New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2005
    Location
    St.helens , England

    Default 3.5 Shadow Lord Prestige Class (P.E.A.C.H)



    The Shadow Lord

    As a Shadow Lord you tap into the darkness with your own soul, which grants them control over shadows and the supernatural darkness of the Abyss. The unnatural darkness summoned by a Shadow Lord is extremely frightening to those unaccustomed to its use. The exact nature of there power is unknown even among its greatest masters, and it has been a subject of religious, philosophical, and metaphysical debate among Shadow lords for millennia. Its greatest scholars are the followers of the Path of Night and practitioners of Abyss Mysticism, which draws on knowledge of the Shadow Lords in its rituals.

    Pre Requirements:

    Alignment:Any non-good

    Skills:
    Concentration 8 Ranks
    Knowledge (Planes) 8 Ranks

    Feats:
    Iron Will
    Endurance

    Special: Must receive training in the art of obtenebration by another Shadow Lord .


    The Shadow Lord

    Hit Dice: 1d8

    Weapon and Armor Proficiencies: A Shadow lord gains no weapon or armor Proficiencies.

    Class Skills (4+int) : Concentration, craft, Intimidate , Knowledge (Arcana), Knowledge (Planes), Move Silently, Hide, Profession, Sense motive, Spot.



    Shadow Lord
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Shadow Play

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Tenebrous Form

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Shroud of Night

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Tenebrous Form

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Arms of The Abyss

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Tenebrous Form

    7th|
    +5
    |
    +2
    |
    +2
    |
    +5
    |

    8th|
    +6/+1
    |
    +2
    |
    +2
    |
    +6
    |Tenebrous Form

    9th|
    +6/+1
    |
    +3
    |
    +3
    |
    +6
    |

    10th|
    +7/+2
    |
    +3
    |
    +3
    |
    +7
    |Black Metamorphosis[/table]


    Shadow Play: (Su) At first level a number of times per day equal to his Class level a shadow lord can create illusions as a standard action as per the silent imagine spell (with a caster level equal to his character level), but they are constructed out of shadows, always being dark and any colours appearing washed out. As a swift action a number of times per day equal to half is Class level minimum of 1, a shadow lord can coarse one of his illusions to strike out at an enemy . Unless they make a Will save equal to 11+cha mod, they take 1d4+1 Wis damage. Using this attack ends that use of Shadow play. Images cannot be created or sustained in an area of direct sunlight or a day light spell.

    Tenebrous Form (su)

    At 2nd level you gain 25% fortification when not in direct sunlight,or a day light spell And dark vision 30ft.

    At 4th level you gain 50% fortification when not in direct sunlight,or a day light spell And your dark vision Increase to 60ft. You gain immunity to stunning attacks and non lethal damage when not in direct sunlight,or a day light spell

    At 6th level you gain total fortification when not in direct sunlight,or a day light spell, And your dark vision function even in magic darkness effects. In addition Tenebrous form helps you fight without penalty when disabled and dieing when not in direct sunlight,or a day light spell.

    At 8th level Your tenebrous form grants you immunity to poisons, sleep effects, paralysis disease, death effects, fatigue, and exhaustion, ability damage to your physical scores, ability drain, energy drain and death from massive damage. when not in direct sunlight,or a day light spell.

    Shroud of Night (Su): 3+Con Mod per day, a Shadow Lord can create swath of darkness to roll out around her. As per a Darkness spell with Caster level equal to her Class level. As well as this any enemy that ends its turn in the darkness must make a Fort save (DC equal to 13+Cha mod) or take 2d6+Cha Cold damage, Plus 2 points of Con damage .

    Arms of The Abyss (Su): As a swift action the Shadow Lord can grow 2 tentacles composed of pure shadow, These are natural attacks that have reach +5ft, and deal 1d10+1 ½ con mod Cold damage. You added your cha mod as a bonus to trip and grapple attempts with them.

    And if they are grappling someone you don’t count as being in a grapple But you cant move to somewhere you can't reach the target of your grapple without releasing grapple.

    When attacking with these tentacles the Shadow lord counts as having the Improved grapple and Improved trip Feats

    Anyone grappled by these tentacles gains 1 negative level per round they are grappled. (The save to remove these negative levels is equal to 15+cha Mod)

    Arms of the Abyss lasts for a number of round 3+con mod. A Shadow Lord can use Arms of The Abyss 3+cha Mod per day. when not in direct sunlight,or a day light spell.

    Black Metamorphosis (Su)

    You can use your Arms of the Abyss at will, and they last until dismissed as a free action. You can use any of your Shadow lord ability’s in daylight as long as you make a concentration check each round equal to the save dc of the light effect (normal daylight is DC 15). Also the darkness you Create with your Shroud of Night is as per the spell deeper darkness and it grants you 40% concealment .
    Last edited by BigRob; 2011-05-17 at 07:50 AM.

  2. - Top - End - #2
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2005
    Location
    St.helens , England

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    For class feats for level 7 & 9 Im thinking these what do people think:

    Level 7: Create Spawn, any creature killed by the ability damage of your Shadow Play or Shroud of Darkness or the Negative levels of your Arms of the Abyss raise 1d4 round later as Fiendish Shadows under your control, (these Shadows do not have the create spawn ability) you can control no more than your shadow lord level+cha mod in fiendish Shadows, Any more created above this limit are uncontrolled

    Level 9: Wrath of Darkness The turn after you die, a Fiendish greater Shadow (it does not have its create spawn ability) appears in your square with the sole purpose of killing the person that killed you. As soon as it killed the creature that killed you it vanishes or after 10 around which ever comes first.

  3. - Top - End - #3
    Ogre in the Playground
     
    Tacitus's Avatar

    Join Date
    May 2005
    Location
    Sin City
    Gender
    Male

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    Shadow Play: (Su) At first level a number of times per day equal to his shadow lord level a shadow lord can create illusions
    should probably read
    Shadow Play: (Su) At first level a number of times per day equal to his class level a shadow lord can create illusions
    as that would be the way the wording is usually set forth for these sort of things.

    Hmm... would a Huge or Larger creature (who normally has a natural reach of 15ft or higher for Tall) using the Arms of the Abyss still only have a reach with the tentacles of 10ft? Do you perhaps mean +5ft to natural reach?

    Also, a means to bypass Freedom of Movement on foes being grappled while in an area of darkness would not be completely out of line.
    Never can find my towel...

    So it goes.

    GNU Terry Pratchett
    Forgot who did my avatar, sorry! >.<

  4. - Top - End - #4
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2005
    Location
    St.helens , England

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    Quote Originally Posted by Tacitus View Post
    Shadow Play: (Su) At first level a number of times per day equal to his shadow lord level a shadow lord can create illusions
    should probably read
    Shadow Play: (Su) At first level a number of times per day equal to his class level a shadow lord can create illusions
    as that would be the way the wording is usually set forth for these sort of things.
    Yeah I'll make that change now,

    Quote Originally Posted by Tacitus View Post

    Hmm... would a Huge or Larger creature (who normally has a natural reach of 15ft or higher for Tall) using the Arms of the Abyss still only have a reach with the tentacles of 10ft? Do you perhaps mean +5ft to natural reach?

    Also, a means to bypass Freedom of Movement on foes being grappled while in an area of darkness would not be completely out of line.
    While the idea of a huge giant with tiny shadow tentacles makes me chuckle, yeah your right +5ft of reach is better.

  5. - Top - End - #5
    Troll in the Playground
     
    Silva Stormrage's Avatar

    Join Date
    Nov 2010
    Location
    CA
    Gender
    Male

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    Quote Originally Posted by BigRob View Post
    For class feats for level 7 & 9 Im thinking these what do people think:

    Level 7: Create Spawn, any creature killed by the ability damage of your Shadow Play or Shroud of Darkness or the Negative levels of your Arms of the Abyss raise 1d4 round later as Fiendish Shadows under your control, (these Shadows do not have the create spawn ability) you can control no more than your shadow lord level+cha mod in fiendish Shadows, Any more created above this limit are uncontrolled

    Level 9: Wrath of Darkness The turn after you die, a Fiendish greater Shadow (it does not have its create spawn ability) appears in your square with the sole purpose of killing the person that killed you. As soon as it killed the creature that killed you it vanishes or after 10 around which ever comes first.
    Personally I dislike the ability to spawn shadows. This is because they are either utterly awesome and one shot an encounter that can't hurt them or useless against something that can and it's 13 hp gets 1 shot. I would suggest adding the Shadow or Dark template (forgot which book) onto the creature that you killed and remove any class levels. No more HD controlled than 4/HD of the Shadow Lord?

    Ya and for Wrath of Darkness its cool but kinda weak since you know you still died... I would suggest something that if the shadow kills the creature the Shadow Lord gets resurrected.


    Edit: For the rest of the class:
    On Alignment none good should be non good.

    I dislike Shroud of the Night because it is fairly indiscriminate, for pc's this would be a very poor ability to use since it harms allies so badly. If for example you use this on a boss no melee allies can attack it without being mauled by the darkness. And since so many abilities depend on darkness and this is the only way to put darkness up with this class it seems like a big flaw. I would suggest either letting allies not be subjected to the damage or let the class have another way of creating darkness.

    Also what is the save dc for Shroud of the Night?
    Last edited by Silva Stormrage; 2011-05-16 at 10:37 PM.
    Quote Originally Posted by Hazuki View Post
    ...Silva, you are a scary person.
    Awesome Avatar by Derjuin

    My Homebrew: Here
    The Necromantic Codex: A collection of necromancy classes, items and monsters.

  6. - Top - End - #6
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    So this is entirely unrelated to insidious plots to conquer Deltora? And it doesn't give you control of seven horrible-looking bird things? And no yerks? Or creeper screaming things that keep a monstrous world-eating ooze under control? Or specific weakness to Bardic Music?

    +1 Internet if you got the reference.

    Anyways, looks nice. Could use an image though.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  7. - Top - End - #7
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2005
    Location
    St.helens , England

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    Quote Originally Posted by Silva Stormrage View Post
    Personally I dislike the ability to spawn shadows. This is because they are either utterly awesome and one shot an encounter that can't hurt them or useless against something that can and it's 13 hp gets 1 shot. I would suggest adding the Shadow or Dark template (forgot which book) onto the creature that you killed and remove any class levels. No more HD controlled than 4/HD of the Shadow Lord?
    All good Points about the Shadows, forgot how broken they are. I was thinking maybe Shadow elementals from tome of magic, but they do have the issue of being Incorp.

    So I'm thinking fiendish Shadow Elementals but with physical Vulnerability, Basically all mundane attacks have a 50% change of hurting them.


    Quote Originally Posted by Silva Stormrage View Post
    Ya and for Wrath of Darkness its cool but kinda weak since you know you still died... I would suggest something that if the shadow kills the creature the Shadow Lord gets resurrected.
    How about you get a raise dead 1d4 rounds after the Shadow kills the creature that killed you. Don't think thats to powerful since it isn't guaranteed and you lose a level.


    Quote Originally Posted by Silva Stormrage View Post
    Edit: For the rest of the class:
    On Alignment none good should be non good.

    I dislike Shroud of the Night because it is fairly indiscriminate, for pc's this would be a very poor ability to use since it harms allies so badly. If for example you use this on a boss no melee allies can attack it without being mauled by the darkness. And since so many abilities depend on darkness and this is the only way to put darkness up with this class it seems like a big flaw. I would suggest either letting allies not be subjected to the damage or let the class have another way of creating darkness.

    Also what is the save dc for Shroud of the Night?
    Save DC added, and changed to targeting only enemies


    Edit: Also Welknair I have no idea what you going on about :P
    Last edited by BigRob; 2011-05-19 at 08:53 AM.

  8. - Top - End - #8
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    Quote Originally Posted by BigRob View Post
    Edit: Also Welknair I have no idea what you going on about :P
    The Shadowlord was the primary antagonist of the Deltora Quest book series as well as Deltora: Shadowlands and Dragons of Deltora.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  9. - Top - End - #9
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2005
    Location
    St.helens , England

    Default Re: 3.5 Shadow Lord Prestige Class (P.E.A.C.H)

    Quote Originally Posted by Welknair View Post
    The Shadowlord was the primary antagonist of the Deltora Quest book series as well as Deltora: Shadowlands and Dragons of Deltora.
    Ah never heard of the books, narrr this class was based on the Obtenebration discipline of the Lasombra Vampires from V:tM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •