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Thread: [3.5] Artificer Feats
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2010-07-12, 12:21 PM (ISO 8601)
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[3.5] Artificer Feats
Hey, guys.
I was searching through the board, trying to find any threads or anything that could let me in on good feats for Artificers, and quickly found out how swarmed the search is with things I might not necessarily be able to use, so I decided to ask like this.
Anyway, anyone's who's read through my Warforged Rogue thread ( http://www.giantitp.com/forums/showthread.php?t=159400 Here if you're curious) knows that one of my group members is an Artificer. Well, I'm trying to help him out by figuring out what manner of feats would be good for him, or what would be good books to look through. I'm looking mainly for things that would either improve his ability to buff the rest of us, or to maximize the use of magic items. Also, one of his goals with the character is to have to roll as few dice as possible for anything but damage. Which seems odd to me, but I guess he just doesn't have all that much confidence in his rolling."I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 12:28 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Here's an Artificer Handbook with some nice suggestions. (Don't let the "3.0" fool you, that is the iteration of the guide rather than the edition.)
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2010-07-12, 12:29 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Last edited by Jackgar; 2010-07-12 at 12:29 PM.
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 12:42 PM (ISO 8601)
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Re: [3.5] Artificer Feats
BG is where most of the handbooks from the WotC CharOp boards were moved to just before their purge. Definitely search there first for handbooks (then here, then WotC.)
There's also a thriving optimization community.
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2010-07-12, 12:42 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Make sure to pick up Extraordinary and Legendary Artisan (ECS) to reduce cost/xp of crafting. If he's a warforged who traded away Craft Homunculus, definitely pick up Craft Construct (MM1) in order to build Dedicated Wrights for crafting while adventuring.
Extend Spell and Persistent Spell (CArc) are awesome for an artificer due to Metamagic Spell Completion and the Metamagic Item infusion. Quicken and Twin Spell (CArc) are likewise good, but not to the same degree. Chain Spell (CArc) can be useful for a buffer, while Craft Contingent Spell (CArc) is simply amazing if allowed. Finally, Wand Surge (ECS) goes very nicely with the Unfettered Heroism spell (RoE).Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2010-07-12, 01:00 PM (ISO 8601)
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Re: [3.5] Artificer Feats
I know he'll definitely want to take advantage of any crafting feats he can get that the Artificer's class doesn't automatically grant him, especially since he wants to try his hand at making golems when it's financially feasible. And just so I know I'm in the right book, CArc is Complete Arcane, right?
BG is where most of the handbooks from the WotC CharOp boards were moved to just before their purge. Definitely search there first for handbooks (then here, then WotC.)
There's also a thriving optimization community."I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 01:11 PM (ISO 8601)
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Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-07-12, 01:20 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Lol, never quoted myself before. Well your not the guy who was looking for quicker crafting, but your close enough. I know you want feats, but this is class that gives 2 bonus item creation feats. Again, I'm not an artificer expert, but this class still seems like it would well for them.
EDIT-Just noticed he is warforged, reqs for this is gnome. See if DM will refluff; seems reasonable to me to let warforged take it.Last edited by theos911; 2010-07-12 at 01:21 PM.
"A true blaster bard is one who uses a Pipe Organ and vocals combo with Stormsinger and Seeker of the Song. This is a Bard based blaster."?
- Ratflail
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2010-07-12, 01:29 PM (ISO 8601)
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Re: [3.5] Artificer Feats
That does seem like a neat class, but I'm not totally sure our DM would allow it. It's a prestige class, it looks like, right? And as for creation feats, don't Artificers get a good chunk of them through standard leveling? Anyway, I'll ask the player if he'd be interested in it first, then I'll ask the DM if he'd be willing to refluff it. What book is it in?
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 01:34 PM (ISO 8601)
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Re: [3.5] Artificer Feats
It is from Complete Adventurer in the PrC section. Idk what feats artificers get. I'd guess they get quite a few. I as a DM would be willing to refluff it, though that doesn't matter much here.
EDIT-They get all the core item creation feats. They also get 5 bonus feats. These can be used on Metamagic or a custom list of 5 in the class entry. There are no item creation feats on that list. Maester would allow him to get some other item creation feats from out of core, but it wouldn't really help him anyway. Also, you said it was a core game so there wouldn't be any other item creation feats for him to take. Looking at artfiicer I can't see any reason why would you would not advance in the class all the way. Straight artificer would be better than going into Maester. Now if it were gestalt, he could do maester and something else on the other side. That would be cool and also probably game breaking depending on what else you put on 2nd. side.Last edited by theos911; 2010-07-12 at 01:45 PM.
"A true blaster bard is one who uses a Pipe Organ and vocals combo with Stormsinger and Seeker of the Song. This is a Bard based blaster."?
- Ratflail
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2010-07-12, 01:54 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Well I wouldn't say we're totally core. Our DM's basically said "If it's in a WotC book, it's available." But either way, it sounds like pure Artificer would be fine, which is good, since I don't think the player has much interest in multiclassing in any way, even if it's Prestige. He doesn't really want to over-complicate his character too much. How about for his "not having to roll too many dice" thing? Are there ways to go about that?
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 02:07 PM (ISO 8601)
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Re: [3.5] Artificer Feats
There are ways of doing it. I'm going to assume less attack rolls for now. You always have Force Missile Mage(Thanks K-B), Magic Missile means no attack roll. On a more serious note there is a thread around here somewhere on how to avoid making attack rolls as well. I don't remember what it is called. Sorry to be so non-helpful
"A true blaster bard is one who uses a Pipe Organ and vocals combo with Stormsinger and Seeker of the Song. This is a Bard based blaster."?
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2010-07-12, 02:18 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Letting me know it's around is plenty helpful enough, trust me. I mostly wondered if it could be done as an artificer. Even Magic Missile, though, he still has to roll. He has a wand of it. His UMD is high enough that he rarely botches it, but that can only take you so far, ya know?
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 07:14 PM (ISO 8601)
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Re: [3.5] Artificer Feats
I didn't think of it earlier, but he could always take maximize. Makes max roll for all dice, no rolling needed. See my sig for evocant champ. It gets a small pool of maximizes per day. You and I could homebrew a 5 lvl PrC loosely based off that with a crafty feel to it and he could use that. Of course that is, if you wish to go through all that work for a friend.
Last edited by theos911; 2010-07-12 at 07:15 PM.
"A true blaster bard is one who uses a Pipe Organ and vocals combo with Stormsinger and Seeker of the Song. This is a Bard based blaster."?
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2010-07-12, 07:39 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Consider making some +1 spell-storing aurorum dye arrows with a least energy crystal attached to your bow.
You'll be able to store your infusions in your arrows so you can make touch-attacks on your warforged companions at range (multiple times a round - once per attack). When they hit, they'll break, causing 1 point of energy damage (but no more) and releasing the infusion stored within.
If you take the warforged artificer ACF from Races of Eberron, you'll heal them when you hit them as well, making up for the damage dealt by the energy crystal and then some.
After the fight, just collect the pieces of the arrows (even better if you put returning on them) and reassemble them before the next time you're ready to fill them with infusions.
Only works on 3rd level infusions and below, but this is a great way to assist your party while maximizing your resources.Last edited by Lycanthromancer; 2010-07-12 at 09:29 PM.
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2010-07-12, 08:04 PM (ISO 8601)
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Re: [3.5] Artificer Feats
That does sound fun, and I'd be down for at least making one as a thought experiment, but we do have the restriction of "Official WotC material only", which does include site-posted stuff, but no totally homebrewed classes. If you are interested in at least thinking something up for potential future use, either send me a PM or drop me a line on AIM.
Lycan: That's a pretty neat idea, making buffing arrows. I'll also look at that ACF and see if it would work well for our campaign (it probably will, I'm sure), and let the player know about it, and see if he'd like to take it. Our DM's letting me retroactively take an ACF on my Rogue, so he'll probably allow it for the 'ficer,too."I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 08:07 PM (ISO 8601)
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Re: [3.5] Artificer Feats
TWF + Double Wand Wielder is pretty rawesome for a blastificer. Especially if you have Wand Mastery.
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2010-07-12, 08:49 PM (ISO 8601)
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Re: [3.5] Artificer Feats
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 08:50 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-07-12, 09:49 PM (ISO 8601)
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"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-12, 10:58 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Man, doing all the wand stuff gets expensive fast, though. You'd need to be in a game with some serious cash flowing to pull it off with any amount of regularity.
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2010-07-13, 01:56 AM (ISO 8601)
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Re: [3.5] Artificer Feats
Eternal wands, eternal wands, eternal wands.
You will be knee-deep in bandoleers, haversacks and wandcompartments anyways. Get eternals for the spell/infusions you use a lot.
The artificerguide mentions a great prestigeclass that allows you to make potions that enable you to use infusions as a standard action.
Which is rather awesome.
It also mentions arbalesters. A homunculi that acts as an independent crossbow, that can even perch itelf on your shoulder or pack.
I don't have Magic of eberron. Can anyone quote the stats and prereqs on those?Last edited by Escheton; 2010-07-13 at 04:27 AM.
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2010-07-13, 12:26 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Arbalester
Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +4
Speed: 10 ft. (2 squares)
AC: 16 (+2 size, +4 Dex), touch 16, fl at-footed 12
Base Attack/Grapple: +0/–9
Attack: Bite +1 melee (1d4–1) or masterwork light crossbow
+7 ranged (1d8/19–20)
Full Attack: Bite +1 melee (1d4–1) or masterwork light
crossbow +7 ranged (1d8/19–20)
Space/Reach: 2–1/2 ft./0 ft.
Special Attacks: Receive enhancement
Special Qualities: Construct traits, darkvision 60 ft.,
low-light vision
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 8, Dex 19, Con —, Int 12, Wis 10, Cha 7
Skills: Balance +8, Listen +4, Spot +4
Feats: Point Blank Shot
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Any (same as creator)
Advancement: 2–3 HD (Tiny)
Level Adjustment: —
Speaking of homunculi, I'm trying to find exactly where the description for Improved Homuculus is, or the statblocks for the standard ones. I was flipping all through ECR and MoE trying to find them, and no luck. Can someone get me the page numbers?"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-13, 12:44 PM (ISO 8601)
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Re: [3.5] Artificer Feats
Hmm, with a full set of mental scores, that arbalester is sentient, and can gain class levels. I'm seeing a small army of rogue arbalesters.
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2010-07-13, 04:14 PM (ISO 8601)
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Re: [3.5] Artificer Feats
The basic homunculus can be found on page 154 monster manual 3.5.
Checking out the improved homunculus feat makes me want to craft a swarm of flying autonomous crossbows.
The way I am reading the artificer entry though is that they can only make basic homunculi and would actually need the feat craft construct for any of the others. Which could not be advanced beyond 6hd.
Anyone have a different take on it?Last edited by Escheton; 2010-07-13 at 04:40 PM.
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2010-07-13, 10:43 PM (ISO 8601)
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Re: [3.5] Artificer Feats
The homunculi that Artificers make are a little different, and I found exactly where they were all listed. The core ones start on page 284 of ECS. I don't really get why they're in a different section without the artificer section saying what page they start on, though. Seems odd to me.
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-14, 02:22 AM (ISO 8601)
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Re: [3.5] Artificer Feats
Magic item cost reducers are handy.
Improved Initiative lets his army go sooner.
Improved Homunculus (Magic of Eberron 49) helps make your construct minions Big and Bad.
Heroic Surge (Dragonlance Campaign Setting) gets him an extra standard action at least once per day.
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2010-07-14, 04:55 AM (ISO 8601)
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Re: [3.5] Artificer Feats
The thing is that the artificer entry has a part about adding hd and the homunculus then becoming small and not larger then that.
Given the various sizes of the new homunculi that makes me think as stated above.Last edited by Escheton; 2010-07-14 at 04:55 AM.
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2010-07-14, 10:17 AM (ISO 8601)
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Re: [3.5] Artificer Feats
Well when I had hit "quote" on your last message, it was still talking about the Monster Manual homunculus. So that's why I said what I did. And from the entry, it looks like you do NOT need craft construct for these. Artificer's Craft Homunculus is more like a specific version of Craft Construct that allows specifically the ones designed just for Artificer use. Of course, it's still cool to take Craft Construct as well and make an army of both homunculi and golems.
"I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the Magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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2010-07-14, 12:38 PM (ISO 8601)
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Re: [3.5] Artificer Feats
On that note: the warforged artificer alternative class features are pretty sweet. One replaces the craft homunculus class feature. On that same lvl you get a free feat though...
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