Results 271 to 300 of 1477
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2018-02-02, 03:21 PM (ISO 8601)
- Join Date
- Oct 2006
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- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
I will totally buy that mini just for Starfinder.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2018-02-02, 03:50 PM (ISO 8601)
- Join Date
- Jul 2005
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- WI, USA
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Predictions for Tau: things that used to be battlesuit upgrades are now strategems, as are ways to make marker lights good, crisis commanders will go up in price while nothing will drop in price to really make them worth taking. GW will laugh asking why you don't just buy more plague marines.
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2018-02-02, 04:47 PM (ISO 8601)
- Join Date
- Apr 2013
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2018-02-02, 06:29 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Glad to se that Squats may come back, also not really surprised as the only reason they left was because they didn't feel "original" according to their original writers, as they were basically just SM Bike spam or something along that lines. SO maybe they have a good plan for them
STOP MAKING JOKES AND GIVE ME MY SISTERS!!! *chews through table*
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2018-02-02, 08:20 PM (ISO 8601)
- Join Date
- Apr 2013
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2018-02-02, 08:37 PM (ISO 8601)
- Join Date
- Mar 2009
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2018-02-02, 10:06 PM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-02-03, 02:23 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
So Valdor images are circulating, for his model to be released roughly the same time as Dorn.
He's also big. He's also golden.
...He looks so much better than Dorn.
Dorn and Valdor? ...Battle of Terra is soon, right?
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2018-02-03, 02:43 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
It looks like I might finally be able to get back into 40k, after having to drop it pretty much since 8th has been out. I know 8th changed a good deal, but I've heard that Orks are pretty good despite the lack of a dedicated codex. That being established, any suggestions for how to step back into the game? Specifically what to bring for Orks? I think I'd like to stick to whatever the lowest sane point values are for a few weeks before I bust out a proppa Waaagh! again.
I also have a few handfuls of Guard, GKs, AdMech (Skitarii), Tzeentch Marines, and Slaaneshi Daemons if any of those would be recommended higher for re-beginners.
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2018-02-03, 03:27 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Orks are pretty easy. 90+ Boyz on foot. A Weirdboy or two to Jump/Warpath them. A Warboss, a Nob with a Waagh Banner. Then pretty much whatever you want. Some things like Biker Nobs are likely overpriced, but the Codex is coming out soon regardless. So just have fun. Or if you want to stomp some people, take another 90+ Boyz. Unless they have some serious anti-horde built into their list you'll win against anyone but the top teams.
Guard are really easy as well right now. As many Leman Russes as you've got, then Guardsmen+whatever else you need to finish a brigade. Scions are also really good and can be sprinkled into any guard list without penalty.
I don't have any advice for the other factions.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-02-03, 08:37 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Build them old school my dude, pick a Clan and model them after their favorite strategy. But heres a few of the bigger ideas:
Stormboy Hammer, Kommando Anvil: 90 Stormboyz lead by Zagstruk, 30 Kommandos lead by Snikrot (all in 5 man squads with 2 burnas, cuz duh), remaining points in some Big Guns and a KFF Big mek for you anti vehicle and whatever else you'd like.
Green Tide: All of the boyz. Who needs vehicles when you can just drown your opponent in corpses? Sprinkle Banners and Warbosses to taste.
Kan Wall: The Kan wall is back and it works...well enough. Each Kan is backed by a KFF Big Mek (or a Gorkanaut) and then you through in Boyz (or Stormboyz) to taste.
Theres more, Biker spam probably still works and i know that the Battlewagon Brigade still does the only real hard nos are:
Lootas: These old boyz took us through the bad times, always there killing stuff for us, but they just don't cut it anymore.
Stompa: Its an overpriced mess that takes up half your army and requires the support of the other half to actually get anything done. Do yourself a favor and just run 2 Nauts (never thought it say that) or half a dozen Deff Dredds.
Everything else is either good or only overcosted a bit.
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2018-02-03, 02:41 PM (ISO 8601)
- Join Date
- Jul 2013
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Also Kustom Mega Kannon artillery is reasonably good if you like grots.
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2018-02-03, 02:58 PM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-02-04, 04:20 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- SW England
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Questions about vehicle loadouts for Guard (catachan):
Chimeras: I currently have two Chimeras, one multilaser/heavy bolster, and one double heavy flamer. So far the flamers have almost always been very effective, while the other has been almost entirely useless (except one game where it snipped the last wound off a dreadnaught holding the opponent's objective in the last turn).
I've got two more Chimera to build: would you recommend going for all flamers for them too, or should I mix in a little more long-range firepower?
Leman Russ: I've heard the the Punisher is very good, and the Exterminator is rubbish. Is this true? (I'm thinking of cutting up and combining some Exterminator cannons to make a counts-as Punished).
Sentinels: what configuration and loadouts?
I've assembled one as a scout/flamer/chainsaw (all magnetised). I know that's fluffy for Catachans, but is it effective? The scout move will help it get close to the enemy, but will it be too fragile to actually make it into contact?
Would that loadout be better on an armoured sentinel, and longer range weapons on the scout (using the scout move to get into position, without taking the normal hit penalty for moving)?
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2018-02-04, 04:42 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
The idea behind the Multi-Laser/Heavy Bolter build, is for range. Since most people have no intention of driving their Chimeras forwards, and, they've also spent a Command Point on every Chimera on the board (Mobile Command Vehicle), and, since every Chimera contains an <Officer> inside, a Chimera's job is stay in the back, where the Multi-Laser/Heavy Bolter combo, well, it doesn't do nothing at all.
The second important point, is that when you start spamming multiple Chimeras, a Multi-Laser/Heavy Bolter combo is 14 Points cheaper than their dual Heavy Bolter counterpart. I'll wait while you look up Space Marine lists and how 'just 14 extra Points per Razorback' basically shafted the entire Codex. But, continuing...
The Heavy Bolter/Multi-Laser combo is the 'safe' option, that also happens to be cheaper.
If you don't use Chimeras as Command Vehicles - ignoring 'Then why are you using Chimeras at all, then?' - then yes. Using your Chimeras aggressively with double Heavy Flamers certainly has its advantages.
I've got two more Chimera to build: would you recommend going for all flamers for them too, or should I mix in a little more long-range firepower?
Leman Russ: I've heard the the Punisher is very good, and the Exterminator is rubbish. Is this true?
Here's the thing. When did you hear that? If you read it on the internet, what's the date stamp? Anything that was written before Dec/2017 is now pretty much incorrect, and anything written later than that, is pretty much due to change every three months or so, give or take (which is why I am no longer buying Codecies on release day anymore). We already know that the meta is going to change again, in March, when Eldar and Tyranids get hit with the nerf bat.
Then, of course, when you compare Punishers to spammed Heavy Weapon Teams...Yeah. Heavy Weapon Teams (Mortars or Heavy Bolters) are one of the best things in the book.
Sentinels: what configuration and loadouts?
So, if you're going to run them, run them cheap.
I know that's fluffy for Catachans, but is it effective?
but will it be too fragile to actually make it into contact?
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2018-02-04, 04:55 AM (ISO 8601)
- Join Date
- Feb 2008
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- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-02-04, 06:15 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
I couldn't claim to be an expert in guard, but I can't really see the benefit of heavy flamers over bolters at all. Unless you have something in them you really want to throw into the enemy face (... Ogryns?) they're just throwing good points after bad. I take three chimeras at 1500 points and try and keep them cheap, since they're 70% there for the fluff and 30% suicide objective-grabbers.
- Avatar by LCP -
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2018-02-04, 09:43 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
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2018-02-04, 11:16 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-02-04, 11:29 AM (ISO 8601)
- Join Date
- Oct 2012
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2018-02-04, 11:48 AM (ISO 8601)
- Join Date
- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
I see. So Eldar nerfs.
Reduce the Range of the Warlock Buff powers.
Better yet, get rid of the individual Warlock unit. Either Conclave or nothing. (Though you still have Spiritseers, they are at least a bit more expensive)
Make Linked Fire 2 CP
Maybe change the Alitoc bonus to something else. The -1 to hit is really devastating on armies with really good shooting.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-02-04, 04:05 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
So... things have gotten... Statistically improbable.
15 Genestealers in CQC with a single Dominus and a Cybernetica Datasmith. Two Genestealers die. The Datasmith Takes One wound. Which is promptly healed next turn.
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2018-02-04, 05:00 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Basically, if they weren't in Chapter Approved and they're winning (shock), they're getting nerfed.
- Eldar, Tyranids,Blood AngelsSanguinary Guard and Death Company andDark AngelsBlack Knights and Hellblasters.
Hopefully models that are Ynnari, aren't also Craftworlders. Something is going to happen with Relics.
We're going to see Dark Reapers and Shining Spears get nerfed for sure.
Nids showings recently seem to be heavy flyrant lists (really? Sigh...).
Something needs to be done about Rippers and Mucloids being made to make up Detachments, though that sounds like a 'complicated' rule and not something that GW is going to do.
Monstrous Rending Claws shouldn't be 0 Points.
Mawlocs need to cost more than 100.
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2018-02-05, 04:12 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- The netherlands
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
So i am back to debating with myself if i wanna get into 40k.
Last time my trouble was not knowing what faction to pick for gameplay, esthetic and fluff reasons. As every time a faction ticked one box, it failed another.
so i just started to ignore my own indicisiveness and told myself to go for primaris marines, i am told they are good for beginners, and they look kind of dope, and you get to pick from a bunch of chapters....
then i had to pick a chapter, a boy.
I have been reading about all the chapters on 1d4chan, the humorous nature making all that grimdarkness more palatable and have found the Guardians of the Covenant. A Dark Angel succesor with rather good looking grey/black/red colour scheme.
question is, a different DA succesor is described as ''the primaris'' succesor. do the others not get primaris forces as part of the chapter, thats what i thought happend to the rest of the imperium... Also, are the Guardians ''cool''? Does te playground have a opinion on them whatsoever?
Also, succesors just use the rules of the Dark Angles right? is there anything special i should be aware off regarding that chapter+primaris? As mentioned earlier in the thread, i am completely new to the tabletop of 40k, so explenations at a 3rd grade level are much apreciated :)
I mostly just want to get a small starting unit to try out the hobby so to speak, but being a picky person, i cant just go and pain super soldiers bright blue, that's insanity.
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2018-02-05, 04:15 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2018-02-05, 06:55 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Except Warlord Traits apparently.
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2018-02-05, 07:21 PM (ISO 8601)
- Join Date
- Jul 2005
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- WI, USA
- Gender
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2018-02-05, 07:54 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Except theres nothing stopping anyone from painting them however they want and just calling the Chapter <X>, and if GW suddenly says so it will be the most widely ignored rule ever.
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2018-02-05, 08:34 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
Other Chapters get Primaris Marines just fine. What you read about, was a Chapter made up exclusively of Primaris Marines.
Also, succesors just use the rules of the Dark Angles right?Dark Angels Successors can only ever take Heavenfall Blades as their Relics, and can't use Special characters with <Dark Angels> as their fixed Keyword.
...and then disregard all of that and call your army <Dark Angels> with a different colour scheme.
See, what most people care about, is a Successor that actually has dedicated rules (e.g; Forge World Chapters), as in the Codex, it says that Successor Chapters generally just use the rules of their parent Chapter, except when as stated (e.g; Black Templars, Crimson Fists). Except then Successor Chapters came out with 'real rules' from Forge World, and people were double dipping both sets of rules, which was unfair. Then GW made a really, really, really dumb mistake by not differentiating between Successors with rules, and those without...And just blanket nerfed Successors...
(But that doesn't stop Ynarri/Craftworlds does it, GW?)
...Except nobody plays by that rule if you aren't using a Chapter that doesn't have rules. Playing by GW's rules, means that hobbyists will only ever make a Chapter based on what GW can advertise...
Oh, right.
is there anything special i should be aware off regarding that chapter+primaris?
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2018-02-06, 12:26 AM (ISO 8601)
- Join Date
- Jan 2013
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- The netherlands
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Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End
And is going purely primaris dark angels (or its succesor) is tactically a sound idea?
as far as i read, Dark Angels have very special fluff and aparantly use a lot of old tech, but i can't tell what that means for the game itself. Are they great at shooting, more melee focussed or very defensive?
basically, is my idea to start as them actually a good idea?