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  1. - Top - End - #121
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    PirateGirl

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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Just noticed you had an odd stat block. Normally BAB/Grapple go on the same line. Also, you have no full attack line. Most stat blocks have that even if the text is the same as normal attack line.

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  2. - Top - End - #122
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Quote Originally Posted by Debihuman View Post
    Just noticed you had an odd stat block. Normally BAB/Grapple go on the same line.
    Probably an artifact from someone whose stat-block format I grabbed. Might be based on Vorpal Tribble's old monster creation contests.
    I may change that, but it isn't exactly going to be my top priority.
    Quote Originally Posted by Debihuman View Post
    Also, you have no full attack line. Most stat blocks have that even if the text is the same as normal attack line.
    Now THAT is odd, and may be something that got lost due to a missing carriage return or something.
    Last edited by DracoDei; 2013-07-12 at 08:04 PM.
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  3. - Top - End - #123
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Fiendish/Celestial Mouse Rolling Eyeballs added as a level IV summons option... wondering if I shouldn't just make that the level III summon rather than a separate upgrade.

    Currently the progression stands at:
    Summon Undead I: Human
    Summon Undead II: Elf or Orc (in other words you get low-light OR 60' Darkvision)
    Summon Undead III: Mouse (useful for getting under decently well-made doors, low-light vision)
    Summon Undead IV: Celestial/Fiendish Mouse (all of the above)
    Last edited by DracoDei; 2013-08-19 at 10:22 AM.
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  4. - Top - End - #124
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    First combat in the campaign I am playtesting these in starts on these two pages:
    OOC
    IC


    Copy over of two post-combat posts(Heavily edited to remove stuff not relevant to this thread, note that the character in question is a modified cleric who gets ALL the spells necessary to make ALL Deathless, but anything not on the cleric list he can ONLY cast for the purposes of making Deathless):
    DracoDei:
    Just for the record, I have a permanent small hopping stomach (and a slithering spinal cord of some size or another) as one of my lesser minions... I totally forgot about it... we will say that I left its 6 hp, 25 GP ?? SP self outside the room when Alton was punching the floor, since I didn't want to risk it when I could conjure disposable counterparts to it.

    So... what did people think of my Deathless?

    My own analysis:
    Big Bertha was the star here, with the close range of the fight letting her get her engulf on two targets. Definitely a credible advancing wall of doom in many scenarios given that I was never really worried about her hitpoints in this one.

    BBoJ was one successful saving throw from doing something really useful. If any of them had opened the door and tried to run for it, it would be the one stopping them probably. 60' movement rate was very helpful for navigating around stuff, even if, by RAW it didn't need all that because it could have moved through Martin and the hopping stomachs.

    The stomachs were... a good summon I think, given the nature of the mission (capture) we MIGHT have been better off with 6 medium gut snakes, or a single Large one. Less damage, but no spellcaster likes being grappled, and even the medium ones would have been in the ballpark of these guy's grapple checks, due to Improved Grapple. Of course, they probably would have been shredded by the AoOs for falling into the room (edit: Nah, 19 hitpoints means they survive most of the time even if they get hit, and they have the DR to ignore the falling damage). If these cultists were multiclassed, instead of gestalt (not sure which they were), then they might not have had the 3rd level spell slots to auto-clear the filth fever if one had gotten off "Explosive Diarrhoetic Discharge"... which would have been an interesting little "gotcha". They almost certainly had 2nd level spells, which would have handled the visual impairment, and their fort saves were high enough that the disease wouldn't have been a big deal.

    Bone Bear (my control group, although I doubt that most PCs consider grizzly bears prime necromancy material) was a glass cannon. It probably could have taken a single hit (meaning a maneuver, not a mere AoO) and stayed standing, two hits and it would have gone down... and it would have needed to risk that first hit to get off its full attack.

    The eyes... well, I don't have any opinion on them, since I already knew everything I had proposed I think. But we did go into some detail IC about them, including the misunderstanding about what exactly "roll under the door, then look around" meant. For this reason, I suspect that others may have an opinion on them.


    Quellian-dyrae:
    Homebrew Thoughts:

    Organ Undead: What I'm seeing regarding Organ Undead, so far, is not a matter of the creatures themselves. They look like they do their job fine, and I don't think I've seen anything to indicate their CR's are off (although my knowledge is fairly cursory). What might be troublesome in a game with more normal power levels is the acquisition method; skeletons and zombies have generally high HD, low CR, and no versatility to speak of, and that varies much more widely with Organ Undead. In other words, I wouldn't so far say Organ Undead are overpowered, but Animate Dead might become overpowered with Organ Undead in the campaign.
    Last edited by DracoDei; 2013-09-25 at 05:14 PM.
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  5. - Top - End - #125
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    I've given the hopping stomachs some turn resistance to balance out there effectiveness compared to an NPC conjuration specialist using Acid Arrow. I might scale it back to a straight +1 or something.


    Not sure if that was necessary or not.

    Might want to tweak the summoning table too.

    Basically, I'm getting the vibe that these things may be balanced as encounters, but as minions they out-rate skeletons and zombies enough to be over-powered.
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  6. - Top - End - #126
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    I want to bump this for two reasons (the first of which very few of you will particularly care about):

    First, I've been trying to get this used in some campaign in the PbP area, so I want to bump this so that people from those threads can comment.

    Second, I've added Warlock support, repeated below:
    Warlock, Adaptation
    For the purposes of creating Organ Undead, the certain invocations may substitute for spells. Some substitutions require a minimum caster level as a warlock, and some may work for certain undead, but not others that require the same spell. If so, this will be explicitly stated in the table.
    {table=head]Spell(s) Substituted For| Invocation | Organ Undead Useful for

    Acid Arrow/Acid Arrow | Vitriolic Blast | Hopping Stomach

    Animate Dead | Dead Walk (Any C.L.) | All

    Bestow Curse | Curse of Despair | Muscle Mass (Fine or Diminutive only)

    Bull's Strength(For Muscle Masses ONLY)|Repelling Blast|Muscle Mass

    Bull's Strength(For Gut Snakes ONLY)*|Stony Grasp| (IF edited to require Bull's Strength, then Gut Snakes)

    Chill Touch | Enervating Shadow | Muscle Mass

    Create Undead| Dead Walk (C.L. 11+)| Any over 20 effective hitdice.

    Create Greater Undead | Dead Walk (C.L. 15+) | Any over 20 effective hitdice.*

    Displacement* | Sickening Blast OR Noxious Blast | Spinning-Horizon Inner Ear

    Fly | Fell Flight | Dark Heart, Floating Lungs, Spinning-Horizon Inner Ear

    Find The Path* | Sickening Blast OR Noxious Blast | Spinning-Horizon Inner Ear

    Inflict Critical Wounds, Mass | Utterdark Blast AND any Area of Effect Blast Shape Invocation (including Eldritch Chain)| Dark Heart

    Jump | Leaps and Bounds | Muscle Masses with more than a +10 jump check modifier

    Know Direction | Sickening Blast OR Noxious Blast | Spinning-Horizon Inner Ear

    Ray of Enfeeblement | Enervating Shadow | Muscle Mass

    Resist Elements | (Resistance to Acid 5 or more from a Warlock class feature) | Hopping Stomach

    Overland Flight | Fell Flight (C.L. 9+)*| Dark Heart, Floating Lungs, Spinning-Horizon Inner Ear

    Silent Image | Flee the Scene | Rolling Eyeball

    Touch of Fatigue | Miasmatic Cloud | Fat Globs of up to and including Gargantuan size

    Wind Walk | Fell Flight (C.L. 11+)* | Dark Heart, Floating Lungs, Spinning-Horizon Inner Ear
    [/table]
    *At the time of this table's creation, this provides no incremental benefit (in terms of which creatures can be created) over the lower caster level version (or in some cases not having the invocation at all), however it is included in case the creatures in question are edited at a later date.

    Partial list of "Orphan" spells:
    Spoiler
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    Dark Hearts: Deathwatch

    Empty Skins: I had been considering requiring Eagle's Splendor here, but never got to deciding if I should.

    Floating Lungs: Sound Burst, Shout, or Shout, Greater. An Endritch Essence that gives you sonic damage could do it... not sure if Baleful Utterance should count.

    Sinister Spinal Cord: Hold Person (for large or smaller), OR Hold Monster will do for ones of any size.

    Slithering Liver: Poison.
    Spinning-Horizon Inner Ear: Cat's Grace


    Zooming Brain: Touch of Idiocy or Feeblemind.
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  7. - Top - End - #127
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Well.
    Now I want a warlock who spams acid eldritch blasts as digestive juice rays.

    That's not disguisting at all.
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Quote Originally Posted by Lix Lorn View Post
    Well.
    Now I want a warlock who spams acid eldritch blasts as digestive juice rays.

    That's not disguisting at all.
    You mean just as a flavor* thing? The actual hopping stomachs don't use rays.

    *Pun not intended but welcome since it showed up.
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  9. - Top - End - #129
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Yes. Dammit. xD
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Quote Originally Posted by Lix Lorn View Post
    Yes. Dammit. xD
    Shoot, go for broke and make his use of Vitrolic Blast include his head spinning around 360 degrees before projectile vomiting at his target al la "The Exorcist".
    Last edited by DracoDei; 2014-03-12 at 05:54 AM.
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  11. - Top - End - #131
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    So will a lot of the WiP stuff be finished? I'm really excited to see the final products
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    Default Re: (3.X) (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Quote Originally Posted by inuyasha View Post
    So will a lot of the WiP stuff be finished? I'm really excited to see the final products
    In all honesty? Maybe.

    The lists of example creatures, and the fine details of the Anatomical Juggernaut are feeling a bit like drudgery at this point, and the Skulking Bladder is something I'm still very nervous about my ability to create... actually, maybe consulting with some of the people who might be using the stuff could be good on that last one.

    Other than those, what were you hoping to see?

    I DO intend to use the results of the play-test to get the balance refined even further, both for GM and PC use.

    I might find some more play-test data from others motivational towards finishing the Juggernauts, Bladders, and pumping out example creatures (or people could actually provide some of those examples if they are going to use some of the more template-y organs in their own campaigns).

    EDIT: And some discussion from another thread about the Warlock angle.
    Quote Originally Posted by Erik Vale View Post
    Floating Spells:
    Skins- IF you add Eagles Splendor perhaps Beguiling Influence.
    Floating Lungs: I don't think you can do sonic damage with EB normally.
    Spinal Cord: Bestow Curse can imobilize you 50% of the time, so perhaps that [Curse of Despair]... Not too convincing though.
    Liver: I curse you to be affected by a poison [Curse of Despair].
    Inner Ear: Leaps and Bounds.
    Zooming Brain: Incarnum Blast [Does Wis Damage or Incarnum Drain].

    Actually, Curse of Despair could cover most low level de-buffs given all you can do with curses.

    I'd go for Entropic Warding/Flee the Scene/Enervating Shadow for Displacement... Perhaps Warlocks Call for find the path instead... But I think I'd just skip that.
    Edit: Other ideas include Eldritch Spear.
    Some of these are good, but I'd prefer to introduce homebrew invocations rather than stretch points, or just have Warlocks not be able to make all of them without hiring a little spellcasting. Neither Clerics nor Sorcerers/Wizards can make ALL of the organ undead (short of using the Corpse Ripper line of spells), and I'm fine with that.
    Last edited by DracoDei; 2014-03-13 at 12:17 PM.
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  13. - Top - End - #133
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    Default Re: Fat Glob

    I'm coming off of a very exhausting cold, but Drack sent me a PM asking me to fix the tables for the Fat Globs and the Gut Snakes. Because I'm so tired, I'm afraid I'm missing something that I screwed up, so I'm going to be doing them as separate posts.

    Fat Glob
    Spoiler
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    (Open Spoiler for Stat Block for Small through Large Fat Globs)
    Spoiler
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    ~
    Fat Glob, Small
    Fat Glob, Medium
    Fat Glob, Large
    Hit Dice
    4d12 (26 hp)
    8d12 (52 hp)
    16d12 (104 hp)
    Speed
    15 ft. (3 squares), swim 15 ft.
    15 ft. (3 squares), swim 15 ft.
    20 ft. (4 squares), swim 20 ft.
    Initiative
    -5
    -5
    -5
    AC 6 (-5 Dex, +1 size); touch 6; flat-footed 6 5 (-5 Dex); touch 5; flat-footed 5 4 (-5 Dex, -1 size); touch 4; flat-footed 4
    BAB
    +2
    +4
    +8
    Grapple
    -6
    +1
    +9
    Attack Slam -1 melee (1d4-4 and Fatiguing Blow) Slam +1 melee (1d6-3 and Fatiguing Blow) Slam +4 melee (1d8-3 and Fatiguing Blow)
    Full Attack Slam -1 melee (1d4-4 and Fatiguing Blow) Slam +1 melee (1d6-3 and Fatiguing Blow) Slam +4 melee (1d8-3 and Fatiguing Blow)
    Space/Reach
    5 ft./5 ft.
    5 ft./5 ft.
    10 ft./5 ft.
    Special Attacks
    Constrict 1d4-4 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Constrict 1d6-3 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Constrict 1d8-3 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Special Qualities Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 5/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 10/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 15/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits
    Saves
    Fort +1, Ref -4, Will +4
    Fort +2, Ref -3, Will +6
    Fort +5, Ref +0, Will +10
    Abilities Str 3, Dex 1, Con -, Int -, Wis 10, Cha 1 Str 4, Dex 1, Con -, Int -, Wis 10, Cha 1 Str 5, Dex 1, Con -, Int -, Wis 10, Cha 1
    Skills
    -
    -
    -
    Feats
    -
    -
    -
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    1?
    2?
    4?
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    5-7 HD (Small)
    9-15 HD (Medium)
    17-31 HD (Large)
    Level Adjustment
    ~
    ~
    ~


    (Open Spoiler Below for stat block for Huge through Colossal Fat Globs)
    Spoiler
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    ~
    Fat Glob, Huge
    Fat Glob, Gargantuan
    Fat Glob, Colossal
    Size and Type
    Huge Undead[Organ Undead]
    Gargantuan Undead[Organ Undead]
    Colossal Undead[Organ Undead]
    Hit Dice
    32d12 (208 hp)
    64d12 (416 hp)
    128d12 (832 hp)
    Speed
    20 ft. (4 squares), swim 20 ft.
    20 ft. (4 squares), swim 20 ft.
    30 ft. (6 squares), swim 30 ft.
    Initiative
    -5
    -5
    -5
    AC 3 (-5 Dex, -2 size); touch 3; flat-footed 3 1 (-5 Dex, -4 size); touch 1; flat-footed 1 -3 (-5 Dex, -8 size); touch -3; flat-footed -3
    BAB
    +16
    +32
    +64
    Grapple
    +22
    +44
    +80
    Attack Slam +12 melee (2d6-2 and Fatiguing Blow) Slam +28 melee (2d8 and Fatiguing Blow) Slam melee +57 (4d6+1 and Exhaustion)
    Full Attack Slam +12 melee (2d6-2 and Fatiguing Blow) Slam +28 melee (2d8 and Fatiguing Blow) Slam melee +57 (4d6+1 and Exhaustion)
    Space/Reach
    15 ft./10 ft.
    20 ft./15 ft.
    30 ft./20 ft.
    Special Attacks Constrict 2d6-2 and Fatiguing Blow and Suffocation, Engulf, Improved Grab Constrict 2d8 and Fatiguing Blow and Suffocation, Engulf, Improved Grab Constrict 4d6+1 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Special Qualities Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 15/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 20/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 30/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits
    Saves
    Fort +10, Ref +5, Will +18
    Fort +21, Ref +16, Will +34
    Fort +42, Ref +37, Will +66
    Abilities Str 8, Dex 1, Con -, Int -, Wis 10, Cha 1 Str 10, Dex 1, Con -, Int -, Wis 10, Cha 1 Str 12, Dex 1, Con -, Int -, Wis 10, Cha 1
    Skills
    -
    -
    -
    Feats
    -
    -
    -
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    8?
    14?
    24?
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    33-63 HD (Huge)
    65-127 HD (Gargantuan)
    129+ (Colossal)
    Level Adjustment
    ~
    ~
    ~

    The yellowish white mound smells of rot and tallow. It extrudes a trembling pseudo-pod.

    Constrict (Ex): With a successful grapple check a fat-glob deals automatic slam damage, fatiguing blow effect, and the opponent can not breath that round (and thus may eventually suffocate). The opponent takes a -4 penalty on their fortitude save against the fatiguing blow.

    Easily Controlled (Ex {Su?}): For purposes of how many total hitdice may be created or controlled via any means, including, but not limited to the Command Undead sub-feature of the class feature of a cleric who Rebukes undead, and Animate Dead a fat glob counts as only 1/3 its actual hitdice. They still count as their full hitdice for purposes of determining the initial results of turning/rebuking attempts. This overides the usual rules for organ undead.

    Engulf (Ex): Although it moves slowly, a fat glob can simply mow down creatures of equal or smaller size class as a standard action. It cannot make a slam attack during a round in which it engulfs. The fat glob merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the glob, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save or be engulfed (see following chart for DCs for standard fat globs); on a success, they are pushed back or aside (opponent’s choice) as the glob moves forward. Engulfed creatures are subject to the glob’s fatigue and suffocation, and are considered to be grappled and trapped within its body (until and unless they fight free as per normal for a grapple). The save DC is Strength-based and includes a +1 racial bonus.
    Size DC HD
    Small 9 4
    Medium 12 8
    Large 16 16
    Huge 25 32
    Gargantuan 43 64
    Colossal 76 128

    Fatiguing Blow (Su): A creature struck by a Fat Glob of less than Colossal size must make a fortitude save or become fatigued, regardless of if the attack deals any damage. If they are already fatigued (regardless of source) they become exhausted as normal. In the case of a Colossal Fat Glob, the creature is Exhausted on a failed save and fatigued on a successful one. These conditions last for a number of minutes equal to the Fat Glob's hit-dice at which point the creature reverts to its previous status if the condition hasn't been cured before then. The DC is technically Constitution based but since undead have no constitution scores, the DC is simply (10 + 1/4* hit-dice). A table for standard fat globs follows.
    *Confirmed: 1/4 NOT 1/2.

    Size DC HD
    Small 11 4
    Medium 12 8
    Large 14 16
    Huge 18 32
    Gargantuan 31 64
    Colossal 52 128


    Fire Vulnerability (Ex): Fat globs take half again as much damage from fire.

    Improved Grab (Ex): To use this ability, a fat glob must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

    Single Actions Only (Ex): Fat globs have poor reflexes and can perform only a single move action or attack action each round. A fat glob can move up to its speed and attack in the same round, but only if it attempts a charge.

    Stability (Ex): A fat glob gains a +8 bonus on ability checks made to resist being bull rushed when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). As an ooze-like creature, tripping one is impossible (although tripping rules might be allowed to remove one from a surface it is climbing at the GM's discretion).

    Apathy (Ex): A fat glob may not make attacks of opportunity.

    Ooze-like (Ex): A fat-glob can not be flanked, and can squeeze through small spaces and cracks as well as a typical ooze of their size.

    Creating a Fat Glob: A large amount of unprocessed animal fat (so no tallow or what-have-you) must be piled up in one or more piles. Each pile will become a single fat-glob with Hit-Dice as indicated on the following table. Piles of less than 60 pounds weight may not be animated. The fat need not be particularly fresh at all, but must be reasonably clear of meat, bone, skin etc, and any foreign materials or weight biologically transformed to another state do not count towards the weight requirements. The fat need not be a single piece, or even from the same type of creature (let alone individual). The material components must be placed near the center of each pile to be animated. Next, for fat globs of 60 hit dice or less, either Touch of Fatigue, Ray of Exhaustion, Waves of Fatigue, or Waves of Exhaustion must be cast over the mass followed by either Animate Dead, Create Undead, OR Create Undead, Greater. For fat globs of 60 to 63 hit-dice, the requirements are the same, except that Animate Dead may not be used. For Colossal Fat Globs, this restriction still applies, and Ray of Exhaustion OR Waves of Exhaustion must be used.

    Note that for purposes of creating and controlling undead fat-globs count as only 1/3 their actual hit-dice.

    Spoiler: HD/Weight relationship table
    Show

    HD Weight X HD Weight X HD Weight X HD Weight X HD Weight
    4 60 X 36 30 tons X 68 180 tons X 100 620 tons X 132 1,220 tons
    5 170 X 37 33 tons X 69 193 tons X 101 630 tons X 133 1,275 tons
    6 280 X 38 36 tons X 70 207 tons X 102 645 tons X 134 1,330 tons
    7 390 X 39 40 tons X 71 220 tons X 103 660 tons X 135 1,385 tons
    8 500 X 40 43 tons X 72 235 tons X 104 670 tons X 136 1,440 tons
    9 938 X 41 47 tons X 73 250 tons X 105 685 tons X 137 1,490 tons
    10 1,375 X 42 50 tons X 74 260 tons X 106 700 tons X 138 1,550 tons
    11 1,813 X 43 53 tons X 75 275 tons X 107 715 tons X 139 1,600 tons
    12 2,250 X 44 57 tons X 76 290 tons X 108 730 tons X 140 1,655 tons
    13 2,688 X 45 60 tons X 77 300 tons X 109 740 tons X 141 1,710 tons
    14 3,125 X 46 64 tons X 78 315 tons X 110 755 tons X 142 1,765 tons
    15 3,563 X 47 67 tons X 79 330 tons X 111 770 tons X 143 1,820 tons
    16 4,000 X 48 70 tons X 80 345 tons X 112 780 tons X 144 1,875 tons
    17 5,750 X 49 74 tons X 81 360 tons X 113 795 tons X 145 1,930 tons
    18 7,500 X 50 77 tons X 82 370 tons X 114 810 tons X 146 1,985 tons
    19 9,250 X 51 80 tons X 83 385 tons X 115 820 tons X 147 2,040 tons
    20 11,000 X 52 84 tons X 84 400 tons X 116 835 tons X 148 2,095 tons
    21 12,750 X 53 88 tons X 85 410 tons X 117 850 tons X 149 2,150 tons
    22 14,500 X 54 91 tons X 86 425 tons X 118 865 tons X 150 2,200 tons
    23 15,250 X 55 94 tons X 87 440 tons X 119 880 tons X 151 2,260 tons
    24 18,000 X 56 98 tons X 88 455 tons X 120 890 tons X 152 2,310 tons
    25 19,750 X 57 101 tons X 89 470 tons X 121 905 tons X 153 2,370 tons
    26 21,500 X 58 105 tons X 90 480 tons X 122 920 tons X 154 2,420 tons
    27 23,250 X 59 108 tons X 91 495 tons X 123 930 tons X 155 2,475 tons
    28 25,000 X 60 111 tons X 92 510 tons X 124 945 tons X 156 2,530 tons
    29 26,750 X 61 115 tons X 93 520 tons X 125 960 tons X 157 2,600 tons
    30 28,500 X 62 118 tons X 94 535 tons X 126 975 tons X 158 2,650 tons
    31 30,250 X 63 121 tons X 95 550 tons X 127 985 tons X 159 2,700 tons
    32 32,000 X 64 125 tons X 96 565 tons X 128 1,000 tons X 160 2,750 tons
    33 19 tons X 65 139 tons X 97 575 tons X 129 1,055 tons X 161 2,800 tons
    34 23 tons X 66 152 tons X 98 590 tons X 130 1,110 tons X 162 2,850 tons
    35 26 tons X 67 166 tons X 99 600 tons X 131 1,165 tons X 163 2,900 tons




    Spellcasting:
    Add the following sizes and hitdies of Fat Glob to the list of things summonable with the Summon Undead line of spells.
    Lvl Fat Glob Type
    I
    standard Small
    II
    standard Medium
    III
    Advanced Medium (12 HD)
    IV
    standard Large
    V
    Advanced Large (20 HD)
    VI*
    Advanced Large (28 HD)
    VII*
    standard Huge
    VIII*
    Advanced Huge (40 HD)
    IX*
    Advanced Huge (56 HD)
    *This spell does not, to my knowledge, exist a-priori of this project. I might brew it up later, although it is going to be a bit narrow-focus unless other people jump on the homebrewing bandwagon.

    As always, you can use a spell from the Summon Undead series to summon 2 undead from the list for 1 spell level lower, or 4 undead from the list for 2 spell levels lower.


    EDIT: A useful LINK or TWO.
    Last edited by DracoDei; 2019-01-11 at 12:51 AM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  14. - Top - End - #134
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    DracoDei's Avatar

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    Default Re: (Creature) (Spell) Organ Undead, Nightmares of Anatomy (P.E.A.C.H.)

    Rejoice ye anatomy fans, for I come bearing uvulae (the little things that hang down in the back of the throat of an upright-walking species, and reasonably also centaurs, wemics, et al)!

    I figured they would go well with an alternate animation for lungs I created to raise morale during the COVID-19 crisis (5e version). For this reason I rushed both out a bit, so constructive criticism is especially welcome. There are two highly novel mechanics in the uvulae, both of which I might like to propagate to other organ undead. Obviously these could use an even closer eye than the rest of the two monsters. Both of these result from factional hit-dice.

    The first novel mechanic is simply to have a variant Turn Resistance that replaces the RHD, rather than adds to it. This would likely only ever be used for undead with fractional hit-die. It is useful in saving math involving fractions for the GM, and my having on less thing to remember if I ever feel the need to tweak hit-dice in the years to come (or even in the course of working on organs I haven't completed yet).

    The second is to give some scaling to the DCs despite them maxing out at 1 HD. I simply replaced the usual division by 2 of the hit-dice with a multiplication by 12, and then (hopefully) added enough boiler-plate to make sure that various ways of increasing the hit-dice wouldn't result in an obscene increase in DC.

    A last, minor, note is if it would improve clarity much (or at all) if I split it into two tables, each displaying only 2 sizes of uvulae.

    And for your convenience (to comment on Coughing Lungs, go to their specific thread(s) ) :

    Laughing Uvula((Approximately as silly as Jack Nicholson's portrayal of The Joker.))
    Spoiler
    Show

    ~
    Laughing Uvula, Fine
    Laughing Uvula, Diminutive
    Laughing Uvula, Tiny
    Laughing Uvula, Small
    Size and Type
    Fine Undead [Organ Undead]
    Diminutive Undead [Organ Undead]
    Tiny Undead [Organ Undead]
    Small Undead [Organ Undead]
    Hit Dice
    1/4d12 (1 hp)
    1/3d12 (2 hp)
    1/2d12 (3 hp)
    1d12 (6 hp)
    Speed
    10 ft.*
    15 ft.*
    20 ft.*
    20 ft.*
    Initiative
    +1
    +0
    -1
    -2
    AC
    19 (+1 Dex, +8 size); touch 19; flat-footed 18
    14 (+4 size); touch 14; flat-footed 14
    11 (-1 Dex, +2 size); touch 11; flat-footed 11 9 (-2 Dex, +1 size); touch 9; flat-footed 9
    BAB
    +0
    +0
    +0
    +0
    Grapple
    -21
    -16
    -12
    -7
    Attack
    Tickling Touch +9 melee touch (Hideous Laughter DC 10**)
    Tickling Touch +4 melee touch (Hideous Laughter DC 11**)
    Tickling Touch +1 melee touch (Hideous Laughter DC 13**)
    Tickling Touch -1 melee touch (Hideous Laughter DC 19**)
    Space/Reach
    1/2 ft./0 ft.
    1 ft./0 ft.
    2 1/2 ft./0 ft.
    5 ft./5 ft.
    Special Attacks
    Tickling Touch
    Tickling Touch
    Tickling Touch
    Tickling Touch
    Special Qualities
    Dark Vision 60 ft., Undead Traits, Soft, Special Turn Resistance = 2
    Dark Vision 60 ft., Undead Traits, Soft, Special Turn Resistance = 1
    Dark Vision 60 ft., Undead Traits, Soft, Special Turn Resistance = 1
    Dark Vision 60 ft., Undead Traits, Soft, Turn Resistance +1
    Saves
    Fort +0, Ref +1, Will +2
    Fort +0, Ref +0, Will +2
    Fort +0, Ref -1, Will +2
    Fort +0, Ref -2, Will +2
    Abilities Str 1, Dex 12, Con -, Int -, Wis 10, Cha 1 Str 2, Dex 10, Con -, Int -, Wis 10, Cha 1 Str 3, Dex 8, Con -, Int -, Wis 10, Cha 1 Str 5, Dex 6, Con -, Int -, Wis 10, Cha 1
    Skills
    Move Silently =-5***
    Move Silently =-5***
    Move Silently =-5***
    Move Silently =-5***
    Feats
    Weapon Finesse(B)
    Weapon Finesse(B)
    Weapon Finesse(B)
    Weapon Finesse(B)
    Environment
    Any
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Any
    Challenge Rating
    1/2
    1/3
    1/3
    1/2
    Treasure
    None
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    ~
    ~
    ~
    ~
    Level Adjustment
    ~
    ~
    ~
    ~
    * If the source creature had a swim speed, replace this with an equal swim speed, then add a land speed of 5 feet.
    ** If the Types of the Target of the attack, the source creature the uvula was taken from, and the caster(s) of both the Animate Dead and Hideous Laughter are all the same, the target takes a -4 penalty on this saving throw.
    *** Due to constantly emitting the sound of maniacal laughter, laughing uvulae do not actually roll move silently checks. Instead they are treated as having a check result of -5 after the die roll, racial modifiers, ability score ranks, etc. but BEFORE any competence modifiers, situational modifiers (such as distance from the listener or intervening obsticles), etc.

    This vaguely conical bit of bloodless flesh rolls around in a spastic manner. The sound of maniacal laughter emanates from it*, despite it lacking any complex structure to serve as vocal apparatus.
    *It is literally "Rolling On (the) Floor Laughing" AKA ROFLing.

    Soft (Ex): Laughing Uvulae can not make unarmed strikes and do not have any natural weapons. (Note that they also have no way of wielding manufactured weapons.)

    Special Turn Resistance(Su?): This works like normal turn resistance, except that it REPLACES the racial HD if it is less than it, rather than adding to it. If the racial HD is equal to or greater than it, it does not have any effect. In either case normal Turn Resistance and other sources of hit-die are applied after this.

    Tickling Touch (Su): A creature with an intelligence score of 3 or greater touched by a laughing uvulae must make a will save or fall prone, laughing maniacally, and may not take any actions for a number of rounds based on the uvula's size (see following table, which also lists DCs). The victim is NOT considered helpless during this time, and after it they may act normally. This is a [Mind-Affecting] Compulsion effect. The save DC is very unusual, and is 7+(12*Racial Hit-Die) for a normal laughing uvulae. Expanded out this is 10 plus a 2 point racial bonus, -5 for being charisma based, and plus 12 times the racial hit-dice (DO NOT include any RHD from templates!). If the Types of the Target of the attack, the source creature the uvula was taken from, and the caster(s) of both the Animate Dead and Hideous Laughter are all the same, the target takes a -4 penalty on this saving throw.

    Size DC(*) Duration Source Creature Size
    Fine
    10(14)
    1 round Small, Medium, or Large
    Diminutive
    11(15)
    2 rounds Huge
    Tiny
    13(17)
    3 rounds Gargantuan
    Small
    19(23)
    4 rounds Colossal
    *You can use this second DC as a mathmatically equivalent substitute for the -4 penalty to the the save that occurs when the Types of the target, source creature from which the uvula was taken, and caster of both Animate Dead and Hideous Laughter all match.

    This effect counts as Hideous Laughter for the purposes of Spell Immunity and other such things. Its mechanics are very close, but diverge noticably regarding the rules for how it works on various types of creatures.

    Skills: Due to contantly emitting the sound of maniacal laughter, laughing uvulae do not actually roll move silently checks. Instead they are treated as having a check result of -5 after the die roll, racial modifiers, ability score ranks, etc. but BEFORE any competence modifiers, situational modifiers (such as distance from the listener or intervening obsticles), etc.

    Creating A Laughing Uvula:
    First the uvulae of one or more upright-walking and/or centauriform creatures that breath through the same throat as they eat through must be harvested. The uvulae must be reasonably undecayed and whole. Each such harvesting requires a DC 10 Heal or DC 15 Craft(Butcher) check to avoid ruining the uvula.

    Next Eagle's Splendor and Hideous Laughter must be cast once on each uvula.

    Finally, either Animate Dead or Create Undead, Lesser must be cast on the group of uvulae. The uvulae must rest on the material components for the spell. Each such casting (regardless of which spell is used) may create up to 2 HD worth of Laughing Uvulae per caster level (The Desecrate spell doubles this limit.)

    The remaining corpse is still suitable for animation into most types of undead. Especially note that with the right skill checks, spells, etc it is possible to generate all of the following, and probably more, a Skeleton, a Muscle Mass, a Sinister Spinal Cord, a Slithering Liver, Hopping Stomach, an Empty Skin, a Gut Snake, and a set of Floating Lungs from a single corpse.

    Spellcasting:
    Add the following sizes of laughing uvula to the list of things summonable with the Summon Undead line of spells.
    Lvl Laughing Uvula Type
    I
    --
    II
    Diminutive
    III
    Tiny or Fine
    IV
    --
    V
    Small
    VI*
    --
    VII*
    --
    VIII*
    --
    IX*
    --
    ((Need to specify types or say none of them count as haaving the matching to get the +/-4. Remove rows above highest level summonable? Remove Footnotes if no footnoted rows exist. The sizes being so out of order is INTENTIONAL since hitpoints matter less for a summons that can be dropped in right next to its target, wasting an attack on is a partial victory for the caster, and which can prevent its target from killing it if it succeeds with both die-rolls of its attack. Also consider breaking them out by type. Currently assuming that any reasonable type can be picked (No Large or bigger Humanoids, and maybe no Medium or smaller giants... although children ARE a thing...) in any case clarify which types can be the source! Maybe even break it out into multiple columns at each spell level based on source.))

    As always, you can use a spell from the Summon Undead series to summon 2 undead from the list for 1 spell level lower, or 4 undead from the list for 2 spell levels lower.

    *This spell does not, to my knowledge, exist a-priori of this project.

    Last edited by DracoDei; 2021-04-21 at 01:20 PM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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