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2009-01-28, 03:02 PM (ISO 8601)
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Brobdingnagian Teratoid Tarrasque
Lavos CR 1558
Genderless Brobdingnagian Teratoid Tarrasque
Neutral Macro-Large Magical Beast
Init +4, Senses Listen +100; Spot +100; (Can pinpoint invisible objects and effortlessly defeat audible illusions)
Aura Fear (DC 4610, 4 mile radius)
Languages None (or Alien)
AC 2816, touch -1008, flat-footed 2816 (-1024 size, +6 dex, +3840 natural)
hp 200626 (6144d10+166834 HD); DR 3426/-- (15/epic)
Regeneration (All) 9353
Immune Fire, Poison, Disease, Energy Drain, Ability Damage; SR 432
Fort +4122, Ref +4102, Will +3076
Weakness None
Spd 240 ft. (48 squares)
Melee Bite +5406 (60d10+518/18-20/x3 +2d6), Horns +5406/+5406 (40d10+482), Claws +5406/+5406 (40d12+482), Tail Slap +5406 (80d10+482)
Base Atk +6144; Grp +6240
Space 10560 ft. ft.;Reach 7040 ft. (~2 miles)
Atk Options Swallow whole, improved whirlwind attack
Special Actions Rush, tunneling
Abilities Str 115 (+52), Dex 22 (+6), Con 63 (+26), Int 13 (+1), Wis 14 (+2), Cha 14 (+2)
SQ Augmented critical, carapace, frightful presence, improved grab, scent
Feats Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Damage Reduction x1137, Devastating Critical (Bite), Dire Charge, Dodge, Epic Potency x233, Epic Prowess x233, Epic Toughness x200, Great Cleave, Great Dexterity x12, Great Intelligence x10, Improved Bull Rush, Improved Combat Reflexes, Improved Initiative, Improved Multiattack, Improved Natural Attack x4, Improved Spell Resistance x200, Iron Will, Mobility, Multiattack, Overwhelming Critical (Bite), Penetrate Damage Reduction (Adamantine), Spring Attack, Toughness x6, Weapon Focus (Bite)
Metamartial Feats: Combat Expertise, Enlarge Attack, Improved Whirlwind Attack, Mighty Attack, Power Attack, Widen Attack, Whirlwind Attack
Skills Balance +120, Bluff +100, Climb +100, Craft (Alchemy) +6149, Handle Animal +5406, Jump +6222, Profession (Miner) +20, Search +60, Survival +120 (+122 when following tracks), Swim +100, Tumble +100
Variant: Add "Manifest DNA" ability
edit Description
(A good set of images can be found here: [2])
This terrifying tarrasque is roughly 2 miles long, 1.5 miles tall, and weighs about 1128 megatons (1.1 gigatons). Legend has it that this tremendous creature fell from the very heavens millions or billions of years ago, burrowing itself deeply into the planet. The destruction caused by its fall brought about the end of countless species, and the resulting carnage stirred certain other creatures to development. Some legends say that it is not dragons who are the source of magic in the world, but rather this creature.
Legend also says that this tarrasque is absorbing the life of the world to gain more power, until the day in which it will rise forth from the ground and destroy all civilization, bringing about a global holocaust of horrific proportions.
Either this tarrasque cannot speak, or it chooses not to speak. It may speak an alien language unknown to anyone but itself and its kind, but this is mere speculation.
Rumor has it that this tarrasque is mere a living shell that surrounds another creature that dwells deep within it.
edit Combat
It attacks with claws, teeth, horns, and tail. All its weapons are treated as epic, adamantine weapons for the purpose of overcoming damage reduction and hardness.
Devestating Critical [EPIC] (Ex): Whenever the tarrasque scores a critical hit with its bite, the target must make a fortitude save (DC 3134) or die instantly. Creatures immune to critical hits are unaffected by this ability.
Improved Combat Reflexes [EPIC] (Ex): There is no limit to the number of attacks of opportunity the tarrasque can make in one round. (It still can't make more than one AoO for a given opportunity)
Destruction Rains from the Heavens (Ex)/(Su): Massive spikes launched themselves from Lavos' back, shadowing the land. More than ten-thousand filled the sky in just one minute of the beast's arrival on the surface. Cities were flattened, countries were decimated. In one day, the entire world had seen the horror of Lavos. The Day of Destruction.
As a standard action, the tarrasque can make 1,228 melee attacks at a -4 penalty. The tarrasque cannot attack any one opponent more than once as part of this action, although it can attack inanimate objects (such as buildings). When using this attack, the tarrasque forfeits any bonus or extra attacks granted by other spells or abilities (such as cleave).
As a supernatural ability, the range of these attacks can be increased by two miles by increasing the penalty by 15. This penalty cannot exceed its BAB. By increasing the penalty from -4 to -6139, the range of this attack becomes 820 miles (each attack made at -733, hitting most targets on a roll of nat 1 only; very large stationary targets are still vulnerable, of course). To remain consistently lethal to moving targets, it can extend its range to a mere 722 miles by increasing the penalty to -5404 (each attack now made at +2).
(This ability is simply the usage of the Improved Whirlwind Attack and Enlarge Attack feats)
Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Creatures within four miles of the tarrasque who witness its carnage must succeed on a DC 4610 Will save or become shaken, remaining in this condition as long as they remain within those four miles (21,120 feet, or 4224 squares).
Rush (Ex): Once per minute, the normally slow-moving tarrasque can move at a speed of 1920 feet (384 squares).
Tunneling (Ex): As a standard action attacking the ground, the tarrasque can make a hole large enough for it to move through. This hole can be rigged to collapse after it moves through, or supported to allow pursuers to follow.
Improved Grab (Ex): If the tarraque hits a Macro-Small (Colossal+5 or Colossal+++++) creature or smaller with its bite attack, it can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the opponent the next round.
Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Macro-Small (Colossal+5 or Colossal+++++) or smaller size by making a successful grapple check. Once inside, the opponent takes 20d10+482 points of crushing damage plus 20d10+482 points of acid damage per round from the tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 10,000 points of damage to the tarrasque's digestive tract (AC 2176). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
The tarrasques gullet can hold 2 Macro-Small, 8 Macro-Tiny, 32 Macro-Diminutive, 128-Macro-Fine, 512 Titanic, 2048 Colossal, 8192 Gargantuan, 32768 Huge, 131072 Large, 524288 Medium, 2097152 Small, 8388608 Tiny, 33554432 Diminutive, 134217728 Fine or smaller creatures.
Carapace (Ex): The tarrasque's armor-like carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster, otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.
Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points plus 10 (or 200636 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability. The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points plus 10 (or 200636 hp) and then using a wish or miracle spell to keep it dead. The wish or miracle spell is subject to the creature's spell resistance.
If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
edit Variant
For those who want a little bit more of that Lavos flavor, add this ability.
Manifest DNA (Su): As a standard action, Lavos can change itself to imitate any species of creature it has encountered, up to 6144 HD. While doing so, Lavos grows any new appendages that may be required to imitate the new form. Other than this, Lavos's size and appearance do not change. However, while manifesting DNA in this manner, ALL of Lavos's stats change to conform to the imitated creature, including hit points, ability scores, supernatural abilities, spell like abilities, caster level, spells known, equipment (including ammunition for ranged weapons, and charges for magical items), and even features that would be related to Lavos's new size had it actually changed, such as reach (but not Space). Lavos can imitate only one creature of any given species, and once chosen, when Lavos attempts to imitate that species, that creature's stats are used, including any class levels or templates that might have been applied.
When in this form, if Lavos's new hit points are reduced to 0, Lavos reverts to whatever form it was in before using this ability. From this point on, Lavos can never again imitate the species being used when its hit points reached 0. Lavos can return to its normal state before its hit points reach 0 in this manner as a standard action. When returning to this species later, Lavos's hit points return to where it had been.
[edit] Optional Weakness
For even more authenticity to Lavos, try this feature.
Enter Shell (Ex): By dealing 10,000 damage to the outside of Lavos, you may create a hole in its shell large enough for a medium sized creature to enter. This hole lasts until Lavos's hitpoints are healed beyond the 10,000 damage threshold. Instead of leading to its digestive system, this hole leads to a series of caves which, if followed, lead to the center of the creature, where another being may reside safely.
[edit] Rule adjucations to consider
By the Rules As Written, even tarrasques of this size are not immune to ability drain, even if they are immune to ability damage, making them vulnerable to a swarm of Allips mass teleported (or summoned) to within striking distance. However, it wouldn't be unreasonable to assume that this shouldn't work (a couple of very low CR creatures taking out this monstrosity?)... so feel free to make Lavos immune to drain as well as damage.
Alternatively, make Lavos vulnerable to drain as such, but require the players to make the required Knowledge check to obtain the information that its weak to this tactic. That's a Knowledge (Arcana) DC 6154 for "one useful peice of information" about the creature. It might be interesting to know that Lavos has DR 3435, but 15 of this can be bypassed with an epic weapon. Or it might be interesting to know Lavos's spell resistance is 432. Remember that for each additional useful peice of information, the DC goes up by 5. If they can make these kinds of checks, they probably deserve to be able to make use of the Allip summoning trick.
edit The Nuclear Option
How would modern nuclear weapons face against Lavos? The Immortal's Handbook has the following epic spell:
Kiloton
Evocation
Spellcraft DC: 381
Components: V, S.
Casting Time: 10 minutes
Range: 3,000 ft.
Effect: Variable (see below)
Duration: Instantaneous
Saving Throw: Fortitude partial.
Spell Resistance: No
To Develop: 900,000 gp; 18 days; 36,000 XP;
Seeds: afflict (DC 14), destroy (DC 29), energy (DC 19) and slay (DC 25).
Factors: change from bolt to ball (+2 DC),
increase range 900% (+18 DC),
increase area 4900% (+196 DC),
increase afflict damage 14 points (+56 DC),
increase destroy damage by 40d6 (+80 DC),
increase energy damage by 30d6 (+60 DC).
Mitigating factors: burn 10,000 XP (-100 DC),
increase casting time to 10 minutes (-20 DC).
This spell creates a massive atomic explosion, mimicking the effects of one
kiloton of TNT. The conflagration has four different effects. Firstly, anyone
within 150 a feet radius of the epicenter must make a Fortitude save or be
disintegrated. Secondly, anyone standing within 250 feet of the epicenter
suffers 40d6 fire damage (Fortitude save for half ). Thirdly the shockwave
deals 60d6 bludgeoning damage up to a 1000 foot radius (Fortitude save for half).
Lastly, anyone within 1000 feet of the epicenter suffers radiation poisoning,
which deals 6 points of damage to their Constitution, Dexterity and Strength.
Upper_Krust (the author) has clarified that for each x64 increase in energy, it deals x2 damage. So a 64 kiloton nuke would deal 80d6 fire damage, 120d6 bludgeoning damage, etc etc.
Lavos is immune to ability damage, immune to fire damage, and if I'm not mistaken, Damage Reduction applies to bludgeoning damage whether it's magical in origin or not (and besides, we're assuming a physical nuke anyway).
The only two nuclear weapons used as weapons were Little Boy and Fat Man, dropped on Hiroshima and Nagasaki, respectively. Little Boy was 15 kilotons. Fatman was 21 kilotons.
To calculate damage, we need to get a ratio.
21/64 + 1 = 0.328125 (that's a 32.8% increase from 1 kiloton)
60 * 0.328125 = 19.6875
60 + 20 = 80. So Fatman deals 80d6 bludgeoning damage, for an average of 280... not even enough to scratch 'im. Heck, the smaller tarrasque would survive that blast (though not without a scratch), and so would a number of epic level PCs.
Wikipedia states that the largest yield hydrogen bombs in existence today have a yield of 20 megatons... 20,000 kilotons. That's double the power of 312.5 kilotons, which is double the power of 4.8828125 kilotons.
4.8828125/64 = 0.0762939453125 (a 7.6% increase from 1 kiloton)
60 * 0.0762939453125 = 4.57763671875
So a five-ish kiloton nuke deals 65d6 bludgeoning damage. A 313-ish kiloton nuke deals 130d6 bludgeoning damage, and a 20 megaton nuke deals 260d6 bludgeoning damage, or 910 on average. Still not enough to get past the armor...
A 1.2 gigaton nuke, using exotic materials or antimater or something like that, would do 520d6 bludgeoning damage, or 1820 on average... not enough even yet. An 81.9 gigaton nuke would do 1080d6 bludgeoning damage, or 3640... just barely enough to scratch it for a couple of seconds (205 damage after DR).
A 5.2 teraton nuke would deal 2160d6 bludgeoning damage, 7280 on average. Now we're starting to do a little bit of damage. Just a little bit though...
For comparison, StarDestroyer.net [3] estimates 250 Terajoules of energy in an Imperial StarDestroyer's Medium Turbolaser blast. 1 kiloton of TNT = 4.184 TJ, so 250 TJ = a mere 59 kilotons.
You need a REALLY REALLY big nuke to even damage it. The size of the nuke needed to bring it down to -10 hp is astronomical.
And then you still need a wish or mircale powerful enough to get past its spell resistance to keep it dead.
[edit] Lavos Arrives
When Lavos shows up, 65 million years ago (give or take a couple millenia), it landed with sufficient force to cause a fireball that covered most of the continent and caused a global climactic change that lasted for millions of years. This explosion is similar to the K-T Meteor impact, which is estimated to have released energy equivalent to 500 Tera-Tons of TNT.
100 teratons of TNT is double the power of 1.562 teratons, is double the power of 24.414 gigatons, is double the power of 381.469 megatons, is double the power of 5.960 megatons, is double the power of 93.132 kilotons, is double the power of 1.4 kilotons. 1.4/64 = 2.1% increase in power. 60 + 2.1% = 61.3125 * 2^6 = 3924d6 bludgeoning damage, for an average of 25506 damage. 25506-3435=22071 damage, which hurts a little but is regenerated fully in 3 rounds (2.35 rounds, to be precise... that's 14 seconds).
http://d20npcs.wikia.com/wiki/Brobdi...toid_Tarrasque and a bunch of other cool looking stat monsters :)
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2009-01-28, 04:29 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
And a pixie crusader/cleric comes along....
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2009-01-28, 06:12 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Wow. Just Wow.
I wouldn't make him that high CR though. I have a CR 80 (technically) creature that could probably beat him (though CR 80 is not accurate at all )
Once characters get to high enough levels to defeat his SR, they could just defeat him by casting wish: "I wish that this creature was suddenly and permanently iradicated from the multiuniverse".
I have a party of 106th level adventurers and it would be fun to try to beat him. Their favorite sport is God Hunting.
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2009-01-28, 06:31 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
I know a certain low level Kobold who can take him on :)
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2009-01-28, 06:39 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Meh, its initiative is only +4.
That, and its mental stats are pretty low, 10-13 makes it most vulnerable to stat damage. Yeah, his saves are in the several thousands, but the Ability Drain tactic works, as you mentioned. Aren't Allips a physical creature? It could just kill them instantly.
Honestly, I would recommend something that's incorporeal. Doesn't seem like he can hit incorporeal stuff, plus they could surround him on all side. Get something that deals WIS damage, and you're solid.
Of course, it would take years and years to kill it once you trapped it in the WIS drain COMA of doom.
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2009-01-28, 06:52 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
I know a certain low level Kobold who can take him on :)
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2009-01-28, 07:33 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
... for a creature based off of Lavos, I have to say that it is surprisingly un-lavos like.
Then again, DnD and Chrono Trigger are VERY different. So different that you pretty much have to make up a lot of Lavos' stats because CT doesn't cover those at all.
Also:
I created this creature in response to comments that Lavos from the game Chrono Trigger looked similar to the tarrasque.
A nice idea, but like so many things, fails when it ceases to be an idea.
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2009-01-28, 07:49 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
I didn't create it, I'm just an Elder Evils fanw ho loves reading stats of completely insane creatures.
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2009-01-28, 08:11 PM (ISO 8601)
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2009-01-28, 08:18 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Let me introduce you to the anti-osmiun bomb.
Hey. Do you want to help make a game?
Due to real life issues, I have been gon without warning for a while. I seem to be back now until further notice.
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If I am ever wrong, feel free to correct me. Learning is awesomesauce.
I like to edit my posts. A lot. As you may see, most of my posts will be edited, so if one is not, and you care about what I said, you may want to check it again a minute later.
Yes.
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2009-01-29, 07:07 AM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Meh.
Spam Dominate Monster until it rolls a natural 1.Quotebox
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2009-01-29, 05:26 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
it has I think 450 ish spell resistence, i dont think it rolling a 1 matters, and frankly I think ANY DM that seriously thinks a massive god killing abomination can EVER roll a save that ever automatically fails is kinda newbish. Seriously its the size of a city why would dominate monster ever work?
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2009-01-29, 06:22 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
dweomerkeeper using a spell as a supernatural ability would bypass the spell resistance. i would use wish or miracle as a supernatural ability.
how much experience does a level 20 character get for killing it?Last edited by Nohwl; 2009-01-29 at 06:24 PM.
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2009-01-29, 06:47 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
but what would you wish for? what nth lvl spell would you use?
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2009-01-29, 07:22 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
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2009-01-29, 07:43 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
I wish it loses its regeneration, as per the Graymantle spell.
I wish it gets polymorphed into a gerbil.
I wish it turned to stone.
Incidentally, there's a feat that each time you cast the same spell in a row, you get +1 to DC or +2 to SR with no upper limit. A 20th level caser with that feat, incantatrix levels and Absorption could, in theory, cast an absorption then repeat it. The absorption absorbs the repeat of itself. The caster can now cast a 9th level spell free of cost. He casts repeat absorption again. In the end, he has infinite spells per day and thus, eventually, infinite DC and SR checks.
Lavos is turned into a gerbil.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2009-01-29, 08:25 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2009-01-29, 08:37 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
ze/zir | she/her
Omnia Vincit Amor
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2009-01-29, 08:58 PM (ISO 8601)
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2009-01-29, 09:01 PM (ISO 8601)
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2009-01-29, 09:43 PM (ISO 8601)
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2009-01-29, 10:07 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
A level 5 character has the power of a squad of green recruits.
A level 10 character has the power of a light armored vehicle or 100 green recruits.
A level 20 character has the power of a legion (several thousand infantry)
A level 35 character has the power of an entire army or a modern battleship.
A level 50 character can level cities, mow down entire armies and survive nukes without magic defences. He has powers rivalling or surpassing those of Superman.
So don't be so quick to attribute level 50 to a hero. Even Hercules, who killed thousands of enemies in a single battle while unarmed, was below level 30 when mortal.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2009-01-29, 10:24 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
is that in terms of d&d characters?
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2009-01-29, 10:39 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
So, Dr. Manhattan was a level 21 wizard?
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2009-01-30, 05:32 AM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
It's in DnD terms, assuming full items. Since Dr. Manhattan didn't have items, I'd bump him to lvl 25 or so. A Sorceror 1/Warlock 4/Eldritch Theurge 15/Archmage 5 could do everything Dr. Manhattan did.
Last edited by Belial_the_Leveler; 2009-01-30 at 05:32 AM.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2009-01-30, 06:02 AM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Even assuming that level, them taking down a CR 1,500-something still seems a bit dodgy.
And the fact that apparently Chrono Cross reveals thator some other setting-ruining nonsense implies that they weren't all THAT powerful.SpoilerMarle, Lucca and Crono were killed by an army invasion
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2009-01-30, 03:16 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Wish afaik is up to the DM and is fairly limited, you bend reality but only to certain degrees, you can wish for example only +1 of any 1 attribute and takes 2 wishes to True Ressuctection someone back to life (1 to create the body, 1 to restore it to life), I think it would be extremely unlikely that any DM would allow you to simply turn someone, or something to stone of that size.
'Or, if your DM ignores that rule, you instantly go up a level and are 1 XP short of being level 22."
I prefer this rule, as its inline with the suggested rules for killing a God.
"And the fact that apparently Chrono Cross reveals that "
Having played Chrono Cross I do not recall this happening or being revealed.
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2009-01-30, 03:28 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
are you saying that any sane dm would throw a cr 1558 at a party and expect you to fight it normally? wish is the easiest way to kill it. you teleport to it, cast celerity to ensure you go first if you didnt get a surprise round, use wish as a supernatural ability to remove it from existence, and then have your contingency go off to teleport you back to wherever you were before in case it didnt work.
edit: is it immune to drowning? you could move it to the plane of water and just pretend its dead.Last edited by Nohwl; 2009-01-30 at 03:39 PM.
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2009-01-30, 03:37 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Wish and common interpretation of wish seems to only work in limited ways in line to the average power and ability of being a level 9 spell, to be able to use it in the manner you describe without a major side effect or DM subverting the letter of the wish seems massively unbalancing in line with its spell level.
Of course would a DM throw Lavos at you with cr 1500? Or heck even A'tuin the Star Turtle with its CR 84 Million? Probably not unless your party got so high level that Creatures of that CR were required to be a suitable challenge ala Elder Evils campaigns.
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2009-01-30, 03:41 PM (ISO 8601)
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Re: Brobdingnagian Teratoid Tarrasque
Here are my reactions:
First, my applause for some impressive monster-making.
Second, for Lavos, I'd reduce the size. As I recall when the the CT team finally faces him he is what we D&Ders would call Colossal. Arguably that is only the head sticking out from under the ground, but since that's the only part you can engage it's moot. If the maco-large body is hidden underground where you can't hit it, and only the colossal head is showing, then he's no easier to hit than a colossal creature. Ramp down AC penalty and natural armour accordingly.
My only real beef though is the the DNA ability. You've got it all wrong! Lavos didn't have the DNA of all those bosses, rather, it read the minds of Crono & company and saw their biggest fears and toughest foes. Then it shapeshifted accordingly.
At least, that's the way I've always imagined it. It certainly makes for a creepier ability (and your players will be shocked to start facing all the dragons, liches and other BBEGs they've faced in their campaign).
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