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  1. D&D 5e/Next How Broken Would This Be? (10 replies)
  2. Help implementing or even bettering a rule idea I had. (7 replies)
  3. D&D 5e/Next Thoughts on Swashbuckler for ONE D&D (0 replies)
  4. D&D 5e/Next Does anything break *hilariously* if you mimic Druid & Barbarian capstones? (10 replies)
  5. D&D 5e/Next Generic Wildshape statblocks (4 replies)
  6. Smite Dice Reborn (8 replies)
  7. Improved Sword Burst (5e) (8 replies)
  8. Theory Crafting/Random Idea with spells (1 replies)
  9. D&D 3.x Other A new moster: Qowl - PEACH :) (6 replies)
  10. 5e: A mechanized warrior class, and nothing else. (2 replies)
  11. Original System Here We Go Again (33 replies)
  12. D&D 5e/Next Super Forms For My Game (3 replies)
  13. D&D 3.x Other Emotional Campaign System (0 replies)
  14. D&D 5e/Next Way of Living Flame (monk, PEACH) (3 replies)
  15. Looking for someone to draw my homebrew monster (3 replies)
  16. The Gatekeeper (5e) (1 replies)
  17. D&D 5e/Next The Frostheart (5e base class) (6 replies)
  18. (closed) Time to Chill Out (submission thread): 5e base class contest - 23 (6 replies)
  19. Half-baked Mechanic: Secret Knowledge (2 replies)
  20. D&D 5e/Next Supply Die (26 replies)
  21. D&D 5e/Next Turning players (Characters) into patrons (Warlock) (0 replies)
  22. Pathfinder Shards of Power Playtest: Feats (1 replies)
  23. Pathfinder Shards of Power Playtest: Racial Archetypes and Veils (2 replies)
  24. Pathfinder Shards of Power Playtest: Warsong Drummer (0 replies)
  25. Pathfinder Shards of Power Playtest: Wandering Soul (1 replies)
  26. Pathfinder Shards of Power Playtest: Theurgic Chymist [PEACH] (1 replies)
  27. Pathfinder Shards of Power Playtest: The Runic (0 replies)
  28. Pathfinder Shards of Power Playtest: Path of the Augur (1 replies)
  29. Original System Rogues and Ruins - Pick up and play character builder RPG (6 replies)
  30. Original System Rate this core mechanic (2 replies)
  31. Class Progression: Names and titles (3 replies)
  32. Pathfinder Playtest for Shards of Power, an Akashic Magic/Spheres of Power Pathfinder Supplement (6 replies)
  33. D&D 5e/Next Ways in which perceptions of Homebrew differ from reality (1 replies)
  34. Original System Mechanics for a Playing Card based RPG? (26 replies)
  35. D&D 5e/Next The Loremaster (Base Class) - Bridging the gap between EK and BS, with a twist ! (4 replies)
  36. D&D 5e/Next Superior Darkvision is disappointing to overwrite with Devil's Sight. (2 replies)
  37. D6 and D20 (0 replies)
  38. D&D 3.x Other Tippy Druid ACF (4 replies)
  39. New Creature help! (0 replies)
  40. (closed) Death Itself - Voting Thread (5e base class contest: 22) (8 replies)
  41. Screwball Mage (5e class) (44 replies)
  42. Homebrew: Primal Path of the Slayer (12 replies)
  43. Original System Thinking of a base mechanic: d20 + mod + boon/bane vs TN (5 replies)
  44. What makes games great? (6 replies)
  45. Anthropomorphic forest critters: a race builder (11 replies)
  46. (closed) Hold My Ale: D&D 5e Subclass Contest XXXV (35) - submission thread (10 replies)
  47. OpenD6 House Rules/Revisions (0 replies)
  48. Biscuit's Straight-Forward Fang of Lloth Fix (1 replies)
  49. Dice pool attack action [5e] (2 replies)
  50. Alternatives to short rests and long rests? (10 replies)
  51. Pathfinder Sha'ir Occultist Redux [PEACH] (0 replies)
  52. D&D 5e/Next The Legionnaire mk 3 (12 replies)
  53. D&D 5e/Next Riftmaker (7 replies)
  54. D&D 3.x Class Hoodwinker of Baravar Cloakshadow (0 replies)
  55. Tvtyrant's Bestiary (1 replies)
  56. D&D 5e/Next A trio of subclasses all sharing the same fictional power source (0 replies)
  57. Biscuit's Straight-Forward Knight Phantom Fix (0 replies)
  58. D&D 5e/Next Planar Warrior, v2 (3 replies)
  59. Looking for spell ideas (2 replies)
  60. Half breed, full racial traits (0 replies)
  61. D&D 5e/Next Please offer some feedback on the balance of this homebrew feat (5 replies)
  62. Balanced & Simplified Favored Soul Fix (9 replies)
  63. D&D 3.x Class 3.5e class tiers "for better balance" attemp (4 replies)
  64. Balanced & Simplified Arcane Duelist Fix (0 replies)
  65. D&D 5e/Next i made a class (2 replies)
  66. [3.5 Base Class, Mythos] "When a house is both hungry and awake..." (29 replies)
  67. D&D 3.x Class The Mindweaver, a theurge prestige class for wizards and erudites (2 replies)
  68. 5e The Flee Action and Pursue Action: a Solution to so many issues (I think) (2 replies)
  69. 5e: My fastest combat ever (3 replies)
  70. Buu's catalog of crap they never bothered to finish, but might one day! (4 replies)
  71. (closed) Voting Thread: Subclass Contest (34) - I read this in a book once. (10 replies)
  72. Biscuit's Straight-Forward Monk Fix (4 replies)
  73. D&D 5e/Next Spider-Folk Race v2 [5e] (PEACH) (4 replies)
  74. D&D 5e/Next Modular Monk (Class Rework, PEACH) (0 replies)
  75. Biscuit's Straight-Forward Beguiler Fix (7 replies)
  76. D&D 5e/Next trying to get to the core of aberrations? (32 replies)
  77. We're Free FAAAALLLLLING (2 replies)
  78. D&D 3.x Class Aberrant Shifter. A class, an STD, an abomination. (Help Needed!) (12 replies)
  79. New Class Ability -- How strong is it? (5 replies)
  80. PEACH custom attack / stunting system (3 replies)
  81. D&D 3.x Other The one spell power erudite (2 replies)
  82. D&D 5e/Next Is this Squirrel Race balanced? (6 replies)
  83. Bard College of Blade Dancing? (2 replies)
  84. D&D 5e/Next Dragonlance Races (5 replies)
  85. D&D 5e/Next Player Character Species (KutS) (0 replies)
  86. Adamantine Mind -- Psionics for Martial Adept (6 replies)
  87. D&D 5e/Next Melee Combat is an Aura (4 replies)
  88. D&D 5e/Next Combat Arts - Bonuses you can add to attacks as a martial analogue to caster levels (0 replies)
  89. D&D 3.x Class Totem Barbarians (Now Slightly Less Awful!) [Peach?] (6 replies)
  90. D&D 5e/Next [5e Class] The Armiger - v2.1 (Swordmage/Bladedancer/Levitating Weapon Master) (19 replies)
  91. D&D 5e/Next Seeking Good Resources For Adventure Design (0 replies)
  92. Converting Spells from Pillars of Eternity (1 replies)
  93. So what would you want out of this subclass? (21 replies)
  94. D&D 3.x Other Cantrip Compendium: All The Zeros You Can Afford (4 replies)
  95. D&D 5e/Next Ranger class with no spells. Includes 18 paths (0 replies)
  96. The Omniweapon (7 replies)
  97. D&D 5e/Next Help with BBEG (7 replies)
  98. Children of the depth (5 replies)
  99. D&D 3.x Class The Sexton – The Prestige Class That Tolls the Bell [Peach?] (7 replies)
  100. Revisiting this core mechanic: normal 2d10, cautious 3d6, reckless 1d20 (12 replies)
  101. Free Rare Magic Item brews: (2 replies)
  102. D&D 5e/Next Wording Help - Increasing a Damage Die Size (5 replies)
  103. D&D 3.x Other Lich spells? PEACH (4 replies)
  104. D&D 3.x Class Caelumancer - Weather focused Caster (3.x) (2 replies)
  105. Biscuit's Straight-Forward Mountebank Fix (3 replies)
  106. D&D 3.x Class The Knight of Demise (Undead-focused frontline fighter, PEACH) (1 replies)
  107. D&D 4e Identity for Source, Role, and Specialty (11 replies)
  108. Contest (closed) Death Itself: 5e Base Class Contest: 22 (submission thread) (13 replies)
  109. Balanced & Simplified Dragon Disciple Fix (2 replies)
  110. D&D 3.x Other Tzardok's Miscellaneous Homebrew Repository (223 replies)
  111. D&D 5e/Next Master of Words - Trying to build a feat (opinions welcome) (1 replies)
  112. Reality Warping Fudge (1 replies)
  113. D&D 5e/Next PST 5E Redux (10 replies)
  114. D&D 5e Subclass contest XXXIV: I read this in a book once (11 replies)
  115. D&D 5e/Next Armor as a bonus to saves instead of being its own thing (5 replies)
  116. Cosmic Fudge (10 replies)
  117. D&D 5e/Next Way ot the Harbinger V2.0 - a pact magic using monk subclass [PEACH] (7 replies)
  118. D&D 5e/Next The Librarian Class (adapted from Diego Pisa) (0 replies)
  119. D&D 5e/Next The Vocator (A 5e Binder) (0 replies)
  120. D&D 5e/Next Elemental Benders (10 replies)
  121. D&D 3.x Class The Cyclicurate, a time worshiping divine spellcaster (3.5 Base Class, PEACH) (0 replies)
  122. Long term system where players don't get over powered? (2 replies)
  123. D&D 5e/Next Armor redux (10 replies)
  124. Advanced Operator Hardcore (1 replies)
  125. Can people 'brew for me... (11 replies)
  126. Revised ninja, kitsune, variant catfolk, and minos player race for Pathfinder 1st E. (0 replies)
  127. Portable Portals (0 replies)
  128. Homebrew Game expansions and modifications (4 replies)
  129. Balanced & Simplified Trapsmith / Combat Trapsmith Fix (4 replies)
  130. Sphinx, part 1 (0 replies)
  131. D&D 5e/Next Slowing down ASI progression while giving out more feats (5 replies)
  132. Jedi D&D 5e and other fun SW things! (0 replies)
  133. Ungoliant encounter (6 replies)
  134. D&D 5e Subclass contest XXXIII: Bigger is better Voting Thread (18 replies)
  135. D&D 3.x Class Phrenomancer (variant cerebremancer) 3.5 (1 replies)
  136. Contest (closed) Heroes, Myths, and Legends: Voting Thread - 5e Base Class Contest: XXI (21) (11 replies)
  137. Pathfinder [1E] Smaller Themed Spell Lists (PEACH) (5 replies)
  138. D&D 5e/Next House Rules Advice Needed for Custom Campaign (6 replies)
  139. Wild Magic Sorcerer homebrew tweaks (9 replies)
  140. Monster Proposal: Book Mimic (please PEACH) (9 replies)
  141. D&D 3.x Class The Operative (3.5 Base Class, PEACH) (0 replies)
  142. A corruption system for 3.5 D&D/D20 Modern (and maybe 5e) (11 replies)
  143. D&D 5e/Next Slaughter [CR 10*] (5 replies)
  144. Quick, Rules Light Horror RPG Rules (0 replies)
  145. D&D 5e/Next Game Design: Intentionally Vague Rules? (4 replies)
  146. D&D 5e/Next Trapbreaker: Retreating Rogue (6 replies)
  147. D&D 5e/Next The Artist 2.0 Pls PEACH (3 replies)
  148. Pathfinder Pathfinder 1st edition Homebrew: Kitsune Player Race, Revised (2 replies)
  149. Old School Downtime Guidelines (5 replies)
  150. D&D 5e/Next Class features are paid in HD. What breaks? (2 replies)
  151. Old School [AD&D] Enchanting through Experience (0 replies)
  152. Another homebrew Magic System in need of help (5 replies)
  153. D&D 3.x Class More NPC Classes You Didn't Know You Didn't Need [Persian Plum] (12 replies)
  154. D&D 5e/Next A spell that animates a single object with a long duration? (3 replies)
  155. D&D 3.x Class The Shadow Lord (3.5 base class, PEACH) (18 replies)
  156. D&D 5e/Next Cursed Item Feedback (9 replies)
  157. Help - Homebrew to Sauron from LOTR (0 replies)
  158. D&D 5e/Next The Witch (Spellcaster Based Off The Monk) (12 replies)
  159. Reputation system (11 replies)
  160. Metallurgy: Expanded (29 replies)
  161. Help my thought process: a mana bar (7 replies)
  162. D&D 5e/Next The Sage [PEACH] (8 replies)
  163. D&D 3.x Other Spectral Minion [PEACH] (4 replies)
  164. D&D 5e/Next Short-Rest Mystic (3 replies)
  165. D&D 5e/Next Fast "Generic Monster" Stats (3 replies)
  166. D&D 3.x Class Sandworm Rider (Ashworm Dragoon rework) (1 replies)
  167. Tome of Towns Volume I (0 replies)
  168. D&D 5e/Next Clockwork Naga-A Highly Specific Class (2 replies)
  169. Emulation and Specialization (replacing multiclassing) (0 replies)
  170. D&D 3.x Other New Demoralization feats - PEACH (1 replies)
  171. D&D 3.x Other New Basic Combat Feats - PEACH (3 replies)
  172. Original System d100 system. Roll High or Roll Low? (6 replies)
  173. D&D 5e/Next Starseeker Ranger Archetype (14 replies)
  174. D&D 5e/Next Borrowing from PF2 (35 replies)
  175. D&D 3.x Other Mirror Minion [PEACH] (2 replies)
  176. D&D 5e/Next Psion Class - major overhaul - PEACH (1 replies)
  177. D&D 3.x Other Making BAB more relevant and interesting - PEACH (5 replies)
  178. [D&D 5e] Getting extra reactions (0 replies)
  179. D&D 5e/Next Divine Inspired Cantrip (3 replies)
  180. PC Homebrew: 5E Ravenloft ... becoming a darklord? (6 replies)
  181. D&D 5e/Next QoL changes for Barbarians (13 replies)
  182. D&D 5e/Next Dragon Race and Class (9 replies)
  183. Contest (Closed) D&D 5e Subclass Contest XXXIII: Bigger is Better (13 replies)
  184. D&D 5e/Next Dragon Rider Subclass (5 replies)
  185. One DnD: the Perform Action (1 replies)
  186. Pls try this riddle (11 replies)
  187. [SW] Quest for Savage Glory (10 replies)
  188. Balanced & Simplified Silver Key Fix (0 replies)
  189. D&D 5e/Next Power Attack - double weapon dice, or double ability mod bonus? (14 replies)
  190. D&D 5e/Next Weapon Tricks (0 replies)
  191. Balanced & Simplified Force Missile Mage Fix (2 replies)
  192. D&D 3.x Other New skill/base attack and critical hit system (0 replies)
  193. Barbarian: Trance Warrior (4 replies)
  194. D&D 5e/Next How Insane Is It To Mix D20 Modern, 5e, and Pathfinder 2e? (13 replies)
  195. The Wand of Tricksy Escapes (Requires Attunement by a spellcaster) (1 replies)
  196. Rouge, Warrior of Acheron (4 replies)
  197. D&D 5e/Next Artificer Subclass - the Technomancer (6 replies)
  198. Contest (closed) 5e Base Class Contest XXI (21): Heroes, Myths, and Legends Submission Thread (9 replies)
  199. D&D 5e/Next New D&D 5e Base Class Contest: Discussion Thread (147 replies)
  200. Contest Subclass Contest 32 (XXXII) voting thread (16 replies)
  201. What would a diminishing returns mechanic look like for a d20 system? (6 replies)
  202. Houserule: fall damage scales with size (4 replies)
  203. D&D 5e/Next Fixing bad capstones (30 replies)
  204. D&D 5e/Next Armor has three stats that protect you in different ways, also armor layering (24 replies)
  205. D&D 5e/Next New Fighter Subclass Idea: The Bushido Duelist [PEACH] (0 replies)
  206. D&D 5e/Next Shadesteel Golem (3 replies)
  207. For the convenience of Necromancers (9 replies)
  208. D&D 5e/Next For the convenience of Necromancers (0 replies)
  209. Make Stats matter less (46 replies)
  210. You SHOULD double up on ASIs/feats (10 replies)
  211. D&D 3.x Class The Generalist: Literally Every Class At Once And I'm Not Sorry (16 replies)
  212. Roughing out an alternate "multiclassing" framework (3 replies)
  213. D&D 5e/Next Would These Changes Help or Hamper a Champion? (6 replies)
  214. D&D 5e/Next Introducing Pseudo-attunement - or how to get your players to enjoy all their items (0 replies)
  215. D&D 5e/Next Alternatives to Extra Attack as a form of character advancement? (13 replies)
  216. Changing Attacks of Opportunity to Trigger on Approach Rather Than Retreat (6 replies)
  217. D&D 5e/Next Reskinning the Giff as Black Powder Dwarfs? (2 replies)
  218. D&D 5e/Next Oath of Oration: Leader and Postal Paladin Subclass (PEACH) (2 replies)
  219. D&D 5e/Next The Warden, Caster's Best Friend (Fighter Subclass) PEACH (4 replies)
  220. D&D 3.x Class Tomb of Battle "Lite" (83 replies)
  221. Erinyes-Brachina racial class (2 replies)
  222. D&D 3.x Other D20 Diplomacy Houserules (0 replies)
  223. D&D 3.x Other Mountain Giant, revised [PEACH] (19 replies)
  224. D&D 5e/Next IS THIS BALANCED? Primal Path of the Reaver (0 replies)
  225. D&D 5e/Next Dark Fantasy (1 replies)
  226. D&D 5e/Next Talents--a parallel advancement track slanted in martials' favor. Feedback desired. (13 replies)
  227. D&D 3.x Other Custom Lizardfolk/Argonian (1 replies)
  228. D&D 3.x Class Mirecarver: Alchemical Oozes and Slimes (4 replies)
  229. D&D 5e/Next Cleric: Chooser of the Slain/Soul Guide Domain (Valkyrie Profile inspired) (5 replies)
  230. Original System Combat and Roll Under Systems (10 replies)
  231. D&D 5e/Next Chaos Genasi (12 replies)
  232. D&D 5e/Next Johnny Tremain stat block and group patron (0 replies)
  233. Original System Using NPCs and NPC Factions Easily (system agnostic, same as the critter rules) (0 replies)
  234. Contest D&D Monster Contest I: Extraplanar Origin (4 replies)
  235. D&D 5e/Next (PEACH) The Evolved Character Class - Deadly Shapeshifting Action! (3 replies)
  236. Tips for Testing Homebrew in Combat? (6 replies)
  237. D&D 5e/Next Static saves and targeting multiple defenses with a single attack roll (2 replies)
  238. Homebrew spells (5e) (3 replies)
  239. a currently unnamed barb subclass (1 replies)
  240. D&D 3.x Other Multifunction Potions (PEACH) (4 replies)
  241. D&D 5e/Next 'Minimalistic' balance fixes to the Fighter and Martial Archetypes (0 replies)
  242. D&D 5e/Next Shadow Conjuration (2 replies)
  243. D&D 5e/Next Anyone has ideas/solutions for Obsidian and Ironwood weapons/armors? (4 replies)
  244. D&D 5e/Next Old Dogs & New Tricks: Putting Spins on Classic Monsters (3 replies)
  245. D&D 5e/Next Base Class Contest XX: I'm Not Supposed to Be Here (Voting Thread) (16 replies)
  246. XKCD Presents the Omnitaur! (12 replies)
  247. 5e Is this BBEG too strong for a party of 4 level 9s with tons of items? (1 replies)
  248. D&D 3.x Other The Horror of being in love (0 replies)
  249. D&D 3.x Other Portal guardian template (2 replies)
  250. D&D 5e/Next Balance Check--are all these features *roughly* on the same scale? (1 replies)