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Thread: Plant Cohort/Companions 3.5 help
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2009-11-16, 10:49 PM (ISO 8601)
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- Sep 2009
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Plant Cohort/Companions 3.5 help
Ok, if anyone has read my topic beforehand they would know my situation, but I shall reiterate. I am starting a new campaign soon, and I am needing to become a controller of the battlefield but cannot focus on spells. Its a challenge of sorts, with a prize if I get it right.
I was thinking of a beastmaster with many felines, but the party did not like it. No real reason, two of them have a homicidal anger against cats. Now I am creating my poison ivy idea (a Druid or Plant Cleric who controls the field with limited spells and her plant posse) and I am in need of help with two major things: What are the best choices for plant allies? And Is their a good build for my idea? I looked at the Thrall of Zuggtomy, but It doesn't help much. Any other thoughts and help are welcome. anything is welcome for that matter.
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2009-11-17, 12:19 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Plant Cohort/Companions 3.5 help
Have you taken a look at Person_Man's Knight Handbook? That's probably the best way to do battlefield control without spells. You can do the cat thing too, just take a tiger/lion/smilodon as a mount or wild cohort.
Dragon #357 had rules for Druids taking Plant Companions. I forget the specifics, but I don't think it used any existing plants, just sort of a generic "mobile plant" base creature that you mix-and-matched abilities onto it as it got stronger.
Other than that, I always thought a Purple Fungus would make a great plant companion for a 1st level druid. Except that it's slow. And poisonous. But mostly slow.Handbooks:
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2009-11-17, 03:29 AM (ISO 8601)
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- Feb 2009
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Re: Plant Cohort/Companions 3.5 help
Specifically spells, or any magic? A DFA can make a superb battlefield controller with Entangling Exhalation, Slow Breath, Exhaled Barrier, and so on. They also get a few good invocations to that effect, such as Darkness or Breath of the Night at low levels (don't underestimate imposing a miss chance on your enemies, since you don't take any miss chances with your breath weapon... just don't hit your allies) and Chilling Fog at higher levels. No spells are needed. Even if you don't accept the invocations (spell-like abilities, after all), the breath weapon and its attendant effects are pure (Su), no spells involved.
If you want no magic at all, I'd suggest a Crusader with crazy reach, Thicket of Blades, and all that good stuff. You can get (Ex) increased reach by lighting a few feats on fire (Aberration Blood -> Inhuman Reach; Willing Deformity -> Deformity (Tall)) plus a reach weapon or spiked chain, then you can use fightin'-man battlefield control techniques (Stand Still, Knockdown, Mage Slayer, etc.) after that. You won't be able to take all of the feats I mentioned, of course, but it's something to work for.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2009-11-17, 04:18 AM (ISO 8601)
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- Aug 2009
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- Australia
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Re: Plant Cohort/Companions 3.5 help
There's a Woodling template in MM3, which you could use for your cohort.
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2009-11-17, 12:12 PM (ISO 8601)
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- Dec 2007
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- Manchester NH
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Re: Plant Cohort/Companions 3.5 help
plant druid...
hmm
ok
wisper gnome with the woodling template. druid x
magic in the blood from magic of faruen
greanbound summoning..
ask to have greenbound template applyed to animal companion
or
wisper gnome with the woodling template.
magic in the blood from magic of faruen
knight/ranger into beast master with ac's with greendbound templateWhen the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2009-11-17, 12:55 PM (ISO 8601)
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- Sep 2009
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2009-11-17, 03:34 PM (ISO 8601)
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- Aug 2009
Re: Plant Cohort/Companions 3.5 help
Shambling mounds and treants are good, since both are fairly mobile and have reach, but you wouldn't be able to take such things as plant companions until your level was up in the teens.
Perhaps some Topiary Guardians? That's another nice template. And as a bonus, you can keep your pets out on the lawn and you'll have the best yard in the neighborhood.
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2009-11-17, 04:19 PM (ISO 8601)
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- Oct 2009
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- In Constant Disapproval
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2009-11-17, 10:04 PM (ISO 8601)
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- Sep 2009
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2009-11-18, 01:56 AM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: Plant Cohort/Companions 3.5 help
Topiary Guardian is MMIII, Phantom Fungus is the original MM and is fun (it's invisible); I ran a BBEG (an evil reptilian-tree-man druid) who had one as his "animal" companion for RP reasons.
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