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2009-12-17, 10:45 PM (ISO 8601)
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- Aug 2005
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Weird Spell + Use Brainstorm Thread
Ok, here's a little experiment. Let's think of spells that have no obvious use, in combat or as a utility spell. Nothing outright stupid, just the stuff the wizards accidentally stumbled upon while researching the more popular stuff. Then let's come up with realistic uses of other people's spells.
I'll start with this:
Erase Water
Transmutation [Water]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to 2 gallons of water/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You delete a single solid mass of liquid water from existence. This works on fresh and salt water, but not water that is mixed in with other substances such as juice or blood. Erase Water cannot be cast on any creature.Last edited by Lysander; 2009-12-17 at 10:46 PM.
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2009-12-17, 11:10 PM (ISO 8601)
- Join Date
- May 2007
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- Near Atlanta,GA USA
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Re: Weird Spell + Use Brainstorm Thread
Well... it is good for cleaning up after a spill, or with repeated castings, unflooding a basement... I would knock it down to a cantrip though...
Last edited by DracoDei; 2009-12-17 at 11:11 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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2009-12-18, 12:02 AM (ISO 8601)
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- Mar 2006
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- Connecticut
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Re: Weird Spell + Use Brainstorm Thread
At higher levels, you could pull a Moses - just cast a wall of force to either side of your intended path, erase water in between them, haul ass and then when the bad guys are halfway through, dismiss the wall of force spells.
Last edited by UserClone; 2009-12-18 at 12:02 AM.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
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SpoilerOriginally Posted by BRC
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2009-12-18, 12:07 AM (ISO 8601)
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- Nov 2009
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- A place with no pants
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2009-12-18, 12:12 AM (ISO 8601)
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- Apr 2008
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2009-12-18, 12:18 AM (ISO 8601)
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- Nov 2009
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- A place with no pants
Re: Weird Spell + Use Brainstorm Thread
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2009-12-18, 12:25 AM (ISO 8601)
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- Jun 2009
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Re: Weird Spell + Use Brainstorm Thread
Delay Hangover
Transmutation (I guess?)
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 full round action
Range: Personal
Target: You
Duration: 1d10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
You cause your hangover to temporarily recede. When you cast this spell you instantly lose all symptoms of a hangover. You are not aware of the duration of the spell, and the round after it ends, your hangover instantly returns, just as strong as it is before. The alcohol in your blood still persists as long as it normally would, so this cannot be used to "wait out" a hangover.
Whew, I think it finally worked, Jeff. If we could only find a way to transfer this spell to others, we'd be rich! Think of all the tavern owners that would pay for a wand of this to help them out in the morning, or as complementary services for guests! I think that... Oh god, the lights in here are too bright! Stop yelling, already!
Another failure... I need to go sleep.Last edited by Milskidasith; 2009-12-18 at 12:26 AM.
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2009-12-18, 12:32 AM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: Weird Spell + Use Brainstorm Thread
I might say that the concentration checks for that are at -5... because casting with a hangover has GOTTA have some sort of roll associated with it, right? So you would craft the spell to be extra easy to avoid flubbing like that...
Good for getting back to normal long enough to pwn assassians who thought to take advantage of your disadvantaged state...[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-12-18, 12:41 AM (ISO 8601)
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- May 2007
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- Department of Smiting
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2009-12-18, 12:46 AM (ISO 8601)
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- Jun 2009
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2009-12-18, 12:51 AM (ISO 8601)
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- May 2007
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- Department of Smiting
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Re: Weird Spell + Use Brainstorm Thread
"The alcohol in your blood still persists as long as it normally would." Doesn't that mean that your blood alcohol level drops as it normally would, and so your hangover ends when it normally would? Not to rules-lawyer the spell you just wrote, but that seems like the most obvious interpretation of it to me.
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2009-12-18, 12:56 AM (ISO 8601)
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- Jun 2009
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Re: Weird Spell + Use Brainstorm Thread
I need to edit it, but it was intended to simply delay the hangover, not allow you to make it last less time.
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2009-12-18, 01:03 AM (ISO 8601)
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- Nov 2009
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- A place with no pants
Re: Weird Spell + Use Brainstorm Thread
Go to sleep before it ends, and your body has time to get all the alcohol out of your blood.
Then, you just need to pee.
A high level sorcerer casting this repeatedly throughout the day after drinking is a highly amusing thought.
Aw, crud. The hangover is back. I'll cast Delay Hangover again. That'll keep it down for a while.
Also, DracoDei, you meant the DC is 5 less than normal, right?
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2009-12-18, 01:21 AM (ISO 8601)
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- May 2007
Re: Weird Spell + Use Brainstorm Thread
Poke
Evocation
Level: Sor/Wiz 0
Components: S
Casting Time: 1 standard action
Range: 5 ft
Target: 1 creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
If used on a creature, flip a coin, if heads it causes 1 non-lethal damage to the creature.
If used on an object, causes 1d2 damage (minus the object's hardness as per a normal attack) to the object.
No metamagic may be applied to this spell.
Edit: Replaced 1d2-1 with a coin flipLast edited by cha0s4a11; 2009-12-18 at 01:55 AM.
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2009-12-18, 01:24 AM (ISO 8601)
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- Nov 2009
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- A place with no pants
Re: Weird Spell + Use Brainstorm Thread
Why'd you put "1d2-1" for damage rather than just "1"?
The minimum that damage can be penalized to is 1. Anything beyond than that just doesn't do anything.
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2009-12-18, 01:30 AM (ISO 8601)
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- May 2007
Re: Weird Spell + Use Brainstorm Thread
The idea is that it has a 50/50 chance of doing 1 non-lethal damage to the target or doing absolutely nothing. 1d2-1 seemed the quickest way to express that. Likewise the objects ability has a 50/50 chance of either breaking a 1 inch thick glass window (1 hp, hardness 1), or not really doing enough damage to break anything.
Last edited by cha0s4a11; 2009-12-18 at 01:33 AM.
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2009-12-18, 01:39 AM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-12-18, 01:52 AM (ISO 8601)
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- Jun 2009
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2009-12-18, 01:55 AM (ISO 8601)
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- May 2007
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- Department of Smiting
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2009-12-18, 01:59 AM (ISO 8601)
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- Mar 2006
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- Connecticut
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Re: Weird Spell + Use Brainstorm Thread
Negative. Just because the spell doesn't have a verbal component doesn't mean that shattered glass or ripped paper don't make a sound, and hardly any object is affected by 1 damage anyway, due to hardness.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
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SpoilerOriginally Posted by BRC
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2009-12-18, 07:23 AM (ISO 8601)
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- Aug 2009
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- Greensboro NC, USA
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Re: Weird Spell + Use Brainstorm Thread
Random side question
Does a 1 inch thick pane of glass really only have hardness 1? that seems Extremely low to me. My family used to own a glass coffee table. The table top was nothing more than a 1/2 inch think sheet of glass with no trim of any sort around the edges. That this was solid as a rock.Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
Spoiler
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2009-12-18, 09:43 AM (ISO 8601)
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- Aug 2005
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Re: Weird Spell + Use Brainstorm Thread
A glass table is quite a bit stronger than an average window. Those are kept deliberately light and thin so you can see through them and raise them easily.
I suppose Poke would be a good way of knocking a captive out without risking dealing lethal injury. Just keep poking them. Or, when fighting a creature that has unbeatable spell resistance and damage reduction to any other move you have.
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2009-12-18, 10:07 AM (ISO 8601)
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- Dec 2009
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Re: Weird Spell + Use Brainstorm Thread
Has no one thought of completely disabling any creatures that require water to live, and or for mobility.
By taking away the water, you essentially **** them over.Please check out my homebrew and P.E.A.C.H..
All of my work is for Pathfinder, but can be used for 3.5 as they are compatible enough.
Helmets
Pathfinder Druid Variant - Bonded Wild Shape
Never Die Feat
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2009-12-18, 10:17 AM (ISO 8601)
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- Dec 2009
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- Georgia
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Re: Weird Spell + Use Brainstorm Thread
Preserve
Necromancy
Level: Clr 0, Sor/Wiz 0
Components: V, S, DF
Area: One 5' cube per 2 levels
Saving Throw: None
Spell Resistance: No
This spell functions like Gentle Repose, except as listed here. The spell only affects harvested plants (not plant creatures) in the area, preventing them from spoiling or being eaten by insects for the duration of the spell.Last edited by Zom B; 2009-12-18 at 10:18 AM.
Zombitar courtesy of Djinn_In_Tonic.
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2009-12-18, 11:27 AM (ISO 8601)
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- Mar 2006
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- Connecticut
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Re: Weird Spell + Use Brainstorm Thread
With enough of that, you could save a town from a plague of locusts getting into the grain silo.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
X Stat to Y Bonus
Quotes:
SpoilerOriginally Posted by BRC
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2009-12-18, 12:24 PM (ISO 8601)
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- Aug 2005
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Re: Weird Spell + Use Brainstorm Thread
Distortion
Illusion (Figment)
Level: Brd 0, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: Stationary sphere of distortion 10ft wide
Duration: 1 hour/level
Saving Throw: No
Spell Resistance: No
You create a wavy distortion in mid-air that causes anything viewed through it to appear warped, shifting, and blurry, like looking through a waterfall or old glass. Players have a -4 penalty on all spot checks made through the distortion. However they also receive +4 to all spot checks to notice the existence of the distortion, making hiding behind one a poor way to go unnoticed. The distortion is completely intangible.
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2009-12-18, 04:57 PM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: Weird Spell + Use Brainstorm Thread
A glass table is also probably tempered glass...
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-12-19, 02:05 PM (ISO 8601)
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- Dec 2009
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- Vancouver, Canada
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Re: Weird Spell + Use Brainstorm Thread
I have a spell kind of like the idea suggested by Narmy, but with shutting off the nervous system. It could be modified to erase water, or some other crucial part of living, like air to collapse the lungs. Or, on a completely different note, maybe it could erase alcohol, targeted on a person, to permeanently dispel a hangover?