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Thread: Quaal's Spellbook [3.5 Spells]
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2010-08-27, 09:44 PM (ISO 8601)
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Quaal's Spellbook [3.5 Spells]
Create Feather Token
Transmutation
Level: Brd 3, Clr 4, Drd 4, Rgr 2, Sor/Wiz 4, Creation 3
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: One nonmagical, unattended object
Duration: Instantaneous; see text
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You are able to transform a single object touched into a feather token. Such an object is stored inside the feather focus component for later use.
Occupied buildings and similar structures are impossible to make into feather tokens. Exceptions include tents, wigwams, tepees, igloos, and buildings smaller than the average human, as well as freestanding structures, such as buildings with no foundation, as long as no living creature is inside. If you cast this spell on an invalid target, the spell simply fails.
A stored object may be used as a feather token within 24 hours of its transmutation. If it is not used before the duration is up, the feather token is destroyed, releasing the object stored inside. If a creature would be crushed or otherwise harmed from the object, they are allowed a DC 14 Reflex save to avoid such harm completely.
Focus
A feather. Upon casting the spell, the object targeted is stored inside the feather, ready to be used as a feather token.
Feather Token Reversal
Transmutation
Level: Brd 3, Clr 4, Drd 4, Rgr 2, Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
Upon casting this spell, you send a burst of specialized dispelling magic outward. Any feather token within the burst radius of this spell instantly becomes a mundane feather, and any objects that would have come out upon using the feather token come out. If a creature would be crushed or otherwise harmed from a released object, they are allowed a DC 14 Reflex save to avoid such harm completely.
Twilight Touch
Transmutation
Level: Brd 2, Clr 2, Drd 2, Rgr 1, Sor/Wiz 2, Metal 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One set of armor or one shield
Duration: 1 hour/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You are able to bestow the twilight property upon one set of armor or one shield. Upon touching the armor or shield, it becomes less cumbersome and easier to make delicate movements while equipped with it.Last edited by Temotei; 2010-08-27 at 11:56 PM.
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2010-08-27, 10:37 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
You know, chances are that Quaal is a Wizard and since he researched the spells himself they would be Wizard only (maybe Sorcerer too).
Just pointing that out.
Like the concept though. Why is Twilight Touch here, though?I return!
Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.
Looking for people to add random fluff to my setting. PM me if you are interested.
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2010-08-27, 10:38 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
Quaal was a ranger, actually, and he had some random twilight armor he created (before it was an armor property), apparently. That's why they're available to a ton of classes and twilight touch is there.
Here.Last edited by Temotei; 2010-08-27 at 10:43 PM.
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2010-08-27, 11:23 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
Also with Quaal's obsession with feathers, making armor more "feather weight" fits.
Also, when researching a spell, do you pick what classes it is available to, or is it <your class> only? It's not in the SRD and my PHB is not handy, and I've not created a new spell in-game in a long time.Last edited by Zom B; 2010-08-27 at 11:26 PM.
Zombitar courtesy of Djinn_In_Tonic.
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2010-08-27, 11:25 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
You run into a bit of a 'DM fiat' issue with the 'Buildings and similar structures are impossible to make into feather tokens.' bit, I think a limit on the size/weight of the object similar to Shatter might put even more of a damper on turning a Colossal sized full-helm into a feather token.
Come with me, time out of mind...
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2010-08-27, 11:28 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
You could just put the words "freestanding" and "unoccupied" somewhere in there, and that would probably solve your dilemma. I mean, the players can construct a log cabin without a foundation and make it a feather token with the spell then, but they can't turn the BBEG's tower into one.
Last edited by Zom B; 2010-08-27 at 11:29 PM.
Zombitar courtesy of Djinn_In_Tonic.
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2010-08-27, 11:31 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-08-27, 11:32 PM (ISO 8601)
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2010-08-27, 11:56 PM (ISO 8601)
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Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-08-28, 01:48 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
I return!
Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.
Looking for people to add random fluff to my setting. PM me if you are interested.
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2010-08-28, 01:55 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-08-28, 06:39 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
The static DCs are a bit odd, but whatever.
I like it.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-08-28, 06:41 PM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-08-29, 02:22 AM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-08-29, 04:16 AM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
Normally a spell that allows a saving throw doesn't state the DC because it is always 10 + spell level (for the class casting it at the time) + key ability score modifier (Int for wizards, Cha for sorcerers and so on). That is unless there are factors within the spell that would state otherwise.
I return!
Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.
Looking for people to add random fluff to my setting. PM me if you are interested.
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2010-08-29, 04:23 AM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
but the reflex saves arn't really a function of the spell as such just a non-building suddenly appearing
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2010-08-29, 04:24 AM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
I return!
Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.
Looking for people to add random fluff to my setting. PM me if you are interested.
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2010-08-29, 04:42 AM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
whats the 'standard' DC for random **** appearing out of thin air where you are anyway?
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2010-08-29, 04:43 AM (ISO 8601)
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Re: Quaal's Spellbook [3.5 Spells]
I return!
Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.
Looking for people to add random fluff to my setting. PM me if you are interested.
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2010-08-29, 04:48 AM (ISO 8601)
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- Mar 2006
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Re: Quaal's Spellbook [3.5 Spells]
my point is it's not directly a function of the spellcaster, how wise said ranger is doesn't make a... canoo harder to dodge because it had the bad taste to appear in your square.