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Thread: FMA Setting Hub

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    Bugbear in the Playground
     
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    Lightbulb FMA Setting Hub

    Hello, I am looking to work on a possible variation of the avatar SEED system created in Gitp and am looking for like-minded inviduals. The premise is a viable form of The alchemy used in the Anime Fullmetal Alchemist as well as a seeting that either follows or is based upon the anime/manga. I am always looking for people and you can send me a PM if you have any interest. I'll continously update as things happen and will son have a list of things that need to be statted/fluffed into exisistence. So please contact me any time!

    Alright guys and gals I'm designating this as the Hub from here on. I'll post links to the other threads sounds good?
    The other Links:
    The alchemist class
    The world setting
    Last edited by black dragoon; 2008-06-02 at 09:44 AM.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

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    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    Would we need foreknowledge of the seed system to play?

    Cause I love full metal, but don't have alot of knowledge of systems outside of d20.

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    Default Re: Fullmetal Alchemy D20

    Yes and no. THe SEED system is'nt broken down to a simple and easy to understand thingy yet. You do however need a general idea so look up the Avatar class forums and read the overview. That and I need a fluff man on manga only materials since there next to impossible for me to get at the moment.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    I beleive what he is talking about is a VARIATION of d20 that was developed on these boards. The advantages to seeds is that they allow more flexiable creation of spells on the fly. The pre-existing one was for "Avatar: The Last Airbender"
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    Default Re: Fullmetal Alchemy D20

    Correct! *gives a cookie* I was trying to word it but...failed. I feel that this system can pull off the feel of Fma better than regular systems. Of course I may twist it some more.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    Alright ready or not I'm setting up the basic To-Do listy thingy.
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    - The Three types of alchemy and their skill sets.
    -classes and advances based on these
    -new occupations that are more setting specific.State alchemist, ishblan crusader etc.
    - Automail rules
    -Hommunculi stats or templates.,blood seal armors, and Chimeras(a few examples of these will do)
    -new feats
    - An actual world to play this in
    - and a couple of notable characters and mooks to throw at people.

    sounds good,no?
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    Three types?
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    Default Re: Fullmetal Alchemy D20

    Quote Originally Posted by puppyavenger View Post
    Three types?
    Perhaps the Aristotelian changes:
    Aristotle recognizes four kinds of change: change in quantity, quality, relation (including position), and substantial change (creation and annihilation).
    Often the substantial changes (creation and annihilation/destruction) are separated in modern studies and changes in quantity are really considered a function of those substantial changes. Relation is largely disregarded in this sense and this leaves us with changes in quality (mutation).

    Three types of change: creation, destruction, mutation (morph).
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    Default Re: Fullmetal Alchemy D20

    If we work too much on this, will we be eaten by a weird black gate?
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    Default Re: Fullmetal Alchemy D20

    Quote Originally Posted by Waspinator View Post
    If we work too much on this, will we be eaten by a weird black gate?
    Yes. Inside the gate, "It is pitch black. You are likely to be eaten by a grue."

    Being completely serious, Scar needs a special prestige class (probably not a base/standard class), Homunculus should probably be a template that lets you pick abilities for every X number of hit dice you have or a variety of separate monsters (probably preferable since there aren't that many of them anyway - unless you're striving more to create a world that looks and feels like their world, and not their world exactly).
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    Default Re: Fullmetal Alchemy D20

    Sounds fun, I'll be working on it. But, my brain isn't the most reliable for this stuff. I'm working on two Campaigns and running three (all IRL) I'm also pregnate and I have a chaotic schedule. But, I'll help out as much as I can.


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    Default Re: Fullmetal Alchemy D20

    Scar should be represented with an epic artifact tattoo drawing on the Destruction element of alchemy, assuming a system of Destruction, Creation, and Alteration. Destruction would of course be the breaking down of something into baser components, Creation would be of taking base components and turning them into something more complex, and Alteration would be the changing of the shape of something without the altering of its actual components. This does raise the problem, though, of how an alchemist could be just one of those classes and how to combine seeds from the different lists, as they would be drawing on multiple skills. After all, most of the complex alchemical reactions seemed to include elements of all three.
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    Default Re: Fullmetal Alchemy D20

    Decomposition: Scar uses his right arm to transmute an object (or living being) and stops at the second step, deconstruction/decomposition, to break the object down into its base elements. Stopping at the second step allows him to do this without performing a transmutation and violating Ishvalan teaching(although since Scar's arm only has the tattoo for deconstruction, he could not perform transmutations even if he wanted to). In the anime, he usually uses this technique by placing his hand on a person's forehead and imploding their brains, blowing out the back of their skull. In the manga, he kills people by deconstructing their internal organs, tearing them apart from within.
    So, indeed, most alchemists do not simply focus on one piece, but rather incorporate them all.

    I found the three terms that I think Dragoon was actually talking about now (and they aren't much different):
    Using a special inscription called a "transmutation circle", an alchemist changes matter in three steps: "analysis", understanding the physical properties of the substance to be transmuted; "decomposition", breaking the substance down into a rudimentary form; and "reconstruction", rebuilding the substance under the alchemist's direction.
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    Default Re: Fullmetal Alchemy D20

    You would first need to define a skill, and an idea of arbitrary DC's for uses. I would probably say "Alchemy" not "craft (alchemy)", and tie to a stat; I say either either Int or Cha (though I'm pushing more for Int).

    Then as I can see it, you would have three base seeds, Analysis, Decomposition, and Reconstruction.

    The problem is seeds through out. What would they be? Cause theoretically, everything can be done with the base seeds.

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    Default Re: Fullmetal Alchemy D20

    I don't know about a SEED system, but the last Avatar thread I read here was a modified warlock. {Scrubbed}
    Last edited by Roland St. Jude; 2008-05-30 at 12:32 PM.
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    Default Re: Fullmetal Alchemy D20

    Actually I meant the three styles of alchemy. Western,Eastern,and for the lack of proper terms Ishbalan alchemy. Each performs diffrently and focuses on a different aspect of the DUT(decompose,understand,transmute) principals. Yeah Scar needs his own P-class. THough this is moving in D20 modern which may change certain aspects of play. Also appprently he never actually completed his tatoos B/c his other arm would allow for reconstruction of whatever he had broke down. Seeds could be lumped by their place in the DUT cycle but seperated by their particular use and application. For example say alchemist X wants to to make a sword he must first break down the metal he has at hand say a DC10, Then determine it's inherent properties Approx. a DC10 again or just lump the two at a DC15 approx. now comes the tricky part. Alchemist X has the shape metal seed and since he's basically reshaping a hunk of metal it won't have a high Dc(10 again) but if he wants to change say copper to steel he'll increase the DC by around say 5 or 6. Sounds right making a DC 15-16 and a shiny new pokey thing.
    Mind you this me scratching my head at the problem so show me some critques here.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    Here's the wiki article I am using for reference.
    here
    from here ou can also link to a couple other bits that prove helpful in deciphering my jabber

    I think I may have found a base set for the various skills to use
    here
    The top symbols can act as a base set of skills that are refined and changed depending upon the array used. Rough idea but it could work. Yes,no?
    Last edited by black dragoon; 2008-05-29 at 12:30 PM.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    Alright lads and lassies I taking a rough role-call today so beam me a PM if your in (even while dealing with several tasks or an *gasp* actual life) I myself will respond as helpfully as I can and as quickly and cleanly as possible. Here's hoping I can get this turkey flying hi and blasting apart hommunculi!
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    Four posts...that's a scary sight.
    anyway here goes.
    Alchemy overview
    History
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    The process of changing matter from one form to another using mystic forces. Alchemy was first used by the ancient egytians to create the materials needed for their great monolithic structures and to conquer the Nile Delta. By the Grecco-Roman era Alchemy pervaded all aspects of society and had become a formal practice in Western cultures. In East Asia Alchemy arose independtley and focused primarily upon the body and the flow of Chi. Astime went on and history moved steadily forward alchemy rose and fell in prominence. During the age of the Holy Roman Empire alchemy was prohibted and those who practiced it were burned at the stake. This continued for an extremely long time until the recent scientific revolution. Now in the year 1900 much of the lost techniques of Western Alchemy have been relearned and used in modern methods of manufacturing and research. Nearly every country of the modern world has created institutes soley for using this lost art.

    The laws of Alchemy
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    Without a circle there is nothing
    All Alchemy requires special diagrams called transmutation circles. These symbols channel the energy needed to facilitate the process. An array as their called can be scribed using anything:blood,chalk,ink,etc. It is said however that certain individuals can perfom alchemy without an array and need simply to concentrate upon their task at hand. Though like all things in alchemy it is said that this incredible power comes at a price...
    Equalvilant Exchange
    Nothing can be taken without something being given in return. This is the premiere law of alchemy. All alchemists must follow this tenet. If an alchemist wants to create a one-foot cube of water he must borrow this water from something or somewhere and it must be an equal amount.
    It is said that this law can be circumvented though. Using a mthical artifact;the Philosopher's Stone. A powerful alchemical booster that can allow for nearly anything to happen.
    the Forbidden art: Human Transmutation
    It is possible to heal with alchemy, the chinese and other asiatics have done so for centuries. but to create life is something utterly different. "to raise the dead is to go against God." as one alchemist of the middle ages puts it. Human Transmutation is supposedly impossible though techniques such as soul tranference into a suit of armor by blood seal are possible though costly if the alchemist is not highly talented and the creation of false life such as the chimeras and hommunculi are also possible they all take an extremely large toll upon the alchemists involved. It is for these reasons any form of human transmutation are banned in nearly every country. However a recent tome found within a an ancient egytian temple may hint at the way to circumvent this law it translates as follows:
    Take the sparrow and turn it green. From here extract the Swan and make her blue as the sky. With this raise the impefect hawk covered with white and red. fianally with singing suns and a final twist raise the fenex(this is a literal translation) perfect red and fling open the final door into truth and walk back from the final journey unscathed.
    So far no one has actually determined the truth behind this text. Many believe that it is an allusion to philosopher's stone however.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    could the seeds then be different kinds of transmutation circles needed for certain kinds of alchemy?

    can you combine different transmutation circles?

    and there's the creation of a feat (with high prereq's I suppose) to get rid of the material component needed for the circles.
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    Default Re: Fullmetal Alchemy D20

    So your in I assume?
    yes actually. the different transmutation circles are the diffrent seeds. And they normally can be mixed and matched as you need and want.

    For Ex. lets say I have the base Seed of the Destruction (see about two posts back and the second here for the symbols that will represent the different bases) The destruction seed allows for the breaking down of materials and also the cancelation of other arrays. This is probaley going to be a Dc 10 or so. add to this to the array for metals(a +1-5) and you can effectivley rust something or reverse the effects of someone elses transmutation circle and turn a weapon into a lump of useless metal.

    As for the second question. The only way to use alchemy eithout a material circle is to see Gate/Doors. In the anime and manga reaspectivley. Someone who has seen this thing must have performed human transmutation and tried to put a dead person's soul into a body without Red water,a Red Stone or the piece de resistance' the Philosopher's stone. No matter what when a person tries this unassisted transmutation They taken before this gate and (I think I'll draw up a table here sooner or later) given a glimpse of the complete and utter Truth about Alchemy/Everything. This has a cost like everything else and normally a bodypart(arm,leg,organs and for certain poor souls their entire body) taken into this massive gateway. So yeah there's some pretty steep penalties and major risks involved in trying to become able to not use a circle. However, many less crazy/naive alchemists simply carry several items with the circle already drawn on them allowing for quick and easy use without the possibility of having your soul ripped from your body.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: Fullmetal Alchemy D20

    I know this project will be something of a mish-mash (or compromise, using a nicer-sounding word) of the anime and manga series. However, there are some things that differ too wildly between them to find a clear middle ground. Some of these include:
    The Gate: when attemting human transmutation, you will see the Gate of Alchemy/Gate of Truth. However, is it the being in the gate itself or 'Mr Truth' who take your body part? I must say I lean to Truth, since it gives the DM a chance at some amusing roleplaying.
    Homunculi: Are these made by an immortal being (manga) or the inevitable result of a failed human transmutation? The manga route might even allow for a mortal with the right knowledge to create one of seven themed homunculy (you know what I mean I hope ).

    Also, we need to know exactly how many seeds/seed types we need. The four classical elements are a good start, and also throwing in the complementary asian elements wood and metal. These types could work much like schools of magic, including booster feats and some form of specialisation.

    While at the subject of specialisation, it's not really necessary to make another psion [insert specialty dicipline here]. With a few ability-boosting feats you more or less ensure an alchemist will focus on one or two seed types (/elements) and only branching out slightly to stay somewhat verastile should the need arise.

    Then we have the three styles of alchemy, western, eastern and grand arcana*. We could make either one class for each style (a'la incarnums incarnate, totemist etc... ) or one class that can/must choose a style at X level a'la D&D Ranger. Both approaches have their pros and cons.

    *I think the Grand arcana may have some basis in the manga too, just not all that obvious. This is my thoughts: 1) FMAlchemy in the east and west originally came from a country in between via the 'two sages': Father and Hoenheim.
    2) Grand Arcana (or at least the stuff Scars brother studied in the manga) is an amalgam of western and eastern alchemy.
    3) This means the Grand Arcana may be a reverse-engineered form of the original alchemical art practiced in the 'middle country' before its destruction.

    Just some thoughts.

    EDIT: I forgot to mention a few things.

    Firts off to make the first step in the three-step process (understanding/indentification of material) easier and more intuitive I say all it requires is an appraise check for raw materials/crafted materials, heal check for stuff in living organisms, some form of knowledge check and/or a simple intelligence check. The DC could be set according to usefullness, cost, rarity or be completely arbitrary.

    Secondly, when I mentioned the elemental seed types I forgot the basic creation/recomposition and destruction/decomposition types. I think it might be interesting to think of the mechanics of combine these with the elemental types.
    For example we can take the 'blood to iron sword' transmutation.
    1) you need to know blood contains iron and in what form (essentially rust). You use a Heal, knowledge or intelligence check against DC X. This is common knowledge so I suggest DC 10 (see untrained knowledge skills in the SRD) since by the 1900s most educated people would know this.
    2) You need the decomposition seed (DC X) to break down the rust into iron. This is a rather simple reaction (basically just separating iron and oxygen) so I would say DC 5 (it would of course be higher for more complex compounds or other arbitrary limitation ).
    3) Recomposition of iron into sword. This should require the recomposition seed combined with an iron-type seed (the seed could be replaced by a craft (weaponsmithing) check to properly balance and strengthen the sword). Recompostion is a little trickier than decomposition, but since this is only iron and nothing else I would say DC 5 + DC of the relevant metal-type seed or (if using the craft skill) the DC to forge the sword (+/-X if we see the need to balance things).

    Another example would be making a wooden wall to protect yourself:
    1) Identify the compound, this could be a knowledge (nature) or intelligence check. Most wood is similar in structure so its a DC 5-10.
    2) Decomposition is one of the three steps so I don't know if it could be jumped i this situation since you aren't really decomposing anything... no,wait. You must briefly liquidize part of the tree to make that shield. DC 5 (I think this should be subsumed into the step 3 DC really).
    3) Use the recomposition seed and a woood/plant-type seed (or earth if you don't like the 'wood element' concept) to extend the shield in front of you and return it to solid form. Simple DC 5 + wood-type seed DC.


    While writing this I realized the decomposition/recomposition seds are used in every single transmutation. This gave me the idea the Decomposition and recomposition are fundamental seeds that all alchemists know, but they can only accomplish basic effects, alike Al fixing the radio in the first few pages of the manga, he would use only the recomposition seed (like the 'make whole' spell). Scars arm would only use the decomposition seed, but Uberpowered.
    This could mean we may have two types of seeds: Fundamentals (decomposition/recomposition) and elements (a number of seeds each tied to an element-type, like spell schools).
    Or it could mean we may have eight seed-types that can be combined: fire, earth, water, air, metal, wood/plant, decomposition, recomposition.

    I feel I'm on to something here, but it doesn't really sound right. I swear I'm missing something obvious, but that's what the community is for eh?
    Last edited by Norr; 2008-05-30 at 02:21 PM.

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    Default Re: Fullmetal Alchemy D20

    My most humble apologies to anyone who followed the link I gave above, definitely not what I meant to post. Here is the correct link: http://forums.gleemax.com/showthread.php?t=498216 . Essentially it's a warlock, with a few different casting components (including the alchemy diagram), and a bunch of alchemy themed invocations. They also added a 5th level of invocations, so you can restrict some to the highest levels. Rules for automail and some other things are farther down, you have to dredge the whole thread to find everything as it's a little unfinished, but the main class is done. I look forward to whatever you guys come up with.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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    Default Re: Fullmetal Alchemy D20

    I thought things through, and came up with an idea. Decomposition and recomposition is integral to all alchemical transmutations. Therefore I thought that an 'elemental-type' seed will automatically include de/recomposition as part of its execution. However, the Decomposition and recomposition seeds will also exist separately since they, can be used separately from other seeds. The simplest decomposition DCs start at 5.
    Decomposition is always the second step, so decomposition seeds generally have a low DC. Recomposition is always the third step, so it will always work with 'decomposed' materials. All Recomposition seeds have a slightly higher DC than decomposition seeds because some form of decomposition is always present in a recomposition transmutation. The simplest recomposition DCs start at 10.
    Elemental seeds always include both decomposition and recomposition, so they have again higher DCs than the previous two. The simplest Elemental DCs start at 15.

    Basically, this means all seeds are DC5 and combining them means cumulative DCs. Decomposition can be used alone at DC5. Recomposition must be used with decomposition, making their combined DC 10. Elemental seeds are also DC5, but can only be used with both decomposition and recomposition, making their combined DC 15.
    Now, combining two elemental seeds are tricky because it involves de- and recomposition of two unrelated elements so there are a umber of approaches we can take:
    1) de/recomposition works smoothly for both elements, making a two-element combination DC 20 (DC 15 for the first element +5 for every additional elemental seed). You basically decompose element 1 somewhat and recompose it into element 2.
    2) Decomposing the first element far enough to be rebuilt as another is tricky, and the DC increase by 10 every time you use more than one elemental seed for a single transmutation (DC 15 for the first element +10 for every additional elemental seed).
    3) As above, but recomposition from such an atomic level is also tricky, and the DC instead increase by 15 (DC 15 for the first element +15 for every additional elemental seed).

    Now, when using an elemental seed to create an effect, the alchemist is assumed to go through both analysis, decomposition and recomposition to create a result. Note that elemental seeds are for complicated transmutations, like changing one material into another (iron to copper*, coal into diamond**, base metals into alloys*, limestone into bone**, coal into gold*** etc) while recomposition seeds can change an object into another similar object (steel automail plate into a steel blade, wooden log into wooden plank, broken radio into whole radio etc). Of course, decomposition seeds brakes particular (ha ha) and molecular bonds, separating materials into their constituent elements. This is of course a very crude but effective way to kill things but is frowned upon by the alchemical community, especially when used on humans since it then dangerously resembles human transmutation.

    *Requires metal seed.
    **Requires earth seed.
    ***Requires both earth and metal seed, my guess is DC 20-30 (see above).

    One problem I see right now is Roy Mustang since even thought he is known as the 'fire alchemist' the only seed he would need is the air seed to increase the concentration of flammable gases in the target area. The rest is up to his flamecloth gloves or a handy lighter.
    Of course, that way the DC would be lower than combining the fire and air seeds, so I guess it makes some sense...

    There also seems to be a lack of fluff in general at the moment, but we are still in the early stages of this discussion. I usually see the fluff come along with the crunch, since fluff explains the crunch mostly, rather than inspire it (which also happens, of course).


    Seeing as to how edward and the other alchemists fight in the series I would guess they have a medium attack bonus (as cleric) and a rather high dexterity (dodging much). I also think they would have good reflex saves to evade enemy transmutaions (of course, that may just be a high AC, and they all fight unarmoured so... some kind of monk AC?)
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    Default Re: Fullmetal Alchemy D20

    Don't forget this is in D20 modern which explains the higher than normal defense. I like the concept you've proposed we'll need to streamline the process a little bit to reduce headaches but that'll work itself out I hope.
    As for the gate/door that like the world itself is changed. If you look at my write-up I never mention Amestris,lior etc. and used only real-world nations. I still will have the Elrics and Scar and all the Gang but many will have come from real-world nations that correspond to the FMA counterparts. the only exception may be Ishbahl which seems to have no true counterpart. As for the Gate that one's going to be a mash-up. I picture the gate itself still as a massive black doorway but, Insribed upon it will be a transmutation circle involving the tree of Sepiroth. Mr. Truth will lurk in the space between the doors and still offer up something to the alchemist. As for Father and hiss hommunculi well....
    I have my plans for these creatures...
    I already want the Pcs to have to fight homunculi but just the seven won't do. So I propose this. Only a entity such as Father can create 'true' Homunculi. However, human allies to him can create lesser creatures known as vices. These though nominally weaker than the 'true' Homuncs and don't have a Philosopher's Stone within them and rather use the Red Water to exist. I'll start working over how these things work till then let's get back to actually statting out the class itself.
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    Fullmetal Alchemy

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    Default Re: FMA Setting Hub

    I don't have much (read 'none') experience with D20 modern. Is there some place I can get a basic overview of the system? It will really help with class design if I know what you are talking about.

    Concerning the gate and stuff: I saw the new FMA world thread you made. I'm guessing most of the world-specific things will got here.

    And yes, I know the system of elemental arrays (seeds) need more thought, but then again, we're still in the beginning of this project.
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    Default Re: FMA Setting Hub

    The Best I can offer is the D20 modern hypertext SRD you find through google. On the matter of Roy Mustang.
    I really get the feeling there shouldn't be a Fire Set primarily because Fire is energy and doesn't have a true material prescence. Rather sub fire with Metal and add in Wood,Creation,and Destruction so that our list looks like this.
    Elemental Seeds:
    Air-this seed deals with gasous matter such as Oxegen,Ammonia etc.
    Water - liquids,water etc..
    Earth- Minerals such as quartz and saltpeter, not pure elements however.
    Metal- Pure metals and there alloys
    Wood- A catch-all for organic material such carbon compounds and tissues
    Creation-The restructure of materials I.E. insto-repair
    Destruction- The breakdown of materials I.E.-Scar.
    BTW thanks for Link!
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

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    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: FMA Setting Hub

    BTW thanks for Link!
    Much obliged

    Yes, I thought there was something fishy with the fire array, I thought 'adding or removing energy in the form of heat' but it felt... ungraspable somehow. Your lineup pretty much covers it.
    Roy Mustang must be known as the 'fire alchemist' because his specialty is manipulating flammable gases. He is actually (by our preliminary system) an outstanding air array specialist.
    There really should be focus feats for different arrays, Roy probably has one for flammable gases or something.

    Also, since we use D20 modern as a base, should we create the alchemist as a single base class of 10 levels and then build on that with advanced classes, or should we use the D&D approach of a 20 level base class and a number of prestige classes?
    The first approach means most alchemists will be the same 'till level 10 after which they will branch out with eastern/xingese, western/amestrian and grand arcana alchemy.
    The second approach allows for a different base class for each type of alchemy and optional prestige classes like 'state alchemist', 'Ishbalan avenger (Scar)', 'dog of the military', 'lifestitcher (chimera alchemist)' etc.
    Or something completely different, I'm sure the community can work something out.

    Oh, and thanks for the srd tip. My google-fu is weak.

    EDIT: I've read a bit into the D20 modern srd, and I think a possible way to do the classes is this:
    At least two base classes: eastern and western alchemist. Advanced classes follows with further specialisation. Grand Arcana alchemist could be a prestige class (prerequisites means the character essentially needs two classes for qualification).
    Eastern alchemist would focus on a high wisdom score (feel the flow), healing and have ranged capabilities. Essentially more support than combat, but not without combat options.
    Western alchemy would focus on a high intelligence score (know thy components) and more offensive transmutations. Suport is possible, but the taboo of human transmutation might limit healing options.

    Some advanced classes would focus on a particular array type and may become state alchemists. There should also be some form of combat/soldier alchemist considering the elric brothers' aptitude forcombat. I think becoming some form of state alchemist/dog of the military might best be handled by joining an organisation in-game, rather han a special advanced class since all state alchemists/dogs of the military are already specialists in one way or another.

    Learning the Grand Arcana could somewhat like an alchemists Archmage, allowing yyou to focus on one single array type (or even a single array effect, for a narrower class) and superpower it. Scar would be a Grand Arcana user with focus on a superpowered decomposition array.
    Though I'm a bit lost at how we should treat Scar, since he technically isn't an alchemist, his brother were. Scar just happen to have his brothers arm attatched to him.

    EDIT AGAIN: Of course, we could just make one base alchemy class and give it access to eastern and western talent trees.

    Another EDIT: I've browsed the skills in the SRD, and I think an alchemist should be able to correctly identify most compounds with a knowlegde (physical sciences) check, although a knowledge (life sciences) check might be required for some materials.
    Last edited by Norr; 2008-06-03 at 08:23 AM.
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    Thumbs up Re: FMA Setting Hub

    I like the east/west 10-level base class idea best so far. It works with the concept that each alchemist 'knows the basics' but normally have particular areas they specialize in. Also, why not make each element into a talent set that opens up several skill options to a player and also eases the adv. classes issue. It also resolves the issue of grand arcana in certain aspects because this way you need to take the classes (at least a little) of both to take on the blended alchemy. And multiclassing such as that is really If I remeber right how most modern Prestige classes work. I'll post a rough list of the alchemy Base,adv. and prestige classes in their proper section soon.
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    There was a time when I marched across the fields of battle, crushing those who opposed my lord and master. There was a time when I stared into the heart of darkness itself and did not tremble. These days are past me now. My lord is dead by my hand and I have shunned the light that once guided me. I do not seek your pity, I only seek the vengeance that is rightfully mine.
    - The Black Dragoon

    Homebrew:
    Thank you Haruhi for the amazing Avatar.

    Fullmetal Alchemy

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    Default Re: FMA Setting Hub

    I agree, that will separate the two classes and still allow them to do their thing. A talent tree for each array type would also be a goodie, with the first talent being some small-time but useful transmutation and then powering up/allowing for new options with each additional step.

    Since eastern and western are going top be two different classes, we need to define their abilities, like BAB, saves and class defence. Should both classes be similar or should they be different from one another?

    The state alchemists are basically alchemy soldiers, so I think their BAB and fortitude should be somewhat elevated, but concerning eastern and western base alchemists I haven't seen enough of them to extrapolate those stats. I mean, the only non-state alchemist I've seen in the western art is doctor marco, and the only eastern I've seen ever is Mei (with her killer panda).

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