New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 11 of 11
  1. - Top - End - #1
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Jun 2008

    Default teleport to object

    my group had the desire to find a way to teleport oneself to an object that they had just thrown. But, the only way we could come up with to pull it off would be to use the gemjump spell, unfortunately it's a level 7 spell. Does anyone know of a simpler way to pull such a feat off? a weapon enhancement perhaps? It doesn't seem like such a complicated procedure that it would have to be restricted to such a limited degree of attainability.

  2. - Top - End - #2
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: teleport to object

    With a certain reading of Teleport, you can have it take you to the item itself, but it's practically illegal by RAW because an item isn't a location.

    If I may inquire, why do you want this? Dimension Door can let you go wherever, not just where you threw a thing, and Teleport has no range limit.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  3. - Top - End - #3
    Bugbear in the Playground
     
    Prometheus's Avatar

    Join Date
    Jul 2006
    Location

    Default Re: teleport to object

    Dimension Door will certainly let you teleport yourself in a range well beyond throwing distance, at it's a fourth level spell. If you were to customize a spell however, limiting the range to how far you can throw, flat surfaces (in which the object wouldn't roll), and squares to which you can make a touch attack (usually not a big deal AC 5, I believe) than that could easily make the spell a whole spell level lower.
    Homebrew Magic Items you might enjoy:
    Coins Tokens of Fortune
    Extra Spicy Peppers
    Also, its time to think about Yeth Hounds in a whole new way

  4. - Top - End - #4
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: teleport to object

    Furthering the Dim-Door point, there is a reserve feat called Dimensional Jaunt that lets you teleport very short distances at will, and Horizon Walker can get Dim-Door as an SLA every 1d4 rounds at level 6 (or about character level 11). Warlocks have a lesser invocation called flee the scene which is also effectively Dim-Door at will (available at warlock 6).

    Another alternative is Swordsage Shadow teleport series, but that is limited to 50 ft, and needs at least a full round action to recharge. But the basic Shadow Jaunt can be accessed as early as level 3 for a pure swordsage, or level 5 with just a 1 swordsage splash.

    If you want to teleport in the same round as doing something else, that gets a bit trickier. You either have to quicken Dim-Door (as a spellcaster), or get Horizon Walker/Warlock with quicken SLA. Or else you need Shadow Blink (level 7 of the Swordsage Shadow teleport series) which lets you shift 50 ft as a swift action.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  5. - Top - End - #5
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: teleport to object

    Tie a friendly creature to it, and use Benign Transposition (Spell Compendium, I think). VERY low-level trick.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  6. - Top - End - #6
    Ettin in the Playground
     
    Imp

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: teleport to object

    Quote Originally Posted by Jack_Simth View Post
    Tie a friendly creature to it, and use Benign Transposition (Spell Compendium, I think). VERY low-level trick.
    Hey, your Familiar just found its purpose in life...
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Prometheus's Avatar

    Join Date
    Jul 2006
    Location

    Default Re: teleport to object

    Quote Originally Posted by JellyPooga View Post
    Hey, your Familiar just found its purpose in life...
    PC: "Can I have a pet rock as a familiar?"
    DM: "..."
    Homebrew Magic Items you might enjoy:
    Coins Tokens of Fortune
    Extra Spicy Peppers
    Also, its time to think about Yeth Hounds in a whole new way

  8. - Top - End - #8
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: teleport to object

    Quote Originally Posted by Prometheus View Post
    PC: "Can I have a pet rock as a familiar?"
    DM: "..."
    WIN.10char
    Last edited by Arbitrarity; 2009-02-08 at 07:28 PM.

  9. - Top - End - #9
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Oct 2006
    Location
    Grad. School
    Gender
    Male

    Default Re: teleport to object

    Get the tiniest earth elemental baby ever.

  10. - Top - End - #10
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: teleport to object

    With a flying familiar the tying and throwing aren't even necessary.

    How low level is Benign Transposition?

    I need to get the Spell Compendium one of these days...
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  11. - Top - End - #11
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: teleport to object

    Quote Originally Posted by JellyPooga View Post
    Hey, your Familiar just found its purpose in life...
    Oh, Familiars have Far more uses than that (although most of them amount to standing watch or doing stuff the low-to-mid level rogue in the party would normally handle).

    Take, say, a Bat. Without the Wizard putting any ranks into Cross-class skills, it has:
    Blindsense-20 (detect 90% of opponents who come within range without a roll)
    Low-Light Vision (so as far as your familiar is concerned, that starry sky lights the terrain up as bright as day)
    Hide +14 (difficult to spot if it doesn't want to be seen)
    Move Silently +6 (I've never quite figured out why a bat has this statistic...)
    Spot +8
    Listen +8

    Basically, the Bat, right out of the box, is as good of a scout as about a 3rd or 4th level Rogue who's spending his feats on other things (and as you can have a familiar at 1st level...). The Rat or Toad are the stealthiest (Rat has +16 Hide, +10 Move Silently, while the Toad has +21 Hide but no Move Silently ... but with the Toad's five-foot move, don't bother), the Hawk has the best Spot check (+16), the Owl has the best Listen check (+14). Any of the flyers (Bat, Hawk, Owl, Raven) are very good at delivering messages (just make sure to bring some parchment, ink, a pen, and a bit of string - and the Raven doesn't even need those supplies, as it can talk).

    When you add to that the little bit that your familiar has all the same ranks in skills that you do, it's a cheap +2 Aid Another check on basically any skill you care to try. For casters who actually pick up the stealth skills (Beguiler, Unseen Seer, Arcane Trickster, et cetera) it can actually be very worthwhile to pick up a familiar (even when it costs a feat).

    The biggest problem with familiars is the DM wanting to use lethal danger for your familiar as a plot hook, and as it's a game of dice, you WILL lose the familiar eventually due to that aspect (as a side-note, this is the same basic problem with PC's maintaining a stronghold).

    Quote Originally Posted by Ascension View Post
    With a flying familiar the tying and throwing aren't even necessary.

    How low level is Benign Transposition?

    I need to get the Spell Compendium one of these days...
    It's a first level spell. And you also get the same "no need to throw" effect if you go with a familiar with a Climb speed.
    Last edited by Jack_Simth; 2009-02-08 at 09:48 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •