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    HalfOrcPirate

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    Default An Immense Flaming Eyeball On Top of Your Evil Fortress

    Guardian Eye
    Divination
    Level: Clr 7, Sor/Wiz 7
    Components: V, S, M, F
    Casting Time: 24 hours
    Range: 0 ft
    Target: One building you own
    Duration: Permanent
    Saving Throw: No
    Spell Resistance: No

    This spell can be cast inside any building the caster owns and controls to summon a giant twenty-foot diameter eyeball of illusory fire that hovers above the roof and emits a bright and fearsome light equal to a Daylight spell.

    Wherever the caster is, they have the ability to see from the eye's viewpoint, rotate it to examine specific things, and automatically use their own spot check for the eye's constant search for intruders. Any spells or natural abilities that enhance the caster's vision, such as True Seeing or Darkvision, also apply to the viewpoint from the eye. They can also cast any of their own gaze attack spells through the eye instead of through their own, even if they are on a completely different plane at the time.

    Dispel Magic cannot destroy the eye, but will leave it blind for a number of rounds equal to the dispel caster's level. A Mage's Disjunction can destroy it. If an enemy gains complete control of the building or if the building is destroyed the eye is also destroyed. As an illusion effect the eye cannot take any damage or be interacted with physically or by most magic, nor can the eye's controller be harmed or affected by spells through it. However effects that obscure vision can block the eye's view.

    A magician can only have one Guardian eye in existence at a time for every 10 caster levels they have. To cast more a magician must first dismiss one of their current Guardian Eyes.

    Components
    A Catseye worth 1,000gp
    Last edited by Lysander; 2009-06-30 at 03:14 PM.

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    HalfOrcPirate

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    All in all, a pretty mandatory addition to a skull shaped castle or obsidian tower. It lets a caster continuously watch the land around their headquarters, no matter where they are, and cast their own gaze spells through the eye at intruders.

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    Trizap's Avatar

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    sounds like Sauron.........

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    hamishspence's Avatar

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    I think that was kinda the point

    DMG2 has something fairly similar: not quite so good on the seeing through things though- line of sight only.

    The Burning Eye of Al-Ghautra. It needs a 15000 ft mountain to be placed on top of, it lights up the small area (40 ft radius) seen, gives you true seeing as the spell, and if you keep looking, the area catches fire, so you need to keep on the move unless you want to incinerate what you're looking at.

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    PirateGirl

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    The Range makes no sense. If you have to be inside the building to cast the spell, the range should be: Touch not 0 feet.

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    hamishspence: I see nothing about it seeing through objects...
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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    ... or Rings of Invisibility
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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    Permanent? Needs an XP cost.
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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    Quote Originally Posted by Debihuman View Post
    The Range makes no sense. If you have to be inside the building to cast the spell, the range should be: Touch not 0 feet.

    Debby
    I'd actually leave the range as-is and change "Target: 1 building" to "Effect: 1 eye in a building you own." An effect makes more sense, I think, and avoids the 0-feet-vs.-touch issue.
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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    Quote Originally Posted by Vaynor View Post
    Permanent? Needs an XP cost.
    Seconded. It's really a pretty decent spell though, that aside.

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    Stormthorn's Avatar

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    Components
    A Catseye worth 1,000gp
    That could be a very big gemstone. If its Beryl aquamarine (500gp) then its only twice the normal value but if its a catseye tigeteye or quartz we are talking a very large gemstone worth 100 times the standard.

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    Cool.
    This opens up a question, though: Can an illusionary fire create light, or does it just make it look like there's light?
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    HalfOrcPirate

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    Quote Originally Posted by GreatWyrmGold View Post
    Cool.
    This opens up a question, though: Can an illusionary fire create light, or does it just make it look like there's light?
    This does create real light. I don't know if most illusion spells do...

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    hamishspence's Avatar

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    Default Re: An Immense Flaming Eyeball On Top of Your Evil Fortress

    True seeing sees through Rings

    Its not an exact match, but here, the flaming-ness actually has an effect- can set fire to things.
    Last edited by hamishspence; 2009-07-01 at 03:47 PM.

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