Made some edits as to how I would like to see it roll out. So the first talent is usable once per round. The second talent has no limit and applies to both melee and missile attacks. It is dodging in front of the blow or shot to take the hit. This intent should be announced prior to an attacks damage roll is made. In PbP it should be announced at the end of your turn and requires a turn to activate. The first is powerful in that it allows you to negate a hit altogether. The second is less powerful in redirecting damage from an injured ally but could be used more. I like these what do you say Mr. Abdiel? might be my next XP spend.