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Thread: So how good *is* Swiftblade?
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2017-07-29, 07:43 PM (ISO 8601)
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So how good *is* Swiftblade?
I've taken an interest in the PrC lately, and it looks pretty good. Sure, it loses 4 caster levels, but the class features are plentiful, flavorful, and fairly powerful, so it's easy to see why people like it at a glance.
I'd like a more thorough breakdown, though. How good is Swiftblade?Cool elan Illithid Slayer by linkele.
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2017-07-29, 07:58 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
It's one of the strongest things you can do that's not a full caster. That said, it's not a full caster.
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2017-07-29, 08:07 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
I can't say how Good it is based on power though I was a force to Be reckon with. (though when I play'd I was a Gestalt Character)
But I can say the abilities and flavor are really fun and make for cool mental images
one of my very favorite 3.5 prestige classes
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2017-07-29, 08:31 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Well... it's awesome in gestalt, but remember the 1st commandment: Thou shalt not give up thy caster levels.
4 caster levels is 2 spells levels below a full caster.
Though it works out to full casters having 1 spell level on you for most of Swiftblade's progression.
It's good. But it's not that good. It works ingame if you're not being counted on as the primary caster.
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2017-07-29, 08:37 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Um, I think you missed the "detailed breakdown" note.
A bit better.
Yeah, not primary caster material(which is true for most gish builds I think).
Also to quote the Gish Handbook:
Losing caster levels is heresy, but swiftblade has an entire heterodox church complex backing it up.Cool elan Illithid Slayer by linkele.
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2017-07-29, 09:32 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
On one hand, it requires too much casting for someone for whom casting is a minor side trick to benefit, and thus makes it hard to combine with a non-caster-heavy build that could take most advantage of it's class feature. Additionally, it sacrifices enough spell levels that taking it means losing access to level 9 spells, and all the incredible power those bring. So the kinds of builds that it's best for really require spreading yourself thin, since simple 'martial, splash casting' and 'casting, splash martial' will both have a hard time making good use of it.
On the other, the ability to take an extra standard action every turn is an absolutely massive bonus. Most other sources of this require you to Shapechange yourself into otherwise weak forms, or eat a bunch of LA+RHD.
So, if you've already decided you're gonna waste your potential by spreading yourself a bit thin in a game that encourages specialization, it can grant you a very powerful boon to compensate.Avatar by TinyMushroom.
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2017-07-29, 09:36 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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2017-07-29, 10:11 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Something to consider about Swiftblade is that if you take it, as has already been pointed out, you are playing a gish. One of the notable aspects of a gish is that you accept a certain portion of your spells will be going towards making you better at hitting things. Swiftblade, while cutting some of your spells, effectively gives you free buffs that don't cost you spells, which you can then use for other things.
It's also worth noting that classes like Bard and the Trickster Spellthief can enter Swiftblade and gain spell like and supernatural abilities far beyond the power of their own native casting.
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2017-07-29, 10:16 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Cool elan Illithid Slayer by linkele.
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2017-07-29, 10:17 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
I wonder if there's a good way to use the Trapsmith's first-level Haste to slip into the class without significant investment in a casting class. Bootstrap it up to be cast out of a 3rd-level slot, perhaps.
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2017-07-29, 10:23 PM (ISO 8601)
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2017-07-29, 11:01 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
It's probably the best Gish that loses caster levels, or at least up there. Obviously you're still better off being a DMM Cleric or some other Persistent Spell abuser if your goal is to use spells to fight, but it's not terrible if you are for some reason opposed to doing that.
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2017-07-29, 11:16 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
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2017-07-30, 12:18 AM (ISO 8601)
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Re: So how good *is* Swiftblade?
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2017-07-30, 06:32 AM (ISO 8601)
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Re: So how good *is* Swiftblade?
The only thing that you can meaningfully answer "how good" for is optimization. I'm sure you can imagine circumstances in which a Persistomancer isn't the maximally fun choice, or the maximally pro-social choice, or any number of other things. But you should be able to admit you can also imagine circumstances where it is those things. Those questions are subjective. Power is not, or at least is to a far lesser degree.
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2017-07-30, 07:40 AM (ISO 8601)
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Re: So how good *is* Swiftblade?
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2017-07-30, 08:12 AM (ISO 8601)
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Re: So how good *is* Swiftblade?
I really like the theme of the Swiftblade and think it's a fine class for itself, but...
...imho it's not as strong as one might think.
Imho a PRC value (besides from full caster progression) is defined by it's unique abilities, or the amount of abilities that synergy well and would otherwise be expensive to get (via magic stuff/items).
And let's compare him to full-casters and full-mundane-melees.
He ain't that versatile as a full caster, cause his spell selection will be more fitting towards his melee playstyle. Metamagic costs are heavier, because you did loose spell lvl. You can't compete with full casters. And compared to full optimized melees, you need to be able to dish an immense amount dmg to compete, which involves heavy feat usage (which this build is already short of imho).
If you would invest into charge, you still lack pounce. Getting Pounce into the build would weaken your casting even more. Without pounce, investing into charge multipliers is not recommended imho.
So where will this build get the dmg to play Rocket-Tag?
The sole point where I see him strong is as some kind of tank-gish. But the higher the lvls get, the more unreliable tank-type builds become.
but.. If you play on a low optimization lvl, this prc brings enough power of its own. That's the other side again^^. If your intention is to play a gish, who is relying on several short time buffs, this build helps a lot due to the timestop mechanism.
But other than that, there are a lot more powerful options than Swiftbade as gish.
Take a clawlock to compare: he will go for a ubercharger build and dish insane dmg values, while coming with several 24h buffs. He doesn't need to waste actions for buffing up and can start to kill several enemies in the first round.Extended Signature with Links to all my build showcases in the forum
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2017-07-30, 09:14 AM (ISO 8601)
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Re: So how good *is* Swiftblade?
Doesn't swiftblade level 10 give you access to a Time Stop SLA, that is activated by sacrificing spell slots, the higher the slot the better? Because in that case i would think that, combined with two standard actions per turn, a swiftblade with 8th level spells has the strongest time stop ability in the game.
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2017-07-30, 09:58 AM (ISO 8601)
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Re: So how good *is* Swiftblade?
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2017-07-30, 11:27 AM (ISO 8601)
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2017-07-30, 01:03 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
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2017-07-30, 01:53 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Imho people overvalue Timestop (for Swiftblades). Imho the sole purpose of it in this build is only for buffing up, initiate & escape. But it doesn't help your crippled dmg (compared to optimized mundane melee/ubercharger and to full casters), besides from the getting some buffs.
It would help a tank build, but the lvl at where it starts to work and would shine, tank builds become almost useless due to the Rocket Tag problem.
Imho it feels like a Jake of all Trades and a Master of None. And even that is better covered by Bards and Chameleons than by a Swiftblade.Extended Signature with Links to all my build showcases in the forum
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2017-07-30, 03:16 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Using time stop to buff yourself sounds good, until you realize that you could have just been an Incantatrix and had those buffs all day without loosing any caster levels. Using time stop offensively with Delay Spell is passable, but Swiftblade is a pretty crap chassis for it.
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2017-07-30, 06:46 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
If you need persist, you have most of the spelldancer requirement.
Well it's quite possible to have 9th level spells and 9 levels in swiftbalde for perpetual options, which is a level of actions economy otherwise difficult to achieve. On top of that, it's a gish class, so arcane strike and power attack are applicable.
Not to mention that you're an arcane caster, so you have Wraith Strike, obviating the need for shock trooper to cancel the PA penalty, and you won't need to charge when you have a free action each turn. Sure, you lose a damage to an ubercharger, in exchange for being useful for anything other than fighting enemies easily killed anyway, and you aren't a glass cannon while doing it.
What you mean to say is that it's a master of all.Last edited by Snowbluff; 2017-07-30 at 06:47 PM.
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2017-07-30, 06:49 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
A Loredrake Kobold with extra caster levels could get level 9 spells by 20 using Swiftblade10, but that's against the spirit of this.
Swiftblade is an interesting idea that should only lose 1 or 2 caster levels over 10 levels instead of 4.
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2017-07-30, 09:01 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
No casting PrC should cost any caster levels. It's a stupid cost that is inherently unbalanced, especially when you can just be an Incantatrix, a Dweomerkeeper, or a Planar Shepherd. The game is better if you treat PrCs as extra class features for casters.
And you just lost a bunch of caster levels. The point is not that you need persist. The point is that persist is better for buffing than time stop, and you gave up too many caster levels to be a good time stop blaster.
Well it's quite possible to have 9th level spells and 9 levels in swiftbalde for perpetual options, which is a level of actions economy otherwise difficult to achieve. On top of that, it's a gish class, so arcane strike and power attack are applicable.
The synergy of Arcane Strike and having a BAB is kind of meaningless compared to the synergy of Arcane Strike and being polymorphed into e.g. an Octopus to make eight or more attacks per round, on top of whatever else you get from buffs. You might get a marginally bigger to hit bonus from more BAB, but if you're missing you're doing it wrong.
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2017-07-30, 09:54 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Entering Swiftblade for a single level before 10 on a Sublime Chord build and then taking two more after 10 gives you Swiftblade 3 without costing any meaningful casting ability.
If you can get Haste on a Duskblade (either via Extra Spell, Arcane Disciple: Celerity, Trapsmith, or a billion other ways) Duskblade/Swiftblade is really fun.
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2017-07-30, 10:03 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
The question is whether swiftblade is fun to play, not whether it’s the most Uber-powerful character you could play.
The answer from those I asked who have played one seems to be yes.
You are not quite as versatile as a full caster. And you are not able to deal quite as much damage as a specialized damage dealer.
But you are far more versatile than a typical melee character. And less squishy than a typical caster.
And playing a character with some fun abilities to play around with.
And even if you don’t get ninth level spells, you get a class ability that’s better than one of the best ninth level spells (better because you can choose exactly how long your time-stop will last). And you can get it a bit earlier, at 16th level.
You do have to invest in damage-dealing, keeping strength up high enough to be able to do damage. But that’s not impossible to buff in other ways too, even if you don’t deal the most damage from strength alone. I personally favor sorcerer (or even bard/sublime chord casting and snowflake battledance) for cha synergy— there are lots of items to help milk a good charisma for AC, attack bonuses and damage bonuses (thunderlance weapon, slippers of battledancing, gauntlets of heartfelt blows, and bard’s sirine’s grace spell). So you don’t have to be super -MAD. (Cha>dex>con>str>int>wis perhaps?)
Plus swiftblade seems like it also affords some excellent role-playing opportunities. I always wanted to play one as a speed-freak junkie, jonesing for a speed high, getting jittery and annoyed when out of speed. Always “act first think later”, impatient to get going and do stuff. (The time stop ability is crucial for when you rush headlong into a situation you did not fully prepare for.)
Being able to both cast spells and mix it up in melee has always been my optimal play-style (it’s why I’m playing a kung-fu Druid right now.)
So swiftblade has always been high on my list of characters I want to play. I have been saying that I’m going to play one soon for a while, but my current group favors book-limited games that don’t support it ( and I like playing with these friends).Last edited by Hiro Quester; 2017-07-30 at 10:05 PM.
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2017-07-30, 10:12 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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2017-07-30, 10:36 PM (ISO 8601)
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Re: So how good *is* Swiftblade?
It looks good on paper, but if you further apply real game scenarios, it doesn't work out that way imho.
The action economy is needed cause you didn't focus on persisting in the first place. Sure, you can choose it to either cast a spell each turn in addition to a full attack or use it for an extra attack.
Another problem is the spell known/prepared limitation. Swiftblade as other gishes focus mostly on melee buffing spells. You are much less likely to have the right utility tools at hand, compared to a regular caster. Further you are limited to either increase DC and increase your chance to overcome SR to a full caster, cause you invest more into melee stuff (weapon/armor enchantments and combat stuff).
Imho a gish ain't that flexible as most would like it to be. As said, it looks good on paper, but the Master of All is a myth imho.
Wraith Strike + (just only) PA ain't enough. You need to invest into charge multiplier or it ain't worth it. The extra attack you get ain't worth it. Others with full BAB & extra attacks (frenzy, haste, flurry or whatsoever..) have more attacks than a swiftblade (unless polymorped into something with dozen attacks, but a full caster is almost as good at this as a swiftblade).
And I even doubt that the swiftblade has "really" more survivability. If you don't drop enemies in the first round (maybe even before they get their first action/turn) you'll eat more dmg. A ubercharger will just pounce into a bunch of enemies and will drop everything he can "hit" from there. Possibly killing all enemies in his range and lessen the chance of being full attacked or attacked at all. Imho that's also some kind of survivability where the Swiftblade will fall short off. When he gets his cool stuff, others have long started to play Rocket Tag. And the Swiftblade is just running after them. Sure, it might look cool to buff up and imagine all the visuals incl. Haste/TimeStop, but in the end the results ain't good enough.
From a fluff perspective, a really cool and "good" prc.
But in terms of power:"move along, nothing important to see here".
You wants to be a king of extra actions? Go for planar shepherd as others pointed out and go for the time wombo combo where you get 10turns while others only get to make a single turn. Now you can break action economy for real.
No, I really just wanted to say it as said: It's a master of none. Sry for that, but just mho ;)Last edited by Gruftzwerg; 2017-07-30 at 10:39 PM.
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My latest build showcases:
Gaive'Ur, the last Eldritch Knight of Bane (✝)
PACMAN, the Southern Beholder Mage (accelerated spell progression + double 9s)
Optimus Urbana Hierophantus - a Mobile Suit Gundam / Mech / Transformers build
Orko, He-man & Battlecat (a Dragonfire Mount's Ubermount and its Ubermount)
Giant Dwarf, the Rock Superstar (a War Chanter build)