qazzquimby, my thoughts exactly.

Thealtruistorc, beyond the table, I'd also recommend the use of bold, underline, size and proper spacing, it will really help with the readability of your class.

Anyhow, on to the class:

Spellcasting (Both in requirements and in progressing them).
The artificer does not cast spells, he uses infusions. As such your class misses its state point of creating an additional prestige class for artificers.

And I think giving full progression (not really that important to artificers, but overly "needed/powerful" to other spellcasters) is a bit too much. I know most players feel giving up caster levels is not worth it, but really, giving full casting progression plus other stuff always feels (to me) like overpowering the overpowered.


Soldier Artisan
Interesting, but at 1st level, with nothing to sacrifice for it (no reduced caster level, no bum feats, still getting your craft reserve, etc) too powerful. Either give it at a later level, or give some downside to taking this first level (I'd recommend the first level not increasing spellcasting/infusing) and maybe give some crafting reserve, but not equal to/progressing the high levels of the artificer.


Enchant Construct
I like it! No idea how it holds up to the normal costs and methods for enchanting a constructs weapons, but I like it.


Construct Overdrive
Firstly, make it clear that all constructs gain the same effect (assuming that was intended).

Secondly, some of the effects are really odd when added to certain constructs (quickness and/or evasiveness are going to look weird on the slow plodding golems). Consider limiting which effects can be applied on which constructs (based on physical stats, base speed, BaB or whatnot).

Thirdly, lasting up to caster level rounds, might be a bit long. If you where giving up a lot of infusions/spells I might go for it, but really you are getting fast, long lasting, mass infusions. Seems a bit much.


Augment Construct
No problems with the idea, but the cost seems low. I'd recommend a sliding scale, making lower HD cost less and higher HD cost more. This is mostly a feeling, not based on any (definite) facts.


Creation Forge
Cool idea, however, the cost (100k) while very high for a PC seems insanely low for the "we changed the world" forges of house Cannith.

Beyond that you have to take into account the massive implications such a forge would have to the game world. (If I remember my Eberron lore correctly the creation forges were all shut down BUT were capable of creating, among other things, warforged). Setting up a forge should have massive in game effects (e.g.: Cannith trying to take over, organisations trying to destroy it, warforged either aiming to steal, corrupt or destroy it, the necromancer country (can't remember the name) going to war to prevent it churning out new armies... etc etc etc).



Overall: I like the idea, but I feel that the costs associated with it are nowhere near enough to justify the (neat) stuff it gets.