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-
2023-12-01, 06:26 PM (ISO 8601)
- Join Date
- Feb 2021
- Location
- France
- Gender
Monster Mash XII : A Monster is Born
Monster Mash #12
This competition is for monstrous adventurers, in part to experiment with the possibilities they offer and in part to make use of the revised level adjustments which Inevitability and Debatra have spent five years assigning.
Adventurers designed for this contest must be of a monstrous race. For the purpose of this contest, “monstrous race” excludes all races designed for PC use, unless their level adjustment has been increased by one or more templates. “Monstrous race” is a somewhat vague category, by necessity. No simple set of rules can exclude every single PC race without also excluding some genuine monsters. Entries which flout this rule with borderline-monstrous races risk a penalty to their Monstrosity score.
For the purpose of this competition, all races use the modified level adjustments listed in the LA Assignment Archive. Races with a -0 level adjustment are treated as if they had a +0 level adjustment. Monsters not rated at the time an entry is submitted and who haven't had an official level adjustment may not be used. You are allowed to play monsters not rated in the LA assignment thread only if they got an official level adjustment.
Some races' level adjustments include asterisks. These monsters have traits which render them unsuitable for PC use, such as a wight’s spawn creation, a dryad’s tree dependency, or a genie’s wishes; check the linked posts in the archive. For the purpose of this contest, those races do not possess those traits. In cases where it's unclear which traits are removed, please contact the chair for clarification.
Round Theme: A monster is born
Winter is coming, as they say, and while the presents and obnoxiously catchy songs fill the malls, even monstrous creatures can feel like saints.
- You should be able to cast divine spells, or SLAs explicitly coming from a divine source.
- You should be able to accomplish miracles. Cheating death, feeding thousands of people, appearing in the mind of somebody far away, healing crippled people without the Regenerate spell... Anything that could appear impossible at first and can be witnessed by many people.
To note: casting divine spells by itself can accomplish many things that would have been considered miracles in our world. Having your miracle being reproducible with a common spell that you could cast at the level you start being able to accomplish it should warrant a penalty.
Contestants
You will need to present a full build for your entry, from its first level to level 20. Also required is a rundown of how your build works at lower levels, to demonstrate that it is a functional character that could be played in a real game.
Traditionally participants in similar competitions give "snapshots" of tactics and abilities at levels 5, 10, 15, and 20. Depending on the monstrous race chosen, your character may be unavailable at lower levels; in that case, instead give snapshots at various levels where it is playable. These snapshots should be roughly evenly distributed among what levels it is available at.
Spoiler: Sources and General Rules
32 point-buy is the presumed creation method.
If you do use a different point-buy, please make your case for its necessity in your entry. Keep in mind that for using exceptionally large or small point-buys may warrant deductions in elegance and/or power.
If the monster you're cooking with has no intelligence, or an Intelligence score of 1 or 2, consider the intelligence as 3 (-8 racial modifier). It still retains any immunity to mind-affecting abilities it may have.
Competitors will be free to use any official 1st party (WotC) 3.5 rulebook in constructing their builds. Dragon Compendium is allowed, but Dragon magazine is disallowed. Unearthed Arcana is allowed. Unupdated 3.0 materials, as well as web exclusives by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. If there is an ambiguïty regarding a source, refer to the Iron Chef rules.
Official Errata and 3.5 updates to 3.0 content are considered valid regardless of whether their sources would otherwise be legal. This includes the 3.5 update of Oriental Adventures given in Dragon Magazine, and the 3.5 updates of Dragonlance Campaign Setting content given in later third party Dragonlance books.
Alternate rule systems from UA such as gestalt or Generic Classes are not allowed, as they create a different playing field. Item Familiars and Taint are also banned from the competition.
Specific bans:
Any material that grants you leadership without you specifically taking it should be ignored and may not be traded away for another feat or ACF. Any variant of Leadership, such as Undead Leadership and Dragon Cohort are likewise banned. Wild Cohort and Obtain Familiar are allowed. If you are not sure if a specific feat violates the 'no leadership' rule, err on the side of caution, or ask me.
However, Leadership may be taken to qualify for another feat or class (such as the Great Captain feat or Legendary Leader prestige class), though a character still doesn't get its usual benefit in those cases. This is to allow characters to access unproblematic material that'd otherwise be made unavailable because of the Leadership ban.
Because this contest involves creating a build up to level 20, no race with a base ECL higher than 20 is allowed.
The Dragonlance Campaign Setting is allowed, but the subsequent books for Dragonlance are considered 3rd party, and are therefore not eligible, despite the "WotC approved" status of those books. The same holds for Oriental Adventures (1st party) and the subsequent Rokugan books (3rd party).
The Illithid Savant and Beholder Mage prestige classes are specifically banned due to their extreme potential for abuse.
Judging
Judging will be based on the following criteria, with each build rated on a scale from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, and Monstrosity.
Scores of zero may be applied in cases of exceptional misconduct (plagiarism earns a 0 in Originality, failure to meet prerequisites earns a 0 in Elegance, non-monstrous races earn a 0 in Monstrosity, etc); otherwise, all entries should receive at least one full point in each category.
- Originality: Is it unexpected or novel?
- Power: Can it do what the concept asks of it? Is this a powerfully-built character?
- Elegance: Is it mechanically straighforward or “pretty”?
- Monstrosity: Is the monstrous character’s race used?
Spoiler: Precisions on Elegance and MonstrosityElegance and Monstrosity demand further elaboration.
Elegance measures how skillfully you put your build together, and whether you sacrificed flavor for power. Use of flaws is considered in poor taste, and judges are asked to take a dim view of this option, taking it into account while grading. Other things that will cause penalties here are excessive multi-classing, and classes that don't fit the concept.
A legal source's relative obscurity should not be considered as penalizing Elegance, excepting the aforementioned issues with Unearthed Arcana. Using conflicting setting material may result in a penalty to Elegance at the judges' discretion, but a book's relative obscurity may not. In that same vein, drawing solely from the Core 3 (and the d20 SRD) should not be punished for lacking Originality.
Monstrosity measures how necessary the entry’s monster race was to the submission. We want to build monstrous adventurers here, not standard Iron Chef builds with a few racial hit dice at the start. Builds which could not function without the monstrous features of their race earn high Monstrosity scores, while builds which could work on any PC race with no changes will take Monstrosity penalties. Builds using non-monstrous races will also take penalties to Monstrosity. For rounds with specific restrictions on the monster race, this category will also include making good use of the mandatory component.
Presentation
Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
SpoilerNAME OF ENTRY
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st New Class Level +x +x +x +x Skills Feats New Class Abilities 2nd New Class Level +x +x +x +x Skills Feats New Class Abilities 3rd New Class Level +x +x +x +x Skills Feats New Class Abilities 4th New Class Level +x +x +x +x Skills Feats New Class Abilities 5th New Class Level +x +x +x +x Skills Feats New Class Abilities 6th New Class Level +x +x +x +x Skills Feats New Class Abilities 7th New Class Level +x +x +x +x Skills Feats New Class Abilities 8th New Class Level +x +x +x +x Skills Feats New Class Abilities 9th New Class Level +x +x +x +x Skills Feats New Class Abilities 10th New Class Level +x +x +x +x Skills Feats New Class Abilities 11th New Class Level +x +x +x +x Skills Feats New Class Abilities 12th New Class Level +x +x +x +x Skills Feats New Class Abilities 13th New Class Level +x +x +x +x Skills Feats New Class Abilities 14th New Class Level +x +x +x +x Skills Feats New Class Abilities 15th New Class Level +x +x +x +x Skills Feats New Class Abilities 16th New Class Level +x +x +x +x Skills Feats New Class Abilities 17th New Class Level +x +x +x +x Skills Feats New Class Abilities 18th New Class Level +x +x +x +x Skills Feats New Class Abilities 19th New Class Level +x +x +x +x Skills Feats New Class Abilities 20th New Class Level +x +x +x +x Skills Feats New Class Abilities
Code immediately below (spoiler).Spoiler[table="class: head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]Class[/B][/th]
[th][B]Base Attack Bonus[/B][/th]
[th][B]Fort Save[/B][/th]
[th][B]Ref Save[/B][/th]
[th][B]Will Save[/B][/th]
[th][B]Skills[/B][/th]
[th][B]Feats[/B][/th]
[th][B]Class Features[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]4th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]5th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]6th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]7th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]8th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]9th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]10th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]11th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]12th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]13th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]14th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]15th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]16th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]17th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]18th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]19th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]20th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[/table]
For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
SpoilerSpells per Day/Spells Known
Code immediately below (spoiler)Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st - - - - - - - - - - 2nd - - - - - - - - - - 3rd - - - - - - - - - - 4th - - - - - - - - - - 5th - - - - - - - - - - 6th - - - - - - - - - - 7th - - - - - - - - - - 8th - - - - - - - - - - 9th - - - - - - - - - - 10th - - - - - - - - - - 11th - - - - - - - - - - 12th - - - - - - - - - - 13th - - - - - - - - - - 14th - - - - - - - - - - 15th - - - - - - - - - - 16th - - - - - - - - - - 17th - - - - - - - - - - 18th - - - - - - - - - - 19th - - - - - - - - - - 20th - - - - - - - - - - Spoiler[B]Spells per Day/Spells Known[/B]
[table="class:head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]0lvl[/B][/th]
[th][B]1st[/B][/th]
[th][B]2nd[/B][/th]
[th][B]3rd[/B][/th]
[th][B]4th[/B][/th]
[th][B]5th[/B][/th]
[th][B]6th[/B][/th]
[th][B]7th[/B][/th]
[th][B]8th[/B][/th]
[th][B]9th[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]4th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]5th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]6th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]7th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]8th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]9th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]10th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]11th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]12th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]13th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]14th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]15th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]16th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]17th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]18th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]19th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]20th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[/table]
Alternatively, you may use this spreadsheet created by mattie_p.
For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list or table.
Speculation
Please don’t post or speculate on possible builds until the reveal, in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
Once builds are revealed, please do not comment on errors or rules issues on entries unless you are a judge. If you have such a comment, wait until the final reveal to post it.
Deadlines
Contestants will have until 23:59 GMT Saturday 23rd of December to create their builds and PM them to the chair. Builds will then be posted simultaneously, to avoid copying. Judges will have until 23:59 GMT Saturday 6th of January 2024 to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted. Deadlines are subject to extension as/if required.
If you need help for judging, do not hesitate to read Inevitability's Build Competition Judging Handbook.
Submission
To standardize Entries, please use this format when sending it in:
PM: Beni-Kujaku
Subject: Monster Mash #, Name of your Entry
For Revisions and disputes, do the same thing. It makes it easier for me finding the entries in my mailbox.
More questions? Either ask in the thread or PM me with Monster Mash Questions in the header. Please use PMs for any questions relating to a specific build to avoid violating rules against speculation.
Houserules/Clarifications
D&D 3.5 is far from a perfect system, and inflated level adjustments are far from the only example of this. Many rules are ambiguous, absent, or just badly-written. I make no claim to fixing the system, but feel some “house rules” are in order:
Spoiler
- Bonus feats that are granted even if you do not meet the prerequisites do not require you to meet the prerequisites in order to use.
- All creatures are proficient with any natural weapons they may have or acquire.
- Monsters with racial hit dice may gain an additional hit die instead of taking a character level. This functions as advancing a monster this way would under other circumstances. You cannot advance any monster beyond the maximum number of racial hit dice noted in its Advancement entry. You can advance that way before, after, or in-between taking actual class levels.
- The DC of a monster's supernatural ability is 10+1/2 number of Hit Dice+mod. This includes class levels.
- Able Learner's benefit applies to the level you take it.
- Weapons from soulmelds are considered to be magic weapons.
- Unarmed Swordsage grants Improved Unarmed Strike at level 1.
- Spelltouched feats are legal and can be taken just like any other feat when you meet the prerequisites and have the feat slot available.
- Possessing innate spellcasting from your race is treated as a spellcasting class for the purposes of prestige classes which provide new spells per day, an increase in caster level, and spells known (if applicable) as if you had gained a level in a spellcasting class to which you belonged before adding the prestige class level.
If you have trouble finding a monster with specific abilities, you might want to check the Searchable Monster Abilities Spreadsheet.
Previous Competitions:
MM1: Back to Basics
MM2: Scary Monsters
MM3: Keep your monsters close, and your enemies closer
MM4: Monsters in the darkness
MM5: Crawling Monsters
MM6: Mysterious Monster Magic
MM7: Monsters through the Snow
MM8: Half-Adventurers Half-Monsters
MM9: Blazing (Mon)Stars
MM10: Buds of a monster flock together
MM11: What a horrible monster to give a curse
And now, time to get mashing!Last edited by Beni-Kujaku; 2023-12-02 at 05:10 AM.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
-
2023-12-01, 06:28 PM (ISO 8601)
- Join Date
- Feb 2021
- Location
- France
- Gender
Re: Monster Mash XII : A Monster is Born
Q&A for this round:
-Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
-
2023-12-02, 04:44 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Well, it's a broad theme, but I feel like it's asking for the kind of thing I'm pretty good at, so... in to cook!
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2023-12-02, 05:22 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Don't have ideas for now, need to think and make some research.
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Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2023-12-02, 08:05 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
The round theme looks interesting. I'm probably in to cook, and if not, judge.
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2023-12-03, 02:24 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
I have one very Vizzini idea.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2023-12-14, 11:05 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Build submitted! How's everyone else coming along?
Creator of the LA-assignment thread.
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2023-12-14, 02:20 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
I’m making solid progress. I will definitely have it in by the deadline, possibly earlier.
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2023-12-14, 03:13 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Almost full build is ready. I need to write a good story.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
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Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2023-12-19, 06:16 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Hi, everybody! Three days before the reveal and I have three entries, is anybody still cooking?
Resurrecting the Negative LA thread, comments and discussion are very welcome!
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2023-12-20, 09:30 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2023-12-24, 03:26 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Sorry for the delay‚ I'll try to post the entries this afternoon.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2023-12-24, 09:57 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
A hydra is only LA+2, not LA+3. Maybe it was a pyrohydra ? Or perhaps a 6-headed hydra ? No, it was Agatha all along !
Originally Posted by Agatha all AlongResurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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2023-12-24, 09:59 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
I will use the power of EEVVVIIIILLLL! To feed everybody !! And reduce child mortality !!! None shall stand in my path !!!!
Originally Posted by Things Lost, Things GainedResurrecting the Negative LA thread, comments and discussion are very welcome!
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2023-12-24, 10:02 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Oh, trust me, this pie is worth selling your soul for...
Originally Posted by Gor'on Ram'zziisResurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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2023-12-24, 10:03 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
At least this Unholy Scion is actually born.
Originally Posted by Fercin GarruxResurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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2023-12-24, 10:04 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Thank you for these four entries ! Do we have somebody willing to judge ?
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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2023-12-26, 09:31 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
# Name Alignment / Race Class Levels Chef Total Place 1 Agatha all Along ?? Half-Celestial 5th-Headed Hydra Death Delver 10 2 Things Lost, Things Gained NE Nymph/Splinterwaif Knave Ex-Voice of the City Druid 1/Sneak Attack Hit-And-Run Fighter 1/Blighter 3/Shaper of Form 3/Shapeshifter 3/Talontar Blightlord 3 3 Gor'on Ram'zziis LE Pie Fiend Fiend of Blasphemy 6 4 Fercin Garrux CG Unholy Scion Azurin Antiquarian Feign Death Rogue 2/Spellthief 8/Death Delver 1/Fiend of Corruption 1/Fiend of Blasphemy 2/Mystic Theurge 3 Last edited by loky1109; 2023-12-26 at 03:38 PM.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2023-12-26, 03:42 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
We have two Fiends of Blasphemy and two Death Delvers among four entries. Funny.
I like Things Lost, Things Gained very much!
UPD: Beni, your signature is obsolete.Last edited by loky1109; 2023-12-26 at 03:44 PM.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-01-03, 10:17 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Do we have a judge for these four entries?
Creator of the LA-assignment thread.
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2024-01-16, 04:43 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Bumping this thread, does anybody want to judge? Don't be shy, there aren't many entries, even if you have never judged!
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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2024-01-24, 01:46 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Jedges? Anybody.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-02-21, 05:17 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
We've got only four entries: are there really no interested judges?
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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2024-02-22, 02:02 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
If nobody steps up‚ I will judge those next week (I have a few things going on this week).
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
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2024-02-29, 05:01 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
After too long a delay, here is the judgement for our miraculous contestants !
The « miracles » received points based on how impossible they look at first glance. Simply using the ability of a common monster will be penalized, using spells or abilities in weird or unexpected ways will be rewarded beyond Originality.
Spoiler: Agatha : 11/20
Spoiler: Originality: 2.5/5Death Delver is kind of expected in a « cheat death » round, but it’s still a very obscure prestige class. No positive or negative there. The Hydra with SLAs is slightly original, but your feats really aren’t.
Spoiler: Elegance: 3.25/5Slight issue in your table (Hydra is LA+2, Half-Celestial is LA+3, not the opposite), but otherwise the build seems legal. I don’t know your domains. I don’t really see any good synergy between the parts of your build. I’m not sure why Rigor Mortis is there. I assume you thought it would help to feign death, but since it requires a standard action it’s not useable in combat. Also, see Power for casting spells. Rebuke Undead is pretty useless. You’re generally gonna have more than enough Death Devotion with the feat alone, since it lasts one minute and you don’t gain any additional benefit from using it several times in a fight.
Spoiler: Power: 1.75/5Hydras have a really good offense with some support (and INA is nice for it). However, ten levels of defensive abilities don’t make for good contribution to the party. Not dying is good, and your fast healing means you’re right back up when Nine Lives triggers, but it’s still an emergency ability that shouldn’t trigger often. You don’t have that good of a BAB (your to-hit is the same as a fighter with Str 10), and Death Devotion cannot deal more than 3 negative levels due to your LA. You are pretty weak to DR (especially without Power Attack) and your spells don’t help much in combat. Shape Soulmeld (Flame Cincture) is a better choice than the Salt Statuary, giving Fire Resistance 10 rather than 5 (itself not that good, nobody actually cuts a hydra’s heads), Sunken City of Pazar doesn’t work for you (it allows you to wield bigger weapons but does not increase the damage of your natural attacks).
More generally, you’re a Hydra without Surrogate Spellcasting, which means you can’t cast your spells, which is bad.
Spoiler: UoSI: 3.5/5Very self-centered miracles, so not really something that many people can see and be impressed by, but you really have many ways to cheat death, including the quintessential « you thought I was dead » ability in Nine Lives. Feeding thousands of people also qualifies, but it’s not that fast nor is it too easy for you to do since you need somebody else to cut your heads and distribute the food. Mechanically, the build does rely on the hydra’s abilities, but it could be anything else with several natural attacks with little issue. Death Devotion and Improved Natural Attack do build on your natural abilities, but the rest of the build do not require you being a hydra.
Spoiler: Total: 11/20This build feels like there wasn’t really a global idea or theme, and you added things that you found here and there that you thought was cool, and the result is middling.
Spoiler: The Provider : 18/20
Spoiler: Originality: 4/5Actually using Renaissance is extremely unique. Blighter is so widely known as bad that it is basically never used. Seeing it here is a breath of fresh air. Seeing it well-used is even better. Using Evil Weather to feed a city is incredible. Recreating vegetation from corpses yourself to fuel deforestation is something I’ve never seen before. Using Undead Wild Shape to avoid corruption cost is also unique. The first feats and Fighter ACF are must-have in a SA buils, but Savage Grapple is a great feat that I didn’t even know existed. Great build.
Spoiler: Elegance: 4/5I am going to say that I adore this backstory with all of my heart. It fits extremely well the mechanical evolution, and a nymph forsaking nature and being forced to help people but choosing to do it in the most destructive way possible is incredible. The build is slightly messy (going towards sneak attack and disease and spells and wild shape and minionmancy…) and the two sources of Wild Shape, though both serving a different purpose, feel a bit redundant. Still, the build is perfectly legal, and everything goes together nicely.
Spoiler: Power: 5/59th level spells, access to a wide variety of transformation and powerful sneak attack potential, both through the « I’m a stealthy hydra » route and through Savage Grapple. The fact that you cannot use Craven while in Undead Wild Shape and that your regular Wild Shape is not only restricted to 3x3hrs/day but that you regularly switch from regular to Undead Wild Shape to cast your corrupt spells may mean you’ll be out of tiger at the end of the day, but your Polymorph and many minions make up for that. You do a lot of things, and you do it all very well, especially for a Blighter, while keeping some resources for making your miracles. Impressive.
Spoiler: UoSI: 5/5A billion-people city in the middle of the desert is about as much of a miracle as I could hope for. Philosopher’s stone-style transmutation, infinite wood and unlimited red paint (what ? How is the city going to entertain itself if it cannot paint its minis ?) are just icing on the cake. You very much have divine magic, and do impressive things helping people on such a large scale that nobody could deny that they are miracles. Even entering Blighter relies heavily on your first race while recharging its abilities requires the splinterwaif’s special attack. Perfect Monstrosity.
Spoiler: Total: 18/20Wow. That was great. Thank you for this one, and I’ll keep it for one of my games (though instead of reforesting to recharge its powers, the splinterwaif will try to make its original deal moot. There can be no human in the forest if there is no forest. Thus the Provider uses Blight to destroy its own forest while the humans keep planting and tending to what little forest is left to keep being fed. The role are then reversed : the nymph that protected the forest out of love now tries to destroy it out of sadness and hatred, while the humans who exploited the forest out of greed now work together to protect it out of fear and solidarity.). I’m still surprised such an oathbound creature isn’t Lawful.
Spoiler: Gor’on Ram’sizz : 15/20
Spoiler: Originality: 3/5Most of your build is your race and a generally original class but one that is kinda expected on an Evil outsider, but there are a few good feats (Mark of Nessus, Graft Flesh), and a few well-known ones (Ability Focus, Mindsight, Knowledge Devotion). Overall ? Middle of the road.
Spoiler: Elegance: 4.5/5Simple, legal build, with a fluff concept that is very much achieved. Slightly too many cross-class skills and a few non-sequitur feats (no real synergy with Graft Flesh, btw Flesh not Flash, and Knowledge Devotion with no in-class Knowledge skill still seems weird, though I understand it was necessary for FoB).
Spoiler: Power: 3.5/5I don’t think I’ve ever seen an actual build with that many skill points. Heck, I’ve seen builds with less points at lv 20 than Gor’on has at 1st level. Then again, you didn’t really improve that much on the original monster, apart from the Mark of Nessus. Fiend of Blasphemy gives very flavorful and out-of-combat abilities, but if giving new domains and one of your SLAs significantly improves the abilities of a level 12 cleric in an ECL 20 environment, then that cleric shouldn’t be here in the first place. Still, the spells are good, and give a bit more oomph to the Pie Fiend chassis, for a pretty versatile and powerful result. Still, the overall spell level is a bit low, compared to what other classes can reach at that point, and your offense may be a bit lacking. You also have several « wasted » feats that you don’t really use but are necessary for FoB (obviously Leadership, but also Knowledge Devotion, despite your incredible number of skills).
Spoiler: UoSI: 4/5At will pie is better than a hydra cutting its heads to giving them as food but it’s still not that large-scale or unique. Still, good « divine » casting, and I appreciate the cult creation, which can be considered a miracle on its own.
Spoiler: Total: 15/20It’s a very simple build based on a very self-contained monster and a class that fits the round theme on top of it. The feats don’t really do anything here except patching up the defenses (though they do a good job at it). Overall good, nothing exceptional.
Spoiler: Fercin Garrux : 10/20I’m pretty sure the picture is of a drow, not an azurin.
Spoiler: Originality: 2.5/5Another fiend of blasphemy ? And another Death Delver. But only dips of each. Okay. Once again, the « Fiend of » classes are neither original nor unoriginal on a fiend. Spellthief is rarely seen, but some feats you chose definitely are (Able Learner, Travel Devotion, and Darkstalker), as well as the use of a Poison Ring. Godsblood spelltheft is a great feat and a very obscure one too. The build has both sides of originality.
Spoiler: Elegance: 1.5/5There are several dips or almost-dips here, combined with high multiclass penalties between rogue and spellthief, and a wrong skill count at levels 11 and 12 (somehow you take 2 skill tricks without paying for them). It’s also a bit hard to see an overarching theme, and the Unholy Scion/FoB/FoC seem slightly out of place with no real interaction with the Spellthief part of the build. Finally, domain equivalencies are presented as an option for DMs and the given equivalencies as examples rather than a hard rule, thus some DMs may not use them, which warrants an Elegance penalty.
Spoiler: Power: 3.75/5Animate Dead and Gate as SLAs are obviously good, and FoB spells are also quite good, especially with your kinda good Cha and Wis. Feign Death is generally worse than Evasion, since it only allows you to escape a fight. Only 3 ranks in Concentration does not bode well for melee casting, but it is offset by Conceal Spellcasting. A sneak attack Harm at the beginning of the fight may be a game changer, especially with Swift Invisibility for following rounds. In combat, you do pretty well, though I don’t see any show-stopping ability, either in terms of high DpR or high-DC save-or-lose. Out of combat, I feel like you’re going to make all the skill checks (though your magic has overall little out of combat utility), and to be very annoying by constantly asking if that one NPC has something shiny to steal (which is a good thing in these comps).
Spoiler: UoSI: 2.25/5Where is the miracle here ? Being able to feign death ? You have a few divine spells, but really nothing awe-inspiring or particularly unique. You do use the type, subtype and one of your monstrous template’s SLAs to enable your classes, but the abilities it gives you aren’t very synergistic with the rest of the build.
Spoiler: Total: 10/20I would have liked to see the full concept of « can steal anything », especially with the « let’s steal a soul » premice.
If you have questions and disputes, just send them directly to me.Resurrecting the Negative LA thread, comments and discussion are very welcome!
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2024-02-29, 05:16 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Thank you for stepping in to judge; no disputes.
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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2024-02-29, 05:58 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Thanks for judging. No disputes from me.
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2024-02-29, 06:20 PM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
No disputes from me, either.
And the Table!
# Name Alignment / Race Class Levels Chef Beni-Kujaku Total Place 1 Agatha all Along ?? Half-Celestial 5th-Headed Hydra Death Delver 10 11.00 11.00 3rd 2 Things Lost, Things Gained NE Nymph/Splinterwaif Knave Ex-Voice of the City Druid 1/Sneak Attack Hit-And-Run Fighter 1/Blighter 3/Shaper of Form 3/Shapeshifter 3/Talontar Blightlord 3 18.00 18.00 1st 3 Gor'on Ram'zziis LE Pie Fiend Fiend of Blasphemy 6 15.00 15.00 2nd 4 Fercin Garrux CG Unholy Scion Azurin Antiquarian Feign Death Rogue 2/Spellthief 8/Death Delver 1/Fiend of Corruption 1/Fiend of Blasphemy 2/Mystic Theurge 3 10.00 10.00 4th If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-03-01, 02:37 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Thank you for the quick no-dispute confirmations.
# Name Alignment / Race Class Levels Chef Beni-Kujaku Total Place 1 Agatha all Along ?? Half-Celestial 5th-Headed Hydra Death Delver 10 loky1109 11.00 11.00 3rd 2 Things Lost, Things Gained NE Nymph/Splinterwaif Knave Ex-Voice of the City Druid 1/Sneak Attack Hit-And-Run Fighter 1/Blighter 3/Shaper of Form 3/Shapeshifter 3/Talontar Blightlord 3 Inevitability 18.00 18.00 1st 3 Gor'on Ram'zziis LE Pie Fiend Fiend of Blasphemy 6 loky1109 15.00 15.00 2nd 4 Fercin Garrux CG Unholy Scion Azurin Antiquarian Feign Death Rogue 2/Spellthief 8/Death Delver 1/Fiend of Corruption 1/Fiend of Blasphemy 2/Mystic Theurge 3 FactualArcher 10.00 10.00 4th
Congratulations to all entrants, especially to Inevitability who takes gold once again! Next theme will be One-Punch Man, one that has been asked for for quite a long time now.Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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2024-03-01, 04:41 AM (ISO 8601)
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Re: Monster Mash XII : A Monster is Born
Congratulations to Loky and FactualArcher, and another thanks for our chair! Lorine/The Provider/TLTG is a build I'm pretty proud of, and I'm glad to see it judged at last.
Do we have any ideas for the next round? I think quite a few got shared in past threads.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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