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2015-03-26, 04:34 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-03-26, 04:41 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Last edited by LoyalPaladin; 2015-03-26 at 04:43 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
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2015-03-26, 04:46 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-03-26, 04:49 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-03-26, 04:55 PM (ISO 8601)
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- Jul 2013
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Re: [3.x/PF] GitP Regulars as Playable Races!
It is an anime, but it's an American anime. They even make a Richard Nixon reference in this clip at 0:55. It's worth a look if you like serious anime with silly characters.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-26, 05:00 PM (ISO 8601)
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- Nov 2014
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Re: [3.x/PF] GitP Regulars as Playable Races!
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-03-26, 05:01 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Sorry to get back on topic but I was fianlly able to find the time to make a race! :)
This one is for you Deadline - I hope you like it?
Name: Deathspline
Spoiler: HistoryLong ago a tribe of devils was banished from their home realm by a rival tribe. The ousted tribe bounced through Limbo, staying together only by sheer force of will. After a seeming eternity, the devils were thrust into the plane of Mechanus. The abruptness of their arrival and the chaotic taint that had suffused them while in Limbo was enough to shatter an entire gear before they were stopped.
As punishment for their transgression, the devils were transformed and tasked with the protection and repair of the gears. Over the millennia, this new species became known as Deathsplines.
Alignment: Deathsplines are always Lawful and tend to lean towards LN.
Spoiler: RelationsDeathsplines are creatures of logic and balance. They often have difficulty understanding irrational and impulsive behaviours of other races. Their appearance makes them outsiders wherever they go despite their willingness to accept others for who they are. Deathsplines are not repulsed by those of other alignments as they know that all things require balance.
Spoiler: SocietyDeathsplines tend to be a close knit community devoted to their ongoing mission of protection and repair. Members of their community have assigned roles based on their particular nature and strengths.
Spoiler: AdventurersOccasionally it is necessary for a Deathspline to chase an intruder to another realm in order to prosecute them. Deathsplines occasionally leave Mechanus by order of a deity in order to obtain knowledge to be shared among their community upon their return. In some rare cases, a Deathspline has been kidnapped in order to make use of their mechanical aptitude and their ability to reason logically.
It is rare for a Deathspline to leave Mechanus without a strong logical reason.
Spoiler: AppearanceDeathsplines are unique in appearance as the experiences of their ancestors infused their being with pure chaos and absolute law. The result is a somewhat comical looking being unlike any other.
Deathsplines are cubes that when born are only a few inches across but will vary between three and four feet across in adulthood. They are possessed of deceptively spindly arms and legs and a pair of draconic wings. Their limbs and wings are always proportional to their body using the universal constant of phi (the golden number). They possess devil-like feet and have angel-like hands.
Five sides of their body are covered in various arcane runes with the sixth side (opposite the wings) bearing a two dimensional face. This face functions as a normal face complete with a functional mouth, eyes and nose but is restricted to the plane of cube face. The runes and facial features are always in black (unless their body is black and then they are a strange pale blue); they can be any colour but their wings will always be the exact opposite of their body.
Racial Ability modifiers: +1 Strength, +2 Constitution, +1 Intelligence, -2 Charisma. While Deathsplines may be stronger, hardier and more logical than others, their unique appearance makes social situations among other races somewhat disconcerting.
Type: Lawful Outsider
Size: Medium
Base Speed: 30
Languages: Abyssal, Common, Deathsplines with a high Intelligence score may choose any language (except secret languages) as bonus languages.
Spoiler: Racial Traits• Fly Speed (Ex): Deathsplines with less than 6 hit dice have a natural fly speed of 30 ft. with average manoeuvrability. Deathsplines with 6 or more hit dice have a natural fly speed of 40 ft., with good manoeuvrability.
• Deathsplines have a +5 racial bonus to jump and balance checks thanks to years of jumping from gear to gear in Mechanus and working on the constantly moving gear faces.
• Deathsplines have a +2 racial bonus to all rolls involving dismantling or repairing mechanical objects. This works on Disable device, open lock, the repair spell when used on a machine or Warforged etc.
• Tainted by Limbo: Deathsplines can channel the taint left in their beings to overcome their lawful nature for brief periods. Deathsplines are able to enter a Barbarian Rage 1/every 5 HD. This rage follows the same rules as a Barbarian’s rage ability.
• Gravitational Expert: Due to the constantly changing direction of gravity in Mechanus, Deathsplines have developed the ability to alter the direction of gravity as it affects them. Once per day as a SLA, a Deathspline with 10 or more HD is able to change the perceived direction of gravity as it affects themselves (and only themselves) for a period of 1d6 minutes (or 1d4 rounds of combat).
Favoured Class: Artificer
Level Adjustment: +2
Not too sure about the LA and I was going to add more racial traits but that the LA would definately need to go up...
Let me know what you think :)Last edited by Ferronach; 2015-03-26 at 05:48 PM.
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2015-03-26, 05:14 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Last edited by Snowbluff; 2015-03-26 at 05:14 PM.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 05:34 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
To repay your kindly offered information, I present to you: the Audinoss.
Spoiler: Audinoss
History: When the gods were young and the planes were in flux, a fifth elemental plane existed. That was the plane of sound. Now the ages passed and the cosmic wheel took shape, thrusting the plane of sound into the chaos, thus springing a new life into existence, the Audinoss. Elemental beings of pure sound. Unlike other elementals, Audinoss are quite common on the prime material. You "see" them every day. The stroke of a harp, a friendly voice, or even the sound of the door closing. The Audinoss are everywhere.
Not many Audinoss become adventurers due to their lack of a physcial form, but some overcome this. Manifesting into a loose physical form, that is corporeal. These Audinoss are forever severed from their incorporeal brethren.
Physical Description: Audinoss appear blurred and grey. Due to their loose form and willful manifestation, the Audinoss can take on any shape or size. The louder the Audinoss was as an incorporeal creature, the larger the size it would be when manifested.
Society: Audinoss are extremely rare in their corporeal form and because of this, they have no culture.
Relations: Audinoss are largely friendly towards those who are musical in natured. They tend to shy away from those who seek to disturb harmony. Audinoss are strangely fond of blind creatures and people.
Alignment: The Audinoss are typically true Neutral and never Lawful or Evil.
Adventurers: Audinoss are well suited to adventuring. They prefer to travel along with a merry bard, or perhaps even fill that roll themselves.
Ability Score Racial Traits: -2 STR, -2 DEX, +6 CHA. Due to their form, Audinoss are not particularly strong or dexterous. They do, however, make up for this by being both witty and well mannered.
Size: Audinoss can be of any size category.
Type: Outsider (Native)
Base Speed: An Audinoss' base speed is 40 ft.
Languages: Audinoss begin play speaking common and any language of their choosing. Audinoss with high Intelligence scores can choose to learn any language they wish (except secret languages like Druidic).
Racial Traits:
Blindsight: Audinoss have Blindsight out to 60 ft.
Damage Reduction: Audinoss have DR 5/Sonic
Sonic Spell: Audinoss have the ability to use Great Thunderclap as a spell like ability 1/day.
Favored Class:
Bard
Level Adjustment: +3 (Add +1 LA for every 2 size categories larger/smaller than Medium)
Last edited by LoyalPaladin; 2015-03-26 at 06:06 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-03-26, 05:47 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
What's the LA on that?
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 05:48 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-03-26, 05:53 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 06:06 PM (ISO 8601)
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2015-03-26, 06:13 PM (ISO 8601)
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- Tharggy, on Tellene
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Last edited by Blackhawk748; 2015-03-26 at 06:14 PM.
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2015-03-26, 06:15 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Last edited by illyahr; 2015-03-26 at 06:15 PM.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-26, 06:20 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Last edited by LoyalPaladin; 2015-03-26 at 06:20 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-03-26, 06:29 PM (ISO 8601)
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Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 06:50 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
You know I can't stay mad at you.
+0 Races
Snowbluffians
Red Felguards
Altovilla
The Drath
Paladines
The Jormen
Kelecast
Aktchians
Illvenites
Garrotites
The Araezer
Noritects
Dominites
Vollaen
Valarites
Akatites
The Psykal
Athredites
+2 Races
Egnackers
+3 Races
Audinoss
+99 Races
The IzLast edited by LoyalPaladin; 2015-03-26 at 06:55 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-03-26, 06:53 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
You are of course, quite wrong. I just created and run the Rudisplorkers' Guild as High Rudisplorker, see my sig.
Rudisplorking is a term coined by Kazudo, who joined the Rudisplorkers' Guild as the King of the Sane, and is also credited with creating Rudisplork.
It was in response to a thread titled Is it possible to cheat at D&D, wherein the OP referred to any form of optimization as cheating. Many posters had hypothesized that the OP was making up definitions for words on the fly, just as they had declared they make up house rules on the fly, it was then that Kazudo stated that what some people may refer to as optimizing, the OP calls cheating, while other tables may call it rudisplorking.
Thus Rudisplorking was created and it means what it has always meant ever since Kazudo coined the term. It could include Pun Pun, or it could merely mean creating/playing a character without rolling a random table for every little thing. Optimizing. Why not just say Optimizing? Where's the fun in that?
Atemu's race from me is to be his welcoming into the Guild.
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2015-03-26, 07:10 PM (ISO 8601)
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- Sep 2011
Re: [3.x/PF] GitP Regulars as Playable Races!
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 07:16 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Last edited by LoyalPaladin; 2015-03-26 at 07:17 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-03-26, 07:42 PM (ISO 8601)
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- Sep 2011
Re: [3.x/PF] GitP Regulars as Playable Races!
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 07:52 PM (ISO 8601)
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- Canada
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2015-03-26, 07:53 PM (ISO 8601)
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- Jun 2013
Re: [3.x/PF] GitP Regulars as Playable Races!
A race for Lord_Gareth. Hope you like it.
Name: Garetines
Spoiler: History
The Garetines are a race devoted to innovation and invention. Born originally from a settlement of elves that bordered the faerie kingdoms, the infectious curiosity of the fey lives on in this new race. The exact nature of their origins is a carefully guarded secret, but it is whispered that there exists a transformative ritual through which outsiders may become Garetines themselves.
Spoiler: Appearance
The Garetines appear at quick glance to be elves, but with some unknown characteristic. Upon closer investigation, the whites of the Garetine's eyes can be seen to emit a slight glow, and their hair colors are often vibrant and varied. Their ears appear longer and more pointed than those of their elven ancestors.
Spoiler: Society
The Garetines function on a pure meritocracy whose goal is invention and discovery. Their high magistracies are reserved for those who create or define new disciplines of thought or fundamental truths. They are avid tinkerers, but this does not solely define them. They are dreamers, jokers, but the moment one person poses a problem to be solved each and every Garetine in the vicinity will offer their input on the solution, collaborating to achieve the greatest result. Their cities and settlements are frequently more scientifically advanced than those of neighboring societies, largely due to their lack of inhibition towards invention. The Garetines will also share their discoveries freely with the world, but only after they themselves are first satisfied with them. They may occasionally seek aid from outside communities or call in experts for advice, but otherwise are incredibly secretive as to the exact status and nature of unfinished projects. Those who are called in for such discussions and produce results are frequently encouraged to undergo the Rite of Ascension, whereupon the creature is transformed from their previous race and becomes a Garetine.
Spoiler: Adventures
Garetines are actively encouraged to explore the outside world to discover new information or inspiration for their projects. Those who leave are expected to return having obtained some positive result from their travels, and frequently use their experiences to jumpstart their careers or introduce new materials into their society. Garetines are considered to be valuable adventurers for their problem-solving skills and their ingenuity. They frequently come up with solutions to problems their other party members had not considered, and have a knack for solving complex puzzles.
Spoiler: Racial Traits
Ability Scores: +2Intelligence, +2 Dexterity, -2 Con
Type: Humanoid(Garetine)
Speed: Base land speed is 30 ft.
Rush of Inspiration (Ex): Three times per day, a Garetine may choose to add a +5 Insight bonus to either an Intelligence or Dexterity check. They must choose to use this ability before rolling.
Collaboration: Garetines may use the Aid Another action on any skill, regardless of whether they are trained in it. Additionally, if they have ranks in that skill, instead increase the bonus provided by an amount equal to 1/2 the number of ranks the Garetine possess in that skill, rounded down.
Skills: Garetines receive a racial +2 bonus to Concentration and one Knowledge skill of their choice. Additionally, one of these skills is always considered a class skill for them.
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2015-03-26, 07:57 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Last edited by Snowbluff; 2015-03-26 at 08:04 PM.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 07:59 PM (ISO 8601)
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Re: [3.x/PF] GitP Regulars as Playable Races!
Alright People! I've got a batch of Races, for the fine creators and contributors to the wonderful thing that is Path of War!
The Battleborn
Type: Battleborn are Humans with the Battleborn Subtype.
Size: Small or Medium, chosen at character creation.
Attributes: Battleborn gain a +2 to any physical stat and a +2 to any mental stat
Base Speed: 30 feet for medium or small Battleborn.
Languages: Battleborn begin speaking common. A Battleborn may take any language, except for secret languages, as bonus languages.
Martial Scion: A Battleborn initiate maneuvers and stances from their class disciplines at +3 Initiator Level, but do not gain a bonus to Initiator Level in any other discipline.
Bonus Feat: A Battleborn gains Discipline Focus in any Discipline they choose as a bonus feat at first level. They do not have to meet the prerequisites for this feat.
Greater Defensive Training: A Battleborn gains a +2 Bonus to Dodge Armor Class.
Fearless: A Battleborn gains a +2 bonus against fear saving throws. (This may be replaced by various Racial Abilities of an appropriate RP value to represent certain Subraces)
Low-Light Vision: A Battleborn can see in conditions of low-light twice as far as humans.
Battleborn with certain combinations of physical and mental bonuses are referred to as various subraces.
Darkhunters(Usually Associated with Stalkers): +2 Dex, +2 Wis, Camouflage (Pick Any One Terrain)
Etc. I won't fill in the rest because I'm lazy.
Adventurers: This is the one part of the fluff I should fill in, so here goes. Battleborn are first and foremost a race born of war and clashing steel, and as such, many take up the blade as various types of warriors, from the stalwart Warders to the mysterious Stalkers. Many new types of warriors have appeared recently among the battleborn, from those who wield elemental power alongside their blade, to those who inspire their allies with their own zeal and passion. Other types of Battleborn may exist, but they are rarer, with the mages being the rarest, something only a few choose instead of the Path of War.
Should probably include more fluff, but I'm too lazy to bother. I like to leave my races open for fluff interpretations by other players.Last edited by IZ42; 2015-03-27 at 07:49 PM.
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-03-26, 08:11 PM (ISO 8601)
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- May 2014
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Re: [3.x/PF] GitP Regulars as Playable Races!
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-03-26, 08:14 PM (ISO 8601)
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- Jul 2013
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Re: [3.x/PF] GitP Regulars as Playable Races!
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-26, 08:18 PM (ISO 8601)
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- Sep 2011
Re: [3.x/PF] GitP Regulars as Playable Races!
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-03-26, 09:20 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: [3.x/PF] GitP Regulars as Playable Races!
i love how many lucky star gifs there are here now, also i need to watch some of snowbluffs anime.
Last edited by NeoPhoenix0; 2015-03-26 at 09:21 PM.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me