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  1. - Top - End - #1
    Pixie in the Playground
     
    RangerGuy

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    Default character creation question

    If I have a fighter with a -2 int mod does that mean he doesnt get any skill points?

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    Halfling in the Playground
     
    NinjaGirl

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    Default Re: character creation question

    He gets 1 skill point each level, no matter how much of an intelligence penalty he has.
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    Barbarian in the Playground
     
    adanedhel9's Avatar

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    Default Re: character creation question

    And if he's Human he gets two per level.

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    Bugbear in the Playground
     
    PirateGuy

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    Default Re: character creation question

    The specific formula goes like this:

    Skill points for a fighter = (2 + intelligence modifier) +1 for humans. The red part cannot go below 1.
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    Orc in the Playground
     
    Yechezkiel's Avatar

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    Default Re: character creation question

    Quote Originally Posted by kjones View Post
    The specific formula goes like this:

    Skill points for a fighter = (2 + intelligence modifier) +1 for humans. The red part cannot go below 1.
    Where does it say you add the human racial bonus skill after apply the negative Int?

    It should be 2 (Ftr) - 2 (Int) + 1 (Human) = 1.


    P.s. Outside of permanent Int loss, a Human shouldn't have below an 8 Int.
    Last edited by Yechezkiel; 2007-07-12 at 05:56 PM.
    "Make everything as simple as possible, but not simpler." -Albert Einstein

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  6. - Top - End - #6
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: character creation question

    Where it says that humans get 1 extra skill point at each level. That's a bonus applied to the normal skill points. So it's 2. If it were canceled out by the INT, then there wouldn't be any point in being human, so it's a bonus added on after the fact, as it were.

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    Orc in the Playground
     
    Yechezkiel's Avatar

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    Default Re: character creation question

    Quote Originally Posted by Xian View Post
    Where it says that humans get 1 extra skill point at each level. That's a bonus applied to the normal skill points. So it's 2. If it were canceled out by the INT, then there wouldn't be any point in being human, so it's a bonus added on after the fact, as it were.
    That's fair enough, and probably correct.

    I've never seen a Human with a permanent - 2 Int.
    "Make everything as simple as possible, but not simpler." -Albert Einstein

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  8. - Top - End - #8
    Bugbear in the Playground
     
    SilverClawShift's Avatar

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    Default Re: character creation question

    Quote Originally Posted by Yechezkiel View Post
    Where does it say you add the human racial bonus skill after apply the negative Int?
    I think most people regard it that way specifically because humans are supposed to have +1 skill point per level. By which I mean, they regard the flavor and INTENTION of giving humans an extra skill point as being important enough to do it that way.

    As far as I'm aware, there's no official rule about that, but giving humans the extra point after everything else is decided doesn't seem too illogical.

    An elf with 6 INT will get 0 skill points per level, and will therefor get 1 skill point per level just because you can't get 0.

    A human with 6 INT is in the same boat, but a racial trait of humans is that they get an extra skill point, above and beyond what other races get, regardless of class. Maintaining that racial trait, and the balance it's intended to represent, would mean looking at how another race would behave, and THEN giving humans their bonus.
    Leaving them with 2. 1 because they can't get less, another because they're human.

    It makes sense in terms of mechanics, and it makes sense in terms of the human flavor.

    But like I said, unless there's an official rule on it, it's just whatever you think seems right.

  9. - Top - End - #9
    Halfling in the Playground
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    Default Re: character creation question

    P.s. Outside of permanent Int loss, a Human shouldn't have below an 8 Int.
    Unless you roll for stats then they could have 3 int if you get unlucky.

  10. - Top - End - #10
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: character creation question

    Quote Originally Posted by Yechezkiel View Post
    P.s. Outside of permanent Int loss, a Human shouldn't have below an 8 Int.
    Not all of us drank the point-buy Kool-Aid. 3d6, arranged as rolled, FTW! Ah, the good ol' days...
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  11. - Top - End - #11
    Barbarian in the Playground
     
    Devil

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    Default Re: character creation question

    It is quite not relative to the topic, but I tend (because of my overwhlming unluckness) to use point buy method... I also believe that it prevents the lucky CE Rogue Player to get a few 18s in his character sheet.
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  12. - Top - End - #12
    Barbarian in the Playground
     
    psychoticbarber's Avatar

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    Default Re: character creation question

    Quote Originally Posted by kjones View Post
    Not all of us drank the point-buy Kool-Aid. 3d6, arranged as rolled, FTW! Ah, the good ol' days...
    Hahaha, I still roll the dice. But I'm generous with my players: 4d6 drop lowest, 7 times (drop lowest roll), arrange as desired. But I don't go for that Iron Heroes realism stuff. Give me a truly High Fantasy any day!
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    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

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  13. - Top - End - #13
    Orc in the Playground
     
    Yechezkiel's Avatar

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    Default Re: character creation question

    Personally, I'm cruel. I make my players all agree to point-buy or all agree to roll (I really like point-buy when I'm playing).

    It took them three days to decide in the game I started last week.
    "Make everything as simple as possible, but not simpler." -Albert Einstein

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  14. - Top - End - #14
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: character creation question

    If you're not going for something that requires Combat Expertise or a lot of Skills, its generally a good idea for melee builds to dump Int. By being a Human with Nymph's Kiss, you still end up with 3 per level, which is enough to cover anything you might need (like Jump for Leap Attack).

  15. - Top - End - #15
    Barbarian in the Playground
     
    Damionte's Avatar

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    Default Re: character creation question

    Quote Originally Posted by Raltar View Post
    Unless you roll for stats then they could have 3 int if you get unlucky.
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    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: character creation question

    Quote Originally Posted by Yechezkiel View Post
    That's fair enough, and probably correct.

    I've never seen a Human with a permanent - 2 Int.
    Then youve never seen a Khard, Kossite, Skirov or a Iridian
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  17. - Top - End - #17
    Bugbear in the Playground
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    Default Re: character creation question

    Quote Originally Posted by Leon View Post
    Then youve never seen a Khard, Kossite, Skirov or a Iridian
    Now I'm curious, what the hell are those?
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  18. - Top - End - #18
    Pixie in the Playground
     
    BlackDragon

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    Default Re: character creation question

    I prefer to roll dice but then again (4d6 drop lowest) I normally average 2 18's per character with my best being 5 18's and a 16 who died in the first session and was rolled again getting a bit less only 2 18's (methinks the DM didnt like him)

  19. - Top - End - #19
    Troll in the Playground
     
    Jayabalard's Avatar

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    Default Re: character creation question

    that's quite impressive since the odds of rolling two 18s with 4d6 drop the lowest is less than 1% (0.51%), and the chances of getting five 18s is 0.00000227%.
    Last edited by Jayabalard; 2007-07-13 at 08:13 AM.

  20. - Top - End - #20
    Pixie in the Playground
     
    BardGuy

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    Default Re: character creation question

    Quote Originally Posted by Yechezkiel View Post
    P.s. Outside of permanent Int loss, a Human shouldn't have below an 8 Int.

    Oh, I don't know. I work with a bunch of people who do.

  21. - Top - End - #21
    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: character creation question

    Quote Originally Posted by Swooper View Post
    Now I'm curious, what the hell are those?
    They are from Iron Kingdoms, Some of the varying human races.

    The Stat adjustments are optinal but add more flavor than a atypical boring human who is the same as the next man, aswell as the adjustments you gain a few other minor features.
    In anything i run the Stats are part of the race and not a option
    Last edited by Leon; 2007-07-13 at 10:00 AM.
    Thankyou to NEOPhyte for the Techpriest Engiseer
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    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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