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Thread: Hedging Out Insanity
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2010-07-22, 07:57 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Gloucester, England
- Gender
Hedging Out Insanity
Hi
Just a quick question:
Does the Circle of Prot vs Evil hedge out the Symbol of Insanity trap? (Prot spell up before party encountered spell trap)
Two possible answers:
1) Since Prot spell up before the encounter, the party not affected.
2) Party are effected, but not until they leave the protected area. (Prot spell lasts 100 mins, Insanity is permanent).
Our party only 10th lvl, so no Heal spells yet. (Should level to 11th lvl when we rest, but 2 party members Insane) :(
Thanks
Paul H
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2010-07-22, 08:16 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Hedging Out Insanity
The wording of Protection from Evil is:
Second, the barrier blocks any attempt ... to exercise mental control over the creatureESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2010-07-23, 08:43 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Hedging Out Insanity
Cast Dominate Person on them. They'll still be insane but you can control their actions so they don't run off or attack allies. You can make them follow you and even order them into combat when necessary. The DM might be justified in treating them like a creature that doesn't speak your language though, so you could only issue simple commands. It's not a good outcome, but it's a makeshift solution until you level up.