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  1. - Top - End - #1
    Dwarf in the Playground
     
    NecromancerGuy

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    Dec 2006
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    Default Buff half-elves: too much?

    Hello everyone,

    I'm currently running a core-only campaign (with the exception of the prestige class but everyone must agree around the table on a new addition) and a new player is interrested in playing a half-elf. But, since they are pretty much the second-worst race in my setting, I thought I could buff them a little. the problem was: they are VERY similar to the elves(who have the advantage of being first-class citizens) so it could not be that much of a buff.

    I decided to give them a luck feat of their choice at first level and access to the luck feats (if the have the prerequisites of course), my only exception to the Core-only rule.

    I want your opinion: is it too much? Does anyone have a better idea?
    "78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."

  2. - Top - End - #2
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Buff half-elves: too much?

    I think the limit on the bonus feat is all right. It's not powerful, but not weak anymore, at all. Actually, it might be a BIT better than human, but not much. Skill bonuses, LL vision, very limited feat, vs skills and bonus feat.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Aug 2007

    Default Re: Buff half-elves: too much?

    I approve this wholeheartedly.

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Feb 2006
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    Exeter, UK

    Default Re: Buff half-elves: too much?

    Failing that, giving them an additional skill point, akin to humans, is also a viable buff I've seen house-ruled.
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  5. - Top - End - #5
    Orc in the Playground
     
    NecromancerGuy

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    Dec 2006

    Default Re: Buff half-elves: too much?

    Quote Originally Posted by Treguard View Post
    Failing that, giving them an additional skill point, akin to humans, is also a viable buff I've seen house-ruled.
    I've done this, but it's not really good enough.

  6. - Top - End - #6
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Buff half-elves: too much?

    Giving a luck feat might be a bit good... it depends on how well it's used.

    How about giving able learner for free? (removing the racial requirement of human and doppelganger only).
    Cross class skills only take 1 rank instead of 2, but they still cap as a cross class would.
    This would show a broad capability in origins.
    Avatar by Alarra

  7. - Top - End - #7
    Troll in the Playground
     
    ElfMonkGuy

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    Jan 2007

    Default Re: Buff half-elves: too much?

    Luck feats are nice, but they aren't as good as a general feat, if only for the versatility of the general feat. In my view, this makes it a pretty good choice.

    I think it's a balanced change and good for reflecting the lineage of the half-elf.

  8. - Top - End - #8
    Ogre in the Playground
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    Default Re: Buff half-elves: too much?

    Quote Originally Posted by SweetRein View Post
    How about giving able learner for free? (removing the racial requirement of human and doppelganger only).
    Cross class skills only take 1 rank instead of 2, but they still cap as a cross class would.
    This would show a broad capability in origins.
    I second this idea.

  9. - Top - End - #9
    Dwarf in the Playground
    Join Date
    Dec 2007

    Default Re: Buff half-elves: too much?

    I say kill all the Half-Breed races and pretend they were never printed.

    Short of that, your fix would work.

    So would the Able Learner thing.

  10. - Top - End - #10
    Barbarian in the Playground
     
    Devil

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    Default Re: Buff half-elves: too much?

    Or you can give him 1 extra skill at level 1 and every 2 levels later. Like half human skill progression. At least this would make the diference for longer than a feat. Dunno.
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  11. - Top - End - #11
    Banned
    Join Date
    Nov 2007

    Default Re: Buff half-elves: too much?

    Quote Originally Posted by Fawsto View Post
    Or you can give him 1 extra skill at level 1 and every 2 levels later. Like half human skill progression. At least this would make the diference for longer than a feat. Dunno.
    Too much paper work.


    I like the luck feat idea.

  12. - Top - End - #12
    Banned
     
    Zeful's Avatar

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    Nov 2005
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    Default Re: Buff half-elves: too much?

    I recommend giving half elves a +2 to Int. You have human ingenuity and curiosity with a fraction of the elven lifespan. Then maybe drop a -2 to wis. They may learn alot but that doesn't mean they necsecarily know what to do with the knowledge.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Buff half-elves: too much?

    Quote Originally Posted by SweetRein View Post
    Giving a luck feat might be a bit good... it depends on how well it's used.

    How about giving able learner for free? (removing the racial requirement of human and doppelganger only).
    Cross class skills only take 1 rank instead of 2, but they still cap as a cross class would.
    This would show a broad capability in origins.
    This is the solution I usually use, and I generally don't give access to that feat to humans. This gives half-elves something unique they can do that is similar to humans special abilities, but still different, it's also something that is useful to any class.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

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  14. - Top - End - #14
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Mar 2007

    Default Re: Buff half-elves: too much?

    Quote Originally Posted by Wordmiser View Post
    I say kill all the Half-Breed races and pretend they were never printed.

    Short of that, your fix would work.

    So would the Able Learner thing.
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