Results 601 to 630 of 1476
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2021-07-23, 09:59 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Germany
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Quoting myself, because looking at the coloured page?
Yeah, definitely goofy looking.
It's just too much.
The glowing headhole could work.
The trapped souls of his victims struggling to escape from his body might make for a spooky image.
But all of this? No. Just no.
Maybe if he weren't so visible.
Stick Kore into the shadows, throw in some fog and use a cheap camera that's been dropped a few times and you might get a halfway servicable B-movie monster."If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2021-07-23, 10:54 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Goblins XVIII: Being yourself can be dangerous
On some level it could be deliberate (mind you, it's also just a goofy look). Kore was supposed to be an unstoppable and unknowable force when he was a mysterious figure under the armor plating. The more we've actually gotten to seen him -- and the act of significantly up-powered PCs slowly destroying said armor (and his head) such that we can see him -- the less impressive he has become. I think someone previously mentioned how he's gotten less and less threatening as the PCs have levelled and gotten a whole bunch of impressive magic loot, and that certainly seems to be the case. It does make one wonder if the final showdown with him is going to be another 'oh, yes, you. You're a speed bump now.' like Goblinslayer was.
But yeah, this shot of him is kinda like Batman in the daytime/those production lot pics of the Xenomorph where you can see the guy wearing the costume's pink shorts that are out-of-shot in the movie, etc. Takes all intimidation factor right out of it.
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2021-07-23, 11:04 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
I think what really does it for me is the hands. They dont look like hands, i cant identify anything hand like about them, and when the fingers arent drawn separately, they arent even visible. They just look like a stump made of more howling souls, which is... well, that particular drama is done i think.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-07-23, 11:05 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
that's not exactly a new thing though. lots of monsters get less scary when you know what they look like. a xenomorph's a xenomorph but two glowing eyes in the darkness could be ANYTHING!
i don't really think it's a problem here though. he's already been big and scary while clad in all that armor. we're just finding out where it goes from here.Avy by Thormag
Spoiler
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2021-07-23, 11:27 AM (ISO 8601)
- Join Date
- Dec 2015
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2021-07-23, 12:00 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2021-07-23, 12:58 PM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-07-23, 03:25 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Germany
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
"If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2021-07-23, 05:24 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
I did not make that post with the monster in the darkness in mind. so you got me there!
Avy by Thormag
Spoiler
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2021-08-01, 01:07 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
New page.
With colour, shading and all the stuff.
Spoilerno clue how he intends to progress.
Wouldn't the obvious thing be to crawl under the faces?Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
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2021-08-01, 04:22 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-08-01, 04:48 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
SpoilerWaling on the blade-end might make sense if you think about it. At least one of those faces had to move slightly in order to blow on the pebble. so who knows if they can also move up and down. if wind is going to blow, may as well have it pushing you into a wall instead of into a pit or a blade.Avy by Thormag
Spoiler
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2021-08-01, 05:20 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: Goblins XVIII: Being yourself can be dangerous
The smart thing to do is to walk on the blade side and jam or break them, so that they're not a threat anymore.
Hark! An avatar drawn by Kate Beaton!
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2021-08-01, 07:12 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Of course, that would be easier to do if he wasnt missing all his gear and so would have to basically punch the blades to death. He is kinda stuck right now. Of course, with how these dungeons work, he will make it past this room and find a treasure trove of +12 to armor and hit gear that grows more powerful for every life you ended. Then when he grabs the weapon off its stand the floor vanishes and drops him towards lava.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2021-08-01, 04:10 PM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Frankly, I just don't care about Kore or how he makes it through the dungeon. He's much better as an "unstoppable force" antagonist that just shows up. Showing him struggling against traps only serves to make him even less intimidating than he already is.
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2021-08-02, 06:03 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
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2021-08-02, 07:04 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
It's Ell now. But yeah that could be interesting.
Think it might be more of a case of us seeing how experienced he is and how he's gone through the motions all before. Feel like this is going to be less "Kore is struggling to overcome the dungeon" and more "the dungeon is struggling to overcome Kore."
i mean for all we know his plan is to jam the sawblade by shoving his metal boot under one of the teeth and letting it turn on, locking it in place until the mechanism spinning it snaps and breaks the whole trap.Avy by Thormag
Spoiler
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2021-08-05, 08:59 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
He could just duck beneath the chins (although the statues can move like flesh, so who knows, maybe one face would bend over and bite his head).
Originally Posted by J.R.R. Tolkien, 1955
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2021-08-05, 09:28 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
yeah i figure that's why he's going for the sawblades rather then under the statues. they seem to be able to move at least a bit, so they might be able to look down and blow him into the pit at minimum.
Avy by Thormag
Spoiler
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2021-08-10, 04:16 PM (ISO 8601)
- Join Date
- Jul 2021
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2021-08-21, 10:36 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
So new update came out last night
looks like i called it, using his boot to block the saws!Avy by Thormag
Spoiler
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2021-08-22, 03:02 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
That's some pretty solid boots.
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-08-22, 02:25 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Ehhh its surprising how easy it can be to jam saw blades. it depends on how much power is behind making them spin, and keeping them from getting up to speed. It looks like he finessed the activation distance of the blades to jam his boot in there. Kin probably could have done the same with mage hand or something.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2021-08-24, 07:25 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Maupertuis
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
The art continues to improve. To my eye, Kore went from looking kinda silly two pages ago to looking properly creepy on this page.
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2021-09-01, 04:03 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
New update.
Well, it makes sense.
SpoilerIt never dawned on me that Kore wasn't actually bolted to his equipment, and, with the rate of damage everyone's stuff takes in Goblins, he probably just grabbed whatever nice loot he found over his travels. However, Thac0 does recognise him from the metal door shield, while the other goblins had never heard of it, so it sounds like he had had it for at least, let's say ten years.Originally Posted by J.R.R. Tolkien, 1955
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2021-09-01, 05:52 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: Goblins XVIII: Being yourself can be dangerous
Kore's been losing his equipment and taking damage while the protagonists have gained a lot of munchkin items. So giving Kore his own opportunity to gather munchkin items is a simple way to reestablish his very damaged threat factor.
He's still goofy-looking though. It took me a while to figure out that it was his head in the foreground, and not a very wide thumb on his hand.Hark! An avatar drawn by Kate Beaton!
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2021-09-01, 06:45 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2021-09-01, 08:09 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
this world seems pretty low-level on average. i wouldn't be surprised if Kore's old armor was custom made and just all he needed up until this point. So few people get magic gear or enough levels to really be an issue. that and the Goblins have likely been playing a lot smarter then normal just out of necessity. other parties might not think to throw a rope through the guy or use a giant door-moving golem for combat.
Avy by Thormag
Spoiler
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2021-09-01, 08:54 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Agreed, hitting level 2 is considered an achievement to be proud of. This world is grim as heck in death tolls, but its also absolutely riddled with monty haul dungeons. Its like the DM ruling this world has decided to balance ludicrous lethality with huge prizes for surviving. If you can survive long enough to reach a treasure room you will walk out absurdly stronger than when you started. Assuming the inevitable trap doesnt kill you. (lol pearl) And yes, im guessing the chest is a mimic. I wonder if this room has limits on what you can take? Its clearly setup to give a balanced party significant rewards for everyone. An upper body plate armor, a giant sledge, a bow, a glaive, a staff and spellbook, a sword, paired daggers, that skull and candle thing may be decorative, or it may be a nice magical item. There is even some gold strewn about. The odd thing is, even the trapped treasure isnt that common. We had the goblins get nearly slaughtered by the exploding pearl after they got so greedy they grabbed everything at once without stopping to think or examine them. The maze of many just flat out gave each winning party member an absurd reward, plus there were those chests and such on the way that gave minmax some seriously tough armor and that broken sword of his. (Though that was more an exploit than a function it was meant to have) Heck way back when the gobbos were walking through the swamp they found a nice treasure haul after dealing with that plant monster that gave them all something useful gear wise.
Small side note, that glaive in the upper corner, it looks a lot like the weapon that forgath copy who had enslaved notwalter was using."Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2021-09-01, 09:30 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender