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Thread: Magic Staff included in a weapon
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2013-03-26, 07:42 PM (ISO 8601)
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Magic Staff included in a weapon
Would it be considered bad if my oracle in the campaign (Just made lvl 15, has a feat to choose) took Craft Staff & made his Guisarme into a staff? It's enchanted already. (+2 Holy Spell Storing if it matters). He's got the Haunted curse so the less switching gear around the better. I see that several staffs are weapons but are clubs or quarterstaves. It doesn't seem like too much of a stretch to make a polearm a staff to me.
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2013-03-26, 08:09 PM (ISO 8601)
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- Feb 2011
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Re: Magic Staff included in a weapon
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2013-03-26, 09:13 PM (ISO 8601)
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2013-03-26, 09:24 PM (ISO 8601)
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- Jul 2010
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- Argonth
Re: Magic Staff included in a weapon
I'd probably rule against it, but on the other hand it does have a long shaft on it about the length of a quarterstaff so I can see the argument that it would apply.
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2013-03-26, 10:19 PM (ISO 8601)
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- May 2011
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Re: Magic Staff included in a weapon
Well, spell staves usually require special construction, they're not just enchanted wooden poles. I would most likely rule against it as well.
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2013-03-27, 04:06 AM (ISO 8601)
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- Denmark
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2013-03-27, 04:16 AM (ISO 8601)
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- Sep 2008
Re: Magic Staff included in a weapon
Can't many staffs by default be used as quarterstaffs?
Sure, I'd probably allow it.
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2013-03-27, 12:21 PM (ISO 8601)
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Re: Magic Staff included in a weapon
@Ravens_Cry: All staffs require a Masterwork Quaterstaff to be used in their creation, so ALL staffs can be used as a quaterstaff.
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Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
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2013-03-27, 12:37 PM (ISO 8601)
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- Sep 2008
Re: Magic Staff included in a weapon
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2013-03-27, 05:18 PM (ISO 8601)
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- Dec 2009
Re: Magic Staff included in a weapon
I think that there are rules for combining magic items in the Magic Item Compendium. Normally it's for two items covering the same slot, but it's more or less the same thing here. If memory serves it costs 50% more than the individual item would on it's own (the item effect that you are adding on top of the existing magic item). Still, as the others have said, it's up to the DM in the end.
I would allow it just fine.Last edited by Bonzai; 2013-03-27 at 05:20 PM.
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2013-03-27, 05:54 PM (ISO 8601)
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- Nov 2011
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2013-03-27, 06:07 PM (ISO 8601)
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- Nov 2009
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Re: Magic Staff included in a weapon
50% Cost increase to the staff of power, and sure.
Alternatively, he can just start enchanting his new quarterstaff as a quarterstaff as well as a staff of power. I believe that's legal under the rules.
Why is it so important he have a slashy bit at the end? Pathfinder, +2 negates DR Slashing/Piercing/Bludgeoning anyhow."You want to see how a Human dies? at ramming speed."
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2013-03-27, 07:18 PM (ISO 8601)
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- May 2011
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2013-03-27, 07:26 PM (ISO 8601)
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- Jan 2007
Re: Magic Staff included in a weapon
Would it be possible to circumvent the 50% cost increase for combining two magic items to, first, create the Staff of Power as normal and then, separately, create a magical barbed dagger - then Sovereign Glue the dagger onto the end of the Staff of Power? That works out to be a polearm, more or less, right?
I know 3.stuff edition is usually on the side of punishing creativity, but that sounds like it would work.Last edited by Xefas; 2013-03-27 at 07:27 PM.
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Discussion Thread
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2013-03-27, 08:08 PM (ISO 8601)
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- Nov 2012
Re: Magic Staff included in a weapon
If your DM gets uppity, take a Morphing Weapon enchantment. I used it with a Wu Jen who PAO'd himself into a Pit Fiend, then manifested Giant Size; and whatnot, so he's ranging between 30metres high, 8 metres high, normal height, and anything in between. So he had Morphing Sizing, Aptitude Enchanted Quarterstaff; which allowed him a Staff in the form of a Colossal Spiked Chain with 150ft range to threaten when he felt like hitting things really hard, and then swapping it down to a staff or dagger (for opening letters with) when he needed to.
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2013-03-27, 08:25 PM (ISO 8601)
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- Nov 2011
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Re: Magic Staff included in a weapon
Its mostly an in character reason. I'm a Battle Oracle. I spend a lot of time Large size or bigger knocking baddies down then thwacking them. I need reach and trip. He used to be a foot soldier pre oracle-recruitment via deity. I've also noticed that there aren't many cleric oriented staves at least in the CRB. This way I get something a wizard won't want or be able to use w/o effort.