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Thread: [D&D3.5] Time
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2010-08-07, 05:09 PM (ISO 8601)
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[D&D3.5] Time
Ok how exactly does time work as far as I can tell in the entirety of each book the amount of time to rounds ratio is mentioned once, this is under the section of how fast you can put on your armor where it is mentioned that it takes 5 rounds or one minute to put on a suit of X armor.
Beyond this I've found little else that explicitly talks about time.
My friend and their group have always used this weird real world time = X amount of in game time. I've always found this utterly ludicrous because what if your making a suit of armor or magic armor? Of course this is where they bend their own rules and say ya X time has past. However I just can't see it working in both combat which is round to round. Then they would say it happened in X amount of minutes. It never really made sense to me because swinging a sword is what 3 second event? A real life person can travel almost 21feet in 1.5 seconds even after being shot multiple times in the chest and have enough momentum to still stab you (ya weird statistic but true), ya you ever wonder why a police officer always has his hand on his gun? So having knowledge like this and seeing the way they treat time never really made sense to me.
I also found a reference in spell casting time referring to one minute as 10 rounds.
I've always went with the armor ruling 1 min = 5 rounds and narrative time is subjective.
So is there a location in any of the books that defines time?Last edited by Volomon; 2010-08-07 at 05:13 PM.
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2010-08-07, 05:16 PM (ISO 8601)
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Re: [D&D3.5] Time
You seem to be misreading. One minute is always 10 rounds, therefore 1 round = 6 seconds, and actions take some fraction thereof.
http://www.d20srd.org/srd/equipment/armor.htm#don or page 123 of your PHB
Don
This column tells how long it takes a character to put the armor on. (One minute is 10 rounds.) Readying (strapping on) a shield is only a move action.Last edited by Kylarra; 2010-08-07 at 05:17 PM.
BEEP.
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2010-08-07, 05:19 PM (ISO 8601)
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Re: [D&D3.5] Time
Ahh I see it, ya I thought it was weird that under spells it said 10 rounds. This seems like an awful weird way to talk about time though seems like it's almost a by product of a lot of other things and never really is referred to directly in it's own segment or even part of combat.
Is there no direct chapter for instance labeled time which discusses how to approach time?
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2010-08-07, 05:19 PM (ISO 8601)
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Re: [D&D3.5] Time
Beat me to it.
But yeah, narrative time can always be subjective. I don't think I've ever run into a problem on that front. If my players ask me what time of day it is in game, I just make something up, based on what they've done so far, when I figured they woke up, etc.Last edited by Bladesinger; 2010-08-07 at 05:20 PM.
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2010-08-07, 05:21 PM (ISO 8601)
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Re: [D&D3.5] Time
I'm not really understanding what your confusion is exactly, but kylarra is right. ten rounds is one minute.
*edit Each round is 6 seconds.Last edited by Marnath; 2010-08-07 at 05:23 PM.
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2010-08-07, 05:26 PM (ISO 8601)
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2010-08-07, 05:43 PM (ISO 8601)
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Re: [D&D3.5] Time
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2010-08-07, 05:48 PM (ISO 8601)
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2010-08-07, 05:51 PM (ISO 8601)
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