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KnightDisciple
2010-04-03, 01:40 AM
There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

This thread is for discussing that, to keep it out of the main thread.


Important stuff so far:

First Discussion Thread (http://www.giantitp.com/forums/showthread.php?t=145883)
Character Registry (http://www.giantitp.com/forums/showthread.php?t=146758)
Wiki (http://bleachitp-reborn.wikidot.com/)

General Originally Posted by Zarah
We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
Quote:
Originally Posted by KnightDisciple
I think "Law vs. Chaos" is good.

I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

Not sure how to compress that into a pithy phrase, but there we go.
Quote:
Originally Posted by KnightDisciple
The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

Shinigami Hybrids:

Unstable Vizard
An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

Stable Vizard
A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

---

Hollow Hybrids

Natural Arrancar
Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

Artificial Arrancar
Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

---

Mortal/Hollow Hybrids

Living Vizard
A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

Living Arrancar
A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

Hollowing
A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

Shinigami/ Mortal Hybrids:

Substitute Shinigami
This should be pretty basic and obvious.

Living Shinigami
Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.

Sereitei
Quote:
Originally Posted by Zarah
Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?

Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
Quote:
Originally Posted by Shades of Gray + Frozen_Feet
Gotei divisions and their tasks:
1) Administrative.
2) Ninjas.
3) Execution?
4) Healing+Hospitality.
5) Messengers.
6) Reinforcements.
7) Logistics.
8) Tactical planning
9) Recon.
10) Internal Police.
11) Fight.
12) Science.
13) Patrol.

Hollow, Arrancar and Las Noches

Originally Posted by Draken
Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

This has two benefits:

1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
Quote:
Originally Posted by Draken
On Las Noches, I was thinking of this organization:

The King of Hollows: The King of Hollows, duh.
The Espada: Captain/Nobility Equivalents.
Fraccion: The liutenants, officers and close persons to the Espada.
Numeros: The soldiers of Las Noches.
Rest: The rest.

I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

The idea here isn't that arrancar and hollows are friendly.

The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
Quote:
Originally Posted by Draken View Post
1. I will be assigning the Espada, most likely.

2. I will also, probably, not keep the numbers strongly tied to the power of each character.

3. The Ghost King will not be the primera.

4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
Quote:
Originally Posted by Frozen_Feet View Post
About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

Fae

Okay, I think I now have enough to bring this for discussion.

The Fae
Spoiler
The State of the Afterlife of the British Isles
Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Llŷr, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

Annwn – the Afterlife
The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

The Organisation of the Fae
The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

Alongside the House structure exists the Aois-dàna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

Capabilities of the Fae
All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

--------------------------
A Note on Language
Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
--------------------------

In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dàna druids possessing sickles.

Ealaín
The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

Spoiler
Silakus: “Way of Destruction”
1, Taka (Push)
4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
11, Nuhuš Gír (Tamed Lightning)
31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
58, Imiuru (Windstorm)
63, Anurimiriu (Threefold Storm Roar)
73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
90, Gitil (Black Ending)
96, Ašgir Mànu (Single Sword Immolation)

Girserusu: “Path of Shielding Arts”
1, Šaga (Captive)
4, Sigulul (Golden Chain)
8, Tamšen (Reflecting Mirror)
9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
21, Urinimi (Blood Cloud)
26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
30, Ešhu Ulul (Three-Bird Restraint)
37, Ulgu (Star Net)
39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
62, Ûšukur (Hundred Spear Fence)
63, Gisigulul (Locking Golden Chain)
73, Išibalsig (Rotated Mountain Wall)
75, Aš Barzilba-an (Five Adamant Pillars)
77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
81, Barù-la (Splitting Nothingness)


Geasa
Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

Samsara

Originally Posted by Innis Cabal View Post
As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
Quote:
Originally Posted by Innis Cabal View Post
The Samsara


Leadership: “The Boss”
Second in Command: Go Nagi
Mortal World Relations:

Primary Grunt Force: Blanks (Augmented Blanks)
Physical Location: The Valley of Screams

Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This real, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

The Samsara

The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

Standard Powers of the Samsara
Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

Individual Powers


The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes :smallwink:

Mortals

Quote:
Originally Posted by strawberryman View Post
...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
Quote:
Originally Posted by Zarah View Post
Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
Quote:
Originally Posted by Innis Cabal View Post
Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extraploate more on it when I can sit down and really pound it out.

Spoiler
The Quincy Bloodlines, as they were, are connected to the ancient Ninja Clans of the Sengoku Jidai, now far removed and interbred with the general populace of Japan, the Quincy themselves would retain lasting familial alliances, hatreds and pacts with other blood lines


Translators: Word Reference (http://www.wordreference.com/) is a pretty good one for English to Spanish. Just don't translate phrases with it.

tgva8889
2010-04-03, 01:43 AM
Did we come to a decision about Quincy Arrows or no?

Terry576
2010-04-03, 01:43 AM
With the notable exception of Stawberry's Commander-General candidate.

Actually it's really just one Zanpakuto with different abilities, but the abilities change it's look. It's like Rukia's three dances, except with forms.

Righty has 14 different Shikais, and all are offensive to the point of Espada One Shot.

Continued from previous thread.

KnightDisciple
2010-04-03, 01:49 AM
Did we come to a decision about Quincy Arrows or no?

We haven't seen much input from most of the Quincy Players yet. We were hoping for more of that.

Purple Rose
2010-04-03, 01:49 AM
Might I request that the Righty discussion is held off until he gets back on and has a chance to respond? As it stands, you're really just kicking the dog at this point, Terry. You said your input and stated your anger/annoyance with his response. There isn't much point to mocking him in the public thread. Aside from ensuring that he doesn't listen to anything we say out of hurt and possibly leaving the RP entirely. :smallfrown:

Terry576
2010-04-03, 01:50 AM
Oh hey Knight, welcome back. :smallbiggrin:

What do you think of he new avatar I made?

http://img340.imageshack.us/img340/4828/alexas.png

@^: Kay. I'll wait to see what he's gonna say in response do valid arguments. :>

KnightDisciple
2010-04-03, 01:51 AM
Might I request that the Righty discussion is held off until he gets back on and has a chance to respond? As it stands, you're really just kicking the dog at this point, Terry. You said your input and stated your anger/annoyance with his response. There isn't much point to mocking him in the public thread. Aside from ensuring that he doesn't listen to anything we say out of hurt and possibly leaving the RP entirely. :smallfrown:To some degree, I agree. However, I kind of want to get my current in-progress analysis done before I go to sleep. :smallsigh:


Oh hey Knight, welcome back. :smallbiggrin:

What do you think of he new avatar I made?

http://img340.imageshack.us/img340/4828/alexas.png

Why does she have Xykon in her hair? :smalltongue::smallwink::smalltongue::smallwink:

tgva8889
2010-04-03, 01:51 AM
It's cool: Which character is it of?

Also, I think I said my opinion, I thought we had two other opinions from the Quincy players but I'm not certain.
Yes on Soul Destruction
No on Shini-Quincy War

Terry576
2010-04-03, 01:53 AM
The Espada character I'm playing, Alexas.

SILENCE KNIGHT! It's her mask. :smallredface:

horngeek
2010-04-03, 01:55 AM
My opinion- which by the way, should count even though I'm not a Quincy player, because it'll effect me- is that the answer to the two questions should be the same.

If there's no soul destruction, there should be no war.

MageSparrowhawk
2010-04-03, 01:55 AM
After a comment from Innis, I want to make sure I've worked out any issues people have with Koujin (http://bleachitp-reborn.wikidot.com/characters:shiaki-koujin)

Terry576
2010-04-03, 01:58 AM
He didn't have issues... Looks good to me, except for another "Two Soul" thing we've got going. :smalltongue:

Innis Cabal
2010-04-03, 01:59 AM
With the notable exception of Stawberry's Commander-General candidate.

No. Every character should have -exactly- the same rules for how their made. Just do like they do in canon. Give it a seperate release command and make it a power of the zanpakuto.


Might I request that the Righty discussion is held off until he gets back on and has a chance to respond? As it stands, you're really just kicking the dog at this point, Terry. You said your input and stated your anger/annoyance with his response. There isn't much point to mocking him in the public thread. Aside from ensuring that he doesn't listen to anything we say out of hurt and possibly leaving the RP entirely. :smallfrown:

I was actually going through all of all his powers like we should be doing for every character. But I'll post it tommorow, as you ask Purple.

horngeek
2010-04-03, 02:01 AM
No. Every character should have -exactly- the same rules for how their made. Just do like they do in canon. Give it a seperate release command and make it a power of the zanpakuto.

:smallsigh:

I meant the 'we've had issues with'.

But the point is moot anyway, as I had forgotten that they were simply different forms.

tgva8889
2010-04-03, 02:03 AM
After a comment from Innis, I want to make sure I've worked out any issues people have with Koujin (http://bleachitp-reborn.wikidot.com/characters:shiaki-koujin)

Seems good except for the "double sword" thing, unless you've got good justification for it other than "powers." Like, if he's mentally divided, then that'd be okay.

Purple Rose
2010-04-03, 02:24 AM
Thank you. :smallsmile:

MageSparrowhawk
2010-04-03, 02:37 AM
It's technically one Zanpakutou. I haven't exactly decided what this version's backstory will be, but he's in a situation not unlike Toshiro in cannon. He's just barely managed to gain Bankai, and really doesn't have full control over it yet.

As for the explanation for the split, the idea I'm currently toying with is that subconsciously, Koujin split his power so it wouldn't overwhelm him. It was only after some serious threat that he discovered the latent power...but because it was cut off for so long, it couldn't reintegrate. So he's been stuck trying to balance two swords, two spirits. Not easy.

Zarah
2010-04-03, 02:41 AM
I should be in bed right now. But I'm not thanks to you guys. ...And painting eggs. But I'd rather stick to blaming you guys. >_>

Aaaanyway, I guess I'm a Quincy player so I had best chime in on the subject. I don't know if I'm allowed to, but I'm abstaining on the vote of Quincy arrows, since I really don't care which road we go with. As for the war, however, I vote yes, because I'd prefer there to be some tension between Quincy and Shinigami characters. Granted, there would likely be some anyway, but with a war, then they have some history together.

Also, I feel like I should dribble out some qualifying statements about the Enclave at some point, since there will be some things I need to clarify before this game starts. I'll see if I can get something written up within the next few days for you to throw into the first post, KD.


And finally, regarding Righty: I'm not touching that argument with a 10-foot pole. Maybe if I had more time, but as it stands, I won't be online this weekend enough to reliably follow anything, so my opinion on the matter is staying unsaid for now.

KnightDisciple
2010-04-03, 02:50 AM
So, the big discussion is Righty's character.

Rather than just throwing statements around, I'll take his Character Registry Post (http://www.giantitp.com/forums/showpost.php?p=8209191&postcount=21), and step through it.

Looks like its my turn

Katisugo Ichimyouri: Potential 12th Division Captain
Appearance:
Katisugo is a Captain who is almost 680 years old, but only looks to be in his late twenties. His skin is slightly tanned as a result of being out in the sun so often. His hair is mostly dark brown but is tanned to a sandy brown color that reaches to around the bottom of his shoulders with brown eyes to accompany his hair's color. Katisugo stands at a solid 6ft 3in, and has a medium body tone and wears Haori that features a mosaic of runes inscriptions with flower petals that appear to be floating on the inside of the robe. He also wears a Indigo-Navy gee with a dark red belt tying around his waist securing his Zanpaktou. Katisugo also wears a pair of wooden sandals that is are also dark blue.Nothing groundshaking here.

Personality:
Katisugo is a very laid back person. He often spend time in hi office snoozing comfortably on the pile of documents, reports, and experiment results. The times when he is working though almost nothing can distract or stop him.(except a pretty lady) However, Katisugo hates working by himself and unlike some of the more reclusive members of 12th, he enjoys working in groups and will often help others with their little projects. In combat Katisugo is usually seen laying against the side of a wall or laying down on the side of a field. His laziness tends to affect how he acts in combat starting things off rather slow with opponents. He makes up for this laziness by having unique combat skills, a variety of Hado spells, and a mastery at most hand in hand combat styles. Katisugo is also know for being a tad arrogant, always displaying his vast knowledge, and combat skills that he rarely uses or shows. Despite being lazy, arrogant, and somewhat unreliable in combat, he has many good aspects that outweigh the negative ones. Katisugo seems to have the innate ability to become friends with just about anyone and loves giving people advice and words of encouragement. He often takes advantage of his charm and as a results borderlines between being flirtatious, to a womanizer. Katisugo response towards the younger members of Seireitei and those below him can be described as carefree. He likes to spend time with them and teach them about techniques he learned or knowledge gained from his life experience. It is quite common to see him playing games, and interacting with the seated and unseated officers in his division, often having his division conduct activities outside of 12th Division building. In short Katisugo relies on his fellow underlings to help him when he needs it for an experiment and in turn he often returns the favor. When Katisugo is around his superior, the CG he tries his best to show nothing but respect of their opinion and authority. However, he is also known to display his own beliefs and opinions avidly.A bit of formatting could go here. *Shrugs* Can't speak too much on personality one way or another. Other than to say that laziness is no character restriction at all.

And that he doesn't really scream "12th Division Scientist" to me right now. :smallconfused:
Now to the "nitty-gritty".

Combat Skills:
Reiatsu Accuracy-Fog: Katisugo's reiatsu has grown to be so powerful on its own that when not in Shikai the fog surrounds Katisugo making an enemies attacks a tad bit slower than usual. This also allows him to analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power.
When in Shikai, the reiatsu gains the ability to mainpulate a person's chance of hitting with this ability also affecting Katisugo when he attacks.(Essentially I roll a die to see if Katisugo or the enemy dodges.) Individuals with reiatsu above or at that of Katisugo's can easily break this fog's affects.
When in Bankai, the reiatsu fog is absorbed into his Bankai acting as a catalyst for it.This...

In our current game, this is a Shikai all by itself. Not only does it slow down enemies, it allows him to "analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power". That's incredibly useful, and really quite powerful. But it's just "how his reiatsu works"? And he can affect someone's "chance to hit"? Via a die roll? Again, this seems like something that is a shikai unto itself. Yet is merely a side-effect of his reiatsu.

Morphing Reiatsu: When Katisugo controls his reiatsu to avoid being detected, he is capable of manipulating his spiritual pressure to appear as if it belongs to some other person. This includes being able to make his reiatsu appearance like that a Arrancar, Quincy, Shinigami, etc.I still don't really understand this ability's purpose. It seems like something that really shouldn't be possible, but at the same time is relatively benign, so I don't know if it should just be "no"-ed. But it's worth contemplating the reason. Both why he can do it at all. And when he would use it.

Flash Step: Generic skill of the majority of seated shinigami. Katisugo is especially adept at using this skill although he tires after using it in 20-25 successions.

Hand-in-Hand Combat Expert: Katisugo is very reluctant to pull his sword on most people. Instead he like to fight with his own bare hands being able to fight, as well as stun, parry, and disarm foes if their clumsy enough or if opportunity presents itself.

Sword Mastery: Nothing much to this one. Katisugo's skill with both his sealed Zanpaktou and Shikai, are near advanced. His most highly noted skill using his Shikai as a stake to bounce off of and use for his Hand-in-Hand
techniques.

Hado Specialist: Katisugo's no good at Bakudo and can only use up to Bakudo 10. However, he can use quite a few Hado techniques including, Hado 4: Byakurai (White Lightning), Hado 33: Soukatsui (Crashing Blue Fire), Hado 63: Raikouhou (Lightning Pulse), and Hado 73: Souren Soukatsui (Twin Lotus of Crashing Blue Fire) that can be done with no incantations. In general, Katisugo is able to cast up to Hado 63 without incantation and able to play cast up to Hado 85 with incantation. He is also capable using Hado 88: Hiryugekizokushintenraiho (Heaven Shaking Strike, Heaven Shaking Lightning Cannon) without incantation but is not perfectly formed and is only 25% as powerful without him saying incantation.All of this is much more standard, though definitely on the high end of things.

Zanpaktou:Usagi No-Ashi
Katisugo's Zanpaktou would appear as very thin long sword with the guard of the sword designed like a four-leaf clover and is actually tinted green like a clover.

The spirit of the Zanpaktou is an absolutely beautiful spirit-like geisha. Most of the makeup she used to wear has smudged away and her floral kimono has become blackened by ash on the fringes. Usagi, as she likes to be called is a highly intelligent spirit that can predict and even visually present the possible futures that could result from a given event to Katisugo or even other shinigami. Katisugo's connection with Usagi is so deep that Katisugo may only speak her name and she will appear before him or will alternatively be taken into his mindscape disappearing from wherever he was until he will his return.

Sadly, despite her fragile, and docile appearance, the mindscape she often surround herself with is the wastelands of Seireitei or a petrified forest after a great volcanic eruption. Katisugo has questioned the reason why she shows this imaged of the destroyed Soul Society in which she has replied more than once with a scary smile "//It is a likely outcome of the not to distant future.//" Katisugo shared mindscape with Usagi though allows him to see not only the likely futures after an event such as a major battle outcome, but this mindscape also allows him to review past events. He can also allow others who are willing to enter his mindscape and even be able to speak with Usagi herself.Others have mentioned it, but I think it bears stating again.

First, going into his mindscape to actually physically disappear is rife with problems, and really displays yet another ability that seems better suited to a zanpakutou release of its own, wherein the user disappears from this dimension to escape harm.

Second, predicting the future is...troublesome at best. Reviewing the past just means he has excellent recall. But seeing the future, even if it's only a "likely" future seems like it would be a problem. Since this story is essentially writing itself as it goes on.

Finally, drawing someone into your own inner world is the explicit power of Sato Hachirou (http://www.giantitp.com/forums/showpost.php?p=8157248&postcount=2). So something Katisugo can do casually, is the explicit power of another person's shikai. If you can't tell, this is something of a problem.

Shikai: Level the Playing field Usagi No-Ashi
Upon Katisugo's release, his Zanpaktou turns into a extra long Claymore that is 62 inches in length counting the hilt with six spherical holes located on the hilt and blade. Six floating runes also appears that float behind each one of them representing six elements: Fire, Water, Earth, Air, Light, and Mind. Katisugo is able to take any of runes and augment them onto his blade to add that power to his blade as well as fuse them to get fusion elements. Fusing the runes create a stronger and more versatile compound, but at the sacrifice of its raw power making the power somewhat weaker to that of a pure element would have. More data on the rune powers and fusions on Rune Powers List. Each shikai transformation has a slightly different affect on the Shikai. Katisugo is able to switch out between different Shikai but requires a 2-3min cooldown period be activating Shikai again.Shikai Rune Powers will be addressed below, but even with a cooldown of 2-3 minutes, this still seems very powerful and quick to trade around. A skilled fighter (which you make Katisugo out to be) can stay mobile in a fight and avoid injury for that length of time. Meaning such a limit has little value, ultimately.

Bankai: Return Balance to the World, Setsuri-no Kagayaiteiru Hikari! (Providence's Shining Light)
When all six Runes fuse to Katisugo's Zanpaktou it changes into a massive cannon fused with his arms. The blast of this cannon is so powerful that upon firing, not only does it leave nothing untouched in its path, but it also literally causes the Bankai to shatter upon firing returning to it normal form with the flaring white with heat, making it completely unusable. When the cannon shatters, thew runes being used shatter as well releasing waves of energy that have various affect on enemies near by (Burning, Heat Metal, Frostbite, Paralysis, Increased Wind Pressure, Tremors, etc.)As others have said, this is way too powerful. Can't block it, can't dodge it (unless that changed from your OOC comments), incredibly powerful, and apparently has a whole ton of powers that shoot out and hit bystanders.

Frankly, it's too much, even before we start going through the Rune Powers.

Rune Power List: The Only Guide you'll need to know each of Katisugo's Rune powers. The Fusion Runes still aren't completed though.

Pure Runes Powers:
Pure Rune Powers: Rune Powers that come solely from one rune to enhance Katisugo's Shikai abilities. They are immensely powerful, but use large amounts of reiatsu.I'll be going rune by rune through this list.

Fire: The blade of the claymore is tinted a fiery orange and a gem in the center of the hilt is a carnelian that looks as if there is a fire inside of it.
* Envelop Zanpaktou or Body in Fire. (Can use flame to extend length of sword blade 6in)
* High Resistance to Heat, including Fire based attacks/Kido
* Producing Single of Multiple Fireballs (Max Size: 35ft Diameter, but can only fire one at a time. Max Range: 300ft before dissipating)
* Create Fire Walls (Max Height: 50ft Max Length: 300ft)
* Power Move: Fire Blast (Massive Blast of Fire equivalent to Hado 63 in Power, but is Slow Moving)This seems to be a fairly strong Shikai in its own right. Nothing incredibly powerful, but still very solid, very powerful as is. Especially in light of how we've established the overall power level much lower in this game.

Water: The blade of the sword shimmers a reflective blue like the surface of the ocean. The gem on the center of the hilt is a deep blue sapphire and looks to be filled with water with tiny air bubbles visible in the gem.
* Manipulate Medium quantities of Water (50 sq. ft of water)
* Create Small quantities of Water (10-20 sq. ft of water)
* Summon Whirlpools (Only possible if their is water present to do so, or if Katisugo already created the water necessary.)
* Pressurized Water Cannon (Max Strength: 300 psi which is strong enough to cut skin up to 300ft away)
* Power Move: Tidal Wave (Large Area of Attack, Capable of Injury but not Deadly.)This seems to be a power that, all by itself, nearly approaches the bankai of strawberryman's character Hamasaki Hibiki (http://www.giantitp.com/forums/showpost.php?p=8158318&postcount=6). Again, this seems like something that is at least a Shikai unto itself.

Already, Katisugo is displaying a multitude of powers, each of which seems to make another character at least somewhat redundant.

Air: The blade of the zanpaktou becomes a very lightweight steel with curves of wind etched into the blade. The gem on the center of the hilt is a pale looking moonstone.
* Create Wind Gusts to disrupt and blow away enemies. (Up to 40 mph winds)
* Pressurized Wind into a high velocity, sharpened 1ft extension to the zanpaktou or as claws to Katisugo's fists.
* Heightened Jumping Distance and Dexterity
* Create Wind Walls (Specifically used to block ranged, and kido based attacks. Can block up to Hado 50 in strength)
* Power Move: Windcutter (Long-range Capable of cutting even Hierro protected skin, and slashing through stone walls.)So one of the abilities of this particular part of his shikai can block half of the known offensive spells out there.
And can apparently invalidate the major defense of any Arrancar? Is there even a limit of how much Hierro he can cut?

Again, a powerset that seems like a Shikai itself, at the least. At this point, that seems true for all the Runes, so I don't feel the need to keep repeating it. Just keep that fact in mind.


Earth: The blade takes on an earthy brownish-dark green hue, and becomes raw stone. The gem in the hilt of the zanpaktou is large agate gemstone
* Substantial Increase in Strength
* Morph and Manipulate Rock material (Turn a flat stone into a pointed spear. Max Size of Stone: 200 ft.)
* Envelop hands in gauntlets of stone use stone to create a heavy armor.
* Summon Stone Wall (Same max Parameters as the Fire Wall)
* Power Move: Stone Storm (Ground below opponents is ripped into sharpened pieces and then directed at enemies. Can only affect up to three individuals. Not Indefinitely Fatal)"Not Indefinitely Fatal" might be a miswording. Does that mean it's not "guaranteed" a kill? Or that characters killed by it can come back to life?:smallconfused:

Also, "Substantial Increase in Strength" is very vague.


Light: The blade of the sword is bright shiny gold hue with the gem on the hilt being rose quartz reflects multiple when in the sun.
* Speed and Agility Increased Substantially
* Build Walls of Light capable of absorbing kido up to Hado 70 in strength.
* Fire Light-based beams capable of burning skin.
* Stun enemies with flashes of Light.
* Power Move: Flash Strike (Extremely Fast, Short-range Attack. Single foe is hit with Blinding Light that is Fatal to those below Vice Captain; Un-dodgeable)I'll admit, this one I have a touch more personal stake in.

You see, this 1 Rune out of 14 on your character's Shikai seems to be more powerful than Nakamura Masaru, possible 8th Division Captain's (http://www.giantitp.com/forums/showpost.php?p=8157596&postcount=3) Bankai.

And the phrase "Fatal to those below Vice-Captain" should be something that invalidates this right away, since we're going for a game where the most active players are all "below Vice-Captain" in power. Not to mention it falls into the general pit-trap of "One Hit Kill". Adding "Un-dodgeable" to it is even more powerful/broken. It's just too much, really.

Mind: Katisugo's Shikai blade turns a metallic purple while the gem on the hilt is an rainbow hued opal that seems fluctuate in color. Unlike the other pure runes, the Mind rune grants Katisugo only one real ability and that is an almost superhuman perception. It mainly affects his reiatsu fog mentioned earlier, making his reiatsu fog quite literally a sixth sense. Anyone caught in the fog is instantly being observed mentally by Katisugo and he or shes attacks and movements become somewhat predictable. However, this ability can be easily negated by people with the patience to focus their own reiatsu against Katisugo's reiatsu fog. The fog also tends to have a weaker affect on Captain, or Espada level enemies.This ability seems both very powerful, and very weak. At first it says people in the fog are "instantly observed mentally", but then states they can "focus their own reiatsu against the fog". These statements almost contradict themselves. As well, having intensive information gathering like this seems like, again, something that should be its own sword, rather than one of many abilities.

Fusion Rune Powers:
Rune Powers that come from two Rune that are augmented to Katisugo's Shikai. Carry a large variety of moves and borrow as well as use abilities from both runes. This comes at the cost of the attacks being much weaker compared to Pure Rune powers. Another noticeable trait with Fusion Runes is that Katisugo's shikai experiences more radical changes than just a slight change in the color of the blade.Let's see if things are actually "weaker".

Lava (Fire + Earth): Katisugo Shikai now has a blade made of partially solidified magma with little drops of the molten fire dripping from it occasionally. The hilt and guard is made of blackened magma and onyx with a dark red ruby in the center with ash dulling its shimmer. Their also appears to be molten lava within the Ruby occasionally glowing through the ash smudges.
* Extremely High Tolerance to Heat (Skin resistant to burning up to almost a 1000 F˚)
* Reiatsu Fog can be made into small cloud of Toxic Ash (10-15sec duration. 2 min Cooldown)
* Spout Molten Magma from sword (Range of 35-50ft horizontally. Magma solidifies after 10sec)
* Can Heat the blade of enemy Zanpaktous. (Can cause serious burns to hands. Duration 5-10 sec)
* Power Move: Lava Plume (100ft radius of affect Spews lava around fuel that solidifies 1 min later. Deadly attacker to enemies and allies, lethal to user.)First, that's a heck of a heat resistance. This basically means any other fire users can't really harm him at all.

Toxic Ash? How potent? That's kind of like one of the two main abilities of Mayuri's Bankai, with the other being "giant freaky doll caterpillar thing".

The magma blast is...okay, in one sense. It's not super powerful. The problem more comes from it being one of many powers.

Wait...so he can essentially force anyone to either drop their weapon, or suffer severe hand burns? So an almost guaranteed disarm, while he has all these potent abilities? Doesn't that strike you as a touch unfair? Certainly it seems like something that's almost a stand-alone ability.

And the Lava Plume makes no sense. It hurts everyone in that 100ft a lot, but kills Katisugo? Why would you put a suicide move in his arsenal so casually?

Steam (Fire + Water): Katisugo's Shikai blade is tinted both gray-cobalt and a steely red. The guard has slits in it that puff how wisps of steam, and the gem on the hilt is a red and blued colored tourmaline.
* Reiatsu Fog becomes Steam haze (Cause Eyes to water, and for enemies to become slightly disoriented.)
* Create Steam and Make Steam slightly acidic (pH drops to max of 5.0 = Soured Milk Causes skin to burn; affects user.)
* Dehydrate the Enemy. (Essentially force the enemy to become physically fatigued.)
* Power Move: Pressurized Steam Cannon (Fires a 450 psi blast of 300 F˚ steam at a single opponent. Though the blast of steam hitting the foe isn't deadly, the steam buring off skin and tissue is. Only target one person.)Again, you're getting into near one-hit-kill territory with some of these.

Also, something that "burns skin" would be worse on the eyes; you've just blinded everyone in that area. Permanently. Including Katisugo, apparently.

Snow (Water + Wind): The Shikai blade and guard are quite literally made of an un-melting ice. The gem on the hilt of the blade is a whitish-blue Aquamarine gemstone that is freezing cold to the touch.
* Acute Resistance to Water and Ice based attacks.
* Conjure up moderate size snow/hailstorms (Duration 1-2min 5min Cooldown)
* Create Ice Walls (Same max parameters as other Walls. Bulkier Wall, but weaker than Stone and Fire Wall)
* Hurts enemy with Frostbite (Rather than being slashed and having an open wound, enemy wound is frozen over with jagged ice, slows down the opponent.)
* Power Move: Blizzard (Harms Allies and Enemies, Slows movements, Dims senses, Cause almost immediate Fatigue. Weakened enemies or allies will likely go comatose.)This seems like a very potent set of abilities that are almost designed to take out anyone not near Katisugo's level of power. And with large-area attacks, no less.

Wood/Living Things (Water + Earth): Katisugo's Shikai becomes a hard oak blade with thorns allover the blade. The hilt is also of a heavy yew wood that has tiny holes on it where insects occasionally fly in and out of. The gem in the hilt is none other than a piece of brilliant amber with a petrified insect in it.Nothing here other than basic appearance, can't comment.

Sand (Earth + Wind):The blade on the Claymore is made of sandstone that is cracked all over the place dropping handfuls of sand with its every movement. The rest of the sword is regular steel with the gem on the hilt being a sandy gold tinted TopazSame as the above.

Crystal (Earth + Light): Katisugo Shikai completely transforms, turning into a massive piece of quartz and an assortment of other gemstones spiking out into one weirdly shaped claymore blade. The hilt and guard which are made of Onyx is pitch black with the exception of the massive shining diamond in the center of the hilt.Insufficient Data.

Lightning/Electricity (Light + Fire): The blade turns into a sleek iridum-titanium alloy tinted a bright metallic blue with sparks of lightning rippling across the blade. The gem in the hilt is a chrysoberyl with sparks also jumping across it surface and also surging within the gem.So the blade has lightning all along itself? I'm guessing you're still working on this one?

Fog/Mist (Light + Water): The Shikai appearance is regular, tinted a slight lavender. The only noticeable detail is the mist that is emitted from the sword with even the slightest movement. On the hilt of the claymore is an Iolite gem that looks as if there is fog within the gem.Again, no real data to work off of.

In conclusion:Frankly, everything besides the appearance, personality, and some of his most basic/generic abilities need to be completely scrapped.

As others have said, the sheer variety of his powers, compounded with the fact any one of the powers seems to be as powerful as the Shikai, or even Bankai of other characters, pushes this sword's abilities too far into the extreme.

Not only is it too powerful in general, many of his abilities seem tailor made to essentially invalidate the majority of our current characters, those on the low end of the scale.

This isn't something that can simply be waved off due to the character being "lazy", or saying "he's not going to fight for a while". People are right, this level of power is a bit absurd even in our admittedly very high-powered current run of BleachITP. For Reborn, it's well beyond the line.

Again, I'm sorry, but I must ask that you completely redo this character's Shikai and bankai, and not have the Reiatsu fog and some of his other exotic abilities outside of, perhaps, a sword release. As is, those alone make him a very powerful and dangerous opponent.

Please don't just ignore this post, and others similar to it. Instead try to think of something to do to help alleviate our concerns. Thank you.

And now I deadtime.

tgva8889
2010-04-03, 02:51 AM
MageSparrowHawk: As long as he's not more powerful and won't become more powerful than a captain because of it, then I'd be alright with it.

MageSparrowhawk
2010-04-03, 03:27 AM
Yes, that is the case. It's not more power, it's just divided power.

horngeek
2010-04-03, 03:30 AM
In fact, the Lightning combination, any way I can think of doing it... is Izumi's Shikai already.

Frozen_Feet
2010-04-03, 05:55 AM
In the light of current powerset discussions, there was suspiciously little nagging about thís, so I'll repost it to be on the safe side before I wipe it from the face of earth:


Since we're big on being open, I'll present you with the abilities I plan Elder to have in the far future. As they're pretty spoilerific, I won't put them in his bio; once I get a green light for them, I'll remove them from sight and hope you forget about them before they come up. :smalltongue:


Elder's current form is its resurreccion - it can't leave it because its zanpakuto is missing. Once it regains it, it will regrow its wings and tail. Besides giving him a few new natural attacks, they can be used as Spawn fodder. This means Elder can in a pinch create 3 1 extra, independent Adjuchas class hollow - I hope this isn't too broken.

Elder's sealed form is actually somewhat more powerful than the base state of his resurreccion - it's half again as strong, fast and tough, and actually has a weapon. It can't use Spawn and Gonzui and lacks Regeneration in it, however.

When it uses Gonzui, it grows twice as large and becomes many times stronger than usual. It also becomes able to use Cero Oscura, suspend ceros in midair for a while before firing them, and can fire multiple ceros at once. Gonzui also resets its regeneration counter, doubling the time it can fight without a care in the world. Using it is also prerequisite for entering Segunda Etapa,

In Segunda Etapa, Elder's whole body becomes like its reiatsu - slow movements pass right through him, while fast movements meet more resistance. This applies to both spiritual and physical attacks. There's a sweet spot of strenght where it can be cut or blasted apart, but as it can just glue stray parts together, it is pretty near indestructible by brute force. Elder can be frozen, boiled or dissolved, but even these are more of a temporary setback. However, this immunity comes with a prize - obviously, Elder has trouble manipulating physical objects itself, but it also can't fire ceros, and lacks Spawn, Gonzui and ability to eat anything at all. He can still posses mortal bodies or slide into another being to have a chat in their mindscape, but overall its combat abilities are vastly reduced.

In Segunda Etapa, Elder has the power to control create weather. It can create or dissolve clouds, lower or raise temperature by ~20 Celsius, cause rain, snow, thunder and other effects as well as control wind. If used in Mortal World, these effects are physical completely visible and tangible to mortals. This ability is slow and requires heavy concentration, thus having poor combat application. It's also imprecise - f. ex. if Elder creates thunder, the lightning bolts strike where ever they please; it has no extended control over them.

Theoretically Elder can stay in Segunda Etapa indefinitely, but since it can't absorb new souls in this form, it becomes gradually more sleepy, untill it will spend decades slumbering between brief moments of awakening. Of course, Elder can leave it at any moment, but herein lies the problem: to leave Segunda Etapa, it has to release all souls it can still remember. This results in a rain of blood, with each drop turning into a sleeping simulacrum of someone Elder has eaten. If awoken, they will turn into ordinary, single soul hollows. The very last rain drop will be a part of Elder's own soul, and by extension its zanpakuto. Elder will return to its basic resurrected state (wingless, tailless) and be severely exhausted after this.

Summary: Overall, Elder's forms from most battle-oriented to least are Gonzui!Resurreccion ---> Sealed form ---> Basic Resurreccion ---> Segunda Etapa. Their difference is in function, not in combat power. His sealed form is for combat and dealing with mortals, his resurreccion is for gathering souls of the dead, and his Segunda Etapa is for playing a harvest spirit. Hope this makes sense.

Prime32
2010-04-03, 07:16 AM
Righty, what about this? You play a group of six characters in 12th division, each with one rune. In order to use the fusion abilities they must work together.

Goblin Music
2010-04-03, 07:22 AM
After a comment from Innis, I want to make sure I've worked out any issues people have with Koujin (http://bleachitp-reborn.wikidot.com/characters:shiaki-koujin)

personally i would drop the italics, people often use those to show text as thought. just to avoid any possible confusion.

Shades of Gray
2010-04-03, 08:19 AM
Righty, what about this? You play a group of six characters in 12th division, each with one rune. In order to use the fusion abilities they must work together.

Earth!
Fire!
Wind!
Water!
Heart!

(On a more serious note... Playing 6 named and important characters in one division sort of creates a monopoly.)

Kasanip
2010-04-03, 09:01 AM
Righty, what about this? You play a group of six characters in 12th division, each with one rune. In order to use the fusion abilities they must work together.

While there is certainly a lot of discussion on why Righty's character cannot work as it is, I am a little sad there has been almost no advice to go with the criticism besides 'fix it .'

I do think that Prime32 offers an interesting suggestion. Each of the shikai abilities are well themed with an element, and despite the need to adjust the power and abilities, each one would, as said before, create an interesting character.


Righty, I think that there is certainly a lot of worry and criticism for your character, but I would like to address some of the positive things, and some minor changes you could make that maybe could help make him more acceptable. :smallsmile: I hope this does not seem rude, but I would like to try and help you with some of these things:

First I would like to say that I think his personality is well thought out, and could make for an interesting character. Positively I think that if you decide on one of these shikai as the ability to use he could be much more acceptable to people.
While others suggest his personality is not a 'drawback' for his ability, I think that with strong role-playing it could be. I think the personality you gave him where he can offer kind words and talk or explain things to the unseated in his division could give him an interesting mentor role. The problem of his participation overshadowing is the worry. I am afraid though that Captains are very minor characters. He would not participate in much, especially combat. Already captains are very much 'peripheral' characters, and likely will not see combat for a long time in the story.

I know it must be frustrating, because it is obvious you have put a lot of work into the character, and some of the advice given when you were working on fixing him in the current BleachITP is now being rejected due to the change in the game's focus.

Brightly speaking, it should not be so hard to fix, I think. Here are some of my suggestions :smallsmile:
1) As before, the one-hit-kill techniques are unfair in their description. Honestly I do not think you intend to use them on player characters, so if that is the case, then do not worry of describing it in his profile. Obviously, you would talk to players before a battle. :smallsmile: The problem is that the power level is high, so I am afraid he would not have a chance to switch his runes because such a battle would be finished already. It is not likely he would find an opponent who could withstand his pressure advantage. The easy and minor solution is to delete these abilities, since he has no use for them. As a captain, he is already skilled enough to defeat hollows and such easily, right? :smallwink:

2) As many elements as he has represented, it does seem a little unfair to those shinigami or characters who make an elemental zanpakutou as their focus to be overshadowed. I think in the past it was discussed that, should he have the ability to switch between elements that it needed to be fair. Certainly he seems like a 'jack-of-all-trade-and-master-of-none' character, but such a character is missing the 'master-of-none' part I feel. A hado-like fireball, gusts of wind, distracting hail; all of these are interesting and perhaps good powers, but the additional skills seem unnecessary then. I would like to ask you that, if I want to make a character with an ice, or water zanpakutou theme, how can I do it and feel like I can contribute compared to him?

To fix this problem, perhaps start by thinking which ability of each of these 'shikai' would he like to have, if he could only have one from each? I think the rune theme is good, but each rune is only a part of the manifestation of his shikai's power, right? So it is not a 'complete' shikai for each rune.

After that, perhaps it will be easier to discuss how to keep the runes balanced to each other and to the other characters.

My other suggestion as a way to fix this, is to combine the idea of element runes with his kidou. It seems like he is quite skilled at Kidou, and with the abilities of his zanpakutou, it seems like it is a kidou type. What if, instead of each rune having a different 'shikai' ability, if the runes helped 'flavor' his kidou ability? With an ice rune equipped, he could use ice 'flavor' kidou techniques - instead of a 'fireball-like kidou' he attacks with a giant hail-stone? Or the lightning helps make his binding bakudo more powerful?

It makes him into a very 'kidou' character instead of a sword-fighter, but his personality you described makes him seem such.

After some of these thoughts and changes, perhaps post him again and we can see how to address any other issues?

Goblin Music
2010-04-03, 09:52 AM
didn't get an answer last time i posted this.

i have a question.
what happens when a shinigami is hit in the Saketsu or Hakusui with a generally nonlethal attack, like say a punch? if you hit them with a sword (or arrow) it kill all of their shinigami power (a move known as Senka).

Shades of Gray
2010-04-03, 09:54 AM
Hit a what or what?

Saketsu?
Hakusui?

KnightDisciple
2010-04-03, 09:57 AM
didn't get an answer last time i posted this.

Then...they're hit with a punch.

I really, really, really, REALLY don't think we should bring the ability to attack those into the game. It serves as either a boring way to take out "mooks", or a way to effectively take a Shinigami PC completely out of the game.

So, I'd say it just is a punch to the gut. Nothing more. And that we shouldn't (if nothing else, just as a general consensus) attack those points with swords, arrows, claws, or whatever else. Because frankly, no PC will let that happen to them, unless it's their plot anyways. So it's pointless.

Edit: @Shades, from here (http://bleach.wikia.com/wiki/Saketsu):
The Chain of Fate (Saketsu or chain link) on a Shinigami is just as important as it is on an plus. While there is no chain per se connected to a Shinigami, the area where the Chain of Fate was originally is still just as important as when the Shinigami was a simple soul. In a Shinigami the Chain of Fate acts as a boost to spiritual power in conjunction with the Soul Sleep (Hakusui) which is the source of spiritual power. These two points are commonly considered pressure points. If they are pierced they seal up this spiritual power, and the Shinigami will lose all their power. The Shingami who experiences this will never be a Shinigami again.

XtheYeti
2010-04-03, 10:05 AM
Then...they're hit with a punch.

I really, really, really, REALLY don't think we should bring the ability to attack those into the game. It serves as either a boring way to take out "mooks", or a way to effectively take a Shinigami PC completely out of the game.

So, I'd say it just is a punch to the gut. Nothing more. And that we shouldn't (if nothing else, just as a general consensus) attack those points with swords, arrows, claws, or whatever else. Because frankly, no PC will let that happen to them, unless it's their plot anyways. So it's pointless.

Edit: @Shades, from here (http://bleach.wikia.com/wiki/Saketsu):

So...what would happen if Nick were to punch a Shinigami there? I mean that is his primary form of attack...it is how he is supposed to deal damage to stuff...Would he be the exception?

KnightDisciple
2010-04-03, 10:08 AM
So...what would happen if Nick were to punch a Shinigami there? I mean that is his primary form of attack...it is how he is supposed to deal damage to stuff...Would he be the exception?

He'd punch people in the gut. And they'd react as if punched in the gut.

I'm saying that no one, no exceptions, should be able to specifically target those points with the express purpose of disabling them.

You can still punch people in the gut. That's a time-honored method of punching people. You just can't punch them and magically make all their powers go away.

Especially since, in canon, it seems to need to be someone who is very accurate and precise with a sharp cutting attack (Quincy arrow or sword), rather than something like a punch

Edit: And by "those two points", I specifically mean the Chain of Fate (Saketsu or chain link) and the Soul Sleep (Hakusui).

tgva8889
2010-04-03, 10:09 AM
How about reducing it to one ability per rune and then maybe two weaker ones for each combination? So, Fire lets him shoot fireblasts, Earth lets him rip up shards of ground to attack, and the combination lets him do two different things with Lava, one of which should be to shoot lava from the ground. Maybe the second could be some sort of defensive ability.

Kasanip, we're on the same wavelength here. :smallbiggrin:


Especially since, in canon, it seems to need to be someone who is very accurate and precise with a sharp cutting attack (Quincy arrow or sword), rather than something like a punch

Also, you need to be fighting someone who is sufficiently weak and slow enough that you'll actually hit them there. Otherwise, it just looks cool when you move up close and try to hit them/try to shoot an arrow at them and miss.

XtheYeti
2010-04-03, 10:13 AM
He'd punch people in the gut. And they'd react as if punched in the gut.

I'm saying that no one, no exceptions, should be able to specifically target those points with the express purpose of disabling them.

You can still punch people in the gut. That's a time-honored method of punching people. You just can't punch them and magically make all their powers go away.

Especially since, in canon, it seems to need to be someone who is very accurate and precise with a sharp cutting attack (Quincy arrow or sword), rather than something like a punch

Edit: And by "those two points", I specifically mean the Chain of Fate (Saketsu or chain link) and the Soul Sleep (Hakusui).

So then what about when he learns to do the spiky bits thing? Could he conceivably make a single spike at the end of his fist and drive it into one of those two spots? (I'm not saying he will ever try, just saying he should have the ability.)

KnightDisciple
2010-04-03, 10:17 AM
So then what about when he learns to do the spiky bits thing? Could he conceivably make a single spike at the end of his fist and drive it into one of those two spots? (I'm not saying he will ever try, just saying he should have the ability.)

He can learn to shoot spikes at people and hit them in the gut.

I'm sorry, but this isn't something I think should by compromised on. My centuries-old "lightsaber"-wielding Shinigami won't perform this attack. I don't see why anyone should perform it. I mean, a sword/spike/arrow to the gut is pretty harsh.

There is literally no need for someone to go around with the ability to either a.)make "mook" fights even easier, or b.)make a player character effectively useless the rest of the game. Or even a higher-powered NPC.

I'm not trying to rag you, XtheYeti, but I just don't think this is something that should be in the game. It's essentially the same thing as a one-hit-kill.

KnightDisciple
2010-04-03, 10:24 AM
(Double Post to keep this separate.)

@tvga8889/Kasanip: The "only one power per rune" idea has some merit, but it could still raise issues.

I point to the "Light" rune. Just having it shoot a "blast of light energy" essentially makes that 1 Rune (out of 14) almost as good as Masaru's Shikai in entirety. Because besides making the blades out of "light energy" (which is mostly flavor, though it likely makes them cut a bit better), all Masaru's Shikai does is shoot blasts of energy. And that leaves him without a sword blade for a few seconds! If Katisugo can do this, but still have his sword ready for immediate use after the blast, he's automatically better than Masaru, or nearly so.

Really, we need Righty to get back into this conversation. If he can accept working with the community, then we can start giving suggestions.

Terry576
2010-04-03, 10:31 AM
So then what about when he learns to do the spiky bits thing? Could he conceivably make a single spike at the end of his fist and drive it into one of those two spots? (I'm not saying he will ever try, just saying he should have the ability.)

Wouldn't it be easier to just to shoot people with arrows at that point? I mean, if you're that close, I hold out my sword and bam. Stabbed in the face.

KnightDisciple
2010-04-03, 10:34 AM
My other suggestion as a way to fix this, is to combine the idea of element runes with his kidou. It seems like he is quite skilled at Kidou, and with the abilities of his zanpakutou, it seems like it is a kidou type. What if, instead of each rune having a different 'shikai' ability, if the runes helped 'flavor' his kidou ability? With an ice rune equipped, he could use ice 'flavor' kidou techniques - instead of a 'fireball-like kidou' he attacks with a giant hail-stone? Or the lightning helps make his binding bakudo more powerful?

It makes him into a very 'kidou' character instead of a sword-fighter, but his personality you described makes him seem such.

I actually just caught this suggestion.

This could be an interesting, handy ability that still doesn't feel overpowered. Especially if it sticks to the "pure" runes.

Of course, the Bankai would need redone, but still. This might be workable.

Terry576
2010-04-03, 10:35 AM
But the trouble is, he's not in the Kido Corps. He's the Science division guy. All this emphasis on Kido seems very unsciencey.

KnightDisciple
2010-04-03, 10:37 AM
But the trouble is, he's not in the Kido Corps. He's the Science division guy. All this emphasis on Kido seems very unsciencey.

That's an entirely separate issue.

XtheYeti
2010-04-03, 10:39 AM
He can learn to shoot spikes at people and hit them in the gut.

I'm sorry, but this isn't something I think should by compromised on. My centuries-old "lightsaber"-wielding Shinigami won't perform this attack. I don't see why anyone should perform it. I mean, a sword/spike/arrow to the gut is pretty harsh.

There is literally no need for someone to go around with the ability to either a.)make "mook" fights even easier, or b.)make a player character effectively useless the rest of the game. Or even a higher-powered NPC.

I'm not trying to rag you, XtheYeti, but I just don't think this is something that should be in the game. It's essentially the same thing as a one-hit-kill.

No no no. I'm not saying that he will ever actually try to do it. I'm just saying, that if he grew a spike and punched it into on of those two spots, that it should be exactly like if a Shinigami stabbed it, or a Quincy shot it. I have no intention for Nick to ever. Ever. EVER. Do it. Just that he has the capability.

Terry576
2010-04-03, 10:40 AM
That's an entirely separate issue.

We still need to focus on it, if only a little bit. If he can have godly kido skills as well, why is he the captain of the 12th? Why not be the captain of the Kido Corps?

KnightDisciple
2010-04-03, 10:40 AM
No no no. I'm not saying that he will ever actually try to do it. I'm just saying, that if he grew a spike and punched it into on of those two spots, that it should be exactly like if a Shinigami stabbed it, or a Quincy shot it. I have no intention for Nick to ever. Ever. EVER. Do it. Just that he has the capability.

I think that saying he has it is pointless, and shouldn't even be mentioned. Again, why can't we be happy with just punching people in the gut with spikes? I'd rather this whole subject not have come up at all.

Edit:
We still need to focus on it, if only a little bit. If he can have godly kido skills as well, why is he the captain of the 12th? Why not be the captain of the Kido Corps?Strictly speaking, Kido make sense for a science-y person, moreso than swordwork. And his skill isn't quite "godly". I mean, my 8th Division Captain Candidate, Masaru, can do 70-downwards chantless, though I've explicitly stated they're weaker than chanted versions. If Katisugo has the same note, it doesn't seem a huge deal. And I think we should take things a step at a time.

XtheYeti
2010-04-03, 10:43 AM
I think that saying he has it is pointless, and shouldn't even be mentioned. Again, why can't we be happy with just punching people in the gut with spikes? I'd rather this whole subject not have come up at all.

Mainly I just want it to be clear that Nick's punching does equal damage the a Zampakto, or Quincy Arrow does. Oh, wait. That reminds me. What should happen to Hollows that Nick defeats? His punches and stuff shouldn't purify them. Or destroy them like a Q arrow. What happens to a Hollow killed by a Cero?

nothingclever
2010-04-03, 10:43 AM
If you don't use it why do you need it? Just write a line that says "Nick's punches are comparable to..." The damage quincy arrows and zanpakuto do is relative anyways.

Terry576
2010-04-03, 10:45 AM
Mainly I just want it to be clear that Nick's punching does equal damage the a Zampakto, or Quincy Arrow does. Oh, wait. That reminds me. What should happen to Hollows that Nick defeats? His punches and stuff shouldn't purify them. Or destroy them like a Q arrow. What happens to a Hollow killed by a Cero?

You're forgetting something.

For One, If you have a punching skill, I'd just stab you (Shinigami), or go Resurreccion and well. Stab you. If he was just a substitute Shinigami it would make more sense.

For Another:

If a hollow dies by Cero it's gonna be eaten.

Callos_DeTerran
2010-04-03, 10:48 AM
You don't need to be in the Kido Corp to be good at kido. Hell, until Tessai showed up, we saw plenty who were adept at kido but never even knew there was a Kido Corp (might be wrong there). And since there's pretty close to only six paths of specialization a shinigami can aim for (kido, hoho, hakudo, zanjutsu, zanpakuto specialization, technological specialization), there will eventually be overlap.

There's nothing wrong with being kido-focused outside of the Kido Corp, in other words, but if your character is exceptional at kido (for their level) then you might want to consider why they aren't. It's good potential plot.

As for using Senka...well it's obvious it should only be used with player permission, but that doesn't mean it should be ignored either. I think your bias against the ability to remove one's power might be affecting your judgment on this one. :smallwink: Especially considering that Senka is one of the best ways to keep a shinigami from causing any future problems without resorting to flat out killing them. That is to say, I'm not saying throw it out willy-nilly...it obviously requires a significant degree of accuracy and speed for it to even be effective half the time and most people on par with a senka-user are probably quick enough to avoid it, especially if they know it is coming.

More importantly, one CAN get their powers back. Just look at Ichigo, though he is an oddball example because it destroyed Rukia's powers in him and the powers he got back were his own. Or rather...look at the technological progress of the 12th and the healing capability of the 4th or someone with a healing zanpakuto...I fully believe that using one, or both, the soul chain and soul sleep can be repaired or fixed. Just take some time. I may also be biased however considering I said Osamu tries to use senka himself to end fights quickly.

XtheYeti
2010-04-03, 10:48 AM
You're forgetting something.

For One, If you have a punching skill, I'd just stab you (Shinigami), or go Resurreccion and well. Stab you. If he was just a substitute Shinigami it would make more sense.

For Another:

If a hollow dies by Cero it's gonna be eaten.

...Huh? You do know who Nick is right? The Half Hollow....

KnightDisciple
2010-04-03, 10:49 AM
Mainly I just want it to be clear that Nick's punching does equal damage the a Zampakto, or Quincy Arrow does. Oh, wait. That reminds me. What should happen to Hollows that Nick defeats? His punches and stuff shouldn't purify them. Or destroy them like a Q arrow. What happens to a Hollow killed by a Cero?

Then...just say he's equally as potent a combatant as Shinigami and Quincy. *Shrugs*

As for a Hollowing/Living Vizard/Living Arrancar....

I think in the last game, we determined that when they took down a Hollow, it basically had a slight delay, then just hopped into rebirth, skipping Soul Society. Similar to how we said Quincy arrows work in the current game.

I would propose that we perhaps instead simply say that they cause those souls to jut go right to being reborn. It's not exactly in keeping with the cycle, but it avoids handing out a sort of fluff "punishment" to said players for wanting to simply emulate Chad in the group.

Edit: @Callos: Yes, I'm biased against removing player powers. Is that a bad thing? :smallconfused:

If someone wants to do a plot specifically to lose their powers, then I suppose it can come into play. And it might be a useful thing to do before sending someone to the Maggot's Nest or something similar. But otherwise, we shouldn't even worry about it, think about it, compare to it, etc.

What you call "bias" I admit to as my view. We shouldn't be able to remove player powers unless it's been explicitly planned by them, for quite a while, really.

As for gaining powers back like Ichigo...I think that would only work with Substitute or Living Shinigami. Regular Shinigami dont' have a mortal body to get shoved out of to have the chain cut from. And any such healing method should be something discussed by the community; it's a bit of a game-changer, in many ways.

XtheYeti
2010-04-03, 10:51 AM
Then...just say he's equally as potent a combatant as Shinigami and Quincy. *Shrugs*

As for a Hollowing/Living Vizard/Living Arrancar....

I think in the last game, we determined that when they took down a Hollow, it basically had a slight delay, then just hopped into rebirth, skipping Soul Society. Similar to how we said Quincy arrows work in the current game.

I would propose that we perhaps instead simply say that they cause those souls to jut go right to being reborn. It's not exactly in keeping with the cycle, but it avoids handing out a sort of fluff "punishment" to said players for wanting to simply emulate Chad in the group.

I is not emulating chad. I is making a chad that makes sense, and is by far a much better developed character...so yes I am emulating chad...and that sounds good.

KnightDisciple
2010-04-03, 10:55 AM
I is not emulating chad. I is making a chad that makes sense, and is by far a much better developed character...so yes I am emulating chad...and that sounds good.

*Sighs* I'm not accusing you of making an expy. But your character is a mortal with hollow powers. Congratulations, he's something like Chad. Tyler, my Living Vizard, fills roughly the same role in his group. *Shrugs* Nothing wrong with it, just saying.

Terry576
2010-04-03, 10:55 AM
...Huh? You do know who Nick is right? The Half Hollow....

Can you even be Half Hollow? Are you a Vizard or something?


*Sighs* I'm not accusing you of making an expy. But your character is a mortal with hollow powers. Congratulations, he's something like Chad. Tyler, my Living Vizard, fills roughly the same role in his group. *Shrugs* Nothing wrong with it, just saying.

Just make a Vizard character. It's easier, whereas a living "Hollow" would essentially be killed by a shinigami misinterpreting the signal.

XtheYeti
2010-04-03, 10:57 AM
*Sighs* I'm not accusing you of making an expy. But your character is a mortal with hollow powers. Congratulations, he's something like Chad. Tyler, my Living Vizard, fills roughly the same role in his group. *Shrugs* Nothing wrong with it, just saying.

lol. I was trying to makes you laugh. Nick is Chad. Period. Only Chad as he should be. Well...at least how I think Chad should be. And Terry, read his character sheet. It explains everything.

KnightDisciple
2010-04-03, 10:58 AM
Can you even be Half Hollow? Are you a Vizard or something?

Um, Terry? Check the "General" section of the Original Post. We've got a breakdown of all the available "types" of characters. XtheYeti has a character that would be considered a "Hollowing". Similar to Chad. A mortal with Hollow powers, not manifesting in either a Vizard Mask, or an Arrancar Zanpakutou.

Terry576
2010-04-03, 10:58 AM
Link it then. :>

Callos_DeTerran
2010-04-03, 10:58 AM
Mainly I just want it to be clear that Nick's punching does equal damage the a Zampakto, or Quincy Arrow does. Oh, wait. That reminds me. What should happen to Hollows that Nick defeats? His punches and stuff shouldn't purify them. Or destroy them like a Q arrow. What happens to a Hollow killed by a Cero?

It isn't the damage that senka causes that results in what it does...it's where the other person is hit and how precisely. :smallwink: I wouldn't worry about people under-estimating Nick's punches.

As for the Hollow question...that's a good one. My guess is they aren't purified, so they don't just pass on to the Soul Society. Maybe they become the ambient reishi until it's used?

Terry576
2010-04-03, 11:01 AM
Okay, Nick sounds like a Stable Vizard, except he just goes straight to second stage, and has no Zanpakuto. :>

Now I'm off to work on my substitute shinigami character. :smallbiggrin:

KnightDisciple
2010-04-03, 11:02 AM
Link it then. :>

Since apparently you can't just go back 1 page and look at the indicated section...

Original Post (http://www.giantitp.com/forums/showpost.php?p=8210829&postcount=1).

Relevant Section:
Mortal/Hollow Hybrids

Living Vizard
A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

Living Arrancar
A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

Hollowing
A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

As stated, Nick is a Hollowing. Just like what Chad is. He gets Hollow arms, a different method than a mask.

And I think my official recommendation is the "kicked right to being reborn somewhere". I'm just not a big fan of souls being "destroyed" or "dissipated". Except maybe by Quincy arrows, and even then, I'd rather that not be the case. Maybe it's "personal bias", but....I just don't like the idea of souls being destroyed. Or being anything other than...souls, really.

Frozen_Feet
2010-04-03, 11:06 AM
I still think souls offed by Quincy or other Medium powers hould turn to furniture reishi - the particles that make up the spiritual world. After the initial dissipation caused by an attack, if the soul isn't eaten by Hollow or purified by Shinigami, it spends a while as a non-sentient being or force before returning to cycle of reincarnation.

I mean, it's not that horrible of a fate for people.

XtheYeti
2010-04-03, 11:07 AM
firstly. http://www.giantitp.com/forums/showpost.php?p=8160162&postcount=11 Nick.

Second. I am all for KD's Idea. I would however like some other input.

KnightDisciple
2010-04-03, 11:09 AM
I still think souls offed by Quincy or other Medium powers hould turn to furniture reishi - the particles that make up the spiritual world. After the initial dissipation caused by an attack, if the soul isn't eaten by Hollow or purified by Shinigami, it spends a while as a non-sentient being or force before returning to cycle of reincarnation.

I mean, it's not that horrible of a fate for people.

Why can't the spiritual world simply be what it appears: an alternate plane of existence, made of different particles.

There's also the fact that the stuff in the spiritual world is pretty stable; you don't see a house disappear suddenly, with someone saying "whoops, I guess Bob hit the end of his time as reishi". Buildings stay where they are.

If you're doing this, just have them go to a "holding" state in some undefined location, and then they're back in the cycle having skipped Soul Society.

And I'd say being turned into the material to make a toilet for someone in the afterlife IS pretty horrible. Whether or not you're conscious of it.

nothingclever
2010-04-03, 11:09 AM
To this end she tries to exhibit a laser-like excellence in school to learn as much as she can about making good decisions, an aptitude for martial arts to keep herself fit, and has experimented with building a band of like-minded (including the spiritually aware when she spies them) students and vagabonds to do her dirty work for her.
I don't know how I missed commenting on that. It sounds like a great plot hook and fun.

Callos_DeTerran
2010-04-03, 11:14 AM
@Callos: Yes, I'm biased against removing player powers. Is that a bad thing? :smallconfused:

I'm just pointing out that you have a dislike against abilities that remove people's powers or negates, even if that's all a character can do. :smallwink: I never said it was bad.


If someone wants to do a plot specifically to lose their powers, then I suppose it can come into play. And it might be a useful thing to do before sending someone to the Maggot's Nest or something similar. But otherwise, we shouldn't even worry about it, think about it, compare to it, etc.

...Wait...so...unless it's a specific plot, then losing someone's powers should never be discussed? :smallconfused: Or is that more extreme then what you meant? Because it should, especially if someone loses their powers as the result of a last minute decision or the plot swings in that direction, if for no other reason then so it's a well-thought out idea. Someone asked about senka, so senka should be discussed and not...decided it should never be done.


What you call "bias" I admit to as my view. We shouldn't be able to remove player powers unless it's been explicitly planned by them, for quite a while, really.

I disagree, on the basis that spur of the moment role-playing decisions usually have more emotion and depth to them and your view precludes such a thing. But, tis a difference of views and mine just doesn't match up in this regard, no foul here.


As for gaining powers back like Ichigo...I think that would only work with Substitute or Living Shinigami. Regular Shinigami dont' have a mortal body to get shoved out of to have the chain cut from. And any such healing method should be something discussed by the community; it's a bit of a game-changer, in many ways.

Well...that's why I said Ichigo was an oddball. And his method would probably only work for substitutes considering Living Shinigami would have their own powers destroyed by that and wouldn't 'have a back-up' to put it oddly.

And, if you'll remember, Ichigo didn't have a chain either both of the times that Byakuya used/tried-to-use senka on him. Regular shinigami don't have the chain but senka is a technique specifically designed for dealing with shinigami so I must assume it works just fine on them.

And why would a specific healing method like that be a game changer? I'm...honestly perplexed by that one. It's not like a senka-victim gains an extreme burst of power when they are hit (aka Quincy Final Form) making them want to get hit with senka before or during a fight. It's, literally, just another injury. Just deeper then most others...so...how is being able to fix it a game-changer?

@nothingclever: >.> Er...yeah...that's kinda the reason why I included it and why I'm planning a mini-'delinquents vs. students'-arc for the beginning of the game for Michiko's heel-face-turn. :smallwink:

nothingclever
2010-04-03, 11:22 AM
Why can't the spiritual world simply be what it appears: an alternate plane of existence, made of different particles.

There's also the fact that the stuff in the spiritual world is pretty stable; you don't see a house disappear suddenly, with someone saying "whoops, I guess Bob hit the end of his time as reishi". Buildings stay where they are.

If you're doing this, just have them go to a "holding" state in some undefined location, and then they're back in the cycle having skipped Soul Society.

And I'd say being turned into the material to make a toilet for someone in the afterlife IS pretty horrible. Whether or not you're conscious of it.
How about empowered/hollwings/etc mortals could at some point be taught by a random shinigami character not to mess up the soul cycle and they pass this information on to others?


@nothingclever: >.> Er...yeah...that's kinda the reason why I included it
I know, I'm just complimenting you on it.:smallwink:

KnightDisciple
2010-04-03, 11:23 AM
:smallsigh:

First, yeah, mostly this is me just not liking things that remove powers.

My main point is that other options should be explored first for "I have no powers" plots. Not that it can never be done, but it just seems like something that shouldn't be the "first option". *Shrugs*

As for being a "game changer"....If there's not even a need for a complicated ritual like what Ichigo underwent, I fear this method of power loss getting closer to trivial, long term. "Oh, got my chain and soul sleep stabbed? No problem, 4th and 12th have vitamin supplement for that!".:smallconfused: Just...I dunno. Can't fully explain it (my thoughts on the matter).:smallsigh:

Terry576
2010-04-03, 11:26 AM
:smallsigh:

First, yeah, mostly this is me just not liking things that remove powers.

My main point is that other options should be explored first for "I have no powers" plots. Not that it can never be done, but it just seems like something that shouldn't be the "first option". *Shrugs*

As for being a "game changer"....If there's not even a need for a complicated ritual like what Ichigo underwent, I fear this method of power loss getting closer to trivial, long term. "Oh, got my chain and soul sleep stabbed? No problem, 4th and 12th have vitamin supplement for that!".:smallconfused: Just...I dunno. Can't fully explain it (my thoughts on the matter).:smallsigh:

Oh god. I can totally see that happening in the current manga arc to... Gotta lot Kibo's sense of humor. :smalltongue:

XtheYeti
2010-04-03, 11:27 AM
...So...I'm being ignored...again...

KnightDisciple
2010-04-03, 11:28 AM
...So...I'm being ignored...again...

On which part, XtheYeti?

I mean, we've got something like a half of a dozen different discussions going on at once. You'll need to specify where you feel ignored. :smallwink:

Callos_DeTerran
2010-04-03, 11:30 AM
As for being a "game changer"....If there's not even a need for a complicated ritual like what Ichigo underwent, I fear this method of power loss getting closer to trivial, long term. "Oh, got my chain and soul sleep stabbed? No problem, 4th and 12th have vitamin supplement for that!".:smallconfused: Just...I dunno. Can't fully explain it (my thoughts on the matter).:smallsigh:

Er...It wasn't that complicated a ritual. He got his chain broken and only had three options. 1) Become a shinigami again. 2) Become a hollow. 3) None of the above, I'll become a vizard. :smalltongue: You can obviously see which one he chose. :smalltongue:

And I'm not saying it's something trivial either. "Oh, got my chain and soul sleep broken? No problem, I'll head over to 4th and 12th to spend a couple of weeks/months in painful rehab. If I survive long enough to get there." Remember, to perform senka you need to stab THROUGH a persons chest and lower chest/stomach area. Hell...Byakuya didn't even expect Ichigo to live after the senka hit. In other words, it makes one hell of a cool looking killing blow or could be used for power-loss plot as well.

Callos_DeTerran
2010-04-03, 11:32 AM
How about empowered/hollwings/etc mortals could at some point be taught by a random shinigami character not to mess up the soul cycle and they pass this information on to others?

:smallwink: You mean like Kasanip's shrine characters?

XtheYeti
2010-04-03, 11:36 AM
I asked for more input on the whole concept of what could happen when Nick kills a Hollow. Assuming he doesn't eat it. That is what i am being ignored on. Also, does anyone have anything to say on Nick in general?

KnightDisciple
2010-04-03, 11:37 AM
On the first post, point.

On the second...hm. That's something for Kasanip to answer, really. Especially considering the shrine characters are taking the neutral stance on things. Again. Up to her.

Terry576
2010-04-03, 11:39 AM
I asked for more input on the whole concept of what could happen when Nick kills a Hollow. Assuming he doesn't eat it. That is what i am being ignored on. Also, does anyone have anything to say on Nick in general?

We discussed that dear. It turned into "Should we allow Soul-Sleep to be broken?" :smallwink:

KnightDisciple
2010-04-03, 11:42 AM
I asked for more input on the whole concept of what could happen when Nick kills a Hollow. Assuming he doesn't eat it. That is what i am being ignored on. Also, does anyone have anything to say on Nick in general?
That's what we've been discussing, we've just generalized it a bit. The question is "what happens if it's not explicitly purified exactly like a Shinigami, or eaten by a Hollow or similar creature?".

A few different things have been proposed.

As for Nick in general...I do think he seems to kind of cross over a bit between Hollowing and Living Vizard. Since the focus seems to be his arms and the whole "really kind of a half-hollow" thing, might I recommend a bit of a change? He can eventually manifest the mask, and it does boost things...but he can't just take it on and off. It's linked by a few bits of "armor" to his arms. He can move his head fine, it's flexible armor. But he can't take the mask off. He literally has to "power down" some and de-manifest it. Kind of like how Chad seems to be able to switch between the forms of his arms somewhat. So it's still an upgrade, but it reflects the fact that it's a transformation, and not just a mask. Really, de-manifesting it works almost like taking it off in a "mechanical" sense, but the flavor feels more appropriate to a Hollowing like Nick.

nothingclever
2010-04-03, 11:42 AM
:smallwink: You mean like Kasanip's shrine characters?
Brilliant idea old bean! Then it doesn't sound weird if Nick's hollow powers can be made to avoid hurting the souls of the enemies he kills or any mortal's powers for that matter.

XtheYeti
2010-04-03, 11:43 AM
We discussed that dear. It turned into "Should we allow Soul-Sleep to be broken?" :smallwink:

Yeah, but I wants to get back to the point at hand...:smallcool::smallbiggrin::smallwink: So, anyone want to say anything about Nick?

KnightDisciple
2010-04-03, 11:44 AM
(Double Post of Doom)


We discussed that dear. It turned into "Should we allow Soul-Sleep to be broken?" :smallwink:

:smallannoyed::smallannoyed:

Terry, not only is your post needlessly condescending, it's incorrect. XtheYeti isn't asking about the Soul-Sleep discussion.

He's asking what happens when a Hollow is killed by Nicke with Cero, arm spikes, etc.

As well as asking for general input on his character.

Calling her "dear" and putting the ":smallwink:" at the end was something you should have avoided doing.

Edit:
Yeah, but I wants to get back to the point at hand...:smallcool::smallbiggrin::smallwink: So, anyone want to say anything about Nick?*Points* (http://www.giantitp.com/forums/showpost.php?p=8212427&postcount=75)

XtheYeti
2010-04-03, 11:44 AM
As for Nick in general...I do think he seems to kind of cross over a bit between Hollowing and Living Vizard. Since the focus seems to be his arms and the whole "really kind of a half-hollow" thing, might I recommend a bit of a change? He can eventually manifest the mask, and it does boost things...but he can't just take it on and off. It's linked by a few bits of "armor" to his arms. He can move his head fine, it's flexible armor. But he can't take the mask off. He literally has to "power down" some and de-manifest it. Kind of like how Chad seems to be able to switch between the forms of his arms somewhat. So it's still an upgrade, but it reflects the fact that it's a transformation, and not just a mask. Really, de-manifesting it works almost like taking it off in a "mechanical" sense, but the flavor feels more appropriate to a Hollowing like Nick.

Ooo!!!! I like that Idea! That sounds like a great plan!

Oh, and by the way. I'm a guy...the Avatar, like it says in my sig, is of one of my characters...:smallamused::smallconfused::smalleek : :smallfrown::smallmad:

KnightDisciple
2010-04-03, 11:46 AM
Ooo!!!! I like that Idea! That sounds like a great plan!

Oh, and by the way. I'm a guy...the Avatar, like it says in my sig, is of one of my characters...

...I am so, so sorry.:smallsigh::smallredface::smallsigh::smallre dface:

nothingclever
2010-04-03, 11:46 AM
I asked for more input on the whole concept of what could happen when Nick kills a Hollow. Assuming he doesn't eat it. That is what i am being ignored on. Also, does anyone have anything to say on Nick in general?
Well I suggest a shinigami or maybe Kasanip's character or someone teaches him how to purify the souls.

Terry576
2010-04-03, 11:46 AM
(Double Post of Doom)



:smallannoyed::smallannoyed:

Terry, not only is your post needlessly condescending, it's incorrect. XtheYeti isn't asking about the Soul-Sleep discussion.

She's asking what happens when a Hollow is killed by Nicke with Cero, arm spikes, etc.

As well as asking for general input on her character.

Calling her "dear" and putting the ":smallwink:" at the end was something you should have avoided doing.

But you see, when I do it, I'm not trying to be condescending. When I do it, I'm merely exploitating the pretty looking smiley.

Besides that we did turn his character into the Soul-Sleep thing. :>

Frozen_Feet
2010-04-03, 11:47 AM
@KD: I think your worry about Senka is same sort of "selective blindness" as Sucroses worry about hurricanes:smallwink:. Just like ordinary ceros are perfectly viable for leveling cities, there are ways for characters to permanently impair others that don't require anything special - fractured spines, lost limbs and brain damage are all possibilities, and not trivial to many characters.

As others have pointed out, this is a community effort and all injuries are contingent on mutual agreement. Senka is nothing special in this regard - it's just one thing more on a list that's already very long.

XtheYeti
2010-04-03, 11:47 AM
...I am so, so sorry.:smallsigh::smallredface::smallsigh::smallre dface:

:smallbiggrin: That mistake has been made several times...:smalltongue:

Terry576
2010-04-03, 11:48 AM
@KD: I think your worry about Senka is same sort of "selective blindness" as Sucroses worry about hurricanes:smallwink:. Just like ordinary ceros are perfectly viable for leveling cities, there are ways for characters to permanently impair others that don't require anything special - fractured spines, lost limbs and brain damage are all possibilities, and not trivial to many characters.

As others have pointed out, this is a community effort and all injuries are contingent on mutual agreement. Senka is nothing special in this regard - it's just one thing more on a list that's already very long.

But you're forgetting we need the godly-Sue-Orihime expy character!

XtheYeti
2010-04-03, 11:49 AM
Well I suggest a shinigami or maybe Kasanip's character or someone teaches him how to purify the souls.

umm...I don't really want Nick to purify souls...I want the same thing to happen to them as would if they were killed by a Hollow. Cause it makes no sense for Nick to Purify souls. He's not a Shinigami, he's a Hollowing...sorta...

KnightDisciple
2010-04-03, 11:50 AM
But you see, when I do it, I'm not trying to be condescending. When I do it, I'm merely exploitating the pretty looking smiley.

Besides that we did turn his character into the Soul-Sleep thing. :>First, X is a guy. As he pointed out.
Second, doesn't matter what you were "trying" to do. It reads as condescending.

And your second statement makes less than 0 sense.


@KD: I think your worry about Senka is same sort of "selective blindness" as Sucroses worry about hurricanes:smallwink:. Just like ordinary ceros are perfectly viable for leveling cities, there are ways for characters to permanently impair others that don't require anything special - fractured spines, lost limbs and brain damage are all possibilities, and not trivial to many characters.

As others have pointed out, this is a community effort and all injuries are contingent on mutual agreement. Senka is nothing special in this regard - it's just one thing more on a list that's already very long.As Callos said, I've got a twitch against anything that summarily robs characters of powers. And you'll note I somewhat conceded this twitch reaction, and re-emphasized it should be about plot, and not specifically "I can hit the senka!".

@XtheYeti: Nonetheless, I apologize.

...It might help if you indicate gender in your profile. >.>

Terry576
2010-04-03, 11:52 AM
Very well. X, I apologize for my condescending post.

Now that I think about, it does make less than zero sense. Damn.

XtheYeti
2010-04-03, 11:53 AM
...It might help if you indicate gender in your profile. >.>

But I don wanna. Sides, my gender shouldn't really matter. It's irrelevant.

Anyways. Anyone else have any suggestions for me?

It's all good T. But next time, a different smiley might be a good idea.

Draken
2010-04-03, 11:59 AM
But you're forgetting we need the godly-Sue-Orihime expy character!

We have one of those currently. Powers are broken as hell. Anyone who wants an expy of Orihime should go for a Staff Chick (http://tvtropes.org/pmwiki/pmwiki.php/Main/StaffChick), as Callos already has Barrier Warrior (http://tvtropes.org/pmwiki/pmwiki.php/Main/BarrierWarrior) covered.

On hollows killing (but not eating) hollows (without using an arrancar zanpakutou anyway). I say they get shot but scrambled into the cycle of resurrection, and turn into blanks, it is a funny possibility.

Or perhaps the hollow just disperses and reforms into a new hollow elsewhere in the world, as if it had just turned into a new hollow.

KnightDisciple
2010-04-03, 12:03 PM
...It's relevant for me to use the right pronouns.:smalltongue: Beyond that it doesn't matter, you're correct.


umm...I don't really want Nick to purify souls...I want the same thing to happen to them as would if they were killed by a Hollow. Cause it makes no sense for Nick to Purify souls. He's not a Shinigami, he's a Hollowing...sorta...

It's merely a suggestion. Certainly Nick's friends might ask why he doesn't want to do that.

Of course, Kaito's powers can't purify at all. He can just move things with his mind.

So I guess both of us kind of need an answer.

My proposal was for the souls to either get set to "delay" on rebirth, skipping Soul Society, or sent directly to be reborn (considering there are a couple hundred thousand people born every day, this shouldn't be a huge impact on that) as a human baby somewhere (well, probably as a newly-formed fetal soul, or some such, but that's probably too technical and such).

XtheYeti
2010-04-03, 12:08 PM
...It's relevant for me to use the right pronouns.:smalltongue: Beyond that it doesn't matter, you're correct.



It's merely a suggestion. Certainly Nick's friends might ask why he doesn't want to do that.

Of course, Kaito's powers can't purify at all. He can just move things with his mind.

So I guess both of us kind of need an answer.

My proposal was for the souls to either get set to "delay" on rebirth, skipping Soul Society, or sent directly to be reborn (considering there are a couple hundred thousand people born every day, this shouldn't be a huge impact on that) as a human baby somewhere (well, probably as a newly-formed fetal soul, or some such, but that's probably too technical and such).

lol.

I don't think that Nick will ever express a lack of desire to purify souls, I was more saying that I personally don't think that he should even be capable. I mean, what reason would he have for being able to purify souls? His powers are Hollow powers. So, why would he be able to learn to purify souls? Also Draken that is a possibility. I am currently leaning in the direction of KD's idea right now. does anyone have any more input on it?

Callos_DeTerran
2010-04-03, 12:14 PM
We have one of those currently. Powers are broken as hell. Anyone who wants an expy of Orihime should go for a Staff Chick (http://tvtropes.org/pmwiki/pmwiki.php/Main/StaffChick), as Callos already has Barrier Warrior (http://tvtropes.org/pmwiki/pmwiki.php/Main/BarrierWarrior) covered.

We do? Who's the OrihimeGod-su expy? :smallconfused:

Goblin Music
2010-04-03, 12:17 PM
:smallbiggrin: That mistake has been made several times...:smalltongue:

least it didn't happen in RL. *nodnod*:smalltongue:
also i want a good Japanese last name for Mortimer and i am having no luck, suggestions?

Terry576
2010-04-03, 12:20 PM
Tsukiko. I have no idea what it means, but it sounds AWESOME.

KnightDisciple
2010-04-03, 12:22 PM
We do? Who's the OrihimeGod-su expy? :smallconfused:

In the current game? Metta.

Innis Cabal
2010-04-03, 02:04 PM
While there is certainly a lot of discussion on why Righty's character cannot work as it is, I am a little sad there has been almost no advice to go with the criticism besides 'fix it .'

I think this is a little more then unfair. Lots of people have suggested how to fix it. Righty said in no uncertain terms he'd be making no major revisions, only minor ones.

Its hard to help someone when they don't -want- help.

MageSparrowhawk
2010-04-03, 02:16 PM
In the current game? Metta.

*cough (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityWarper)*cough (http://bleachitp.wikidot.com/nazo-metta)*

Moon Wolf
2010-04-03, 02:33 PM
Heya Goblin Music? I've got a little question about your 2nd division vice-captain's name.

First-Mortimer is a name of European descent. Takeshi is a Japanese name.

Second-both Mortimer and Takeshi are first names not last names. Just thought I'd point that out before somebody else did. :smalltongue:

horngeek
2010-04-03, 02:33 PM
On the Chain of Fate and the Soul Sleep: KD, yes. They take someone out of all fights (which is not all RPing) for a while.

Death removes a character more permanently. Yet, you're not against that.

To me... that's really all that needs to be said.

KnightDisciple
2010-04-03, 02:36 PM
On the Chain of Fate and the Soul Sleep: KD, yes. They take someone out of all fights (which is not all RPing) for a while.

Death removes a character more permanently. Yet, you're not against that.

To me... that's really all that needs to be said.

:smallsigh::smallannoyed:

I already conceded I overreacted, okay? Can we freaking drop it already? Seriously?

Innis Cabal
2010-04-03, 02:39 PM
On the Chain of Fate and the Soul Sleep: KD, yes. They take someone out of all fights (which is not all RPing) for a while.

Death removes a character more permanently. Yet, you're not against that.

To me... that's really all that needs to be said.

Death is an important, and should be wholey viable method of story telling.

We're not in a real shonen anime. Characters should be able to die. And stay dead.

horngeek
2010-04-03, 02:40 PM
Sorry, KD.

And, Innis? I was not arguing for resurrection. At all.

Vulkan
2010-04-03, 02:49 PM
Hey I'm thinking about doing a genderswap on a reborn character. That's perfectly alright despite the manly sounding name right?

Moon Wolf
2010-04-03, 02:51 PM
Shouldn't be a problem, considering I've got a friend (who is a girl) that's named Adam. :smalltongue:

Innis Cabal
2010-04-03, 02:53 PM
Shouldn't be a problem, considering I've got a friend (who is a girl) that's named Adam. :smalltongue:

Check the trunk Moon.

Vulkan
2010-04-03, 02:53 PM
Shouldn't be a problem, considering I've got a friend (who is a girl) that's named Adam. :smalltongue:

:smallsigh: Very good then... Might also do a personality change along with some other things.


Check the trunk Moon.

I thought abduction has been illegal since the end of the 50's

nothingclever
2010-04-03, 03:05 PM
Shouldn't be a problem, considering I've got a friend (who is a girl) that's named Adam. :smalltongue:
Your friend Adam sounds like a very good actor.:smallwink:

Moon Wolf
2010-04-03, 03:12 PM
Adam is a girl, and I should know! One-girl's voice. Two-looks like a girl. Three-do you know any men with boobs? :smallwink:

Vulkan
2010-04-03, 03:14 PM
Three-do you know any men with boobs? :smallwink:

Yes actually I know a few..

Overweight men, Not yet a full Transvestite and it's actually a disease men can get.

Plus it's not to hard to play difference genders Ive played all 3 of them :smalltongue:

Innis Cabal
2010-04-03, 03:14 PM
Adam is a girl, and I should know! One-girl's voice. Two-looks like a girl. Three-do you know any men with boobs? :smallwink:

Yes. Gender correction surgery and all that.

KnightDisciple
2010-04-03, 03:15 PM
Yeah, before this goes bad places, I'm going to humbly request my fellow roleplayers choose a different topic of conversation.

Frozen_Feet
2010-04-03, 03:15 PM
Three-do you know any men with boobs? :smallwink:
Yes. I also know a girl who envies him for them.

nothingclever
2010-04-03, 03:15 PM
Adam is a girl, and I should know! One-girl's voice. Two-looks like a girl. Three-do you know any men with boobs? :smallwink:
One and two don't mean much. As for three, yes, I do know of men with boobs. I try to forget them though.

On a related note, I remember when I was younger I was once mistaken for a girl.

Moon Wolf
2010-04-03, 03:16 PM
I think I'd know a girl when I saw one. Good lord, you people. I'm not even twenty yet and neither is she. So, technically speaking, not enough money to do anything like that. Shame on you all. :smallannoyed::smalltongue:

(I'll stop now.)

horngeek
2010-04-03, 03:18 PM
Yeah, before this goes bad places, I'm going to humbly request my fellow roleplayers choose a different topic of conversation.

In my own sick, twisted sense of humor... I lol'd.

However, I must repeat this request. Unless you want me to do...something. :smalltongue:

What would make a good threat?

KnightDisciple
2010-04-03, 03:22 PM
What kind of threat? Threat to who? When?

That's a pretty vague question, horngeek. :smalltongue:

horngeek
2010-04-03, 03:25 PM
To these guys, to stop them talking about this stuff!

Except they already have. Figures. :smallannoyed::smalltongue:

Moon Wolf
2010-04-03, 03:38 PM
Poor horngeek. Phoned Adam about this. She's laughing on her end. :smalltongue:

Innis Cabal
2010-04-03, 03:38 PM
Just to point this out. There's a whole thread (and its on...5? I think...) about this very topic. So, beyond us no longer talking about gender correction therapy (which you know. Her parents could have paid for it) I'd suggest everyone lighten up a bit.

Shades of Gray
2010-04-03, 03:49 PM
Wa-Bored!

http://i202.photobucket.com/albums/aa279/oliver426/th_g14764.png

Moon Wolf
2010-04-03, 03:51 PM
Whoa, it's the HouseBunny of Hueco Mundo! :smallwink::smalltongue:

Frozen_Feet
2010-04-03, 04:10 PM
... now I want to see a picture of Elder chasing said HouseBunny.

"Ha! Kangaroo stew!"

Vulkan
2010-04-03, 04:57 PM
http://img402.imageshack.us/img402/2073/hundulkanfemale.png (http://img402.imageshack.us/i/hundulkanfemale.png/)

Hund ver. 2
I just have to work on it just a little more and probably use a different look on her face.. Likely the better idea.. Also going to change her last name..

Any opinions?

Moon Wolf
2010-04-03, 05:22 PM
Ahhh, it's so kawaii!! :smalltongue:

Goblin Music
2010-04-03, 05:22 PM
Heya Goblin Music? I've got a little question about your 2nd division vice-captain's name.

First-Mortimer is a name of European descent. Takeshi is a Japanese name.

Second-both Mortimer and Takeshi are first names not last names. Just thought I'd point that out before somebody else did. :smalltongue:

yea i knew that. i was hoping no one would notice:smalltongue:
i don't have any knowledge of Japanese naming or culture beyond the small amount of manga / anime that i read / watch, and i want the (first) name to have some symbolism.
also there is a story my family has about a name of a kid my grandmother took care of in the hospital, and the worst part is that his mom knew what the name meant!

horngeek
2010-04-03, 05:25 PM
...I now have a very silly idea.

One of the divisions has no Vice-Captain, and instead has three 3rd seats.

They are all female, and are referred to as '[name of Captain]'s Angels'. :smalltongue:

Vulkan
2010-04-03, 05:37 PM
Ahhh, it's so kawaii!! :smalltongue:

Originally I had her blushing but since I have her slouching I though "Nah."



...I now have a very silly idea.

One of the divisions has no Vice-Captain, and instead has three 3rd seats.

They are all female, and are referred to as '[name of Captain]'s Angels'. :smalltongue:

:smallconfused:..... :smallannoyed:... :smallfurious: *Takes out paddle*

Can't say I'm for that. *Puts Paddle behind back just in case*

KnightDisciple
2010-04-03, 05:43 PM
...I now have a very silly idea.

One of the divisions has no Vice-Captain, and instead has three 3rd seats.

They are all female, and are referred to as '[name of Captain]'s Angels'. :smalltongue:

Really, I don't know they'd even need to be all 3rd seats. Just 3 officers. Could be VC, 3rd Seat, 4th Seat.

...I can neither confirm nor deny whether Masaru might be available as a Captain for this. Though I suppose he needs voted in as one.

The fact he's nothing like his canon counterpart means the comedy potential is greater, if anything.

Callos_DeTerran
2010-04-03, 05:57 PM
:smallconfused:..... :smallannoyed:... :smallfurious: *Takes out paddle*

Can't say I'm for that. *Puts Paddle behind back just in case*

Why are you against that? O.o

Kasanip
2010-04-03, 09:21 PM
:smallwink: You mean like Kasanip's shrine characters?

Such things were rather much why I created them. :smallredface:

horngeek
2010-04-03, 09:23 PM
So, who else likes the 'Captain's Angels' idea? :smalltongue:

I'm not sure Kichirou would be the best Captain for it...

KnightDisciple
2010-04-03, 09:25 PM
So, who else likes the 'Captain's Angels' idea? :smalltongue:

I'm not sure Kichirou would be the best Captain for it...

I was basically volunteering Masaru for it, if it works out. And assuming he gets elected 8th Captain, or a Captain at any rate.

Shades of Gray
2010-04-03, 09:28 PM
In other news, a demonstration of Yuudai's art skills.

http://i202.photobucket.com/albums/aa279/oliver426/g18587.png?t=1270348839

DoomITP
2010-04-03, 09:30 PM
Can anyone tell me what the situation with the Quncies are and who has made one so far?

nothingclever
2010-04-03, 09:33 PM
I like how Yuudai envisions himself wearing an eyepatch.

Shades of Gray
2010-04-03, 09:33 PM
At this point you realize that he not only has an eyepatch, he is also wearing goggles.

nothingclever
2010-04-03, 09:35 PM
Well yeah, goggles are a given for any fantasy image. What surprises me is that he doesn't imagine himself with a token badass scar running down his cheek or some manly stubble.

Shades of Gray
2010-04-03, 09:37 PM
I think that picture is already stretching the limits of Yuudai's imagination, no need to make the poor boy's brain hurt. Some things had to be omitted from the image, such as the motorcycle and harem.

Vulkan
2010-04-03, 09:38 PM
Can anyone tell me what the situation with the Quncies are and who has made one so far?

I have no clue but I'm quoting you in hopes that some one will notice your question and answer it.

Also Eye patches are a sign of manliness like a scar or a monocle

Sucrose
2010-04-03, 09:38 PM
Can anyone tell me what the situation with the Quncies are and who has made one so far?

The Quincy families seem to be modeled a bit around western mafia.

So far as I can tell, it's still unresolved whether or not Quincy arrows destroy souls, and whether they had a war with the Seireitei. My personal vote on the matter is that, if they don't (which a fair number have been advocating), then either there was no war, or the cause of the war isn't fully understood by either side. In either case, we're assuming that there's been peace between the two factions for a while.

As for Quincy characters, I have no idea, save that an incidental character that I'll be playing has basic Quincy skills.

tgva8889
2010-04-03, 09:43 PM
I know that Innis, Tacky, Zarah, and I all have Quincies based on the Registry. I think at least 3/4ths of us have commented on the subject, though I don't remember all of our answers.

horngeek, I'd make a character to be involved in "[Captain]'s Angels".

horngeek
2010-04-03, 09:47 PM
Mmmm. So, if KD's Captain becomes the [Captain], we just need three Angels.

I'd make one, but I already have a Captain submission- not sure whether two high-level positions should be taken by the same player. If I do, I'll be the 4th seat of the Angels. :smalltongue:

Vulkan
2010-04-03, 09:48 PM
:smallredface: If no one else joins I`ll do it as long as I get a nice outfit.

Or get to be the mean one.. Or the annoyingly nice one..

Goblin Music
2010-04-03, 10:15 PM
now all we need is a 4th division captain who says "Dammit Jim, I'm a doctor not a Arrancar!" and a VC who makes bombs out of bubble gum, can pick locks with a hairpin and a stick, and plays hockey on the side.
:smalltongue:

Vulkan
2010-04-03, 10:16 PM
:smallcool: .... :smallamused: *Takes out paddle and steals Keyblade from avatar* I'm going to hurt you. If it's done right I'm sure it would be a funny in game joke.

Goblin Music
2010-04-03, 10:19 PM
in my defense: McCoy would make an AWESOME shinigami! (not to sure about MacGyver tho)

tgva8889
2010-04-03, 10:21 PM
Hey, let's just inject more popular references!

No. Please don't. We're trying to make our own reality, not completely clone various others.

Edit: I know, it was the first one I thought of. Sue me, we were talking about the character for, what, 10 pages?

Draken
2010-04-03, 10:22 PM
*ahem*

For the record, Katisugo isn't the only candidate for 12th division captain.

Goblin Music
2010-04-03, 10:37 PM
Hey, let's just inject more popular references!

No. Please don't. We're trying to make our own reality, not completely clone various others.

Edit: I know, it was the first one I thought of. Sue me, we were talking about the character for, what, 10 pages?

i am just being silly that is all:smallbiggrin:

Vulkan
2010-04-03, 11:47 PM
Hey what is the password for the new wikidot? Or has that not been given out yet?

Callos_DeTerran
2010-04-03, 11:51 PM
Hey what is the password for the new wikidot? Or has that not been given out yet?

The password is 'Kch.'.

Vulkan
2010-04-03, 11:58 PM
Thank you very much.

Innis Cabal
2010-04-04, 04:48 AM
A natural Arrancar not with Las Noches. Just an idea I'm kicking around

Name:Soshi Koan
Reiatsu: Dark Green
Height: 5’ 3’’
Weight: 120 lb
Affiliation: Self

Appearance: Koan has dark crimson shaggy hair that falls to the small of his back, with slightly shorter bangs falling to his shoulders. With dark green, half lidded eyes and a half smile always creasing his face, Koan could best be described as “Sleepy”, even his movements slowly, though clearly and willfully calculated. He often dresses in obviously mortal clothing, preferring loose fitting, baggy pants, and tight shirts that clearly define his chest and arms. The remains of Koan’s mask cover his lower jaw, appearing as the lower jaw of a canine. Another note is that in his released state, Koan possesses a long, sinuous tail that seems capable of manual dexterity not unlike that of a monkey’s tail, though clearly appearing as if from a fox. His hollow hole is placed at the very tip of his tail, almost as if something had taken a bite from it.

Personality: Koan is often times vain, always mischievous, and at the worst of times outwardly malicious towards others. Koan is a loner, partnering up with others only if it suits him at the time, and leaving immediately when he has received all the aid he can, or when his “Allies” seem to be losing. What makes this habit worst of all, is the fact that often times it is completely random just what Koan is after, or if he is after anything tangible at all. Some have even guessed that Koan simply makes up goals to confuse and confound his enemies and part time friends alike, only to pull the rug out from under them when it is the worst possible time, dooming his would be friends.

Zanpaktuo: Zorro-A massive two handed sword without edges. Instead, the blade has nine prongs that are staggered around the blade. While useless for cutting, the prongs make excellent disarming tools while the sword itself makes for a particularly vicious club.

Ressurecion: Deja causa una cierta travesura, haciendo muecas al señor del Zorro

Upon release, a massive vermillion torii appears behind Koan, sucking him through its arch before disappearing. Moments later a massive bamboo forest erupts before all the stalks are cut almost at ground level, revealing Koan transformed. Despite the loss of his mask, Koan’s tail remains, though fully healed from its hole. His hair is pulled back into a shaggy pony tail, his bangs left free to hang in his face. Once transformed, Koan wears the trappings of a punk scene member. His ears are heavily pierced, while his wrists are over laden with bracelets that jingle loudly as he moves or attacks. Each finger and one thumb carry rings. The rest of his outfit seems to stand in stark opposition to his outlandish accessories, being a simple black hakama and sleeveless vest. Koan has two sleeves that start at his elbows, flaring at the wrists. His zanpakuto also changes into that of a massive calligraphy brush that seems to drip constantly with ink.

Tail One: The Pen is Mightier- By using the ink from his brush, Koan can either create massive splotchs of thick black energy that misdirects attacks or use the energy to cut, push or crush objects or living targets. The first form of this attack hangs in the air, and can be walked on by Koan, allowing him to redirect himself in mid jump or flight. The energy simply bends the attack away, causing no physical harm to the attacker or Koan himself. The second is identical to a weapon attack, and can be fully blocked as such. Koan must “draw” these area’s before utilizing the power, and all barriers burn away from energy attacks such as kido without blocking or bending them. Subsiquently, energy based defenses block and negate the ink attacks completely.

Powers to Come Later: These are powers he will gain over the course of the game. They are by no means planned on being gained quickly, and are only posted to get a general idea of the direction I'd like to go with him. They are obviously not set in stone, or even really desired powers. Merely proto-type and brain storming fuel.

Tail Two: Koan grows a second tail, and along with it a deeper understanding of himself. Power: The Hunter- Koan utilizes his ink to summon forth a spiritual entity appearing as a lanky, ten foot tall man made of ink that can fire arrows of green fire from a bow. This power is easy to disrupt with sound. The Hunter cannot be summoned while other Tail powers are in effect. Like the power of Tail One, the arrows of Fire cannot pass through energy shields or similar effects.

Tail Three: Koan grows a third tail, and along with it a deeper understanding of himself. Power: The Headsman- Koan entices his opponent into a game. The two must speak only in questions to one another, the loser being cut along the back by a summoned Ink Guardian similar to The Hunter. The Headman game cannot be summoned while other Tail powers are active. Unlike previous powers, the damage dealt to the loser may only be blocked by physical means.


Other Powers: Koan can perform Cero that appears from the hole at the tip of his tail. He may attack in any direction with this attack, even while facing away from his opponent.

Shape Shifting: Koan can shape shift into any human for an indefinite period of time. The longer this form is held, the more likely it is to be exposed. The most obvious tell is his large bushy tail, which he is unable to hide for extend periods of time. While shape shifted, Koan’s mask disappears, though spiritual entities with even slightly higher spiritual pressure can see the mask manifested as hazy, dark green glow around his mouth. Koan’s shape shifting cannot fool those with significantly higher Spiritual Pressure then himself, and even a minor flare in such a Pressure shatters the illusion completely. Shape Shifting cannot copy mannerisms or memories, forcing Koan to rely on his wits and social skills.

Weakness to the Dogs Bark: Loud noises disrupt Koan’s powers, specifically his ability to shape shift. These noises need not be supernatural to disrupt his shape shifting powers, though to disrupt his cero and release powers a sound must be suitably charged with reiatsu to completely nullify his attacks or armor. In addition, spiritually charged noises seem to cause Koan significant pain, driving him into a state of uncontrollable panic.

Sonido: While Koan is not the fastest thing on two legs, he has considerable reaction time, allowing him to move quickly away from danger. While this is not a supernatural power in its own right, it gives the appearance that he is much much faster then he truly is.

Garganta: Koan posses the ability to use Garganta, though it tires him out significantly to do so.

Heirro: Koan’s heirro seems to be slightly below standard.

Reposting a final time, since no one really commented. If no one does this time, I'll put him in the reg and be done with it.

Tackyhillbillu
2010-04-04, 05:03 AM
I'd vote for Quincy Arrows working as per cannon.

As for McCoy as 4th Division Captain... well, I have my depressed version of Dr. House as a candidate.

Innis Cabal
2010-04-04, 05:16 AM
As for McCoy as 4th Division Captain... well, I have my depressed version of Dr. House as a candidate.

Oddly enough. The first PC Captain from the last game was a House Expy to.

horngeek
2010-04-04, 05:22 AM
Oddly enough. The first PC Captain from the last game was a House Expy to.

Who became an umbrella.

...

long story.

Innis Cabal
2010-04-04, 06:21 AM
Who became an umbrella.

...

long story.

It totally would have improved the...third...season of House.

Frozen_Feet
2010-04-04, 07:02 AM
My vote still goes to Quincy and Medium powers doing something weird to souls - not destroying them, but not sending them to Soul Society either.

If there was a war, I suggest its cause is shrouded in myth. Both sides have their own version of how it all started. Maybe it was Shinigami panicking because Quincy did something odd to souls, mistaking them for Hollows, or vice versa. So the war and animosity was caused by utterly failed first encounter between the two.

@Innis: are you basing your character on some mythological being? His powerset reminds me of something, but I can't put my finger on what. Hopefully, he tastes good with onion.

@Everyone: Reposting this. Last warning.


Since we're big on being open, I'll present you with the abilities I plan Elder to have in the far future. As they're pretty spoilerific, I won't put them in his bio; once I get a green light for them, I'll remove them from sight and hope you forget about them before they come up. :smalltongue:


Elder's current form is its resurreccion - it can't leave it because its zanpakuto is missing. Once it regains it, it will regrow its wings and tail. Besides giving him a few new natural attacks, they can be used as Spawn fodder. This means Elder can in a pinch create 3 1 extra, independent Adjuchas class hollow - I hope this isn't too broken.

Elder's sealed form is actually somewhat more powerful than the base state of his resurreccion - it's half again as strong, fast and tough, and actually has a weapon. It can't use Spawn and Gonzui and lacks Regeneration in it, however.

When it uses Gonzui, it grows twice as large and becomes many times stronger than usual. It also becomes able to use Cero Oscura, suspend ceros in midair for a while before firing them, and can fire multiple ceros at once. Gonzui also resets its regeneration counter, doubling the time it can fight without a care in the world. Using it is also prerequisite for entering Segunda Etapa,

In Segunda Etapa, Elder's whole body becomes like its reiatsu - slow movements pass right through him, while fast movements meet more resistance. This applies to both spiritual and physical attacks. There's a sweet spot of strenght where it can be cut or blasted apart, but as it can just glue stray parts together, it is pretty near indestructible by brute force. Elder can be frozen, boiled or dissolved, but even these are more of a temporary setback. However, this immunity comes with a prize - obviously, Elder has trouble manipulating physical objects itself, but it also can't fire ceros, and lacks Spawn, Gonzui and ability to eat anything at all. He can still posses mortal bodies or slide into another being to have a chat in their mindscape, but overall its combat abilities are vastly reduced.

In Segunda Etapa, Elder has the power to control create weather. It can create or dissolve clouds, lower or raise temperature by ~20 Celsius, cause rain, snow, thunder and other effects as well as control wind. If used in Mortal World, these effects are physical completely visible and tangible to mortals. This ability is slow and requires heavy concentration, thus having poor combat application. It's also imprecise - f. ex. if Elder creates thunder, the lightning bolts strike where ever they please; it has no extended control over them.

Theoretically Elder can stay in Segunda Etapa indefinitely, but since it can't absorb new souls in this form, it becomes gradually more sleepy, untill it will spend decades slumbering between brief moments of awakening. Of course, Elder can leave it at any moment, but herein lies the problem: to leave Segunda Etapa, it has to release all souls it can still remember. This results in a rain of blood, with each drop turning into a sleeping simulacrum of someone Elder has eaten. If awoken, they will turn into ordinary, single soul hollows. The very last rain drop will be a part of Elder's own soul, and by extension its zanpakuto. Elder will return to its basic resurrected state (wingless, tailless) and be severely exhausted after this.

Summary: Overall, Elder's forms from most battle-oriented to least are Gonzui!Resurreccion ---> Sealed form ---> Basic Resurreccion ---> Segunda Etapa. Their difference is in function, not in combat power. His sealed form is for combat and dealing with mortals, his resurreccion is for gathering souls of the dead, and his Segunda Etapa is for playing a harvest spirit. Hope this makes sense.

Innis Cabal
2010-04-04, 07:52 AM
@Innis: are you basing your character on some mythological being? His powerset reminds me of something, but I can't put my finger on what. Hopefully, he tastes good with onion.

Ya, he'd based off a Kitsune. His first power is a small throw back to Okami and White Wolf's own Changing Breeds: The Kitsune. Which, any who like pen and paper RP and don't own that book but are fans of Werewolf...shame on you. Its hard to find now, but totally worth the small fortune you'll probably have to shell out. Lucky for me I found it at a yard sale for 2 bucks in mint. He'll have some "paper magic" powers later on when he recives more "Tails".

Tails 2 and 3 are based on the game Hunter, Headman, Fox.

Sucrose
2010-04-04, 12:35 PM
Innis, I think that Koan looks fine. I'm assuming that the ink constructs can be destroyed by liberal kido; can they be killed by weapon attacks as well, or can weapons just block their attacks?

Frozen, your point about destruction being easier with just Cero than tornadoes is valid; I drop the issue. The Segunda Etapa's essential immortality bothers me a bit, but I'm willing to see how it plays before raising a stink. Just be aware that I'm still unsure about that.

Frozen_Feet
2010-04-04, 12:59 PM
@Sucrose: Just remember that immortality =/= invincibility. There's a time-honored practice of what to do with stuff you can't just blow up, after all... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SealedEvilInACan)

Sucrose
2010-04-04, 01:10 PM
Duly noted, but some of my uncertainty remains. I'll be the first to admit that it probably isn't rational, which is why I'm not trying to encourage you to change it. Just saying that I'll have my eye on it, is all.

Incidentally, even if his body does become harder with more force applied to it, isn't there some theoretical quantity of power that could still break him above the 'sweet spot?' It probably wouldn't kill him, given that he's bloody immortal, of course.

Vulkan
2010-04-04, 01:19 PM
Oh this may be a rude request but has anyone actually made a character well above the age of 20?

If so I kind of need you.. :smalleek: Not like that. My character and family has already known soul reapers and my characters father is dead but his buddies aren't so I need one person to be randomly be one of his drinking buddies.

I don't know it just seems slightly cool if some characters had previous interactions with one another.

Frozen_Feet
2010-04-04, 01:22 PM
@Sucrose: Well, yes. At that point, it'll start making the process of scraping back together exponentially more diffucult. You know, due to being literally all over the place.

@Vulkan: at least spiritual beings have people whose ages measure in centuries. Why?

Vulkan
2010-04-04, 01:28 PM
Actually that's always been a tad confusing considering they are characters that go from childhood to current age in the coarse of hundreds of years and yet there are characters much older that haven't aged at all..

Just wanted one of my characters fathers drinking buddies to actually exist so there can be a character that I have had past interactions with.

I just thought it'd be interesting to have.

nothingclever
2010-04-04, 01:29 PM
Oh this may be a rude request but has anyone actually made a character well above the age of 20?

If so I kind of need you.. :smalleek: Not like that. My character and family has already known soul reapers and my characters father is dead but his buddies aren't so I need one person to be randomly be one of his drinking buddies.

I don't know it just seems slightly cool if some characters had previous interactions with one another.
Uh, is this character a mortal? If so, why not post what you've written about him so far so others can see how they might fit things together? If it's a shinigami almost every other shinigami is going to be well over 20. A hundred is probably on the low end for them as an example even with people deciding to play weaker/younger characters in this version.

Vulkan
2010-04-04, 01:31 PM
Sorry I meant like physically aged err.. 0_o How many years is aging equivalent to a human year anyways?

nothingclever
2010-04-04, 01:36 PM
Sorry I meant like physically aged err.. 0_o How many years is aging equivalent to a human year anyways?
It's all relative. You could play a character that's 300 years old that still looks like he's in his twenties. Physical age doesn't really mean anything. Yachiru (http://bleach.wikia.com/wiki/Yachiru_Kusajishi) fits in just fine with everyone else. Lifespans of shinigami vary based on how powerful their spirits are. If someone just kept on getting stronger they could theoretically pretty much never show signs of significant physical age unless they wanted to manifest them or something. The strongest people can be thousands of years old.

Tackyhillbillu
2010-04-04, 01:40 PM
But, yes, we have quite a few Shinigami characters who appear above the age of 20.

Innis Cabal
2010-04-04, 01:55 PM
Innis, I think that Koan looks fine. I'm assuming that the ink constructs can be destroyed by liberal kido; can they be killed by weapon attacks as well, or can weapons just block their attacks?


Yes to the first, the ink can't stand up well to kido or cero's. All but the Headman can be taken out by physical attacks. The Headman is more of an energy attack, so thus can bypass physical attacks but can be destroyed by energy attacks.

Vulkan
2010-04-04, 02:15 PM
But, yes, we have quite a few Shinigami characters who appear above the age of 20.

*Gets uncomfortably close* :smallsmile: Any chance your one of them?

Tackyhillbillu
2010-04-04, 02:17 PM
Well, my 4th Division Potential Captain would be, yes. I'd put him in his late 30's, appearance wise.

Vulkan
2010-04-04, 02:19 PM
Well, my 4th Division Potential Captain would be, yes. I'd put him in his late 30's, appearance wise.

*Gets on knee and presents ring from a box of crackerjacks* Tackyhilbillu will you be my late fathers old buddy/drinking buddy.

Tackyhillbillu
2010-04-04, 02:42 PM
How long ago did daddy dearest die?

Vulkan
2010-04-04, 02:44 PM
Quite some time ago.

Tackyhillbillu
2010-04-04, 02:53 PM
Well, the further back it was, the better of a drinking buddy Udeoshi would have have been.

The Librarian
2010-04-04, 03:13 PM
---
---
---[Booting Up]
---[Exiting Cryostatis]
---[Evacuating LCL From Tank]
------[Launching...]
---
------[Subject: C87847D45566E8273514 Online]
---[Synchronization at 168%]
---[Internal Functions at 97.31%]
---[All Systems Online]

I'm baaaack!:smallbiggrin:

Frozen_Feet
2010-04-04, 03:26 PM
So, Righty, have you yet thought of any revisions for Katisugo?

Innis Cabal
2010-04-04, 03:28 PM
As I said, I waited for the morning to post this, it seems KD echo's all my statements, even though this was done a good deal earlier.



Combat Skills:
Reiatsu Accuracy-Fog: Katisugo's reiatsu has grown to be so powerful on its own that when not in Shikai the fog surrounds Katisugo making an enemies attacks a tad bit slower than usual. This also allows him to analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, minus their Shikai or Bankai and Soul's power.
When in Shikai, the reiatsu gains the ability to manipulate a person's chance of hitting with this ability also affecting Katisugo when he attacks.(Essentially I roll a die to see if Katisugo or the enemy dodges.) Individuals with reiatsu above or at that of Katisugo's can easily break this fog's affects.
When in Bankai, the reiatsu fog is absorbed into his Bankai acting as a catalyst for it.

Ok, so..he slows attacks. There’s no real down side to this power what so ever. Not only that, but it somehow lets him know peoples fighting styles instantly, giving him an automatic edge in combat. That’s a pretty powerful ability.

Also, die rolls in FFRP’s are…a bad idea. I honestly suggest throwing that out, it just gets messy.


Morphing Reiatsu: When Katisugo controls his reiatsu to avoid being detected, he is capable of manipulating his spiritual pressure to appear as if it belongs to some other person. This includes being able to make his reiatsu appearance like that a Arrancar, Quincy, Shinigami, etc.

He can somehow trick people with his reiatsu. That’s pretty wild. Espcially considering Spiritual Pressure is like a finger print. Not game breaking, but way powerful for all sorts of reasons.


Flash Step: Generic skill of the majority of seated shinigami. Katisugo is especially adept at using this skill although he tires after using it in 20-25 successions.
Hand-in-Hand Combat Expert: Katisugo is very reluctant to pull his sword on most people. Instead he like to fight with his own bare hands being able to fight, as well as stun, parry, and disarm foes if their clumsy enough or if opportunity presents itself.
Sword Mastery: Nothing much to this one. Katisugo's skill with both his sealed Zanpaktou and Shikai, are near advanced. His most highly noted skill using his Shikai as a stake to bounce off of and use for his Hand-in-Hand

Generic Shinigami Captain Powers, meh. He’s above average. That’s fine I suppose, those he’s starting to look pretty powerful with his powers already…and we’ve not got to his Shikai.
techniques.


Hado Specialist: Katisugo's no good at Bakudo and can only use up to Bakudo 10. However, he can use quite a few Hado techniques including, Hado 4: Byakurai (White Lightning), Hado 33: Soukatsui (Crashing Blue Fire), Hado 63: Raikouhou (Lightning Pulse), and Hado 73: Souren Soukatsui (Twin Lotus of Crashing Blue Fire) that can be done with no incantations. In general, Katisugo is able to cast up to Hado 63 without incantation and able to play cast up to Hado 85 with incantation. He is also capable using Hado 88: Hiryugekizokushintenraiho (Heaven Shaking Strike, Heaven Shaking Lightning Cannon) without incantation but is not perfectly formed and is only 25% as powerful without him saying incantation.

Wow, this guy is pretty strong now. I mean, WOW. He’s top tier material, that’s pretty good at this point.
Skipping Fluff for now. Let’s get on to his zanpakuto.


Shikai: Level the Playing field Usagi No-Ashi
[Spoiler]Upon Katisugo's release, his Zanpaktou turns into a extra long Claymore that is 62 inches in length counting the hilt with six spherical holes located on the hilt and blade. Six floating runes also appears that float behind each one of them representing six elements: Fire, Water, Earth, Air, Light, and Mind. Katisugo is able to take any of runes and augment them onto his blade to add that power to his blade as well as fuse them to get fusion elements. Fusing the runes create a stronger and more versatile compound, but at the sacrifice of its raw power making the power somewhat weaker to that of a pure element would have. More data on the rune powers and fusions on Rune Powers List. Each shikai transformation has a slightly different affect on the Shikai. Katisugo is able to switch out between different Shikai but requires a 2-3min cooldown period be activating Shikai again.

Ok, well…that’s not too bad. Can’t say much till we get to the runes. So, let’s take a look at those shortly.


Bankai: Return Balance to the World, Setsuri-no Kagayaiteiru Hikari! (Providence's Shining Light)
[Spoiler]When all six Runes fuse to Katisugo's Zanpaktou it changes into a massive cannon fused with his arms. The blast of this cannon is so powerful that upon firing, not only does it leave nothing untouched in its path, but it also literally causes the Bankai to shatter upon firing returning to it normal form with the flaring white with heat, making it completely unusable. When the cannon shatters, thew runes being used shatter as well releasing waves of energy that have various affect on enemies nearby (Burning, Heat Metal, Frostbite, Paralysis, Increased Wind Pressure, Tremors, etc.)

Undodgeable. Instant Kill. No. This is way too powerful. We don’t have to discuss this. This is absolutely a no go.


Ok, now to his main powe-whoah there are a whole bloody lot of them. This will take a while so stick with me folks.
Rune Power List: The Only Guide you'll need to know each of Katisugo's Rune powers. The Fusion Runes still aren't completed though.


Pure Runes Powers:
Pure Rune Powers: Rune Powers that come solely from one rune to enhance Katisugo's Shikai abilities. They are immensely powerful, but use large amounts of reiatsu.

Ok, so they take a lot of energy. Well, this guy has a whole lot to spare. So really that’s not so much a balance as fluff.


Fire: The blade of the claymore is tinted a fiery orange and a gem in the center of the hilt is a carnelian that looks as if there is a fire inside of it.
* Envelop Zanpaktou or Body in Fire. (Can use flame to extend length of sword blade 6in)
* High Resistance to Heat, including Fire based attacks/Kido
* Producing Single of Multiple Fireballs (Max Size: 35ft Diameter, but can only fire one at a time. Max Range: 300ft before dissipating)
* Create Fire Walls (Max Height: 50ft Max Length: 300ft)
* Power Move: Fire Blast (Massive Blast of Fire equivalent to Hado 63 in Power, but is Slow Moving)

Solid Zanpakuto in its own right. But there’s more…I’m a little uneasy honestly Righty, I mean, he already is super good at kido and now has a free blast of Hado 63 to fling around on top of other stuff. PLUS more…that’s pretty good.


Water: The blade of the sword shimmers a reflective blue like the surface of the ocean. The gem on the center of the hilt is a deep blue sapphire and looks to be filled with water with tiny air bubbles visible in the gem.
* Manipulate Medium quantities of Water (50 sq. ft of water)
* Create Small quantities of Water (10-20 sq. ft of water)
* Summon Whirlpools (Only possible if their is water present to do so, or if Katisugo already created the water necessary.)
* Pressurized Water Cannon (Max Strength: 300 psi which is strong enough to cut skin up to 300ft away)
* Power Move: Tidal Wave (Large Area of Attack, Capable of Injury but not Deadly.)

Eh, again, it’s a neat power set, could make a good Zanpakuto in its own right with some tweaking. It also creates its own attack source, so…that’s pretty powerful. But again, there is way more below this. I’m starting to get more then uneasy. He’s already got so much loaded on him.


Air: The blade of the zanpaktou becomes a very lightweight steel with curves of wind etched into the blade. The gem on the center of the hilt is a pale looking moonstone.
* Create Wind Gusts to disrupt and blow away enemies. (Up to 40 mph winds)
* Pressurized Wind into a high velocity, sharpened 1ft extension to the zanpaktou or as claws to Katisugo's fists.
* Heightened Jumping Distance and Dexterity
* Create Wind Walls (Specifically used to block ranged, and kido based attacks. Can block up to Hado 50 in strength)
* Power Move: Windcutter (Long-range Capable of cutting even Hierro protected skin, and slashing through stone walls.)

Wow…cutting through hierro…that’s impressive. This guy is starting to look unstoppable in long fights. Which don’t seem likely to come about to be honest. He’ll have beaten everyone in that amount of time to switch between runes.


Earth: The blade takes on an earthy brownish-dark green hue, and becomes raw stone. The gem in the hilt of the zanpaktou is large agate gemstone
* Substantial Increase in Strength
* Morph and Manipulate Rock material (Turn a flat stone into a pointed spear. Max Size of Stone: 200 ft.)
* Envelop hands in gauntlets of stone use stone to create a heavy armor.
* Summon Stone Wall (Same max Parameters as the Fire Wall)
* Power Move: Stone Storm (Ground below opponents is ripped into sharpened pieces and then directed at enemies. Can only affect up to three individuals. Not Indefinitely Fatal)

Along with being somewhat bland, not much more to say that I haven’t said before. At the risk of sounding like a broken record. This could make an interesting zanpakuto on its own merits. Why does he have so many individual zanpakuto on top of his rather weighty powers without his shikai.


Light: The blade of the sword is bright shiny gold hue with the gem on the hilt being rose quartz reflects multiple when in the sun.
* Speed and Agility Increased Substantially
* Build Walls of Light capable of absorbing kido up to Hado 70 in strength.
* Fire Light-based beams capable of burning skin.
* Stun enemies with flashes of Light.
* Power Move: Flash Strike (Extremely Fast, Short-range Attack. Single foe is hit with Blinding Light that is Fatal to those below Vice Captain; Un-dodgeable)

I’m ignoring the other powers. Their…well…powerful ya. But it’s the last one. Flash Strike. That will kill every player outside of Captains and Espada in this game. Period. Not only is it undodgeable (Which we’ve covered already is a no no) he’s got so many other powers, he doesn’t need this really. I mean, he can already wipe the floor with anything below Vice Captain. For that matter, he can wipe the floor with VC’s.


Mind: Katisugo's Shikai blade turns a metallic purple while the gem on the hilt is an rainbow hued opal that seems fluctuate in color. Unlike the other pure runes, the Mind rune grants Katisugo only one real ability and that is an almost superhuman perception. It mainly affects his reiatsu fog mentioned earlier, making his reiatsu fog quite literally a sixth sense. Anyone caught in the fog is instantly being observed mentally by Katisugo and he or shes attacks and movements become somewhat predictable. However, this ability can be easily negated by people with the patience to focus their own reiatsu against Katisugo's reiatsu fog. The fog also tends to have a weaker affect on Captain, or Espada level enemies.

Eh, it’s ok. Not really game breaking, but…still way powerful. A trend is forming. A bad one.

And holy crap, there really is more. This is…getting a bit out of hand. He’s already got 5 zanpakuto shikai’s and even some powers that could be bankai on their own. What more can this guy throw around.


Fusion Rune Powers:
Rune Powers that come from two Rune that are augmented to Katisugo's Shikai. Carry a large variety of moves and borrow as well as use abilities from both runes. This comes at the cost of the attacks being much weaker compared to Pure Rune powers. Another noticeable trait with Fusion Runes is that Katisugo's shikai experiences more radical changes than just a slight change in the color of the blade.

Lava (Fire + Earth): Katisugo Shikai now has a blade made of partially solidified magma with little drops of the molten fire dripping from it occasionally. The hilt and guard is made of blackened magma and onyx with a dark red ruby in the center with ash dulling its shimmer. Their also appears to be molten lava within the Ruby occasionally glowing through the ash smudges.
* Extremely High Tolerance to Heat (Skin resistant to burning up to almost a 1000 F˚)
* Reiatsu Fog can be made into small cloud of Toxic Ash (10-15sec duration. 2 min Cooldown)
* Spout Molten Magma from sword (Range of 35-50ft horizontally. Magma solidifies after 10sec)
* Can Heat the blade of enemy Zanpaktous. (Can cause serious burns to hands. Duration 5-10 sec)
* Power Move: Lava Plume (100ft radius of affect Spews lava around fuel that solidifies 1 min later. Deadly attacker to enemies and allies, lethal to user.)

So it kills him, but he’s mostly immune to all fire based attacks. See above. Great Zanpakuto on its own.


Steam (Fire + Water): Katisugo's Shikai blade is tinted both gray-cobalt and a steely red. The guard has slits in it that puff how wisps of steam, and the gem on the hilt is a red and blued colored tourmaline.
* Reiatsu Fog becomes Steam haze (Cause Eyes to water, and for enemies to become slightly disoriented.)
* Create Steam and Make Steam slightly acidic (pH drops to max of 5.0 = Soured Milk Causes skin to burn; affects user.)
* Dehydrate the Enemy. (Essentially force the enemy to become physically fatigued.)
* Power Move: Pressurized Steam Cannon (Fires a 450 psi blast of 300 F˚ steam at a single opponent. Though the blast of steam hitting the foe isn't deadly, the steam buring off skin and tissue is. Only target one person.)

Well, I don’t know if you’ve ever been dehydrated Righty, but it’s not just fatigue you have to worry about. That’s a powerful ability on its own, and not a pleasant one speaking from personal experience. You’re pretty much down for the count when you’re dehydrated to any degree. So, he can pretty much force an opponent to lose merely with this power if done realistically. That sucks.

The steam power just seems tacked on. But it’s not to bad otherwise.


Snow (Water + Wind): The Shikai blade and guard are quite literally made of an un-melting ice. The gem on the hilt of the blade is a whitish-blue Aquamarine gemstone that is freezing cold to the touch.
* Acute Resistance to Water and Ice based attacks.
* Conjure up moderate size snow/hailstorms (Duration 1-2min 5min Cooldown)
* Create Ice Walls (Same max parameters as other Walls. Bulkier Wall, but weaker than Stone and Fire Wall)
* Hurts enemy with Frostbite (Rather than being slashed and having an open wound, enemy wound is frozen over with jagged ice, slows down the opponent.)
* Power Move: Blizzard (Harms Allies and Enemies, Slows movements, Dims senses, Cause almost immediate Fatigue. Weakened enemies or allies will likely go comatose.)

Another “Save or Suck” that really ends with the player being killed with no effort at all. Not cool really, sorta close to Macguffin levels to be fully honest with you Righty.


Wood/Living Things (Water + Earth): Katisugo's Shikai becomes a hard oak blade with thorns all over the blade. The hilt is also of a heavy yew wood that has tiny holes on it where insects occasionally fly in and out of. The gem in the hilt is none other than a piece of brilliant amber with a petrified insect in it.
Sand (Earth + Wind): The blade on the Claymore is made of sandstone that is cracked all over the place dropping handfuls of sand with its every movement. The rest of the sword is regular steel with the gem on the hilt being a sandy gold tinted Topaz
Crystal (Earth + Light): Katisugo Shikai completely transforms, turning into a massive piece of quartz and an assortment of other gemstones spiking out into one weirdly shaped claymore blade. The hilt and guard which are made of Onyx is pitch black with the exception of the massive shining diamond in the center of the hilt.
Lightning/Electricity (Light + Fire): The blade turns into a sleek iridium-titanium alloy tinted a bright metallic blue with sparks of lightning rippling across the blade. The gem in the hilt is a chrysoberyl with sparks also jumping across it surface and also surging within the gem.
Fog/Mist (Light + Water): The Shikai appearance is regular, tinted a slight lavender. The only noticeable detail is the mist that is emitted from the sword with even the slightest movement. On the hilt of the claymore is an Iolite gem that looks as if there is fog within the gem.

What are the powers of these? You don’t have them stated.

Now. I know the post has been fairly negative. But between at least 5 or 6 powers that literally kill characters outright, incapacitate them to the extreme’s that they might as well be killed outright, and a power set list literally almost 9 pages long with critique in a word document the only thing I can say is.

Do you seriously think this guy is balanced with any other characters in this game? When he can kill the majority of the cast with a single ability, without even really straining himself, that’s a point where you need to review and look back at the character.

Not only that, but most of his powers are pretty flat. I honestly couldn’t find anything to extrapolate on beyond a single phrase repeated in almost every power set review. So, from a story perspective, the fights honestly won’t even be that interesting. It’ll be fight fight, power use, enemy falls over. Dies. End…and that’s boring. We’re writing a story Righty, you know from the last game what the goal is.

This goes against that goal. This character is so blatantly over the top in power I am inclined to believe it’s a satirical look at Bleach and Shonen as a whole, using a FFRP as the method in which to convey your master piece. Except it’s a tepid, uninspired and thoroughly clichéd work, not a ground breaking or at the very least clever piece on your subject matter.

Callos_DeTerran
2010-04-04, 03:30 PM
I'm baaaack!:smallbiggrin:

I suggest you read Kasanip's suggestion for your character now that your back then. :smallwink:

The Librarian
2010-04-04, 03:32 PM
So, Righty, have you yet thought of any revisions for Katisugo?

Indeed I have Frozen, I spent all of yesterday discussing possible revisions with Wolf, who was uninvolved in the arguments for the most part. I hope everyone understands that I had to leave on Friday, so I wouldn't explode on someone, and I also really needed that time to recoup as well. I'd like to thank you Frozen, Innis, Kasanip, Tgva, and Prime for not completely lambasting me as well as Knight for requesting to end the argument till my return.

Anyway heres the link. (http://www.giantitp.com/forums/showpost.php?p=8209191&postcount=21) I did modify the Shikai as well as the Reiatsu-fog when in Shikai. Have a look for yourself though.

EDIT:F*** gotta deadtime till I come home later sorry:smallfrown:

Innis Cabal
2010-04-04, 03:43 PM
Ok Righty. Here is my suggestion.

One power per rune. Not whole power sets along with increases in "vital stats". He still has the equivilent of at least 4 zanpakuto's in his shikai alone. And thats just utterly beyond balanced.

As it stands, he's still way to powerful with -all- of his powers loaded up.

I don't want to say "Don't play the character you want to play." But your fun can't infringe on other peoples fun, thats not fair to the multitude, and as it stands, he's got so many powers he may as well be four or five characters all togather. That bars alot of people making their own characters who are similar out of the wish not to -copy- you.

tl;dr: He's still to powerful, has to many shikai or even full zanpakuto powers. He needs hit with the nerf bat again. Suggestions in the full version.

Vulkan
2010-04-04, 03:50 PM
Well, the further back it was, the better of a drinking buddy Udeoshi would have have been.

*Does math* A few hundred years approximately

tgva8889
2010-04-04, 04:06 PM
I agree with Innis right now. Though he has been changed a bit, the base problem that we had still stands: each rune has too many abilities. He has the equivalent of 8 Shikais right now, each one of them the equivalent power of a Captain, which makes him a whole lot more powerful than a lot of our other characters. At the very least, each Shikai should be reduced to perhaps 1 tiny static buff and 1 special attack. Perhaps more depending on the static buff/special attack.

Edit: Actually, reading some of them, they look more like the power of weaker Bankais. Enveloped body in fire, creation of fire walls and fireballs, and then a flame-type nuke ability? That seems like a Bankai-level ability to me. That's just an example, but what I'm trying to get at is that Shikai, even of a Captain, shouldn't be this powerful. Looking at current Canon, only a small number of Shikai reach that strength. Three of them are Ryujin Jakka, Kyoka Suigetsu, and Katen Kyokotsu. The only other Shikais with power plausibly equivalent are Sode no Shirayuki and Hyorinmaru, if only because Sode no Shirayuki has 3 abilities which are all pretty strong, and Hyorinmaru is just brute force more powerful a Shikai than most others. If you compare his Shikai to a couple Bankais, they're weaker but not completely underpowered. I think each Shikai doesn't want to be any stronger than the Shikais that I've mentioned here, because he trades brute power in each to flexibility in being able to choose which Shikai he uses in each fight.

Tackyhillbillu
2010-04-04, 04:07 PM
Righty, if you want to have flexibility, you have to give something up for it. As it stands, each of his Runes is as powerful as anyones Shikai.

---

And Vulkan, that would work alright. What did you have in mind? Udeoshi would be an awful stand in father, if that is what you are intending.

nothingclever
2010-04-04, 04:16 PM
The design is bad simply because of the amount of variety. You don't even need to discuss the strength of the weapon to see a problem. Think of it this way, any player that wants to have an elemental zanpakuto has their theme partially/largely already in use by one player. Two or twenty people all having zanpakuto that increase their speed doesn't really matter because speed/strength/durability increasing features are extremely basic for supernatural beings in just about any setting. As long as their zanpakuto have some other powers and differences it's alright if they share one very basic ability. When you have 4 different elemental abilities per shikai form you've taken away the uniqueness of a lot of potential characters and zanpakuto concepts.

Righty, if you want to have flexibility, you have to give something up for it.
If he just wants flexibility he could go with any one element and give his character lots of control over it such as fire. He could say he can:
1. shoot fireballs
2. make walls/cages of fire
3. coat himself and his weapon in fire
4. blind people with a fiery light display
5. heat up an area to exhaust people in it
6. create limited use fire constructs
7. ignite flammable objects with his mind
8. heat objects making them hard to wear/hold
9. whatever else I can't think of

That's plenty of variety right there.
Characters normally only have 1 or 2 abilities.
Gin's sword extends really fast and can be swung while extended.
Ichigo gets a boost to his physical stats and a single projectile attack.
Byakuya gets a bunch of metal particles he can control with his mind.
Rukia shoots beams of ice and can reform her sword with ice.
Renji gets a sword divided into many sections he can swing around.
Pretty simple abilities.

tgva8889
2010-04-04, 04:19 PM
He could, like Prime suggested, use abilities for some runes like "Increased Speed" or "Increased Intelligence" as focuses, rather than actual elemental attacks. There's variation possible that would allow people to make Zanpakuto based on, say, Lightning if Katisugo's "Lightning" rune just increases his speed.

Frozen_Feet
2010-04-04, 04:35 PM
@Righty: My suggestion: have only five runes in shikai, with each giving only one, minor boost. Also, make the unused runes grabbable for all, so an ally (or enemy) can benefit from the leftovers. In bankai, he gains an elemental ranged attacks associated with each element as well, and can combine them all for the big whopping gun you described.

Goblin Music
2010-04-04, 05:15 PM
what is this "power move" and how does it work?

Vulkan
2010-04-04, 05:45 PM
---

And Vulkan, that would work alright. What did you have in mind? Udeoshi would be an awful stand in father, if that is what you are intending.

Nope just need some one that used to be my character father's friend who would fill my characters head with lies about how awesome my father was.. and one night got drunk enough one night to give me a pair of old tacky purple boots claiming they belong to my father..

If you want I can send you what I have for background and personality.

Frozen_Feet
2010-04-04, 05:47 PM
Judging from Righty's previous explanation, a "power move" is the most powerful ability of that set, but also the most draining. To use pokemon as example, fire set might have "ember", a weak attack that can be used dozens of times, as its basic ability, and "fire blast", a several times stronger blast that can only be used five times, as it "power move".

tgva8889
2010-04-04, 05:49 PM
nothingclever, I'm not disagreeing with you on that. He has too many abilities for normal Shikai, which is generally what I'm getting from most people.

Frozen_Feet
2010-04-04, 05:56 PM
My main problem is that there doesn't really seem to be anything tying the disparate abilities together. The runes and their names are largely just labels - the character doesn't actually do much with the actual runes. Even his bankai only lets him fire them all out at once, wich I consider less useful than any invidual rune. (http://tvtropes.org/pmwiki/pmwiki.php/Main/InverseLawOfUtilityAndLethality)

Innis Cabal
2010-04-04, 06:01 PM
My main problem is that there doesn't really seem to be anything tying the disparate abilities together. The runes and their names are largely just labels - the character doesn't actually do much with the actual runes. Even his bankai only lets him fire them all out at once, wich I consider less useful than any invidual rune. (http://tvtropes.org/pmwiki/pmwiki.php/Main/InverseLawOfUtilityAndLethality)

The thing is, this is a FFRP Roleplaying game. While that may be valid in a more confined and rules oriented system, you don't have those limitations here.

He's super powerful in combat. And according to the text, he's just really dang likeable. So he's not really...following that "law".

Frozen_Feet
2010-04-04, 06:12 PM
I know the character as a whole does not follow that law - just his bankai does. As is, Katisugo's bankai is only useful fif he needs to blow something up real bad, and it can only do it once. All his other powers are more useful in most situations - though like I said, their utility isn't really what's bugging me. It's the fact that they aren't very connected to each other.

XtheYeti
2010-04-04, 06:21 PM
For my two cents. What ever they may be worth. The characters Bankai doesn't much concern me. Meh big blast thing. This is FFRP If I don't feel like my person dying, then My character doesn't die. I just have to come up with a reason why not. Simple. My big issue is one that a lot of people have had. The fact that this character has more abilities than the majority of the Anime's main character line up. I mean seriously. To many powers Righty. I'm sorry, but this dude can flat out do too much. If you want him to be an all elemnt dude then please, give him a very limited number of powers per element. I mean Toshido Hitsugia in the Anime. A captain whose Shikai is Ice based. His Shikai can don what? Two or three things?

Innis Cabal
2010-04-04, 06:30 PM
This is FFRP If I don't feel like my person dying, then My character doesn't die. I just have to come up with a reason why not. Simple.

On a seperate note. I want to come in here and say something, and this is to get this out, and dealt with.

While this is FFRP, this isn't like TOWN or ACRO or...anything else on these boards. We're trying to make a living, breathing story. One thats a collective effort.

When there are fights. Someone has to lose. That dosn't mean -die-, but someone has to lose. Its particularly hard to deal with people who never want to have their characters hurt, injuried badly or even yes. Die.

No one wants their characters to die. We put alot of work in them, but its not very good storytelling to go lolno111!!1!1 because you just don't want them to die.

Now. This is why I stress, and why the rule was made in the first place.

TALK OUT -ALL- BATTLES. PERIOD. NO EXCEPTIONS.


Don't want your character to die, well thats perfectly reasonable. But if you don't talk out how the battle is going to go down, there might be sore feelings down the line from asspulls.

XtheYeti
2010-04-04, 06:39 PM
When there are fights. Someone has to lose. That doesn't mean -die-, but someone has to lose. Its particularly hard to deal with people who never want to have their characters hurt, injuried badly or even yes. Die.

Hiiiiiiiiiiiiiya! And that is the part I was trying to say. If I don't want my character to die. (and I only mean die) Then he doesn't have to. By no means does he therefore have to escape unharmed. All that has to happen is he/she survives. Whether that means that he is barley clinging to life, or just that he dodges is up for discussion in the OoC forum. But, If I don't feel like killing my character, then that is my decision to make, and mine alone. Now it is of course in good form, and polite to inform my opponent in the OoC form that my character will not be dying, and that I would like the battle to end with him still alive, beaten, (or victorious if that my be the case) but alive.

Innis Cabal
2010-04-04, 06:47 PM
I suppose I have a different look at RP. It isn't my decision if my character lives or dies. Its the story's decision. If the story could be improved with a characters death, then its going to happen regardless of how I feel.

Or. If a fight simply can't be won without macguffins or HAX then they'll go down.

Though, I'm more then well aware not everyone is on the same boat with that.

tgva8889
2010-04-04, 06:51 PM
I'm one of those people who designs characters with the intention of having them die at some point, so hey, maybe I'm strange.

XtheYeti
2010-04-04, 06:56 PM
I'm one of those people who designs characters with the intention of having them die at some point, so hey, maybe I'm strange.

Personally I prefer to play a character, and if I see a point in the story where I think his/her death would be thematically appropriate/ a fun thing to RP I allow said character to die. But If I don't think it would be those things/ I just flat out want to keep said character around for now, I don't.

Frozen_Feet
2010-04-04, 07:17 PM
I'm one of those people who designs characters with the intention of having them die at some point, so hey, maybe I'm strange.
You're not alone, my friend.

Tackyhillbillu
2010-04-04, 07:17 PM
Nope just need some one that used to be my character father's friend who would fill my characters head with lies about how awesome my father was.. and one night got drunk enough one night to give me a pair of old tacky purple boots claiming they belong to my father..

If you want I can send you what I have for background and personality.

Udeoshi isn't likely the person you want then. He's... well he's kind of a prick.

He would more tell the kid that his dad was a flawed being, and start critiquing him. Getting drunk would work though. He does that a lot. And even lying about some boots, if it would get him to shut up.

---

On character death, I'm fine with it... if it means something. Killing off characters just because someone wants to show off a powerful Bankai or something is bad storytelling. PC's fit the role of Main Characters. They can die, but if they do, it should have a narrative purpose.

Most Authors stick to this strategy. The only one who doesn't off the top of my head is George RR Martin, and he gets away with it because people dying without a narrative purpose accomplishes his purpose, which is that life in Westeros, and pretty much every where else sucks.

But coming back to my main point, characters can die. Having a character one shot with a big ole cannon? Probably not the best way to do it. It could work... once or twice. But after that, it just becomes freaking boring.

The Librarian
2010-04-04, 07:29 PM
Okay, I just got back to my home and unpacked so I can attend to the said issues now. Having said let me just ask something before I go on answering the questions.

1. Did you guys just flat out ignore any improvements I made I mean there are notes of restrictions to the strength of attacks and even restrictions on how Katisugo can use his Shikai. Especially the little tidbit saying: Katisugo cannot switch out between runes in combat AT ALL.

Moving on to questions answering.

1. DING DING! Give Frozen a prize. That's pretty much how the system works for a few of them. The Power Move is his most powerful set move. I think this is somewhat fair especially seeing that as stated above Katisugo is not able to change between runes in the middle of a battle anymore.(this is open to debate by anyone

2. Okay, then Tacky if something must be given up then what would you suggest?:smallconfused: (Please only Tacky respond on this.)

3. With an exception of the Wood/Living Things, and Snow/Ice runes if I'm correct, most of the stated powers of the runes Katisugo has are more like one power and being described what can be done with that one attack. An example would be: Katisugo makes Fireball, he can A. throw the fireball B. Make a small Fire Wall. C. Use Power Move. Make senses (Please only Innis answer this)

Tackyhillbillu
2010-04-04, 07:45 PM
2. Okay, then Tacky if something must be given up then what would you suggest?:smallconfused: (Please only Tacky respond on this.)

That's not something I can really decide for you. He is your character.

However, I can explain what I meant. Righty, your character is good at everything. There isn't one place that he doesn't shine. That's fine. Playing a Jack-of-all-trades can be a lot of fun. But, in doing so, one has to give up the power that specialization would bring.

So, each of his runes should be weaker then an Elemental Zanpaktou of that type. Because he can select his power set, either during (previous incarnation) or before the battle. There has to be a price for such versatility.

The same thing goes to his combat abilitites. He has this weird Reitatsu Fog thing, good (maybe great) Kidou abilities, great hand to hand combat, and great Swordsmanship. He's all around great. Again, there has to be a price for such versatility. Tone down some of the abilities.

Innis Cabal
2010-04-04, 07:51 PM
1. Did you guys just flat out ignore any improvements I made I mean there are notes of restrictions to the strength of attacks and even restrictions on how Katisugo can use his Shikai. Especially the little tidbit saying: Katisugo cannot switch out between runes in combat AT ALL.

1. Yes I did. Please don't brush off my suggestions and everyone elses as ignoring what few corrections you've made. No offense, but their just not enough.

The Librarian
2010-04-04, 07:59 PM
That's not something I can really decide for you. He is your character.

However, I can explain what I meant. Righty, your character is good at everything. There isn't one place that he doesn't shine. That's fine. Playing a Jack-of-all-trades can be a lot of fun. But, in doing so, one has to give up the power that specialization would bring.

So, each of his runes should be weaker then an Elemental Zanpaktou of that type. Because he can select his power set, either during (previous incarnation) or before the battle. There has to be a price for such versatility.

The same thing goes to his combat abilities. He has this weird Reitatsu Fog thing, good (maybe great) Kidou abilities, great hand to hand combat, and great Swordsmanship. He's all around great. Again, there has to be a price for such versatility. Tone down some of the abilities.

I can answer for the combat abilities for sure on this one. katisugo only uses Hado, he has close to no skill in any of the other kidou categories. zhis reiatsu fog was also toned down to have no affect on combat while Katisugo is in Shikai or Bankai.

The rune powers is a bit tougher to explain. With the exception of the Power Move in the set, most of the move are no stronger than that of 4th-5th seat member. I suppose though if you fused Katisugo's runes and combat skills I could see where that may not be enough.

KnightDisciple
2010-04-04, 08:14 PM
Righty.

Whether or not he can switch "in combat" doesn't matter. He's like a whole bunch of characters jammed together. It's just too much.

I think it was Kasanip who suggested having his sword instead "flavor" his kido according to the rune in use. This keeps the spirit of the whole "rune" idea without Kati being a small freaking army.

Frankly, it's still too much. The whole point we're trying to make is he has too much variety. He has multiple sets of powers. Whatever the timeframe on switching, he has multiple sets of powers like canon characters.

I'm sorry, but this is just too much. He still needs drastically downgraded.

At most, each rune giving a single boost or attack (equivalent to a 50 or below Kido) would be workable. I think the "kido flavor" idea is better.

But just chopping out a couple of runes, and slightly turning down the numbers a bit, isn't really what we're asking for here.

tgva8889
2010-04-04, 08:17 PM
Actually, Righty, based on the text, Katisugo's individual Shikais are more powerful than some Captains. I can go down a list if you'd prefer, but I'd rather just state it. You can look a few up and I'm sure you'd see it.

nothingclever
2010-04-04, 08:17 PM
I'm one of those people who designs characters with the intention of having them die at some point, so hey, maybe I'm strange.
Well you're kind of strange since I think more people make characters accepting the possibility of having them die than intending them to.

Anyways, I think single element themes are great since they add symbolism. Who wants to be that boring all encompassing elemental guy when you can be the ice man, with a cold and calculating mind and a frigid disposition caused by a chilling past shrouded in a snowstorm of mystery? His face permanently frozen in a cynical scowl. Unable to trust at anyone at first, he makes friends at a glacial pace.

The Librarian
2010-04-04, 08:19 PM
1. Yes I did. Please don't brush off my suggestions and everyone elses as ignoring what few corrections you've made. No offense, but their just not enough.

I really don't know what to say to this Innis. I read your little page of criticism and it is as you said in it just criticism, and I'm little offended by some of the comment made at the bottom.

For starters you refer to my character powers in shikai are flat and cliche. If I wanted each of his power sets to unique and at the same time not try to be too powerful, (Which I am really trying here) I would sooner scrap this character and go along the lines of Prime's comment and make several characters with unique combat abilities. Katisugo is a Jack-of-all-Trades meaning he only know some various abilities with no way to really work off of them with the exception of using basics.

The other thing is you say he unbalanced...okay yeah that's probably true seeing that he's coming from the previous universe. But what I will stress is that you said Katisugo has already been in combat with Shikai twice with the Fire and Air Set in the Bount Arc with no problems whatsoever.

I will continue to try and weaken his Shikai down but I'm running out of ideas that prevents this character from being outright completely changed.

KnightDisciple
2010-04-04, 08:20 PM
Adding on to the above post...

1.)His Reiatsu fog is still too good. I say again, something that allows slowing down of enemies and "reading their fighting style" should be a sword all on its own.

2.)As Innis said, his ability to easily modify his reiatsu signature is...yeah. Like Innis said, this is like him being able to just flip his fingerprints around at will. It's...I think this ability needs seriously looked at, if not just dropped.

3.)The bankai is...still too much. Hado 96? Really? Did you see what that did? I would really recommend rethinking that. Of course, depending on how you restructure the shikai, that might reflect on the bankai.

Hm. Perhaps, if you go with the "kido flavor" shikai, his bankai could let him use all his "flavors" at once, rather than taking a few seconds to "switch flavors".

KnightDisciple
2010-04-04, 08:22 PM
I will continue to try and weaken his Shikai down but I'm running out of ideas that prevents this character from being outright completely changed.

What about us suggesting changing his powerset means changing the character?

Is the only defining thing about your character his powers?

tgva8889
2010-04-04, 08:24 PM
Well you're kind of strange since I think more people make characters accepting the possibility of having them die than intending them to.

Well, since most of my characters are Arrancar in the other game and I didn't know about Project Purification until after I designed them...

I mean, it's not like "yeah, this guy's just gonna die," It's more like "This character is going to die eventually, I'm just waiting for the story-appropriate moment."

Edit: Righty.

Maybe we should go about this a different way. What is the central aspect of Katisugo? Sum up the design purpose of his entire character in one sentence, maybe only a phrase or a word. The most important thing about a character is not an awesome power-set, usually. I'm pretty sure I nuked a powerset while designing a character for this very RP because I discovered it didn't fit with the character themes.

Goblin Music
2010-04-04, 08:24 PM
what about gaining the runes over the course of the game? like say he starts with the ability to use the mind rune only not quite understanding the fine manipulation of the others, then after defeating a fiery character after a lengthy and almost fatal battle (for Katisugo mostly) he can use the fire rune?
he wouldn't be able to advance in any other field though.

Krazddndfreek
2010-04-04, 08:29 PM
We're trying to keep the captains' roles in the story much more limited in this game Goblin Music.

Aside from that, the initial response to the reiatsu fog when first presented in the previous game was that it felt tacked on and forced, on top of it being overpowered. It has absolutely no relation to any of his other abilities. The only way it somehow relates to him is that he's "crafty" or somesuch. Regardless, I feel the same way I did about it when I first saw it. It really shouldn't be there at all.

Tackyhillbillu
2010-04-04, 08:36 PM
I can answer for the combat abilities for sure on this one. katisugo only uses Hado, he has close to no skill in any of the other kidou categories. zhis reiatsu fog was also toned down to have no affect on combat while Katisugo is in Shikai or Bankai.

The rune powers is a bit tougher to explain. With the exception of the Power Move in the set, most of the move are no stronger than that of 4th-5th seat member. I suppose though if you fused Katisugo's runes and combat skills I could see where that may not be enough.

Okay, first, the Kido. There are three categories of Kido. One is healing. Being incredibly skilled in the one that blows crap up isn't a Weakness.

The Reitatsu Fog seems pointless. I agree it should be dropped.

As for the movesets, first of all that 'except.' Yeah, that is a problem. With the Power moves, each one of the Runes is as powerful as a Captain's Shikai. Second, even if the Power Moves weren't there? Having 8 Shikais with the power of a 4th or 5th Seat? Yeah, that is still to powerful.

Righty, a Jack-of-all-trades has another half. Master-of-None. Right now, you have a God-of-all-trades, Master-of-All. That, that is problem.

The Librarian
2010-04-04, 08:41 PM
Just read Kasanip's comment...well...crraaapppp...:smallsigh:yeah that could probably work and be interesting. I could work with that and just keep the sword details with each rune transformation.

@tgva: The quote, Variety is the Spice of Life pretty much sums up this character in my mind.

@Knight: I think the Bankai pretty fair especially considering the attack makes his bankai useless for at least 72 hours in game and drains 95-99% of Katisugo's reiatsu. And I don't care if this seems like an unnecessary consequence to using cause it how I want it to work.

@Goblin:...Oh that's right. This is suppose to be a progressive game. Well, if it would be alright and going with the flavor kido idea I'd do it.

Krazddndfreek
2010-04-04, 08:44 PM
The captains won't be getting much screentime in this iteration. That means he wont have time to learn anything new. Maybe show off some new asspulls secret moves from time to time, but that's even if they get to fight.

tgva8889
2010-04-04, 08:47 PM
@tgva: The quote, Variety is the Spice of Life pretty much sums up this character in my mind.

Okay, so his powers should be somehow based on this quote. Maybe they could force this "variety" in combat from everyone, including himself. Or maybe they could be focused on maintaining variety in the world somehow. Right now, my idea of his character focus isn't this. If you want that to be his character focus, break down what that quote means to you and then design his Zanpakuto from there.

The Librarian
2010-04-04, 08:49 PM
The captains won't be getting much screentime in this iteration. That means he wont have time to learn anything new. Maybe show off some new asspulls secret moves from time to time, but that's even if they get to fight.

:smallannoyed:...You know what...I'm just gonna pull Katisugo then. As much as I'd like to be an authority figure I also like being in the action. Not to mention he causing 10 times the issues he caused in the previous form he currently in. So screw it, I'm just gonna drop him and put in the three children that can't put in the current game.

I don't mean to discourage you tgva. This character just causing more problems than it should have been. The way I see most people just want to turn my character into something that alien to what I had originally spent hours coining up with. That's not to say I don't appreciate the ideas coming from you tgva, Kasanip, or Goblin. This is just so I can focus may efforts elsewhere where their will hopefully be less resistance.

Zerkai
2010-04-04, 09:46 PM
Hm... since most people have more then one character, perhaps I should make another.

I was tossing around the idea of a Shinigami with a Defensive Zanpakuto. Seated member or vice-captain of squad 11. His shikai would become either a pair of gauntlets or a shield. Still working out ideas for powers

Purple Rose
2010-04-04, 10:03 PM
Well, Kenta uses gauntlets when his zanpaktou releases. Though the idea of a shield as a release sounds pretty cool.

Zerkai
2010-04-04, 10:10 PM
Well, Kenta uses gauntlets when his zanpaktou releases. Though the idea of a shield as a release sounds pretty cool.


I'll go with a shield then. time to brainstorm on a power for it

Innis Cabal
2010-04-04, 10:13 PM
Well, Kenta uses gauntlets when his zanpaktou releases. Though the idea of a shield as a release sounds pretty cool.

Purple wants to make an Arrancar to join forces with mine. >.> I saw it in the tea leaves.

Goblin Music
2010-04-04, 10:19 PM
this (http://www.dominic-deegan.com/view.php?date=2009-11-13) is what comes to mind about a shield Zanpakuto.

Zarah
2010-04-04, 10:24 PM
My idea a while back for "twin-captains" had a shield involved. Both characters had the same zanpakutou, but they each used a different part of its release. One used a giant tower shield and acted as the defensive component while the other used a halberd or some other kind of polearm as the offensive component. Together, they were terrifying opponents. Separate they... Weren't so much.

I never figured out what kind of Bankai they would have, though.

I still really like the idea, but there's no way I can play another character out of the gate, much less two.

Innis Cabal
2010-04-04, 10:27 PM
My idea a while back for "twin-captains" had a shield involved. Both characters had the same zanpakutou, but they each used a different part of its release. One used a giant tower shield and acted as the defensive component while the other used a halberd or some other kind of polearm as the offensive component. Together, they were terrifying opponents. Separate they... Weren't so much.

I never figured out what kind of Bankai they would have, though.

I still really like the idea, but there's no way I can play another character out of the gate, much less two.

Sort of how Kusato and Vasae were in the old game?

Zerkai
2010-04-04, 10:27 PM
Well, since Shinigami can change their clothing sometimes when they go Bankai, if he ever does get one, His Zanpakuto will take the shape of a full suit of armor, the shield fusing to one of the gauntlets of the armor

Purple Rose
2010-04-04, 10:29 PM
Which arrancar, Innis?

Innis Cabal
2010-04-04, 10:34 PM
Which arrancar, Innis?

I'Dunno. Was mostly just messing.

Zarah
2010-04-04, 10:36 PM
Sort of how Kusato and Vasae were in the old game?

I guess. I'll admit that I didn't really pay much attention to them when they were still around. :smalltongue:

Purple Rose
2010-04-04, 10:43 PM
Oh. Cause I would enjoy making a new arrancar to compliment somebody else's.

Innis Cabal
2010-04-04, 10:44 PM
Oh. Cause I would enjoy making a new arrancar to compliment somebody else's.


A natural Arrancar not with Las Noches. Just an idea I'm kicking around

Name:Soshi Koan
Reiatsu: Dark Green
Height: 5’ 3’’
Weight: 120 lb
Affiliation: Self

Appearance: Koan has dark crimson shaggy hair that falls to the small of his back, with slightly shorter bangs falling to his shoulders. With dark green, half lidded eyes and a half smile always creasing his face, Koan could best be described as “Sleepy”, even his movements slowly, though clearly and willfully calculated. He often dresses in obviously mortal clothing, preferring loose fitting, baggy pants, and tight shirts that clearly define his chest and arms. Koan oddly retains his full mask, a white fox mask that covers his full face though seems to be made of paper or another thin material, as if merely an actors prop. Another note is that in his released state, Koan possesses a long, sinuous tail that seems capable of manual dexterity not unlike that of a monkey’s tail, though clearly appearing as if from a fox. His hollow hole is placed at the very tip of his tail, almost as if something had taken a bite from it.

Personality: Koan is often times vain, always mischievous, and at the worst of times outwardly malicious towards others. Koan is a loner, partnering up with others only if it suits him at the time, and leaving immediately when he has received all the aid he can, or when his “Allies” seem to be losing. What makes this habit worst of all, is the fact that often times it is completely random just what Koan is after, or if he is after anything tangible at all. Some have even guessed that Koan simply makes up goals to confuse and confound his enemies and part time friends alike, only to pull the rug out from under them when it is the worst possible time, dooming his would be friends.

Zanpaktuo: Zorro-A massive two handed sword without edges. Instead, the blade has nine prongs that are staggered around the blade. While useless for cutting, the prongs make excellent disarming tools while the sword itself makes for a particularly vicious club.

Ressurecion: Deja causa una cierta travesura, haciendo muecas al señor del Zorro

Upon release, a massive vermillion torii appears behind Koan, sucking him through its arch before disappearing. Moments later a massive bamboo forest erupts before all the stalks are cut almost at ground level, revealing Koan transformed. Despite the loss of his mask, Koan’s tail remains, though fully healed from its hole. His hair is pulled back into a shaggy pony tail, his bangs left free to hang in his face. Once transformed, Koan wears the trappings of a punk scene member. His ears are heavily pierced, while his wrists are over laden with bracelets that jingle loudly as he moves or attacks. Each finger and one thumb carry rings. The rest of his outfit seems to stand in stark opposition to his outlandish accessories, being a simple black hakama and sleeveless vest. Koan has two sleeves that start at his elbows, flaring at the wrists. His zanpakuto also changes into that of a massive calligraphy brush that seems to drip constantly with ink.

Tail One: The Pen is Mightier- By using the ink from his brush, Koan can either create massive splotchs of thick black energy that misdirects attacks or use the energy to cut, push or crush objects or living targets. The first form of this attack hangs in the air, and can be walked on by Koan, allowing him to redirect himself in mid jump or flight. The energy simply bends the attack away, causing no physical harm to the attacker or Koan himself. The second is identical to a weapon attack, and can be fully blocked as such. Koan must “draw” these area’s before utilizing the power, and all barriers burn away from energy attacks such as kido without blocking or bending them. Subsiquently, energy based defenses block and negate the ink attacks completely.

Powers to Come Later: These are powers he will gain over the course of the game. They are by no means planned on being gained quickly, and are only posted to get a general idea of the direction I'd like to go with him. They are obviously not set in stone, or even really desired powers. Merely proto-type and brain storming fuel.

Tail Two: Koan grows a second tail, and along with it a deeper understanding of himself. Power: The Hunter- Koan utilizes his ink to summon forth a spiritual entity appearing as a lanky, ten foot tall man made of ink that can fire arrows of green fire from a bow. This power is easy to disrupt with sound. The Hunter cannot be summoned while other Tail powers are in effect. Like the power of Tail One, the arrows of Fire cannot pass through energy shields or similar effects.

Tail Three: Koan grows a third tail, and along with it a deeper understanding of himself. Power: The Headsman- Koan entices his opponent into a game. The two must speak only in questions to one another, the loser being cut along the back by a summoned Ink Guardian similar to The Hunter. The Headman game cannot be summoned while other Tail powers are active. Unlike previous powers, the damage dealt to the loser may only be blocked by physical means.


Other Powers: Koan can perform Cero that appears from the hole at the tip of his tail. He may attack in any direction with this attack, even while facing away from his opponent.

Shape Shifting: Koan can shape shift into any human for an indefinite period of time. The longer this form is held, the more likely it is to be exposed. The most obvious tell is his large bushy tail, which he is unable to hide for extend periods of time. While shape shifted, Koan’s mask disappears, though spiritual entities with even slightly higher spiritual pressure can see the mask manifested as hazy, dark green glow around his mouth. Koan’s shape shifting cannot fool those with significantly higher Spiritual Pressure then himself, and even a minor flare in such a Pressure shatters the illusion completely. Shape Shifting cannot copy mannerisms or memories, forcing Koan to rely on his wits and social skills.

Weakness to the Dogs Bark: Loud noises disrupt Koan’s powers, specifically his ability to shape shift. These noises need not be supernatural to disrupt his shape shifting powers, though to disrupt his cero and release powers a sound must be suitably charged with reiatsu to completely nullify his attacks or armor. In addition, spiritually charged noises seem to cause Koan significant pain, driving him into a state of uncontrollable panic.

Sonido: While Koan is not the fastest thing on two legs, he has considerable reaction time, allowing him to move quickly away from danger. While this is not a supernatural power in its own right, it gives the appearance that he is much much faster then he truly is.

Garganta: Koan posses the ability to use Garganta, though it tires him out significantly to do so.

Heirro: Koan’s heirro seems to be slightly below standard.

Oh, well in that case, there's the character I'll be playing.

Probably over every other. I'll be scrapping my shinigami and maybe even my Quincy due to the move.

tgva8889
2010-04-04, 11:11 PM
No worries, Righty.

Though now I have like 5 different ideas for another character. I really shouldn't be making more characters for this game...

Draken
2010-04-04, 11:13 PM
Excerp from the current writeup of the Ghost King's powers.


Tumor Nervioso: The cyst develops nervous terminations that link to the host’s own nervous system, allowing Von Geister access to the victim’s mind and senses. Von Geister can telepathically communicate with the host of one of these cysts, perceive the word through their senses (while losing awareness of his own), and assault the victim’s mind, manipulating their perception, personality and memories.

Be afraid. :smalltongue:
Also, no, he will, in fact, not have the etherealness thingy this time around, completely new, different and gruesome powerset.

nothingclever
2010-04-04, 11:21 PM
Oh. Cause I would enjoy making a new arrancar to compliment somebody else's.
You could play one of Edward (http://www.giantitp.com/forums/showpost.php?p=8158837&postcount=9)'s fracción. His harem needs to start somewhere.:smallwink:

Alternatively since I'm not too enthusiastic about my current Espada design we could create a pair of arrancar that are true bros of the highest caliber. Perhaps I'd stick with the frail bishonen theme and have the character use roses as his weapon of choice and you could use something equally contrived for a beautiful person that's too cool to get his hands dirty. Together we could strut around and make Las Noches glamorous.

tgva8889
2010-04-04, 11:28 PM
Be afraid. :smalltongue:
Also, no, he will, in fact, not have the etherealness thingy this time around, completely new, different and gruesome powerset.

Damn it, now I have another character idea! Want a Cyst-Slave?

(Also, I edited my last post on the OoC w/ a question, Draken.)

Callos_DeTerran
2010-04-04, 11:33 PM
:smallannoyed:...You know what...I'm just gonna pull Katisugo then. As much as I'd like to be an authority figure I also like being in the action. Not to mention he causing 10 times the issues he caused in the previous form he currently in. So screw it, I'm just gonna drop him and put in the three children that can't put in the current game.

I don't mean to discourage you tgva. This character just causing more problems than it should have been. The way I see most people just want to turn my character into something that alien to what I had originally spent hours coining up with. That's not to say I don't appreciate the ideas coming from you tgva, Kasanip, or Goblin. This is just so I can focus may efforts elsewhere where their will hopefully be less resistance.

Krazzd had the right and wrong of it though...in this iteteration the captains should only rarely be involved in combat, making an elaborate power set like Katisugo's slightly...over-whelming considering he probably wouldn't even get the chance to display even all of it.

That said, looking forward to seeing the children at least. ^.^;


You could play one of Edward (http://www.giantitp.com/forums/showpost.php?p=8158837&postcount=9)'s fracción. His harem needs to start somewhere.:smallwink:

I could say something similar about wanting fraccion for Genoveva, but I leave it up to you.

nothingclever
2010-04-04, 11:35 PM
I could say something similar about wanting fraccion for Genoveva, but I leave it up to you.
We can always have an in character recruiting competition. If Edward fails to recruit anyone before the story starts he'll have a goal to aspire to. Maybe we'll end up with subordinates with divided loyalty.

Draken
2010-04-04, 11:44 PM
Damn it, now I have another character idea! Want a Cyst-Slave?

(Also, I edited my last post on the OoC w/ a question, Draken.)

Sure, to make sure that no one will complain much about the use of the cyst abilities I made it so that having one of his cysts implanted is pretty much an alternative option to outright death of the character (needs a completely defenseless potential host... Or a willing host).

In fact, let me pull the transcript.


Quiste Canceroso: Von Geister can produce a cyst of anomalous tissue and implant it on a victim, or throw it like a projectile. The cysts are a focus for many of his other abilities. Implanting a cyst on a victim requires said victim to be helpless or willing. Once implanted, the cyst latches to the tissue around it and links with the host’s blood vessels to sustain itself. It can usually be felt as a nodule beneath the skin, seen as a tumor through appropriate means, and can be removed by means of chirurgery.
A cyst without a host starves to death in a few minutes.

Once a cyst has been created it can then be altered in one of many ways, once a cyst has been so mutated it cannot mutate into a different form. Von Geister cannot manipulate a cyst if he is not in the same plane as it.

So yeah, cyst implantion is not likely to be commonplace. Most often it will just be thrown in your face and...


Explotar Quiste: Von Geister causes the cyst to enlarge and explode violently in a shower of acid, bone fragments and gore. The explosion can be lethal if it happens inside of a host.

tgva8889
2010-04-04, 11:51 PM
Sounds interesting...though I hope he doesn't fight that much. I mean, he is the King of Hueco Mundo, it's not like much could threaten him.

So, what should this Cyst-slave do? That is the question, isn't it? Probably some sort of spy, yes?

DoomITP
2010-04-04, 11:55 PM
Since Katsugo seems to not be participating this time around, perhaps I could bump up Katsu? It'd give him a better excuse to have a bankai, even though his is probably the weakest in terms of raw power.

KnightDisciple
2010-04-05, 12:19 AM
Since Katsugo seems to not be participating this time around, perhaps I could bump up Katsu? It'd give him a better excuse to have a bankai, even though his is probably the weakest in terms of raw power.

...What do you mean? What division are you even intending for Katsu?

Katisugo (I'm assuming you just mis-spelled the name) is a candidate for the 12th. Or rather, was.

We're not doing 1st come 1st serve on the high-ranking slots.

Instead, they'll be chosen by a "Central 46", and some measure of consensus of community. This "election" isn't happening yet. But it will before game start.

Also keep in mind that Captains (if that's what you mean, your post is very unclear) are going to be much less active in Reborn, as we'll be focusing on the lower-tier characters; unseated, lower seated, empowered mortals, that sort of thing.

Purple Rose
2010-04-05, 02:33 AM
Idea for an arrancar that struck me rather hard and demanded to be submitted for review. PLEASE READ THE FORWARD BEFORE COMMENTING:

FORWARD:
Now, I understand right away that at first glance this is a rather powerful character, not for the ability to kill, or even physically hurt a character (which I see as a virtual impossibility outside of some fairly major deus ex machina by the other character's player) but for his ability to potentially affect plot on a personal and singular level for any character he interacts with.

I know before even posting this that there is going to be a lot of negative response to it because it has the potential to tamper with the fiber of a character's being and backstory in a lasting and potentially devastating way. I realize that there has always been a rather negative reaction whenever a character is suggested that has the ability to alter souls or minds, which is entirely understandable.

So it was with this in mind that I have written and rewritten this submission three times from scratch before arriving at what you see below.

I see this character as a means off effecting significant plot twists without the need of city leveling powers and mass killings. I see it as a tool that could be used to tell dramatic stories without needing to kill a character, and possibly being more potent in its long term effects on an individual level.

That said, I want to make a few important (to me at least) OOC qualifiers regarding my intended use of this character. Wasureru will never win a fight that he gets into. Let me repeat that. He will Never Win a fight he gets into. Whether it be a brutal beating, a hasty retreat, or even death, I have no intention of ever having him come out on top in a hostile engagement with any other character. In addition, I don't intend for Wasureru to ever successfully use his abilities on any character unless it has been thoroughly talked over with all players involved and settled on before the fight has even broken out.

That is, I am afraid that the character will be judged too powerful because of the potential havoc it can effect to individual characters, so I hope that by limiting it severely OOC it will compensate for his strength and quell any misgiving about the concept.


Name: Wasureru
Reiatsu: weak gray
Height: 7’
Weight: 90 lb
Affiliation: -

Appearance: Wasureru is very tall and slender(emaciatedly so) with long, gangly limbs. His hands are thin and elongated, almost skeletal in appearance. His face is drawn and gaunt with deep-set, hollow eyes that show almost not spark of life. His skin is pale and sickly, nearly corpse-like in color and his hair is thin and scraggly at best. The remnants of his mask are scattered fragments across his face, the largest of which being a pair of half crescents below his eyes, adding to the inset look. He wears a single piece jumpsuit-like outfit comprised of white cloth stretched across his awkward form, flaring wider at the wrists, ankles, and neck. He stands in a perpetually slumped position, nearly letting his ungainly arms drag on the ground when he walks.

Backstory/Personality: Wasureru is an arrancar that became obsessed with the memories of life contained within the countless hollow's that comprised his being. As the souls merged and blended those glimpses of the living world became distorted and blurred, loosing their coherence. With an unhealthy (particularly for those he ran into) obsession, Wasureru began seeking out other hollows, menos, and arrancar, devouring them and adding their muddled recollections to his own, trying to make sense of everything he absorbed so as to give himself an understanding of what he had lost. But the more he added to his being, the more convoluted and contradictory the fragments he could sift out became. And so his obsession grew and worsened, all the while he continued devouring and assimilating other hollows until eventually he tipped beyond the separation dividing powerful hollows and arrancar. In a blinding moment all the fractured memories within him coalesced and became a new, amalgamated soul. Wasureru was born. But in the process all his memories from before his creation were lost. He retained his obsession, however. His desire to build for himself a past had only gotten stronger and more impulsive. It consumed his being, forging his abilities along this single minded goal.

Wasureru's personality is ever fluctuating between quiet reserved and manic and outgoing and every emotional state in between. His memories are in a constant state of flux, with some floating on the surface of his mind for long periods while other sink almost immediately into the black gulfs of oblivion, lost forever. The only static features of his personality are the way he huffs at the end of ever sentence, his habit of staring unblinking at whoever he is talking to with a bewildered expression that has elicited the heebie jeebies in even the most fearsome arrancar, and the fact that he refers to everyone he speaks to as "My Dearest Blossom."

Zanpaktuo: Wasuremono: In its sealed form, Wasuremono is a set of ten fingerclaws. Though they are not very sharp, and even when wielded by Wasureru expertly are not designed to maim or kill, it is a truly horrifying weapon.

*Memory Pilfer: Wasuremono's true strength lies in its ability to pluck from its victims shreds of their very being. When cut by Wasuremono, a being's memories are snatched from them and added to Wasureru's hodgepodge of recollections.

When struck, a victim finds themselves reliving some moment in their life. Which moment and how important it is is entirely random, as Wasuremono is a capricious thief. It could be as banal as a memory of brushing their teeth that morning, or as valuable as the first time they kissed the love of their life. For a moment so fast on the outside that it is impossible to see it happen aside from their reactions after, the person relives the memory in perfect detail. Both physically and emotionally. And just as fast the remembrance is taken from them and added to Wasureru. They can remember remembering something, but have a complete knowledge that, whatever it was, they are no longer able to remember it. Whatever is stolen is gone forever, never to be recalled. This does not represent a transfer of power to Wasureru. He does not gain strength from the memories stolen, nor does he gain valuable knowledge, as whatever he takes is more than likely to be so completely meshed with every other memory he has as to become indecipherable. it is quite simply a loss of memory for the victim of his ability.

Wasuremono is unbiased and indiscreet. It does not target specific memories, important ones, or even whatever the target might be thinking of at the moment of contact. It simply snatches away some part of its target.

Wasureru has fought many beings, both shinigami and hollow, since his awakening as an arrancar, but he has never been defeated in battle. But nor has he ever killed or even wounded beyond superficial cuts. What he lacks entirely in strength he makes up for in an unmatchable speed. The simple fact of the matter is, every enemy that has ever done battle with him has given up or fled once they truly grasped the depths of his horrific ability. None felt the gains of the battle worth the risk of loosing a memory integral to their being. While remembering that they had ramen for lunch is not a great loss, remembering the day their best friend was killed by hollows, the single event that has defined their purpose, goals, and motivation their entire life, is by far too high a price to pay. Defeat to Wasureru represents a fate perhaps worse than death. Death of the Self. The irreversible loss of that which defines a person as a unique being. Considering Wasureru posses so little a threat outside of that one ability, it is simply not worth it. He does not feed on the living or pluses, nor does he grow in power or cause untold destruction. He simply wanders about, snatching recollections from those he encounters, striving endlessly for the impossible task of assembling from the pilfered scraps a true memory of his past which does not exist.

**Ressurecion: "Take from their being, Wasuremono!" In his ressurecion form, Wasureru is drastically changed. His limbs split and multiply, stretching to form a wide cage around his foe. His torso and head separate from the limbs, drifting into the cage with his trapped prey. His mouth opens wide into a yawning void of swirling black, from which flows phantasmal specters made from the fractured splinters of every being he has sampled memories of. Beneath the cage appears a vast book, spread open. On its pages is written in perfect detail three complete memories of significant events in that person's life. Unlike its normal form, which snatches at random, this attack targets those memories which mean the most to the person trapped. They are then told to choose of the three, one memory to give up to gain freedom. Upon selecting the memory to sacrifice, the person is forced to relive the memory in perfect detail one last time before it is stolen completely from them. If the person chooses to try to escape by attacking or forcing their way out, the ressurection collapses violently, resulting in a high probability of a large handful of random memories being torn from them painfully with a very high risk of causing severe psychological damage, a fact that they are informed of upon being trapped. Though some would find this a risk worth taking, given the alternative.

Upon the completion of the ressurecion's effect, Wasureru reverts immediately to his normal form. He is then no longer able to steal memories from the target of his ressurection, either by use of his ressurecion or normal attacking. For this reason, Wasureru generally will pour all of his strength into fleeing the area at mind boggling speed, as the person is no longer of interest to him and the risk of retaliation.

Other abilities:

Wasureru lacks the ability to use cero, bala, or any other ability normally known by arrancar, excluding sonido.


* The memory that is stolen is determined by the player controlling the character affected. How important (if at all) is entirely up to the victim's player.


** As above, the memories are determined by the player of the targeted character. Whether the resurrection will even hit will have to be decided in advance of any possible fight and should the character choose to fight his or her way loose, whether there is any backlash for doing so is entirely at the discretion of their player.


PLEASE GO BACK AND RE-READ THAT FORWARD ABOVE THE QUOTATION BOX BEFORE RESPONDING.

Edge
2010-04-05, 05:48 AM
Right, I'm back after a week or so without an internet connection. Could I have a quick summary of decisions made in that time period?

The Librarian
2010-04-05, 06:17 AM
Krazzd had the right and wrong of it though...in this iteteration the captains should only rarely be involved in combat, making an elaborate power set like Katisugo's slightly...over-whelming considering he probably wouldn't even get the chance to display even all of it.

That said, looking forward to seeing the children at least. ^.^;

Its not that I didn't understand what Krazzd was saying its just that, this a Reborn BleachITP is supposed to be a progressive if I'm correct, and even if I were to power down Katisugo a whole bunch he still wouldn't be as fun of a character because most of his abilities are at their max. With the three children I can have them slowly become better and actually create unique powersets.

Draken
2010-04-05, 07:16 AM
Sounds interesting...though I hope he doesn't fight that much. I mean, he is the King of Hueco Mundo, it's not like much could threaten him.

So, what should this Cyst-slave do? That is the question, isn't it? Probably some sort of spy, yes?

Don't see him fighting at all until very far in the game unless some character has the raving nuts idea of trying to invade Las Noches.

Or unless someone goes into the city and poses a challenge for his title in the Thunderdome arena. One can take the position of espada by beating the current owner and other candidates, why should king be any different? :smalltongue:

Anyway, what it means to be a cyst minion pretty much resumes to being a spy. I mean, if you are not a spy then you are just an unwitting bomb. And that is not a big character idea.

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Also Knight, you forgot something, if it were first come first served... I put my candidate up first. :smalltongue:

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Last but not least, Purple Rose, it looks like an interesting idea (which was also used, to a smaller extent, by Hollow_Zaraki in the character Persephone, it looks very reasonable to me.

By the way, and this applies to... Someone else who I don't remember right now. Arrancar Zanpakutou are in Spanish, not japanese.

Frozen_Feet
2010-04-05, 08:40 AM
@Purple_Rose: Your character seems good to me. After all, there have been other characters who damage memories in the old game without much of a fuss, and you went to lenghts to explain you will not use his abilities without consent.

However, there is one thing I have to ask: how would his memory stealing interact with Joakim Morris's (http://www.giantitp.com/forums/showpost.php?p=8157248&postcount=2) recollection glyph? My idea is that it does not heal victims if Wasureru is not present, but can draw memories back from him if he hears the sound as well.

Zerkai
2010-04-05, 11:04 AM
Hm.. the idea of Seireitei Communication Monthly intrigues me. That's the duty carried by the 9th squad in the Bleach Universe? Is it the same in this one, or does another Squad publish it? It might be interesting to have my character 3rd seat in 9th squad if they do publish it, maybe write some short articles. I'll stick with third seat for my character instead of 2nd seat/vice-captain because I plan for them to be promoted during the events of the rps.

It'd be interesting to see someone rise in the ranks, and promotion to a vice-captain is an important event in a rare few members of the Gotei 13's lives, so it's not something I want to skip or just gloss over for my shinigami =3