Results 31 to 60 of 195
Thread: Monks
-
2010-07-31, 02:01 PM (ISO 8601)
- Join Date
- May 2010
Re: Monks
Yay, monk thread...
anyways, If you plan to use monk effectively, use the ACFs for Monk (PHBII is excellent for this) or use it as a dippable into something like Suel Archanamach (EWP and whatnot help here. Take the ACF from UA and drop the AC for DR. This way you can still wear armor, and are tougher than normal)
-
2010-07-31, 04:51 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Monks
I wonder how many threads are titled this asking this very question.
At least there isn't the weekly Sir G thread that results in about 2-6 bans anymore.
The biggest thing that makes monk weak is no power really helps the other one and the class just doesn't work at what it does.Originally Posted by Alabenson
-
2010-07-31, 07:48 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Monks
The best monk is a monk 2/psychic warrior 18 or monk 2/ardent 18, with the Tashalatora feat.
-
2010-07-31, 08:01 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Monks
What about Monk2/SS18?
Originally Posted by Dead Levels
-
2010-07-31, 08:02 PM (ISO 8601)
- Join Date
- Jul 2008
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
-
2010-07-31, 08:04 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
-
2010-07-31, 08:07 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Monks
Last edited by Boci; 2010-07-31 at 08:08 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
-
2010-07-31, 08:20 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Monks
Do a search as this is a common topic. Ya in a casual gaming group it is common to not have issues with things theoretical op people complain about online.
Splatbooks make a lot of their abilities obsolete, and others who don't know what they're doing outright ignore some of their abilities, try to do something else that they think they should do and suffer for it. Monks are also less effective against certain kinds of monsters. Other people focus on minor special abilities, but a minor benefit is never a drawback. This is a common fallacy. As long as you are using their abilities, you aren't in a powergamer heavy group, and your DM isn't running a theme campaign with a monster type you can't really use your abilities against, go have fun. Otherwise... do a search, this is an old and common topic.
Btw, quarterstaffs don't have reach.Last edited by ericgrau; 2010-07-31 at 08:29 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2010-07-31, 10:02 PM (ISO 8601)
- Join Date
- May 2010
Re: Monks
I actually adore using Monk in ways that are creative, such as
Wiz 5/Cardamine or Kung-Fu Genius Monk 2/MotAO 2/Incantrix 7/Archmage 4
or
Paladin 5/Acsetic Knight Monk 2/Grey Guard 10/Purple Dragon Knight 2
or
Monk 2/Thug Fighter 3/Ur Priest 1/Contemplative 10/Mortal Hunter 4
-
2010-07-31, 11:19 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
-
2010-07-31, 11:26 PM (ISO 8601)
- Join Date
- May 2010
-
2010-07-31, 11:29 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
-
2010-07-31, 11:32 PM (ISO 8601)
- Join Date
- May 2010
-
2010-07-31, 11:36 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
-
2010-07-31, 11:48 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Monks
The problems with the monk in summation:
1) His abilities bring him up to the level of some random guy in armor with a sword while naked. The abilities of a fighter bring them far beyond the random guy with a sword as long as he's holding a sword.. which is almost always.
2) Their two key abilities are their mobility and their flurry of blows. Their flurry of blows requires that they not use their mobility. this is the same problem as all of the fighting classes.. itterative attacks were supposed to exponentially increase their damage output but you so rarely get to make a full attack that damage is barely linear as you level.
3) Lack of and expense of items. Getting a regular weapon enchanted costs
+1 2,000 gp
+2 8,000 gp
+3 18,000 gp
+4 32,000 gp
The amulet of might fists costs over 3 times as much AND uses the amulet slot, which would otherwise boost the monks ac or con.
6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5)
They also can't wear magic armor.Last edited by derfenrirwolv; 2010-08-01 at 12:00 AM.
-
2010-08-01, 12:03 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
-
2010-08-01, 12:06 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Monks
Bracers of Armor are rather expensive, though.
Originally Posted by Dead Levels
-
2010-08-01, 12:13 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Monks
lol i have yet to see anyone say anything banworthy on this forum. (most polite forum ive ever been on)
and if you are to go swashbuckler 3 with the kung fu genius feat you become less MAD. just stack int and dex for AC, hit, and damage.
instead of you know stacking some wis for AC, some dex for AC also and strength for hit and damage.
EDIT: you can also just become monk/ class with full BAB and become insane shuriken thrower.
monk 11/somethingwithfullBAB 2/fighter7 (the variant where you get sneak attack instead of bonus feats)
get the weapon specialization thrown piercing(for shuriken) then TWF and you can make like 9 attacks from hiding with 4d6 added to each one lol.
not sure how good it would be, and once you dont get sneak attacks or things with DR your kind of, well...Last edited by Origomar; 2010-08-01 at 12:34 AM.
-
2010-08-01, 01:19 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
-
2010-08-01, 06:46 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Monks
To play devil's advocate, said wizard could blow the feat on Kung-Fu Genius instead and save that one hour. Not the best plan, but it's better than the above. Honestly, if you want to gish it up with monk, go Abjurant Champion ASAP, boost INT, grab Greater Luminous Armor, Greater Mighty Wallop, and Greater Magic Weapon, allowing you to blow your gold you just saved on weapons and armor on
wenches and alethe forth mentioned Monk's Belt instead.
-
2010-08-01, 07:08 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Monks
He is already taking the feat. An item is much cheaper than a Non caster class level to a casting class, and you don't have to spend the hour to get Int to AC, just if you want the other benefits of the feat, which again, he was taking anyway.
I wasn't actually recommending that you do it, but he seemed very hung up on Int to AC, and had originally given up two caster levels for it. I was merely trying to show him that there were better options.
-
2010-08-01, 12:05 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Canada
- Gender
Re: Monks
I never really understood why it is assumed creatures aren't proficient with their natural attacks...
-
2010-08-01, 12:11 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Monks
Creatures are proficient with their natural weapons. Unarmed strikes are not natural weapons. Monks get an exception allowing their unarmed strikes to benefit from feats/spells as if they were natural weapons, but they still aren't actually natural weapons.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2010-08-01, 12:20 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Monks
Psst, Creatures aren't proficient with their own natural attacks.
Certain creature types are if they have Racial HD.
Druids despite being humanoids are told they are proficient because they normally aren't. Most Druid Players have 0 Racial HD (so they had to make an exception).
-
2010-08-01, 12:38 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Monks
I'm afraid you made three errors in three sentences.
1) Starbuck_II covered this point.
Originally Posted by The_GlyphstoneOriginally Posted by Align WeaponOriginally Posted by Magic WeaponOriginally Posted by Magic FangOriginally Posted by Dragon Magic, page 101Originally Posted by The_Glyphstone
-
2010-08-01, 01:08 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
-
2010-08-01, 04:24 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
-
2010-08-01, 04:29 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Monks
I don't know, that might mean you're not making babies correctly.
"Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
---
"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
-
2010-08-01, 05:23 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Monks
Because the Humanoid type says you're proficient with all simple weapons, unless you have class levels, in which case you're proficient with whatever your classes say. And Monks don't have unarmed combat as a weapon.
Note that's different from every other creature type. Outsider, for example, gives proficiency with simple and martial weapons in addition to any class proficiencies. Thus, Outsider Monks are proficient.
JaronK
-
2010-08-01, 05:27 PM (ISO 8601)
- Join Date
- Nov 2006