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Thread: [Spells] Power to the white man!
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2007-06-01, 06:28 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
[Spells] Power to the white man!
Lilly White
Necromancy
Level: Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature
Duration: 1 min./level
Saving Throw: Fortitude or Will negates partial; see text.
Spell Resistance: Yes
With a wave of your hand a faint smell of burning flesh fills the air. Your target's skin or hide becomes deathly pale and their eyes fade to a light pink or blue hue...
You cause a creature to become intensely sensitive to the rays of the sun. While in direct sunlight living creatures must succeed on a fortitude save or take 1d6 non-lethal damage per round. Once this damage equals their current hit points all further damage sustained is lethal. They are dazzled in bright sunlight or within the radius of a daylight spell.
Undead that fail a will save take damage from exposure to sunlight as mentioned above, though the damage is lethal. Targets that already have vulnerability or an aversion to sunlight take twice the damage, and penalties are doubled.
On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure.
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Lilly White, Mass
Necromancy
Level: Drd 6
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart
This spell functions like lilly white, except that it can affect more creatures.Last edited by The Vorpal Tribble; 2007-06-02 at 02:57 PM.
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2007-06-01, 06:36 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Norway
- Gender
Re: [Spell] Power to the white man!
Combining this with daylight would be cool. Or better, sunburst
Should it really be third level, though? Oh, right. 1 min/level. I guess you could do some serious damage with this under the right conditions.
This is when you need cure (insignificant wounds) for that really bad sunburn afterwards.
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2007-06-01, 06:40 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: [Spells] Power to the white man!
Well, I'd mix it with the other spells, but they even say that they are not considered sunlight for this and that. Dazzling still works with the spells though.
But once your damage equals your HP you begin to take lethal.
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2007-06-01, 06:42 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: [Spells] Power to the white man!
Nice. Cool spell...
Yoink! Could use this. Handy.
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2007-06-01, 06:44 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: [Spells] Power to the white man!
Imagine the use of the mass one in a war...
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2007-06-01, 06:52 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: [Spells] Power to the white man!
Not much more overpowered nor horrible as a tool of war than Cloudkill.
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2007-06-01, 06:57 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: [Spells] Power to the white man!
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-06-01, 07:03 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
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2007-06-01, 07:05 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: [Spells] Power to the white man!
I think it should be round/level instead. If they make the save and do escape, assuming this is 5th level, that's 50 damage. Quite a bit at 5th level for someone that made their save.
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2007-06-01, 07:06 PM (ISO 8601)
- Join Date
- Mar 2007
Re: [Spells] Power to the white man!
Doubly deadly, since passing out from the subdual still leaves you out in the sun, slowly cooking. Very cool spells.
Now you just need to come up with a power word: melanoma spell and you're set.
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2007-06-01, 07:06 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
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2007-06-01, 07:10 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: [Spells] Power to the white man!
Well, that is assuming they are far away from any kind of shade and do not have any way of covering themselves over. Also, this is only non-lethal damage.
Only in a desert campaign is this likely to be that deadly, and even then you usually have some full-body covering.
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2007-06-01, 07:22 PM (ISO 8601)
- Join Date
- Mar 2007
Re: [Spells] Power to the white man!
Why do casters get all the love? How about some Monthly contest inspired feats?
Oooh!! Shiny
Req: Dex +13
When in broad daylight, or within the area of any similarly strong lighting effect, you may use your items to reflect some of this light to disrupt your opponents. As a standard action you can disrupt an enemy, forcing one target within 30 ft to make a concentration check against 10+ your character level or be distracted. This power can only be used if you are wearing metal armor or wielding a metal weapon.
All that Glitters
Req: Slight of Hand +5; Int +13
You're skilled enough with your hands that, in the right conditions, you can hide anything in plain sight. When in broad daylight, or within the area of any similarly strong lighting effect, you can make a slight of hand check which is then added to the difficulty of any spot or appraise check made against a small or smaller item you hold in your hand. You gain a +5 on this roll if the object is completely metallic.
This ability can also be used to aid an item based con. Anyone with this feat may make slight of hand check against a DC of 25 to add a +5 circumstance bonus to any bluff involving a small or smaller item. The DC is reduced to 20 if the item is completely metallic.
Beach Bum
Req: Cha +15; Swim +2; non-lawful
For one month after spending more than one day doing nothing but working or playing in bright sunlight, you gain a +2 to all Cha based skill checks made while in light or no armor. Additionally, you gain a +1 to all will saves against domination while in unobscured, natural sunlight.Last edited by Poppatomus; 2007-06-01 at 07:38 PM.
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2007-06-02, 08:56 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Tortuga
- Gender
Re: [Spells] Power to the white man!
The fact that it's non-lethal damage doesn't really make it that much weaker than lethal. Doing 50 damage to a 50 HP opponent still incapacitates them, lethal or not. You get the option to capture the enemy, as well.
Although I have a nagging feeling there are some specific downsides to non-lethal damage, I can't remember them.Last edited by Captain van der Decken; 2007-06-02 at 08:58 AM.
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