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2011-02-09, 11:31 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Most of what you list are boosts not strikes and some are not full round actions or attacks.
Dancing mongoose, raging mongoose, and girralon windmill all are boosts not strikes and none of those are required to be used with a full attack (though with the windmill you would want to),
Wolf fang strike is a standard action that makes two attacks. It neither has two weapon penalties (though it has its own special penalties) nor does a full attack.
Time stands still is correct though. It is a full round action to make two full attack actions.
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2011-02-10, 01:23 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I didn't say they were full attacks or strikes, I just meant these are the one you use your off-hand weapon for.
Also, a weapon from Pathfinder:
Halfling sling staff: this is great, it costs one feat, and you get more damage, more range, and the ability to treat it as a club in melee, however, it requires a move action to reload.Last edited by Hiro Protagonest; 2011-02-10 at 06:43 PM.
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2011-02-10, 02:53 PM (ISO 8601)
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- Jun 2009
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I think I got confused by quickly using my mouse slider as an earlier post you said full attacks and then in a later post you listed those attack so I confused them together as being these are all full attack strikes. Woops.
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2011-02-10, 04:19 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-02-10, 04:21 PM (ISO 8601)
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- Jul 2008
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2011-02-10, 04:25 PM (ISO 8601)
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- Nov 2007
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Not so much if you're a PF Halfling, since they can get weapon familiarity and can knock it down to a free action reload as a racial trait, but that's neither here or there since we're talking 3.5, so agreed, should be purple for 3.5 games.
I say purple as slings (and staff slings) don't cost extra money to apply your strength bonus to, unlike almost every nonmagic bow out there, so if all you're going to use it for is as a backup ranged weapon, slings are a happy medium between bows and thrown weapons.
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2011-02-10, 05:16 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-02-10, 07:14 PM (ISO 8601)
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- Feb 2011
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Alright, I looked on realmshelp and found agile shield fighter. My reaction: then , I thought TWFing applied to shield bashing, and it would make sense if it did.
Also, found overwhelming assault, it is terrible.Last edited by Hiro Protagonest; 2011-02-10 at 07:28 PM.
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2011-02-10, 07:45 PM (ISO 8601)
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- Aug 2006
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
You can use TWF with a shield bash, yes. There are two reasons Agile Shield Fighter is better for a shield-user:
- no Dex 15 prerequisite (which is nice for heavy-armored types)
- a heavy shield, which doesn't count as a light weapon, doesn't give additional attack penalties.
The downside is, no ITWF or GTWF available. Then again, my characters are always too feat-starved to spend feats to get extra attacks that will probably miss, anyway.You can call me Draz.
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2011-02-10, 08:03 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I don't really care about the dex, but you have a good point about heavy shields.
Also, Elfin, I think you're underrating attack and AC bonuses, because they never age. See, each face on a D20 is worth five percent, so, for example, a +4 bonus is always an extra twenty percent chance to hit, a +1 is always an extra five percent chance to hit, and so on.
I also think you're totally underrating vital recovery compared to improved toughness, because improved toughness gives you an extra hit point per hit die, while vital recovery heals hit points equal to hit dice plus three every time you recover maneuvers.
A feat, if you'd rather get weapon finesse instead of combat expertise, agile riposte is at least as good than karmic strike, as you don't take an AC penalty, but you can only use it if an enemy misses you.Last edited by Hiro Protagonest; 2011-02-11 at 02:38 PM.
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2011-02-11, 04:07 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Not quite true, as at some point there's diminishing returns for every plus at a given level. After you hit a certain point at your current level of play, having a higher AC or higher attack bonus doesn't do anything for you, except perhaps to be used with Power Attack. Even then, that sometimes signals DMs to raise attack and AC bonuses, which is BAD for the rest of the party, who're more likely to get killed that way.
I also think you're totally underrating vital recovery compared to improved toughness, because improved toughness gives you an extra hit point per hit die, while vital recovery heals hit points equal to hit dice plus three every time you recover maneuvers.
A feat, if you'd rather get weapon finesse instead of combat expertise, agile riposte is at least as good than karmic strike, as you don't take an AC penalty, but you can only use it if an enemy misses you.Last edited by Cieyrin; 2011-02-11 at 04:07 PM.
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2011-02-11, 05:05 PM (ISO 8601)
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- Aug 2009
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Any ranking for maneuvers/stances outside of the Warblade's group? I wanted something beyond the normal stuff for Warblades so I picked up Flame's Blessing and Windstride so far.
How does it work outside of combat though? If you're considered to be refreshing your maneuvers while not in combat, if you use them outside of combat that is, you could be doing all of your own healing and lessening that strain on your group.
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2011-02-11, 05:28 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I suppose this is quite true, as the 1/encounter bit could certainly restore you slowly to full, though you could do it only once per minute, as I'd imagine it would have the same time stipulations that using maneuvers has. If you got the time, then sure, it could work.
Still, it's not great in-combat healing, it's an extra that's like a second wind, so YMMV.
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2011-02-11, 05:38 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
A free cure spell once per encounter that scales with level is still better because, while improved toughness gives you extra hit points, that's also more hit points to heal, at the very least, they're equal.
While true, it's also out of Dragon, which isn't exactly a common source or necessarily open to every table. Making a Handbook is usually towards benefiting the most people and Dragon gets the least face time out of any source, especially considering a lot of these feats and other things have a swinging pendulum for a sense of balance, so that doesn't help get them onto more game tables, either. Unfortunate, I know, as there's a lot of good stuff in there as well, it's just not necessarily the best source of comparison with other published material.
Also, I found a great loophole for the weapon aptitude class feature, it works for any feat that affects a single weapon, right? Well, EWP affects a single weapon! So basically, you can wake up and decide which weapon you want to be proficient with that day!Last edited by Hiro Protagonest; 2011-02-11 at 05:45 PM.
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2011-02-11, 05:59 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Realms Help is more of an unspoken resource that's slightly frowned on by the mods. I'd rather not force the issue either way, y'know?
Also, I found a great loophole for the weapon aptitude class feature, it works for any feat that affects a single weapon, right? Well, EWP affects a single weapon! So basically, you can wake up and decide which weapon you want to be proficient with that day!
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2011-02-11, 06:17 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Last edited by Hiro Protagonest; 2011-02-11 at 06:18 PM.
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2011-02-11, 06:23 PM (ISO 8601)
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2011-02-11, 06:24 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Last edited by Suichimo; 2011-02-11 at 06:25 PM.
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2011-02-11, 06:26 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 06:27 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Last edited by Hiro Protagonest; 2011-02-11 at 06:27 PM.
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2011-02-11, 06:29 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 06:31 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Meh, Weapon Aptitude was meant to only work with things like Weapon Specialization or Weapon Mastery, but it works by RAW. There's no real reason why a DM shouldn't allow it, since it really isn't all that powerful a combo. Sure, you can carry around a bunch of extra exotic weapons, but at low levels you might not be able to afford all of them, and there's no way you'll be able to give decent enchantments to that many weapons at higher levels.
@V: There are so few Exotic weapons worth the feat that it's not exactly unbalancing in any way.Last edited by Lateral; 2011-02-11 at 07:08 PM.
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2011-02-11, 06:55 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 06:57 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 07:23 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 07:30 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Once per encounter healing of a max of 23hp is goddamn terrible.
Warblades get a d12 hit die. Even with no con and average hp per level, you're still only going to be healing a 6th of your total hp. This is not worth a feat.
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2011-02-11, 07:44 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 07:46 PM (ISO 8601)
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2011-02-11, 07:48 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2011-02-11, 08:32 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Last edited by Hiro Protagonest; 2011-02-11 at 08:32 PM.
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