New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 27 of 27
  1. - Top - End - #1
    Orc in the Playground
     
    RogueGirl

    Join Date
    Mar 2009
    Location
    Chicago
    Gender
    Female

    smile CHA Boosting Items? (3.5)

    I'm looking for items to boost my charisma skill checks that are not one of the following:

    - Cloak of Charisma. With this character's compulsive multi-classing, I need my cloak of resistance +4 to have good saves.
    - Circlet of Persuasion. Need the headband of intellect more for the psion levels. (Wheee telepathic spymaster)
    - The ioun stone that boosts my CHA. I know it exists, and if it's my only option I'll probably suck it up and buy it, but it's really not worth the money, imo, not to mention I don't much like the idea of my character having a little rock orbiting her head from a purely fluff standpoint.

    So! What other delightful items are in existence? Pretty much anything is open at this point, as far as books go-- my DM will allow damn near anything, so long as it isn't horrifically broken. Thanks in advance!
    "Experience is a good thing. You should hit it." - Lathandar to his Paladin, in response to her prayers for advice on what to do about a Holy Liberator

    "Strahd turns into mist." - DM
    "And I turn into a hepa filter." - Lumieras

    Quote of the Week:
    "If you go down south, you'll hear of Arthur Bartholomew Bartholomew, a man who changed a town." - Foster
    "Into dust?" - Owen

    Characters: Kalinda Gray, Lawful Good Thief

  2. - Top - End - #2
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Cloak of Charisma and Resistance.
    Circlet of Persuasion and Intellect.

    See the back of the Magic Item Compendium, pages 233-234 I think. You don't even have to pay extra for the combination since these are "basic" enhancements. You do have to pay for each ability, but there's no surcharge just for combining them on one item.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  3. - Top - End - #3
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    You can craft an item that gives +x to a given skill check. A one-use Elixir would follow the costs and guidelines of an Elixir of Sneaking; an item with Competence bonuses would follow the Cloak of Elvenkind.

  4. - Top - End - #4
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Luck Stone.

  5. - Top - End - #5
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Any item can potentially be made slotless; that's what Ioun Stones are, just with fluff. Instead of a floating stone, make it a belt buckle or an earring or a strip of cloth you wrap around your arm. Costs (bonus^2)*2 to make it slotless, or you could just make it a weird slot (look at my leggings of charisma!) for 50% base rather than double.

    The best thing though would just to get a cloak of resistance and charisma or the like.
    Proudly without a signature for 5 years. Wait... crap.

  6. - Top - End - #6
    Ettin in the Playground
     
    Zherog's Avatar

    Join Date
    Jan 2004
    Location
    Bensalem, PA
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Rhiannon87 View Post
    - Cloak of Charisma. With this character's compulsive multi-classing, I need my cloak of resistance +4 to have good saves.
    Another alternative here is to grab a vest of resistance (found in both Complete Arcane and Magic Item Compendium) to free up the cloak slot for a cloak of Charisma.

    Another item not mentioned, at least when I first loaded this thread, is a tome of leadership and influence.
    John Ling
    Frog God Games Lead Pathfinder Developer

    Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.

  7. - Top - End - #7
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Rhiannon87 View Post
    - Cloak of Charisma. With this character's compulsive multi-classing, I need my cloak of resistance +4 to have good saves.
    Have you considered the UA fractional saves variant? It makes multiclassing suck less. The other alternative is a 2-level dip in Paladin or something for Cha to saves. Then the cloak does dual-purpose duty. What's your exact build? We can probably make you more SAD.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  8. - Top - End - #8
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: CHA Boosting Items? (3.5)

    The Rod of Splendour gives +4 to Charisma.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  9. - Top - End - #9
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    There's also the Belt of Magnificence, which boosts all of your ability scores at once. It's a bargain if you genuinely need all of them, but probably overpriced for just 2 or 3 scores. It's the same bonus type as most other ability score boosters (competence), so it'd replace your circlet of intellect.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  10. - Top - End - #10
    Bugbear in the Playground
     
    BarbarianGuy

    Join Date
    Dec 2008

    Default Re: CHA Boosting Items? (3.5)

    Most ability score boosters, whether they're items or spells, are enhancement, not competence.

  11. - Top - End - #11
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Chronos View Post
    There's also the Belt of Magnificence, which boosts all of your ability scores at once. It's a bargain if you genuinely need all of them, but probably overpriced for just 2 or 3 scores. It's the same bonus type as most other ability score boosters (competence), so it'd replace your circlet of intellect.
    Assuming I remember right and it's 200,000 for the belt, it's only worth it if you need all six, since five of them separately would be cheaper (180,000 for 5; 216,000 for 6), and with MIC rules for simple enchantments, body slots aren't an issue, so it's only good for really MAD characters. Also, it's an enhancement bonus, although that was already mentioned.
    Last edited by monty; 2009-03-30 at 06:25 PM. Reason: ninja ninja ninja
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  12. - Top - End - #12
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Yeah, my mistake on the bonus type; it's skills that are almost always competence. The Belt and the Headband are both enhancement.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  13. - Top - End - #13
    Barbarian in the Playground
     
    HalflingRangerGuy

    Join Date
    Mar 2009
    Location
    Sin City
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by monty View Post
    Assuming I remember right and it's 200,000 for the belt, it's only worth it if you need all six, since five of them separately would be cheaper (180,000 for 5; 216,000 for 6), and with MIC rules for simple enchantments, body slots aren't an issue, so it's only good for really MAD characters. Also, it's an enhancement bonus, although that was already mentioned.
    What book is that belt in? I may use that in my LVL 30 campaign.
    Spoiler
    Show
    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
    Show
    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  14. - Top - End - #14
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Miniatures Handbook, and probably also Magic Item Compendium.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  15. - Top - End - #15
    Orc in the Playground
     
    RogueGirl

    Join Date
    Mar 2009
    Location
    Chicago
    Gender
    Female

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Sstoopidtallkid View Post
    Have you considered the UA fractional saves variant? It makes multiclassing suck less. The other alternative is a 2-level dip in Paladin or something for Cha to saves. Then the cloak does dual-purpose duty. What's your exact build? We can probably make you more SAD.
    We're pretty well into the game, so rules changes aren't going to be an option. My character is a N human rogue1/fighter4/spymaster6, with plans to go into psion next level. Optimized? Hell no, but the best damn roleplay character I've ever made. The CHA booster is mostly in pursuit of that end; INT and CHA skills are very important for this character, and as I'm picking up a headband of INT +4, CHA is the one I still need.

    As far as some suggestions: combining things as per the magic item compendium strikes me as more than a little broken. I might run it past my DM, but I have a feeling he's going to veto that.

    I saw the vest of resistance, but my DM ruled that since I have magic armor (+2 mithral breastplate with light fortification), I can't wear a magic item in the torso slot.

    The Belt of Magnificence is so incredibly beyond my price range, sadly. I'll go and look up the Luck Stone and Rod of Splendor to see if they're within range; I really don't want to spend too much on a CHA boosting item.

    Thanks for all the suggestions so far everyone!
    "Experience is a good thing. You should hit it." - Lathandar to his Paladin, in response to her prayers for advice on what to do about a Holy Liberator

    "Strahd turns into mist." - DM
    "And I turn into a hepa filter." - Lumieras

    Quote of the Week:
    "If you go down south, you'll hear of Arthur Bartholomew Bartholomew, a man who changed a town." - Foster
    "Into dust?" - Owen

    Characters: Kalinda Gray, Lawful Good Thief

  16. - Top - End - #16
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Armor doesn't use the Torso slot. It uses the Body slot (as in your whole body). They don't conflict. You can wear the vest under the armor.

    EDIT: Of course, what the DM says is what happens. I just posted this in case your DM misunderstood the official rules on equipping magic items. Listen to your DMs, kids!
    Last edited by KillianHawkeye; 2009-03-30 at 09:45 PM.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  17. - Top - End - #17
    Barbarian in the Playground
     
    HalflingRangerGuy

    Join Date
    Mar 2009
    Location
    Sin City
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Thank you for helping me find that item.

    As for listening to your DM. LOL "listen to your DM," then twist the rules in your favor. No one say's you can not put a resistance bonus for save's on your armor.
    Spoiler
    Show
    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
    Show
    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  18. - Top - End - #18
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Os1ris09 View Post
    Thank you for helping me find that item.

    As for listening to your DM. LOL "listen to your DM," then twist the rules in your favor. No one say's you can not put a resistance bonus for save's on your armor.
    You can, but it would cost 1.5x, because save bonuses only have an affinity for the shoulder and torso slots.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  19. - Top - End - #19
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Rhiannon87 View Post
    As far as some suggestions: combining things as per the magic item compendium strikes me as more than a little broken. I might run it past my DM, but I have a feeling he's going to veto that.
    On the contrary, I consider it absolutely necessary for game balance and therefore a fix, not broken. The situation without combining things like this is what's broken. Game balance, such as it is in 3.5, expects you to have a certain amount of EVERY standard numeric bonus from equipment all at once. Without combining items, this makes using most actual interesting magic items nearly impossible due to slot conflicts and, in some cases, even has slot conflicts between the items you're "supposed" to have. With MIC rules you can actually meet those expectations.

    Even if your DM disagrees with that, though, the pre-MIC rules still allow combining items, they just charge a 50% markup on every item but the most expensive in each combination. See adding new abilities.

    Quote Originally Posted by Rhiannon87 View Post
    I saw the vest of resistance, but my DM ruled that since I have magic armor (+2 mithral breastplate with light fortification), I can't wear a magic item in the torso slot.
    Have you pointed out to your DM that "One vest, vestment, or shirt on the torso" is quite explicitly a separate and independent slot from "One robe or suit of armor on the body (over a vest, vestment, or shirt)" according to the list of body slots?
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  20. - Top - End - #20
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by douglas View Post
    On the contrary, I consider it absolutely necessary for game balance and therefore a fix, not broken. The situation without combining things like this is what's broken. Game balance, such as it is in 3.5, expects you to have a certain amount of EVERY standard numeric bonus from equipment all at once. Without combining items, this makes using most actual interesting magic items nearly impossible due to slot conflicts and, in some cases, even has slot conflicts between the items you're "supposed" to have. With MIC rules you can actually meet those expectations.
    Take a look at a melee cleric, for example. You need Wis for spellcasting, and Con for not dying, but they both use the throat slot using only the base items. With MIC, this becomes more of what it's supposed to (although it's strong even without that, it's the principle that matters).

    Have you pointed out to your DM that "One vest, vestment, or shirt on the torso" is quite explicitly a separate and independent slot from "One robe or suit of armor on the body (over a vest, vestment, or shirt)" according to the list of body slots?
    Also in the MIC and Magic of Incarnum (and maybe somewhere else too?), both of which list body and torso as unquestionably distinct slots; although the latter uses "heart" and "soul," it still defines one as vest/vestment/shirt and the other as robe/armor.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  21. - Top - End - #21
    Banned
    Join Date
    Jan 2009

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by monty View Post
    Take a look at a melee cleric, for example. You need Wis for spellcasting, and Con for not dying, but they both use the throat slot using only the base items. With MIC, this becomes more of what it's supposed to (although it's strong even without that, it's the principle that matters).
    I thought a cleric used its full casting, d8 HD, and heavy armor prof for not dying.

  22. - Top - End - #22
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by Myrmex View Post
    I thought a cleric used its full casting, d8 HD, and heavy armor prof for not dying.
    If you're going to be on the front line, you need Con. Casting won't save you in every situation and the things you really don't want to hit you are probably going to hit your AC anyway. And remember, the difference on average between a d4 and a d8 is 2 hp, so Con matters a lot there.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  23. - Top - End - #23
    Barbarian in the Playground
     
    HalflingRangerGuy

    Join Date
    Mar 2009
    Location
    Sin City
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by monty View Post
    You can, but it would cost 1.5x, because save bonuses only have an affinity for the shoulder and torso slots.
    It was meant as a joke.
    Spoiler
    Show
    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
    Show
    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  24. - Top - End - #24
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Mar 2008
    Location
    Maryland, USA
    Gender
    Male

    Default Re: CHA Boosting Items? (3.5)

    In the MIC there are rules that allow common typical effects (robe of resistance) to be added to some other quality without the 1.5 multiple magic penalty. Does periapt of persuasion stack with the cloak of charisma?

  25. - Top - End - #25
    Bugbear in the Playground
    Join Date
    Apr 2007

    Default Re: CHA Boosting Items? (3.5)

    Honestly, I'm fine with making it easier to combine items since it means that people might actually use some of the quirkier stuff out there and not be sub-optimal because they're missing out on some +Strength.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  26. - Top - End - #26
    Orc in the Playground
     
    RogueGirl

    Join Date
    Mar 2009
    Location
    Chicago
    Gender
    Female

    Default Re: CHA Boosting Items? (3.5)

    I'll talk to my DM... I might be able to sell him on the idea of a headband of intellect +4 of persuasion, as my math tells me such an item would cost about 23,000 gp. And since the rules for it are in the DMG, rather than the MiC, it might be an easier pitch. Now I just have to wait for him to get online... and figure out how I'm going to scrape together the cash for this, if he approves.

    EDIT: And if that fails, I'll have to go for the Vest of Resistance, as it costs the same amount and I should be able to wear one. Thanks to those who pointed out that armor and vests are clearly compatible. That would actually be much, much easier for me in the long run... and probably somewhat less expensive.
    Last edited by Rhiannon87; 2009-03-31 at 05:49 PM.
    "Experience is a good thing. You should hit it." - Lathandar to his Paladin, in response to her prayers for advice on what to do about a Holy Liberator

    "Strahd turns into mist." - DM
    "And I turn into a hepa filter." - Lumieras

    Quote of the Week:
    "If you go down south, you'll hear of Arthur Bartholomew Bartholomew, a man who changed a town." - Foster
    "Into dust?" - Owen

    Characters: Kalinda Gray, Lawful Good Thief

  27. - Top - End - #27
    Banned
    Join Date
    Jan 2009

    Default Re: CHA Boosting Items? (3.5)

    Quote Originally Posted by monty View Post
    If you're going to be on the front line, you need Con. Casting won't save you in every situation and the things you really don't want to hit you are probably going to hit your AC anyway. And remember, the difference on average between a d4 and a d8 is 2 hp, so Con matters a lot there.
    You're a cleric; having a competing item slot for constitution and wisdom isn't an issue. At least any sort of balance issue that makes a cleric less playable.

    I guess what I'm saying is, I find your argument "the rules should have been like this in the first place, since the new rules makes the cleric more powerful," less than convincing.
    Last edited by Myrmex; 2009-03-31 at 06:26 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •