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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Monster Mash XI: What a horrible monster to give a curse

    The Great Serpent beneath appreciates your offering. I mean Merrshaulk. I mean Sseth. I mean Set. Ah, dammit, just make your mind on your snakey god's name!

    Quote Originally Posted by Boy and his Master

    The little boy planted a sapling of a rose bush. His mother loved roses very much, that’s why he decided to plant it on her grave. It was an orcs' raid. His village was destroyed and all inhabitants were killed, he was the only survivor. The Boy couldn’t bury them all, but at least the mother he had to.
    The Boy finished planting roses, watered it and sat on the ground right where he stood. He was drained and desperate. Suddenly there was a hissing voice over his head: "Sss... There you are, kid! I’ve been looking for you." There was an enormous snake with some semblance of human face looming over him. "You aren't afraid, kid. It'sss good. You will go with me. Hsss... I shhhow you what your blood hidesss."

    CE Tainted One Human Psionic Pureblood Yuan-Ti Psionic Halfblood Yuan-Ti Psionic Yuan-Ti Abomination Spontaneous Domain Casting Cloistered Cleric of Merrshaulk 1/Yuan-Ti Cultist 10

    Spoiler: Abilities
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    Abilities Initial Tainted One Pureblood Halfblood 12th Abomination 16th 20th Total
    STR 14 4 4 22
    DEX 10 2 12
    CON 14 2 -2 2 4 20
    INT 12 2 6 2 22
    WIS 15 8 1 2 1 1 28
    CHA 14 2 4 2 22
    It's slightly unclear should Human cleric 1 transformed into Halfblood Yuan-Ti Cleric 1 get 8th level ASI or not. If your answer is "yes, of course" - look at table below.
    Spoiler: Alternative stats
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    Abilities Initial Tainted One Pureblood Halfblood 8th 12th Abomination 16th 20th Total
    STR 12 4 4 20
    DEX 10 2 12
    CON 14 2 -2 2 4 20
    INT 12 2 6 2 22
    WIS 16 8 1 1 2 1 1 30
    CHA 14 2 4 2 22


    Spoiler: Level table
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    ECL Class BAB Fort Reflex Will Skills Feats Class Features
    1st Spontaneous Domain Casting Cloistered Cleric of Merrshaulk 1 0 2 0 2 24: {+2} Concentration: 2; {+4} Craft (alchemy): 4; {+4} Decipher Script: 4; {+1} Knowledge (arcana): 1; {+1} Knowledge (nature): 1; {+4} Knowledge (religion): 4; {+4} Profession (herbalist): 4; {+4} Speak Language: 4 (Chultan, Yuan-ti, Draconic, and Abyssal); Heighten Spell (1), Hidden Talent (Psionic daze) (H), Knowledge Devotion (nature) (D), Martial Weapon Proficiency (longsword) (B), Weapon Focus (longsword) (B) Rebuke undead, domains (Knowledge, Scalykind, War), spontaneous scalykind domain casting, lore
    2nd Yuan-Ti Tainted One - Alertness (B) Poison kiss, psionics, immunity poison, mental resistance, spell resistance
    5th Psionic Yuan-Ti Pureblood 4 3 4 6 16: {+4} Concentration: 6; Craft (alchemy): 4; Decipher Script: 4; {+1} Knowledge (arcana): 2; {+1} Knowledge (dungeonering): 1; {+1} Knowledge (history): 1; {+4} Knowledge (nature): 5; {+4} Knowledge (religion): 8; {+1} Knowledge (the planes): 1; Profession (herbalist): 4; Speak Language: 4; Divine Metamagic (Heighten) (3), Blind-Fight (B), Hidden Talent (Psionic daze) Psi-like abilities, alternate form, darkvision 60 ft., power resistance
    8th Psionic Yuan-Ti Halfblood 7 4 5 7 21: {+3} Concentration: 9; {+1} Craft (alchemy): 5; Decipher Script: 4; {+1} Knowledge (arcana): 3; Knowledge (dungeonering): 1; Knowledge (history): 1; {+1} Knowledge (local): 1; Knowledge (nature): 5; {+3} Knowledge (religion): 11; Knowledge (the planes): 1; {+2 CC} Perform (chant): 1; Profession (herbalist): 4; {+10 CC} Use Magic Device: 5; Blindsight, 5-foot Radius (6) Constrict, poison, psi-like abilities, scent
    9th Yuan-Ti Cultist 1 7 6 5 9 7: {+1} Concentration: 10; {+1} Craft (alchemy): 6; Decipher Script: 4; {+1} Diplomacy: 1; Knowledge (arcana): 3; Knowledge (dungeonering): 1; Knowledge (history): 1; Knowledge (local): 1; Knowledge (nature): 5; {+1} Knowledge (religion): 12; Knowledge (the planes): 1; Perform (chant): 1; {+1} Profession (herbalist): 5; {+1} Spellcraft: 1; Speak Language: 4; {+1 CC} Use Magic Device: 5.5; Practiced Spellcaster (cleric) (9) Outer Circle, spit poison
    10th Yuan-Ti Cultist 2 8 7 5 10 7: {+1} Concentration: 11; {+1} Craft (alchemy): 7; Decipher Script: 4; {+1} Diplomacy: 2; Knowledge (arcana): 3; Knowledge (dungeonering): 1; Knowledge (history): 1; Knowledge (local): 1; Knowledge (nature): 5; {+1} Knowledge (religion): 13; Knowledge (the planes): 1; {+1} Perform (chant): 2; Profession (herbalist): 5; {+1} Spellcraft: 2; {+1 CC} Use Magic Device: 6; Suffering prestige domain, sticks to snakes
    11th Yuan-Ti Cultist 3 9 7 6 10 7: {+1} Concentration: 12; {+1} Craft (alchemy): 8; Decipher Script: 4; {+1} Diplomacy: 3; Knowledge (arcana): 3; Knowledge (dungeonering): 1; Knowledge (history): 1; Knowledge (local): 1; Knowledge (nature): 5; {+1} Knowledge (religion): 14; Knowledge (the planes): 1; {+1} Perform (chant): 3; Profession (herbalist): 5; {+1} Spellcraft: 3; {+1 CC} Use Magic Device: 6.5; Third Circle, snake darts
    12th Yuan-Ti Cultist 4 10 8 6 11 7: {+1} Concentration: 13; {+1} Craft (alchemy): 9; Decipher Script: 4; {+1} Diplomacy: 4; Knowledge (arcana): 3; Knowledge (dungeonering): 1; Knowledge (history): 1; Knowledge (local): 1; Knowledge (nature): 5; {+1} Knowledge (religion): 15; Knowledge (the planes): 1; {+1} Perform (chant): 4; Profession (herbalist): 5; {+1} Spellcraft: 4; {+1 CC} Use Magic Device: 7; Ability Focus (Poison) (12) Psionic focus, psionics: chant of pain
    13th Yuan-Ti Cultist 5 10 8 6 11 7: {+1} Concentration: 14; {+1} Craft (alchemy): 10; Decipher Script: 4; {+1} Diplomacy: 5; Knowledge (arcana): 3; Knowledge (dungeonering): 1; Knowledge (history): 1; Knowledge (local): 1; Knowledge (nature): 5; {+1} Knowledge (religion): 16; Knowledge (the planes): 1; {+1} Perform (chant): 5; Profession (herbalist): 5; {+1} Spellcraft: 5; {+1 CC} Use Magic Device: 7.5; Second Circle
    15th Psionic Yuan-Ti Abomination 12 9 7 12 16: {+4} Concentration: 18; {+3} Craft (alchemy): 13; Decipher Script: 4; Diplomacy: 5; {+1} Knowledge (arcana): 4; {+1} Knowledge (dungeonering): 2; Knowledge (history): 1; {+1} Knowledge (local): 2; Knowledge (nature): 5; {+2} Knowledge (religion): 18; Knowledge (the planes): 1; Perform (chant): 5; Profession (herbalist): 5; Spellcraft: 5; {+2 CC} Use Magic Device: 8.5; {+2} Collector of Stories; Power Attack (15) Improved grab, poison, psi-like abilities, alternate form, darkvision 60 ft., scent
    16th Yuan-Ti Cultist 6 13 10 8 13 8: {+1} Concentration: 19; Craft (alchemy): 13; Decipher Script: 4; {+3} Diplomacy: 8; Knowledge (arcana): 4; Knowledge (dungeonering): 2; Knowledge (history): 1; Knowledge (local): 2; Knowledge (nature): 5; {+1} Knowledge (religion): 19; Knowledge (the planes): 1; {+1} Perform (chant): 6; Profession (herbalist): 5; {+1} Spellcraft: 6; {+1 CC} Use Magic Device: 9; Collector of Stories; Greater psionic focus, psionics: chant of agony
    17th Yuan-Ti Cultist 7 14 10 8 13 8: {+1} Concentration: 20; Craft (alchemy): 13; Decipher Script: 4; {+3} Diplomacy: 11; Knowledge (arcana): 4; Knowledge (dungeonering): 2; Knowledge (history): 1; Knowledge (local): 2; Knowledge (nature): 5; {+1} Knowledge (religion): 20; Knowledge (the planes): 1; {+1} Perform (chant): 7; Profession (herbalist): 5; {+1} Spellcraft: 7; {+1 CC} Use Magic Device: 9.5; Collector of Stories; Virulent Poison (B) First Circle, unhallow
    18th Yuan-Ti Cultist 8 15 11 8 14 8: {+1} Concentration: 21; Craft (alchemy): 13; Decipher Script: 4; {+3} Diplomacy: 14; Knowledge (arcana): 4; Knowledge (dungeonering): 2; Knowledge (history): 1; Knowledge (local): 2; Knowledge (nature): 5; {+1} Knowledge (religion): 21; Knowledge (the planes): 1; {+1} Perform (chant): 8; Profession (herbalist): 5; {+1} Spellcraft: 8; {+1 CC} Use Magic Device: 10; Collector of Stories; Holy Warrior (18) Command reptiles, psionics: chant of death
    19th Yuan-Ti Cultist 9 15 11 9 14 8: {+1} Concentration: 22; Craft (alchemy): 13; Decipher Script: 4; {+3} Diplomacy: 17; Knowledge (arcana): 4; Knowledge (dungeonering): 2; Knowledge (history): 1; Knowledge (local): 2; Knowledge (nature): 5; {+1} Knowledge (religion): 22; Knowledge (the planes): 1; {+1} Perform (chant): 9; Profession (herbalist): 5; {+1} Spellcraft: 9; {+1 CC} Use Magic Device: 10.5; Collector of Stories; Deadly Poison (B) Inner Circle, unholy aura
    20th Yuan-Ti Cultist 10 16 12 9 15 8: {+1} Concentration: 23; Craft (alchemy): 13; Decipher Script: 4; {+3} Diplomacy: 20; Knowledge (arcana): 4; Knowledge (dungeonering): 2; Knowledge (history): 1; Knowledge (local): 2; Knowledge (nature): 5; {+1} Knowledge (religion): 23; Knowledge (the planes): 1; {+1} Perform (chant): 10; Profession (herbalist): 5; {+1} Spellcraft: 10; {+1 CC} Use Magic Device: 11; Collector of Stories; Voice of Merrshaulk


    Spoiler: Spells
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    Per Day
    Level Class 0th 1st 2nd 3rd 4th 5th 6th
    1st Cleric 1 3 1+1+1
    9th Cleric 2 4 2+2+1
    10th Cleric 3 4 2+2+1 1+2+1
    11th Cleric 4 5 3+2+1 2+2+1
    12th Cleric 5 5 3+2+1 2+2+1 1+2+1
    13th Cleric 6 5 3+2+1 3+2+1 2+2+1
    16th Cleric 7 6 4+3+1 3+2+1 2+2+1 1+2+1
    17th Cleric 8 6 4+3+1 3+2+1 3+2+1 2+2+1
    18th Cleric 9 6 4+3+1 4+2+1 3+2+1 2+2+1 1+1+1
    19th Cleric 10 6 4+3+1 4+2+1 3+2+1 3+2+1 2+1+1
    20th Cleric 11 6 5+3+1 4+3+1 4+2+1 3+2+1 2+2+1 1+1+1
    Spells Selection
    I don't want to talk much about cleric's spells. It isn't a very new topic. I just pointed out several spells.
    Substitute Domain (Complete Champion, p. 128). Merrshaulk has 8 domains. Animal, Chaos, Charm, Destruction, Fate and Plant to add to those Boy already has. Not the best possible domains, but still could be useful.
    Venomfire (Serpent Kingdoms, p. 158). Of course it’s here.
    Surge of Fortune (Complete Champion, p. 128) and/or Guidance of the Avatar and/or Divine Insight (Spell Compendium, p. 70) to succeed on UMD check to use some 9th level spell.
    Greater Magic Fang (Player's Handbook, p. 250). +4 Bite isn't a bad idea.
    Animal Growth (Player's Handbook, p. 198). Combines good with sticks to snakes.
    Psychic Poison (Book if Vile Darkness, p. 101, 45). Another great debuff spell which also fits into round theme.


    Spoiler: Lifecycle
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    Spoiler: Shoots
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    The Master, as he dared to call himself, showed the Boy the way to truth and power.
    First was indoctrination. Perfection goes hand in hand with true faith. Faith of Merrshaulk. Great Serpent, who coils the world. God of the perfect creatures - the Yuan-Ti. The Boy was a diligent student, he learned from the master everything: how to pray and how to sacrifice, all rituals and herbs, handling the deity's sacramental weapon - longsword and beginning of divine spells mastery.
    Next came a lot of pain and suffering. The Boy thought he'd die during the first trial of the herbs and poison. But he survived and became the Tainted One. Master explained that taint isn't taint actually, it is a step. Step to difference. Step over human nature. Step to perfection. But yes, it has a price, that's why it is called so. Human tainted by perfection.

    Spoiler: Growth
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    Then was a long journey. The Master and the Boy traveled to the Chult. Here in the middle of jungles was the ancient yuan-ti temple of Merrshaulk with a lot of yuan-ti cultists. Master needed three of them for the next two steps of the Boy's ascent - becoming true yuan-ti, pureblood and next halfblood. Cultists of the First Circle initially wanted to kill the Master, but when he dominated them with the Voice of Merrshaulk, they changed their minds.
    Boy thought the first trial was suffering. He was wrong. Second trial was much worse and painful. It was the quintessence of pain and agony. It reshaped his very soul. No wonder he tried to resist the third trial. Yes, he knew that it threatened him with death, but death looks more coveted than trial itself. But the Master didn’t care about the Boy’s wishes. Boy resisted? Master started again. Boy lapsed into a coma? Master waited almost a full hour, neutralized poison and started again. Boy was stubborn, but the Master was stubborner. At the end the Boy gave up.
    - All what happened, happensss and will happen is dessstined, kid, - said he when Boy recovered from the ritual, - I know you better than you know yourself.
    - Then you mussst had known I would resssissst! - Boy hissed back.
    - Of courssse, I knew. Look here, - Master pointed with his tail at the potion pedestal, - Do you sssee here more infusssionsss? No, becaussse I knew exactly how many will be required! Kid, remember, you can hide nothhing from me. Now, prepare.
    - For what, Master?
    - For the nexsst moon you'll enter the Outer Cssircle.

    Spoiler: Branching
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    As it was promised by the next moon Boy became one of Cultists. With Master's guidance he grew up in the ranks very quickly. Outer Circle, mysteries of Suffering, snake rituals, then Third Circle, secrets of innate psionics and new psionic abilities, and day had come. Day of the last trial. Day then he will become an abomination or die.
    - I know what you are thhhinking about, kid, - Master said, - You're thhinking about ressissstancsse. Do not deny. You can't hide it from me. Lisssent to me, kid! You could try. But only oncsse! Firssst attempt will be sssuccessssful, but sssecond kill you. Think.
    And again, everything happened as the Master said. The first time the ritual fell apart. Other cultists were enraged. They hissed Boy is sacrilegious! They wanted to tear him limb from limb. But the Master stopped them. He explained that it was necessary, it wasn't an act of resistance to God's will, but a test of the Boy himself. Does he deserve to become a perfect creature or should die. The second time the Boy remembered poorly. It was... something. Something dreadful. Pain he couldn't imagine. But when he awoke he was in the Second Circle, he was a human-headed abomination - one of the high hierarchs of the church of Merrshaulk.

    Spoiler: Bloom
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    - There you are, kid, - hissed Master, - Came to me to kill me. Yesss, I know. I know anythhing about you, remember?
    - Yesss, Massster, I'm here to kill you and you couldn't ssstop me.
    - I know. Thisss conssspiratorsss moved you into Inner Cssircle and nexsst you heard Voicsse of Merrshaulk. It isss perfect, isssn't it? - Master kept lying on his bed.
    - Yesss, and now heard Hisss Voicsse by myssself I’m no longer at your mercssy.
    - Well. I'm happy now, kid. I gave you all that I can. I brought you to Merrshaulk...
    - Ssstop talking about our God! Not after your sssinsss, - Boy was infuriated, - Or don't you remember what happened becaussse of your inaction?
    - My inaction meansss nothing. Thisss sssummon wasss doomed to failure, - Master waved his tail in annoyance, - It wasss too sssoon.
    - Too ssoon? It wasss only opportunity for cssenturiesss! We heeded only to defeat thessse adventuresss...
    - And it'd change nothing! - Master interrupted the Boy, - Merrshaulk wasss too hungry! You couldn’t feed him!
    - We have enough...
    - Enough! Do not be ridiculousss! We need thoussandsss and thiusssandsss sssoulsss! Willingly given! And you had what? Couple of dosssensss charmed Halfbloodsss?
    - We at leassst tried, you did nothhhing!
    - You're wrong, kid, I wasss waiting, - Master pointed at the table, - Look here, in the bag of holding.
    - What? I came here not for...
    - LOOK AT THE BAG, KID! HSSSSS! - Master rarely was angry, but in anger was frightening, - I'm ssstill isss your massster and you'll lisssten to me! After you'll kill me, but now - obey!
    Boy crawled to the table and looked in the bag. There were one scroll and several hundred shurikens.
    - What isss thisss? How isss thisss related to?..
    - Thisss isss thinaun ssshurikensss. Every one of them containsss sssoul willingly given for Merrshaulk asss like asss will be thisss one, - Master pointed at the pendant on his neck, - When you will kill me add it to the bag and then look at the ssscroll. Your mothher loved rosssesss, didn't ssshe?

    Spoiler: Fruiting
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    That single rose bush sprawled up in a whole rose clearing. It was so beautiful... as in childhood. But... Time is now. Boy unwound the scroll and read the spell. Now he understood why the Master forced him to study the science of wizards scroll reading - spell was arcane and of highest rank. But, He is gonna make it! Now! Last word... and yes! Spell is complete! Now the main step: "Sss... There you are, kid! I’ve been looking for you..."


    Spoiler: More numbery snapshots
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    Spoiler: ECL 1-2
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    First level cleric with +1 LA not bad template. Knowledge Devotion is all way better than Knowledge domain. War domain feats are useful until 15 ECL. Hidden Talent and 4 ranks in Speak Language represent yuan-ti legacy and will be removed and replaced painlessly and unnoticeably when Boy will transform into yuan-ti.
    Tainted One's immunities are very good. It's sad true yuan-ti don't have same.

    Spoiler: ECL 8
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    Transformation into psionic version Halfblood Yuan-Ti (it should be "snake tail instead of human legs" form, but actually all but snake-arms form are ok). Good PLAs, PR, alternate form into snakes, scent, darkvision and blindsight from a feat. All these new abilities are good. Plus stat improvement on top of that. DMM is taken mostly for early entry. It's actually the only way to get all Yuan-Ti Cultist even in Monster Mash conditions. This isn't best designed PrC, I think.

    Spoiler: ECL 9-13
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    Spellcasting improvement with some snake tricks. Most notable new offensive abilities are Enervation from Suffering Domain, Bestow curse and spit poison plus Venomfire combo.

    Spoiler: ECL 15-20
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    Now we are talking. Becoming yuan-ti abomination and finishing Yuan-Ti Cultist are great, but issues firstly. Human-headed yuan-ti abomination... It's 3.0 relict. I don't know actually why it was removed during the redaction update. I don't see what problems it could cause. But yes, it was removes. There are two options here. We can update Yuan-Ti Cultist and say "it's just regular abomination" or we can say that class description has precedence. I'm ok with both options, but I see how I could lose Elegance points in first option.
    Quote Originally Posted by Inevitability
    or the lack of basic abilities that aren't strictly required to be a competent adventurer (things like being capable of speech, having thumbs, walking into towns without causing a stir).
    However, back to the advantages. 6th level cleric casting; good melee damage with single bite (Srt conus *1.5), Power Attack and Holy Warrior feats; good saves, maybe Reflex is slightly average, but Fortitude and Will are 17 and 24 respectively; becoming outsider; nor useless SR (it looks PR could be bigger if we use RAI - base MM Pureblood has SR 14+class levels, it sounds like 10+HD+class levels, but there are no points in Halfblood and Abomination descriptions and psi version lacks it too, but even if we take this into account, 20 + Wis gives more with items); some new Sp and Su abilities including 1/day Save-or-Die, unlimited dominate yuan-ti, 1/day Baleful Polymorph with DC 25 and +4 DC for all innate psionic abilities; situationally useful Improved grab; and more stats improvement.


    Spoiler: Author notes
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    It's an old idea of mine. I caught it when I read It's Alive! VC round. The old one, not ongoing. It was about the beginning of 2021. I'm very glad I could finally make and present it to this competition.

    Story... There are some contradictions with rules and if we take the story as it is... Well, it isn't a story of a PC, it's a story of an NPC or even monster-enemy. And Cultist's description says: "the prospective candidate enters the temple warrens and rarely if ever leaves the complex again." It isn't good. But remember, we aren't tied to the single story and could make something different with the almost same character, and even if we are (tied to the single story) there are enough blind spots in it (we are talking about time travel and full life loop after all, many things could happen).

    Yuan-Ti Cultist is a very interesting old 3.0 style prestige class. It has a bunch of stuff inside and... It's actually pretty self-contained. It's hard to add something to it. I think some feats could look slightly out of place, but I tried to get all of them to compliment Cultist itself or Yuan-Ti race.

    And about Round Theme. What can I do about it?
    Well, I have several options.
    1) Poison. I have all natural poison feat-improvements I know, I could spit it, I have access to Venomfire.
    2) Spells. Bestow Curse is cleric's spell and it's in the Suffering domain. Feeblemind from Suffering domain is a great instantaneous debuff with hard options to remove it! Eyebite from Scalykind domain (with Spontaneous Domain Casting ACF) also not bad.
    3) Baleful Polymorph PLA. I mentioned it earlier. It's good. Especially in combo with Feeblemind.
    4) Aversion PLA. Long duration debuff with plenty of uses. You can averse a caster with sleeping or part of the verbal component of his favorite spell (or with spellcasting at all if your DM lets you), enemy pouncer with you, or snakes, or his Axe of Yuan-Ti Decapitation. Options are almost limitless.
    5) Some other PLAs and Suffering domain granted power don't fit the round theme very well, but come close.
    6) Last, but not least. The way of promotion granted by the Yuan-Ti Cultist prestige class. Yes, transformation into Tainted One, then into Pureblood Yuan-Ti, then into Halfblood Yuan-Ti and finally into Yuan-Ti Abomination isn't debuff or something like (of course if we don't take on the point of view that adding HD is debuff), but the very idea of such transformation and descriptions should demonstrate quite unambiguously - this is curse as it is.


    Spoiler: Sources
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    Type Name Book Page
    Race Human PHB 12
    Race Yuan-Ti Pureblood MM 1 263
    Race Yuan-Ti Halfblood MM 1 264
    Race Yuan-Ti Abomination MM 1 264
    Race Psionic Yuan-Ti Expanded Psionics Handbook 217
    Template Yuan-Ti Tainted One Monsters of Faerûn, Serpent Kingdoms 94, 191
    Class Cleric PHB 30
    Prestige Class Yuan-Ti Cultist Savage Species 97
    Class variant Spontaneous Domain Casting PHB 2 36
    Class variant Cloistered Cleric Unearthed Arcana 50
    Feat Heighten Spell PHB 95
    Feat Hidden Talent Expanded Psionics Handbook 67
    Feat Knowledge Devotion Complete Champion 60
    Feat Martial Weapon Proficiency PHB 97
    Feat Weapon Focus PHB 102
    Feat Alertness PHB 89
    Feat Divine Metamagic Complete Divine 80
    Feat Blind-Fight PHB 89
    Feat Blindsight, 5-foot Radius Sword and Fist 5
    Feat Practiced Spellcaster Complete Divine 82
    Feat Ability Focus MM 1 303
    Feat Power Attack PHB 98
    Feat Virulent Poison Savage Species 40
    Feat Holy Warrior Complete Champion 60
    Feat Deadly Poison Savage Species 31
    Skill Trick Collector of Stories Complete Scoundrel 85
    Special Material Thinaun Complete Warrior 136
    Spell Teleport Through Time Perilous Gateways Portals in Time
    Last edited by Beni-Kujaku; 2023-11-21 at 06:04 PM.
    Resurrecting the Negative LA thread, comments and discussion are very welcome!

    Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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    Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters

    Quote Originally Posted by H_H_F_F View Post
    3.5 allows you to optimize into godhood, yes, but far more importantly, it lets you optimize weak, weird, and niche options into relevance.