New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 31
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default [3.5] At-will Staff

    I'm thinking about getting my party artificer to craft me a staff in a few level's time, but I don't like charged items much, so can anyone tell me how to work out the cost for a staff that casts spells at will with no charge limit? Assuming there are rules for that.

    I don't know which spells to get yet, but once I know the formula I can decide.

  2. - Top - End - #2
    Dwarf in the Playground
     
    DrowGuy

    Join Date
    Oct 2008
    Location
    Perth, WA
    Gender
    Male

    Default Re: [3.5] At-will Staff

    If you look in the thread about a flavorful staff you should find the rules as far as people are aware of them.
    Gibbo

    Read about the Lady of the Night and her daring and worldly crew searching for Ilos and the cultists trying to bring him back. The cultist's now defeated the heros retire until the next catastrophe.

    Gremshak - Bounty hunter

  3. - Top - End - #3
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: [3.5] At-will Staff

    There are rules for creating items that can cast a given spell at will (see Spell Effect-Use Activated or Continuous on this table). But most DMs frown on these due to their potential for some rather bizarre tactics (I cast create water till the dungeon floods!)
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  4. - Top - End - #4
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [3.5] At-will Staff

    here, Myou, go here and be enlightened: http://www.giantitp.com/forums/showthread.php?p=6774123
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Well, it looks like whatever I went for, figuring out the price would be an Epic level challenge, and I'd have to be epic to be able to afford it too.

    Thanks anyway. ^^;

  6. - Top - End - #6
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by JeminiZero View Post
    There are rules for creating items that can cast a given spell at will (see Spell Effect-Use Activated or Continuous on this table). But most DMs frown on these due to their potential for some rather bizarre tactics (I cast create water till the dungeon floods!)
    Rough guidelines, not rules. They're very explicit in that they're only a starting point.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Jack_Simth View Post
    Rough guidelines, not rules. They're very explicit in that they're only a starting point.
    That's a good point.

    What would you guys think would be a fair price for something like a Staff of Disintegrate at-will?

  8. - Top - End - #8
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Myou View Post
    That's a good point.

    What would you guys think would be a fair price for something like a Staff of Disintegrate at-will?
    I'd start by buying your DM a drink... or two ... or three...


    In other words, pretty much nothing that a sane DM is going to allow you to do.


    but anyway
    by RAW
    Command word item, level 6 spell
    6*11*1800= 118,800 gp unless I'm misremembering.

  9. - Top - End - #9
    Troll in the Playground
     
    RogueGuy

    Join Date
    Nov 2008
    Location
    PST (GMT -8)
    Gender
    Male

    Default Re: [3.5] At-will Staff

    DMG rules suggest 132k for a use-activated one. (Point at enemy with the intention of disintegrating, sounds like a usable use-activate at standard action)
    That seems about the price I'd charge myself.
    (For a comparison, using normal Staffs, you get 125 disintegrates for the same price.)
    Last edited by Eloel; 2009-08-22 at 10:20 AM.

  10. - Top - End - #10
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Well, that does seem fair. I guess I'll have to look at lower level spells if I get a staff.

  11. - Top - End - #11
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Myou View Post
    That's a good point.

    What would you guys think would be a fair price for something like a Staff of Disintegrate at-will?
    As a DM?

    Depends. Do you want it as a Staff (using your caster level and primary casting stat, if it's higher than the same inherent in the staff), or as an item that is effectively command-word?

    See, as a staff, it's MUCH more useful - it deals more damage, more reliably. So while I might let a command-word item that uses the weapon virtual slot of at-will disintegrate go for the approximately 120,000 gp (most times, it'll only deal the 5d6 damage), the staff of at-will disintegrate would run you at least 200k in my campaign.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  12. - Top - End - #12
    Ogre in the Playground
     
    Imp

    Join Date
    Aug 2008
    Location
    Belgium
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by JeminiZero View Post
    There are rules for creating items that can cast a given spell at will (see Spell Effect-Use Activated or Continuous on this table). But most DMs frown on these due to their potential for some rather bizarre tactics (I cast create water till the dungeon floods!)
    As said previously, the rules are NOT to be used lightly.

    Ring of Reality Shapping :
    Spell Effect : Wish
    Command word : 2.000 x 17 x 9 = 306.000 gp
    1 Charge per day : 306.000 x0.8 = -244.800 gp
    Spell has XP cost : 5.000 XP x 5 x 50 = +1.250.000 gp
    Price : 1.311.200 gp
    Cost : 655.600 gp
    XP cost : 250.000 XP + 52.448 XP = 302.448 XP

    Yes, that's costly but hey, you'll quickly get a refund on that one.
    1 free wish everyday
    PS : don't break the rules, it make Gygax cry.

  13. - Top - End - #13
    Troll in the Playground
     
    RogueGuy

    Join Date
    Nov 2008
    Location
    PST (GMT -8)
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Johel View Post
    As said previously, the rules are NOT to be used lightly.

    Ring of Reality Shapping :
    Spell Effect : Wish
    Command word : 2.000 x 17 x 9 = 306.000 gp
    1 Charge per day : 306.000 x0.8 = -244.800 gp
    Spell has XP cost : 5.000 XP x 5 x 50 = +1.250.000 gp
    Price : 1.311.200 gp
    Cost : 655.600 gp
    XP cost : 250.000 XP + 52.448 XP = 302.448 XP

    Yes, that's costly but hey, you'll quickly get a refund on that one.
    1 free wish everyday
    PS : don't break the rules, it make Gygax cry.
    You're spending 60-wish worth of XP & 655k gp on it, and taking 2 years in the making.

    You can make your 60 wishes in 2 months, without spending a single gp, if you get 1 9th level spell/day. 1 month if you get 2.

    60 wishes are WAY more than what you need.

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    May 2005
    Location

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by JeminiZero View Post
    There are rules for creating items
    Guidelines for the DM, not rules :)

    As for the OP, the guidelines are okay for command word items with times/day limits ... so use those. Steer clear of the unlimited/day items though, just doesn't work well with a lot of spells.
    Last edited by PinkysBrain; 2009-08-22 at 11:14 AM.

  15. - Top - End - #15
    Ogre in the Playground
     
    Imp

    Join Date
    Aug 2008
    Location
    Belgium
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by ozgun92 View Post
    You're spending 60-wish worth of XP & 655k gp on it, and taking 2 years in the making.

    You can make your 60 wishes in 2 months, without spending a single gp, if you get 1 9th level spell/day. 1 month if you get 2.

    60 wishes are WAY more than what you need.
    Well, yes, as an individual, yes, 60 wishes is a lot.
    But look at it that way :
    • +5 on all abilities for you and all your friends. You're now all handsome charismatic wisemen with genius intellect in an athletic body. That's 30 wishes per person.
    • one daily magical item, 10.000 gp worth. Because you never get enough power. If only for the wands, potions and scrolls at will, it's worth it. Let's say 10 wishes per person.
    • When you're all mighty, get 25.000 gp worth of mundane items, so you do not care about material concerns. Let's say 5 wishes per person
    • You're one rich, fat, powerful wizard. But just in case, you can simply replicate of most spells. Priceless


    At that point, the ring can benefit the whole kingdom.
    Given a few weeks, you can basically create a whole city out of nothing.
    Then provide food and clothes for everyone.
    Then equip whole companies with magical weapons.
    Then... well, you get my point : there's no such thing as "more than what you need" because, as humans, we have HUUUUGE "needs".

    The point about that item was that Magical Item Crafting is broken if you stick by the rules.
    Last edited by Johel; 2009-08-22 at 11:51 AM.

  16. - Top - End - #16
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Johel View Post
    Well, yes, as an individual, yes, 60 wishes is a lot.
    But look at it that way :
    • +5 on all abilities for you and all your friends. You're now all handsome charismatic wisemen with genius intellect in an athletic body. That's 30 wishes per person.
    • one daily magical item, 10.000 gp worth. Because you never get enough power. If only for the wands, potions and scrolls at will, it's worth it. Let's say 10 wishes per person.
    • When you're all mighty, get 25.000 gp worth of mundane items, so you do not care about material concerns. Let's say 5 wishes per person
    • You're one rich, fat, powerful wizard. But just in case, you can simply replicate of most spells. Priceless


    At that point, the ring can benefit the whole kingdom.
    Given a few weeks, you can basically create a whole city out of nothing.
    Then provide food and clothes for everyone.
    Then equip whole companies with magical weapons.
    Then... well, you get my point : there's no such thing as "more than what you need" because, as humans, we have HUUUUGE "needs".

    The point about that item was that Magical Item Crafting is broken if you stick by the rules.
    Except that because you can only Wish 1/day, you can never get more than +1 to all stats, and since most people find a way to get even stats anyways, it doesn't help.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  17. - Top - End - #17
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Eh 50 charges last a LONG time. By the time you run out it'll be obsolete anyway. And staffs use your own stats and caster level, so it's pretty much like knowing more spells. That's really powerful for a caster already, and I'm surprised everyone doesn't get one for their character. At-will is asking for brokenage.

    But if you really want at-will abilities, the formula is 1800 gp x spell level x caster level. 1 use per day is 1/5th that cost, 2/day is 2/5th, etc. Additional abilities beyond the first (most expensive) ability cost 50% more.
    Last edited by ericgrau; 2009-08-22 at 04:59 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by ericgrau View Post
    Eh 50 charges last a LONG time. By the time you run out it'll be obsolete anyway. And staffs use your own stats and caster level, so it's pretty much like knowing more spells. That's really powerful for a caster already, and I'm surprised everyone doesn't get one for their character. At-will is asking for brokenage.

    But if you really want at-will abilities, the formula is 1800 gp x spell level x caster level. 1 use per day is 1/5th that cost, 2/day is 2/5th, etc. Additional abilities beyond the first (most expensive) ability cost 50% more.
    Wow, the summary makes it a lot easier to understad than all those tables, thanks!
    But doesn't the first extra ability cost 75% of that?

  19. - Top - End - #19
    Ogre in the Playground
     
    Imp

    Join Date
    Aug 2008
    Location
    Belgium
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Sstoopidtallkid View Post
    Except that because you can only Wish 1/day, you can never get more than +1 to all stats, and since most people find a way to get even stats anyways, it doesn't help.
    ...
    *read the description of Wish again*
    bonus don't stack...must be cast in immediate succession...
    You seem to be right. My bad.
    Still, +1 to all abilities can't be a bad thing.

    If you really want to be picky, make it a unlimited use, then.
    I didn't want since it's much more expansive and probably impossible to make by non-epic characters but it illustrates the problem of Magic Item Crafting even better.

    Once you get it, you're one step away from godhood.
    Wish casting time = 1 round
    1 round = 6 sec
    1 day = 86.400 sec = 14.400 rounds.
    Let's say 1.000 wishes because some things are worth taking time.


    I think any kingdom, if given the opportunity, will fund the creation of such a reality-breaking item. If the GM didn't break his head on the table for having allowed the players to do it in the first place, he's going to take a sick pleasure in twisting every single wish.

  20. - Top - End - #20
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Myou View Post
    Wow, the summary makes it a lot easier to understad than all those tables, thanks!
    But doesn't the first extra ability cost 75% of that?
    That seems to be the rule for the 2nd abiliity on multiple similar abilities, and for the 2nd staff spell IIRC. i.e., you get a small discount on the 2nd ability and a big discount on every one after that. But for an at-will or use/day item with completely different abilities, every ability except the most expensive one costs 150% of normal (50% more than 100%). i.e., it's not a discount like the other situations where you pay only 3/4 or 1/2 of normal; you actually pay 50% more than normal.

    But if, say, you had a staff of various AoE fire abilities, I could see using the discounted prices since the usefulness of the spells overlap eachother.
    Last edited by ericgrau; 2009-08-22 at 06:43 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Johel View Post
    I think any kingdom, if given the opportunity, will fund the creation of such a reality-breaking item. If the GM didn't break his head on the table for having allowed the players to do it in the first place, he's going to take a sick pleasure in twisting every single wish.
    Standard Wish spell operating procedure.

    Everything you wish for is on fire. The fire is also on fire.

  22. - Top - End - #22
    Bugbear in the Playground
    Join Date
    Mar 2008
    Location
    Scotland
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Myou View Post
    Standard Wish spell operating procedure.

    Everything you wish for is on fire. The fire is also on fire.
    This post made me wished I saved that image.

  23. - Top - End - #23
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by ericgrau View Post
    That seems to be the rule for the 2nd abiliity on multiple similar abilities, and for the 2nd staff spell IIRC. i.e., you get a small discount on the 2nd ability and a big discount on every one after that. But for an at-will or use/day item with completely different abilities, every ability except the most expensive one costs 150% of normal (50% more than 100%). i.e., it's not a discount like the other situations where you pay only 3/4 or 1/2 of normal; you actually pay 50% more than normal.
    Oops, misread.

    So ability one (infinite/day), say, a level 2 spell, is 10,800.
    Ability 2, another level 2 spell, would be 16200?

  24. - Top - End - #24
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] At-will Staff

    3 * 2 * 1800 = 10,800, so ya. And yes, 16,200 for the 2nd ability if you put it in the same item. Think of it as the cost of saving you 5 lbs. of weight and two move actions to switch staffs.

    Also note that in at-will items you don't get to use your own caster level and stats like you get to do with staffs, which is a major downside. If you wanted to house-rule that in, I suppose making a minimum caster level of 8 for the item and making every spell have the same caster level as the highest level spell would be reasonable. That's what's done with regular staffs.
    Last edited by ericgrau; 2009-08-22 at 06:44 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  25. - Top - End - #25
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by ericgrau View Post
    3 * 2 * 1800 = 10,800, so ya. And yes, 16,200 for the 2nd ability if you put it in the same item. Think of it as the cost of saving you 5 lbs. of weight and two move actions to switch staffs.
    But... the charged version makes the second ability cheaper!

  26. - Top - End - #26
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] At-will Staff

    The charged version also makes all the abilities share the same 50 charges. You don't get an additional 50 charges for the 2nd spell. So really anything more than free is actually making you pay more for the 2nd spell in a regular staff. You're paying only for versatility, not more uses.
    Last edited by ericgrau; 2009-08-22 at 06:46 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by ericgrau View Post
    The charged version also makes all the abilities share the same 50 charges. You don't get an additional 50 charges for the 2nd spell.
    Ohhh, I see!
    Are you certain about that? Just making sure because I've never seen that written down anywhere.

  28. - Top - End - #28
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Dunno but it seems strongly implied when they say "Staffs have 50 charges, this spell costs 1 charge, that spell costs 2 charges, etc.".
    Last edited by ericgrau; 2009-08-22 at 06:48 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  29. - Top - End - #29
    Ogre in the Playground
    Join Date
    Dec 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by ericgrau View Post
    Dunno but it seems strongly implied when they say "Staffs have 50 charges, this spell costs 1 charge, this spell costs 2 charges, etc.".
    I think I've seen premade staves with charges listed per spell though. You know, Fireball with 6 charges left, Magic Misile with 9 charges left, etc.

  30. - Top - End - #30
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: [3.5] At-will Staff

    Quote Originally Posted by Myou View Post
    I think I've seen premade staves with charges listed per spell though. You know, Fireball with 6 charges left, Magic Misile with 9 charges left, etc.
    Staves have 50 charges that all their powers make use of, generally at a rate of 1 charge per use, though sometimes as much as 2 or 3 or even more, though that'll burn through a staff really quickly. The only time that doesn't occur is with with the minor artifact, the Staff of the Magi, which has a couple powers that cost no charges, though that just makes them at-will abilities.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •