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Thread: Massive Lvl 1 Build
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2007-02-13, 08:16 PM (ISO 8601)
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- Mar 2006
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Massive Lvl 1 Build
So I was recently DMing a campaign and I had a character build a lvl 1 character that was able to reach the massive damage threshhold. The way he pulled this off was
1. a full orc psychic warrior, 22 strength
2. then used expansion. He used expansion to make himself 24 strength
3. Crited on a great axe
This caused him to have 3d12 + 30 damage possible and he was able to do 60 damage. So my question is does any one know how to pull off an ECL 1 character that is able to reach the massive damage threshhold?
P.S. I lso thought the character was interesting, intelegence of 6 and so he thought he was a barbarian but had been exiled because when he "raged" he grew a size catagory.
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2007-02-13, 08:19 PM (ISO 8601)
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- Jul 2006
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- Poland
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Re: Massive Lvl 1 Build
Actually, his weapon's base damage would also increase when using expansion. You might also consider scythe instead of a greataxe, it deals much better damage on a crit.
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2007-02-13, 08:46 PM (ISO 8601)
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- Sep 2005
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- Wisconsin
Re: Massive Lvl 1 Build
20 minutes. Out front. Pufferfish.
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2007-02-13, 10:36 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Massive Lvl 1 Build
Using a lance two handed from horseback, a first level human Fighter with Mounted Combat, Ride by Attack, Spirited Charge, and 18 Str.
On a normal charge, he deals 3d8+18 damage. If he crits, its 5d8+30.
There are a bunch of ways to get high damage at early levels. That's why the real challenge of combat is tactics, not lucky dice rolls. Terrain, flight, reach, invisibility, ambushes, magic, etc.
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2007-02-13, 10:41 PM (ISO 8601)
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- Aug 2006
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Re: Massive Lvl 1 Build
You can call me Draz.
Trophies:
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Also of note:
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2007-02-13, 10:47 PM (ISO 8601)
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- Nov 2006
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- Goshen, IN
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Re: Massive Lvl 1 Build
...actually, I'm pretty sure there was a variant rule for multiclass 1st level characters somewhere... might have been the 3.0 DMG. You probably wouldnt have gotten both rage and spellcasting, though.
"Thrice-cursed spell resistance! It's almost like the universe itself is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot."
Nope, nothing to see here. Move along, citizen.
Avatar of Ba'el, the half-orc elemental savant, courtesy of Dire Penguin.
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2007-02-13, 11:55 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: Massive Lvl 1 Build
Yeah, it was 3.0. They deliberately got rid of it in 3.5.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2007-02-14, 12:02 AM (ISO 8601)
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- Feb 2006
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- New York, USA
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Re: Massive Lvl 1 Build
"Apprentice Levels"
Basically...you got abilities from classes you didn't currently have levels in but you HAD to make that class your next level up, or something.
Yeah, I don't think they really thought that one out too well.
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2007-02-14, 04:40 AM (ISO 8601)
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- Feb 2007
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Re: Massive Lvl 1 Build
Half-orc, 20 strength, barbarian, scythe. In a rage, 24 strength - +10 to damage. If you crit, 8d4x40.
Any questions?
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2007-02-14, 06:55 AM (ISO 8601)
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- Oct 2005
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2007-02-14, 07:11 AM (ISO 8601)
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- May 2005
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2007-02-14, 07:15 AM (ISO 8601)
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- Jun 2004
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- UK
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2007-02-14, 10:41 AM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Massive Lvl 1 Build
High levels?
You can get Spirited Charge or Battle Jump at 1st level. Knock-down only requires +2 BAB. Headlong Rush kicks in for Orcish characters at +4. Leap Attack at 5th level. Shock Trooper at 6th.
So even a low level Fighter who knows what he's doing can deal Massive damage pretty early. It's harder for other classes because they lack the precious bonus feats. But most melee combat builds I've seen pick up 2 levels of Fighter early on, and even if they forgoe them, they can still get pretty good feat combos by 12th level.Last edited by Person_Man; 2007-02-14 at 02:04 PM.
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2007-02-14, 01:15 PM (ISO 8601)
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- Nov 2006
Re: Massive Lvl 1 Build
You know, that's neat 'n all, but who really needs to do that much damage at 1st level? What are you fighting that has that many HP that it would even survive the blow so that you would need to have it roll a massive damage fort save? and not just die because it's already at -30 HP or something.
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2007-02-14, 01:23 PM (ISO 8601)
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- Dec 2006
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- Clarksville, TN
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Re: Massive Lvl 1 Build
Quick leveling by grinding the 7th-level city guards, I would reckon.
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2007-02-14, 01:40 PM (ISO 8601)
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- Phoenix, Az
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2007-02-14, 02:34 PM (ISO 8601)
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- Jun 2006
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- NJ, USA
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Re: Massive Lvl 1 Build
L1 Half-Orc Psychic Warrior
18 Strength, 4 Ranks in Jump, Run Feat (+4 to Jump Checks), Acrobatic Feat (+2 to Jump Checks).
Base Jump Skill @ L1 = +14.
Menifest Expansion to go Size L. Obese PC weighs 300 Lbs and carries 100 Lbs of gear. Expansion = 4,000 Lbs.
His new Large Size means rolling a 2 on a jump check gets him high enough to crush someone beneath him for 20d6 Damage (Falling Damage... 1d6 per 200 Lbs of Falling Object per 10 ft - Max 20d6).
So there ya go. L1. 20d6 Damage. (70 on Average).
No hit-roll needed, just a jump check :)"What kind of men are these against whom you have brought us to fight? Men who do not compete for money, but for honor" -- Herodotus, VIII, 26
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2007-02-14, 02:52 PM (ISO 8601)
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2007-02-14, 02:53 PM (ISO 8601)
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- Fairfield, CA
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Re: Massive Lvl 1 Build
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2007-02-14, 03:03 PM (ISO 8601)
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- Dec 2006
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- Kentucky
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2007-02-14, 09:14 PM (ISO 8601)
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- Jan 2007
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- is nice, sometimes
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Re: Massive Lvl 1 Build
I think we should officially dub it "The Mario Build."
Ask a Ninja Ninja: "Soylent Green is Kermit"
Risus for Solars:http://www.giantitp.com/forums/showt...0#post11188890
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2007-02-14, 10:01 PM (ISO 8601)
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- Jan 2007
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Re: Massive Lvl 1 Build
I'll second that...
*Edit: Leap of Heavens (from PHB2) only requires 4 ranks in jump. It gives a +5 on jump checks if you move 20ft and keeps the DC from doubling if you stand still. Lets Mr. Mario pull his ready-action-till-mr-koopa(kobold?)-charges-him.
*Edit Edit: Oh yeah, and every 10ft past 30ft your speed is you get another +4 bonus to jump checks. Xephs can 3x their day increase their speed (by 10ft at first level). The Speed of Thought psionic feat also increases speed and could be worth considering...Last edited by Arceliar; 2007-02-14 at 10:12 PM.
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2007-02-15, 07:05 AM (ISO 8601)
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2007-02-15, 11:05 AM (ISO 8601)
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Re: Massive Lvl 1 Build
Luigi
Half-Orc Monk 6/Psionic Fist 9
Notable Powers: Stomp, Expansion, Psionic Lion's Charge.
Items: Ring of Improved Jumping, +1 Flaming Shuriken
Feats: Improved Unarmed Strike, Stunning Fist, Combat Reflexes, Improved Trip, Wild Talent, Headlong Rush, Knock-Down, Leap of Heavens, Battle Jump.
Battle Jump is from Unapprouchable East. It gives you double damage on a charge as long as you drop from 15 feet above them.
Headlong Rush is from Races of Faerun. It gives orcs or half orcs double damage on a charge, but provokes AoO from everyone along the way (which is why the reach from Expansion is so important).
Leap of Heavens+Battle Jump+Headlong Rush+Psionic Lion's Charge+Stunning Fist+Flurry+Knock-Down+Improved Trip = Flattened enemies (and then you finish off your Flurry by throwing Flaming Shuriken)
At higher levels, you could probably fit in a Quickened Stomp.Last edited by Person_Man; 2007-02-15 at 11:06 AM.
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2007-02-15, 11:14 AM (ISO 8601)
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Re: Massive Lvl 1 Build
Last edited by okpokalypse; 2007-02-15 at 11:15 AM.
"What kind of men are these against whom you have brought us to fight? Men who do not compete for money, but for honor" -- Herodotus, VIII, 26
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2007-02-15, 03:16 PM (ISO 8601)
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2007-02-16, 11:06 AM (ISO 8601)
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Re: Massive Lvl 1 Build
Duskblade with 18 STR and a Greataxe power attacking and using Blade of Blood spell as a swift action. If he would crit with the axe the damage would be: 3d12+6+2+3d6. 14-62 (45 avg. dmg.)
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2007-02-16, 12:30 PM (ISO 8601)
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- Feb 2007
Re: Massive Lvl 1 Build
I've yet to see a level 1 build that matches the one below:
Originally Posted by Aufenshauft @ boards.wizards.com
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2007-02-16, 01:54 PM (ISO 8601)
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Re: Massive Lvl 1 Build
LOL. Sadly, the first thing I thought was what a poor build it was before breaking out into hysterical laughter. It's defeated by any spellcaster with Fly. Heck, even Warlocks and Dragonfire Adepts could kick his butt. It does give me some funny ideas for an encounter though...
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2007-02-16, 02:32 PM (ISO 8601)
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- Feb 2007
Re: Massive Lvl 1 Build
Another one I like from those wacky CharOp folks, using a first-level stance from Tome of Battle:
Originally Posted by Caelic @boards.wizards.comLast edited by lared; 2007-02-16 at 02:32 PM.