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  1. - Top - End - #1
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Astrolomage Wizard Paragon Path (4e)

    Astrolomage

    "I have studied the cosmos, and the depths of the universe have revealed their hidden powers to me"

    Prerequisites: Wizard class

    Features:

    Gravity Mastery (11):
    You can reduce the amount of squares you are pushed, pulled or slid by 1 if you choose.
    Timewarp Action (11):
    When you spend an action point to take an extra action, you can regain an encounter power you have spent rather than take an extra action
    Phase Shift (16):
    Once per encounter, when an enemy hits you, you can negate the attack. If the attack would deal damage on a miss, you take no damage.

    Center of Gravity (Encounter Attack 11)
    "You make an enemy divert attacks by increasing his effect on the gravity around you."
    Encounter * Arcane, Psychic, Implement
    Standard Action Range 5
    Target: One creature in range
    Attack: Intelligence vs. Will
    Hit: The target takes 2d8+Intelligence modifier damage and becomes the target of all ranged attacks meant for creatures adjacent to it until the end of your next turn.
    Sustain Minor: The creatures continues to attract fire

    Rewind (Daily Utility 12)
    "Using stored strength from within, you use the secrets of time to undo wounds"
    Daily * Arcane, Healing
    Standard Action Range 5
    Target: You or one ally in range
    Effect: The target spends a healing surge and, instead of regaining hp equal to their surge value, undo all the damage (and healing) they were affected by last round.

    Black Hole (Daily Attack 20)
    "You create the ultimate consuming force, a black hole of boundless and uncontrollable power"
    Daily * Arcane, Force, Implement, Zone
    Standard Action Burst 1 within 10
    Attack: Intelligence vs. Reflex
    Hit: 2d10 + Intelligence modifier necrotic damage and the target takes ongoing 5 force damage and is immobilised (save ends)
    Effect: Each square in the burst becomes a part of the black hole. Every creature within 10 squares is drawn 1 square toward the black hole. Any creature that enters the black hole or starts its turn there is subject to an attack (see above). The zone persists until the end of your next turn
    Sustain Standard: The zone persists

    Comments? I think this is really what a controller is all about personally. I'm concerned that it may be overpowered though.

    Ok, I've edited it to fix some mistakes and include suggestions. Wormhole replaced with Rewind. Enjoy
    Last edited by Shadow_Elf; 2008-08-10 at 10:03 AM. Reason: Modifications
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  2. - Top - End - #2
    Bugbear in the Playground
     
    Zocelot's Avatar

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    Default Re: Astrolomage Wizard Paragon Path (4e)

    Under Gravity Mastery, you say "shifted", when you mean "slid".

    It doesn't seem too overpowered.

    Get rid of the damage done by Wormhole.
    Step 1: Get workers to make goods for you.
    Step 2: Sell the goods for a higher amount than what you pay the workers.
    Step 3: ???
    Step 4: Profit!

    Thanks to Mortugg for my current avatar, and for this steampunk version:
    Spoiler
    Show

  3. - Top - End - #3
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: Astrolomage Wizard Paragon Path (4e)

    Quote Originally Posted by Zocelot View Post
    Get rid of the damage done by Wormhole.
    Without the damage its identical to Arcane Gate (level 10 Utility)
    If I throw out the damage, I would have to increase the range

    Also, here's an alternative i thought up:

    Rewind
    "Using stored strength from within, you use the secrets of time to undo wounds"
    Daily * Arcane, Healing
    Standard Action Range 5
    Target: You or one ally in range
    Effect: The target spends a healing surge and, instead of regaining hp equal to their surge value, undo all the damage (and healing) they were affected by last round.

    Thoughts?
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: Astrolomage Wizard Paragon Path (4e)

    Quote Originally Posted by Zocelot View Post
    Get rid of the damage done by Wormhole.
    It's a bit of homage to a particular Sci-Fi show.

    Also, does rewind work on the dead, and will it undo effects as well?

  5. - Top - End - #5
    Halfling in the Playground
     
    Tuataralad's Avatar

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    Default Re: Astrolomage Wizard Paragon Path (4e)

    I think that the Black Hole power is good, but could use a bit of modification. Firstly, I don't really think it should do necrotic amage, force might make more sense, and secondly, I think that instead of teleport, it should do something like ongoing force damage of some amount and keep them in that square, but a save allows them to escape from it somehow. Also, i think you should lower the damage a bit on Center of Gravity but perhaps also give it an effect of slowed (save ends). Those are just to make both things slightly more...realistic, if that word can even be used here. Good overall though.

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