I assume you regain your spell slots on a short rest? You don't seem to specify anywhere.
You give the sorcerer progression of spells known. Given that the other columns top out at about what a warlock would get at 7th level, I would think that... actually never mind. Sorcerers seem to have the same "Spells Known" progression as warlocks, and that is what I would say the arcane trickster and eldritch knight are closest to being 1/3 casters OF.
Originally Posted by
sengmeng
To a few, the rage becomes too much to control, and they can regain their sanity by appealing to the shaman and his mysterious allies.
-Consider adding "only" before "regain", or otherwise editing to make this sound less casual at the end. Right now it has this weird vibe of:
Oh, yeah, I'm going insane, but it is totally no big deal, really....
Originally Posted by
sengmeng
Spells Known of 1st-Level and Higher:
Given that Arcane Trickster and Eldritch Knight have to take most of their spells known from certain schools, I think you might want a similar limitation here. Perhaps simply say that only damaging and enemy-targeting spells can be cast in Rage, and then throw in some requirements to keep someone from hitting that level without having any such spells known? Probably want to add extra language to exclude stuff like
Friends and
Charm Person, although, say,
Crown of Madness could fit, so you don't want to just go with "No Enchantments for that portion of your spells known".
Originally Posted by
sengmeng
Whenever you gain a level in this class, you can replace one of the warlock spells you know with another spell of your choice from the warlock spell list. The new spell must be of a level for which you have spell slots.
This last sentence sounds like it was taken from any spontaneous caster OTHER than a warlock, since they don't have spell slots of various levels, they just have a bunch at ONE spell level at any given class level. Try something like "The new spell must be of a level you can cast." or, if the multi-classing rules don't stop this from working smoothly, perhaps more akin to: "The new spell must be equal or lower in level than your spirit vessel slot level.".
Originally Posted by
sengmeng
You perform an hour long ritual which can be accomplished during a short rest, during which the weapon must be within your reach.
Do you also gain the usual benefits of that short rest, or are you just pointing out that the times line up nicely?
Is ritual casting of spells NORMALLY considered restful enough you can still roll hit dice to regain hitpoints and such? I don't happen to know.
Originally Posted by
sengmeng
If it is on the same plane of existence, you can summon that weapon to your hand as a bonus action, causing it to teleport instantly to your hand.
This is pretty nasty for getting weapons into the King's Court and other places you wouldn't normally be able to take one (at least without raising eyebrows).
Are you planning on adding a 14th level ability, or do you feel that balance is best served by not having one?
In the second case a paranethetical note in the same font as your ability title explaining that might be wise.
Originally Posted by
sengmeng
At 10th level, when you go into a rage and have no spell slots, you gain one spell slot.
Recovering 1/2 your spell slots seems like a pretty big deal. I know there are precedents for "If you are out of this resource, recover it when X" (Monk's Ki points for one), but it still could be... more powerful than expected. I guess it depends on how much of the power comes from the spells, and how much from the invocations. It would also be a lot weaker if you only normally recover your slots on a Long Rest, which would make this probably the main way you would recover the slots (and warlocks get them back on a Short Rest, so that ought to be fine?). Again, I don't know 5e well enough to say "This is/isn't a problem." with any sense of confidence, only to raise questions that might be worth thinking about.