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2008-08-01, 04:23 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Astrolomage Wizard Paragon Path (4e)
Astrolomage
"I have studied the cosmos, and the depths of the universe have revealed their hidden powers to me"
Prerequisites: Wizard class
Features:
Gravity Mastery (11):
You can reduce the amount of squares you are pushed, pulled or slid by 1 if you choose.
Timewarp Action (11):
When you spend an action point to take an extra action, you can regain an encounter power you have spent rather than take an extra action
Phase Shift (16):
Once per encounter, when an enemy hits you, you can negate the attack. If the attack would deal damage on a miss, you take no damage.
Center of Gravity (Encounter Attack 11)
"You make an enemy divert attacks by increasing his effect on the gravity around you."
Encounter * Arcane, Psychic, Implement
Standard Action Range 5
Target: One creature in range
Attack: Intelligence vs. Will
Hit: The target takes 2d8+Intelligence modifier damage and becomes the target of all ranged attacks meant for creatures adjacent to it until the end of your next turn.
Sustain Minor: The creatures continues to attract fire
Rewind (Daily Utility 12)
"Using stored strength from within, you use the secrets of time to undo wounds"
Daily * Arcane, Healing
Standard Action Range 5
Target: You or one ally in range
Effect: The target spends a healing surge and, instead of regaining hp equal to their surge value, undo all the damage (and healing) they were affected by last round.
Black Hole (Daily Attack 20)
"You create the ultimate consuming force, a black hole of boundless and uncontrollable power"
Daily * Arcane, Force, Implement, Zone
Standard Action Burst 1 within 10
Attack: Intelligence vs. Reflex
Hit: 2d10 + Intelligence modifier necrotic damage and the target takes ongoing 5 force damage and is immobilised (save ends)
Effect: Each square in the burst becomes a part of the black hole. Every creature within 10 squares is drawn 1 square toward the black hole. Any creature that enters the black hole or starts its turn there is subject to an attack (see above). The zone persists until the end of your next turn
Sustain Standard: The zone persists
Comments? I think this is really what a controller is all about personally. I'm concerned that it may be overpowered though.
Ok, I've edited it to fix some mistakes and include suggestions. Wormhole replaced with Rewind. EnjoyLast edited by Shadow_Elf; 2008-08-10 at 10:03 AM. Reason: Modifications
My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2008-08-01, 09:05 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Toronto
- Gender
Re: Astrolomage Wizard Paragon Path (4e)
Under Gravity Mastery, you say "shifted", when you mean "slid".
It doesn't seem too overpowered.
Get rid of the damage done by Wormhole.Step 1: Get workers to make goods for you.
Step 2: Sell the goods for a higher amount than what you pay the workers.
Step 3: ???
Step 4: Profit!
Thanks to Mortugg for my current avatar, and for this steampunk version:
Spoiler
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2008-08-01, 09:52 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: Astrolomage Wizard Paragon Path (4e)
Without the damage its identical to Arcane Gate (level 10 Utility)
If I throw out the damage, I would have to increase the range
Also, here's an alternative i thought up:
Rewind
"Using stored strength from within, you use the secrets of time to undo wounds"
Daily * Arcane, Healing
Standard Action Range 5
Target: You or one ally in range
Effect: The target spends a healing surge and, instead of regaining hp equal to their surge value, undo all the damage (and healing) they were affected by last round.
Thoughts?My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2008-08-02, 01:09 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Montreal
- Gender
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2008-08-09, 03:36 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Astrolomage Wizard Paragon Path (4e)
I think that the Black Hole power is good, but could use a bit of modification. Firstly, I don't really think it should do necrotic amage, force might make more sense, and secondly, I think that instead of teleport, it should do something like ongoing force damage of some amount and keep them in that square, but a save allows them to escape from it somehow. Also, i think you should lower the damage a bit on Center of Gravity but perhaps also give it an effect of slowed (save ends). Those are just to make both things slightly more...realistic, if that word can even be used here. Good overall though.