PDA

View Full Version : Aegis' Dungeoncrawler OOC II



Pages : [1] 2 3 4 5

Aegis013
2022-02-21, 05:22 PM
Here is our OOC II thread. Below text is the same as the OP in the first OOC thread.



Linking the thing (http://www.giantitp.com/forums/showthread.php?602313-3-5-Only-Aegis-Rapid-Leveling-Dungeoncrawler)

Aegis' Rapid Leveling Dungeon Crawler

After concluding a high-op Tristalt game on this board that went from level 6-16 over the course of the past 5 years, here I am, an experienced DM, wondering what my next project will be. Well, now that project is coming to life and I invite you to throw your hat in as a potential participant.


Here's the super quick synopsis for those who don't want to read all the setting info:
-City is currently a safe place to live.
-City will remain safe only with consistent exploration and elimination of creatures in The Dungeon.
-There are no known external threats other than The Dungeon.
-Failure to consistently eliminate creatures in The Dungeon means eventually monsters will spill out of The Dungeon and destroy everything.
-The Dungeon is a multi-dimensional space that is, you guessed it, a bunch of dungeons for you to explore, clear, and loot.
-The Dungeon is highly magical and experiences can differ wildly inside of it.
-The King of City, an extremely powerful individual both in politics and combat, conscripts able bodied individuals into an "army" of adventurers who are forced to go clear threats from The Dungeon. Many die and their remains are usually never recovered.
-The magical goods and resources taken from Dungeon Delves fuel the economy of City.
-Being an Adventurer is a dangerous life, but holds the promises of wealth, power, glory, and fame.
-You are a level 1 gestalt character who has motivation to enter The Dungeon.
-I can be very lazy, and own a massive pile of 3.0 and 3.5 modules, dungeons and encounters will usually be taken directly from them.
-As a consequence, high-op is not required to excel in this game. Low-op characters will get by just fine.
-Interesting characters are preferred to powerful ones though these are not mutually exclusive.
-Loot will be largely random, and available magical goods in town will be largely random.
-Despite all the dungeoncrawls, we'll be using Theater of the Mind as our medium for tactics.
-I will generally interpret movement, positioning, and range favorably for the players.


The City of Solum

There exists an island of land, floating in an Endless Sky, referred to as Solum. On Solum, there exists a single metropolitan city, the City of Solum (often referred to by the inhabitants as just "the City" or "Town". This metropolitan city is the only bastion of civilization known. Many expeditions have been made away from Solum using various methods of travel - flight, teleportation, dimensional warping, etc, yet all who venture out into the Endless Sky either return, dejected, or don't return, and are never heard from again.

The City is ruled by a single monarch, simply referred to as King. Under King's reign there has been prosperity, and generally people believe King is a benevolent ruler.

There is a place on Solum that is a threat to the City's existence - The Dungeon. The Dungeon is an area that is bizarre in that it can be tiny or so expansive that it could never possibly fit inside Solum. The Dungeon is full of monstrous creatures, magic, resources, and danger of all kinds. If left alone, the power of The Dungeon will spill out and destroy the City.

As a result, King conscripts roughly 50% of all able bodied men, women, and others, into his army of Adventurers, or also sometimes called Dungeon Delvers, who are then forced to enter The Dungeon on Dungeon Delves. Others enter voluntarily. Most die. Since each person or group's experiences in The Dungeon can be radically different, most of the remains are never recovered. Researchers have tried for years to understand The Dungeon, but to no avail. Its source, cause, and purpose are all unknown.

They have made some discoveries: Once you initiate a Dungeon Delve, there are only two ways out - complete the Dungeon, or use an Escape Stone. Escape Stones are the fruit of the research done on the Dungeon. If you exit a Dungeon Delve whether by completion or by Escape Stone, there's no way to ensure you can ever go to that particular dungeon again. Sometimes, a Dungeon Delve will feed information directly into an Adventurers mind (plot exposition so you know what's happening) as some dungeons within The Dungeon are like events. Other times you may be dropped into a labyrinthine dungeon of traps and monsters with no explanation. Local conditions vary wildly, and anything is possible, though some things are much less common. You could appear underwater, or in the void of space (highly unlikely).

Those who survive return with treasure and riches. These resources are what fuel the City's economy and provide prosperity. Because of this, Adventurers are often treated like celebrities as they can rapidly accumulate vast riches and power.

Many powerful Adventurers will lord their status over others, some even begin to think they own the place. However, King has a contingent of very powerful Adventurers who serve as the Royal Guard and keep the peace in City. Acting against King is treason and is met with execution, trials are not guaranteed.

Because so little is known about The Dungeon, the sources of magic, etc, availability of magical goods isn't guaranteed. However, various shops exist and some NPCs can craft magical goods with material from The Dungeon. However, commissioning specific items or a lot of spell casting services are outside of their scope. If you need a specific item, you'll need to figure out how to craft it within the party, or hope it drops in the random loot you find during dungeon delves.

The BIG 16:
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Dungeons and Dragons 3.5, Gestalt game.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or home brewed campaign setting, alternate reality, modern world, etc.)?

Please see Setting spoiler for additional Setting details.
You live in Solum, a metropolis on a large island of land suspended in an endless sky. The survival of Solum is dependent on Adventurers entering The Dungeon to prevent it from spilling forth and the items and treasures they bring back are the backbone of the city's economy. As a result, minor magic items are fairly common.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

Four to six dedicated players who are committed to posting 5+ times per week.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

OOTS forum PbP.

5. What is the characters' starting status (i.e. experience level)?

1st level.

6. How much gold or other starting funds will the characters begin with?

500gp, an everfull mug (water and/or ale), an everlasting ration, and a special Handy Haversack with no capacity limit, and one Escape Stone (new item, see homebrew rules).

If you have crafting capabilities, pre-game crafting is allowed.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or home brewed classes?

Party composition isn't all that important to me. This game has a very heavy emphasis on dungeon crawling. It may be a good idea to have ways to cover the typical roles for such a thing, or pay for hirelings to have expendable NPCs to fill in those gaps. Hirelings may refuse to do any activity they perceive as especially dangerous. If you hire a rogue to search for and disable traps, they probably won't follow orders if you tell them to engage a Hydra.

8. What races, sub races, species, etc. are allowed for your game? Will you allow home brewed races or species? 'Prestige' races or species?

Any +0 LA race that can pass as a humanoid. If you want a +1 LA race, please request it for review. No templates.

The LA for any LA +1 race takes up one side of your Gestalt. There will be no LA buy off.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Just write your stats in, no more than 18 in a stat before racial bonuses.
If you write all 18s, I suggest you have some very compelling plot hooks in your character description/background.

HP is max at first level. Afterwards it's roll half HD+half HD - meaning if you have a D10 HD, at level 2 and beyond you roll 1d5+5 for HP (d4 becomes d2+2, d6 becomes d3+3, d8 becomes d4+4, etc).

10. Does your game use alignment? What are your restrictions, if so?

Alignment not in place for players, ignore alignment requirements on classes, prestige classes, feats, spells, etc.
They will be in place for monsters for the cases of DR/evil, smite evil, protection from chaos, and other such effects.
Any bizarre interactions with this will be dealt with when they arrive.

11. Do you allow multi-classing, or have any particular rules in regards to it?

No penalty for multi-classing.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

Make your rolls on the forum in spoiler tags in the In-Character thread (even if it means double posting), please label what the roll is for, and if you think a roll is justified, don't wait for me to call for it, just go ahead and roll it.
At times I will make rolls for you (Spot/Listen/Initiative most frequently). If you have active things that can alter these you may do so retroactively.

13. Are there any home brewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Most house rules are designed for ease of life and to improve game play experience opening up additional options:

Gestalt rules
- You may only have one PrC at a time as per the normal Gestalt rules
- Theurge PrCs are negotiable if/when they come up, but they will lose some of their advancement
- Fractional BAB/Saves
- You only get the +2 bump for a good save once

You may choose to take up to two bonus feats for which you qualify as if you had taken 2 Flaws. Flaws themselves aren't allowed.

Feats at every odd level as PF progression.

Diplomacy is house ruled to function as per the Giant's suggestion here: http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html

I'll consider 2 players' agreement as a quorum on a course of action as the determined course for the group, even if that doesn't represent a majority. I may move things along with only one player's decision if I deem that it is necessary to maintain an enjoyable pace.

Enemies will act with group initiative. On the first round, players will act on semi-individual initiative. Players who beat the enemy initiative may act in any order, then enemies, then all players, then enemies, then all players... etc.

If a player hasn't acted during combat within 2 days, I reserve the right to take the character's action to prevent the game from slowing down. Please include a preferred tactics section on your sheet for me to follow. I will generally not allow a PC to die as a result of actions not directed by the Player. This may stop once your level gets high enough that the characters become too complicated for me to control in a justifiable manner.

We are not tracking food/water.
We are not tracking encumbrance.
- My opinion is these aren't fun, so they're not part of my game.

XP will be multiplied by the number of participating players, so if a party of 4 level 1 characters fighting a single CR 1 foe would gain 300 XP split 4 ways, instead, you would each gain 300 XP. This intended to make you level up quickly.

If you would gain enough XP to gain multiple levels in a single Dungeon Delve you will instead stop at 1 point prior to gaining a 2nd level up, so if you clear a Dungeon and would gain 3,000 XP, you would instead only gain 2,999 XP putting you 1 XP away from gaining 2 levels simultaneously. This is intended to prevent you from missing out on the experience of playing your character at each level.

You can't increase your level during a Dungeon Delve, but it automatically increases upon returning to town. Buffs that were active in the Dungeon Delve do not persist between the scene change (no using Heroics spell to qualify for a PrC or similar).

Time passes differently in town - if you're a crafter, assume you have unlimited time to craft during a scene in town.

For crafting costs and spells with XP components, you choose to expend gold or XP at a 1 XP:5 GP ratio (e.g. you could choose to use all XP for crafting instead of gold, or all gold for crafting, or you could sacrifice gold to cast Alter Fortune instead of XP).

Leadership feat is not banned, due to its interesting potential on the social side of the game, but cohorts and followers will not and can not follow you into a Dungeon Delve.

There may be minor add-ins to fill in things that I view as gaps in the existing rules (e.g. what constitutes an encounter for a Factotum's Inspiration Points?) depending on character selection. If you're unsure how an interaction will work, ask about it.

New Item: Escape Stone 500gp (250gp and 20 XP to craft) - by spending 1 minute in uninterrupted meditation and mentally reciting the inscription on this stone, the user can escape The Dungeon and teleport back to Solum. Successfully using an Escape Stone consumes its magic, rendering it an inert and valueless rock.
Using an Escape Stone requires a 10 consecutive full round actions each that provoke an Attack of Opportunity. No other actions can be done while using an Escape Stone or the usage fails. A failed usage doesn't consume the Escape Stone's magic.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

You can write as much or as little backstory as you want. Having more hooks for me to involve in the game will help improve your chance of selection.

You're welcome and encouraged to write new things into the setting as long as it doesn't clash with the existing information.

If you don't want to have additional backstory I will assume a default of being conscripted from a young age to be an Adventurer tasked with holding back The Dungeon.

15. Does your game involve a lot of hack & slash, puzzle solving, role playing, or a combination of the above?

80-90% Dungeon crawling, 10-20% story, role play, social and political intrigue. This game will be very focused on dungeon crawling.

16. Are your Players restricted to particular rule books and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

Any 3.5 source material (except Dragon Compendium), including web enhancements. No home brew, no class fixes, no Dragon Magazine, no Pathfinder. Please don't ask for unavailable material.

Notes:
I like interesting characters (whether that's from an RP perspective or a mechanical interaction perspective) more than powerful ones.

When I present an obstacle, I don't predetermine solutions for overcoming that obstacle. If you have a creative solution that trivializes the encounter, you will still get the XP and rewards, but it also means some obstacles may be too challenging. Use your discretion on what you want to try to tackle.

On PvP: Unless all players agree, it's not allowed.


Banned Material:
Candle of Invocation
Custom item creation (doesn't apply to scrolls, wands, staves and runestaves and the like)
Dust of Sneezing and Choking
Item Familiar
Taint, Tainted Prestige Classes and their ilk
Thought Bottles
Theurge Prestige classes (soft ban, some may be available with reduction in benefit)



Recruitment will run until Sunday, November 17th. In the evening of that day, I will select characters and start the OOC and IC Threads.


Table of Applicants to be added here:


Player
Character sheet
Class Combination
Completeness Check
Concept/Notes


samduke
June (https://www.myth-weavers.com/sheet.html#id=1948062)
Martial Rogue//Warblade
Complete - but doesn't qualify for sudden leap
Guild Grunt


Foryn Gilnith
Lang (https://www.myth-weavers.com/sheet.html#id=2054768)
Fighter//Scout
Complete
Treasure Hunter, effect of sovereign archetype will need clarified


Fliggl
Levyk (https://www.myth-weavers.com/sheet.html#id=2055259)
Druid//Paladin
Complete
Conscript into the King's army (Default)


Jopustopin
Lucky (https://www.myth-weavers.com/sheet.html#id=1854418)
Swordsage//Fighter
Complete
Conscripted Son of the Syndicate


JNAProductions
Jane (https://www.myth-weavers.com/sheet.html#id=2055029)
Dragonfire Adept//Martial Rogue
Complete - has 4 too many skill ranks, missing languages
Wants revenge and/or to redeem fallen draconic father


Infomatic
Aertre (https://www.myth-weavers.com/sheet.html#id=2055692)
Warmage//Binder
Complete
Blaster with dreams of music


D&DPrinceTandem
Sif (https://www.myth-weavers.com/sheet.html#id=2055450)
Totemist//Shapeshifter Druid
Complete (missing HP, unspent skill ranks, unknown remaining wealth)
Blender that thinks she's a monster from the Dungeon


u-b
Gashur (https://www.myth-weavers.com/sheet.html#id=483224)
Whirling Frenzy Barbarian//Crusader
Complete
Representative of the Orcs


Anomander
Bellatrix (https://www.myth-weavers.com/sheet.html#id=2056176)
Summoner Wizard//Cloistered Cleric
Complete - missing some spell selection, no ideal or deity specified for cleric, may not qualify for the benefit of Ehlonna's Brooch or some of the domains, DMM target metamagic not selected
Knowledge seeking mage of the Ruby Temple


Hellfire04
Celes (https://www.myth-weavers.com/sheet.html#id=2055628)
Psionic Rogue//Erudite
Complete
Reincarnated delver, ready to delve again


redfeline
Nameless Dwarf (https://www.myth-weavers.com/sheet.html#id=2056652)
Crusader//Incarnate
Complete (items pending, speed missing)
Conscript into the King's army (Default)


Debatra
Inti (https://www.myth-weavers.com/sheet.html#id=2056780)
Duskblade//Favored Soul
Complete
A snoozer, someone whose previous delves were danger free and unrewarding (spells tracked on separate sheets)


razorback
Tround (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=87253)
Ranger//Incarnate
Complete (remaining wealth unknown)
Conscript into the King's army (Default)


FinnDarkblade
Geras (https://www.myth-weavers.com/sheet.html#id=2057547)
Duskblade//Archivist
Complete
Multiple Personalities?


zylodrizzt
Trash (https://www.myth-weavers.com/sheet.html#id=2055414)
Factotum//Artificer
Complete (missing speed and languages)
Trash recycler looking to rescue its master


Deadguy
Piston (https://www.myth-weavers.com/sheet.html#id=2057633)
Artificer//Warblade
Complete - missing languages (unknown cost for hammer - unknown remaining wealth)
Conscript into King's Army (Default)


Dreadhead
Thanquil (https://www.myth-weavers.com/sheet.html#id=2055622)
Archivist//Bard
Complete
Guilt-tripped into searching for missing brother


TheFallenOne
Solstafir (https://www.myth-weavers.com/sheet.html#id=1028473)
Crusader//Incarnate
Complete
Hunts monsters to turn them into items


QuadraticGish
Orchid (https://www.myth-weavers.com/sheet.html#id=2057246)
Artificer//Dragonblood Stalwart Battle Sorcerer
Complete
Fleshgrafting victim?


Sparce
Geraldo (https://www.myth-weavers.com/sheet.html#id=2058729)
Warblade//Factotum
Complete
Conscript into the King's Army (Default)


Emdrazi
Maryam (https://www.myth-weavers.com/sheet.html#id=2058960)
Marshal//Holy Warrior Paladin
Complete
Conscripted Orphan for the King's Army


Ancient
Lam (https://www.myth-weavers.com/sheet.html#id=2060664)
Swashbuckler//Psychic Rogue
Complete - 4 extra skill ranks
Gambling addict looking to pay debts


cecil1994
Theo (https://www.myth-weavers.com/sheet.html#id=2060952)
Totemist//Scout
Complete
Young whisper gnome scout



Clarifications from the thread:
Magic-psionics transparency is in effect.
Versatile Spellcaster feat needs to be kept inside of the spontaneous casting class (so if you trade two Sorcerer slots, you can cast only a Sorcerer spell you know from a higher level, no trading two Sorcerer slots and then using your Cleric levels to spontaneously cast from the whole Cleric list or other such shenanigans, a Sorcerer//Favored Soul could trade two slots from Sorcerer for 1 level higher Sorcerer spell or 2 slots from FS for a 1 level higher FS spell, but they can't cross over).
Heighten Spell metamagic can only Heighten up to the highest level of spell you can normally cast.
Partially charged wands fall under the custom magic items ban for crafting, while you may encounter some pre-generated wands for sale in shops with only some charges remaining, but a newly created wand always has 50 charges. Partially charged wands aren't available for purchase with starting wealth.



Please choose the color your character will use for speech. I'm going to have to ask for some minor alterations to character back stories, but the ideas and fluff are still fully workable.

Starting Players: Fliggl, Infomatic, Dreadhead, TheFallenOne, QuadraticGish, & Sparce.

TheFallenOne, you wouldn't have a reputation at this time as the reaper as you haven't yet had a successful Delve. You're level 1, after all. You could certainly be part of a group or be affiliated with a group that uses monster's parts as the fluff for incarnum powers. Or it could be that you just purchased monster parts and did that on your own.

QuadraticGish, the city is generally very safe. Nobody would ever drag you into the Dungeon as depicted in your backstory. Trying to smuggle anything into or out of the dungeon is nearly impossible, and a bunch of thugs would get slaughtered in the attempt. If you want flesh grafting to be integral to your backstory, questionable magic practices occur plenty in Solum, but everybody recognizes The Dungeon as the common enemy. So it would be possible to have someone in your life who just performed the grafting on you thinking it would give you a better fighting chance or however you want to play it.

Quick reference to whoiam's character: https://www.myth-weavers.com/sheet.html#id=2173613
Quick reference to re-recruitment characters:
dantiesilva: Sister Abigail Dovefeather (https://www.myth-weavers.com/sheet.html#id=2556581)
Yas392: Levi Blooms (https://www.myth-weavers.com/sheet.html#id=2555994)
Thundercracker: Alistair Edsarn (https://www.myth-weavers.com/sheet.html#id=356400)


Martial Weapon Proficiency or Armor Proficiency feats: 200 XP
Sanctify Relic: 2,000 XP
True Believer: 500 XP
Expanded Knowledge: 2,000 XP
Corpsecrafter 2,000xp.
Shieldmate: 1,000xp.
Devoted Bulwark: 1,000xp.
Stone Power: 2,000xp.
Vital Recovery: 2,000xp.
White Raven Defense: 1,000xp.
Extraordinary Artisan: 2,000 xp
Legendary Artisan: 2,000 xp
Archivist of Nature: 1,000 xp
Draconid Archivist: 1,000 xp
Skill Focus: 500 xp
Split Chakra: 2000 xp
Necrocarnum Acolyte: 500xp
Expanded Soulmeld Capacity: 2000 xp
Weapon Focus: 500 xp
Melodic Casting 2000 xp
Obtain Familiar 1000 xp
Any version of Dodge: 500 xp
Mobility: 500 xp
Combat Expertise: 500 xp
Improved Sunder: 500 xp
Improved Bullrush: 500 xp
Ironheart Aura: 500 xp
Speed of Thought: 1,000 xp
Stand Still: 2,000 xp
Craft Cognizance Crystal: 2000 xp
Craft Dorje: 2000 xp
Elusive Target: 2000 xp
Karmic Strike: 2000 xp
Shock Troopher 2000 xp
Magical Artisan 2000xp
Draconic Familiar 1500 xp
Maximize Spell 2000 xp
Touch of Healing 2000 xp
Cleave 1000 xp
Great cleave 2000 xp
Quick Draw 500 xp
Adaptive Style 2000 xp
Psicrystal Affinity 1000 xp
Master of Day and Night 5000 xp
Initiator of ilmater 2000 xp
Travel Devotion 2000 xp
Infernal Adept 1000 xp
Improved Familiar 2000 xp
Extra Invocation 1000 xp
Pisonic Meditation - 1000 xp
Wild Talent - 1000 xp
Psionic Shot - 1000 xp
Greater Psionic Shot - 2000 xp
Ritual Blessing - 1000 xp
Faith Unswerving - 2000 xp
Combat Reflexes 1000 xp
Augment Healing 1000 xp
Point Blank Shot 500 xp
Precise Shot 500 xp
Battle Caster - 1000 xp
Bonus Essentia 1000 xp
Shadow Blade 2000 xp
Daring Outlaw 2000 xp
Improved TWF 2000 xp
Power Critical 1000 xp
Power Attack 2000 xp
Martial Study 2000 xp
Martial Stance 2000 xp
Extend Spell 2000 xp
Divine Metamagic 10,000 xp
Persistent Spell 10,000 xp
Rapid Spell - 2000 xp
Extra Turning 1000 xp
Augment Summoning 2000 xp
Open Minded 1000 xp
Lightning Reflexes, Iron Will or Great Fortitude - 500 xp
Sacred Healing - 1,000 XP
Domain Focus - 1,000 XP
Spellcasting Prodigy - 2,000 XP
Snowcasting - 1,000 XP
Frozen Magic - 500 XP
Frostfell Prodigy - 1,000 XP
Enduring Life - 1,000 XP
Lasting Life - 1,000 XP
Heat Endurance - 1,000 XP
Sandskimmer - 500 XP
Constant Guardian - 2,000 XP
Telling Blow 2,000xp
Sense Weakness 2,000xp
Disemboweling Strike 2,000xp
Improved Skirmish 2,000xp
Swift Ambusher 2,000xp
Soultouched Spellcasting 2,000
Planar Touchstone - 2,000XP - you can pick your base ability before each delve.
Dash - 1,000 XP
Landlord - 1,000 XP
Leadership - 1,000 XP
Improved Toughness 1,000 XP
Extra Spell 2,000 XP - spells from any base classes' list are fair game
Cold Focus 1,000 XP
Improved Flight 1,000 XP
Improved Heat Endurance 1,000 XP
Knowledge Devotion 2,000 XP
Transdimensional Power - 2000 XP
Dorje Mastery - 2000 XP
Flyby Attack - 500 XP - I'm discounting this one because its benefit likely won't be as noticeable in a theater of the mind game.
Shape Soulmeld - 2000 XP
Improved Essentia Capacity - 2000 XP
Open Least Chakra (Crown) - 2000 XP - however, my ruling is this simply provides 1 Bind as long as it's in the crown slot so these feats could potentially be used as +1 Bind for incarnum characters as long as something is bound to the appropriate slot.
Improved Precise Shot - 2000 XP
Mindsight - 5000 XP


For an additional 2,500 XP - Orchid's Elixir recipe becomes functional and will provide real benefits.
For 99 XP - Each character can get 1 dose made between each delve (seriously, how else are we going to effectively use the 99 XP?)

Cost of ingredients: 50,000gp per dose - significant side effects may apply (market value 100,000gp) - you can sell these but it would likely be unethical and make you an enemy of the Crown. Each of these adds 3 to the action point counter due to the unrefined nature.

For an additional 2,500 XP you can improve the Elixir refinement process, reducing the cost of ingredients by 1,000gp to a minimum of 5,000gp per dose (can be bought 45x)
Or for an additional 5,000 XP you can reduce side effects, (reducing the amount of increase on the action points by 0.5 to a minimum of 0.5, so can be bought 5x). - Or you might be able to get some of this without XP if you weasel it out of Prince Atticus somehow, his Elixir is only +1 action point.


Xansia Crafting

Foundry Ranks

Benefits from Orchid's school

Benefits from Abigale's temple

Inside news from Thanquil

A favor from Prince Atticus and/or Camilla of some kind

QuadraticGish
2022-02-21, 07:20 PM
Link to the previous thread here
(https://forums.giantitp.com/showthread.php?602841-Aegis-Dungeoncrawler-OOC&p=25373048#post25373048)
Woo, one full thread!

whoiam
2022-02-21, 07:57 PM
...but we were only on page 38...

(How many posts do you lot have per page? I guess I must have changed my setting at some point in the far off past...)

dantiesilva
2022-02-21, 11:54 PM
Just checking in to the new thread.

Spending 3,000 XP on information about the Dungeon Fruit and Elixir and a cure (presumably for Dungeon Fruit side effects), Abigail finds out the following information, building on what Orchid and others were able to collect.

Dungeon Fruit can't be replicated precisely outside of the Dungeon. There's also not much in the way of records available as anything related to the Infernal Voice, which Dungeon Fruit are is knowledge suppressed by the Bureaucracy. Abigail either has to be covert in her investigation or go straight to Prince Atticus.

Elixir is specifically Prince Atticus' attempt to replicate the Dungeon Fruit's beneficial effects and ideally not incur the same side-effects that some who partake suffer from. It seems the magic and knowledge of Solum isn't able to deal with these side effects at all in most cases. As an example, if someone loses their sight as a side effect then magic won't restore it. It's as if the change is innate rather than being something like damage or a disease.

Elixir is created using parts of [Good] and [Evil] Outsiders as well as some other ingredients which aren't quite so unsavory. Given that there's almost no data regarding Elixir, any potential side-effects are unknown. There don't seem to be any so far, and if there are side-effects, they're subtle enough to be outside of Solum's ability to detect currently.

(New info):
Coordinating with the knowledge gained from the rest of the group and what tidbits can be recalled from Atticus' lab and the like, Abigail is able to discern that at least some parts of the Elixir needs to be obtained from the Outsiders against their will, while the Outsider is alive, and it seems inflicting suffering when obtaining the ingredient improves the quality. It's only a hypothesis, though you suspect you need to get the [Good] Outsider material this way. It also seems the rank of the Outsider is going to have a dramatic effect on potency of the finished product. A Lantern Archon isn't going to give nearly as powerful a result as a Solar, for example.

Generally most Outsiders are found in the dungeon, and it's not especially uncommon for the monster corpses to be extracted for use (Solstafir does this). Though Abigail is able to uncover a few instances that seem like live specimens were brought out for study or similar, though the trails on that run dry pretty quickly as the Bureaucracy is pretty good about keeping those things out of the public knowledge. Non-Solumites coming out from the Dungeon alive isn't supposed to happen and the last one on record was a massive catastrophe. It's the reason why there is still a shattered obelisk in the memorials to the dead on the long march to the Dungeon, so this discovery seems suspect. Trying to find names of Delvers who may have done or participated in this, it seems they have died or disappeared and are presumed dead, but the only three Abigail can definitively identify were linked to the royal court either through familial ties, debts or even official sponsorships by referencing their public records. Abigail is able to link two directly to Atticus, even though this appears to be well over 40 years ago. Atticus doesn't appear old enough to have been in such a prestigious position at that time given he's supposedly human.

TheFallenOne
2022-02-22, 02:45 AM
Thirty posts per page is the default, we had just reached page 51.

Yas392
2022-02-22, 03:51 AM
Also checking in.

Aegis013
2022-02-22, 08:08 PM
I believe we're still waiting on Abigail's and Alistair's actions for the round to conclude.

Given the high stakes nature of Death Door fights, I'm much less inclined to take over a PC. I'll give it until tomorrow (about 24 hours from this post) and then I'm going to move us to the next round.

dantiesilva
2022-02-22, 08:24 PM
I'll post when I get home, didn't realize it was a new round honestly. I'll look at how totals and make a call on who to heal.

Abigale 29/43
Ailstair 48/48 +9 Temp
Levi 42/50
Liselle 37
Orchid 38
Solstafir 26

dantiesilva
2022-02-22, 10:38 PM
@Aegis013

When I level up I gain Access to Healing Spirit which I plan to use to double Abigale's ability to heal people. However I wanted your opinion on how the spell (and thus others like it "Darts of life" for instance interact with feats/abilities).

Augmented Healing for instance says


Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.

My question thus would be does it count for each time the spirit heals someone, only the first time, or not at all as the spell itself doesn't instantly heal? As each one of these comes with fewer and fewer returns on feats/abilities of the character I am playing and I have played before where it is ruled one way, however read that other people rule it differently. Thus I am asking for your imput on such an interaction of abilities with spells of this nature (obviously the Vigor line is not counted among this as that is a whole different fruit).

Aegis013
2022-02-23, 01:00 PM
@Aegis013

When I level up I gain Access to Healing Spirit which I plan to use to double Abigale's ability to heal people. However I wanted your opinion on how the spell (and thus others like it "Darts of life" for instance interact with feats/abilities).

Augmented Healing for instance says



My question thus would be does it count for each time the spirit heals someone, only the first time, or not at all as the spell itself doesn't instantly heal? As each one of these comes with fewer and fewer returns on feats/abilities of the character I am playing and I have played before where it is ruled one way, however read that other people rule it differently. Thus I am asking for your imput on such an interaction of abilities with spells of this nature (obviously the Vigor line is not counted among this as that is a whole different fruit).

Augmented Healing would apply each time. Thus healing spirit would heal for 1d8+8 (or appropriate value) each time it heals.

QuadraticGish
2022-02-24, 02:58 PM
Hey Aegis, could I affect the entire party with Snakes' swiftness(medium range, 20ft burst)? I need to know in case I need to prioritize getting it on the frontlines.

dantiesilva
2022-02-24, 05:42 PM
I'll post when I get home, didn't realize it was a new round honestly. I'll look at how totals and make a call on who to heal.

Abigale 27/43
Ailstair 48/48 +7 Temp
Levi 44/50
Liselle 35
Orchid 36
Solstafir 72 +9 Temp

So this is what the new hp totals look like, Solstafir you are up next on healing list for Abigale as you have less hp to my knowledge.

Also just finished Curse of Strahd at my home game last night, was a great battle.

Aegis013
2022-02-24, 05:55 PM
Hey Aegis, could I affect the entire party with Snakes' swiftness(medium range, 20ft burst)? I need to know in case I need to prioritize getting it on the frontlines.

Yes.


So this is what the new hp totals look like, Solstafir you are up next on healing list for Abigale as you have less hp to my knowledge.

Also just finished Curse of Strahd at my home game last night, was a great battle.

I think the enemy's Ray missed. Solstafir has a Touch AC of 15.

I have a Curse of Strahd book for 5e, I've read through it and it seems quite neat, though I've not yet gotten to run/play it.

Yas392
2022-02-24, 06:03 PM
Levi has healing devotion on so his HP stays the same at 44.

@Aegis013 Levi switches to main body if orb is destroyed by Solastafir and Liselle. I got confused how Levi's attack go before Liselle.

dantiesilva
2022-02-24, 06:05 PM
I think the enemy's Ray missed. Solstafir has a Touch AC of 15.

I have a Curse of Strahd book for 5e, I've read through it and it seems quite neat, though I've not yet gotten to run/play it.

It did miss to my knowledge as well, however he's been lower than her before damage this last round anyway, so the 2 to everyone didn't move numbers enough for her to change priority off of him to herself.

And it's the 5e version I was a player in. Been playing for about a year or two. Was very interesting, but we got really lucky with the taroka deck and my character had the sun sword since meeting the fortune teller. It was a close battle at level 10 (I was an aasimar paladin of protection, my friend a cleric of war, and a dm pc totem barbarian, tiefling warlock pact (I believe).

Next week we start time fire of the frost maiden where I'll be playing a fire genasi wildfire druid.

QuadraticGish
2022-02-24, 06:26 PM
Mass Snake's Swiftness successfully got off, so if you're making an attack this round take another attack at full bab.

Thundercracker
2022-02-25, 03:09 AM
Alistair used knowledge devotion so gets +2/+2 attack and damage. Let me know if it does not apply.

TheFallenOne
2022-02-25, 04:40 AM
It did miss to my knowledge as well, however he's been lower than her before damage this last round anyway, so the 2 to everyone didn't move numbers enough for her to change priority off of him to herself.

Yeah, the attack missed thanks to Shield of Faith. I healed 4 from Martial Spirit, 2 from fast healing last turn, another 2 this turn offset by 2 untyped damage bringing me to a total of 32, plus 2 for each further hit I score this turn. I think it would be fine if you keep your last big healing spell in reserve if any one of us drops really low and instead use a CLW on me if you have it left.

I'm thinking of switching out Mantle of Flame for Therapeutic Mantle next level. With 3 Essentia that would increase all healing I receive by 6, plus 1 per spell level. With a Crystal of Lifedrinking that would be 9 HP healed every time I hit something, even going up to 17 with Martial Spirit on top. Though missing Iron Guard's Glare would suck since I want to draw aggro. Perhaps I'll pick up Faith Unswerving to take an attack hitting an ally on myself. I take less damage with DR 6(Iron Ward Diamond plus adamantine plate) and healing I receive is enhanced, making out hit point management much more efficient.

dantiesilva
2022-02-25, 08:43 AM
Yeah, the attack missed thanks to Shield of Faith. I healed 4 from Martial Spirit, 2 from fast healing last turn, another 2 this turn offset by 2 untyped damage bringing me to a total of 32, plus 2 for each further hit I score this turn. I think it would be fine if you keep your last big healing spell in reserve if any one of us drops really low and instead use a CLW on me if you have it left.

I'm thinking of switching out Mantle of Flame for Therapeutic Mantle next level. With 3 Essentia that would increase all healing I receive by 6, plus 1 per spell level. With a Crystal of Lifedrinking that would be 9 HP healed every time I hit something, even going up to 17 with Martial Spirit on top. Though missing Iron Guard's Glare would suck since I want to draw aggro. Perhaps I'll pick up Faith Unswerving to take an attack hitting an ally on myself. I take less damage with DR 6(Iron Ward Diamond plus adamantine plate) and healing I receive is enhanced, making out hit point management much more efficient.

I'll keep that in mind for next fight/next time we run into a situation like this, as I suspect this fight may be close to being over, and I rather not retro change an action I already did because of hindsight. Also why I tend to post last, so my fault on that, as CLW would have only healed 1d8+17 +9 temp so roughly 21 +9temp total. but again dice were already rolled, and my turn is well past so no big worries.

dantiesilva
2022-02-26, 01:42 PM
Abigale is down, and at -4hp from that attack. Good luck guys I'm counting on you.

Edit

Scratch that I read the 26 as damage not sr. I'm still alive and kicking, barely but still kicking

Abigale 21/38
Ailstair 42/43 +7 Temp
Levi 38/45
Liselle 29
Orchid 30
Solstafir 66 +9 Temp

QuadraticGish
2022-02-27, 12:12 AM
Alright, I lose out on one 2nd level slot and a third level infusion. Oh no.

Anyway, I'm thinking that I could burn my last mass snake's swiftness, or set up shield other with Abigale at this point just to try to buy her a potentially longer lifespan. I kind of lean towards trying harder to burst him down.

dantiesilva
2022-02-27, 12:42 AM
I would say our best bet is all out assault as well, buying Abigale more time will only give the robed figure more time to dwindle our fast draining resources down, his Ice attack isn't punching through our resistance anymore so long as nothing insane happens we should be decently good for a round or two. Mostly why I am holding off on posting as well, as I want to see if he dies before its time to heal as their will be no point in healing if we win the death door for instance.

Thundercracker
2022-02-27, 01:03 AM
Is there anyone Alistair can flank with or get adjacent to to sneak attack him? I am flying but I don’t know if anyone else is.

TheFallenOne
2022-02-27, 04:02 AM
Sigh, that's twice now I can't use Flashing Sun+Burning Blade because it isn't in range in the turn I have the maneuvers granted.

I'm down to harpoons then, and Snake's Swiftness will do nothing for me since I need a move action to draw each one. Also, I lose a random soulmeld from the negative level. As was sure I had bought the Amulet of Incarnum Shielding for this, but it's not on my sheet.

[roll0] that's Sailor's Bracers. Fine with me.

QuadraticGish
2022-02-27, 11:16 AM
Sigh, that's twice now I can't use Flashing Sun+Burning Blade because it isn't in range in the turn I have the maneuvers granted.

I'm down to harpoons then, and Snake's Swiftness will do nothing for me since I need a move action to draw each one. Also, I lose a random soulmeld from the negative level. As was sure I had bought the Amulet of Incarnum Shielding for this, but it's not on my sheet.

[roll0] that's Sailor's Bracers. Fine with me.

I actually went to search the previous thread. Apparently you wondered the same exact thing a year ago when we were fighting vampires.


Is there anyone Alistair can flank with or get adjacent to to sneak attack him? I am flying but I don’t know if anyone else is.

Anyway, Orchid can try to flank with Alistair, but keep in mind she can't move that far with her fly speed since she's still entangled.

Aegis013
2022-02-27, 03:53 PM
The enemy is in the center, so not far from anyone in the group, just elevated 30ft. If Orchid can ascend to melee with it, Alistair's Island of Blades stance would do the rest on setting up flanking.

I guess with average maneuverability that might be a challenge.

QuadraticGish
2022-02-27, 06:08 PM
The enemy is in the center, so not far from anyone in the group, just elevated 30ft. If Orchid can ascend to melee with it, Alistair's Island of Blades stance would do the rest on setting up flanking.

I guess with average maneuverability that might be a challenge. Could I make it up there guaranteed between my move action and then my tailring(Anklet) of translocation? I also have the Hover feat if maintaining my space is an issue.

whoiam
2022-02-27, 08:39 PM
How many of Solstafir's attacks were hits? (Since that makes a difference to Liselle's current HP).

By my calculations, Liselle's on her last round of Haste, but she can full attack from the ground and still hit the robe (it's 30' up, she's ~12' tall with a 20' reach). Which is just as well, because I don't have enough PP left for Levitation.

Sadly, I don't think that counts for flanking (since Liselle will be at range, rather than adjacent to the enemy).

Is the sand wall still up? As I recall, the plan was to drop it after it provided a one-round shield against the cold.

QuadraticGish
2022-02-27, 11:18 PM
How many of Solstafir's attacks were hits? (Since that makes a difference to Liselle's current HP).

By my calculations, Liselle's on her last round of Haste, but she can full attack from the ground and still hit the robe (it's 30' up, she's ~12' tall with a 20' reach). Which is just as well, because I don't have enough PP left for Levitation.

Sadly, I don't think that counts for flanking (since Liselle will be at range, rather than adjacent to the enemy).

Is the sand wall still up? As I recall, the plan was to drop it after it provided a one-round shield against the cold.

I don't actually have a way to drop it. After casting, it lasts for concentration + CL rounds.

TheFallenOne
2022-02-28, 08:38 AM
I actually went to search the previous thread. Apparently you wondered the same exact thing a year ago when we were fighting vampires.

Déjà vu, huh. If I forget about it again hit me over the head. Rather hard, DR and all that.

It wasn't bad this time, but if I lose the excellent annis zombie because Necrocarnum Circlet gets unshaped it would be a disaster.

whoiam
2022-02-28, 08:42 AM
I don't actually have a way to drop it. After casting, it lasts for concentration + CL rounds.

...Well, that's a shame. I'll have to reposition too much to get around the wall, so no full attack this round :(

Aegis013
2022-02-28, 10:09 AM
How many of Solstafir's attacks were hits? (Since that makes a difference to Liselle's current HP).

All three of Solstafir's attacks hit.

TheFallenOne
2022-02-28, 02:39 PM
Just noting, Anklet of Translocation only requires a Swift action. Quite the useful low budget item.

By the way, found a way to make use of Snake's Swiftness after all. I got a shield sheath from which I can draw a throwing hammer as a free action. It's not much, but I'll take it if you use the spell.

QuadraticGish
2022-02-28, 07:30 PM
Just noting, Anklet of Translocation only requires a Swift action. Quite the useful low budget item.

By the way, found a way to make use of Snake's Swiftness after all. I got a shield sheath from which I can draw a throwing hammer as a free action. It's not much, but I'll take it if you use the spell.

Good catch.

Thundercracker
2022-02-28, 08:19 PM
Well, that looks maybe like two critical hits for ~50 each, hopefully that’s enough

dantiesilva
2022-03-01, 10:04 AM
Great job team, super proud of everyone working together as a team as well as we did. Now for the serious question. To eat the fruit or not eat the fruit....after all Abigale is dying of some unknown, so far uncureable aliement. I think she will eat one, but I'm curious what others think first.

QuadraticGish
2022-03-01, 10:52 AM
Great job team, super proud of everyone working together as a team as well as we did. Now for the serious question. To eat the fruit or not eat the fruit....after all Abigale is dying of some unknown, so far uncureable aliement. I think she will eat one, but I'm curious what others think first.

Yeah, we were really starting to run into problems there at the end. As for that, good question. Orchid has eaten one before, but it only landed her an untyped +1 to Cha.

Thundercracker
2022-03-01, 11:29 AM
Hey why stop at one, let’s have abigale eat all 12 :p. Maybe it’s just very late at night but the picture of an adventurer just gorging themselves on mystical fruits after a tough fight is hilarious to me.

TheFallenOne
2022-03-01, 01:13 PM
Loot list, items at selling price

Cash: 34,600

Arcane Scrolls:
Mage Armor 12.5
Read Magic, Grease, Undetectable Alignment 42.5
Unseen Servant 12.5
Protection from Arrows 75
Rope Trick 75
Hypnotism, Summon Monster I, Blur 100
Disguise Self, Blindness/Deafness, Pyrotechnics 162.5


Divine Scrolls:

Goodberry 12.5
Wind Wall 187.5

Potions:

2x Blur 300
2x Bull's Strength 300
9x Cure Light Wounds 225
2x Cure Moderate Wounds 300
3x Cure Serious Wounds 1,125
Darkvision 150
Jump 25
Haste 375
2x Lesser Restoration 300
2x Nondetection 800
4x Protection from Foe 100
Remove Paralysis 150
Sanctuary 25
6x Water Breathing 2,250


Magic Items:

Hoinnia's Assassination Rapier 12,000
+1 Mithral Chain Shirt 1,050
Ring of Natural Armor +1 1,000
2x Ring of Protection +1 2,000
+1 Composite Shortbow (+2 str) 1,287.5
Bracers of Armor +1 500
+1 Defending Longsword 4,157.5
Bag of Tricks (Grey) 450
Bag of Tricks (Tan) 3,150
Dust of Dryness 425
Ioun Stone (Clear Spindle) 2,000
Pearl of Power (3rd level) 4,500
Ring of Climbing 1,250
Ring of Evasion 12,500
Metamagic Rod of Empower 16,250
Metamagic Rod of Maximize, Lesser 7,000
Tattered Otherworldly Robe 25,000

This makes a total of 136,225 GP. I assume we divide by five since Sister Abigail has Vow of Poverty, leaving everyone at a share of 27,245 GP in cash or claimed items at the values listed here.

dantiesilva
2022-03-01, 01:35 PM
Loot list, items at selling price

Cash: 34,600

Arcane Scrolls:
Mage Armor 12.5
Read Magic, Grease, Undetectable Alignment 42.5
Unseen Servant 12.5
Protection from Arrows 75
Rope Trick 75
Hypnotism, Summon Monster I, Blur 100
Disguise Self, Blindness/Deafness, Pyrotechnics 162.5


Divine Scrolls:

Goodberry 12.5
Wind Wall 187.5

Potions:

2x Blur 300
2x Bull's Strength 300
9x Cure Light Wounds 225
2x Cure Moderate Wounds 300
3x Cure Serious Wounds 1,125
Darkvision 150
Jump 25
Haste 375
2x Lesser Restoration 300
2x Nondetection 800
4x Protection from Foe 100
Remove Paralysis 150
Sanctuary 25
6x Water Breathing 2,250


Magic Items:

Hoinnia's Assassination Rapier 12,000
+1 Mithral Chain Shirt 1,050
Ring of Natural Armor +1 1,000
2x Ring of Protection +1 2,000
+1 Composite Shortbow (+2 str) 1,287.5
Bracers of Armor +1 500
+1 Defending Longsword 4,157.5
Bag of Tricks (Grey) 450
Bag of Tricks (Tan) 3,150
Dust of Dryness 425
Ioun Stone (Clear Spindle) 2,000
Pearl of Power (3rd level) 4,500
Ring of Climbing 1,250
Ring of Evasion 12,500
Metamagic Rod of Empower 16,250
Metamagic Rod of Maximize, Lesser 7,000
Tattered Otherworldly Robe 25,000

This makes a total of 136,225 GP. I assume we divide by five since Sister Abigail has Vow of Poverty, leaving everyone at a share of 27,245 GP in cash or claimed items at the values listed here.

Vow of poverty doesn't work like that. It means I can't keep my share. I have to donate it and such as soon as possible, it strictly says can't give it to the rest of the party.

whoiam
2022-03-01, 08:32 PM
In that case, Excel tells me I earned 22704.16667GP this delve! (Yeah, 6ths don't look good as decimals...) Might grab a couple of the potions, but I meant what I said about Liselle not really wanting any of the loot. Most of it's not terribly well suited to her build, anyway.

Anyway, getting started early on the level-up process: Liselle's getting her 7th level of Warblade and her 4th of Psion (Kineticist), so that's a d12 HD: [roll0]. +1 BAB, +1/2 Fort, +1/3 Ref, +1/2 Will, Battle Cunning (+Int insight bonus to damage against flanked or flat-footed opponents), an extra Warblade maneuver known, 2 new Psion powers, and 4+Int skill points. Plus one regular feat, since we're using the pathfinder feat progression and this is an odd level.

QuadraticGish
2022-03-01, 10:20 PM
So this level I'll be grabbing my 2nd level into Fleshwarper and then my 7th Artificer level. So a d6 hd, a point of bab, 1/2 fort and will, 1/3rd reflex. Infusions don't advance at all, but I get my craft and graft reserves filled. I get the almighty craft wand, the ability to mimic 5th levels spells for purposes of crafting, 3rd level spells, and then an Elder Secret. My first thoughts are either Secret of the Beholder, Secret of the Ettercap, or Secret of the Otyugh. First one gets a +4 bonus to spot and search, and then flanking immunity that would make barbarians call hax(it's unbeatable flanking immunity). Second is straight up immunity to sonic energy. Last one is global disease immunity.

Edit: Should've written down some notes for myself, I need to figure out what feat to get.
Edit 2: Apparently on my wishlist page in my crafting spreadsheet there was Aqueous Body. That water breathing and improved water combat would've been really nice here.
Edit 3: Anyone remember what Orchid's usual commission pricing was? I apparently never wrote it down. Probably will go hunting for it tomorrow.

Yas392
2022-03-01, 11:28 PM
Dibs on the cure potions unless someone wants them.

EDIT: I recall Levi got the serious cure from the fight before the two previous. Just need to grab a masterwork belt.

Aegis013
2022-03-01, 11:59 PM
Vow of poverty doesn't work like that. It means I can't keep my share. I have to donate it and such as soon as possible, it strictly says can't give it to the rest of the party.

I wouldn't consider it vow breaking to say that there was additional unnamed resources that Abigail is hauling back for donation purposes. I'll leave it to the group.

After all, you found about 100k gp worth of stuff more than WBL for 7th level anyway, this a game where the non vow of poverty characters will be filthy rich regardless. Though no magic mart keeps a lot of the more crazy items locked away until Orchid or Solstafir can craft them.

Once people decide if they want to eat the fruits and how many, I'll do a IC post for Solum, any updates from Prince Atticus, your team's sponsor, and post whats making the rounds in the shops in Solum. Everybody feel free to level up your character at this point.

You can also spend XP for benefits in town. Feats are a staple, though more interesting collaborative additions could also be pursued if there's something that would be thematic for your character or if you want to add things to the setting.

QuadraticGish
2022-03-02, 01:58 AM
I wouldn't consider it vow breaking to say that there was additional unnamed resources that Abigail is hauling back for donation purposes. I'll leave it to the group.

After all, you found about 100k gp worth of stuff more than WBL for 7th level anyway, this a game where the non vow of poverty characters will be filthy rich regardless. Though no magic mart keeps a lot of the more crazy items locked away until Orchid or Solstafir can craft them.

Once people decide if they want to eat the fruits and how many, I'll do a IC post for Solum, any updates from Prince Atticus, your team's sponsor, and post whats making the rounds in the shops in Solum. Everybody feel free to level up your character at this point.

You can also spend XP for benefits in town. Feats are a staple, though more interesting collaborative additions could also be pursued if there's something that would be thematic for your character or if you want to add things to the setting.

I'm not sure what it counts as, but I think Abigail mentioned something along the lines of hiring Orchid out to do to grafts for the community.

Edit: Is it possible for Orchid to spend XP to study the fruit while they're still in the dungeon?

Thundercracker
2022-03-02, 04:46 AM
Knowledge: [roll0]
Any additional pearls of wisdom about the fruits?

whoiam
2022-03-02, 05:51 AM
So this level I'll be grabbing my 2nd level into Fleshwarper and then my 7th Artificer level. So a d6 hd, a point of bab, 1/2 fort and will, 1/3rd reflex. Infusions don't advance at all, but I get my craft and graft reserves filled. I get the almighty craft wand, the ability to mimic 5th levels spells for purposes of crafting, 3rd level spells, and then an Elder Secret. My first thoughts are either Secret of the Beholder, Secret of the Ettercap, or Secret of the Otyugh. First one gets a +4 bonus to spot and search, and then flanking immunity that would make barbarians call hax(it's unbeatable flanking immunity). Second is straight up immunity to sonic energy. Last one is global disease immunity.

Edit: Should've written down some notes for myself, I need to figure out what feat to get.
Edit 2: Apparently on my wishlist page in my crafting spreadsheet there was Aqueous Body. That water breathing and improved water combat would've been really nice here.
Edit 3: Anyone remember what Orchid's usual commission pricing was? I apparently never wrote it down. Probably will go hunting for it tomorrow.

The costs from my previous round of shopping:

Solstafir's Crafting Allowance: 1250 GP

Buying from Solstafir: 15% (Commission)
33% (Cost)

Buying from Orchid: 15% (Commission) Wondrous or Magic Arms and Armor
52.5% (Cost) Magic Arms and Armor
39.375% (Cost) Wondrous Items

Yas392
2022-03-02, 06:44 AM
Knowledge checks on the knowledge we don't have on dungeon fruits

Knowledge (Arcana): [roll0]

Knowledge (Planes): [roll1]

QuadraticGish
2022-03-02, 10:26 AM
The costs from my previous round of shopping:

Solstafir's Crafting Allowance: 1250 GP

Buying from Solstafir: 15% (Commission)
33% (Cost)

Buying from Orchid: 15% (Commission) Wondrous or Magic Arms and Armor
52.5% (Cost) Magic Arms and Armor
39.375% (Cost) Wondrous Items

I have Magical Artisan for Grafts as well.

Edit: Is that the pure GP cost? It has been a while so I don't remember how the math works out. For reference, right now I have Extraordinary Artisan, Legendary Artisan, and Magical Artisan(Grafts, Wondrous) to cut down costs with.

whoiam
2022-03-02, 10:39 AM
I have Magical Artisan for Grafts as well.

Edit: Is that the pure GP cost? It has been a while so I don't remember how the math works out. For reference, right now I have Extraordinary Artisan, Legendary Artisan, and Magical Artisan(Grafts, Wondrous) to cut down costs with.

Combined GP+XP costs, converted to GP, and quoted as a % of the item's market price.

I don't have a record of whatever price you may have been quoting for grafts, I'm afraid, since Liselle hasn't ever bought any.

QuadraticGish
2022-03-02, 11:35 AM
Combined GP+XP costs, converted to GP, and quoted as a % of the item's market price.

I don't have a record of whatever price you may have been quoting for grafts, I'm afraid, since Liselle hasn't ever bought any.

It would effectively cost the same as Wondrous items now.

TheFallenOne
2022-03-02, 12:41 PM
Default for magical crafting is 50% gold plus 4 % XP. With our 5:1 gold to XP conversion that comes to 70% market price.

Solstafir receives Craft Magic Arms and Armor this level from Iron Soul Forgemaster and takes the Magical Artisan feat.. Thus, he can make magic weapons and armor for the rest of the party up to CL6(going up by 3 for each further Iron Soul Forgemaster level) for 52.5% market price plus 15% comission, meaning you get your goods almost a third cheaper.

For mundame gear its even better as those are crafted for 1/3 market price plus 15% comission,, so less than half. Special materials recommended, and he makes every item Dwarvencraft(Races of Stone) by default.

We also decided to let smiths with higher Craft checks create better gear to reward skill investment and add some fluff to the Foundry instead of having things peak at DC20 Masterwork.


For every 5 points beyond the DC you can change a numeric value on the armor or weapon by some degree. Each subsequent change on the same value adds +10 to the DC (to give +1 value must beat DC by 5, +2 requires 15 over, +3 25 over, +4 35 over, etc)

Armor categories being AC (+1), Max Dex (+1), Armor Check Penalty (-3), Arcane Spell Failure (-5%), Speed reduction (-5 feet of reduction), tower shield attack penalty(-1).
Weapon categories being damage die type, crit range (+1), crit multiplier (+1, max 4). Or for ranged weapons include range increment (+5 thrown, +10 projectile).

Solstafir with Take Ten currently beats DC 22 Dwarvencraft by 15, meaning gear created by him can either have one category improved twice(say a scimitar with 18-20/x4 crit) and three different categories improved once each(greatsword with 3d6 base damage, 18-20/x3 crit).

In other words, come to papa, shop's open.

dantiesilva
2022-03-02, 12:58 PM
A few things

1). Abigale will be getting her 2nd level of combat medic giving her defensive casting and field medic (which both are more situational useful abilities, but still rather good overall) and level 7 as a healer giving her effortless healing so she no longer provokes AoO at all when casting Healing subschool spells from the healer class (is it possible to just make it flat healing spells? If not its all cool)

2). If no one wants it Abigale would take Hoinnia's Assassination Rapier (12,000gp) as part of her share of the loot as to give to her brother as promised for watching their sister and taking care of her while she was gone.

3). Could we find a way to do something with heal checks like Sol does with crafting? It would only work Out of combat to make it not broken though, showing it takes time for it to work for instance?

4). Thefallenone you make it painful to play a character with VoP with all the goodies you keep talking about lol.

Aegis013
2022-03-02, 01:08 PM
Knowledge: [roll0]
Any additional pearls of wisdom about the fruits?


Knowledge checks on the knowledge we don't have on dungeon fruits

Knowledge (Arcana): [roll0]

Knowledge (Planes): [roll1]

Knowledge of the Dungeon Fruit and the Infernal Voice are suppressed by the bureaucrats who serve the King. There's rumors here and there about things that might be these, but since encountering intelligent foes and strange magical items in the Dungeon is normal, there's nothing of particular note that Alistair or Levi have to add.


I'm not sure what it counts as, but I think Abigail mentioned something along the lines of hiring Orchid out to do to grafts for the community.

Edit: Is it possible for Orchid to spend XP to study the fruit while they're still in the dungeon?

There's nothing you could gain that I would think merits spending XP. As far as the structure, they're just strange and exotic fruit-like things.

dantiesilva
2022-03-02, 02:03 PM
Hp [roll0]
+1 Level of Combat medic/ +1 Level of Healer
+1 Concentration, +1 Handle Animal, +1 Heal,+1 Nature, +1 Religion, +1 Survival
7th Level Feat Maximize Spell
+.5 BAB, +.5 to Fort, Ref, Will

Combat Medic Class Abilities
Defensive Casting, Field Healer
+1 0 Level, 1st level, and 4th level spell (plus domain spell and bonus spell)

Healer Class Abilities
Effortless healing
+1 0 and 2nd level spell, +3 4th Level spells (plus bonus spell)

Vow of Poverty Bonuses
+1 Resistance bonus to saves
+2 Enhancement bonus to Cha

Character sheet is up to date at the moment until we get back to the city and I can spend xp on feats

Aegis013
2022-03-02, 02:31 PM
Friendly reminder, a d8 HD would convert to d4+4+con mod.

dantiesilva
2022-03-02, 02:42 PM
Friendly reminder, a d8 HD would convert to d4+4+con mod.

Thanks for the reminder, not used to this way, [roll0]

And character sheet is all fixed from that

QuadraticGish
2022-03-02, 03:22 PM
Default for magical crafting is 50% gold plus 4 % XP. With our 5:1 gold to XP conversion that comes to 70% market price.

Solstafir receives Craft Magic Arms and Armor this level from Iron Soul Forgemaster and takes the Magical Artisan feat.. Thus, he can make magic weapons and armor for the rest of the party up to CL6(going up by 3 for each further Iron Soul Forgemaster level) for 52.5% market price plus 15% comission, meaning you get your goods almost a third cheaper.

For mundame gear its even better as those are crafted for 1/3 market price plus 15% comission,, so less than half. Special materials recommended, and he makes every item Dwarvencraft(Races of Stone) by default.

We also decided to let smiths with higher Craft checks create better gear to reward skill investment and add some fluff to the Foundry instead of having things peak at DC20 Masterwork.



Solstafir with Take Ten currently beats DC 22 Dwarvencraft by 15, meaning gear created by him can either have one category improved twice(say a scimitar with 18-20/x4 crit) and three different categories improved once each(greatsword with 3d6 base damage, 18-20/x3 crit).

In other words, come to papa, shop's open.
Don't forget that one item you wanted to protect your incarnum stuff from negative levels. Also, you can improve armor right? What kinds of steps does Arcane Spell Failure take for improvement? I might get some I'm also tempted to get a new longbow made to be used as a base for the energy bow in the future. Maybe with the crit amped up to x5 for fun memes. Also some heavier armor that has zero ACF.

whoiam
2022-03-02, 03:42 PM
Steps of Arcane Spell Failure are 5% each (so you could get a chainshirt down to 0% ASF by stacking 2 reductions on top of mithral).

QuadraticGish
2022-03-02, 03:49 PM
Steps of Arcane Spell Failure are 5% each (so you could get a chainshirt down to 0% ASF by stacking 2 reductions on top of mithral).

Kind of pointless since my Sorcerer ACFs already ensure I can cast in light armor without issue. Also, trying my luck with one fruit.

EDIT: Maybe I should just burn exp to get medium armor casting plus proficiency.

TheFallenOne
2022-03-02, 03:54 PM
Aegis, after considering possible goodies for Master rank in the Foundry I think a good option would be a spellpool for the crafters. It certainly makes sense for the higher ups of Solum who are interested in the Foundry providing quality gear for Delvers, and it's especially relevant for Fireblood Dwarves who through Iron Soul Forgemaster gain access to magical crafting without access to spells but have the highest potential, reaching caster level equivalent 30 at level 15.


Don't forget that one item you wanted to protect your incarnum stuff from negative levels. Also, you can improve armor right? What kinds of steps does Arcane Spell Failure take for improvement? I might get some I'm also tempted to get a new longbow made to be used as a base for the energy bow in the future. Maybe with the crit amped up to x5 for fun memes. Also some heavier armor that has zero ACF.

One improvement is -5%, so I can do -10 at the cost of other improvements. You can use Thistledown from RotW for another 5%, all mundane. Bows though fall under a different Craft skill, so not much I can do for you there.

QuadraticGish
2022-03-02, 04:21 PM
Aegis, after considering possible goodies for Master rank in the Foundry I think a good option would be a spellpool for the crafters. It certainly makes sense for the higher ups of Solum who are interested in the Foundry providing quality gear for Delvers, and it's especially relevant for Fireblood Dwarves who through Iron Soul Forgemaster gain access to magical crafting without access to spells but have the highest potential, reaching caster level equivalent 30 at level 15.



One improvement is -5%, so I can do -10 at the cost of other improvements. You can use Thistledown from RotW for another 5%, all mundane. Bows though fall under a different Craft skill, so not much I can do for you there.
Maybe I should consider just moving up to heavier armors then. On another note, The party might want some Hearts of Steel(Faith of Eberron). It provides immunity to disease, paralysis, and poison and with Orchid's research we can bypass the normal downside of healing magic and Su effects being halved. It would be good since we wouldn't have to worry about carrying solutions for those problems.

QuadraticGish
2022-03-03, 04:45 PM
There were some oddities with your post, so I'm gonna put down my understanding and ask for clarification.
The first effect for Orchid would get one extra spell slot that's always of the highest spell level she can cast, and then gains one bonus spell known period that doesn't scale. For the second effect, Artificer could gain an additional 3rd level infusion per day or instead choose a 3rd level sorcerer spell slot and spell known. Is that correct?

Alright, HP roll time: [roll0]+4+1=9. Damn, min. Oh well. Oh right, because of how weird my casting progression is, I get a bunch of 2nd level spells at once now. Though, what to pick for my only 3rd level spell for a long while? Haste seems like a good idea. Thinking about Dragon familiar too, but it looks like I outta wait a while longer before I acquire the better ones.

Thundercracker
2022-03-03, 05:06 PM
I’m insanely busy so level up is going to take a little bit. I do know I want advance cleric, and pick up shadow blade to add dex to damage and daring outlaw to combine thief and swashbuckler levels for sneak attack and grace.

whoiam
2022-03-03, 05:23 PM
There's usually a bit of a gap while we work through our shopping and training between delves, so you don't need to try and rush yourself too much.

Yas392
2022-03-03, 05:31 PM
HP roll: [roll0]

Rolling here since we leveled up.

whoiam
2022-03-03, 08:56 PM
New Powers: Inertial Armor and Entangling Ectoplasm.

New Maneuver: Lightning Recovery. (Liselle's not normally short on damage, but considering how many misses I managed to string together this adventure, I could probably use the reroll!)

New Feat: Craft Dorje.

New language learned (by spending a point on Speak Language): Infernal. Next time around, Liselle won't need a translator!

Next up: 6999 XP and 24442.46 GP of spending (488.29 savings, 22704.167 in earnings, 1250 from exploiting Solstafir's free crafting allowance). Unless we collectively decide that Abigale's VoP just 'doesn't count', in which case I get an extra 4.5k.

Personally, I'm fine with us actually paying Abigale's portion, and taking the lower figure. We're not exactly hurting for cash this campaign...

Yas392
2022-03-03, 09:08 PM
Is this after excluding the healing potions?

dantiesilva
2022-03-03, 10:47 PM
Evil, letting us see what we could get if we are the fruit lol. Still not doing it though as that would be from a metagame standpoint me going oh if I eat this I get more spells. Vs the people who didn't know and still took the gamble.

whoiam
2022-03-03, 11:07 PM
Is this after excluding the healing potions?

The loot value calculations? Before. Liselle's not the one keeping those potions, after all, so they're not coming out of her share :smalltongue:

dantiesilva
2022-03-03, 11:10 PM
4.201exp to spend on Feats

If possible I would like to buy Mastery of Day and Night and Initiate of Ilmater. The first for obvious reasons (Free maximize healing spells on a super healer), and the second makes it so everything that goes above their HP cap turns into Temp HP (which gets a healthy boost from Imbued healing as well) The question is do I have enough for both?

Yas392
2022-03-04, 12:48 AM
Free crafting, eh? Is that per person or total?

EDIT: Plus Levi has not used those potions yet and our characters have time before going back to Solum, he may change his mind.

TheFallenOne
2022-03-04, 05:59 AM
How does that stipend work again exactly? Last I found was 500 GP per party member(in raw materials), not the 1250 stated by whoiam.

Level up:
Crusader 5//Iron Soul Forgemaster 2
[roll0] HP
+1 BAB
+0.5 Fort, +0.5 Will, +0.33 Ref
+3 Spellcraft, +1 Weaponsmithing, Armorsmithing
1 new Crusader maneuver known(Defensive Rebuke)
Secrets of the Forge(Craft Magic Arms and Armor, equivalent caster level 6)
1 Essentia
1 Soulmeld
Magical Artisan(Craft Magic Arms and Armor)

Got a lot of gold to work with. 6,999 XP converts to 34,995 GP, plus the loot share, plus any crafting comissions I might receive. Things I will get for sure:

Corpsecrafter feat(10,000 GP)
Devoted Bulwark feat(5,000 GP)
Faith Unswerving feat(unknown cost)
Combat Reflexes feat(unknown cost)
Master rank in the Foundry(unknown cost)
Make my axe, armor and shield +1 each: 2,100 GP
3 Lesser Iron Ward Diamonds: 3,150 GP
Least Crystal of Arrow Deflection: 262.5 GP
6 Lesser Crystals of Life Drinking: 4,725 GP
8 Least Crystals of Return on my harpoons so I can draw them as a free action: 1,260 GP
Amulet of Incarnum Shielding, lest I get punched: 826.88 GP plus 315 GP comission to Orchid

So I'm going all in on tank and protector. AC 30+, DR 6/- for up to 30 hits per day which should last a Delve, each hit with my axe heals me 9 HP and all healing on me is enhanced by 6+spell level.
Every ally adjacent to me receives +2 shield AC, any foe threatened by me receives -4 attack when targeting anyone but me, once per 3 turns I can use Defensive Rebuke forcing hit enemies to target me or provoke an AoO from me, and once per turn I can use Take one for the Team to transfer a hit from an ally to myself if I scored a hit on said enemy the turn before. All melee should stick close to me and it's unlikely you will take many hits.

I might use Martial Spirit now though instead of Iron Guard's Glare. Take one for the Team and Defensive Rebuke should ensure well enough most hits land on me, and it would bring my healing per hit up to a ridiculous 17 HP. 18 with a bit of leniency to say spell level from Therapeutic Mantle also applies to maneuver level. It would require an overwhelming amount of force to beat Solstafir into submission at that point.

whoiam
2022-03-04, 06:38 AM
As I recall, the 1250 involves having you make random equipment with the 500, then selling it all off, and adding the proceeds to our general funds (or spending it on getting Solstafir to make the equipment we actually wanted).

@Yas - last I checked, it was per person.


As for the crafting allowance, 500 GP raw materials should provide you 1500 GP market value in mundane weapons and armor at the price of 225 GP comission for the effort.

Looks like I'd gotten it down on my spreadsheet wrong. We get 1275 GP from selling off the crafting allowance, and Solstafir gets 225GP commission for each of us that does so.

TheFallenOne
2022-03-04, 07:56 AM
That's 1500 market value, sale value is half that so 750 for a net profit of 525 per party member.

Though that should only matter for Liselle who already has top shelf armor and weaponry made by me. The others should still find use from the mundane crafting I can do. For example, both Levi and Alistair currently have +1 mithral chain shirts. A dwarvencraft mithral breastplate with +1 armor, +1 max dex, -3 ACP and a +1 enhancement would run to a market price of 4400 GP mundane crafting + 1000 GP magic crafting, with my cost reducers I can make that for you for 1,991.67 GP plus 810 GP comission.

Subtract the crafting stipend from the noble sponsor, and half the value of the existing chain shirt for selling it, and the remaining cost runs to 1,251.67 GP. For +2 base armor, at the same max dex modifier and zero armor check penalty. Now that's a steal if you ask me. And you can still add a goodie like Ysgardian Heartwire for less than half its market price. +2 AC against crit confirmation rolls doesn't come into use often, but boy if it does are you happy to have it.

whoiam
2022-03-04, 08:04 AM
What, you really think I'm not gonna have you remake my weapons with bigger damage dice? ;)

Still, you're right, I should have been halving the take from that. Might have to drop a few hundred GP from my savings to make up for getting my maths wrong the level before...

Yas392
2022-03-04, 08:20 AM
Oh, Craft Magic Arms and Armor. I thought Solstafir can craft anything magical like scrolls. That is more of Orchid's alley judging from the posts I read.

QuadraticGish
2022-03-04, 10:24 AM
Oh, Craft Magic Arms and Armor. I thought Solstafir can craft anything magical like scrolls. That is more of Orchid's alley judging from the posts I read.
Pretty much right. With how Solstafir's PrC works, he'll quickly start beating out Orchid in the enhancement bonuses he can provide to armor and weapons IIRC.

Aegis013
2022-03-04, 10:28 AM
Aegis, after considering possible goodies for Master rank in the Foundry I think a good option would be a spellpool for the crafters. It certainly makes sense for the higher ups of Solum who are interested in the Foundry providing quality gear for Delvers, and it's especially relevant for Fireblood Dwarves who through Iron Soul Forgemaster gain access to magical crafting without access to spells but have the highest potential, reaching caster level equivalent 30 at level 15.

A spellpool would make sense for a crafter organization.


There were some oddities with your post, so I'm gonna put down my understanding and ask for clarification.
The first effect for Orchid would get one extra spell slot that's always of the highest spell level she can cast, and then gains one bonus spell known period that doesn't scale. For the second effect, Artificer could gain an additional 3rd level infusion per day or instead choose a 3rd level sorcerer spell slot and spell known. Is that correct?

Alright, HP roll time: [roll0]+4+1=9. Damn, min. Oh well. Oh right, because of how weird my casting progression is, I get a bunch of 2nd level spells at once now. Though, what to pick for my only 3rd level spell for a long while? Haste seems like a good idea. Thinking about Dragon familiar too, but it looks like I outta wait a while longer before I acquire the better ones.

It's one effect, you can choose if you want to apply it to Sorcerer (gain a 3rd level spell slot and spell known) or to Artificer (gain another 3rd level Infusion per day).

QuadraticGish
2022-03-04, 10:29 AM
Can I have an EXP check on medium armor proficiency and bumping up Orchid's casting to allow for medium armor without penalties? Edit: Can Solstafir remove speed penalties from armor? EDIT 2: I can make gauntlets of ghost fighting now. 4k market price; it's allows spells and attacks to bypass miss chances from incorporeal creatures entirely and adds a 1d6 to melee attacks against them.

TheFallenOne
2022-03-04, 12:17 PM
Yeah, I can reduce speed reduction by 5 ft with one improvement. To reiterate, I can either do three different improvements or improve one aspect twice.

As for ghost fighting, I'll stick with a weapon capsule with ghost oil, more economic and doesn't take up a valuable item slot. Should have gone for the triple retainer so I still have some left for the boss fight.

Feats and stuff I need the price for are bolded in my level-up post.

QuadraticGish
2022-03-04, 12:56 PM
Yeah, I can reduce speed reduction by 5 ft with one improvement. To reiterate, I can either do three different improvements or improve one aspect twice.

As for ghost fighting, I'll stick with a weapon capsule with ghost oil, more economic and doesn't take up a valuable item slot. Should have gone for the triple retainer so I still have some left for the boss fight.

Feats and stuff I need the price for are bolded in my level-up post.
Ah, might be more useful for me then since I have more than one weapon to strike with. No roll necessary your amulet since it doesn't require spells; Orchid will just need to borrow Solstafir himself to provide the essentia pool requirement.

TheFallenOne
2022-03-04, 02:09 PM
Oh by the by, these are the stats for my new zombie, with a feat-granting template we found a ritual book for. It's... quite ridiculous to be honest. An annis has great stats and natural armor, Half-Fiend adds +4 strength and dex, Necrocarnum Zombie adds another +4 strength and dex, Corpsecrafter +4 strength, bringing up the total to, drumroll, 37.

I looked up the carrying capacity table just for giggles. It can deadlift 4.16 tons.

Half-Fiend Annis Necrocarnum Zombie
Large Undead[Evil, Necrocarnum]
HD: 7d12+38(80 HP)
(Initiative: +5) shares initiative of master
Speed: 40 ft
AC: 29(5 dex, 14 natural, 1 Incarnum Defense -1 size)
Attack: Spider Scimitar +16, 1d8+17
Full Attack: Spider Scimitars +12/+12, 1d8+17/1d8+10, Bite +9, 2d6+6, Poison 1d4 strength DC 12, 1 turn paralysis Fort DC 15
Saves: Fort +3, Ref +11, Will +3
Attributes: Str 37, Dex 20 Con - Int - Wis 10 Cha 1
Feats: Toughness, Combat Reflexes, Improved Initiative, Improved Toughness, Multiattack, Weapon Finesse
Damage reduction 5/magic and slashing, Turn Resistance 4, Incarnum Defense, Incarnum Speed, 1 Essentia
Essentia in Incarnum Defense

Equipment: Spider Scimitars, Sandals of the Setting Sun

QuadraticGish, what's the current state and cost of your Xansia crafting? I wanted to put some more maneuver-granting items on my zombie.

QuadraticGish
2022-03-04, 02:26 PM
Oh by the by, these are the stats for my new zombie, with a feat-granting template we found a ritual book for. It's... quite ridiculous to be honest. An annis has great stats and natural armor, Half-Fiend adds +4 strength and dex, Necrocarnum Zombie adds another +4 strength and dex, Corpsecrafter +4 strength, bringing up the total to, drumroll, 37.

I looked up the carrying capacity table just for giggles. It can deadlift 4.16 tons.

Half-Fiend Annis Necrocarnum Zombie
Large Undead[Evil, Necrocarnum]
HD: 7d12+38(80 HP)
(Initiative: +5) shares initiative of master
Speed: 40 ft
AC: 29(5 dex, 14 natural, 1 Incarnum Defense -1 size)
Attack: Spider Scimitar +16, 1d8+17
Full Attack: Spider Scimitars +12/+12, 1d8+17/1d8+10, Bite +9, 2d6+6, Poison 1d4 strength DC 12, 1 turn paralysis Fort DC 15
Saves: Fort +3, Ref +11, Will +3
Attributes: Str 37, Dex 20 Con - Int - Wis 10 Cha 1
Feats: Toughness, Combat Reflexes, Improved Initiative, Improved Toughness, Multiattack, Weapon Finesse
Damage reduction 5/magic and slashing, Turn Resistance 4, Incarnum Defense, Incarnum Speed, 1 Essentia
Essentia in Incarnum Defense

Equipment: Spider Scimitars, Sandals of the Setting Sun

QuadraticGish, what's the current state and cost of your Xansia crafting? I wanted to put some more maneuver-granting items on my zombie. Next threshold is achievable if I spend 2,352 xp. Price right now for Xansia crafting is equal to the unmodified xp cost. Anyway, he's looking pretty sick. Getting Heighten Spell this level as my feat; so now I can burn my high level infusions to access spell storing item more often if needed.

QuadraticGish
2022-03-04, 04:54 PM
@Dante what is the limit on items that Orchid can pass to Abigail? Right now, I could make a CL 7 scroll of heal from the Adept list and pass that off to Abigail on our next dungeon visit. Also thinking about getting a wand of Panacea(Spell Compendium 152) made that she could hold onto for condition removal.

dantiesilva
2022-03-04, 05:05 PM
@Dante what is the limit on items that Orchid can pass to Abigail? Right now, I could make a CL 7 scroll of heal from the Adept list and pass that off to Abigail on our next dungeon visit. Also thinking about getting a wand of Panacea(Spell Compendium 152) made that she could hold onto for condition removal.

Basically if I am using it directly I break my vow, potion being a little grey as its more "Hey I'm giving this to you to drink." So while I could benefit from a scroll being used on me, or a wand, I could not use them myself.

Yas392
2022-03-04, 06:23 PM
@Aegis013 Waiting for result from Levi's consumption of the 2nd fruit or is the same as 1st?

@QuadraticGish I would not mind a scroll of heal for Levi. I was going to have Levi ask Solstafir to make it (free crafting) until I learned of his specialization.

whoiam
2022-03-04, 11:08 PM
Alright, feats time!


Improved Sunder (500xp)
Psionic Dodge (500xp)
Craft Cognizance Crystal (2000xp)
Shock Trooper (2000xp)


And the new feats I'd like priced (all in the SRD except Adaptive Style):
Cleave
Great Cleave
Quick Draw
Adaptive Style (Tome of Battle)
Psicrystal Affinity



On another note, does the price/market value go up when Solstafir makes one of his improved items for us?

QuadraticGish
2022-03-05, 04:19 PM
Man, I really want to get that weakening arm but I think I'll have to put it off for next level. It's simply too much to spend on a single item at the moment. Still, gonna be cheaper than both the clawed arms I want down the line too. Probably dropping the idea of that wand of Panacea for the same reason. EDIT: I'm gonna lock in that experience to raise Xansia crafting to level 3.

Yas392
2022-03-05, 08:07 PM
Where are we getting the XP costs for feats?

What is Xansia's crafting?

QuadraticGish
2022-03-05, 08:13 PM
Where are we getting the XP costs for feats?

What is Xansia's crafting?

It's something I picked up from the dungeon and steadily been spending exp into. Basically you gain more power onto a crafted item in exchange for it having some kind of downside or flaw.

whoiam
2022-03-05, 08:37 PM
Where are we getting the XP costs for feats?

You ask Aegis for prices for any feats you're interested in getting extra training in. The ones I was listing XP costs for were ones I'd asked about after the previous delve, but had to leave out at the time (only got so much XP/GP to spend, after all).

dantiesilva
2022-03-05, 09:41 PM
4.201exp to spend on Feats

If possible I would like to buy Mastery of Day and Night and Initiate of Ilmater. The first for obvious reasons (Free maximize healing spells on a super healer), and the second makes it so everything that goes above their HP cap turns into Temp HP (which gets a healthy boost from Imbued healing as well) The question is do I have enough for both?

Still waiting on pricing for
Mastery of day and Night
And
Initiate of ilmater

Yas392
2022-03-05, 10:13 PM
OK. Is 4,201 exp excess exp?

dantiesilva
2022-03-05, 10:17 PM
It was for me I suspect the players that have been here longer have a slightly higher pool

Yas392
2022-03-05, 11:08 PM
You ask Aegis for prices for any feats you're interested in getting extra training in. The ones I was listing XP costs for were ones I'd asked about after the previous delve, but had to leave out at the time (only got so much XP/GP to spend, after all).

This page (https://forums.giantitp.com/showthread.php?602841-Aegis-Dungeoncrawler-OOC/page41) after he introduced me, Thunder and Dante into the game also mentioned it. Junk feats are 500 xp each. Feats on the scale of Power attack are 2000 xp. Feats on the scale of Uncanny Forethought are higher than the previous and requires us to pitch it to him so that he can decide the number.

I will have to ask him since my requests are on the third category.

Off tangent, that is one heck of a natural 20.

whoiam
2022-03-05, 11:15 PM
Actually, we usually spend our excess XP between delves (I came into this one with only half an XP of excess left). Full clearing a given delve is usually more than enough to max us out - we're capped at 1 xp short of gaining two levels, which for this delve would be 1xp short of 8th level, or 12,999 earned/27,999 total/6,999 excess. We all hit that point after the first underwater battle, which is why Aegis stopped awarding XP after fights.


The group springs into action. Between the onslaught of attacks from the vanguard, the aquatic giants are made into bloody chum and are dead.

There appears to be no remaining immediate threat.

Each character gains 6,300 XP which should max the XP you can gain this delve.



Short version: We all have 6,999 xp to spend, and all of us but Abigail have our loot shares (22704.17 gp) to claim or spend, and the 500gp's worth of free materials for equipment crafted by Solstafir.

dantiesilva
2022-03-06, 07:38 AM
This page (https://forums.giantitp.com/showthread.php?602841-Aegis-Dungeoncrawler-OOC/page41) after he introduced me, Thunder and Dante into the game also mentioned it. Junk feats are 500 xp each. Feats on the scale of Power attack are 2000 xp. Feats on the scale of Uncanny Forethought are higher than the previous and requires us to pitch it to him so that he can decide the number.

Kinda hard to gauge feats that improve healing when you're a healer on a neutral stance lol. I mean I feel mastery would be either power attack good or better, but initiate of Ilmater would be trash if I didn't focus on healing as much as I do.

Yas392
2022-03-06, 09:01 AM
Actually, we usually spend our excess XP between delves (I came into this one with only half an XP of excess left). Full clearing a given delve is usually more than enough to max us out - we're capped at 1 xp short of gaining two levels, which for this delve would be 1xp short of 8th level, or 12,999 earned/27,999 total/6,999 excess.

Shame that we are 1 xp less and can level up once per delve. I want Levi to get to level 8 ASAP so that he can bind two vestiges. If he survives up to that point.

Anyways, I hope our characters can provide the XP cost to the crafters in addition to the money.

Thundercracker
2022-03-06, 09:05 AM
Short version: We all have 6,999 xp to spend, and all of us but Abigail have our loot shares (22704.17 gp) to claim or spend, and the 500gp's worth of free materials for equipment crafted by Solstafir.

What can we spend xp on aside from feats, and how much do feats cost?

whoiam
2022-03-06, 09:58 AM
What can we spend xp on aside from feats, and how much do feats cost?

Feats cost between 500 and 2000 xp each depending on how useful they are; Ask Aegis for specific prices.

As the home rules in the first post state, there's a 1XP = 5GP conversion rate, and anything you could purchase with one can instead be purchased with the other (or a combination of the two). This includes equipment, feats, services, spells or powers with an XP cost, and anything I forgot to list.

You can also ask Aegis if there's something special you want - like Solstafir and Orchid's special crafting abilities.

QuadraticGish
2022-03-06, 04:01 PM
Feats cost between 500 and 2000 xp each depending on how useful they are; Ask Aegis for specific prices.

As the home rules in the first post state, there's a 1XP = 5GP conversion rate, and anything you could purchase with one can instead be purchased with the other (or a combination of the two). This includes equipment, feats, services, spells or powers with an XP cost, and anything I forgot to list.

You can also ask Aegis if there's something special you want - like Solstafir and Orchid's special crafting abilities.

For example, grafts created by Orchid have all their downsides eliminated and there is stacking of grafts in the same slot permitted within reason.

Aegis013
2022-03-06, 05:55 PM
Alright, feats time!


Improved Sunder (500xp)
Psionic Dodge (500xp)
Craft Cognizance Crystal (2000xp)
Shock Trooper (2000xp)


And the new feats I'd like priced (all in the SRD except Adaptive Style):
Cleave (1,000xp)
Great Cleave (2,000xp)
Quick Draw (500xp)
Adaptive Style (Tome of Battle) (2,000 XP)
Psicrystal Affinity (1,000xp)



On another note, does the price/market value go up when Solstafir makes one of his improved items for us?

Feat Costs:
Cleave (1,000xp)
Great Cleave (2,000xp)
Quick Draw (500xp)
Adaptive Style (Tome of Battle) (2,000 XP)
Psicrystal Affinity (1,000xp)

I don't have a way in mind to calculate what the market price increase you would get based on the improvements. If there's on how that could be implemented I'd hear it out.


Where are we getting the XP costs for feats?

What is Xansia's crafting?

The others have answered these quite well. Sometimes you'll get custom things, the group got a couple of homebrew items this delve.


Still waiting on pricing for
Mastery of day and Night -
And
Initiate of ilmater

It is a little harder to gauge on a healer. Feel free to give me your thoughts if you disagree with my assessments:

Mastery of day and Night - This one seems especially powerful - 5,000XP.
Initiate of ilmater - 2,000XP


OK. Is 4,201 exp excess exp?

As the others have described, you get to spend your XP between delves on additional stuff, including custom things. Due to the nature of it being totally open to your imagination, it does end up as a bit of a "Mother-May-I" situation. Though I think this part of the game (where everybody levels up their characters and goes shopping) ends up being a great way to collaborate institutions and NPCs into the game.

dantiesilva
2022-03-06, 06:12 PM
Ouch but understandable.

How about ritual blessing?

Def grabbing mastery of day and night though

dantiesilva
2022-03-06, 08:36 PM
Abigale's idea is to take samples of all of their blood if possible and test them against each other to see how much (if it is possible mind you) of their bodies has turned into outsiders. Her having only eaten 1 thus being a test subject of what a single fruit is capable of, Orchid I suspect having had eaten the most fruits and thus would be the closest to an outsider, and lastly Liselle from what she understands has eaten 0 so would be the perfect subject for a normal person. Solstafir would be an interesting addition to the test as it could show if he is more resistant or more susceptible to the effects of the dungeon fruit as his people broke free of the dungeon so he could perhaps be the key to finding a cure to the power of the Dungeon Fruit for example turning people into outsiders that can't leave. I suspect it will cost a good fortune of resources though, something Abigale would be willing to donate towards (as it would be benefiting the people of Solum it shouldn't break her vow.

The rest of her loot will go towards buying the basic needs for her blind sister so she can take care of her still, and the rest going to buy medical supplies so she can take care of the sick in the poor district/ and help rebuilding whatever she can, prioritizing schools and such things first.

whoiam
2022-03-06, 11:28 PM
So, some shopping:

Market price is 9,700 (100 for a large greatsword, 600 for dwarvencraft, 2000 for the +1 enchantment, and 7000 for the treated platinum). Selling it for 4850.

Commissioning a new one - exactly the same, but with 3 1-point enhancements (die type (d6->d8), crit range (19-20 -> 18-20), crit multiplier (x2 -> x3). That gives 1155GP commission to Solstafir and 300GP commission to Orchid (as far as I can tell, it makes no price difference to Liselle if she gets the enchantment from Solstafir or Orchid, so for now, she'll keep asking Orchid for the enchanting.) Total cost 5046

Net Result: -196 GP (Liselle), +1155 GP (Solstafir), +300 GP (Orchid).


Market price is 5,500 GP (200 + 300 (Dwarvencraft) + 4000 (Mithral) + 1000 (+1 Enchantment)), selling for 2750 GP

Buying a replacement from Solstafir - Market price 4,500 (200 + 300 Dwarvencraft) + 4000 (Mithral)). This version has it's AC enhanced twice. Solstafir gets 675GP Commission.

Enchanting work from Orchid: Market price (+1 1000). Orchid gets 150GP commission.

Net result: -85GP (Liselle), +675GP (Solstafir), +150GP (Orchid)


These are all being commissioned from Orchid.
Crystal of Aquatic Action (Lesser) - 1000gp market value
Crystal of Screening (Lesser) - 1000gp market value
Rubicund Frenzy (Lesser) - 2000gp market value

Liselle pays 2700 GP, of which 600GP is commission for Orchid.


Again, all commissioned from Orchid.
Crystal of Illumination (Lesser) - 400GP
Crystal of Energy Assault x4 (Least, one each of Acid, Cold, Electricity and Fire) - 600GP each

Liselle pays 1890GP, of which 420GP is commission for Orchid.


Shock Trooper (2000 xp)
Cleave (1000 xp)
Quick Draw (500 xp)
Psionic Dodge (500 xp)

Liselle pays 4000 XP.


Dorje of Vigor ML 6 (base +5) - 6750 GP
Dorje of Expansion ML 3 (base +2) - 2250 GP
Dorje of Precognition, Offensive ML 4 (base + 3) - 3000 GP
Dorje of Precognition, Defensive ML 4 (base + 3) - 3000 GP
Dorje of Energy Missile ML 7 (base + 4) - 10500 GP

Liselle's burning through her remaining XP here (2999 of it) and then paying GP for the remainder (10,505.01)

In total that's 1830 GP in commission to Solstafir, and 1470 GP in commission to Orchid.

After dropping Liselle's savings down to 0 (as a correction for getting the maths wrong on selling the goods from Solstafir's free crafting allowance last level), I think that leaves me with 7,828.157 GP, 0 XP left. Might redo some of her other weapons as well, since there's money available for it, but my local time is way, way later than I was planning to stay up, so that'll have to wait for tomorrow. Or today, technically.

Aegis013
2022-03-07, 12:17 AM
Some prices for some feats as Yas392 asked about them:
Travel Devotion - 2,000 XP
Infernal Adept - 1,000 XP
Obtain Familiar - 1,000 XP
Improved Familiar - 2,000XP
Extra Invocation - 1,000 XP
Psionic Meditation (Feat Tax?) - 1,000 XP
Wild Talent - 1,000 XP
Psionic Shot - 1,000 XP
Greater Psionic Shot - 2,000 XP

Ritual Blessing - 1,000 XP

QuadraticGish
2022-03-07, 12:52 AM
Looking for prices on the following.
Battle Caster(Complete Arcane)
Bonus Essentia
Medium Armor Proficiency

In addition Aegis, I'm locking in the exp required for Xansia level 3.

Yas392
2022-03-07, 01:01 AM
Waiting for Orchid's response IC before I have Levi respond. His reply is tied to her answer.

Progression: Warlock/Binder all the way. Not prestiging out.

Feat: To be determined. I am deciding between two feats I have in mind.

Shopping: To be determined. How much commission fee per order again? (If I missed it)

QuadraticGish
2022-03-07, 01:34 AM
Waiting for Orchid's response IC before I have Levi respond. His reply is tied to her answer.

Progression: Warlock/Binder all the way. Not prestiging out.

Feat: To be determined. I am deciding between two feats I have in mind.

Shopping: To be determined. How much commission fee per order again? (If I missed it)

My post should already be there. As for commissions.


From whoiam with some adjustments; this takes into account exp costs being converted to GP and is based on market prices( I believe):
Buying from Orchid: 15% (Commission) Brew potion, Create Wand, Graft, Magic Arms and Armor, Scribe Scroll,
39.375% (Cost) Grafts and Wondrous Items
52.5% (GCost) Everything else.

Yas392
2022-03-07, 02:18 AM
Yeah. I got ninja'ed.

TheFallenOne
2022-03-07, 10:57 AM
Faith Unswerving feat(unknown cost)
Combat Reflexes feat(unknown cost)
Master rank in the Foundry(unknown cost)

Still need these.


Ouch but understandable.

Why not just take it as your 7th level feat and XP buy Maximize Spell instead? That one's probably 2000 XP.

Technically you need to get Maximize first since it's a prerequisite for Mastery of Day and Night, but you can fix that with a simple Retrain shuffle, taking Maximize at 3 or 5, MoDaN at 7 and then XP buying either Magic of the Land or Augment Healing.

QuadraticGish
2022-03-07, 11:20 AM
Now that I remember, I'd like to ask how much exp would it cost to research the ability to make grafts with static save DCs instead use normal scaling DCs(10 + 1/2 HD + ability score mod). Edit: Don't expect these to come up immediately, but I'm asking for the future.
What would the xp costs be for researching Artifact creation, or just building her own? Or a weapon/Item of Legacy for that matter.
The capstone of Fleshwarper changes her creature type to Abberation. Could I pay xp to instead have it change to Dragon?
What's the cost of planning to create a class around teaching Grafting Flesh the way Orchid does it and by extension the version of the feat she possesses? Plan is to get it rolling with her partner who will handle the educating plus the elderly artificer that patched her up after her first attempts at grafting. 75% of net income would be continually reinvested while Orchid takes the remaining for her own research. Plus, Orchid would start keeping an eye out for a potential protege. She doesn't exactly know what would strike her as a good one, but someone in a similar situation as her would probably hit her heart.
If it would be helpful, the price for any skill focus relevant to the above provided Profession doesn't cut it.

dantiesilva
2022-03-07, 04:40 PM
Why not just take it as your 7th level feat and XP buy Maximize Spell instead? That one's probably 2000 XP.

Technically you need to get Maximize first since it's a prerequisite for Mastery of Day and Night, but you can fix that with a simple Retrain shuffle, taking Maximize at 3 or 5, MoDaN at 7 and then XP buying either Magic of the Land or Augment Healing.

You are an evil genius and I would have never thought about that. Is it possible for me to do Aegis, and if so how much does Augment healing cost instead as I doubt it's 5,000.

whoiam
2022-03-07, 09:01 PM
As before, trading in for an equivalent item, just with Solstafir's better crafting employed. Old one sells for 2815GP.

New one costs 1742.4 GP (mundane) - giving Solstafir 544.5GP commission - and 1350GP for the +1 enchantment (of which 300GP is commission for Orchid).

As with the sword, enhancements are damage die type, crit range, and crit (1 point each).



Old one sells for 2330 GP.

New one costs 3016.8 GP. Solstafir's commission: 99 GP. Orchid's: 600GP.

Same three enhancements.



Old one sells for 2316 GP.

New one costs 3003.36 GP, including 94.8 GP for Solstafir and 600GP for Orchid.

Same three enhancements.

Liselle spends an extra 1651.56 GP, generating 738.3 GP in commission for Solstafir, and 1500 GP in commission for Orchid.

Yas392
2022-03-07, 09:20 PM
If retraining is an option, I am going to retrain several feats like Point Blank and Precise Shot. So 500 xp each if I want to buy them again, Aegis?

dantiesilva
2022-03-08, 09:55 AM
I think the party was trying to keep them trying to find a way to stop the dungeon fruit effect secret.

Aegis013
2022-03-08, 02:43 PM
Faith Unswerving feat - 2,000 XP
Combat Reflexes feat - 1,000 XP
Master rank in the Foundry - have we worked out a benefit for this? I know a spellpool for crafters was mentioned. I think I'd tailor the XP cost to the benefit.


Now that I remember, I'd like to ask how much exp would it cost to research the ability to make grafts with static save DCs instead use normal scaling DCs(10 + 1/2 HD + ability score mod). Edit: Don't expect these to come up immediately, but I'm asking for the future.
What would the xp costs be for researching Artifact creation, or just building her own? Or a weapon/Item of Legacy for that matter.
The capstone of Fleshwarper changes her creature type to Abberation. Could I pay xp to instead have it change to Dragon?
What's the cost of planning to create a class around teaching Grafting Flesh the way Orchid does it and by extension the version of the feat she possesses? Plan is to get it rolling with her partner who will handle the educating plus the elderly artificer that patched her up after her first attempts at grafting. 75% of net income would be continually reinvested while Orchid takes the remaining for her own research. Plus, Orchid would start keeping an eye out for a potential protege. She doesn't exactly know what would strike her as a good one, but someone in a similar situation as her would probably hit her heart.
If it would be helpful, the price for any skill focus relevant to the above provided Profession doesn't cut it.


Regarding static DC grafts, it largely depends on the specific use case and reasoning.
We can definitely work something out if you want to become Dragon type instead of Abberation.

If there's no mechanical benefit to the class, it wouldn't be something you'd have to pay for. If you have ideas for how it would benefit you, the cost would be based on the desired benefits.


You are an evil genius and I would have never thought about that. Is it possible for me to do Aegis, and if so how much does Augment healing cost instead as I doubt it's 5,000.

Yes, retraining is available per the rules in PHB II any time you're in town.

Augment Healing - 1,000 XP


If retraining is an option, I am going to retrain several feats like Point Blank and Precise Shot. So 500 xp each if I want to buy them again, Aegis?

Those two yes, 500 each. Go nuts on the retraining.


I think the party was trying to keep them trying to find a way to stop the dungeon fruit effect secret.

That was my feeling too, though I don't recall it being actively expressed that they were hiding it. There's also the chance you're being watched while in town and they already knew anyway, given your sponsor is a prince.

dantiesilva
2022-03-08, 04:14 PM
So retraining rules are 1 feat per level up. So if I move maximize healing to replace augment this I can grab mastery of day and night at 7, that frees up 4k exp to spend as 1k is going to augment healing instantly.

Then I'll buy Ritual blessing for it's 1k as well.

Dumping 3k worth of exp into our research into dungeon fruit and it's cure?

QuadraticGish
2022-03-08, 04:36 PM
I think the party was trying to keep them trying to find a way to stop the dungeon fruit effect secret.
Orchid just wants to get the party to a private place really to discuss what they know on the similarities between the dungeon fruit and elixir to make sure everyone is on the same level regarding it. After that, note it seems like she might've been able to reproduce elixir at a cost and see if the party wants to begin planning something to deal with the situation. Especially considering that with the new information and Orchid's private experiments we can reasonable deduce that the elixir and fruit appear to be fundamentally the same.



Regarding static DC grafts, it largely depends on the specific use case and reasoning.
We can definitely work something out if you want to become Dragon type instead of Abberation.

If there's no mechanical benefit to the class, it wouldn't be something you'd have to pay for. If you have ideas for how it would benefit you, the cost would be based on the desired benefits.

Gotcha. The end goal is pretty much to spread her graft research around and then use the school to begin bringing in extra income after a delve. Plus, a protege to continue on her path if something should happen to her. Though it might be best to do the protege part through acquiring leadership. Anyway, I still need xp prices for the following feats.
Battle Caster(Complete Arcane)
Bonus Essentia
Medium Armor Proficiency

Thundercracker
2022-03-09, 12:48 AM
I didn't know we could purchase feats with xp when I joined this game, so... this opens up a whole lot of possibilities, like breaking into dervish and / or getting blood in the water stance for cumulative bonuses for crits, or picking up persistent spell / divine metamagic, or rapid spell to have quicker summoning.

Could I know the xp cost please for the follow feats?
Shadow Blade
Daring Outlaw
Weapon focus
Combat Expertise
Dodge
Mobility
Improved Two Weapon Fighting
Power Critical
Power Attack
Cleave
Martial Study
Martial Maneuver
Extend Spell
Divine Metamagic
Persistent Spell
Rapid Spell
Extra Turning
Augment Summoning
Open Minded

dantiesilva
2022-03-09, 01:00 AM
Orchid just wants to get the party to a private place really to discuss what they know on the similarities between the dungeon fruit and elixir to make sure everyone is on the same level regarding it. After that, note it seems like she might've been able to reproduce elixir at a cost and see if the party wants to begin planning something to deal with the situation. Especially considering that with the new information and Orchid's private experiments we can reasonable deduce that the elixir and fruit appear to be fundamentally the same.

I mean that seems like a good enough plan to me, and with us working together I suspect our chances of making a successful batch would go up but it would still require a lot of trial and error. Plus if anyone found out we were trying to recreate Elixir but make it better and not tied to the crown/having to kill, I'm sure they wouldn't be to happy.

This is definitely something Abigale would invest xp into besides feats. As is I am already kinda running out of feats really needed to make the character work so I'm looking for alternatives at this point, and finding a way to get the benefits of the dungeon fruit without running the risk of being trapped in a dungeon sounds like a really good investment. Doubly so if we gain double the bonus as we get it from both sources.

Yas392
2022-03-09, 09:13 AM
That reminds me. Can someone compile the list the XP cost of feats that has been appraised by Aegis, private and public?

dantiesilva
2022-03-09, 09:43 AM
As a heads up Abigale heals with cure light wounds 26 +10 temp HP, with a possible plus 6 on top from magic of the land. And everything that puts you over Max HP becomes Temp HP

TheFallenOne
2022-03-09, 03:15 PM
Faith Unswerving feat - 2,000 XP
Combat Reflexes feat - 1,000 XP
Master rank in the Foundry - have we worked out a benefit for this? I know a spellpool for crafters was mentioned. I think I'd tailor the XP cost to the benefit.

I think the spellpool would be well enough for now far as mechanicas benefits go. The rest can be just fluff.

edit: Can we combine two magic item effects on one item, as per MIC p. 233 for one and a half cost? I already invested a lot in common effects on my healing belt, but now I have a breath weapon I'd rather use a Dragon Spirit Cincture in the belt slot.

QuadraticGish
2022-03-10, 11:46 AM
Might want to change your post Yas, I don' think Orchid has mentioned her attempts to make a new elixir to anyone yet.

Aegis013
2022-03-10, 08:03 PM
Looking for prices on the following.
Battle Caster(Complete Arcane)
Bonus Essentia
Medium Armor Proficiency

In addition Aegis, I'm locking in the exp required for Xansia level 3.

OK, let me know if you're making any new Xansia items.

Battle Caster(Complete Arcane) - 1,000 XP
Bonus Essentia - 1,000 XP
Medium Armor Proficiency - 500 XP


So retraining rules are 1 feat per level up. So if I move maximize healing to replace augment this I can grab mastery of day and night at 7, that frees up 4k exp to spend as 1k is going to augment healing instantly.

Then I'll buy Ritual blessing for it's 1k as well.

Dumping 3k worth of exp into our research into dungeon fruit and it's cure?

Work has been brutal to me this week. I'll come up with what you learn researching dungeon fruit in a day or two. If it seems like I forgot, remind me.


I didn't know we could purchase feats with xp when I joined this game, so... this opens up a whole lot of possibilities, like breaking into dervish and / or getting blood in the water stance for cumulative bonuses for crits, or picking up persistent spell / divine metamagic, or rapid spell to have quicker summoning.

Could I know the xp cost please for the follow feats?


Shadow Blade - 2,000 XP
Daring Outlaw - 2,000 XP
Weapon focus - 500 XP
Combat Expertise - 500 XP
Dodge - 500 XP
Mobility - 500 XP
Improved Two Weapon Fighting - 2,000 XP
Power Critical - 1,000 XP
Power Attack - - 2,000 XP
Cleave - 1,000 XP
Martial Study - 2,000 XP
Martial Maneuver (Not a feat I know of, if you meant Martial Stance - 2,000 XP)
Extend Spell - 2,000 XP
Divine Metamagic - 10,000 XP
Persistent Spell - 10,000 XP
Rapid Spell - 2,000 XP
Extra Turning - 1,000 XP
Augment Summoning - 2,000 XP
Open Minded - 1,000 XP


That reminds me. Can someone compile the list the XP cost of feats that has been appraised by Aegis, private and public?

I may go through and do this at a later time, though I'm not in the headspace for it tonight.


I think the spellpool would be well enough for now far as mechanicas benefits go. The rest can be just fluff.

edit: Can we combine two magic item effects on one item, as per MIC p. 233 for one and a half cost? I already invested a lot in common effects on my healing belt, but now I have a breath weapon I'd rather use a Dragon Spirit Cincture in the belt slot.

That's fine.

Yas392
2022-03-10, 08:20 PM
Might want to change your post Yas, I don' think Orchid has mentioned her attempts to make a new elixir to anyone yet.

Huh? I thought Liselle told the party but it is OOC information. Fixed.

Levi will still want to get vaccinated to rid of the [Evil] properties in his bloodstream that the group identified so he is a willing test subject.

dantiesilva
2022-03-10, 08:34 PM
Huh? I thought Liselle told the party but it is OOC information. Fixed.

Levi will still want to get vaccinated to rid of the [Evil] properties in his bloodstream that the group identified so he is a willing test subject.

pure speculation at this point, no actual facts behind it. We know the fruits radiate good and evil, are tied to the elixir, and if you eat to many you are stuck in the dungeon.

OOC I stated the blood test thing, IC Abigail only stated that she wanted to run some tests. Nothing about a vaccine has been mentioned besides the elixir so far IC as we have done nothing into trying to understand/solve the mystery of the Dungeon fruit until this time. It is what we are going to do at said party, and why I dumped 3,000xp into said research.

whoiam
2022-03-10, 08:59 PM
Yeah, Liselle mentioned the research the nobles had been doing, since they'd offered Elixir to the new recruits without any explanation of what it was or why they'd want some.

She speculated internally that Orchid might succeed in making her own (based on Orchid's research into the nobles' Elixir after a previous delve), but wasn't going to mention that out loud, because our noble sponsors might have taken it... poorly. Especially the bit where she started her research by peeking into their hidden lab...

QuadraticGish
2022-03-11, 02:10 AM
Alright, Orchid is gonna commission Solstafir for some Mithral Sectioned Armor(full) with Heartwire and two improvements going into removing the speed penalties. If I got this right, then 4050gp goes to crafting expensives(3550 after the stipend I think) and then Solstafir gets 2025gp in commission costs. Dunno if I wanna stick with that or get Mechanus Gear for long term right now.

EDIT: Going with Mithral Mechanus Gear with Heartwire with both improvements into Reducing the movement speed penalties down to 25. So, 3675gp in materials(3175 after stipend) and then 1837.5gp of commission to Solstafir.

QuadraticGish
2022-03-11, 02:48 AM
Orchid is gonna try creating Xansia crafted Stony Plating(Magic of Eberron). UMD: [roll0] vs DC 27.

Thundercracker
2022-03-11, 09:17 AM
what would be the cost for getting the keen (+1 enhancement) and / or life stealing property on a kukri?

longsword of life stealing +2 is 25,715, so subtracting out the masterwork and the +2 enhancement it looks like the life stealing property itself is 17,300gp. Let me know if it doesn't work like that.

Edit: Think I'm going to advance thief for the additional BAB, and combined with daring outlaw that will bump SA up to 4d6. Also a level of cloistered cleric for the other side of gestalt. now it's just a question of which feats / equipment to get...

Yas392
2022-03-11, 10:03 AM
pure speculation at this point, no actual facts behind it. We know the fruits radiate good and evil, are tied to the elixir, and if you eat to many you are stuck in the dungeon.

OOC I stated the blood test thing, IC Abigail only stated that she wanted to run some tests. Nothing about a vaccine has been mentioned besides the elixir so far IC as we have done nothing into trying to understand/solve the mystery of the Dungeon fruit until this time. It is what we are going to do at said party, and why I dumped 3,000xp into said research.

Levi implied that because:

A) He believes that helping Abigail & Orchid's forays into the Dungeon Fruit as a willing participant in the long run can reverse/cure/reset/nullify the adverse effects of the Dungeon Fruit (e.g reset/abolish count limit, remove bad side effects, remove maker's influence, etc)
B) Abigail is a healer and will attempt to remedy the negative effects affecting the fruit eaters if she found any or if they are evident.
C) Superstition from Liselle's comment about fruit eaters tied to an infernal being, Elixir, the Voice, our characters' alleged findings and his cautious nature in base personality that led to his implication and A.

QuadraticGish
2022-03-11, 10:10 AM
what would be the cost for getting the keen (+1 enhancement) and / or life stealing property on a kukri?

longsword of life stealing +2 is 25,715, so subtracting out the masterwork and the +2 enhancement it looks like the life stealing property itself is 17,300gp. Let me know if it doesn't work like that.

Edit: Think I'm going to advance thief for the additional BAB, and combined with daring outlaw that will bump SA up to 4d6. Also a level of cloistered cleric for the other side of gestalt. now it's just a question of which feats / equipment to get...

You might want to wait for confirmation on that from Aegis, but yes that sounds right to me. You may also want to have Solstafir make new kukri's before enchantment to get two critical range extensions on them too so that Keen becomes more effective.

Thundercracker
2022-03-11, 11:21 AM
You might want to wait for confirmation on that from Aegis, but yes that sounds right to me. You may also want to have Solstafir make new kukri's before enchantment to get two critical range extensions on them too so that Keen becomes more effective.

Not familiar with critical range extension, how does it work and is it confirmed it stacks with keen? I already have a pair of kukri's +1, will be painful to sell them for half price.

whoiam
2022-03-11, 11:30 AM
what would be the cost for getting the keen (+1 enhancement) and / or life stealing property on a kukri?

I considered Keen myself, but I don't think either of our crafters can do a CL10 enchantment yet (I think Orchid can do Artificer+2, which means anything up to CL 9, and Solstafir can do up to CL6).

QuadraticGish
2022-03-11, 01:16 PM
Not familiar with critical range extension, how does it work and is it confirmed it stacks with keen? I already have a pair of kukri's +1, will be painful to sell them for half price.
From what I recall, he can improve three different attributes of the weapon by one step, or one by two steps. I.e, you could increase damage dice, crit range, and crit multiplier all by one or increase the threat range by two. And I'm not how the stacking works with keen.


I considered Keen myself, but I don't think either of our crafters can do a CL10 enchantment yet (I think Orchid can do Artificer+2, which means anything up to CL 9, and Solstafir can do up to CL6).
Effectiveness takes my actual caster level into account, so I can't do any higher than a +2 weapon with +2 worth of special abilities. I think.

whoiam
2022-03-11, 02:16 PM
I actually meant the CL10 minimum for the Keen enchantment specifically, not that I thought Orchid couldn't do a +1/+1 Ability weapon:


Moderate transmutation; CL 10th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.

Yas392
2022-03-11, 06:01 PM
Can Orchid make a CL6 heal scroll?

QuadraticGish
2022-03-11, 07:10 PM
I actually meant the CL10 minimum for the Keen enchantment specifically, not that I thought Orchid couldn't do a +1/+1 Ability weapon:
Nah, I don't need to pay attention to the CL on the specific enchantments. Just the number of plusses required.


Can Orchid make a CL6 heal scroll?
Only CL5 heal scrolls, and I already have one planned. If you want to use it through, keep in mind that Artificer scrolls require UMD to activate even if it's normally on your spell list.

Yas392
2022-03-11, 07:54 PM
Only CL5 heal scrolls, and I already have one planned. If you want to use it through, keep in mind that Artificer scrolls require UMD to activate even if it's normally on your spell list.

Levi is a buyer then. UMD is not a problem, he can take 10. Adept list, right?

Thundercracker
2022-03-11, 10:27 PM
Keen property specifically states it doesn’t stack with anything else that expands crit threat range. Honestly doubling 18-20 to 15-20 is good enough for me.

QuadraticGish
2022-03-11, 11:29 PM
Levi is a buyer then. UMD is not a problem, he can take 10. Adept list, right?
Sorry, I goofed. CL 7 heal is the lowest limit. I think each one is 675, with 84.375 of that being Orchid's commission. And yes, from the Adept list.

Yas392
2022-03-12, 01:26 AM
Sorry, I goofed. CL 7 heal is the lowest limit. I think each one is 675, with 84.375 of that being Orchid's commission. And yes, from the Adept list.

Is commission 15% of shop price?

QuadraticGish
2022-03-12, 01:55 AM
Is commission 15% of shop price?

I should stop doing math late at night; I got it entirely wrong because I forgot to account for the xp discount. Crafting cost with GP only shold be 590.625 GP, with 15% commission(based on market price) adding another 168.75GP for a total of 759.38GP rounded up. Someone double check that if it looks wrong because I'm doing this math right before bed basically.

Yas392
2022-03-12, 02:12 AM
590.625 GP is total cost from my calculation.

25 x 5 (Spell Level) x 7 (Caster Level) = 875 gold

52.5% of 875 is 459.375

15% of 875 is 131.25

Adding them together totals 590.625 or 591 gold (rounded up).

QuadraticGish
2022-03-12, 03:00 AM
590.625 GP is total cost from my calculation.

25 x 5 (Spell Level) x 7 (Caster Level) = 875 gold

52.5% of 875 is 459.375

15% of 875 is 131.25

Adding them together totals 590.625 or 591 gold (rounded up).

\Artificers still have to pay for the minimum caster level for scrolls I believe. So you have to calc the cost as if it was CL9 instead of CL7 because of how their spell emulation works. I also have the feats to reduce GP and XP costs by 25%.

Yas392
2022-03-12, 07:06 AM
\Artificers still have to pay for the minimum caster level for scrolls I believe. So you have to calc the cost as if it was CL9 instead of CL7 because of how their spell emulation works. I also have the feats to reduce GP and XP costs by 25%.

In that case, I got the same calculations as your previous post.

Aegis013
2022-03-12, 08:45 PM
Orchid is gonna try creating Xansia crafted Stony Plating(Magic of Eberron). UMD: [roll0] vs DC 27.

Stony Plating (Xansia):
As normal except
Bonus: 50% chance to ignore being critical hit
Penalty: Being critically hit is now more deadly, the enemy's critical multiplier is counted as 1 higher.


what would be the cost for getting the keen (+1 enhancement) and / or life stealing property on a kukri?

longsword of life stealing +2 is 25,715, so subtracting out the masterwork and the +2 enhancement it looks like the life stealing property itself is 17,300gp. Let me know if it doesn't work like that.

Edit: Think I'm going to advance thief for the additional BAB, and combined with daring outlaw that will bump SA up to 4d6. Also a level of cloistered cleric for the other side of gestalt. now it's just a question of which feats / equipment to get...

If a crafter can craft the property in question, that's fine, but there's no magic mart.


Keen property specifically states it doesn’t stack with anything else that expands crit threat range. Honestly doubling 18-20 to 15-20 is good enough for me.

Probably improve the critical multiplier.

QuadraticGish
2022-03-12, 10:24 PM
Stony Plating (Xansia):
As normal except
Bonus: 50% chance to ignore being critical hit
Penalty: Being critically hit is now more deadly, the enemy's critical multiplier is counted as 1 higher.

Does it stack with other similar effects or Fortification?

Yas392
2022-03-12, 11:29 PM
I just realized that most of the items I want Levi to request are beyond Orchid's current capacities due to Caster Level requirement except Necklace of Adaptation, Ring of Protection +3, Vest/Cloak of Resistance +3 & Cloak of Charisma+6. Back to the drawing board. I may focus on commissioning armor/weapon crystals & for armor upgrades.

@Aegis013 Not sure if these have been asked.

1) Can we create a magic item then combined them at a later date?
2) Can we increase existing bonuses on enhancement items in our characters' possession through crafters e.g ring of protection, cloak/vest of resistance, etc?
3) Can we buy class features from prestige class using XP?

QuadraticGish
2022-03-13, 02:00 AM
I just realized that most of the items I want Levi to request are beyond Orchid's current capacities due to Caster Level requirement except Necklace of Adaptation, Ring of Protection +3, Vest/Cloak of Resistance +3 & Cloak of Charisma+6. Back to the drawing board. I may focus on commissioning armor/weapon crystals & for armor upgrades.

@Aegis013 Not sure if these have been asked.

1) Can we create a magic item then combined them at a later date?
2) Can we increase existing bonuses on enhancement items in our characters' possession through crafters e.g ring of protection, cloak/vest of resistance, etc?
3) Can we buy class features from prestige class using XP?

I can almost certainly say it's a yes to #2.

Thundercracker
2022-03-13, 11:30 PM
Ah ok so stuff that’s in the mic I can purchase but custom gear needs to be made by a player?

QuadraticGish
2022-03-14, 12:12 AM
Ah ok so stuff that’s in the mic I can purchase but custom gear needs to be made by a player?
You're pretty much stuck buying what's current in town in the IC thread, or getting someone else to make it. Combining items are fine too, but we can't create any custom magic items outside of staves and the like.

Thundercracker
2022-03-14, 11:21 PM
Knowledge wraith tyrant?, take 10 for 21 if possible, otherwise: [roll0]

Aegis013
2022-03-15, 10:46 AM
Does it stack with other similar effects or Fortification?

No, the graft doesn't. You'd take the better of that Fortification or whatever other sources you have.

I think the crafting questions have been answered. Combined items are fine, adding on new effects to existing pieces is fine. True custom items have to be found, otherwise you're stuck buying what's in the shops during your Solum visit which doesn't include a significant amount of items from splatbooks and the like as I'm just using a loot generator for the shops.


Knowledge wraith tyrant?, take 10 for 21 if possible, otherwise: [roll0]

The generator I use sometimes adds little bits like this, usually nothing, but some of them are interesting enough I leave them.

The Wraith Tyrant is supposedly a monster that has been reported by Delvers several times. An unusually large wraith easily identifiable by its crown and royal attire. Its said that seeing it is a bad omen as it means you'll be accosted by wraiths during your delve in addition to whatever else, though the Tyrant itself always flees upon seeing Delvers. Some Delvers have reported killing or destroying it, but as a wraith, it didn't exactly leave any remains as proof.

You've heard it's quite resistant to Turn Undead, but since it always flees instead of fighting, its combat prowess isn't in the records.

Yas392
2022-03-15, 11:50 AM
@Aegis013 Not sure if these have been asked.

1) Can we create a magic item then combined them at a later date?
2) Can we increase existing bonuses on enhancement items in our characters' possession through crafters e.g ring of protection, cloak/vest of resistance, etc?
3) Can we buy class features from prestige class using XP?

@Aegis013 From reading your post, so...

1) Yes.
2) Yes.
3) ?

Correct me if I am wrong. What about question number 3?

dantiesilva
2022-03-15, 12:13 PM
Wraith Tryant did I miss something?

Aegis013
2022-03-15, 01:45 PM
@Aegis013 From reading your post, so...

1) Yes.
2) Yes.
3) No.

Correct me if I am wrong. What about question number 3?

Missed that one. The answer is no for the time being.

Thanks for the catch.


Wraith Tryant did I miss something?

It's on the items available from the Trader. There's a +5 Siangham that is supposedly a key to the secret vaults of the Wraith Tyrant. A tidbit that was generated by the loot generator. Given that outside of the Death Door challenges, the modules are pretty much going to roll over against gestalt characters, things like this can add little bits that might spice things up if the players want to pursue them.

Sometimes they're potentially useful but extremely niche benefits. I think there was a wand that could turn coins or some specific things into potatoes, or one of the wands on offer shivers in the presence of vampires.

Most of those descriptor things I just delete, as I don't know that we're concerned that this particular potion on offer is contained in an alabaster vial and smells like rotten fish or whatever, but some are sufficiently interesting that I leave them in.

Yas392
2022-03-15, 07:03 PM
Missed that one. The answer is no for the time being.

Thanks for the catch.

OK. Thanks.

Thundercracker
2022-03-15, 08:46 PM
You're pretty much stuck buying what's current in town in the IC thread, or getting someone else to make it. Combining items are fine too, but we can't create any custom magic items outside of staves and the like.

Got it, and there’s a wand of keen blade, awesome.

That being said, is there anyone who is able / willing to craft/ upgrade any equipment for alister?

Mithral breastplate+1
Add enhanced crit multiplier for the Kukri +1’s?
Add resistance (+2?) to existing vest of protection from evil
Headband of intellect +2
Gloves of dexterity +2
Belt of giant strength +2
Anklet of translocation
Upgrade rop to +2
Upgrade amulet of natural armor to +2

dantiesilva
2022-03-15, 10:06 PM
It's on the items available from the Trader. There's a +5 Siangham that is supposedly a key to the secret vaults of the Wraith Tyrant. A tidbit that was generated by the loot generator. Given that outside of the Death Door challenges, the modules are pretty much going to roll over against gestalt characters, things like this can add little bits that might spice things up if the players want to pursue them.

Sometimes they're potentially useful but extremely niche benefits. I think there was a wand that could turn coins or some specific things into potatoes, or one of the wands on offer shivers in the presence of vampires.

Most of those descriptor things I just delete, as I don't know that we're concerned that this particular potion on offer is contained in an alabaster vial and smells like rotten fish or whatever, but some are sufficiently interesting that I leave them in.

Got it, so like Diablo 3 treasure goblins. Makes sense

Yas392
2022-03-16, 06:48 PM
I may go through and do this at a later time, though I'm not in the headspace for it tonight.

I took into account of your availability. This is directed more to QuadraticGish, whoiam & TheFallenOne to speed things up. I asked as some of the feat xp cost requests might be private hence eluding me unless their answered requests were in the previous and current OOC. If so, I may compile them. I asked because I am dubious.

Well then, I think I will start the commission and finishing updating my sheet.

Will be ordering some heal scrolls from Orchid for Levi. I guess I got the costs wrong because you can't cast level 5 spells at level 7.

@QuadraticGish Just to make sure. Is crafting Wondrous Items are 35% cost if we are not converting xp to gold?

whoiam
2022-03-16, 07:30 PM
None of my feat requests were private, you'll find all of them in the previous OOC thread.

QuadraticGish
2022-03-16, 09:12 PM
I took into account of your availability. This is directed more to QuadraticGish, whoiam & TheFallenOne to speed things up. I asked as some of the feat xp cost requests might be private hence eluding me unless their answered requests were in the previous and current OOC. If so, I may compile them. I asked because I am dubious.

Well then, I think I will start the commission and finishing updating my sheet.

Will be ordering some heal scrolls from Orchid for Levi. I guess I got the costs wrong because you can't cast level 5 spells at level 7.

@QuadraticGish Just to make sure. Is crafting Wondrous Items are 35% cost if we are not converting xp to gold?

None of mine were private either. Wondrous items are at 28.125% of market price before commission.

@Thundercracker I'll figure out the prices for the stuff Orchid can do later tonight, or at least try.

Edit: Hey Fallen, can you post in IC if Solstafir is coming?

Yas392
2022-03-16, 09:18 PM
Oh, so the 52.5% and 39.375% is after commission and xp conversion?

QuadraticGish
2022-03-16, 09:59 PM
Oh, so the 52.5% and 39.375% is after commission and xp conversion?

Yeah. The former is for anything that is not a Woundrous item or a graft. The latter is for Grafts and Woundrous items.

whoiam
2022-03-16, 10:03 PM
The prices we typically quote are Pre-Commission, post-xp-conversion.

Buying a wondrous item or graft from Orchid costs 54.375% of the market price in GP in total, of which 15% is Orchid's commission, and 39.375% is the materials/xp cost.
Buying a weapon or armor enchantment from Orchid or Solstafir costs 67.5% of the market price in GP in total, of which 15% is commission, and 52.5% is the cost of the materials/xp cost. This is also the cost of anything else Orchid can make, like potions, scrolls, or anything else she's just unlocked.
Getting 'mundane' blacksmithing work from Solstafir costs 48% of the market price in GP in total, of which 15% is commission, and 33% is the cost of the materials.

Yas392
2022-03-16, 10:04 PM
Yeah. The former is for anything that is not a Woundrous item or a graft. The latter is for Grafts and Woundrous items.

So what is the % value for miscellaneous crafting?

EDIT: Before the XP conversion and commission fee.

QuadraticGish
2022-03-16, 10:16 PM
So what is the % value for miscellaneous crafting?

EDIT: Before the XP conversion and commission fee.

For Homonculi, Magic Arms and Armor, Potions, Scrolls, and Wands it's 37.5%.

QuadraticGish
2022-03-16, 11:06 PM
Got it, and there’s a wand of keen blade, awesome.

That being said, is there anyone who is able / willing to craft/ upgrade any equipment for alister?

Here's what Orchid can do.
Add resistance (+2?) to existing vest of protection from evil costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Headband of intellect +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Gloves of dexterity +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Belt of giant strength +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Anklet of translocation costs 551.25gp in material plus the commission fee of 210gp for a total of 761.25gp.
Upgrade rop to +2 costs 2,362.5gp in material plus the commission fee of 900gp for a total of 3,262.5gp.
Upgrade amulet of natural armor to +2 2,362.5gp in material plus the commission fee of 900gp for a total of 3,262.5

Total: 15,986.25gp

Yas392
2022-03-16, 11:49 PM
@QuadraticGish Do we get XP discount on crafting?

EDIT: It seems we get 50% by calculating from your post.

Thundercracker
2022-03-17, 03:33 AM
The prices we typically quote are Pre-Commission, post-xp-conversion.

Buying a wondrous item or graft from Orchid costs 54.375% of the market price in GP in total, of which 15% is Orchid's commission, and 39.375% is the materials/xp cost.
Buying a weapon or armor enchantment from Orchid or Solstafir costs 67.5% of the market price in GP in total, of which 15% is commission, and 52.5% is the cost of the materials/xp cost. This is also the cost of anything else Orchid can make, like potions, scrolls, or anything else she's just unlocked.
Getting 'mundane' blacksmithing work from Solstafir costs 48% of the market price in GP in total, of which 15% is commission, and 33% is the cost of the materials.


This helps a lot, thanks.

One more feat cost question, what’s the cost for the saving throw improving feats: lightning reflexes, iron will, great fortitude?


Here's what Orchid can do.
Add resistance (+2?) to existing vest of protection from evil costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Headband of intellect +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Gloves of dexterity +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Belt of giant strength +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Anklet of translocation costs 551.25gp in material plus the commission fee of 210gp for a total of 761.25gp.
Upgrade rop to +2 costs 2,362.5gp in material plus the commission fee of 900gp for a total of 3,262.5gp.
Upgrade amulet of natural armor to +2 2,362.5gp in material plus the commission fee of 900gp for a total of 3,262.5

Total: 15,986.25gp

Wow that's great, will possibly get all of that pending the costing of mithril breastplate +1 and the extra crit multiplier for kukris, assuming that can be done.
How much are we able to sell equipment for? Existing mithril chain shirt +1 should cover a chunk of the cost of the mithril breastplate +1.

Aegis013
2022-03-17, 10:08 AM
One more feat cost question, what’s the cost for the saving throw improving feats: lightning reflexes, iron will, great fortitude?

500 XP each.

Yas392
2022-03-17, 04:41 PM
@Aegis013 Can we upgrade an item to their greater version they have one such as chasuble of fell power if we bought their lesser version?

Aegis013
2022-03-18, 12:39 PM
@Aegis013 Can we upgrade an item to their greater version they have one such as chasuble of fell power if we bought their lesser version?

Yes, that's fine.

Yas392
2022-03-19, 08:51 AM
Going with Sacred Vitality for level 7 feat. Levi qualifies as long as he has Tenebrous bound.

Advance one level Warlock and Binder.

Invocations from Fruits: Walk Unseen & Void Sense

Bought Feats with XP

Point Blank Shot (500 XP) (Slot retrained for Wild Talent)
Precise Shot (500 XP) (Slot retrained for Psionic Meditation)
Extra Invocation (1000 XP; Dark One's Own Luck)
Psionic Shot (1000 XP)
Psionic Shot, Greater (2000 XP)
Great Fortitude (500 XP)

Remaining XP to play with: 0 (Converted to Gold)

Items commissioned from Orchid/Solstafir with self-XP sacrificed for creation

Cloak of Charisma +4 (360 XP, 6900 gold which 2400 gold is commission paid to Orchid)
Necklace of Adaptation & Chasuble of Fell Power (472.5 XP, 9056.25 gold which 3150 gold is commission paid to Orchid)
Upgrade Vest of Resistance +2 to +3 (112.5 XP, 3881.25 gold which 1350 gold is commission paid to Orchid)
Ring of Protection +2 (180 XP, 3440 gold which 1200 gold is commission paid to Orchid)
Third Eye Clarity (67.5 XP, 1293.75 gold which 450 gold is commission paid to Orchid)
Heal Scroll x2 (67.5 XP, 1181.25 gold which 168.75 gold is commission paid to Orchid)
Death Ward (+1 Bonus) on shield (90 XP, 1075 gold (500 gold is free) which 450 gold is commission paid to Solstafir)
Feather Token, Tree x1 (9 XP, 172.5 gold which 60 gold is commission paid to Orchid)

Gold needed for Purchase: 27000 gold

Gold Remaining: 1613 gold (+700 gold from 1:5 XP conversion)

Further Purchases TBD. Will be edit in or put in a new post when I wake up.

QuadraticGish
2022-03-19, 10:03 AM
Anyone hear from Fallen at all? Seems like he hasn't checked in for a while.

dantiesilva
2022-03-19, 11:44 PM
Anyone hear from Fallen at all? Seems like he hasn't checked in for a while.

This is the only game I'm a part of at the moment on the forums so no on my end.

Yas392
2022-03-21, 04:26 AM
I have not been in any of his game so no.

whoiam
2022-03-21, 10:04 PM
Yeah, I don't have any contact outside this game, either.

@QuadraticGish Maybe you should just go ahead and get the party started? If he's not back in time for the next delve, we'll just have to go tankless. If nothing else, we've got plenty of healers to cover for Lis' inability to heal herself...

QuadraticGish
2022-03-22, 01:56 AM
Yeah, I don't have any contact outside this game, either.

@QuadraticGish Maybe you should just go ahead and get the party started? If he's not back in time for the next delve, we'll just have to go tankless. If nothing else, we've got plenty of healers to cover for Lis' inability to heal herself...

I might just do that soon.

Yas392
2022-03-22, 09:24 AM
@QuadraticGish What is the XP discount for scrolls? 50% XP?

QuadraticGish
2022-03-22, 09:36 AM
@QuadraticGish What is the XP discount for scrolls? 50% XP?

37.5% XP before commission. Also, speak of the devil himself he posted. I'll try to get one up today or tomorrow.

Yas392
2022-03-22, 10:25 AM
I will wait until you give me an example to clear things up. Getting confused with the calculations in XP values. Using headband of intellect +2 as an example from your post. I got 56.25% from wondrous item.

4000 x .28125 = 1125 gold for crafting cost

4000 x .15 = 600 gold for commission

1575 - 1125 = 450 gold converted from 1:5

450/5 = 90

90/160 = 0.5625 or 56.25% cost in XP

1125/25 = 160 original XP cost without discount.

EDIT: And I will have to recalculate XP for wondrous items because I thought I need to sacrifice 1/2 of 160 XP when it is a tiny bit more.

whoiam
2022-03-22, 10:50 AM
If you want to pay the traditional way, then yes, the costs for a 4000GP wondrous item from Orchid are (90xp + 1125gp) in crafting costs, and an extra 600gp in Orchid's commission.

Personally, I find the bookkeeping a lot easier if I just convert my excess XP pool into GP and do all the maths in GP (equivalent) alone. Since we're freely allowed to convert any expense between the two, there's really no good reason to calculate them separately.

QuadraticGish
2022-03-22, 11:38 PM
I'll be slowing down for a few days. Had a death in the family.

Yas392
2022-03-23, 01:48 AM
My condolences.

dantiesilva
2022-03-23, 06:31 AM
I'll be slowing down for a few days. Had a death in the family.

Sorry for your loss, take whatever time you need. We will be here when you get back.

Aegis013
2022-03-24, 01:53 PM
Take whatever time you need, QuadraticGish.

In other news, the next Delve is ready, though I don't know if everybody has finished their leveling/shopping.

dantiesilva
2022-03-24, 02:32 PM
Take whatever time you need, QuadraticGish.

In other news, the next Delve is ready, though I don't know if everybody has finished their leveling/shopping.

Did you get whatever info together Abigale could Garner/replicate about the dungeon fruit/elixir and a cure?

TheFallenOne
2022-03-24, 04:20 PM
Take care Gish.

Updated purchase list

Funds:
2824.54 previous funds
22,704.17 loot share
34,995 from XP
738.3 comission from Orchid
500 Gp crafting stipend
900 comission from crafting stipend, assuming noone intends to turn down free money except for Abigail with her VoP.
Plus any other crafting comissions that might come up.
adds up currently to 62,662.01

Corpsecrafter feat(10,000 GP)
Devoted Bulwark feat(5,000 GP)
Faith Unswerving feat(10,000 GP)
Combat Reflexes feat(5,000 GP)
Quick Draw feat(2500 GP)
Chained Undead template on Annis. Weapon used: Cold Iron spiked gauntlet(6,103.33 GP)
Master rank in the Foundry(unknown cost)
Make my axe, armor and shield +1 each: 2,100 GP
3 Lesser Iron Ward Diamonds: 3,150 GP
Least Crystal of Arrow Deflection: 262.5 GP
6 Lesser Crystals of Life Drinking: 4,725 GP
Martial Discipline Weapon(Devoted Spirit)[+1 equivalent] on my axe: 3150 GP
Fearsome armor enchantment on plate(DotU): 2625 GP
+1 Natural armor common effect on plate: 1100 GP
Amulet of Incarnum Shielding, lest I get punched: 826.88 GP plus 315 GP comission to Orchid
add Dragon Spirit Cincture effect to Healing Belt: 935.16 GP plus 356.25 GP comission to Orchid
add Anklet of Translocation effect to boots: 826.87 GP plus 315 GP comission to Orchid
craft large dwarvencraft mithral chainshirt: 450 GP

58754.74
Comission: 986.25
=59640.99


Got it, and there’s a wand of keen blade, awesome.

That being said, is there anyone who is able / willing to craft/ upgrade any equipment for alister?

Mithral breastplate+1
Add enhanced crit multiplier for the Kukri +1’s?

Here's something I said prior on crafting.


That's 1500 market value, sale value is half that so 750 for a net profit of 525 per party member.

Though that should only matter for Liselle who already has top shelf armor and weaponry made by me. The others should still find use from the mundane crafting I can do. For example, both Levi and Alistair currently have +1 mithral chain shirts. A dwarvencraft mithral breastplate with +1 armor, +1 max dex, -3 ACP and a +1 enhancement would run to a market price of 4400 GP mundane crafting + 1000 GP magic crafting, with my cost reducers I can make that for you for 1,991.67 GP plus 810 GP comission.

Subtract the crafting stipend from the noble sponsor, and half the value of the existing chain shirt for selling it, and the remaining cost runs to 1,251.67 GP. For +2 base armor, at the same max dex modifier and zero armor check penalty. Now that's a steal if you ask me. And you can still add a goodie like Ysgardian Heartwire for less than half its market price. +2 AC against crit confirmation rolls doesn't come into use often, but boy if it does are you happy to have it.


Default for magical crafting is 50% gold plus 4 % XP. With our 5:1 gold to XP conversion that comes to 70% market price.

Solstafir receives Craft Magic Arms and Armor this level from Iron Soul Forgemaster and takes the Magical Artisan feat.. Thus, he can make magic weapons and armor for the rest of the party up to CL6(going up by 3 for each further Iron Soul Forgemaster level) for 52.5% market price plus 15% comission, meaning you get your goods almost a third cheaper.

For mundame gear its even better as those are crafted for 1/3 market price plus 15% comission,, so less than half. Special materials recommended, and he makes every item Dwarvencraft(Races of Stone) by default.

We also decided to let smiths with higher Craft checks create better gear to reward skill investment and add some fluff to the Foundry instead of having things peak at DC20 Masterwork.


For every 5 points beyond the DC you can change a numeric value on the armor or weapon by some degree. Each subsequent change on the same value adds +10 to the DC (to give +1 value must beat DC by 5, +2 requires 15 over, +3 25 over, +4 35 over, etc)

Armor categories being AC (+1), Max Dex (+1), Armor Check Penalty (-3), Arcane Spell Failure (-5%), Speed reduction (-5 feet of reduction), tower shield attack penalty(-1).
Weapon categories being damage die type, crit range (+1), crit multiplier (+1, max 4). Or for ranged weapons include range increment (+5 thrown, +10 projectile).


Solstafir with Take Ten currently beats DC 22 Dwarvencraft by 15, meaning gear created by him can either have one category improved twice(say a scimitar with 18-20/x4 crit) and three different categories improved once each(greatsword with 3d6 base damage, 18-20/x3 crit).

In other words, come to papa, shop's open.

I'd definitely recommend you get a fresh set of gear now you can be partnered with a quality crafter. You should invest on a special material on the kukris, it really pays off long-term as enhancements keep getting more expensive and the cost of adamantine or the like becomes a drop in the bucket.

For the three improvements on the kukris the two best approaches I see are as follows: improve crit multiplyer twice, giving you 18-20/x4 and later on get Keen or Improved Critical for 15-20, which will make for a quite brutal setup. Or spread it out over damage, crit range and multiplyer, giving you 1d6 base damage, 17-20/x3. This one seems weaker overall as the die increase is just one extra damage on d4 to d6, whereas for me with a large dwarven waraxe it goes from 2d8 to 3d8.

QuadraticGish
2022-03-24, 05:01 PM
Take whatever time you need, QuadraticGish.

In other news, the next Delve is ready, though I don't know if everybody has finished their leveling/shopping.

Alright. I still need a bit of time on my shopping; I got roughly 22k left to handle. Real quick though, since the next delve is ready should a different thread be made for handling that dinner? I'm kind of expecting that discussion to last quite a while and I don't want to clog up the thread while we delve.

Yas392
2022-03-24, 05:11 PM
I updated my purchases. I am happy that my remaining gold and XP are decimal free. Now to contemplate which junk feat to splurge my XP on.

Thundercracker
2022-03-25, 11:40 AM
Take care Gish.

Updated purchase list

Funds:
2824.54 previous funds
22,704.17 loot share
34,995 from XP
738.3 comission from Orchid
500 Gp crafting stipend
900 comission from crafting stipend, assuming noone intends to turn down free money except for Abigail with her VoP.
Plus any other crafting comissions that might come up.
adds up currently to 62,662.01

Corpsecrafter feat(10,000 GP)
Devoted Bulwark feat(5,000 GP)
Faith Unswerving feat(10,000 GP)
Combat Reflexes feat(5,000 GP)
Quick Draw feat(2500 GP)
Chained Undead template on Annis. Weapon used: Cold Iron spiked gauntlet(6,103.33 GP)
Master rank in the Foundry(unknown cost)
Make my axe, armor and shield +1 each: 2,100 GP
3 Lesser Iron Ward Diamonds: 3,150 GP
Least Crystal of Arrow Deflection: 262.5 GP
6 Lesser Crystals of Life Drinking: 4,725 GP
Martial Discipline Weapon(Devoted Spirit)[+1 equivalent] on my axe: 3150 GP
Fearsome armor enchantment on plate(DotU): 2625 GP
+1 Natural armor common effect on plate: 1100 GP
Amulet of Incarnum Shielding, lest I get punched: 826.88 GP plus 315 GP comission to Orchid
add Dragon Spirit Cincture effect to Healing Belt: 935.16 GP plus 356.25 GP comission to Orchid
add Anklet of Translocation effect to boots: 826.87 GP plus 315 GP comission to Orchid
craft large dwarvencraft mithral chainshirt: 450 GP

58754.74
Comission: 986.25
=59640.99



Here's something I said prior on crafting.





I'd definitely recommend you get a fresh set of gear now you can be partnered with a quality crafter. You should invest on a special material on the kukris, it really pays off long-term as enhancements keep getting more expensive and the cost of adamantine or the like becomes a drop in the bucket.

For the three improvements on the kukris the two best approaches I see are as follows: improve crit multiplyer twice, giving you 18-20/x4 and later on get Keen or Improved Critical for 15-20, which will make for a quite brutal setup. Or spread it out over damage, crit range and multiplyer, giving you 1d6 base damage, 17-20/x3. This one seems weaker overall as the die increase is just one extra damage on d4 to d6, whereas for me with a large dwarven waraxe it goes from 2d8 to 3d8.

Thanks for putting all that together, I would also go with the crit multiplier, as I’m going to pick up the wand of keen edge. The duration is long enough it should last through a full delve. Will take up the offer on the Mithral breastplate +1 as well. Why adamantine for the kukris though?

Yas392
2022-03-25, 11:42 AM
How much free crafting we can get from Solstafir again? 500 gold?

whoiam
2022-03-25, 12:19 PM
500gp in free materials. You still have to pay Solstafir's commission on whatever you make (and any materials costs above 500gp), so it's not quite free free. Still a nice cheap way to pick up equipment, though.

Yas392
2022-03-25, 12:53 PM
I will swap to Solstarfir for upgrading his buckler then since Levi will save 500 gold. Might as well use it. Sorry Orchid.

TheFallenOne
2022-03-25, 01:25 PM
Thanks for putting all that together, I would also go with the crit multiplier, as I’m going to pick up the wand of keen edge. The duration is long enough it should last through a full delve. Will take up the offer on the Mithral breastplate +1 as well. Why adamantine for the kukris though?

Just an example, though it wouldn't be a bad choice since adamantine is the common damage reduction type for constructs and you lose a good chunk of offensive power on things immune to crit and sneak attack.

Abyssal Bloodiron from Planar Handbook is also an interesting option since it confers a +4 bonus on crit confirmation which would go great with your build. Add Power Critical on top of that and almost any threat you roll will confirm. Though it would be a more costly option since like cold iron it increases the cost of any magical enhancement by 2.000 GP.

Aegis013
2022-03-25, 04:01 PM
Did you get whatever info together Abigale could Garner/replicate about the dungeon fruit/elixir and a cure?

Spending 3,000 XP on information about the Dungeon Fruit and Elixir and a cure (presumably for Dungeon Fruit side effects), Abigail finds out the following information, building on what Orchid and others were able to collect.

Dungeon Fruit can't be replicated precisely outside of the Dungeon. There's also not much in the way of records available as anything related to the Infernal Voice, which Dungeon Fruit are is knowledge suppressed by the Bureaucracy. Abigail either has to be covert in her investigation or go straight to Prince Atticus.

Elixir is specifically Prince Atticus' attempt to replicate the Dungeon Fruit's beneficial effects and ideally not incur the same side-effects that some who partake suffer from. It seems the magic and knowledge of Solum isn't able to deal with these side effects at all in most cases. As an example, if someone loses their sight as a side effect then magic won't restore it. It's as if the change is innate rather than being something like damage or a disease.

Elixir is created using parts of [Good] and [Evil] Outsiders as well as some other ingredients which aren't quite so unsavory. Given that there's almost no data regarding Elixir, any potential side-effects are unknown. There don't seem to be any so far, and if there are side-effects, they're subtle enough to be outside of Solum's ability to detect currently.

(New info):
Coordinating with the knowledge gained from the rest of the group and what tidbits can be recalled from Atticus' lab and the like, Abigail is able to discern that at least some parts of the Elixir needs to be obtained from the Outsiders against their will, while the Outsider is alive, and it seems inflicting suffering when obtaining the ingredient improves the quality. It's only a hypothesis, though you suspect you need to get the [Good] Outsider material this way. It also seems the rank of the Outsider is going to have a dramatic effect on potency of the finished product. A Lantern Archon isn't going to give nearly as powerful a result as a Solar, for example.

Generally most Outsiders are found in the dungeon, and it's not especially uncommon for the monster corpses to be extracted for use (Solstafir does this). Though Abigail is able to uncover a few instances that seem like live specimens were brought out for study or similar, though the trails on that run dry pretty quickly as the Bureaucracy is pretty good about keeping those things out of the public knowledge. Non-Solumites coming out from the Dungeon alive isn't supposed to happen and the last one on record was a massive catastrophe. It's the reason why there is still a shattered obelisk in the memorials to the dead on the long march to the Dungeon, so this discovery seems suspect. Trying to find names of Delvers who may have done or participated in this, it seems they have died or disappeared and are presumed dead, but the only three Abigail can definitively identify were linked to the royal court either through familial ties, debts or even official sponsorships by referencing their public records. Abigail is able to link two directly to Atticus, even though this appears to be well over 40 years ago. Atticus doesn't appear old enough to have been in such a prestigious position at that time given he's supposedly human.

dantiesilva
2022-03-25, 04:50 PM
@Aegis013 Thank you for the information, it has been added to my first OOC post. And I will relay said information at the party to the others when we do that scene, though still unsure if we are doing that in a separate thread so we can keep things moving or not. I think she may hire her brother to do a little digging into/try to procure a sample of the elixir at a later date for the party so that they have a baseline to work from as well. This is a lot of useful information to be sure though and raises a lot of questions, including morale ones from her point of view.

QuadraticGish
2022-03-26, 01:13 AM
Alright finally finalizing my shopping. For everyone else, Orchid managed to reach a +30 bonus on UMD so she auto passes any UMD checks necessary for anyone's stuff. Tomorrow I'll get that post going.


Starting GP: 2076.01 from last time
22704gp from this delve
7999xp, 200 reserve, 700 graft reserve
986.25gp from Solstafir
3510gp from Alistair
8778.75gp from Levi
2970gp from Liselle
500gp from stipend
Total: 41925.01

Bonemail: -4500gp; -360 graft reserve
Shudder Plate -2250gp, -180 graft reserve
Scrolls of Hastex2(CL5): -281.25 gp, -22xp
Gauntlets of Ghostfighting: -1125gp, -90xp
True Believer(Heironeous) Feat -500xp
Glaring Eye -2812.5 gp, -65xp -160xp
Xansia up to L3 -2352xp
Scrolls of Fireball(CL5): -421.87gp, -33xp
Scroll of Wall of Sand(CL 7): -262.5gp, -21xp
Scroll of Heal(CL 7) -421.87gp, -33
Boneplating -2531.25gp, -3 xp -200 reserve
Stony Plating(Xansia) -787.5gp, -175xp
Heart of Steel -2531.25gp, -202.5xp
Scrolls of Dispel Magicx3 -421.87 gp, -33xp
Battle Caster feat: -1000xp
Medium Armor Prof: -500xp
Mithral Mechanius Gear with Heartwire -5012.5 gp -500 stipend(Solstafir's share mentioned elsewhere
Extra Essentia Feat: -1000xp
Buffeting Fists -3656.25gp, -292.2xp
Fiendish EAr -703.125gp, -56.25xp
Oceanic Adaptation -2250gp, -180xp
Deathless Flesh -9281.25gp, -742.5xp
Goring Horn -630xp
Stony Plating -1102.5 xp

Remaining GP: 672.52(Rounded down)
Remaining XP: 68(Rounded down)

Thundercracker
2022-03-26, 05:06 AM
Just an example, though it wouldn't be a bad choice since adamantine is the common damage reduction type for constructs and you lose a good chunk of offensive power on things immune to crit and sneak attack.

Abyssal Bloodiron from Planar Handbook is also an interesting option since it confers a +4 bonus on crit confirmation which would go great with your build. Add Power Critical on top of that and almost any threat you roll will confirm. Though it would be a more costly option since like cold iron it increases the cost of any magical enhancement by 2.000 GP.

Hmm, that would be an extra 4000, per enhancement. Probably better off spending that cash somewhere else. Adamantine it is.

Yas392
2022-03-26, 07:35 AM
I should be done with shopping. Tentatively. Can I convert Levi's surplus EXP to gold? I am seeing feats in gold costs.

TheFallenOne
2022-03-26, 12:27 PM
Hmm, that would be an extra 4000, per enhancement. Probably better off spending that cash somewhere else. Adamantine it is.

There'd be one trick around it: Dragonshard Pommel Stones from Forge of War, p. 121. It's basically enchanted like a weapon and can be attached to any MW weapon to confer its abilities. Cost is 1/4 above what it normally would be. So you'd get a +1 for 2500 GP, which is much better than 4K. But in the late game once you get to the big stuff it swings the other way around, going from +4 to +5 costs you 22.5K, compared to 20K with the static increase per enchantment.

Honestly, we're miles ahead of WBL in this game, so you might as well splurge on something that is expensive but offers great synergy with your build. But it's your call, and I certainly have a horse in this raise given the potential comission I'd make :smalltongue:


I should be done with shopping. Tentatively. Can I convert Levi's surplus EXP to gold? I am seeing feats in gold costs.

Yeah you can convert gold and XP at a 5:1 ratio.

QuadraticGish
2022-03-26, 01:08 PM
Okay, should I go ahead and make a new thread for the dinner discussion so we can try to avoid confusion with the dungeon run in the IC thread?

Aegis013
2022-03-26, 03:54 PM
I should be done with shopping. Tentatively. Can I convert Levi's surplus EXP to gold? I am seeing feats in gold costs.

You can convert XP to GP for the purposes of making a purchase, though you're not able to convert XP to GP to carry forward through the next Delve. It's best to spend all XP before the next delve, if you can.


Okay, should I go ahead and make a new thread for the dinner discussion so we can try to avoid confusion with the dungeon run in the IC thread?

Feel free to have the dinner conversation in the IC thread if desired. I have the next module all picked out and everything, though as long as everybody is happy with the game pace, there's no rush on starting the delve.

Yas392
2022-03-26, 05:32 PM
I thought it is for crafting purposes but that is even better.

Aegis013
2022-03-30, 05:26 PM
Always nice to see player-characters theorizing about the plot.

Getting to hear what players think is coming is a wonderful way to refine games as sometimes they have the best ideas. :smallsmile:

QuadraticGish
2022-03-30, 06:55 PM
Always nice to see player-characters theorizing about the plot.

Getting to hear what players think is coming is a wonderful way to refine games as sometimes they have the best ideas. :smallsmile:

I feel like I should be concerned.

dantiesilva
2022-03-30, 09:09 PM
I feel like I should be concerned.

Your not the only one lol. But all good DMs listen to what their players characters are thinking and if it works do tend to add/adjust it. Easier if it's more game that is more sandboxy as the more ideas the better in a sandbox. Home games are just easier to hide ur getting the ideas from what they said lol

Aegis013
2022-04-07, 02:49 PM
Seems like the dinner discussion is dwindling. Let me know when you're ready to move to the next delve.

QuadraticGish
2022-04-07, 02:49 PM
Since it was never elaborated on, I'm gonna throw a percentile to see how closely tied Orchid's former employer was to the crown considering they were a high ranked adventurer. [roll0] EDIT: That's pretty close.

dantiesilva
2022-04-07, 03:03 PM
I would say one more chance for everyone to go around before closing it seems fair so we can get back to the delve.

Thundercracker
2022-04-07, 10:28 PM
Crap I really have to get around to making those purchases…. Will throw it all on a spreadsheet and finalize asap.

Yas392
2022-04-07, 11:14 PM
Ready to go. I feel that getting to know each other before the delve even off-screen is a good close to this chapter.

Thundercracker
2022-04-08, 08:06 AM
Okay here's what I'm getting:

Add resistance (+2?) to existing vest of protection from evil costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Headband of intellect +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Gloves of dexterity +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Belt of giant strength +2 costs 1,575gp in material plus the commission fee of 600gp for a total of 2,175gp.
Anklet of translocation costs 551.25gp in material plus the commission fee of 210gp for a total of 761.25gp.
Upgrade rop to +2 costs 2,362.5gp in material plus the commission fee of 900gp for a total of 3,262.5gp.

Total 12,723. I had to drop the amulet upgrade for lack of funds.

Wand of Keen edge (37 charges): 8775.

XP:
Daring Outlaw: 0 (level 7)
Shadow blade 2k
weapon focus 500
power critical 1000
lightning reflexes / iron will / great fortitude: 1500
improved two weapon fighting: 2000.

That leaves me with 1922.25 gold, and I'll drop 1000 off with the family to tide them over until after the next delve, when I'll upgrade weapons armor and whatnot.

How's that sound?

QuadraticGish
2022-04-13, 11:06 AM
Seems fine. I'm also ready for the next delve if everyone else is.

dantiesilva
2022-04-13, 12:07 PM
Seems fine. I'm also ready for the next delve if everyone else is.

I'm ready to explore this mystery more, and "not kill" things lol

Yas392
2022-04-14, 11:09 AM
Those are not rolls befitting for a scout.

dantiesilva
2022-04-14, 12:00 PM
I can cast a fly like spell on myself, but my low are score won't let me really carry anyone across. I'll have a post up tonight though.

Yas392
2022-04-21, 05:56 AM
2 natural 1s on listen. As if the dice wants him to be near-deaf.

Thundercracker
2022-04-23, 08:46 PM
knowledge on the undead for weaknesses / capabilities: [roll0]

DOes it look like they have any easy way out of the water?

QuadraticGish
2022-04-24, 01:04 AM
I'm halfway tempted to go in and just tear them apart considering Orchid now gains Freedom of Movement while underwater on top of her swim speed.

dantiesilva
2022-04-24, 06:56 AM
I'll post when I get home from work, using my greater turning from sun domain to try and destroy them before we go down there.

Aegis013
2022-04-24, 04:25 PM
knowledge on the undead for weaknesses / capabilities: [roll0]

DOes it look like they have any easy way out of the water?

You recognize these undead as Lesser Drowned (MM3 pg 46, except weaker than that entry in several ways). They have a swim speed, so they'll be able to exit the water and reach the group in a single move action. Once they're turn rolls around the group won't be able to breathe, and scaling Fort saves will be needed each round or pass out from suffocation.

They have all the normal undead traits.

dantiesilva
2022-04-24, 04:39 PM
Turning check [roll0]
Turning damage [roll1]

Posted from a phone so sorry for the shorter post

TheFallenOne
2022-04-26, 12:14 PM
Should we try to take them out from outside their aura? I can hit them with entangling breath, half movement again with harpoons, and drop my zombie down there to tie them up. Obviously it doesn't need to breathe either, and with its ridiculous AC of 30 it can probably tank them for a bit.

Or our melees just drink the water breathing potions we have left from last time, that works too.

QuadraticGish
2022-04-26, 12:48 PM
Should we try to take them out from outside their aura? I can hit them with entangling breath, half movement again with harpoons, and drop my zombie down there to tie them up. Obviously it doesn't need to breathe either, and with its ridiculous AC of 30 it can probably tank them for a bit.

Or our melees just drink the water breathing potions we have left from last time, that works too.
Is the drowning aura that bad? If so, maybe Orchid's breath weapon can freeze the surface of the water to buy another round of time before we engage.

TheFallenOne
2022-04-26, 03:45 PM
It can certainly spell trouble, depending on how the lesser variant works here. Though I guess I should roll a knowledge check first, without a good roll or someone calling out a warning Solstafir wouldn't keep his distance.

[roll0]

Aegis013
2022-04-26, 05:04 PM
The way this lesser variant works is the same as the real deal but substitute "Constitution check" with "Fortitude Save". Unless the group is extremely unlucky with several natural 1's on those Fort Saves, it's not likely to bring you down that much faster than just having to hold your breath. Each character only needs to pass one save, even if both Lesser Drowned are near you.

For those of you who don't have MMIII, the aura prevents you from breathing and you have to roll a DC 10+x Fort Save or go unconscious from suffocation each round where x is the number of rounds you've been in the aura. So round 1 will require DC 10, round 2 a DC 11... etc.

dantiesilva
2022-04-26, 08:40 PM
If only I was a few levels higher and didn't need to breath lol. Oh well no one shooting undead just yet, but soon. Just need a few more levels lol.

Yas392
2022-04-26, 08:44 PM
Knowledge (Religion): [roll0]

Levi is immune due to his necklace of adaptation. Lucky him. :smallsmile:

QuadraticGish
2022-04-27, 01:12 AM
Yeah, I was planning on putting off that water breathing graft till next level. Anyway, Orchid has a +10 to fort so I favor my chances here.

TheFallenOne
2022-04-27, 01:32 AM
Alright, let's go for it then and engage. Though better let them get out of the water first to avoid penalties. I'll use readied actions on Solstafir and the zombie.

Aegis013
2022-04-29, 04:32 PM
Sorry it took me a bit to get the IC post up. Work has been running me a bit ragged but I'll do my best to bring the pace up a bit from here.

dantiesilva
2022-05-02, 12:14 PM
I'll have a post up tonight when I get home.

Aegis013
2022-05-02, 08:52 PM
Since the group clearly wants to kill it, feel free to take a surprise round (standard action) against it prior to the initiative roll.

dantiesilva
2022-05-02, 09:40 PM
Abigale is going to use her surprise round to inspect the pulsating on the undead, this way she can warn the others, as well as trying to identify it.

Heal check [roll0] to identify the pulsating
Religion check to try to ID the undead from the little we can see [roll1]
% check to see if she is able to act on round 1, 3 or higher she can act [roll2]

Thundercracker
2022-05-02, 10:43 PM
Knowledge check on the large undead we are about to attack: [roll0] what is it, what are its capabilities / weaknesses?

Yas392
2022-05-03, 12:40 AM
Knowledge (Religion) on Large Undead: [roll0]

QuadraticGish
2022-05-03, 09:11 AM
Since the group clearly wants to kill it, feel free to take a surprise round (standard action) against it prior to the initiative roll.
Do I need to reroll for using my breath weapon, or are you going to use the roll mentioned in my last IC post?

Aegis013
2022-05-03, 08:05 PM
We can keep the breath weapon already rolled.

Heal check:
It seems some kind of vermin are crawling underneath its partially rotted flesh, as if it's infested with hundreds of the creatures.

The group identifies it as a Plague Spewer. A big, lumbering (low Reflex), mindless undead that can afflict plague and spew out swarms of rats. It has strong resistance against bludgeoning and piercing attacks. It's dangerous, but you've faced worse and come out ahead.

QuadraticGish
2022-05-04, 09:05 AM
Well, in case anything happens it's good to know I got immunity to disease and poison.

TheFallenOne
2022-05-08, 05:40 AM
Maneuver rolls, got all except one [roll0]

Yas392
2022-05-08, 08:06 PM
What is that damage?

whoiam
2022-05-08, 08:09 PM
Liselle's? Slashing (from her Greatsword). Abigale warned her not to use bludgeoning or piercing, so when she went to actually do damage, she switched to the sword.

TheFallenOne
2022-05-15, 05:55 AM
That helm reminds me I keep forgetting to get a Pearl of Speech for my zombie. Unlike most undead, they are not mindless with Int - and thus might have some quite useful things to tell us about the Dungeon. Would the helm here allow us to do the same thing? I think by a literal reading Comprehend Languages only enables you to understand a language, not to speak it yourself.

Aegis013
2022-05-15, 11:58 AM
That's correct, it wouldn't give you the ability to speak the language, just to understand them if spoken/written near you.