New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Ettin in the Playground
    Join Date
    Jun 2009
    Location
    City of Culture TM
    Gender
    Intersex

    Default Half-Tarrasque Template

    Half-Tarrasque Template

    "Half-Tarrasque" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

    A half-tarrasque uses all the base creature’s statistics and special abilities except as noted here.

    Favoured Class
    A half-tarrasque's favoured class remains the same as its base race, except if the base race's favoured class is an Arcane Caster. If so, its favoured class automatically changes to Barbarian.

    Size and Type

    The creature’s type changes to Magical Beast. Size increases by one size category if the base creature is Large or larger, and two size categories otherwise. Do not recalculate base attack bonus or saves.

    Hit Dice

    Increase base creature’s racial HD size up to d10 if it was lower, if not, it remains the size it was.

    Armor Class

    Natural armor improves by +8

    Attack

    All half-tarrasques have two claw attacks and a bite attack, and the claws are the primary natural weapon. Large and larger half-tarrasques gain a gore attack. If the base creature can use weapons, the half-tarrasque retains this ability. A half-tarrasque fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.


    Full Attack

    A half-tarrasque fighting without weapons uses both claws, its bite, and its gore if applicable when making afull attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.

    Damage

    Half-tarrasques have bite, claw and often gore attacks. If the base creature does not have these attack forms, use the damage values listed. Otherwise, use the values below or the base creature’s damage values, whichever are greater.

    Tiny: Bite 1d3, claws 1d2
    Small: Bite 1d4, claws 1d3
    Medium: Bite: 1d6, claws 1d4
    Large: Bite 1d8, claws 1d6, gore 2d6
    Huge: Bite 2d6, claws 1d8, gore 2d8
    Gargantuan: Bite 3d6, claws 2d6, gore 4d6
    Colossal: Bite 4d6, claws 3d6, gore 6d6
    Colossal Plus: Bite 4d8, claws 4d6, gore 8d6

    Special Qualities

    Carapace (Ex)

    A half-tarrasque’s armorlike carapace is exceptionally tough and highly reflective, and has a 3% chance per each two hit die of deflecting any given ray, line, cone, or even magic missile spell. There is a 10% chance of reflecting any such deflected effect back at the caster; otherwise, it is merely negated.

    Regeneration (Ex)

    No nonmagical weapon deals lethal damage to a half-tarrasque, and any magical weapon being wielded against it must penetrate the half-tarrasque's SR with each successful hit (using the caster level of its creator or in the case of spells cast on the weapons, the CL of the caster) for the weapon to be classed as magical for that particular strike. A half-tarrasque gets a +8 racial bonus to saves against effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. Spells and supernatural abilities which ignore SR deal lethal damage, regular fire/acid/etc doesn't.

    Magic Resistance (Ex)

    A half-tarrasque has SR equal to its hit dice plus fifteen or that of the base creature, whichever is higher. However, a half-tarrasque's resistance to magic also impedes any spell it tries to cast, and it must succeed a spellcraft check of DC equal to its HD plus 10 to cast any arcane spell or use any spell-like abilities mimicking arcane spells. In addition its spell resistance cannot be lowered even for beneficial effects.

    Deathblood Link (Ex)

    Whenever a half-tarrasque dies while on the same plane as the Tarrasque itself, the Tarrasque heals 100 HP. If the Tarrasque has been slain using a Wish or Miracle, a ritually-prepared sacrifice of a half-tarrasque can return it to -9 HP. The sacrificed half-tarrasque cannot be returned to life by any means short of a Wish or Miracle.


    Abilities

    Increase from the base creature as follows: Str +18, Dex -4, Con +10, Int -4, Wis +2, Cha +2.

    Skills

    A half-tarrasque gains skill points as a magical beast and has skill points equal to (2 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-tarrasque gains magical beast skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.


    Alignment

    Usually Chaotic (Any).

    A friend of mine made this and proceeded to hijack my account to post it. I still have no idea why.
    Last edited by The_Admiral; 2014-05-10 at 08:47 PM.
    Quotes
    Spoiler
    Show

    Quote Originally Posted by DJ Sagara
    It's not Yggdrasil or Helheim you're facing, it's the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world.
    Quote Originally Posted by Fox Mulder
    I did not lie, I wilfully participated in a campaign of misinformation

    Avatar by Kaariane.

    Murdered by Furthur Maths.

  2. - Top - End - #2
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: Half-Tarrasque Template

    If I had to guess, he wants to probably wants to use it on players.

    Or, since nothing prevents a Tarrasque from being resurrected the normal way, the Deathblood Link method of resurrection, implies that he plans to sacrifice a half-tarrasque to perform discount resurrection of a previously slain Tarrasque.

    Right now, the most glaring ommision is the lack of a CR adjustment for this template. There are also asterisks inserted at random points, for no apparent reason, which should probably be removed:
    Quote Originally Posted by The_Admiral View Post
    "Half-Tarrasque" is an inherited template*that can
    Quote Originally Posted by The_Admiral View Post
    or even magic missile*spell.
    Quote Originally Posted by The_Admiral View Post
    Regeneration*(Ex)
    Quote Originally Posted by The_Admiral View Post
    such as*mummy rot, a sword with the wounding special ability, or a*clay golem’s cursed wound ability.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  3. - Top - End - #3
    Ettin in the Playground
    Join Date
    Jun 2009
    Location
    City of Culture TM
    Gender
    Intersex

    Default Re: Half-Tarrasque Template

    Asterisks were my fault, didn't catch then, as for the LA/CR increase, I'm going to quote my friend.


    I really need advice for the LA or CR increase, but thinking around 6 to 10
    Quotes
    Spoiler
    Show

    Quote Originally Posted by DJ Sagara
    It's not Yggdrasil or Helheim you're facing, it's the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world.
    Quote Originally Posted by Fox Mulder
    I did not lie, I wilfully participated in a campaign of misinformation

    Avatar by Kaariane.

    Murdered by Furthur Maths.

  4. - Top - End - #4
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: Half-Tarrasque Template

    Right now the entry on Regeneration is quite vague. It only mentions SR vs caster level of weapon maker. What if the weapon is mundane (CL 0), but Greater Magic Weapon was cast on it? How about creatures whose natural weapons count as magic for the purpose of overcoming DR?

    Also it doesn't mention whether or not spells/psionic powers, supernatural abilities (which ignore SR like Dragon Breath) or mundane elemental damage (e.g. lava or acid) deal lethal damage.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  5. - Top - End - #5
    Ettin in the Playground
    Join Date
    Jun 2009
    Location
    City of Culture TM
    Gender
    Intersex

    Default Re: Half-Tarrasque Template

    Commentary is noted, has been sent over and corrections have been made.
    Quotes
    Spoiler
    Show

    Quote Originally Posted by DJ Sagara
    It's not Yggdrasil or Helheim you're facing, it's the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world.
    Quote Originally Posted by Fox Mulder
    I did not lie, I wilfully participated in a campaign of misinformation

    Avatar by Kaariane.

    Murdered by Furthur Maths.

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Dec 2013
    Location
    Red Dragon Territory

    Default Re: Half-Tarrasque Template

    Quietly admits to making this template and making my friend post it

    Any idea about what the LA should be?
    Spoiler: Extended Signature
    Show

    Quote Originally Posted by Draconium View Post
    All things considered, the guy whose character attacked a gazebo may have actually had a point...
    Quote Originally Posted by Anlashok View Post
    Quote Originally Posted by sideswipe View Post
    ban the problem spells and the problem classes. not the whole book.
    So.. Keep the bard?
    Quote Originally Posted by Story View Post
    The only thing worse than a Beholder with an anti-magic cone is a Beholder without the anti-magic cone.
    Quote Originally Posted by DigoDragon View Post
    Baaa, I can think! Baaa, I can't see in the dark!

  7. - Top - End - #7
    Ogre in the Playground
     
    inuyasha's Avatar

    Join Date
    Feb 2011
    Location
    gehenna
    Gender
    Male

    Default Re: Half-Tarrasque Template

    Quote Originally Posted by Socksy View Post
    Quietly admits to making this template and making my friend post it

    Any idea about what the LA should be?
    You want a playable half tarrasque? that's nuts!

    *goes to work using 3rd party sources for accurate monster cr's and la's*
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  8. - Top - End - #8
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: Half-Tarrasque Template

    Regeneration still has some gaps.

    Firstly nowhere in the entry does it state how much is the regeneration (i.e. how many non-lethal HP does he recover a round).

    Quote Originally Posted by The_Admiral View Post
    No nonmagical weapon deals lethal damage to a half-tarrasque, and any magical weapon being wielded against it must penetrate the half-tarrasque's SR with each successful hit (using the caster level of its creator or in the case of spells cast on the weapons, the CL of the caster).
    Incidentally, does this also apply to non-physical damage enchantments such as flaming?

    Quote Originally Posted by The_Admiral View Post
    For the weapon to be classed as magical for that particular strike.
    This sentence seems incomplete.

    Also what about creatures whose natural weapons count as magic for the purposes of overcoming damage reduction (but with no explicit creator or caster level)? Perhaps use the creature's HD in lieu of CL?

    Quote Originally Posted by The_Admiral View Post
    Spells and supernatural abilities which ignore SR deal lethal damage
    This seems odd. As written, it means that spells which do not ignore SR, but which manage to overcome it, still deal non-lethal damage. It is only spells which ignore SR entirely (e.g. Orb of X), that deal lethal damage. Perhaps phrase it as: "Spells which manage to overcome or ignore SR deal lethal damage, as do supernatural abilities."

    As for LA... this gives your average medium humanoid PC +18 strength/+8 Con, TWO size increases (which according to this table adds another +16 Str/+8 Con), 4 natural attacks (including 2 that can be used even while wielding weapons).

    And then there is SR of HD+15, and resistance against Rays/Lines/Cones (basically the key spells that DO ignore SR).

    All of this probably put it at ~LA +7 AT LEAST. And I haven't added regen (which needs fixing as described above).
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  9. - Top - End - #9
    Bugbear in the Playground
    Join Date
    Dec 2013
    Location
    Red Dragon Territory

    Default Re: Half-Tarrasque Template

    Quote Originally Posted by JeminiZero View Post
    Regeneration still has some gaps.

    Firstly nowhere in the entry does it state how much is the regeneration (i.e. how many non-lethal HP does he recover a round).
    Let's make it equal to half its HD.


    Incidentally, does this also apply to non-physical damage enchantments such as flaming?
    Depends if it's magical fire or if you've put a match to the tip of your greatclub before the battle.


    This sentence seems incomplete.
    That's because the first half of the sentence is on the other side of those brackeeets > w < there is a full-stop which does not belong.

    Also what about creatures whose natural weapons count as magic for the purposes of overcoming damage reduction (but with no explicit creator or caster level)? Perhaps use the creature's HD in lieu of CL?
    That works! :D


    This seems odd. As written, it means that spells which do not ignore SR, but which manage to overcome it, still deal non-lethal damage. It is only spells which ignore SR entirely (e.g. Orb of X), that deal lethal damage. Perhaps phrase it as: "Spells which manage to overcome or ignore SR deal lethal damage, as do supernatural abilities."
    "Spells or supernatural abilities which manage to overcome or ignore SR deal lethal damage." seems more like what I mean, I think c:

    As for LA... this gives your average medium humanoid PC +18 strength/+8 Con, TWO size increases (which according to this table adds another +16 Str/+8 Con), 4 natural attacks (including 2 that can be used even while wielding weapons).
    Ahh, I meant for it to be used instead of the table. The half-tarrasque doesn't get +34 STR! :D :P

    And then there is SR of HD+15, and resistance against Rays/Lines/Cones (basically the key spells that DO ignore SR).

    All of this probably put it at ~LA +7 AT LEAST. And I haven't added regen (which needs fixing as described above).
    7 is in the range I thought it would be in! > w < Glad I sort of got it right!
    Last edited by Socksy; 2014-05-10 at 03:55 AM.
    Spoiler: Extended Signature
    Show

    Quote Originally Posted by Draconium View Post
    All things considered, the guy whose character attacked a gazebo may have actually had a point...
    Quote Originally Posted by Anlashok View Post
    Quote Originally Posted by sideswipe View Post
    ban the problem spells and the problem classes. not the whole book.
    So.. Keep the bard?
    Quote Originally Posted by Story View Post
    The only thing worse than a Beholder with an anti-magic cone is a Beholder without the anti-magic cone.
    Quote Originally Posted by DigoDragon View Post
    Baaa, I can think! Baaa, I can't see in the dark!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •