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2009-10-06, 01:50 PM (ISO 8601)
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2009-10-06, 01:54 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Sharing a wand for fun and profit
Verbal components apply only to spellcasting, not spell triggering. The trigger word can be used by characters who are not spellcasters, and thus don't know spell components at all.
Originally Posted by Spell TriggerOriginally Posted by Spellcraft
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2009-10-06, 02:05 PM (ISO 8601)
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- May 2006
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Re: Sharing a wand for fun and profit
Identify appears on the Magic and Oracle domain spell lists, and can also be obtained via Anyspell from the Spell domain. Analyze Dweomer appears on the Commerce domain spell list. The Commerce, Pact, and Wealth domains add Appraise to the Cleric's class skill list, and the feat Appraise Magic Value can identify magic items with an Appraise check. Finally, every Cleric has Divination on their spell list, which "can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week". Assuming you're planning on using a wand within a week, Divination should be able to tell you what spell it contains.
There are lots of ways a Cleric can determine a wand's contents.
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2009-10-06, 02:18 PM (ISO 8601)
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- Jan 2009
Re: Sharing a wand for fun and profit
Ok. I understand this is your opinion. I would believe it's not shared with most 3.5 gamers, but ok.
EDIT: Let me update this. Instead of a Cleric, I give you a Druid. The Druid has Cure Light Wounds on his spell list, but he doesn't have Identify. He has no domains that he can get extra spells from, he doesn't have Appraise as his class skill, and he doesn't have Divination on his spell list.
So. No wands for you, Mr Druid, even if the sample NPC druids in the DMG are equipped with a Cure Light Wound wand. What an oversight from the game designers, huh?Last edited by Thespianus; 2009-10-06 at 02:30 PM.
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2009-10-06, 02:27 PM (ISO 8601)
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- Aug 2009
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- Maryland
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2009-10-06, 02:59 PM (ISO 8601)
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- May 2006
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- Sunnydale
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2009-10-06, 03:01 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: Sharing a wand for fun and profit
Magic doesn't work due to trust.
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2009-10-06, 03:01 PM (ISO 8601)
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- Jan 2009
Re: Sharing a wand for fun and profit
Last edited by Thespianus; 2009-10-06 at 03:02 PM.
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2009-10-06, 03:15 PM (ISO 8601)
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- May 2006
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Re: Sharing a wand for fun and profit
I'm not so sure about that.
Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken.
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2009-10-06, 03:22 PM (ISO 8601)
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- Jan 2009
Re: Sharing a wand for fun and profit
Ok then I kill all wand magic by invoking the Demon of Descartes. We can't really be sure of anyting outside of our own mind, so absolute knowledge of the outside world is impossible, hence we can never know if the wand even exists.
It does kinda put a dampener on the game, though, doesn't it?
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2009-10-06, 04:23 PM (ISO 8601)
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- Apr 2007
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- New Orleans and abroad
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I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
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2009-10-06, 04:51 PM (ISO 8601)
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- Jun 2007
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- North Bay/Ottawa, Canada
Re: Sharing a wand for fun and profit
Curmudgeon,
I noticed that since I told you I can cite a rule about Magic Missile being visible (which implies most spells are visible), you stopped arguing. Will it take someone remembering/sumbling upon an obscure rule that you can 'know' what the wand does by someone telling you for you to stop arguing this point as well?Thanks to banjo1985 for the amazing Avatar.
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2009-10-06, 05:29 PM (ISO 8601)
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- May 2006
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- Sunnydale
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2009-10-07, 12:04 AM (ISO 8601)
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- Jun 2007
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- North Bay/Ottawa, Canada
Re: Sharing a wand for fun and profit
The edit was right after hitting submit.
As for the rule, I know I read it somewhere: UA maybe? Anyways, it was about how if Bob the Sorceror wants his Magic Missile to be a pair of gloves that smack the target upside the face, that was totally cool. It went on to warn that this was only within reason; having your Fireball look like blue flames is fine, having it look like a massive red dragon douses the target in flames isn't.Thanks to banjo1985 for the amazing Avatar.
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2009-10-07, 12:25 AM (ISO 8601)
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- Jan 2009
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2009-10-07, 12:27 AM (ISO 8601)
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- May 2009
Re: Sharing a wand for fun and profit
The "special knowledge" is your training in spellcasting ability in general (i.e. as part of it you have learned the proper way to wave wands around or whatever. It's part of the stuff you studied in your 2d6 years at cleric school) This clause does not refer to "special knowledge" about a specific wand and there is no way to twist it to make it so.
Back to the main question:
One definition of knowledge is a "justified true belief".
A subject S knows that a proposition P is true if, and only if:
1. P is true It is in fact a wand of magic missile
2. S believes that P is true, and Your friend told you it was and you don't in fact doubt them
3. S is justified in believing that P is true Your friend in fact has a good track record about these sorts of things, and/or he is backed up by multiple independent witnesses / a shop receipt / whatever
But anyway, the term "know" or "knowledge" isn't anywhere referring to what you must satisfy as regards to what the contents of the wand are:
"The user must still determine what spell is stored in the item before she can activate it."
I would argue that this is not a proper requirement at all, since it is given by analogy ("still") to spell completion, which does not in fact have a requirement to "determine what spell is stored in the item". ("decipher the writing" under the scroll section is the closest thing, and clearly doesn't apply to a non-written form of the spell, and doesn't call for identify anyway)Last edited by Random832; 2009-10-07 at 12:37 AM.
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2009-10-07, 12:58 AM (ISO 8601)
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- Jan 2009
Re: Sharing a wand for fun and profit
Opinions are like healing belts: Everyone's got one.
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2009-10-07, 01:17 AM (ISO 8601)
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- Aug 2009
Re: Sharing a wand for fun and profit
Healing belts are useful.
Most opinions, however...
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2009-10-07, 02:39 AM (ISO 8601)
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- May 2005
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Re: Sharing a wand for fun and profit
Curmudgeon, as many others have said but bears repeating, this is the type of situation your reasoning leads to:
DM: Among the treasure from your last encounter is a strange wand.
Wizard: I cast Identify.
DM: You identify it as a Wand of Magic Missiles.
Wizard: I don't really need that, I'll give it to the party Rogue who's maxed out his UMD.
Rogue: Sweet! I cast Magic Missile at the darkness!
DM: You can't do that! You don't know what kind of wand that is! You need to cast Identify yourself!
Rogue: But I'm a rogue, I can't cast that spell.
DM: Then you can't use wands! Ever!
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2009-10-07, 02:55 AM (ISO 8601)
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- Jan 2009
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2009-10-07, 03:22 AM (ISO 8601)
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- Aug 2009
Re: Sharing a wand for fun and profit
The rogue could, with a scroll of identify, lol.
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2009-10-07, 03:32 AM (ISO 8601)
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- May 2006
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- Sunnydale
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2009-10-07, 04:17 AM (ISO 8601)
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- Jan 2009
Re: Sharing a wand for fun and profit
So a Rogue can use a wand created by a Druid, but the Druid who created the wand can't?
Because, the Druid who created the wand doesn't know that the creation of the wand actually worked, and there is no way he can find out what spell he actually put into the wand!
Even if the Rogue shows him that the newly created wand of Cure Light Wounds actually results in a Cure Light Wounds-spell being cast, the Druid can't use it, because he doesn't "know".
Good stuff.
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2009-10-07, 05:34 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Sharing a wand for fun and profit
There is no failure chance for Craft Wand. The Druid who creates a wand knows what spell it contains. And of course any Druid can take a feat like Appraise Magic Value and identify a wand in that way.
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2009-10-07, 06:41 AM (ISO 8601)
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- Jan 2009
Re: Sharing a wand for fun and profit
Well, I guess you're right there. I stretched to silliness too far.
However, if the wand has ever been out of his sight, for example when he sleeps, he can't KNOW with absolute certainty that it's the same wand that he himself made. The Rogue might have switched it to another wand looking exactly the same. (We all know how Rogues are.)
So, even if the Rogue swears that he hasn't switched the wands, the Druid can't KNOW this to be true. Alas, poor Druid.
Yeah, he can reach 5 ranks in Appraise when he's level 7, so he can take that feat as his 9th level feat, it's true. Until then he can't use wands of Cure Light Wounds, according to you.
Doesn't it seem a tad odd?Last edited by Thespianus; 2009-10-07 at 06:42 AM.
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2009-10-07, 06:45 AM (ISO 8601)
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- Aug 2008
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- Belgium
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Re: Sharing a wand for fun and profit
(I quote this message because it's your last but what follows is true for most of the discussion here)
The letter of the rules seem to back you. And that's sad, since it's clearly not the spirit. But since the thread's subject is about the letter of the rule, you stand correct and nobody should use the "Common Sense" argument to prove you wrong.
Common sense should tell us that the whole "wand sharing between 50 persons" is impossible in 6 seconds (1 round). That's about 0,12 seconds for each wizard to :
- Grab a wand from somebody
- Point it at the target
- Scream something/Make a funny gesture
- Pass the wand to the next person
Even with training, that's at least 4 moves (not move actions, just moves) in the blink of an eye.
For the wand, rule-wise :
http://www.d20srd.org/srd/magicItems/wands.htm
Originally Posted by SRD
Originally Posted by SRD
Originally Posted by SRD
- Activate blindly : fire the spell from the wand, UMD, DC25
- Spellcraft : identify the spell through its effects, Spellcraft, DC 21
Now, since UMD is a trained only skill, your average druid will have to cooperate with a Wizard (or a Sorcerer, or a Bard, or a Priest with appropriate domain) to get an Identify spell. Or take lessons in UMD.Last edited by Johel; 2009-10-07 at 06:47 AM.
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2009-10-07, 06:59 AM (ISO 8601)
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- Jan 2009
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2009-10-07, 08:13 AM (ISO 8601)
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- Aug 2008
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2009-10-07, 08:51 AM (ISO 8601)
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- May 2009
Re: Sharing a wand for fun and profit
I can underline stuff from the SRD too.
Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
The second part is, as I pointed out: "Still" with reference to what? Spell completion (which it's called out as similar to) doesn't have a "must determine what spell is stored in the item" requirement in RAW, nor therefore any description of what this entails. The term "still" means this is not a new requirement for spell trigger activation but rather one carried over from the one it's being defined by comparison to.
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2009-10-07, 09:34 AM (ISO 8601)
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