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Thread: Reef Golem [MitP II]
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2007-06-05, 09:08 PM (ISO 8601)
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Reef Golem [MitP II]
MitP II is done voting.
Reef Golem
Large Construct
Hit Dice:13d10+30 (113 HP)
Speed:20ft.(4 squares),Swim 30ft.(6 squares)
Armor Class:22 (-1 size, +2 dex, +11 natural armor)
Base Attack/Grapple: +9/+20
Attack:Slam +15 (2d6+7 plus fiery infection)
Full Attack:2 slams +15 (2d6+7 fiery infection)
Space/Reach:10ft./10ft.
Special Attacks: Berserk, fiery infection.
Special Qualities: Construct traits, DR 10/bludeoning, darkvision 60ft., SR 22, low light vision, sea foam armor, strength of the ocean
Saves: Fort +4, Ref +6, Will +4
Abilities: Str 25, Dex 14, Con-, Int-, Wis 11, Cha 1
Skills: Swim +18
Feats: -
Environment: Any
Organization: Solitary, or gang (2-4)
Challenge Rating: 11
Treasure: None
Advancement: 13-18 HD (large); 19-35 HD (huge)
Level Adjustment: -
This golem has a humanoid body made of coral and bits of wrecked ships. As the coral of the ocean, the golem's skin is rough and in many areas sticks out in like spikes along with many pieces of wood and debris. It has a reddish hue due to the microscopic organisms that live along its entire body. Its body looks like a misshaped suit of armor with spikes sticking out of it's body. Reef golems cannot speak or make vocal sounds of any type. They walk slowly with clumsy steps but swims with surprising speed and agility.
Combat:
In combat reef golems are as difficult challenge on land or in water and can mean certain death for any sailing vessel. A reef golem not only punches its enemies but at the same time cuts them up with parts of broken wood. A reef golems slam attack deals both bludgeon and slashing damage.
Berserk(Ex):When a reef golem enters battle out of water there is a 3% chance that it's elemental spirit breaks out and goes into berserk rage attacking any living creature until destroyed.
Fiery Infection(Ex)
When the reef golem strikes an opponent it slices the skin, requiring a DC 23 Fortitude save or be infected immediatly. The infection deals 1d8 points of non-lethal damage every round. The charecter infected can make another fortitude save every round but the save increases by 1. After 10 rounds the charecter must make a DC 25 fortitude save or fall unconcious.
Sea Foam Armor(Sp)
Like a crab the reef golem can excrete spittle from an opening in its mouth. This spittle cover its body and hardens give it an additional +4 to armor class. This ability last for 1 minute and can be used twice a day.
Strength of the Ocean(Ex)
While in salt water the reef golem gains a +1 to armor, +2 to dex, and a +4 to strength. While in fresh water it gains a -1 to armor, -2 to dex, and a -4 to strength.
Regrowth(Su)
If a piece of a destroyed reef golem is placed in salt water it begins to regrow. After 6 years the coral will regrow into a full coral golem. Only one coral golem can grow from another coral golem.
Construction
A reef golems body must be make from 2,000 pounds of red coral and 250 pounds of wood from some sort of shipwreck. Assembly requires a DC 20 craft (sculpting) check. CL 14th; craft construct, antimagic field, mage armor, symbol of pain, animate object, resurrection. Price: 85,000gp, Price: 42,500gp + 3,000xp.Last edited by DragonTounge; 2007-11-09 at 10:03 AM.
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My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-05, 09:13 PM (ISO 8601)
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Re: Coral Golem
CR 12 for something that could down you that easily? Firey Poison is a little bit too powerful. maybe clock it down to 1d8?
My sister has more ranks in Tumble then your level 13 rogue!
(Seriously. She's a gymnast.)
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2007-06-05, 09:14 PM (ISO 8601)
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Re: Coral Golem
This is an interesting go at it, but thought I might mention that there is a coral golem in Stormwrack
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2007-06-05, 09:53 PM (ISO 8601)
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Re: Coral Golem
Wow, I had no idea there was already a coral golem. I also made the changes suggested.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-05, 10:09 PM (ISO 8601)
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Re: Coral Golem
What are the exact(er) details of Berzerk for this monster?
There's a cumulative chance of it doing something, but with no specification what that cumulative chance is...
...Which is probably fortunate, considering that everything nearby that moves will instantaneously die.Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-06-05, 10:12 PM (ISO 8601)
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Re: Coral Golem
Darn it. The link I put up in Monster in the Playground leads to a different, but earily similar, page marked Coral Golem [MitP]. Well, just thought I'd give you a heads up.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-05, 10:29 PM (ISO 8601)
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Re: Coral Golem
Ok, fixed the link in MitP so it leads directly here.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-05, 10:55 PM (ISO 8601)
- Join Date
- Dec 2006
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- In the Playground
Re: Coral Golem
The health total is 113 not 100.
Isn't that slam damage a little high? I think it's a bit ridiculous.
that's DR 10/bludgeoning
This golem has a humanoid body made of coral. As the coral of the ocean, the golem's skin is rough and in many areas sticks outin certain areaslike spikes. It has a reddish hue due to the microscopic organisms that live along its entire body. Its body looks like a misshapedn suit of armorwith spikes sticking out of it's body.Thecoral golems cannot speak or make vocal sounds of any type.ItThey walksslowly with clumsy steps butitswimswith surprising speed and agility.
Combat[/U][/B]:
In combat coral golem's is a difficult challenge on land or in water and can mean certain death for any sailing vessel.
Berzerk:When a coral golem enters battle out of water there is a cumulative chance that it's elemental spirit breaks out and goes into berzrk rage attacking anything moving nearby.
1% every battle seems a bit low. I'd up it to 10% if by battle, 1% if by minute, which I think might be cooler. It could break out into a rage without anybody else engaging it, you know?
Fiery Poison
When the coral golem strikes an opponent it slices the skin, requiring a DC 23 Fortitude save or be infected immediately. The infection deals 1d8 points of non-lethal damage every round. The chareacter infected can make another fortitude save every round but the save increases by 1. After 10 rounds the chareacter must make a DC 25 fortitude save or fall unconscious.
I'd make it work more like a real poison, damage and again 1 minute later, or don't call it a poison. I suggest con damage instead of non-lethal, makes more sense for an infection type thing I'd say.
You say it slices the skin. Does that mean it does slashing damage with it's slam attack?
Sea Foam Armor
Like a crab the coral golem can excrete spittle from an opening in its mouth. This spittle covers its body and hardens give it a +4 to armor class. This ability last for 1 minute.
Strength of the Ocean
While in salt water the coral golem gains a +2 to armor, dex, and a +4 to strength. While in fresh water it gains a -2 to armor, dex, and a -4 to strength.
Immunity to Magic
The coral golem is immune to any spell or spell-like that has spell resistance. in addition certain spells effect change when casted upon the coral golem. Cold spells act like the Slow spell to the coral golem.
Regeneration
If a piece of a destroyed coral golem is placed in salt water it begins to regrow. After 6 years the coral will regrow into a full coral golem. Only onenewcoral golem can grow from another coral golem.
Construction
A coral golems body must be make from 2,250 pounds of red coral. Assembly requires a DC 20 craft (sculpting) check. CL 14th; craft construct, antimagic field, mage armor, symbol of pain, animate object, resurrection. Price: 85,000gp, Price: 42,500gp + 3,000xp.
Man, I feel like Zherog.
This was on the other thread, and it looks like you fixed almost all of the grammatical errors. Excellent.
I really like this, a cool idea.Last edited by Icewalker; 2007-06-05 at 10:57 PM.
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2007-06-06, 09:46 AM (ISO 8601)
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Re: Coral Golem
Is this on top of the +13 natural mentioned? Or part of it? I'm guessing on topUnofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-06, 04:01 PM (ISO 8601)
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- Dec 2006
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Re: Coral Golem
Yeah, +13 is a bit high. That means in salt water, where you would probably encounter it, it would have +19 natural...
Ah lowered to 11, that's a little better.
That means in salt water when prepared (usually) it would have a AC of 28Last edited by Icewalker; 2007-06-06 at 04:03 PM.
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2007-06-06, 05:16 PM (ISO 8601)
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Re: Coral Golem
May I guide you to Stormwrack?
EDIT: OOps, VT got it before I didLast edited by Vaniel; 2007-06-06 at 05:17 PM.
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2007-06-06, 05:44 PM (ISO 8601)
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Re: Coral Golem
May I ask the challenge rating of the Coral Golem in Stormwrack?
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-06, 07:50 PM (ISO 8601)
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2007-06-06, 08:57 PM (ISO 8601)
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Re: Coral Golem
Thanks Vaniel.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-06, 10:10 PM (ISO 8601)
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Re: Coral Golem
Might want to rename "Regeneration" to avoid confusion. "Regrowth" maybe?
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2007-06-07, 09:10 AM (ISO 8601)
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Re: Coral Golem [MitP II]
If there's already a published monster with the same name, I'm going to have to give this a MitP Vote: No. Sorry about that.
However, the mechanics seem pretty sound, and should be adaptable to an organic-type creature, which I would be quite interested in seeing.
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2007-06-07, 04:04 PM (ISO 8601)
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Re: Coral Golem [MitP II]
On the immunity front, golems *need* their spell immunity. It's the main challenge about them. As for what spells work, since coral is limestone, try the rock to mud and mud to rock stuff from the Stone golem. SR just doesn't cut it. Particularly not CR + 10. They're freaking GOLEMS! They're meant to be tough. They're also very slow and stupid. It all comes out in the wash.
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2007-06-07, 05:59 PM (ISO 8601)
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Re: Coral Golem [MitP II]
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-06-07, 08:05 PM (ISO 8601)
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2007-06-08, 10:13 AM (ISO 8601)
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Re: Coral Golem [MitP II]
Well what else am I supposed to name it? It is made out of coral, right? Does anyone know a word that means the same thing as coral? I'm looking for suggestions.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-08, 10:37 AM (ISO 8601)
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Re: Coral Golem [MitP II]
Call it a reef golem. Change it so that it requires bit of wood from a shipwreck and turn sea foam armor from the release of foam into the reorganization of its structure to temporarily bring barnacles and bits of gnarled wood to the exterior. then change the fluff a bit.
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2007-06-08, 04:34 PM (ISO 8601)
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Re: Coral Golem [MitP II]
I hate to say it but thats actually a pretty good idea. I think I'll go for it.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-08, 04:39 PM (ISO 8601)
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- Mar 2007
Re: Coral Golem [MitP II]
happy to help. Why do you hate to say it?
Edit: by the way, I like the monster
Mitp Vote: Yes
But I'll make that provisional on the fact that the monster works differently from the existing coral golem. I have to assume it does, which is why I'm voting yes, but if someone has access to the book and it's pretty much the same monester there's nothing can be done about that.Last edited by Poppatomus; 2007-06-08 at 04:42 PM.
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2007-06-08, 04:40 PM (ISO 8601)
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Re: Coral Golem [MitP II]
Man this is CONFUSING ! Next time, I'm going to ask if anyone has made my monster before posting it.
why do you hate to say it?Last edited by DragonTounge; 2007-06-08 at 04:44 PM.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-08, 08:21 PM (ISO 8601)
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Re: Reef Golem [MitP II]
MitP Vote: Yes
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-06-08, 08:24 PM (ISO 8601)
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2007-06-11, 01:12 AM (ISO 8601)
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Re: Reef Golem [MitP II]
Yeah, I'll vote yes on it as well. Cool creation.
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2007-06-13, 11:57 AM (ISO 8601)
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Re: Reef Golem [MitP II]
And I'll change my vote to a MitP Vote: Yes, because I'm a nice guy that way.
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2007-06-13, 08:17 PM (ISO 8601)
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Re: Reef Golem [MitP II]
Thanks Lord Iames Osari! Only 1 more vote yes and I'm accepted!!!
Last edited by DragonTounge; 2007-06-14 at 11:04 AM.
Unofficial flash light of the
My homebrew monsters: Reef Golem, Blood Burning Crab, Blood Burning Swarm, Spreader, Demonic Spirit
Bringer of doom to all thing furry and small
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2007-06-14, 06:38 AM (ISO 8601)
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Re: Reef Golem [MitP II]
MitP: Yes.
I like this, looks really good. I'll unleash it on my party sometime.