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Thread: Druids and Languages
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2008-02-04, 12:51 PM (ISO 8601)
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Druids and Languages
Being that Druids are supposed to be nature-boffs, would it be reasonable to allow one to take an 'animal language' (e.g. canine or avian, or even as specific as just wolf or hawk) as one of their bonus languages (or to learn using skill points)?
I know that the Speak with Animals spell is available from fairly early levels (if not level 1...I forget exactly), but I was looking to have a non-magical version that was better than Wild Empathy...or do you think that Wild Empathy is about the limit for sapient/non-sapient communication (barring magic, obviously)?I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2008-02-04, 01:07 PM (ISO 8601)
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Re: Druids and Languages
I would say no, because they're freaking animals, man. They don't have a language. That's the real magic of the spell - letting them talk to you. "Speaking an animal's language" is an application of Wild Empathy or Handle Animal.
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2008-02-04, 01:13 PM (ISO 8601)
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Re: Druids and Languages
I agree, animals have no language, although they can convey basic thoughts such as "Hungry!", "I'm scared!", and "Get offa my property!", and wild empathy handles things like that.
Last edited by dungeon_munky; 2008-02-04 at 01:14 PM.
---Spider Dave
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2008-02-04, 01:15 PM (ISO 8601)
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Re: Druids and Languages
But animals do communicate with each other, even if it is on a very low level. That said, it is a low level, which is why the Speak with Animals spell exists.
Back to the OP, I would say you'd be wasting your language points. Body language and simple sounds can be handled via Handle Animal skill and more complex things through the spell. You also have to take into account the fact that human(oid) vocal cords cannot mimic all the sounds some animals make, meaning you could not speak their language "fluently."Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2008-02-04, 01:18 PM (ISO 8601)
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Re: Druids and Languages
Can't gnomes understand the languages of burrowing animals naturally? That would provide a precedent for druids.
The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.
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2008-02-04, 01:24 PM (ISO 8601)
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Re: Druids and Languages
kamikasei / dungeon_munky : yeah, I see your point (hence the thought about Wild Empathy being about the limit), I was just looking for opinions.
Kesnit : oh, I'm not fussed about 'wasting' points (any more than I would be spending them on any of the more obscure languages, like Ignan or Sylvan). On not having the right 'equipment' for speaking with animals; this character, I assume, would obviously have an "accent", just as a Human speaking Elven would probably have an accent...just a bit more so!I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2008-02-04, 01:25 PM (ISO 8601)
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Re: Druids and Languages
You don't have to have a language to communicate. If you mean that you could conceivably learn an animal's "language" to be able to, say, interpret birdsong, or the howling of wolves signaling one another... no, I'd call that a use of either Survival or Knowledge (nature).
Sadly, no... gnomes have a racial spell-like ability that allows them to speak with animals, for burrowing mammals only, for one minute a day. In fact, given how the ability is worded, it might be interpreted as only letting you speak to one particular burrowing mammal per casting. It is possibly the suckiest racial ability ever.
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2008-02-04, 01:54 PM (ISO 8601)
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Re: Druids and Languages
The Future just ain’t what it used to be.
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2008-02-04, 02:05 PM (ISO 8601)
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Re: Druids and Languages
My thinking is that one would certainly use Wild Empathy or Handle Animal to impart some information or instruction to an animal in your presence, or learn something from it (eg, "from this beast's manner, someone has passed nearby not long ago"), but would use Survival or Knowledge (nature) to say something like "do you hear the sparrow's song? Rain is coming, they are calling in their young".
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2008-02-04, 02:24 PM (ISO 8601)
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Re: Druids and Languages
Coo, so there is...I've never noticed that before...cheers for the heads up!
Anyhoo, on topic...I think I'll just stick with Wild Empathy/Handle Animal/Knowledge (Nature)...I'd kind of decided that they were about the limit anyway, but was just curious as to what other peeps thought about the idea of animal languages.
On that note (rather than start a new thread), aside from going straight Druid, what options are available for a Druid-esque character that focuses more on Extraordinary "nature" abilities and less on the Supernatural/Spell-Like "nature abilities (i.e. little to no focus on Spellcasting, Wild Shape and to a degree Animal Companion, more focus on Skills, Wild Empathy and abilities like Woodland Stride and such)? Or did I just describe the Ranger class ? Having said that, I was not looking for a combat-character as such (as the Ranger or, to a lesser degree, the Scout is)...more a "friend of the natural world who understands it's innermost secrets" style-of-thing. Any suggestions?I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2008-02-04, 03:08 PM (ISO 8601)
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Re: Druids and Languages
While they are forms of communication, most animal 'language' will be exceedingly vague as they will only cover immediate animal interests, rather than abstract concepts. 'Food here' is about all you can expect out of a howl, for example, rather than 'One stag, two deer, and two fauns heading in a north-northwest vector from my position.' Or more important to an adventurer, 'I hid from non-food, and it left.' instead of 'ten minutes ago an ogre passed by carrying a sack of loot.'
Also, as you mention, you would need to be fairly specific. Wolf communication does not use the same signals as Jackal communication. Canine is just too large a category.
Of course, the entire handling of languages in D&D involves a lot of hand-waving to begin with. It assumes humans/elves/whatever have the equipment for speaking the same languages as Fire Elementals... That's just weird, in my opinion.Fhaolan by me! Raga avatar by Mephibosheth!
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2008-02-04, 03:18 PM (ISO 8601)
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Re: Druids and Languages
Also, does birdsong have a written form, and no-one's put two skill points into it to learn it?
:scribbles down campaign idea:
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2008-02-04, 03:21 PM (ISO 8601)
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2008-02-04, 03:24 PM (ISO 8601)
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2008-02-04, 03:46 PM (ISO 8601)
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Re: Druids and Languages
Can't gnomes understand the languages of burrowing animals naturally? That would provide a precedent for druids.
As for the "proper equipment" bit, I just always figured that a lot of the language of burrowing animals was expressed in nose-wiggling, and that that was why only gnomes could learn it: None of the other races have big enough noses.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-02-04, 04:01 PM (ISO 8601)
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Re: Druids and Languages
Druids can just Wildshape into whatever thing they want to communicate with.
Also, it's a freaking Druid. They don't need more perks! =]
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2008-02-04, 04:01 PM (ISO 8601)
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Re: Druids and Languages
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2008-02-05, 12:34 AM (ISO 8601)
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Re: Druids and Languages
So, what, like, a Friend To All Living Things?
Pretty much every class there is is good at fighting in one way or another. Clearly, our protagonists live in a very violent world. "Non-combatant" is actually a very specific, unusual type of character in D&D.
... Actually, the Healer from the Miniatures Handbook gets Survival, Knowledge(Nature), and Handle Animal as class skills. And a unicorn companion. You could ask your DM if you could add the Druid's (Ex) abilities to the class. As I mentioned in another thread, if you get rid of its lametastic spell-like abilities (Actually, they're technically Supernatural abilities that duplicate spells. What the heck is up with that? Maybe they didn't have (Sp) abilities in 3.0.) and just make it a spontaneous caster, it actually becomes really good at the single thing that it specializes in doing.
If you're specifically looking for a non-combat and non-spellcasting character, I really can't think of anything to recommend besides the Exemplar PrC from Complete Adventurer. (Exemplar! For all your skill-maxing needs.)
And yet, from the Animal Type description:
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
Anyway, you could easily have a forest gnome character whose personal quest for knowledge is to understand how all living creatures communicate with and relate to each other. I imagine him as highly active; the stereotypical hyper little gnome, very passionate about his research.
Call him Doctor Doalot.
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2008-02-05, 03:42 PM (ISO 8601)
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Re: Druids and Languages
(Actually, they're technically Supernatural abilities that duplicate spells. What the heck is up with that? Maybe they didn't have (Sp) abilities in 3.0.)
Mechanically, a (Su) ability is better than a (Sp) ability which does the same thing, since that way, it can't be disrupted. But they may have thought that that was a finer distinction than they needed to make.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-02-05, 06:23 PM (ISO 8601)
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Re: Druids and Languages
Like what The Giant himself cooked up? http://www.giantitp.com/articles/3Cs...QQ62al3RP.html