Results 721 to 750 of 1482
-
2019-06-27, 11:45 AM (ISO 8601)
- Join Date
- Jul 2013
Re: D&D 5e Subclass Contest Chat Thread
More musings
Spoiler: Swift endI'm a sucker for marking mechanics
You could probably reduce it to just a "When you roll initiative" to cut down on the size. Perma-dodge seems too good against single boss monsters- I could see something like "whenever an ally uses the dodge action they can make a single attack or cast a cantrip as a bonus action. Cantrips used this way must have a casting time of 1 action and must target only that creature."
Follow with Haste - probably should be renamed because Haste is a known quantity in 5e. There doesn't need to be a duration on this, and it should read rounded up to the nearest 5 feet.
Danger at the Fore is awesome
The end brought about is... odd. I like how it fits with the theme, but "you might punch your allies to death" isn't a great effect. The ability to dash around to bring someone back from the brink once per short/long rest is pretty cool all by itself
Spoiler: The Marshal
Tactical Awareness may be a bit broken - It's effectively a Rary's Telepathic bond, a 5th level spell, but for a single 1st level spell slot, and longer as you scale up. Sharing ALL skill modifiers sounds like a pain. However, there are some fairly easy fixes for these. I'd limit the communication to the Message cantrip which everyone learns as part of this ability, and have the Marshall allow others to use SOME of his/her modifiers - either "everything this ranger is proficient in" or specific ranger-y things like Athletics, Stealth, Nature & Perception.
Flanking tactics are cool, but I'd choose one - either use an action to designate OR designate via missing the target. I'd lean towards missing the target, as it gives that flanking/distracting flavor
Strategic regroup is cool, but 10 minutes is too long. Even with you lengthening the PA effect to 1 hour per level, I doubt most rangers are going to use their precious few spell slots on it. Just make this a reaction and have it refresh on S/L rest OR refresh every time you use PA.
Stalker veteran is neat
Marshal's command Seems cool, but it's normally a 15th level, not 14 feature. We're running into the "cast spells after spending slots on PA"... You only have 12 spell slots at 15 - how many are you expecting the ranger to use for PA? Also, the 15th level feature for Rangers tends to utilize the Reaction in some way (except the strange Primeval Guardian UA)
Spoiler: Savage Leader
Undaunted Horde Seems really strong - being immune to charms/frighten is what a 'Zerker gets at 6 for themselves, and you're making it aoe at 3.
I could see something about your blows make targets less frightening and/or charming each time you hit. That'd be focused enough it wouldn't be OP.
Reckless frenzy will fundamentally change how encounters work, as you're giving all of the rogue and champions advantage for (almost) free, in addition to breaking the action economy with reaction strikes. Most single monsters likely won't survive this. I'd want this to have some sort of cooldown or limiter, because otherwise it's just unlimited melee-only faerie fire.
Imposing leader and War Cry are fineAlways looking for critique of my 5E homebrew!
-
2019-06-27, 12:22 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Somewhere
- Gender
Re: D&D 5e Subclass Contest Chat Thread
I have made changes to College of the Pied Piper as follows:
Base range for Charming Song is 60 feet. Creatures that are injured get the new saving throw at advantage and if they succeed they become immune to the effects so long as immediate threats to life and limb remain (such as hostile creatures).
I let them learn more musical instruments.
I added a second use of Charming Song per long rest at 6th level.
Multi-group targeting removed.
Added Song of Rage to let the Bard whip a crowd (or their allies) into a Barbarian-like frenzy. Either/or with Charming Song (i.e. using either depletes Charming Song uses).
New 14th level feature: Disadvantage on saves versus expertise musical instrument moved here. Regain one use of Charming Song after a short rest.
Review of other subclasses:
Spoiler: Oath of RoyaltyAn interesting paladin class to be sure, but in addition to needing some lore there's a few things I'm not wild about.
King's Touch recharging full Lay on Hands after a short rest. Maybe up to half of the maximum Lay on Hands pool instead?
Divine Right looks way different from most Paladin capstones, which are 1-minute transformations. Some of the effects, like at-will Command, are potentially broken without that time limit.
Spoiler: Vestige's DisciplesAs it stands right now, it is extremely incomplete with only an expanded spell list and a 1st-level feature.
Disciples of the Forgotten sounds like an interesting concept, but the way it's presented makes it sound very lackluster. I honestly don't think I'd want generic villain mooks following me around hanging on my every word.
Spoiler: Domain of Middle ManagementI got a chuckle out of this, but the wording and language needs to be cleaned up a bit.
Having an extra Channel Divinity option at 6th level is a bit different, but it sound interesting.
Overall, it's funny and interesting but I can't say I love it.
Spoiler: School of Grey TacticsRallying Spell is really restrictive in its wording. Needlessly so in my opinion. Maybe change it to 'When you cast a spell using a spell slot of 1st level or higher, you may take the Help action as a bonus action to assist any ally withing 30 feet of you.
Battle Secrets: Some of these are interesting, but some others are confusing and others are just not worth it (Insightful Defense in particular I'd advise changing to AC of 10 + Dexterity modifier + Intelligence modifier when not wearing armor). Language in general needs to be cleaned up and made clearer. The ones that grant Expertise need the prerequisite of having proficiency in the relevant skill. I'd also rearrange these to be in alphabetical order to make browsing them easier.
Arcane Inspiration does not seem to have a limit on how many times it can be used (other than your number of spell slots). It should have a harder limit.
Chromatic Metamorphosis... What? ...I'm sorry, but no. This is way too confusingly worded and what little I can understand is too restrictive in its use. I'd advise getting rid of this entirely and just adding in something that grants more battle secrets and/or improves Arcane Inspiration.
Spoiler: Way of the Swift EndFollow, With Haste - I dislike the way this seems to penalize allies for rolling higher than you on initiative.
Danger at the Fore - Move the text about usage and recharge to the end of the feature.
The End Brought About - Risky. The penalty for missing makes me want to avoid using this, but the thought of punching someone back to life is amusing.
Spoiler: The MarshalI have to say, I love the way this makes use of the Primeval Awareness feature and buffs it to a point that I'd honestly consider using it not only regularly but as a mainstay of a Ranger. Can't say it's my favorite subclass here, but it's definitely a solid contender.
Spoiler: Savage LeaderNeeds some lore badly.
Undaunted Horde - Confusingly worded and has a lot of moving parts to it.
Reckless Frenzy - Also confusingly worded.
Imposing Leader - 10th level is really late to be getting a new proficiency. I'd just give advantage and allow Intimidation to replace Persuasion.
War Cry seems fairly solid though.
Honestly, this whole archetype could use a revamp. Maybe make it so that when you rage you can grant allies within range of you certain benefits of your rage with those benefits increasing as the archetype progresses?
Spoiler: Path of the War ChiefArchetype needs lore badly.
The Lone Wolf Dies - Solid feature.
Top Dog - I'd advise possibly replacing the Charisma Saving throw with a Wisdom (Insight) check against your passive Intimidation. I'd also add a sentence at the end stating that this feature does not prevent creatures from joining combat once it has begun, only that it stops them from starting combat.
The Pack Survives - I'd remove the part about a creature needing to have advantage on an attack roll against you. Just them being within 5 feet of you should be enough to impose disadvantage on attacking anyone other than you.
War Howl - Awesome. Don't change a thing.
Spoiler: The WarlordArchetype needs lore badly.
Master Tactician - Change 'proficiency in Initiative' to 'Advantage on Initiative rolls'. Move Skill or Tool proficiency to a Bonus Proficiency feature.
Rally the Troops - Solid, maybe a bit overpowered, but not by much.
Never Give Up! Never Surrender! - Change the wording of the first part to just say 'you gain a second use of your Second Wind feature'. Do the same for Our Finest Hour.
Lead From the Front - Very overpowered.
Spoiler: The Fair OneArchetype needs lore badly.
Dear lord this is ridiculously overpowered. These features need some hard limits on how many times they can be used stat.
The wording is also very verbose and hard to wade through to understand what is supposed to be happening with the features.
I would not allow this at any table I played at in its current form.
Spoiler: ArrogateAll types of vehicles? Even flying?
Coordinated Attack - Subtract 1d6 Sneak Attack damage to have the wizard cast a (1-4)d6 cantrip or the barbarian land a 1d12+STR greataxe? No-brainer. When you allow a player an option, there should be some possible benefit to them choosing differently.
Pre-Mortem - So, basically sanctioned meta-gaming?
Conspire - Remove the wording about distance. If you're spending part of a rest doing this, it can be assumed your allies are close enough to conspire with you.
Focus Fire - Wait, so instead of losing 1d6 Sneak Attack damage from Coordinated Attack, you *gain* 1d6 damage and buff your buddy as well? Why would you ever choose to do anything else?
Spoiler: College of ProfessorsArchetype needs lore badly.
Looks like a solid and interesting archetype.
Spoiler: Wild GuideArchetype needs lore badly.
Apprentice - So, basically you have a humanoid animal companion? That's... very strange and honestly off-putting. Cannot say I like the concept in general.
Spoiler: InvaderI'm sorry, but this entire archetype really creeps me out and not even in a 'hey, this might make a good villain' way.Wind & Sound Elemental Eric Greenhilt avatar by Akrim.elf
Bodyguard in Lix's Harem
Ninja-Pirate of BvS's Privateer village! Come and join me!
My Extended Signature
My Pokemon!
-
2019-06-27, 01:47 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
The only uncapped one is how many people can be kept Charmed by Beguiling Influence; that's controlled by Concentration, which has plenty of competition for what else to do with it, and can't be maintained through a long rest. The others are capped at 1 (Token of Favor) or by how many SP you want to commit to it (Throngs).
The wording is an issue. I struggled with it to get it down to where it is, because the effects are a little fiddly and I wanted to avoid really stupid off-shoots. I'm open to suggestions for clean-up, though.
If you could give some more specifics on what you think needs capping and why, though, I'm also open to that.
-
2019-06-27, 02:16 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-27, 02:26 PM (ISO 8601)
- Join Date
- Oct 2017
-
2019-06-27, 03:50 PM (ISO 8601)
- Join Date
- Oct 2018
- Gender
Re: D&D 5e Subclass Contest Chat Thread
[QUOTE=Crisis21;24000652]
Review of other subclasses:
Spoiler: Oath of RoyaltyAn interesting paladin class to be sure, but in addition to needing some lore there's a few things I'm not wild about.
King's Touch recharging full Lay on Hands after a short rest. Maybe up to half of the maximum Lay on Hands pool instead?
Divine Right looks way different from most Paladin capstones, which are 1-minute transformations. Some of the effects, like at-will Command, are potentially broken without that time limit.
Lore will come when I have time. I'll try to get it in before the end of the contest.
Lay on Hands is never really all that much in comparison to full-casting healers, who can toss around stuff like Heal by this level. I think that boosting it to a short rest feature helps keep the paladin workable as a healer in the last tier of the game.
It might be a bit much to both make it short rest and let you grant temp HP as a bonus action, though...
Most paladin capstones are transformations, yes, but Redemption Paladins have an always-on effect, so it's not unprecedented. I also think it makes more sense given that being a monarch isn't the kind of thing you can pick up and put down when you're done.
Command is a first level spell. Wizards can pick a 1st level spell to cast infinitely two levels before this Paladin gets it (and they get to choose that spell, too, plus they get a 2nd level spell as well). I don't think it's broken, particularly for a capstone (which tend to have wacky balance anyway), particularly given that you can't cast it on someone who's made their save.Hi, you can call me Void. I prefer she/her or they/them pronouns, please. Yes, "they" is a singular pronoun. I write a superhero webserial called Paternum - check it out!
PEACH My 5e Homebrew, including...
Yet Another Warlock Rewrite (on GiantITP) Playtested Once!
Lycanthrope Base Class (on GiantITP) Contest Winner!
Vampire Base Class (on GiantITP) Full Class!
Inspiration Domain (On GiantITP) In Playtest!
Skinwalker Ranger Subclass (on GiantITP) Silver Medalist!
-
2019-06-27, 05:52 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Somewhere
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Even if it takes up Concentration, infinite charming is a deal-breaker. There is no limit on uses, no limit on how many creatures can be charmed at once, and no limit on how often it can be reapplied to the same target if they break free.
Token of favor apparently perma-charms a creature and they can only break free for one round at a time? And if they manage to get rid of the item enabling them to be perma-charmed they suffer horrendous side effects and can be repeatedly punished regardless of distance? Even without enabling multiple uses of this at 14th level it's broken as hell.
And apparently there's infinite magical communication on top of all that.
Just... no.
Hold on a moment, let me get my colored text...
Fair enough. I withdraw the relevant objections regarding your capstone.Last edited by Crisis21; 2019-06-27 at 05:54 PM.
Wind & Sound Elemental Eric Greenhilt avatar by Akrim.elf
Bodyguard in Lix's Harem
Ninja-Pirate of BvS's Privateer village! Come and join me!
My Extended Signature
My Pokemon!
-
2019-06-27, 06:08 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-27, 06:54 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
There’s no repeated punishment. The token being discarded or revoked ends it. The Sorceress can’t reapply it without tracking him down. And if they don’t want the token, they can discard it as a bonus action while not Charmed. The carrot is relatively minor: the bond she bestows is an extra way to get Inspiration. But it is real. And later carrots include benefit of her patronage and spells from afar.
But it’s not that hard to get rid of if you’re not besotted or dominated. And while it releases you for a round is more than enough to do so.
Charm isn’t all that powerful, by itself, and Beguiling Influence ends if the Sorceress or her allies are harmful.
You’re right on the reapplication thing, though. I’ll add a clause about not being able to apply it to anybody who has already succumbed or who made their save within the last 24 hours. Or until she long rests, or something.Last edited by Segev; 2019-06-27 at 06:58 PM.
-
2019-06-27, 10:01 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Somewhere
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Wind & Sound Elemental Eric Greenhilt avatar by Akrim.elf
Bodyguard in Lix's Harem
Ninja-Pirate of BvS's Privateer village! Come and join me!
My Extended Signature
My Pokemon!
-
2019-06-27, 10:32 PM (ISO 8601)
- Join Date
- Feb 2014
- Gender
Re: D&D 5e Subclass Contest Chat Thread
...oh right.
Just updated with that change, and added some fluff.
Also, feedback! I haven't read through other people's comments, so I may be repeating some stuff here. Take everything I say with a grain of salt!
Spoiler: Oath of Royalty
I like it! It's like the non-charm based parts of a Glamour bard combined with some very nice healing abilities. The capstone being always on is different from most other Oaths, but given that for the most part it just enhances your other, limited use features, I don't have an issue with it. At will command seems scary on paper, but at 20th level, I doubt it'll break anything. My only quibble is on the oath spells; Animate Objects, Awaken, and Tiny Servant feel a bit out of place. No real complaints though; I'd definitely allow this at my table!
Spoiler: Vestige’s Disciple
Ooh, I'm always a fan of vestiges! Giving it a kind of cleric like flavor is unique too! That being said, this feels more like a pact boon than a patron. Higher level abilities, beyond gaining more followers with your charisma bonus, and some guidance on what the followers can do, how they act in combat, if they act in combat, would be greatly appreciated.
Spoiler: Domain of Middle Management
The fact that this is actually effective runs counter to the idea of being middle management.In all seriousness, this looks like a very solid subclass. The domain spells are very flavorful! The capstone is pretty basic, but that's not a bad thing. I'd allow this at my table... with maybe some fluff modifications for more serious campaigns.
Spoiler: College of the Pied Piper
In fear of sounding like a broken record, I like the flavor! Charming Song is interesting; at face value, it doesn't seem very powerful, but the fact that there isn't an upper bound on how many creatures can be effected at once, or how long they can be effected, makes me think this can be very powerful in the right circumstances. You don't get any new uses for Bardic Inspiration though, and scaling of your Charming Song uses is a bit weird. You get one use per long rest at 3rd level, two per long rest at 6th (and Song of Rage), and then one per short rest at 14th? Maybe tone down the effects of Charming Song and Song of Rage, and tie it into Bardic Inspiration uses? You would kind of be recreating a 3.5 style bard then, interestingly enough... Either way, I do really like the concept!
More reviews to come soon.
-
2019-06-27, 10:45 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
Level 6, minimum, to give out a token to a single person at a time.
Level 1 is just the Charm effect. Which, again, only prevents attacking her and gives her Advantage on Charisma checks. And, if she or her allies are violent towards those Beguiled or their friends, it breaks.Last edited by Segev; 2019-06-27 at 10:46 PM.
-
2019-06-28, 06:34 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
I know, I did struggle a little with the fact that this subclass would be effective, but you need to be able to do something useful (you aren't a Purple Dragon Knight after all) I do agree with you that you would need a few fluff modifications for something more serious, but the concepts should still work effectively no matter what.
Thanks, I took most of them under advisement and used them. I did not use everything in the Employee Empowerment (level 1) ability though. If I were to change it to a help action it would only work on their next turn. I specifically wanted it to last longer than that.Last edited by nickl_2000; 2019-06-28 at 06:50 AM.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-30, 06:47 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Oklahoma
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
-
2019-06-30, 09:30 PM (ISO 8601)
- Join Date
- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
Then I’ll also request the extension. Coming back to review what others have posted is low priority and there soooo many, I don’t want to get to voting without contributing critiques or even really having a grasp on what many do.
-
2019-06-30, 11:08 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: D&D 5e Subclass Contest Chat Thread
In print, we've got the shadow subclass for Monks, and shadow subclass for Sorcerers. UA has a darkness domain for Clerics that is reportedly a bit OP. Rangers have a kinda-shadow subclass.
Has anyone done a shadow-based subclass for Fighters in these homebrews?It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-06-30, 11:54 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
Has there been a subclass contest where that would be fitting? I mean, one might be able to make a "Shadows as minions" fighter subclass, but that seems a stretch to fit two themes rather than a natural growth from Fighter.
THat said, I can't really think of a good "shadow subclass" for Fighter off the top of my head anyway, so it's an interesting challenge in its own right. Hrm.
-
2019-07-01, 12:23 AM (ISO 8601)
- Join Date
- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
Maybe a Black Knight type figure, along the lines of what Kas the bloody handed would have been?
The sorrows and fears of your foes stain your armor black granting undead type abilities? I created an Accursed Fighter archetype meant to be modular with a regular subclass (if you picked up your curse later or had it broken). you can find it here or here (free version) if you want some inspiration.
-
2019-07-01, 10:18 AM (ISO 8601)
- Join Date
- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
I updated the Swift End Monk:
Separated the level 3 ability into two.
Got rid of the auto-Dodge and replaced it with the damage boost suggestion.
Tried to clean up some of the confusing wording but it may need tinkered with a bit more...let me know please.
Swapped some of the Ki costs around as was suggested.
Clarified The End Brought About. It is meant to be a literal "Kickstart My Heart" ability (as a fun aside, the fluff was originally going to be an extreme sports monk with rock and roll ability titles but it wasn't working so I kept the normal monk aesthetic). Several people mentioned that they were worried about the danger of missing, but the healing Ki punch is made at advantage because your ally has fallen unconscious and is thus prone. I kept the original scaling for the healing because of that minor risk and the Ki cost got bumped a bit.
Thanks for the help. A couple of your suggestions made it into the new version.
Thanks yeah, I'm really happy with that one. It has a cool visual and really fits what I want the subclass' role to be. I reordered the level 17. Hopefully that helps.
Thanks. I reordered DatF and see above for TEBA. It has a bit of risk but advantage and a maxed Dex should minimize them. The level 6 doesn't punish anyone for rolling higher. It just doesn't reward them. And they could always hold their action to get the speed boost, thus giving you a better chance of being the first to reach the Marked enemy and getting that accuracy boost for your teammates.
I'll try to get to an analysis of everyone else's this week, but I can't make any promises, holiday weeks can get hectic.
-
2019-07-01, 11:06 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Oklahoma
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
-
2019-07-02, 09:36 AM (ISO 8601)
- Join Date
- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
A bunch of quick hits for each submission:
Spoiler: Oath of RoyaltyI like the spells. I get a Disney/Fantasia vibe from all the animation of objects. Overall I like it. There may be some frustration in-play with two different sources of Temp HP. The Channel Divinity and the Aura are directly competing with each other.
Spoiler: Middle Management DomainI love the fluff. It's probably not a good suggestion, as it's backwards in regards to game design, but I feel like anyone that passes there save against the Friends cantrip should take like a paltry amount of psychic damage; maybe equal to proficiency. It is the Will of the Middle Manager, the gods, and the very magic of the world that you listen to this greasy little fellow, and to deny that is pain (read., a headache).
I've been playing Borderlands a lot lately and this reads like a mid-level Hyperion worker and a love it. This would make a fantastic low-to-mid game BBEG.
Spoiler: College of the Pied PiperI like the theme, but Charming Song needs work. It should have a hard cap on the number of charmed targets. It's very on theme, but it's like an Enchantment Wizard that can use super Hypnotic Pattern. I would be VERY hesitant to allow a player to use this in a game. It would create way to many headaches for everyone involved. Again, it would make a good low-to-mid game BBEG. The level 14 feature is missing the "At level 14" bit.
Spoiler: School of Grey TacticsI like the modularity but this really steps on the toes of a lot of other classes and subclasses. Chromatic Metamorphosis is cool but once it happens, you no longer have a 14th level ability. Also it promotes suicidal play.
Spoiler: Ranger: The MarshalI like Tactical Awareness a lot and I like the sharing of skills to a split party. If Strategic Regrouping occurs during combat does everyone get double walking speed or is travel speed only for non-combat time movement? I like the rest.
Spoiler: Barbarian: Savage LeaderSimple, but relatively solid. We are all barbarians now.
Spoiler: Barbarian: War ChiefI think you can drop "and hit a creature with a melee weapon attack using Strength" from The Lone Wolf Dies. That is already a requirement for Reckless. Top Dog is a cool idea, but if a group is approaching and say half pass the save, when (if ever) do those that failed join combat? The Pack survives is a bit toe-steppy on the Ancestral Guardian.
Spoiler: Martial Archetype: The WarlordNot bad. Like a functioning Banneret mixed with a Mastermind Rogue. Simple and effective. We are all fighters now.
Spoiler: Sorcerer Archetype: The Fair OneThings I like: the ability to add a Bond to a characters background, like a temporary madness; and the reduction of Sorcery Points to keep control over an affect. That's a neat new way to handle the spending and usage of a resource.
Other than that: I don't really like the theme. It feels...I don't know...skeezy?
Spoiler: Roguish Archetype: ArrogateSimple and effective. The flavor and the mechanics really line-up well. I like it.
Spoiler: College of ProfessorsSimple and pretty neat. I really like Arcane Instruction and wish it came on-line earlier, but is a good capstone. Solid.
Spoiler: Ranger Archetype: Wild GuideA Beastmaster for humans. I like it. I wish the real Beastmaster could implement some of those training options to their animal companion. Fits the theme and I don't see any real issues. It would suck to have your apprentice die though. And it is weird to put a price on a human being, even in a pretend game.
Spoiler: Rogue Archetype: InvaderThe Vantage Points are unique and cool. Artful Cover should say "have half cover." Aaaand now we are Incepting people. It's pretty strong but has some drawbacks and challenges built-in. A Thieves' Tool check against someone's brain makes me chuckle.
The subclass feels a little disjointed. It feels like two concepts mashed together. The Vantages are excellent tactically and have a very mundane feel to them, and then you turn into a super psychic. I think it would be better split in two. A whole subclass that gives terrain advantages and stuff like that, and then another that focuses on mind manipulation.
Thanks to everyone that gave me help, and hopefully I added something constructive to the conversation.
-
2019-07-02, 10:07 AM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Regarding Strategic Regrouping, it only affects travel pace, as in, the travel rules, which are only applicable for long-distance travel. The idea is that you could travel roughly a mile in half the time to reach your friend, who is barely holding on due to the benefits to their saving throws.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
-
2019-07-02, 12:12 PM (ISO 8601)
- Join Date
- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
Thanks so much for the feedback!
I understand the sense that the two concepts are different, but I think I can refluff the vantage points to make them a little more like a divination effect rather than pure tactics. In modern warfare with heat sensors and lidar/radar they’d be mundane, but in a fantasy setting they’d be supernatural
-
2019-07-02, 02:01 PM (ISO 8601)
- Join Date
- Nov 2017
Re: D&D 5e Subclass Contest Chat Thread
Thanks for the feedback, guys. I just edited a few things, cleaned up the wording on Undaunted Horde and clarified/revised who War Cry effects. I'll work on getting the lore up soon, I'm thinking most of it'll feature an overly bombastic, bare-chested, dwarven barbarian (who is of course wearing a kilt and dual wielding axes).
"Now get on your flying boat and stop a crazy dwarf vampire from committing election fraud!"
www.giantitp.com/comics/oots1025.html
-
2019-07-02, 04:24 PM (ISO 8601)
- Join Date
- Oct 2018
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Hi, you can call me Void. I prefer she/her or they/them pronouns, please. Yes, "they" is a singular pronoun. I write a superhero webserial called Paternum - check it out!
PEACH My 5e Homebrew, including...
Yet Another Warlock Rewrite (on GiantITP) Playtested Once!
Lycanthrope Base Class (on GiantITP) Contest Winner!
Vampire Base Class (on GiantITP) Full Class!
Inspiration Domain (On GiantITP) In Playtest!
Skinwalker Ranger Subclass (on GiantITP) Silver Medalist!
-
2019-07-02, 05:21 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Minnesota
- Gender
Re: D&D 5e Subclass Contest Chat Thread
I'm a bit confused at this interpretation; "You no longer have a 14th level ability" implies that you missed its benefits afterwards, but "it promotes suicidal play" implies that you are encouraged to use it by those very same benefits. It's more thematic than anything, so I'm definitely not dropping it, but I guess it is a bit confusing and I'd welcome any suggestions to the wording.
My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
-
2019-07-02, 06:55 PM (ISO 8601)
- Join Date
- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
Forgive me if any of my critiques retread insights better stated by others.
Oath of Royalty
SpoilerNot bad. I think it's gotten a lot of attention already being the first posted.
Vestige Disciple
SpoilerWhen will we see more of Vestige Patron? I love minion classes.
At a glance I think you'd get more mileage out of using the default NPCs and monsters and some light math. Like NPC CR's equal to 1/2. Creatures with a CR of 0 are treated as 1/8.
The cap on ability scores really limits who you can bring with you.
So you start with total CR equal to 1/2 your class level. So you could bring some commoners or guards. If they die they can be brought back via normal means or additional adherents will arrive within 7 days. If you wish to recruit a new adherent you must dismiss a number equal to the CR value of the new recruit.
This way when you're high level you can have a couple of gladiators or a mind flayer and a bunch of thralls.
You might use the later levels to expand the Patrons reach, so at level 6 your patron might also appeal to monstrosities or Elemental beings and at level 10 you can recruit from fey or fiends and level 14 might be celestials or aberrations. These special adherents might require contracts/pacts/you might have to meet them in play, and you always have to bring them back with magic.
However you choose to expand it, I'm eager to see more going forward, good luck!
College of Pied Piper
SpoilerI like the theme of this college but something about the implementation is bothering me. Depending on the situation the Charming Song either pauses a combat or outright ends one. As a daily ability it isn't bad but I'm not sure how to change it. I'm okay with unlimited duration, but I would think a Con + Perform or Tool Use check per hour to maintain would be appropriate baked in.
The Song of Rage... I see the goal but handing everyone a key class feature (that may actually be a huge nerf if they're a caster) doesn't seem ideal. Something that makes targets reliably attack each other, more like the Scarlet Witch in Age of Ultron if you need a reference point. They get to make the save if they're damaged like normal but it wastes their turns at the least. The duration is too long.
Pie the Piper seems fine.
Swift End Monk, apologies for this one. I'm not against the general concept but I opted to take my own pass at it for comparison's sake.
Spoiler
Mark of a Swift End. I love marking techniques, I think if this were more like "On a hit you can spend a Ki point to mark a foe for swift end. An ally of your choosing that hits the target before the beginning of your next turn gains a bonus to damage rolls equal to your Proficiency bonus and attacks are criticals on 19-20." or something. This brings it more in line with Hexblade curse and expands its value as you go up in level as a fellow combatant will have more attacks and your bonus increases. Maybe add a bit where you can spend more Ki at higher tiers for more allies to share the benefit.
Follow, I'm not sure I like how this interacts with initiative. I might swap it to "When you spend a Ki point to dash, allies within 30 feet may also use their reaction to dash."
Danger at the Fore. Add a bit about how the association with death brings a limited prescience concerning your own. I really like this as a concept, traps are unloved IMO, but it's very niche. I might set it up as follows.
When you trigger a trap you are unaware of but have not yet suffered the effect or are surprised, you can spend 3 Ki points to have foreseen the trap or ambush a split second ahead of time. The trap remains untriggered or You are not surprised and can act normally.
The End brought about. I would describe this as Cute. I don't like abilities that gamble with other character's lives. I think an awesome spin might be "move adjacent to fallen ally and tick a failed death save for yourself. Your ally gets HP equal to 3x your Monk Level. The next time you are reduced to 0 hp you have already failed that death save. All of the failed death saves accrued in this way are removed after a long rest.
Marshal Ranger
SpoilerWithout knowing whether you're going off revised or book ranger I can't rightly comment on this one.
Savage Leader
Spoiler
Reminds me of this. Overall not bad. I might make Undaunted Horde a little less fiddly. One static effect that's readily applied to allies, right now it feels like a laundry list of stuff for them to keep track of.
Reckless Frenzy might be better represented as a pool of attacks, similar to Commander's Strike maneuver... When you use the Reckless attack feature while raging you can use a bonus action to direct an ally to use their reaction to make a melee attack. They have advantage on this attack. You can do this a number of times equal to your Con modifier. You regain all uses of this ability the next time you begin raging. That way you keep track of it instead of other players.
War Cry is great. I'd switch it to 30 feet and make it once a day.
War Chief
SpoilerFeature 1:
Beginning at 1st level, the primal power radiating from your form can deter lesser foes from challenging you. You gain proficiency in the Intimidation Skill, if already proficient you double proficiency bonus unless you already have a similar feature. When you roll initiative, enemies within 30 feet with Initiative checks lower than your passive Intimidation are Frightened. Frightened creatures can roll a wisdom saving throw at the end of their turn to end this effect. Creatures with a CR greater than your Barbarian level are immune to this ability.
I love The Pack Survives since it synergizes with Reckless attack so well.
War Howl seems ok as is. Good work.
Warlord
SpoilerI've been frustrated by the call for this archetype for a while as I don't think it's necessary. That said, this is seriously good. Like, I immediately cut pasted it as is into my "character options" folder for my homebrew campaign. Full marks.
Fair One Sorcerer
SpoilerI think this has gotten a lot of attention already, I doubt I'll be adding anything.
I'll try and hit some more later.Last edited by BerzerkerUnit; 2019-07-02 at 08:14 PM.
-
2019-07-02, 10:35 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
Thanks for the feedback. It...well, it's a mind-control, Charm-based subclass; feeling "skeevy" is not inappropriate. It CAN be played as a beloved princess archetype, but doing so will take adhering to the fluff you want very carefully. Everybody loves you and you act in a way that suggests it's deserved. The psychic damage is not you being cruel and covetous, but their own guilt at betraying you. It can be done non-skeevy, but it takes serious work, as is typical of any "people like me" build.
-
2019-07-03, 12:07 AM (ISO 8601)
- Join Date
- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
More feedback.
ArrogateSpoilerCoordinated attack- this would be cooler if you could sacrifice up to half your sneak dice when you direct the ally to attack and they gain the dice. early game this could be a way to offset the penalty of being a rogue vs resistant monsters and regularly offset the all or nothing nature of Rogue attacks.
I like the fluff of premortem. The mechanics are way too weak. Add a couple of optional advantages the rogue grants or gains for seeing the future as such. a 9th level feature being a 1/day for a 1st level spell effect feels short of the mark.
I think most of Conspire is good, I don't like the temp hp conflicting with Inspiring Leader, Heroes' Feast, etc. Maybe have it Raise HP max by Proficiency or Int bonus? Have the benefits function more like tokens, they get spent or just apply bonuses to first turn of combat.
Focus Fire's -1d6 for coordinating but now +2d6 for coordinating also seems like a bit of a mouthful. Just have the coordinating ally do 2d6 additional damage.
College of ProfessorsSpoilerThis is probably pretty good but nothing is jumping out at me as a real hook. Maybe because the features aren't really going to apply to party members? They will have their own things to do during combat. Maybe if this had some minionmancing mixed in to take advantage of teaching rhubarbs how to use the polearm you picked up... I don't see enough value in any 1st level spell to make "let someone else cast it 3x" a satisfactory effect. Maybe if you could affect Level + Cha mod targets you'd get some mileage. Adding 24 Thunderwaves to a high level encounter would be something.
more later
-
2019-07-03, 06:51 AM (ISO 8601)
- Join Date
- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
Sorry, I misquoted/misremembered. Inspiring Presence gives Temp HP, and then King's Touch gives Temp HP. I know one is low-level and only 5 Temp HP and the other is high-level and starts out at up 37.5, but whichever is newest wipes out the other.
I like the ability and the kick-ass flavor of getting to be Gandalf, but the one-time-use nature of it makes me feel less like it's an ability and more like activating a magic item. It's like the Ravenloft holy symbols and weapons turned into a character ability, a plot device and then it's over. Take someone that is an optimizer/min-maxxer and make him a 14th level Grey Wizard, and the first thing he does is jump off a cliff or something to trigger the Metamorphosis.
It would be less true to the Gandalf theme, but if it happened any time you were reduced to 0 HP but the transformation lasted for a set duration (10 minutes or something) then it would feel more like an ability and less...jarring?