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2007-09-01, 03:16 PM (ISO 8601)
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A Heretofore Unknown, Ridiculously Good Feat
Let me bring Customize Domain to the table.
Particularly the part with the Magic domain, where it says, "Any kind of spell, but you must select a spell one level lower than normal."
Ridiculously. Ridiculously. Good.
Couple with Domain Spontaneity for extra doom.Last edited by Fax Celestis; 2007-09-01 at 03:17 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 03:23 PM (ISO 8601)
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- Apr 2007
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Re: A Heretofore Unknown, Ridiculously Good Feat
Umm.. I don't get it.
Even with magic domain you can only swap out for spells you know... and in that case it would cast as though it were a level higher. I don't think you're reading it right.
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2007-09-01, 03:23 PM (ISO 8601)
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- Mar 2007
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Re: A Heretofore Unknown, Ridiculously Good Feat
That's awfully nice... Especially for a spontaneous cleric.
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2007-09-01, 03:29 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: A Heretofore Unknown, Ridiculously Good Feat
Four words: One. Level. Wizard. Dip. You have access to the entire wizard spell list, and as such you can replace any of your domain spells with wizard spells.
In fact, a representation:
Wizard 5/Cleric 5/Mystic Theurge 10. Take the Magic domain and any other domain you please (let's say Travel for this argument).
Your feats: Alternative Source Spell lets you use any of your arcane slots as divine, and divine slots as arcane. You basically can prepare any spell you know however you like.
Now, take Customize Domain. You can replace any spell off the Magic domain list with any Sor/Wiz spell you like, or can replace those on Travel for those that are related to movement or speed (such as Celerity).
Next, Domain Spontaneity. You can expend a turn undead to convert any spell you have prepared into a domain spell. Due to Alternative Source Spell, you can treat your arcane spells as divine slots, meaning you can even spontaneously convert them.Last edited by Fax Celestis; 2007-09-01 at 03:42 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 03:36 PM (ISO 8601)
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- Oct 2006
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- Brasilia, Brazil
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Re: A Heretofore Unknown, Ridiculously Good Feat
The Cleric now has access to some of the msot devastating offensive spells.
Fireball and Desintegrate FTW!Paladin Review - A Class Balance by me
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Originally Posted by Dyllan
Fawsto is definitely a lawyer. Nothing against what you said, Fawsto - but I've never read anything that sounded more like it came from a lawyer. :-)
- Bruce Dickinson, Born in 58
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2007-09-01, 03:39 PM (ISO 8601)
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- Mar 2007
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- Oregon, USA
Re: A Heretofore Unknown, Ridiculously Good Feat
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2007-09-01, 03:43 PM (ISO 8601)
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- Mar 2007
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2007-09-01, 03:45 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: A Heretofore Unknown, Ridiculously Good Feat
Other fun things you can do with Alternative Source Spell: mix Shadowcaster mysteries and divine spell slots.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 03:50 PM (ISO 8601)
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- Mar 2007
Re: A Heretofore Unknown, Ridiculously Good Feat
Fax. One level Archivist dip. One level dip gives you access to all Sorc/Wiz spells, Paladin spells, Ranger spells, Spirit Shaman spells, Assassin spells, and you could probably argue Wu Jen in there too.
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2007-09-01, 03:56 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: A Heretofore Unknown, Ridiculously Good Feat
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 03:56 PM (ISO 8601)
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- Feb 2006
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- Freeland, WA
Re: A Heretofore Unknown, Ridiculously Good Feat
So now Batman just got upped to 3/4s BAB, d8 hit die, his utility belt is has enough extra-dimensional space to hold books containing every spell that ever was... in binary, he can turn and access domains, AND now has the option to simply wade in that beat the hell out of things when bored of one shotting encounters.
Homebrew:The Reaper-The Wild MageAvatar by Zarah
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2007-09-01, 03:57 PM (ISO 8601)
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- Feb 2007
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- Norway
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Re: A Heretofore Unknown, Ridiculously Good Feat
Muahahaha! Pure evil!
Question: Could you use DMM on these spells? That would be insane!OotSP :D
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2007-09-01, 03:59 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: A Heretofore Unknown, Ridiculously Good Feat
Last edited by Fax Celestis; 2007-09-01 at 04:00 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 04:00 PM (ISO 8601)
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- Jan 2007
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Re: A Heretofore Unknown, Ridiculously Good Feat
This is why any splatbooks with anything that tweaks divine magic should be BANNED AND BURNED ON SIGHT! I mean... Spend turn attempts for metamagic? Think about a campaign having a cleric and no undead. THE HORROR, THE HORROOOOR!
Avatar by Threeshades
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2007-09-01, 04:02 PM (ISO 8601)
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- Feb 2007
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- Norway
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Re: A Heretofore Unknown, Ridiculously Good Feat
OotSP :D
Spoiler
My creations:
Custom initiative system (shots)
The Nameless [MitpII]
D20 "total conversion" (will probably never be finished :P)
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2007-09-01, 04:04 PM (ISO 8601)
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- Apr 2007
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Re: A Heretofore Unknown, Ridiculously Good Feat
Even then its not all that great. You get a fixed number of domain slots and you're just replacing the domain spell in each slot (ONCE). Each of those has to be one level lower... thus level 1 domain slot is actually a level 0 spell. The level 9 domain slot would be an 8th level spell.
I suppose it is interesting and kinda good, but ridiculously good?
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2007-09-01, 04:05 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: A Heretofore Unknown, Ridiculously Good Feat
Did you miss Domain Spontaneity? That feat makes it so I can convert any spell I have prepared into a domain spell, at the slight cost of expending a turn attempt. That's what really makes it ridiculously good.
Also note that the "one level lower" only applies to the Magic domain. Other, more restricted domains (like Travel, which gets access to celerity and temporal stasis, among other things) do not have that requirement.Last edited by Fax Celestis; 2007-09-01 at 04:06 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 04:08 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: A Heretofore Unknown, Ridiculously Good Feat
You can call me Draz.
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2007-09-01, 04:11 PM (ISO 8601)
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- Feb 2005
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2007-09-01, 04:18 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: A Heretofore Unknown, Ridiculously Good Feat
OMG AN IDEA. Does this work?
Couple Battle Blessing from CCham with Alternative Spell Source. Be a Sorceror/Paladin. Prepare arcane spells in your paladin slots, then cast them as swift actions for free because they're technically paladin spells at that point.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-01, 04:24 PM (ISO 8601)
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- Nov 2005
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- Arcanix, Aundair
Re: A Heretofore Unknown, Ridiculously Good Feat
I don't think so, fax. It says that you can prepare the spells as "divine spells," not "paladin spells." Subtle distinction, but even though paladin spells are technically divine, IIRC, the Battle Blessing feat pnly works for paladin spells.
'sides, pally casting sucks. That's why, since you would already have CCha to be thinking about using that feat, you would instead take the bonus feats."The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words ... English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
"The only thing necessary for evil to succeed is for good men to do nothing."
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2007-09-01, 05:05 PM (ISO 8601)
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- Nov 2005
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- By a Park
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Re: A Heretofore Unknown, Ridiculously Good Feat
Exactly. It lets a sorcerer/paladin cast, say, fireball from his or her 3rd level sorcerer spell slot as a divine spell or cure light wounds from his or her 1st level paladin slot as an arcane spell. The spell doesn't actually change class lists.
Alternative Spell Source does very little worthwhile on its own. It requires additional access to feats or class abilities that specifically target arcane or divine spells. The only time the arcane/divine distinction really raises its head in core is where scrolls are concerned. The only other thing I can think of that you can use the feat for without additional investment is ignore an enemy Ur-Priest's Divine Spell Resistance (which absolutely sucks for the ur-priest's level anyways).The Future just ain’t what it used to be.
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2007-09-02, 03:52 AM (ISO 8601)
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- Jun 2004
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- UK
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2007-09-02, 04:06 AM (ISO 8601)
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- Feb 2006
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- Oak Harbor, WA
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Re: A Heretofore Unknown, Ridiculously Good Feat
"It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
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2007-09-02, 04:18 AM (ISO 8601)
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- Mar 2006
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- Piercing the heavens!
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2007-09-02, 04:35 AM (ISO 8601)
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- Mar 2007
Re: A Heretofore Unknown, Ridiculously Good Feat
Well they can. Since they could take the time domain that gives time stop and some other nice stuff such as foresight.
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2007-09-02, 06:26 AM (ISO 8601)
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- Mar 2007
Re: A Heretofore Unknown, Ridiculously Good Feat
Not quite--Batman's main strength is his versatility. With this feat, you get to replace each standard domain spell with any single spell that fits the requirement (and the spell you choose can't be changed). Thus, the cleric only gets one Wizard spell of each level--more versatile than a standard cleric, of course, but not nearly as versatile as Batman.
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2007-09-02, 08:39 AM (ISO 8601)
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- Nov 2005
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- By a Park
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Re: A Heretofore Unknown, Ridiculously Good Feat
D'oh, I forgot about that. Okay, so two things. And the armor thing is a lot nicer than the scroll thing.
Okay, it seems to me that there are generally more benefits to casting a spell as a divine spell. Don't have to worry about ASF, a greater number of feats that affect them, and so on. Seems pretty juicy for a primarily arcane caster.The Future just ain’t what it used to be.
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2007-11-17, 08:42 PM (ISO 8601)
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- Jul 2006
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- Northen Virginia
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2007-11-17, 08:51 PM (ISO 8601)
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- Feb 2007
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- Boston
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Re: A Heretofore Unknown, Ridiculously Good Feat
Did you use Customize Domain to add "Raise Dead Thread" to your spell list? :P
But since we're here, and since it's a cool trick I didn't see when it was first brought up:
So... besides Divine Metamagic, couldn't you have all spells just by taking Wizard/Archivist/Mystic Theurge and then using this trick?