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    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Quaal's Spellbook [3.5 Spells]

    Create Feather Token
    Transmutation
    Level: Brd 3, Clr 4, Drd 4, Rgr 2, Sor/Wiz 4, Creation 3
    Components: V, S, F
    Casting Time: 1 standard action
    Range: Touch
    Target: One nonmagical, unattended object
    Duration: Instantaneous; see text
    Saving Throw: Will negates (object)
    Spell Resistance: Yes (object)

    You are able to transform a single object touched into a feather token. Such an object is stored inside the feather focus component for later use.

    Occupied buildings and similar structures are impossible to make into feather tokens. Exceptions include tents, wigwams, tepees, igloos, and buildings smaller than the average human, as well as freestanding structures, such as buildings with no foundation, as long as no living creature is inside. If you cast this spell on an invalid target, the spell simply fails.

    A stored object may be used as a feather token within 24 hours of its transmutation. If it is not used before the duration is up, the feather token is destroyed, releasing the object stored inside. If a creature would be crushed or otherwise harmed from the object, they are allowed a DC 14 Reflex save to avoid such harm completely.

    Focus
    A feather. Upon casting the spell, the object targeted is stored inside the feather, ready to be used as a feather token.

    Feather Token Reversal
    Transmutation
    Level: Brd 3, Clr 4, Drd 4, Rgr 2, Sor/Wiz 4
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Area: 20-ft.-radius burst
    Duration: Instantaneous
    Saving Throw: Will negates (object)
    Spell Resistance: Yes (object)

    Upon casting this spell, you send a burst of specialized dispelling magic outward. Any feather token within the burst radius of this spell instantly becomes a mundane feather, and any objects that would have come out upon using the feather token come out. If a creature would be crushed or otherwise harmed from a released object, they are allowed a DC 14 Reflex save to avoid such harm completely.

    Twilight Touch
    Transmutation
    Level: Brd 2, Clr 2, Drd 2, Rgr 1, Sor/Wiz 2, Metal 2
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Touch
    Target: One set of armor or one shield
    Duration: 1 hour/level
    Saving Throw: Will negates (object)
    Spell Resistance: Yes (object)

    You are able to bestow the twilight property upon one set of armor or one shield. Upon touching the armor or shield, it becomes less cumbersome and easier to make delicate movements while equipped with it.
    Last edited by Temotei; 2010-08-27 at 11:56 PM.
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    NecromancerGirl

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    Default Re: Quaal's Spellbook [3.5 Spells]

    You know, chances are that Quaal is a Wizard and since he researched the spells himself they would be Wizard only (maybe Sorcerer too).

    Just pointing that out.

    Like the concept though. Why is Twilight Touch here, though?
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Rin_Hunter View Post
    You know, chances are that Quaal is a Wizard and since he researched the spells himself they would be Wizard only (maybe Sorcerer too).

    Just pointing that out.

    Like the concept though. Why is Twilight Touch here, though?
    Quaal was a ranger, actually, and he had some random twilight armor he created (before it was an armor property), apparently. That's why they're available to a ton of classes and twilight touch is there.

    Here.
    Last edited by Temotei; 2010-08-27 at 10:43 PM.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Also with Quaal's obsession with feathers, making armor more "feather weight" fits.

    Also, when researching a spell, do you pick what classes it is available to, or is it <your class> only? It's not in the SRD and my PHB is not handy, and I've not created a new spell in-game in a long time.
    Last edited by Zom B; 2010-08-27 at 11:26 PM.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    You run into a bit of a 'DM fiat' issue with the 'Buildings and similar structures are impossible to make into feather tokens.' bit, I think a limit on the size/weight of the object similar to Shatter might put even more of a damper on turning a Colossal sized full-helm into a feather token.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    You could just put the words "freestanding" and "unoccupied" somewhere in there, and that would probably solve your dilemma. I mean, the players can construct a log cabin without a foundation and make it a feather token with the spell then, but they can't turn the BBEG's tower into one.
    Last edited by Zom B; 2010-08-27 at 11:29 PM.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Zom B View Post
    Also with Quaal's obsession with feathers, making armor more "feather weight" fits.

    Also, when researching a spell, do you pick what classes it is available to, or is it <your class> only? It's not in the SRD and my PHB is not handy, and I've not created a new spell in-game in a long time.
    I'll see to looking it up.

    Quote Originally Posted by ChumpLump View Post
    You run into a bit of a 'DM fiat' issue with the 'Buildings and similar structures are impossible to make into feather tokens.' bit, I think a limit on the size/weight of the object similar to Shatter might put even more of a damper on turning a Colossal sized full-helm into a feather token.
    Hm. Perhaps. Tents are iffy, as are igloos, wigwams, tepees, and very small houses, like those a dog would live in...

    Any suggestions on wording?
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Temotei View Post
    Any suggestions on wording?
    Scroll up. Scroll down. Your answers ARE NOW DIAMONDS.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Zom B View Post
    Scroll up. Scroll down. Your answers ARE NOW DIAMONDS.
    Gods. I love it. Old SPICE!
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Temotei View Post
    Quaal was a ranger, actually, and he had some random twilight armor he created (before it was an armor property), apparently. That's why they're available to a ton of classes and twilight touch is there.

    Here.
    I stand corrected *Bows a little*

    And I'm pretty sure you create a spell for your class... That's how I've always ruled it anyway... No idea about RAW though~
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Rin_Hunter View Post
    I stand corrected *Bows a little*

    And I'm pretty sure you create a spell for your class... That's how I've always ruled it anyway... No idea about RAW though~
    It says nothing in the Dungeon Master's Guide (page 35, Creating Spells), as far as I know, nor is there anything in the Player's Handbook.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    The static DCs are a bit odd, but whatever.

    I like it.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Rin_Hunter View Post
    I stand corrected *Bows a little*

    And I'm pretty sure you create a spell for your class... That's how I've always ruled it anyway... No idea about RAW though~
    I would concur in general that that is RAI, but I also think that he would have inspired immitators among other classes who would rework the spell (which would be easier than working from scratch) for their class.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by DracoDei View Post
    The static DCs are a bit odd, but whatever.

    I like it.
    Cool. For the save DCs, I just made it DC 10 + (highest) spell level, essentially. Do you think I should add "+ casting ability modifier" to that?
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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Temotei View Post
    Cool. For the save DCs, I just made it DC 10 + (highest) spell level, essentially. Do you think I should add "+ casting ability modifier" to that?
    Normally a spell that allows a saving throw doesn't state the DC because it is always 10 + spell level (for the class casting it at the time) + key ability score modifier (Int for wizards, Cha for sorcerers and so on). That is unless there are factors within the spell that would state otherwise.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    but the reflex saves arn't really a function of the spell as such just a non-building suddenly appearing

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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Latronis View Post
    but the reflex saves arn't really a function of the spell as such just a non-building suddenly appearing
    Which is why it should be this:

    Saving Throw: Will Negates (Object), Reflex Negates (See text)
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    Default Re: Quaal's Spellbook [3.5 Spells]

    whats the 'standard' DC for random **** appearing out of thin air where you are anyway?

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    Default Re: Quaal's Spellbook [3.5 Spells]

    Quote Originally Posted by Latronis View Post
    whats the 'standard' DC for random **** appearing out of thin air where you are anyway?
    *Points to my post on spell DCs*

    Yup. It's usually Reflex Half, though.
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    Default Re: Quaal's Spellbook [3.5 Spells]

    my point is it's not directly a function of the spellcaster, how wise said ranger is doesn't make a... canoo harder to dodge because it had the bad taste to appear in your square.

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