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-
2022-04-13, 05:32 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Junkyard Wars XXXVII - BC + N - ToB
Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!
Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.
This competition has two Necessary Components and one Forbidden Component. This round's components are...
- Necessary: Bone Collector PrC (Ghostwalk)*
- Necessary: Necropotent feat (LM)
- Forbidden: Tome of Battle
* Couple of 3.5 conversion notes for this class:
Skills - Alchemy is no longer it's own skill, and is part of Craft [Craft (alchemy)].
Spells - The Forced Manifestation spell is worded oddly, and while it can target incorporeal undead, is a bit vague on the effect - for this comp, we'll rule that an incorporeal undead loses it's incorporeal status for the duration. Shroud of Undeath was updated in the Spell Compendium. As per the 3.5 Ghostwalk update booklet:
Change “invisibility to undead” to “hide from undead.”
Change “endurance” to “bear’s endurance.”
Change “negative energy protection” to “death ward.”
Add “false life” to the 2nd-level spell list.
Spoiler: RULES
- Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
- Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures (and its 3.5 updates in Dragon Magazine) and the Dragonlance Campaign Setting. Alternate rule systems from UA such as generic classes, spontaneous divine casters, gestalt and fractional saves and BAB are not allowed, as they create a different playing field.
- Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
- Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines. Speculation and stub posting is to be avoided until the reveal is completed.
- Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
- Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.
- Anonymity: if you are submitting multiple entries, please try not to have entries reference each other, or have other obvious "tells" that they are from the same competitor. If it is essential for your concept that entries are somehow linked, that is fine, but otherwise, please try to limit info that will give away who competitors are.
Spoiler: Handy-dandy Tables You Can UseDue to concerns about standardizing entry format, please use the following table for their entry.SpoilerNAME OF ENTRY
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st New Class Level +x +x +x +x Skills Feats New Class Abilities 2nd New Class Level +x +x +x +x Skills Feats New Class Abilities 3rd New Class Level +x +x +x +x Skills Feats New Class Abilities 4th New Class Level +x +x +x +x Skills Feats New Class Abilities 5th New Class Level +x +x +x +x Skills Feats New Class Abilities 6th New Class Level +x +x +x +x Skills Feats New Class Abilities 7th New Class Level +x +x +x +x Skills Feats New Class Abilities 8th New Class Level +x +x +x +x Skills Feats New Class Abilities 9th New Class Level +x +x +x +x Skills Feats New Class Abilities 10th New Class Level +x +x +x +x Skills Feats New Class Abilities 11th New Class Level +x +x +x +x Skills Feats New Class Abilities 12th New Class Level +x +x +x +x Skills Feats New Class Abilities 13th New Class Level +x +x +x +x Skills Feats New Class Abilities 14th New Class Level +x +x +x +x Skills Feats New Class Abilities 15th New Class Level +x +x +x +x Skills Feats New Class Abilities 16th New Class Level +x +x +x +x Skills Feats New Class Abilities 17th New Class Level +x +x +x +x Skills Feats New Class Abilities 18th New Class Level +x +x +x +x Skills Feats New Class Abilities 19th New Class Level +x +x +x +x Skills Feats New Class Abilities 20th New Class Level +x +x +x +x Skills Feats New Class Abilities
Code immediately below (spoiler).Spoiler[table="class: head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]Class[/B][/th]
[th][B]Base Attack Bonus[/B][/th]
[th][B]Fort Save[/B][/th]
[th][B]Ref Save[/B][/th]
[th][B]Will Save[/B][/th]
[th][B]Skills[/B][/th]
[th][B]Feats[/B][/th]
[th][B]Class Features[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]4th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]5th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]6th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]7th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]8th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]9th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]10th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]11th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]12th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]13th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]14th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]15th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]16th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]17th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]18th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]19th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]20th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[/table]For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)SpoilerSpells per Day/Spells Known
Code immediately below (spoiler)Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st - - - - - - - - - - 2nd - - - - - - - - - - 3rd - - - - - - - - - - 4th - - - - - - - - - - 5th - - - - - - - - - - 6th - - - - - - - - - - 7th - - - - - - - - - - 8th - - - - - - - - - - 9th - - - - - - - - - - 10th - - - - - - - - - - 11th - - - - - - - - - - 12th - - - - - - - - - - 13th - - - - - - - - - - 14th - - - - - - - - - - 15th - - - - - - - - - - 16th - - - - - - - - - - 17th - - - - - - - - - - 18th - - - - - - - - - - 19th - - - - - - - - - - 20th - - - - - - - - - - Spoiler[B]Spells per Day/Spells Known[/B]
[table="class:head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]0lvl[/B][/th]
[th][B]1st[/B][/th]
[th][B]2nd[/B][/th]
[th][B]3rd[/B][/th]
[th][B]4th[/B][/th]
[th][B]5th[/B][/th]
[th][B]6th[/B][/th]
[th][B]7th[/B][/th]
[th][B]8th[/B][/th]
[th][B]9th[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]4th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]5th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]6th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]7th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]8th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]9th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]10th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]11th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]12th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]13th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]14th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]15th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]16th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]17th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]18th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]19th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]20th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[/table]For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
mattie_p has also kindly made a Google Document that greatly assists with creating and formatting tables: https://docs.google.com/spreadsheets...it?usp=sharing
Spoiler: Judging
- Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
- The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.
- Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
- Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
- Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
- Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?
- Note on scoring: if you are going to penalize an entry for something specific, it is strongly recommend that it only be penalized in one of the four categories for this - the one you feel is the most relevant. It is OK to put different penalties for different instances in their own category, but if, say, someone fails to qualify for a PrC, try not to ping them in Elegance and Power, for instance.
- Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include
- RAW misreadings,
- arithmetic errors,
- things missed that are present in the entry,
- and inconsistently applied criteria.
Note: only competitors are to raise disputes, and only on their own entry. If you, as a spectator, find an error in judging (or in an entry, for that matter), please hold off on comment until after the final reveal. Thank you. - Invalid disputes include
- disagreements on matters of opinion,
- a judge not catching something not explicitly presented in the entry,
- and the like.
Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.
Completion Time:
- Contestants will have until 23:59 GMT Monday May 02, 2022 to create their builds and PM them to the chairman (note: you are free to submit builds up until I start posting entries, even if this deadline has passed).
- Builds will then be posted simultaneously to avoid copying.
- Judges will have until 23:59 GMT Monday May 16, 2022 to judge the builds and submit their scores. Judging deadline is subject to extension as required.
- As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.
Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Set? Get to the junkyard and start building!
On the subject of messaging the chair (me), a few guidelines:
- I am not here to give critiques on your build or guess how the judges might score it!
- For entries, please keep the entry to no more than 2 messages, if at all possible.
- For entries, don't expect me to search through your entry and edit in or out material. Entries should be sent to me complete - if there is a later revision, re-submit the full build. PLEASE DON'T INCLUDE TEXT IN YOUR SUBMISSION YOU WANT ME TO EDIT OUT FOR THE POST - SUBMIT IT TO ME EXACTLY HOW I WILL POST THE FINISHED PRODUCT.
- Please make sure the name of your entry is clearly present in the message.
Spoiler: Previous Competitions
- Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue
- Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric
- Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds
- Junkyard Wars in the Playground IV: BoED + Undead Type - Completes
- Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter
- Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
- Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers!
- Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian
- Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric
- Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist
- Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard
- Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons
- Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping
- Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes
- Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human
- Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue
- Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter
- Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard
- Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain
- Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer
- Junkyard Wars in the Playground XXI: Rebuke Undead + Teamwork Benefits - [Divine] feats
- Junkyard Wars XXII: Battle Trickster + Magical Trickster - Uncanny Trickster
- Junkyard Wars XXIII: Spellwarp Sniper + Silver Pyromancer - Energy Substitution
- Junkyard Wars XXIV: Vow of Peace + Saint - Divine casting
- Junkyard Wars XXV: Silverwood Arcanist + Share Soulmeld - Soulcaster
- Junkyard Wars XXVI: RSL + ACF - PrCs
- Junkyard Wars XXVII: Unholy Scion + Mark - Affiliation
- Junkyard Wars XXVII: 1MF + CPA&A - T
- Junkyard Wars XXIX: Social Distancing Edition!
- Junkyard Wars XXX: Something a Little Spicy
- Junkyard Wars XXXI: Giddy-Up!
- Junkyard Wars XXXII: Theurge Without Theurge
- Junkyard Wars XXXIII: LotD + AF - Necropolitan
- Junkyard Wars XXXIV: SE + HoS - Soulmelds
- Junkyard Wars XXXV: Complete Class + Complete PrC - PHB Classes
- Junkyard Wars XXXVI: Vestige Binding + MWP - Binder
Last edited by Thurbane; 2022-04-22 at 05:51 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-04-13, 05:36 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Q&A
Q1: Does the Ghost Bane weapon quality count as Ghost Touch?
A1: No, it does not. It acts the same as the Bane quality in the DMG.
Q2: Does Ghost Bane work on Undead?
A2: No, it only works on the "Ghosts" introduced in Ghostwalk, which are a type of Outsider.
Q3: Do we use the Ghostwalk version of armor/weapon qualities, if they've been updated/reprinted?
A3: No, use the latest printed version, whether it be DMG or MIC.
Q4: How do we handle the XP required for crafting magic items?
A4: Still submit a full 20 level build, and you may assume some XP was spent along the way for crafting. It's up to you to decide how much, and judges will judge this as they see fit.
Q5: The class is treated as having Craft Magic Arms and Armor in relation to certain specific abilities and bonuses - can I use this class ability to imbue items with different qualities?
A5: No, if you wanted to add abilities not listed, you would actually need the relevant feats.
* Couple of 3.5 conversion notes for this class:
Skills - Alchemy is no longer it's own skill, and is part of Craft [Craft (alchemy)].
Spells - The Forced Manifestation spell is worded oddly, and while it can target incorporeal undead, is a bit vague on the effect - for this comp, we'll rule that an incorporeal undead loses it's incorporeal status for the duration. Shroud of Undeath was updated in the Spell Compendium. As per the 3.5 Ghostwalk update booklet:
Change “invisibility to undead” to “hide from undead.”
Change “endurance” to “bear’s endurance.”
Change “negative energy protection” to “death ward.”
Add “false life” to the 2nd-level spell list.Last edited by Thurbane; 2022-04-27 at 06:45 PM.
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2022-04-13, 06:31 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I've already got an idea here. I make no promises that it's a good one.
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2022-04-18, 08:18 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
461 views, 1 comment....i hope that doesn't bode ill for the comp.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-04-18, 09:09 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I had an idea but it was kind of... bleh. Now I finished submitting for the villainous competition so I might get on workshopping for this
Last edited by ciopo; 2022-04-18 at 09:14 PM.
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2022-04-19, 07:04 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I should be able to cook something here, I don't have an idea yet, but I'll do my best
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2022-04-19, 09:15 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Does the ghost bane weapon property count as ghost touch?
Does ghost bane work only against ghost, or generally against all incorporeal undead?
Are we using the ghostwalk ghost touch armor for this competition ( costing +1 instead of +3)?Last edited by ciopo; 2022-04-19 at 09:36 AM.
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2022-04-19, 11:30 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
On a related note, are we to have any "excess" XP for crafting purposes or if you use the Bone Collector's class features regarding crafting, or if you do any crafting without some sort of reserve, will we only have 19 levels to submit (i.e., you only have enough XP to hit 20th level and not a point extra)?
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2022-04-19, 06:18 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Good questions.
- No, Ghost Bane does not count as Ghost Touch.
- Ghost bane only works against "Ghosts" as defined in the Ghostwalk setting, which are a type of Outsider rather than Undead.
- Where weapon or armor qualities have been updated, use the most recent version (so the 3.5 DMG version of Ghost Touch in this case: +1 for a weapon, +3 for armor).
- You should still submit a full level 20 build, and assume some XP was used for crafting as you wish. Note: judges will judge as they see fit regarding your use of XP for crafting, and/or reliance on items.
I'll update the Q&A post shortly.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-04-21, 02:54 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Thanks for the clarification. I've got a stub mostly done. I feel like I could fiddle with the skills some more, but the core is there.
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2022-04-21, 06:09 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I just don't know what do with that SI.
Well, I have some options, but I don't like them.
I volunteer as a judge.If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-04-21, 08:22 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I gave a pretty short turnaround time for this one, so if anyone wants an extension, let me know.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-04-22, 10:43 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I would appreciate an extension, even if I am the only chef with something half prepared at the moment.
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2022-04-22, 05:51 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
No worries, I have updated the OP with new deadlines.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-04-24, 07:33 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
One more question: Lesser Bone Armor states that "This ability works as if she had the Craft Magic Arms and Armor feat and met all the prerequisites for the abilities being added." The Lesser Bone Weapon and the Greater versions of both are worded similarly. Do these abilities only function for the +1 (or +3) bonuses, plus the explicitly mentioned enchantments or do they work for all enchantments?
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2022-04-24, 08:18 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-05-04, 08:29 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Without further delay, time for the reveal: please don't post until I give the all clear.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-05-04, 08:31 PM (ISO 8601)
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1. Melting Point
Spoiler: IntroBone collector uh.
Given the prerequisites, my first tought was doing shenanigans with the emancipated spawnSS p. 75 prestige class, but I was very unhappy with it because as I was going ghoul, I didn't like how I was using the 3.0 LA for it when it doesn't have an LA in 3.5
So, I decided to get on with it and be the class whose feats and features I was recalling: ranger
for a very simple reason: for necropotent to shine, we need lots of attack, therefore two weapon fightning!
I was being very amused with myself in how I was justifying my emancipated ghoul being a former good drow ranger dual wielding scimitar, who died of ghoul fever because "elves should dump constitution".
Alas.
The rest of the build comes around capitalizing on those extra attack I'm trying to fit in.
nice thing about bone collector is that we can craft/add those qualities while ignoring the prerequisites other than time to craft and cost to craft, so in a way we can safely affort have two +1 flaming at level 8 for 8000gp, even if normally you'd have to be 10th level to add flaming to a weapon, and we can pile up weapon properties way before the normal caster level limit, with the greater bone weapon.
Spoiler: Melting pointCG Wood Elf, Barbarian 4 / Bone Collector 5 / Fighter 3 / Ranger 3 / Scout 4
Str 28 (16 +2 racial +4 level +6 item), Dex 23 (14 +2 racial +1 level +6 item(, Con 18 (14 -2 racial +6 item), Int 10 (12 -2 racial) , Wis 16 (14 +2 racial), Cha 8
HP 12 + 3d12 + 4d10 + 12d8 + 83 (190)
BAB 17
+3 flaming burst, ghost touch, ghost bane, undead bane, disruption light maces, combined effect +3 +1 +2 +1 +1 +2, isn't epic because below a total of +11, crafting two of these is 200000gp for us, happily ignoring caster level prerequisites as bone collector allows us to, we can nominally have these as soon as we can afford them. We could nominally craft them as soon as level 11, but we're probably slowly upgrading the same old pair of maces over time.
nominal attack routine while frenzying (17BAB +3 enh +1 weapon focus +11 str +2 charge -2 TWF -2 frenzy) +30/+30/+25/+20/+15 with main hand and +30/+25 with offhand, Aoo would be +30/+30 with double hit on that same round
nominal damage, main hand 1d6 + 26 (11 str 4 favored enemy 3 ehn 2 bane 2 specialization 4 necropotent) +1d6 fire +4d6 skirmish+2d6 bane
offhand, 1d6+20+1d6 fire +4d6 skirmish + 2d6 bane
against ghosts (or perhabs all incorporeal undeads, GM willing) there's an extra +2+2d6
20th level budget:
two crafted +3 ghost touch, ghost bane, undead bane, distruption, flaming burst light maces (200000gp and change)
crafted +3 death ward, absorbing, ghost touch, etherealness mithral chainshirt (69000 and change)
+6 DEX,+6STR,+6CON,+2WIS wondrous items 112000
that's about 381000, so we got almost half our WBL for whatever else we fancy getting
Spoiler: leveling tableLevel Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1 Bear TotemUA vcc Skilled city DwellerCs web Barbarian 1 +1 +2 +0 +0 Craft (alchemy) +2, craft(armorsmithing) +4, Craft(weaponsmithing) +4, knowledge(arcana) +1(2CC), Tumble +4 Extra rageCW p. 98 Toughness, Illiteracy, Whirling FrenzyUA cfv 1/day 2 Barbarian 2 +2 +3 +0 +0 Craft (alchemy) 2, craft(armorsmithing) 4, Craft(weaponsmithing) 4+1, knowledge(arcana) 1+1(2CC), Tumble 4+1 Improved grapple 3 Barbarian 3 +3 +3 +1 +1 Craft (alchemy) 2, craft(armorsmithing) 4+1, Craft(weaponsmithing) 5, knowledge(arcana) 2+1(2CC), Tumble 5+1 Snow tiger berserkerUE p. 45 Great fortitude 4 Barbarian 3 / Spiritual ConnectionCC p. 50 skilled city-dweller Ranger 1 +4 +5 +3 +1 Craft (alchemy) 2, craft(armorsmithing) 6, Craft(weaponsmithing) 6, Heal +5, knowledge(arcana) 3, Tumble 6+1 Ability score increase +1 DEX, Track, Favored enemy(undead), 3/day speak with plants/animals 5 Barbarian 3 / Ranger 2 +5 +6 +4 +1 Concentration +3, Craft (alchemy) 2, craft(armorsmithing) 6, Craft(weaponsmithing) 6, Heal 5, knowledge(arcana) 3, Spot +2 , Tumble 7+1 Combat style(two weapon fightning) 6 Barbarian 3 / Ranger 3 +6/+1 +6 +4 +2 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 6, Craft(weaponsmithing) 6, Heal 5, knowledge(arcana) 3, Spot 2+5 , Tumble 8+1 Improved two-weapon fightning Endurance 7 Barbarian 3 / Bone Collector 1Gw p. 21 / Ranger 3 +6/+1 +6 +4 +4 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 6+2, Craft(weaponsmithing) 6+2, Heal 5, knowledge(arcana) 3, Spot 7 , Tumble 9 Lesser bone armor, Recognize undead 8 Barbarian 3 / Bone Collector 2 / Ranger 3 +7/+2 +6 +4 +5 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 8+2, Craft(weaponsmithing) 8+2, Heal 5, knowledge(arcana) 3, Spot 7 , Tumble 9 ASI +1 STR, Lesser bone weapon 9 Barbarian 3 / Bone Collector 3 / Ranger 3 +8/+3 +7 +5 +5 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 10+2, Craft(weaponsmithing) 10+2, Heal 5, knowledge(arcana) 3, Spot 7 , Tumble 9 Weapon focus(light mace) Negative energy shroud 10 Barbarian 3 / Bone Collector 4 / Ranger 3 +9/+4 +7 +5 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 12+1, Craft(weaponsmithing) 12+1, Heal 5, knowledge(arcana) 3, Spot 7+1(2CC) , Tumble 9 Greater bone armor 11 Barbarian 3 / Bone Collector 5 / Ranger 3 +9/+4 +7 +5 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 13+1, Craft(weaponsmithing) 13+1, Heal 5, knowledge(arcana) 3, Spot 8+1(2CC) , Tumble 9 Greater bone weapon 12 Barbarian 3 / Bone Collector 5 / Ranger 3 / Scout 1CAdv p. 10 +9/+4 +7 +7 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 14+1, Craft(weaponsmithing) 14+1, Heal 5, knowledge(arcana) 3, Spot 9+3 , Tumble 9+3 Combat reflexes ASI +1 STR, Skirmish (+1d6), trapfinding 13 Barbarian 3 / Bone Collector 5 / Ranger 3 / Scout 2 +10/+5 +7 +8 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 15+1, Craft(weaponsmithing) 15+1, Heal 5, knowledge(arcana) 3, Spot 12+3 , Tumble 12+3 Battle fortitude, Uncanny dodge 14 Barbarian 3 / Bone Collector 5 / Fighter 1 / Ranger 3 / Scout 2 +11/+6/+1 +9 +8 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 16+1, Craft(weaponsmithing) 16+1, Heal 5, knowledge(arcana) 3, Spot 15 , Tumble 15 Double hitMH p. 25 15 Barbarian 3 / Bone Collector 5 / Fighter 1 / Ranger 3 / Scout 3 +12/+7/+2 +9 +8 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 17+1, Craft(weaponsmithing) 17+1, Heal 5, knowledge(arcana) 3, Spot 15+3 , Tumble 15+3 Swift HunterCS p. 81 Fast movement +10 ft., skirmish (+1d6, +1 AC), trackless step 16 Barbarian 3 / Bone Collector 5 / Fighter 2 / Ranger 3 / Scout 3 +13/+8/+3 +10 +8 +6 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 18+1, Craft(weaponsmithing) 18+1, Heal 5, knowledge(arcana) 3, Spot 18 , Tumble 18 Robilar's GambitPHBII p. 82 ASI +1 STR 17 Barbarian 3 / Bone Collector 5 / Fighter 3 / Ranger 3 / Scout 3 +14/+9/+4 +10 +9 +7 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 19+1, Craft(weaponsmithing) 19+1, Heal 5, knowledge(arcana) 3, Spot 18 , Tumble 18 18 Barbarian 3 / Bone Collector 5 / Fighter 4 / Ranger 3 / Scout 3 +15/+10/+5 +11 +9 +7 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 20+1, Craft(weaponsmithing) 20+1, Heal 5, knowledge(arcana) 3, Spot 18 , Tumble 18 Weapon specialization(light mace), Necropotent(light mace)LM p. 29 19 Barbarian 3 / Bone Collector 5 / Fighter 4 / Ranger 3 / Scout 4 +16/+11/+6/+1 +11 +10 +7 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 21, Craft(weaponsmithing) 21, Heal 5, knowledge(arcana) 3, Spot 18+4 , Tumble 18+4 Improved SkirmishCS p. 78 20 Barbarian 3 / Bone Collector 6 / Fighter 4 / Ranger 3 / Scout 4 +17/+12/+7/+2 +12 +11 +8 Concentration 3, Craft (alchemy) 2, craft(armorsmithing) 21+2, Craft(weaponsmithing) 21+2, Heal 5, knowledge(arcana) 3, Spot 22 , Tumble 22 ASI +1 STR, Undead channel
Spoiler: spells
I wish more prestige classes with standalone casting had some proviso about fast-advancing caster level or something, but alas, we'll have to be happy with 5-6 minutes death wards
list is of spell prepared, ones between () are there only if we got a +2 wisdom amulet by then for the bonus third level slot
at some point between level 10 and 20, we've added ghost touch to our armor, and so we don't need to prepare it anymore
Level/ Caster level 1st level 2nd level 3rd level 7/1 1x hide from undead, 1xprotection from possession - - 8/2 2x hide from undead, 1xprotection from possession 1x ghost touch armor - 9/3 2x hide from undead, 1xprotection from possession 1x ghost touch armor,1x consecrate - 10/4 2x hide from undead, 1xprotection from possession 1x ghost touch armor,1x consecrate, 1x lesser restoration (1x death ward) 11+/5 2x hide from undead, 1xprotection from possession 1x consecrate, 2x lesser restoration 1xdeath ward (+1x death ward) 20/6 2x hide from undead, 1xprotection from possession 1x consecrate, 2x lesser restoration 2xdeath ward (+1x death ward)
Spoiler: noncore, nonJI stuff recapBear totem barbarian variant class : trades fast movement, uncanny dodge and trap sense for toughness, improved grapple and great fortitude
skilled city-dweller: allows to change some class skill for others, in this case ride for tumble
Whirling frenzy: rage alternative that counts as rage, whose bonuses are +4STR +2 dodge bonus to AC, +2 reflex saves and one extra attack with a penalty of -2 to attack rolls
Extra rage: two more rages per day
Snow tiger berserker: can full attack on charges with light weapons
Spiritual connection: trades wild empathy for 3/day SLA of any combination of speak with animals and speak with plants
Scout skirmish: extra 1d6 damage on all attacks when you've moved at least 10ft in one round, it's precision damage. also dodge bonus to AC
Battle fortitude: +1 to fortitude and initiative
Double hit: can attack with both weapons on attacks of opportunity
Swift hunter: ranger and scout levels stacks for the purpose of skirmish and favored enemy, meaning the skirmish end up being +2d6 +2AC and we got favored enemy (undead +4, construct +2), also let us deal skirmish damage to favored enemies even if they are immune to precision damage
Robilar gambit: give bonuses to opponent attack and damage rolls, but each of their attacks provoke
Improved skirmish: if we move 20ft instead of only 10, skirmish get upped to 4d6 and 4 dodge AC
Spoiler: ministory and tacticsSomething something berserker lodge hate the undead because thay incursions, smash them undead!
level 5: you're a TWF barbarian with 18 baseline strength,, 3/day rages days for +10/+10/+9 on charges doing 1d6+7 / 1d6+7 / 1d6+3 (+ possibly favored bonus), at about 20 of AC (16 touch), there's worse places to be as a martial, and we even have some exploration utility with track and speak with animal/plant SLA!
level 6: some elder bone collector used their undead channel ability to expose us to level drain/ability damage/ability drain in a safe enviroment, thus we qualify!
level 10: we make our own undead-hating armor and weapons while ignoring caster level prerequisites, what's not to love?
level 15: the martial gods demands more damage
level 16: Robilar gambit other verbose name is "we got a lot of dexterity, let's leverage a way to make use of all those attack of opportunity!"
level 18: considering we got a minimum of 4 attack of opportunity and each is with two weapons, weapon specialization+necropotent are around 90 damage per round (7 attacks on full attacks, + 8 from attacks of opportunity)
level 20: more more damage, and now we can be the elder bone collector using their undead channel ability to expose scrappy younguns to level drain/ability damage/ability drain in a safe enviroment!
Not much tactics to talk about when the SI is basically a martial with a splash of debuff removal.
Spell tactics is "they will be used when their effect make sense for them to be used"
Bone collector tactics is "I will spend a chunk of my wealth to have early access to weapon/armor with a combined enhancement bonus that I woulnd't otherwise be allowed to craft at those level"
Spoiler: SourcesCAdv: Complete adventurer
CC: Complete champion
CS: Complete Scoundrel
Cs web: Cityscape web enhancement
CW: Complete Warrior
LM: Libris mortis
MH: Miniature Handbook
PHBII: Player's Handbook 2
SS: Savage Species
UA cfv: Unearthed Arcana features variants
UA vcc: Unearthed Arcana variant classes
UE: Unapproachable east
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2022-05-04, 08:31 PM (ISO 8601)
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2. Tidus, Templar of Tyr
Tidus, Templar of Tyr
LN->LG Human Ardent 2/Fighter 4/Pious Templar 8/Bone Collector 6
Spoiler: StatsStr 16, Dex 10, Con 14, Int 12, Wis 14, Cha 8
Every single increase goes to strength.
Spoiler: Level BreakdownLevel Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features 1st Ardent 1 0 0 0 2 16: {+4} Concentration: 4; {+4} Heal: 4; {+4} Knowledge (Arcana): 4; {+4} Knowledge (Religion): 4; 1st: Endurance, H: Great Fortitude, Conflict Mantle: Weapon Focus (Longsword) Assume Psionic Mantle (Conflict, Physical Power) 2nd Fighter 1 1 2 0 2 4: Concentration: 4; {+1} Craft (alchemy): 1; {+1} Craft (weaponsmithing): 1; Heal: 4; {+2} Jump: 2; Knowledge (Arcana): 4; Knowledge (Religion): 4; Power Attack Bonus Feat 3rd Dungeoncrasher Fighter 2 2 3 0 2 4: Concentration: 4; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 4; {+4} Jump: 6; Knowledge (Arcana): 4; Knowledge (Religion): 4; Great Fortitude 4th Zhentarim Fighter 3 3 3 1 3 4: Concentration: 4; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 4; {+3} Intimidate: 3; {+1} Jump: 7; Knowledge (Arcana): 4; Knowledge (Religion): 4; Skill Focus (Intimidate) Bonus Feat: Skill Focus (Intimidate) 5th Fighter 4 4 4 1 3 4: Concentration: 4; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 4; {+3} Intimidate: 6; {+1} Jump: 8; Knowledge (Arcana): 4; Knowledge (Religion): 4; Improved Bullrush Bonus Feat 6th Ardent 2 5 4 1 4 4: {+1} Concentration: 5; Craft (alchemy): 1; Craft (weaponsmithing): 1; {+1} Heal: 5; Intimidate: 6; Jump: 8; {+1} Knowledge (Arcana): 5; {+1} Knowledge (Religion): 5; True Believer Assume Psionic Mantle (Justice) 7th Pious Templar 1 6 6 1 6 4: {+4} Concentration: 9; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 6; Jump: 8; Knowledge (Arcana): 5; Knowledge (Religion): 5; Mettle 8th Pious Templar 2 7 7 1 7 4: {+2} Concentration: 11; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 6; Jump: 8; Knowledge (Arcana): 5; {+2} Knowledge (Religion): 7; Smite 1/day 9th Pious Templar 3 8 7 2 7 4: {+1} Concentration: 12; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 6; Jump: 8; Knowledge (Arcana): 5; {+3} Knowledge (Religion): 10; B: Weapon Specialization (Longsword), 9th: Knowledge Devotion (Add Knowledge (Religion) as permanent class skill) Damage Reduction 1/- 10th Pious Templar 4 9 8 2 8 4: {+1} Concentration: 13; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 6; Jump: 8; Knowledge (Arcana): 5; {+3} Knowledge (Religion): 13; B: Necropotent (Longsword) Bonus Fighter Feat 11th Bone Collector 1 9 8 2 10 6: {+1} Concentration: 14; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; {+3} Intimidate: 9; Jump: 8; {+1} Knowledge (Arcana): 6; {+1} Knowledge (Religion): 14; Lesser Bone Armor, Recognize Undead 12th Bone Collector 2 10 8 2 11 2: {+1} Concentration: 15; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 9; Jump: 8; {+1} Knowledge (Arcana): 7; Knowledge (Religion): 14; 12th: Craft Magic Arms and Armor Lesser Bone Weapon 13th Bone Collector 3 11 9 3 11 6: {+1} Concentration: 16; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; {+2} Intimidate: 11; Jump: 8; {+1} Knowledge (Arcana): 8; {+2} Knowledge (Religion): 16; Negative Energy Shroud 14th Bone Collector 4 12 9 3 12 6: {+1} Concentration: 17; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 11; Jump: 8; {+4} Knowledge (Arcana): 12; {+1} Knowledge (Religion): 17; Greater Bone Armor 15th Bone Collector 5 12 9 3 13 6: {+1} Concentration: 18; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 11; Jump: 8; {+4} Knowledge (Arcana): 16; {+1} Knowledge (Religion): 18; 15th: Melee Weapon Mastery (Slashing) Greater Bone Weapon 16th Bone Collector 6 13 10 4 14 6: {+1} Concentration: 19; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; {+1} Intimidate: 12; Jump: 8; {+3} Knowledge (Arcana): 19; {+1} Knowledge (Religion): 19; Undead channel 17th Pious Templar 5 14 10 4 14 4: {+1} Concentration: 20; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 12; {+2} Jump: 10; Knowledge (Arcana): 19; {+1} Knowledge (Religion): 20; 18th Pious Templar 6 15 11 5 15 4: {+1} Concentration: 21; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 12; {+2} Jump: 12; Knowledge (Arcana): 19; {+1} Knowledge (Religion): 21; 18th: Slashing Flurry Smite 2/day 19th Pious Templar 7 16 11 5 15 4: {+1} Concentration: 22; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 12; {+2} Jump: 14; Knowledge (Arcana): 19; {+1} Knowledge (Religion): 22; Damage Reduction 2/- 20th Pious Templar 8 17 12 5 16 4: {+1} Concentration: 23; Craft (alchemy): 1; Craft (weaponsmithing): 1; Heal: 5; Intimidate: 12; {+2} Jump: 16; Knowledge (Arcana): 19; {+1} Knowledge (Religion): 23; B: Shock Trooper Bonus Feat
Spoiler: Spells & Powers
Level Class Base Power Points 1st 1st-5th Ardent 1 2 Adrenaline Boost, Prescience, Offensive 6th+ Ardent 2 6 Vigor
Level Class 1st 2nd 3rd 11th Bone Collector 1 1 12th Bone Collector 2 2 0 13th Bone Collector 3 2 1 14th Bone Collector 4 2 2 0 15th Bone Collector 5 2 2 1 16th+ Bone Collector 6 2 2 2
Level Class 1st 2nd 3rd 4th 7th Pious Templar 1 0 8th Pious Templar 2 1 9th Pious Templar 3 1 0 10th-16th Pious Templar 4 1 1 17th Pious Templar 5 1 1 0 18th Pious Templar 6 1 1 1 19th Pious Templar 7 2 1 1 0 20th Pious Templar 8 2 1 1 1
As a good character, Tidus casts spells off of the Paladin list, giving him some redundancy with his Bone Collector spells but also things like Divine Favor for extra to-hit bonuses, Divine Protection for better saves and AC, Mark of Doom for some low cost extra damage, Shield Other to help any allies, Knight's Move for swift action, short ranged teleportation (albeit contingent on landing in a flanking position), Rhino Rush for more charge damage, and eventually wonderful toys like Favor of the Martyr, Draconic Might, and Holy Sword.
Spoiler: Might Makes Right
While Tidus eventually stands as a beacon against evil, he was not always an honorable man. He begins as an Ardent with a focus on Conflict and Physical Power for his mantles. Conflict is the natural state of the world between opposing forces with Physical Power as one of the best ways to insure you can survive for the next fight.
Although he has some latent talent in the Invisible Art, he is still a brash young man at this point and joins the Zhentarim, bent on extending his strength in arms and pushing people around - quite literally, given his training as a dungeoncrasher.
Mechanically, low levels are dedicated to various prerequisites and making Dungeoncrasher work with Improved Bullrush. He never has many power points, but they help add a little bit of damage at lower levels or soak an attack or two with Vigor. Physical Prowess gives a shot boost to physical stats at the low cost of spending psionic focus, effectively adding another +1 to-hit and damage for a turn.
Spoiler: Road to Redemption
By chance, the Zhent would send their up and coming bully rusher into the path of a Tyrran cleric while on the road to Neverwinter. While his comrades escaped, Tidus instead found mercy from the follower of the Maimed God. At first, he questioned why he was shackled instead of slain, but his captor explained that the only crime he had witnessed was attempted robbery - not something that demanded his blood.
Outside in the wilds with only each other's company, the priest began to proselytize, speaking to Tidus initially in terms he understood. "Conflict is a part of life, and your strength can help you overcome a hungry wolf or helpless traveler, but it can also serve to catch people such as yourself before delivering justice. It can also be the struggle to simply survive the winter."
In the weeks of sermons, Tidus found the convictions in ways only a convert could. As a true believer of Tyr, he would seek conflict in righting wrongs to bring people to justice.
Levels 6-10 start with Tidus's conversion and addition of the Justice mantle. He learns none of its powers, but the ability gives him a way to get an immediate action attack, potentially bullrushing away the person who triggers the ability.
Pious Templar gives Tidus some extra defense with Mettle and the limited DR. On the offensive side, it offers a bonus feat, which he uses to grab Necropotent, and a Smite 1/day.
Pious Templar levels also give him access to a few Paladin spells. Rhino Rush gives him a way to multiple damage on a charge. Divine Protection gives a small boost to saves and AC to all allies in an area. Knight's Move is a limited, short range teleportation spell. Plus, while not a Paladin, he now can safely use things like wands and scrolls.
Weapon Specialization is needed for Necropotent later, and Knowledge Devotion gives more ways to better hit and hurt undead.
Spoiler: Death to Undeath
In his turn to fighting the forces of evil, the most insidious of foes all seem abuse the corpses of the fallen to battle former allies. Searching for ways to stop these unnatural and cruel creations, he trains as a Bone Collector.
He can put his training with Lesser Bone Armor/Weapon to use almost immediately. Craft Magic Arms and Armor at level 12 more than doubles his effective caster level, meaning he can make more weapons beyond his limited Collector stock. He also picks up more low level spell slots, which he can use to better hide from undead with hide from undead and negative energy shroud class feature.
The slots aren't nothing, but with so few, he's mostly loading up on CLW, ghost touch armor, lesser restoration, and forced manifestation.
Melee Weapon Mastery is a bit like Weapon Specialization 2, but it does open up Slashing Flurry later on.
Spoiler: Right makes Might
Coming into his own, Tidus continues his fight against the undead.
Returning to Pious Templar eventually nets Tidus third and fourth level spells, only slightly slower than a Paladin would have. Prayer is another decent way to give everyone a little bump in combat. Favor of the Martyr gives a slew of defensive abilities that help him keep fighting. Draconic Might gives a boost to physical stats and some draconic flavored immunities.
Class features are just a few extra smites and points of DR, but the bonus feat does allow Tidus to take Shock Trooper at level 20. Slashing Flurry at 18 also gives him a janky way to almost make a full attack without using the full attack action.
Spoiler: Sources
Complete Psionics - Ardent (5-8), Conflict Mantle (67), Justice Mantle (69), Physical Prowess Mantle (71), Adrenaline Boost (78)
SRD - Vigor (SRD), Prescience, Offensive (SRD)
Dungeonscape - Dungeoncrasher Fighter Substitution levels (10)
Zhentarim Fighter Substitution Levels -
Ghostwalk - Bone Collector (21-23), Ghost Touch Armor, Forced Manifestation
Complete Divine - Pious Templar (50-51), True Believer (86)
Complete Champion - Knowledge Devotion (60)
Libris Mortis - Necropotent
Complete Warrior - Shock Trooper (112)
Faiths and Pantheons - Tyr (79), referenced
PHB2 - Melee Weapon Mastery (81), Slashing Flurry (82-83), Mark of Doom
Spell Compendium - Divine Protection, Knight's Move, Rhino Rush, Favor of the Martyr, Draconic Might, Ghost Touch Armor
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2022-05-04, 08:33 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Once again, only two entries this time. Now we awaiting judging.
Feels like my last couple of comps haven't been very popular: any feedback? Are the reqs overly restrictive? Should I have more "open" reqs, like the Completes rounds?
Any ideas for upcoming comps?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-05-05, 01:24 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Speaking for myself, I disappeared from all the competitions around november and reappeared only the last month or so. It had nothing to do with JW itself, but there was a burnout factor from having tried to partecipate in all the comps.
As for JW ingredients, banning "a book" like this round I feel works well.
"Narrow" ingredients aren't a problem per se, to me, but they do make me feel pigeonholed at times. Maybe one wide and one narrow ingredient? Like I don't know, "race from book X"+"this specific thing"-"obvious thing that works/enables specific thing"
Generally speaking, the restriction is the most fun thing to play around with, to me. Would you consider seeing how a round with one wideish ingredient and two restriction would garner interest? With the restrictions being a general one plus a specific to the ingredient
I don't know, "junk ingredient X"-"obvious junk related entry/sinergy"-"generic restriction of some sort"
On themes, I would like a round where Vow of Poverty is one of the junk ingredients, maybe comboed with "Race/templates with LA"Last edited by ciopo; 2022-05-05 at 01:30 AM.
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2022-05-05, 07:13 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I'll judge. I need week, maybe tendays.
Feedback... Well, previous round's restrictions was ok. Narrow, but interesting. And narrow was only one part. This round... Two narrow restrictions - I don't like Fighter 4 here. It is... Sorta third restriction. Demotivated me very much. And the PrC is bad. Not Shining Blade, but something close.
Table.
Name Alignment / Race Class Levels Chef Total Place Melting Point CG Wood Elf Barbarian 3/Bone Collector 6/Fighter 4/Ranger 3/Scout 4 Tidus, Templar of Tyr LN->LG Human Ardent 2/Fighter 4/Pious Templar 8/Bone Collector 6 Last edited by loky1109; 2022-05-05 at 08:49 AM.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
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Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-05-05, 09:07 AM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Hard for me to give very articulate feedback here, as I can't really define the X factor that makes a component interesting to me.
However, looking at the two rounds that were interesting enough to get me to participate... Both had pretty open components on the one hand, and harsh limitations on the other. But it's more than that.
Soul eater is a specific PRC, but it is one that's pretty easy to meet, and can synergize with a lot. The limitation removed the easiest and most boring way to synergize with it, and together with the feat it forced you into a very specific style of play - but one that can be achieved in many ways. It has no "obvious build" to be avoided, and there's a lot of different aspect you can focus on.
The completes round was super open, yes, but it also did a lot of other things to make it interesting. It complemented the openness with a very severe limitation, and on top of that, it gave me something to direct my efforts toward other than "make a powerful build". Even though it wasn't mandatory, the theme basically begged me to make something that was all about a non-obvious synergy. Hexblade geomancer, ardent OotBI. If you'd just say "complete warrior baseclass, complete warrior PRC, no other base class", it'd be bad not because it's not open enough - it's very open. It'd be bad because I would have nothing to focus on besides "make a powerful and surprising build", and that's not inspiring.Screaming defiance with the last breath
It would be strange indeed if so celestial an article as FREEDOM should not be highly rated.
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2022-05-07, 08:10 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I've got an idea for a fairly open round next comp, not sure if it will be a hit or a miss.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-05-11, 05:03 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
I did one entry, but second will await for tomorrow.
Last edited by loky1109; 2022-05-11 at 05:09 PM.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-05-11, 05:33 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Thanks for the update
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-05-12, 06:11 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Judging incoming!
Spoiler: Judging criteriaOriginality. Starting from 3. Highly subjective category. Are your classes, feats, combos, and tricks obvious and expected? Did I see something similar before? Or were you able to surprise me?
Power. Starting from 0. Before you built your build it was able to do nothing. With every level, every feat, ability and spell it was starting to do more. I'll be evaluating not only raw power, but utility, survivability, flexibility, and other parameters.
Elegance. Starting from 5. Till you place the first brick in your build there were zero mistakes. Guaranteed. Each mistake which I can find will take away some part of this five.
Use of the Secret Ingredient (latter UotSI). Starting from 0, for obvious reasons. How well do you use SI? Do it something for your build or you took it just because you need? What would happen if it'll be removed?
Spoiler: Melting Point (9.75 change to 11)Originality (11.25). What classes did I see here? Barb, fighter, ranger, scout... Nothing special for me. Wood elf... Well, either. And feats are pretty straightforward. Any story? You haven't. I give you 1. I wanna give you more, but all really are very obvious.
Upd: You aren't lion totem pouncer, though.
Power (1.52.25). Okay. You are a barb pouncer with two magic maces and armor. You have well numbers here, especially against undead (+1). Your AC on the other hand isn't great at all. On early levels it can work so-so, but later it's only getting worse (+0). Saves are average (+0.25). HP - well (+0.25). You have good AoO potential with Robilar's Gambit, but... No reach, so it doesn't always work. And what will you do against some archer or flier? (+0.25).
Your skills and overall utility. Well, you can do something. Not very diverse, but I saw the worst. It's worthy of some points. Plus speak with plants/animals, plus Track (+0.5).
Your speed. Well, you have 50 ft and about +28 tumble. It's good. But you, charger-type, have no options to charge on difficult terrain! I gave you here +0.5, but penalized you with -0.25.
Your spells... Well, we know, this PrC not about casting. It can do what it can do, but it is what it is, and you didn't try to do something with it. Give you nothing here (+0).
And you can do almost nothing against a non-undead enemy (-0.5-0.25).
Elegance (3.53.75). You are item dependent. Most stuff you can do yourselves. No penalty here (+0).
Why did you put literally nothing in Knowledge (religion)? You are dealing with undead, you have to know your enemy (-0.5).
You have 3 levels with XP penalty. You can avoid it with some relocate levels. I don't punish you here, but it isn't very elegant (-0).
I excepted Lightning Mace feat when reading your entry. No penalty, just confusion (-0).
Craft (alchemy). First I think you have big trouble here, but I reread PHB and no, trouble is very little. Non-spellcasters can spend skill points here. Just can't use this type of craft to craft items. Where did your character learn this skill? I have no story to figure it out (-0.25). Same issue with Snow tiger berserker, but this isn't some special, but just lack of story, I already penalized you for it in the Originality part (-0).
You use Improved grapple from Bear Totem for nothing. Toughness isn't a big deal, either. You took 3 levels of barb for Whirling Frenzy, to qualify for Snow tiger berserker and get free Great fortitude. You can easily exchange 2nd and 3rd levels with, for example, another two levels of fighter. Or you can change barbarian tribe and take useful goodies from two different totems. Don't like this (-0.5).
I can't find where you take Wood Elf from in your entry, I have an idea, but I want not to guess (-0.25).
You have a mistake in the stub (-0).
Wood elves that I know don't have +2 racial Wis. Typo? Maybe (-0).
Upd: "Free" preqs +0.25.
UotSI (3.75). Well. You take all levels in SI PrC and take Necropotent feat (+1). But feat only on 18th level. And end BC with 20th. Too late (+0). Prerequisites. You pretend to use armorsmithing and weaponsmithing of all and raise them to the maximum. Why? You don't need to craft your armor and weapons often. Great Fortitude gives you +2 Fort, but that is all, Endurance - nothing significant, just prec. Concentration, Craft, Heal, Arcana - do nothing likewise. (+0)
Bone armor and bone weapon are good for you. You have no other ways to craft your weapons and armor. Good (+1).
Recognize Undead. You improve your Spot and so good at this, but... Were you able to give me a couple words about? (+0.25)
Negative Energy Shroud. Doesn't worth a mention from you (+0).
Nice catch about Undead Channel. I myself can't find a way to use this "capstone", but your idea... It is amazing (+1)!
Spells... Well, you can use it, I’ll give you something (+0.25).
Necropotent came very late, but with your numbers of attack it works very well (+0.25).
Spoiler: Tidus, Templar of Tyr (10.75)Originality (2.75). Conflict mantle for Weapon Focus, Dungeoncrasher and Zhentarim fighter variants, Knowledge Devotion, PA into Shock Trooper are playing against you here. Pious Templar is a different thing. As like as Slashing Flurry. Yeah, I heard about it before, but didn't see it really. It all looks like 2.75 for me.
Power (2.75). You have good AB. With Dungeoncrasher PA and Shock Trooper you have good and substantial different damage options. Maybe Shock Trooper comes up a bit too late. Slashing Flurry, MWM, Knowledge Devotion, Smites and Pal's spells give you some benefit and versatility, too. But you have no pounce options and your numbers of attacks... Well, it's good, but not exceptional. You have good options and can't use them all together (+0.75).
Your AC doesn't seem very high (+0), DR isn't something to say about (+0), Will and Fortitude are good, but Reflex very low (+0.25). You have a Mettle. Good (+0.5). About 140-150 hp. Not very big, but with magic items it can be even slightly better than Melting Point has (+0.25).
I don't know what you assume to do with archers or fliers (+0).
Your spells, psi and mantles give you something more or less useful (+0.5).
Skills and utility. Well, you have something. Not skill-monkey, but some knows, intimidate, jump and concentration looks for +0.5.
You are not very good at moving. No bonus speed, no alternative modes, no tumble. Assume you wanna charge sometimes it's a problem (-0.25). Single very situational Knight's Move doesn't help you.
You can deal not only with undead. It's good for you (-0).
I don't know exactly what your Bone weapon and Armor are, but you most likely will have something (+0.25).
Elegance (4.25). I don't see big mistakes, but there are some small issues.
Alignment change. It isn't a big deal and you even don't need it, so just mention, no penalty here (-0).
You have two Great Fortitudes in your table. I see second is the reminder of the previous build version (-0).
You take Craft Magic Arms and Armor having only 4 CL in Pious Templar and 2 CL in Bone Collector. It has prerequisite CL 5 (-0.5).
You really do nothing with True Believer. It's a tax feat. Typ even doesn't have some [Relic] items. If I am wrong here, please correct me (-0.25).
Levels 6-10 start with Tidus's conversion and addition of the Justice mantle. He learns none of its powers, but the ability gives him a way to get an immediate action attack, potentially bullrushing away the person who triggers the ability.
I like your 'free' qualification for Necropotent (+0.25).
UotSI (1). You take all six of Bone Collector and Necropotent (+1). Entry and finish aren't the quickest I can imagine, but not last moment, either (+0.25).
I like how you use Necropotent's precs. Triple qualification for Pious Templar and feat chain (+0.25). But here good things are almost over. Precs for Bone Collector... Well, you up your Concentration, but you don't use it so much. Other... Ok, arcana + Kn Devotion is something, but it's all. Other skills and feats you have for the only reason being precs (+0).
You have theme synergy with Knowledge (Religion) and Kn Devotion and even have Religion as always class skill (+0.25).
Look at SIs themselves. Necropotent with a longsword. This +4 damage is overshadowed by Melee Weapon Mastery, PA and Knowledge Devotion and you don't use technique of thousands (literally) cuts, to multiply it well (+0).
Recognize Undead - you have Spot +2 (+0).
Bone Armor/Weapon - you have Craft Magic Arms and Armor, you don't need this (+0).
Negative Energy Shroud - yeah, you mentioned it, but it just extra hide from undead for you (+0).
Undead Channel - no mentions (+0).
Spells - very overshadowed by Pious Templar spellcasting (+0).
I don't see why you take Bone Collector. It gives you literally nothing. You'd better take 6 more fighter levels. This is something (-1).
Table is here!
Name Alignment / Race Class Levels Chef loky1109 Total Place Melting Point CG Wood Elf Barbarian 3/Bone Collector 6/Fighter 4/Ranger 3/Scout 4 11 11 1st Tidus, Templar of Tyr LN->LG Human Ardent 2/Fighter 4/Pious Templar 8/Bone Collector 6 10.75 10.75 2nd Last edited by loky1109; 2022-05-14 at 02:57 PM.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-05-12, 06:16 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Thanks Loky!
I'll await any disputes, then do the final reveal.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-05-13, 06:23 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
One dispute so far:
Originally Posted by Melting PointMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2022-05-14, 02:51 PM (ISO 8601)
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Re: Junkyard Wars XXXVII - BC + N - ToB
Thank you for feedback!
the numbers don't add up for power, but it might be a typo: they add up to 2.00, not 1.5, but perhabs that +0.25 next to "flier?" is meant to be a -0.25?
+0.25 after "flier" is +, it for all sentence from "You have good AoO potential..."
+0.5 here.
Power: I don't understand the penalty for "can do almost nothing against a non-undead enemy", I can do more or less exactly the same damage minus necropotent,favored enemy and bane, right? how is an attack profile of 7 attacks ( 3 of which at +28) for 6d6+17 "nothing"? I even specifically selected construct as the second favored enemy to do that skirmish damage to those pesky second most common immunes!
Of course you do. But I still think you lose valuable part of numbers. I reduce penalty to -0.25. +0.25 here.
Dispute--> wood elf source. srd. My understanding is that only noncore stuff needs to be specifically sourced, and that the srd is "core".
Penalty stays.
Otherwise I'd expect a penalty for nonsourcing barbarian and fighter and ranger etcetera
You can think about this -0.25 as penalty for all nonsourcing things.
Knowledge(religion) is not in class for bone collector, I understand your point for the need to know, but this isn't actually a build element?
Tidus doesn't use alchemy same as me, elegance wise why do I get a penalty for not mentioning it and he doesn't get a penalty for not mentioning it? it's clear we both took the 2 ranks because it's a prerequisite and nothing more
I.. don't really understand the -0.5 for going snow tiger lodge and the less used bear barbarian instead of the cookie cutter spiritual bear+lion totem.
The choice of a totem must be taken at 1st level, and cannot be changed later except under extreme circumstances (such as the barbarian being adopted by another tribe).
Penalty stays.
I don't understand your point about me not "using" great fortitude or endurance. Or rather, let me rephrase.
But not in UotSI.
It burns a little that not going for the "spirit bear totem lion 1 levle barbarian dip" wasn't recognized but oh well
Lightning mace confusion : it is my understanding that you don't trigger lightning mace on undead because they are crit-immune, so I felt this was not synergic with bone collector.
On fliers : well I have a bow somewhere, of course! :D and companions, I guess. the kind of funny thing is that robilar + ready action does well against fliers. Yeah I lose the skirmish damage, but compared to more usual martial paths, we fare better, since we do relatively more damage when they fly down to do their flyby attack. Compared to normal uberchargers and the like I mean. Should have thought of writing that in the actual entry
I remember nothing at all about where that +2 wisdom comes from.. it might be I originally was doing a lesser zenithry, but I'm not sure at all about it, really I can't thank you enough for your leniency here
I'll adjust original post and the table.Last edited by loky1109; 2022-05-14 at 03:00 PM.
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