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Thread: character creation question
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2007-07-12, 03:34 PM (ISO 8601)
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- Jun 2007
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- city of rain
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character creation question
If I have a fighter with a -2 int mod does that mean he doesnt get any skill points?
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2007-07-12, 03:36 PM (ISO 8601)
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- Sep 2005
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Re: character creation question
He gets 1 skill point each level, no matter how much of an intelligence penalty he has.
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2007-07-12, 05:22 PM (ISO 8601)
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- Jan 2005
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- St. Louis Park, MN, US
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Re: character creation question
And if he's Human he gets two per level.
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2007-07-12, 05:42 PM (ISO 8601)
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- May 2007
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- Carnegie Mellon
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Re: character creation question
The specific formula goes like this:
Skill points for a fighter = (2 + intelligence modifier) +1 for humans. The red part cannot go below 1.Love the Third Amendment?
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2007-07-12, 05:52 PM (ISO 8601)
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- Apr 2007
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- NYC, NY
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Re: character creation question
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2007-07-12, 05:56 PM (ISO 8601)
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- Dec 2006
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- Monterey, CA
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Re: character creation question
Where it says that humans get 1 extra skill point at each level. That's a bonus applied to the normal skill points. So it's 2. If it were canceled out by the INT, then there wouldn't be any point in being human, so it's a bonus added on after the fact, as it were.
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2007-07-12, 05:59 PM (ISO 8601)
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- Apr 2007
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- NYC, NY
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2007-07-12, 05:59 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: character creation question
I think most people regard it that way specifically because humans are supposed to have +1 skill point per level. By which I mean, they regard the flavor and INTENTION of giving humans an extra skill point as being important enough to do it that way.
As far as I'm aware, there's no official rule about that, but giving humans the extra point after everything else is decided doesn't seem too illogical.
An elf with 6 INT will get 0 skill points per level, and will therefor get 1 skill point per level just because you can't get 0.
A human with 6 INT is in the same boat, but a racial trait of humans is that they get an extra skill point, above and beyond what other races get, regardless of class. Maintaining that racial trait, and the balance it's intended to represent, would mean looking at how another race would behave, and THEN giving humans their bonus.
Leaving them with 2. 1 because they can't get less, another because they're human.
It makes sense in terms of mechanics, and it makes sense in terms of the human flavor.
But like I said, unless there's an official rule on it, it's just whatever you think seems right.
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2007-07-12, 07:10 PM (ISO 8601)
- Join Date
- Jun 2007
Re: character creation question
P.s. Outside of permanent Int loss, a Human shouldn't have below an 8 Int.
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2007-07-12, 07:59 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Carnegie Mellon
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Re: character creation question
Love the Third Amendment?
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2007-07-12, 08:22 PM (ISO 8601)
- Join Date
- Oct 2006
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- Brasilia, Brazil
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Re: character creation question
It is quite not relative to the topic, but I tend (because of my overwhlming unluckness) to use point buy method... I also believe that it prevents the lucky CE Rogue Player to get a few 18s in his character sheet.
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Originally Posted by Dyllan
Fawsto is definitely a lawyer. Nothing against what you said, Fawsto - but I've never read anything that sounded more like it came from a lawyer. :-)
- Bruce Dickinson, Born in 58
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2007-07-12, 08:31 PM (ISO 8601)
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- Apr 2007
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- Windsor ON, Canada
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Re: character creation question
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2007-07-12, 08:39 PM (ISO 8601)
- Join Date
- Apr 2007
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- NYC, NY
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Re: character creation question
Personally, I'm cruel. I make my players all agree to point-buy or all agree to roll (I really like point-buy when I'm playing).
It took them three days to decide in the game I started last week.
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2007-07-12, 10:05 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: character creation question
If you're not going for something that requires Combat Expertise or a lot of Skills, its generally a good idea for melee builds to dump Int. By being a Human with Nymph's Kiss, you still end up with 3 per level, which is enough to cover anything you might need (like Jump for Leap Attack).
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2007-07-13, 12:41 AM (ISO 8601)
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- May 2007
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- Las Vegas, NV
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2007-07-13, 03:21 AM (ISO 8601)
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- Jul 2005
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- Newcastle, Australia
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Re: character creation question
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2007-07-13, 03:24 AM (ISO 8601)
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- Mar 2007
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- Reykjavík, Iceland
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2007-07-13, 06:53 AM (ISO 8601)
- Join Date
- Jul 2007
Re: character creation question
I prefer to roll dice but then again (4d6 drop lowest) I normally average 2 18's per character with my best being 5 18's and a 16 who died in the first session and was rolled again getting a bit less only 2 18's (methinks the DM didnt like him)
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2007-07-13, 08:12 AM (ISO 8601)
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- Dec 2006
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- Orlando, FL
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Re: character creation question
that's quite impressive since the odds of rolling two 18s with 4d6 drop the lowest is less than 1% (0.51%), and the chances of getting five 18s is 0.00000227%.
Last edited by Jayabalard; 2007-07-13 at 08:13 AM.
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2007-07-13, 08:46 AM (ISO 8601)
- Join Date
- Jan 2006
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- Atlanta
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2007-07-13, 09:56 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: character creation question
They are from Iron Kingdoms, Some of the varying human races.
The Stat adjustments are optinal but add more flavor than a atypical boring human who is the same as the next man, aswell as the adjustments you gain a few other minor features.
In anything i run the Stats are part of the race and not a optionLast edited by Leon; 2007-07-13 at 10:00 AM.
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet