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Thread: Homebrew/Variant Rules

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    Troll in the Playground
     
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    Default Re: Homebrew/Variant Rules

    Quote Originally Posted by Hadrian_Emrys View Post
    *shrug* With so many things taking less damage from, or outright ignoring, crits I've never seen the SA/crit thing become an issue.
    I guess... I just have this feeling that something bad might come out of it. But I guess it's not too horrible.

    Quote Originally Posted by Mayhem View Post
    Vitalising spell points is an interesting change.
    I don't think I addressed this before, because I was still a little hesitant to try out the Spell Point system. The variant of the variant makes casting spells a lot more realistic. I've always had this iffy feeling about wizards and druids just expending all their spells for no cost.
    Changes:
    - Exhaustion happens when a character falls to 1/6th instead of 1/4th.
    - no Mundane Fatigue implement.
    - If either Exhaustion or fatigue are restored by unnatural means (via spell or spell-like ability), subject does not recover any lost points and will fall into fatigue or exhaustion (depending on their current spell point total) once he/she casts a new spell.
    Last edited by Chained Birds; 2011-03-09 at 09:55 PM.
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