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Thread: [4e] Flying Elven Death Squad
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2008-06-27, 03:42 PM (ISO 8601)
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[4e] Flying Elven Death Squad
"We see your encounter DM, and we nuke it from orbit. Cuz we're the FEDS!"
So I was paging through the PHB and came across the Cloud Chariot. By itself it's pretty nice. A flying chariot that holds 4 + 1 rider on the horse that pulls it and it sticks around most of the day. Basically it's overland flight for the group. However it has some startling combat application if you build your group right.
Enter the Flying Elven Death Squad
3 Elven Archery style Rangers + 2 Elven Laser Clerics. Every single one has longbow proficiency giving them 20/40 range. Every single one of them can have a good perception bonuses since both Ranger and Cleric need Wis. This means they can see the encounter coming and won't be surprised. The chariot grants cover and can't be attacked. All these fellows can have excellent Stealth bonuses to hide inside the chariot and prevent enemies from targeting them. One person does have to sit out in the open but focus the two clerics on healing and buffing and they should be plenty safe from being killed.
Result: Death rains from above where enemies can't fire back.
Make your battle cry "Look out, it's the FEDS!", stick a red flickering Holy Lantern on there, dress all your fat elven donut-eating characters in blue you're good to go!
The group also works well in the levels leading up to 22 for the same reasons they work well with the chariot.
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2008-06-27, 03:45 PM (ISO 8601)
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2008-06-27, 03:51 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Hee hee, Vort and I were devising group tactics in IRC, and somehow this came up X3.
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2008-06-27, 07:21 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
I'd say go with one cleric (I'll call him Eldarad Ness ) since Lazor Clerics don't really have the range of longbow archers, so he'd just be up there for the occasional bluff (and to run the chariot).
Of course, if you have a squad of Epic characters flying over you, I think not being able to melee them might be the least of your problems.
Plus: what about flying mounts? Manticore Riders are nasty and wings of Gith on Red Dragons are no fun (and downright silly!)Last edited by Oracle_Hunter; 2008-06-27 at 07:22 PM.
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Elflad
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2008-06-27, 10:09 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Meh, by that level there'll be flying opponents too. If your DM actually lets you get away with that with out you getting fried, there's something wrong.
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2008-06-27, 10:41 PM (ISO 8601)
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2008-06-27, 10:47 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
That might work the first time you pull that trick. The problem is that it only works aboveground when you have as much room as you want. If the adventure takes place underground, I can't see a flying chariot being much help. Even it it's in a dense enough forest, it'll be hard to attack from the air. Actually, the only place that would work is in open plains or desert, otherwise there's always cover, at least if the DM decrees it.
And, as has been mentioned, there are lots of ways that the DM could react to this. Flying creatures are just the most obvious. You should also consider that if the chariot gets hit, you're all (minus number of feather falling casters) taking a lot of falling damage.Last edited by dwagiebard; 2008-06-27 at 10:49 PM.
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2008-06-27, 10:49 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
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2008-06-27, 10:49 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
o_0 Really? You can't attack a big, flying chariot? I admit I haven't read the rules, but this seems exceptionally weird.
This still only works if you have line-of-sight and 400 feet of room. Other than that, it'll work until next time the DM starts planning.Last edited by dwagiebard; 2008-06-27 at 10:52 PM.
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2008-06-27, 10:51 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
It is made of clouds, thereby hard to destroy? I dunno, I just read what people write, and quote appropriate passages
Heck, it may or may not be true. I can try look it up.
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2008-06-27, 10:54 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
I suppose we'll have to wait until we can look it up.
I would think either
- It's solid, and therefore can be hit
- It's NOT solid, and therefore doesn't grant cover
But I suppose I might be missing something. Maybe it's not solid, but hard to see through?Last edited by dwagiebard; 2008-06-27 at 10:55 PM.
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2008-06-27, 10:57 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
I don't even know what sort of cover it grants. It could be a force effect, like Forcecage. And we all know that those can't be broken.
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2008-06-27, 10:57 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
I disagree. Your battle cry should be the theme song from COPS. (I couldn't find the actual COPS intro after a few minutes, so you'll have to make due with just the song.)
Last edited by Chronicled; 2008-06-27 at 11:03 PM.
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2008-06-27, 11:01 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Originally Posted by PHB 70
That said, it's a good idea if you're dealing with aerial foes though you'll want to avoid ticking off gods (Angels of Vengeance [MM 17] can mark within line of sight and teleport to their marked target as a move action), the Gith (they'd probably be riding Young Adult Red Dragons), or Storm Titans.
It's nice, though, that this same situation isn't the result of a single wizard with Overland Flight anymoreLast edited by Oracle_Hunter; 2008-06-27 at 11:01 PM.
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Elflad
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2008-06-29, 03:42 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Dispel Magic pops the CC, because it's a Conjuration.
I don't see any rules for how to control the horse/chariot - I would rule that the cloudhorse acts as a Mount, so someone has to ride the cloudhorse to direct the whole thing. It doesn't actually explicitly state that the horse and chariot are under your control at all, only that it has Fly 8. Sounds like it needs errata.
Also, the character who conjured the CC has to remain within two squares of it at all times, or it goes away.
One more thing: this really leaves the party at mercy of things that fly and have Blast attacks. What flies and has Blast attacks? I think you are crunchy and taste good with ketchup...Last edited by JaxGaret; 2008-06-29 at 03:48 PM.
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2008-06-29, 05:22 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Not a single monster in the MM has Dispel Magic. Not a one. You'll have to make a custom monster specifically to pop it (which, of course, indicates that there's a problem, here). Worse, Dispel Magic requires an attack roll and has an Attack entry; thus, it is an attack, and since the Cloud Chariot cannot be attacked, I'm pretty sure it's immune to Dispel Magic anyway.
I don't see any rules for how to control the horse/chariot - I would rule that the cloudhorse acts as a Mount, so someone has to ride the cloudhorse to direct the whole thing. It doesn't actually explicitly state that the horse and chariot are under your control at all, only that it has Fly 8. Sounds like it needs errata.
Also, the character who conjured the CC has to remain within two squares of it at all times, or it goes away.
One more thing: this really leaves the party at mercy of things that fly and have Blast attacks. What flies and has Blast attacks? I think you are crunchy and taste good with ketchup...
On top of that, breath weapons are a measly Blast 5; we're talking up to -40 feet- away from them. Even with a speed of 12 versus 8, that's 10 turns before the dragon catches up, and 8 turns before they're in blasting range, and that's assuming they don't get Slowed or Stunned first.
EDIT: In fact, even the Tarrasque is in trouble. Just take Far Shot and Distant Shot; your range is now 45 squares without penalty, meaning you're able to attack him outside of his gravity aura.Last edited by Edea; 2008-06-29 at 05:39 PM.
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2008-06-29, 05:50 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Sure, You have cover within the chariot. But the chariot is a cload that looks like a horse drawn chariot. It's rather noticable on uncloudy days. Thus, you are hidden, but your chariot isn't.
As for Dragons and Tarrasque's. Dragons don't wander around on the ground to search. They fly up in the air. And Cover doesn't work when the dragon is directly above your chariot.
The Tarrasque has a harder time of course. But all it has to do is either spot you, or charge around till it finds you. Once it charges into any nearby square... *pop*I heard a voice from above, claiming to be in charge of my destiny. After shooting it twice, it never came back.” – From Floral Justice
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2008-06-29, 06:04 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Yes, and you CANNOT. ATTACK. THE CHARIOT. This doesn't seem to be registering with people, and I'm not understanding why :o.
As for Dragons and Tarrasque's. Dragons don't wander around on the ground to search. They fly up in the air. And Cover doesn't work when the dragon is directly above your chariot.
The Tarrasque has a harder time of course. But all it has to do is either spot you, or charge around till it finds you. Once it charges into any nearby square... *pop*
As for the Tarrasque, how the hell is it going to spot you? Its Perception mod is +19, that's AWFUL!! A Paragon level character could easily hide from it, much less these guys. It'll spot the CC, yeah, but it CANNOT. ATTACK. THE CHARIOT. What does charging have to do with it? It can't charge upward, and its aura doesn't seem to change based on its movement, other than obviously where its center is located."Come play in the darkness with me."
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2008-06-29, 06:04 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Customizing monsters with the Wizard template isn't a problem, it's incorporated into the ruleset. But otherwise you make a good point. It seems that by RAW the CC would indeed be immune to Dispel. I would rule otherwise as a houserule, though.
Originally Posted by Edea
By RAW, you can't move the CC at all.
Originally Posted by EdeaLast edited by JaxGaret; 2008-06-29 at 06:06 PM.
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2008-06-29, 06:12 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
It's probably treating it as a mount like you indicated, so it'd take the move action of the person riding the horse to move (which is why they didn't say "as a move action, you can move the horse and chariot up to 8 squares," as that would only allow the cleric casting it to move it, not the person riding it).
Hell, it conjures "a horse," which pretty much exists in 4e only to be a mount.
The point wasn't that you would leave it on purpose, the point was that one way to effectively pop a CC would be to use powers that Push or Slide enemies off of it, or Grab them and pull them off.Last edited by Edea; 2008-06-29 at 06:25 PM.
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2008-06-29, 11:07 PM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Now I'm starting to wonder if there's any way to get concealment for the chariot itself. Probably not but I'm going to check for it anyways.
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2008-06-30, 07:00 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Can't you target blank squares with AoE in 4E?
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2008-06-30, 07:13 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
I'd house rule this by saying that you can't use the cover of the cloud chariot to avoid being spotted. The Stealth rules say you fail automatically if you're carrying a light source; seems to me that a cloud shaped like a horse-drawn chariot ought to be as obvious a give-away as carrying a torch.
The rules exploit here is the idea that Stealth can be used when there is an obvious indicator as to the player's exact position. That's clearly not the spirit of the rules.
And remember, catching up with something only takes a long time if pursuit is coming from just one direction. There's no reason two or more flying enemies couldn't attack from several directions at once as long as they have speed higher than 8.
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2008-06-30, 07:16 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Beware. Clericzilla still lives in 4e
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2008-06-30, 07:36 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
DM: "yeah, so you make your way to the spot where the floating castle of the BBEG is supposed to be, but there's just a big sign there that says 'sorry, we moved to the underground catacombs due south of here'"
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2008-06-30, 08:39 AM (ISO 8601)
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2008-06-30, 09:05 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Cover != 3.5 total cover. You're still quite visible when having the benefit of cover.
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2008-06-30, 11:04 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
Good question.
I'd house rule this by saying that you can't use the cover of the cloud chariot to avoid being spotted. The Stealth rules say you fail automatically if you're carrying a light source; seems to me that a cloud shaped like a horse-drawn chariot ought to be as obvious a give-away as carrying a torch.I am continuing to have a social life. Sorry for the inconvenience.
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2008-06-30, 11:28 AM (ISO 8601)
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Re: [4e] Flying Elven Death Squad
For the elves to shoot out, there has to be gaps for the arrows, so a dragon sees the chariot, flies up and doesn't attack it, but uses its breath attack on the square the chariot is in. It doesn't attack it, just that area which conveniently holds all the pcs. Suddenly their impenetrable flying fortress because an impenetrable flying oven. Dragon can roast at its leisure. If the PC's want out of the flames they have to get out of the chariot.