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Thread: Buff half-elves: too much?
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2007-12-30, 02:01 PM (ISO 8601)
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- Dec 2006
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- Adventuring. Really!
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Buff half-elves: too much?
Hello everyone,
I'm currently running a core-only campaign (with the exception of the prestige class but everyone must agree around the table on a new addition) and a new player is interrested in playing a half-elf. But, since they are pretty much the second-worst race in my setting, I thought I could buff them a little. the problem was: they are VERY similar to the elves(who have the advantage of being first-class citizens) so it could not be that much of a buff.
I decided to give them a luck feat of their choice at first level and access to the luck feats (if the have the prerequisites of course), my only exception to the Core-only rule.
I want your opinion: is it too much? Does anyone have a better idea?"78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
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2007-12-30, 02:04 PM (ISO 8601)
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- Dec 2006
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Re: Buff half-elves: too much?
I think the limit on the bonus feat is all right. It's not powerful, but not weak anymore, at all. Actually, it might be a BIT better than human, but not much. Skill bonuses, LL vision, very limited feat, vs skills and bonus feat.
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2007-12-30, 02:19 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Buff half-elves: too much?
I approve this wholeheartedly.
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2007-12-30, 02:32 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Exeter, UK
Re: Buff half-elves: too much?
Failing that, giving them an additional skill point, akin to humans, is also a viable buff I've seen house-ruled.
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2007-12-30, 04:59 PM (ISO 8601)
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- Dec 2006
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2007-12-30, 05:05 PM (ISO 8601)
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- Mar 2007
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- Santa Monica, CA, US
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Re: Buff half-elves: too much?
Giving a luck feat might be a bit good... it depends on how well it's used.
How about giving able learner for free? (removing the racial requirement of human and doppelganger only).
Cross class skills only take 1 rank instead of 2, but they still cap as a cross class would.
This would show a broad capability in origins.Avatar by Alarra
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2007-12-30, 05:06 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Buff half-elves: too much?
Luck feats are nice, but they aren't as good as a general feat, if only for the versatility of the general feat. In my view, this makes it a pretty good choice.
I think it's a balanced change and good for reflecting the lineage of the half-elf.
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2007-12-30, 07:00 PM (ISO 8601)
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- Mar 2007
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2007-12-30, 09:06 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Buff half-elves: too much?
I say kill all the Half-Breed races and pretend they were never printed.
Short of that, your fix would work.
So would the Able Learner thing.
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2007-12-30, 10:45 PM (ISO 8601)
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- Oct 2006
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- Brasilia, Brazil
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Re: Buff half-elves: too much?
Or you can give him 1 extra skill at level 1 and every 2 levels later. Like half human skill progression. At least this would make the diference for longer than a feat. Dunno.
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2007-12-30, 11:02 PM (ISO 8601)
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- Nov 2007
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2007-12-30, 11:35 PM (ISO 8601)
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- Nov 2005
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Re: Buff half-elves: too much?
I recommend giving half elves a +2 to Int. You have human ingenuity and curiosity with a fraction of the elven lifespan. Then maybe drop a -2 to wis. They may learn alot but that doesn't mean they necsecarily know what to do with the knowledge.
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2007-12-31, 01:32 AM (ISO 8601)
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- Feb 2006
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- Seattle, USA
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Re: Buff half-elves: too much?
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
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2007-12-31, 01:39 AM (ISO 8601)
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- Mar 2007