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Thread: [3.5] Complete Protection?
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2010-06-13, 12:14 AM (ISO 8601)
- Join Date
- Jan 2010
[3.5] Complete Protection?
Is there a way to completely fortify an area, say for instance, a castle, from attack, both mundane and magical?
I've read some of the Cube threads floating around, and most defenses involve some form of anti-teleportation effects, prismatic walls, and either lots of mooks or a spell-clock.
So I throw this one to the playground. How would you guys fortify an area- assume virtually unlimited resources.
Wishmongering should be kept to a minimum.
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2010-06-13, 12:17 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
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2010-06-13, 12:19 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Elemental Plane of Paper
- Gender
Re: [3.5] Complete Protection?
Genesis + Dimension Lock.
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2010-06-13, 12:30 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5] Complete Protection?
Dimensional Lock is too prohibitive. What if you want to teleport to your summer home in Maui? Better would be Forbiddance. Its a cleric6 spell, so its is Wishable for a wizard or sorcerer. Just be careful not to give the password to anyone who might become an ex, changing the locks on this puppy can get pricy (especially if you have to Wish for it).
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2010-06-13, 12:34 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: [3.5] Complete Protection?
A lyre of building gives you 30 minutes of absolute protection per day. Buy 48 of them and have two warforged bards swap out every half hour, and you're set.
Only in a somewhat small area, but still.
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2010-06-13, 12:46 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: [3.5] Complete Protection?
I love how this post suddenly just created a whole new social class (of warforged bards) in the TippyVerse.
"You're not a wizard. Or a Tier 1 class. Justify your existence, please."
"Oh, I'm one of those specialized Lyre of Building players. It's actually a pretty decent deal, and I didn't have to go to grad school."
"Oh, you're one of those. OK, welcome."You can call me Draz.
Trophies:
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Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-06-13, 12:55 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- oklahoma
- Gender
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2010-06-13, 01:52 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
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2010-06-13, 12:12 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Montreal-ish
- Gender
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2010-06-13, 12:27 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5] Complete Protection?
Aside from Genesis, permananced prismatic walls and forbiddance.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-07-27, 08:08 AM (ISO 8601)
- Join Date
- Jul 2007
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2010-07-27, 09:00 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: [3.5] Complete Protection?
I fluffed him as a military leader and strategist, who uses Perform (Oratory) to call out instructions and encouragement to his team.
Inspire Courage at +6 (+8 on attack rolls over literally miles in a mass-battle situation, where he's playing his war-drums), the ability to "sing" and grant his Perform ranks to any healing spells cast by his allies, the ability to fizzle any spell with a verbal component cast within 60', lots of healing on his attacks, rather sizable damage bonuses for himself and attack bonuses for himself and others (which stack with the aforementioned +6/+8), the ability to grant bonuses to allies' AC, the ability to overcome hardness and DR, the ability to grant luck bonuses to several of his rolls, and several other things.
He was quite formidable, especially given how many other characters with martial abilities that were in the party (warforged factotum/swordsage, warforged druid, living construct baby t-rex animal companion, and the artificer's warbeast polar bear, which is surprisingly affordable by level 5).
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2010-07-27, 09:22 AM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5] Complete Protection?
While Prismatic Wall is powerful, it is by no means impenetrable. Any creature with magic immunity (or sufficiently high SR at any rate), can simply reach right through it.
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Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2010-07-27, 09:36 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: [3.5] Complete Protection?
Instead of casting Forbiddance one time, cast it for each 60ft cube of space you enchant. It'll be phenomenally more expensive (you said resources were unlimited), but now intruders will have to make a new saving throw every sixty feet they move since each cube will be a different spell.
Obvious: Mage's Private Sanctum the entire castle. Don't let anyone spy on your defenses. Also obvious: Put alarm spells at key points all over the castle.
Have Walls of Force underground to block burrowing/earth gliding creatures and elementals. Also, keep a few earth elementals as guards and task them to patrol the area beneath the castle.
Have flying creatures with true seeing and darkvision (either naturally or from magic items) keep watch on the castle and the surrounding area from the skies. Link them with permanent telepathic bonds to guards in the castle so you can receive instant warning of any intruder.
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2010-07-27, 09:46 AM (ISO 8601)
- Join Date
- Dec 2009
Re: [3.5] Complete Protection?
How would Genesis work to fortify a castle? It is cast on the ethereal plane, and while that coexists with the material plane, spells don't cross over from the ethereal to the material. Also it take a week to cast and only extends to 180 feet, both factors hardly ideal if you need to fortify a castle from even a semi impending attack.
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2010-07-27, 09:50 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
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2010-07-27, 10:56 AM (ISO 8601)
- Join Date
- Dec 2009
Re: [3.5] Complete Protection?
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2010-07-27, 11:04 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: [3.5] Complete Protection?
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2010-07-27, 12:14 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- My obsidian tower
- Gender
Re: [3.5] Complete Protection?
Unlimited resources, you say?
Get a epic Pun-Pun wizard to cast Epic Repulsion against all creatures but you, then have him surround the area with permament walls of force protected by Epic Spell Reflection.
Now, anything without an infinite SR won't be able to approach your fortress, and since the magic-immune creatures are immune to teleporting, they cant get in... The Walls of Force are literally indestructible since they can't be dispelled by epic spells(infinte CL, there are no epic spells that will destroy a wall of force except dispelling, wall of force wasn't written with epic spells in mind), and any nonepic spell will simply bounce off.The Resistance character:
SpoilerUthlas-Reth
Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
Lt. Crossbow +4 (1d8, 19-20x2)
5-ft burst Fiery burst DC 17 Reflex (2d6, -)
Quarterstaff -1 (1d6-2, 20x2)
(+3 Dex, -1 Misc)
Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Condition None
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2010-07-27, 01:17 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.5] Complete Protection?
Walls of Force can be destroyed with a simple Disintegrate. No CL check involved. Its the paper that defeats the rock. Other things that trash Walls of Force are Rods of Cancelations (DMG) and Picks of Piercing (MIC). CL is irrelevant in those cases.
Nothing material is truely impenetrable. You can layer defenses to buy extra time, but unless you are present to repell threats and reinforce defenses that have been bypassed, everything can be circumvented.
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2010-07-27, 01:38 PM (ISO 8601)
- Join Date
- Mar 2008
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.