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  1. - Top - End - #1
    Ogre in the Playground
     
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    Default The theory of critical hits

    Correct if I'm mistaken.

    Against enemies without DR or with DR that you can pass, and without any effects that trigger on a critical hit, on the long run the critical hit range and multiplier of a weapon basically add a flat damage bonus:

    x2/20: +5%
    x2/19-20: +10%
    x3/20: +10%
    x2/18-20: +15%
    x4/20: +15%

    Improved Critical or a Keen weapon double the bonus.

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    Default Re: The theory of critical hits

    That sounds right to me.

    But what happens if you combine improved critical and a keen weapon?

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    Default Re: The theory of critical hits

    The bonus triples, duh. Two doubles make a triple.

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    Default Re: The theory of critical hits

    Quote Originally Posted by lesserarchangel View Post
    That sounds right to me.

    But what happens if you combine improved critical and a keen weapon?
    They don't stack, nothing happens.
    Man this thing was full of outdated stuff.
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    Default Re: The theory of critical hits

    Tengu, you're right as long as a critical threat is always a hit. If it's not the threat range shrinks. For example, a falchion has an effective crit range of 19-20 if you need a 19 to hit your target.

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    Default Re: The theory of critical hits

    A few things to consider:

    Overkill is more likely with critical hits (especially the 4x style ones). So, wasted damage is more likely.

    Critical hits have no effect outside of a small range of to hit numbers. So, statistically, they will produce far more outliers than the normal, predictable damage dice (or even the simple threshold that's the "to-hit").

    Until a certain level, criticals can often mean instant down/death when at full hitpoints.
    Last edited by CharPixie; 2007-09-09 at 12:31 PM.

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    Default Re: The theory of critical hits

    Also, don't forget that you have to confirm that critical. The numbers that you have only apply if you always confirm the critical (even on a natural 1). That's pretty unlikely.

    To show the bonus, you need to know the attack bonus (which, in most cases, varies per attack), the armor class (varies when flatfooted, when touch attacks are in play, or when they have buffs or debuffs on them), and the threat range and multiplier. Also, fortification would wreak havoc with these.
    Last edited by martyboy74; 2007-09-09 at 12:56 PM.

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    Default Re: The theory of critical hits

    Quote Originally Posted by Iku Rex View Post
    Tengu, you're right as long as a critical threat is always a hit. If it's not the threat range shrinks. For example, a falchion has an effective crit range of 19-20 if you need a 19 to hit your target.
    ... and the bonuses you have listed are actually a little lower, since you also need to confirm the critical threat.


    EDIT: Ninja'ed
    Last edited by Lord Lorac Silvanos; 2007-09-09 at 12:46 PM.
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    Default Re: The theory of critical hits

    And don't forget that bonus damage dice (like those from flaming weapons, holy weapons, sneak attack, etc.) aren't multiplied on a critical hit. Also, some weapon properties (like soulbreaker) are dependent on getting a critical hit, but not affected by the damage multiplier.
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    Default Re: The theory of critical hits

    Proportionally they are the same though, assuming that you confirm your critical 50% of the time both x2/19-20 and x3/20 add +5% damage, and x2/20 adds +2,5%.

    The part Iku Rex mentioned is interesting though and I didn't put it under consideration earlier - however, if you can only hit the enemy on a natural 19, you only have 1% chance to actually crit, which is so small it's almost deniable.

    Also, the damage bonus does not put some damage sources under consideration (sneak attack, energy weapons, et cetera), but everyone knows that I think.

    EDIT: Ninja'ed!
    Last edited by Tengu; 2007-09-09 at 01:00 PM.

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    Default Re: The theory of critical hits

    Quote Originally Posted by martyboy74 View Post
    Also, don't forget that you have to confirm that critical. The numbers that you have only apply if you always confirm the critical (even on a natural 1). That's pretty unlikely.
    No, as average damage on a hit they work as they are. The confirmation roll is included in the math.

    On a hit you deal a minimum of [base] average damage. You get a chance to do an additional [base] damage [chance to crit]/[chance to hit] of the time. You'll confirm this [chance to hit] of the time. The neat thing is that [chance to hit] can be taken out of the equation.

    Example: You have +19 to attack, your opponent has AC 30. You hit on 11-20 (50%). You threaten a crit on 15-20 (30%, keen falchion). As long as you've already hit, there's a 30/50 chance that the hit was a crit threat. And when you roll to confirm you've got a 50% chance to hit. Chance to deal double damage is (30/50)*50= 30%.

    You can try it with other numbers. If chance to hit is 70% you get (30/70)*70 = 30% again. It's really quite tidy.

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    Default Re: The theory of critical hits

    Quote Originally Posted by Iku Rex View Post
    It's really quite tidy.
    It does break down when your chance to hit is actually lower than the threat range of your weapon. (EG. You crit on a 15-20, but you need a natural 17 to hit.) At that point to maintain accuracy, you must treat the crit range as 17-20.

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    Default Re: The theory of critical hits

    It's not a flat damage bonus, even on average, except for the simplest cases (no bonuses or penalties, same AC and same BAB, etc.). I posted this in one of the QA by the RAW threads when somebody asked a question like "which core weapon does the most damage on average?"

    The question is essentially one of statistics, and the theory is actually quite messy. The formula, however, appears simple:

    Basically, the average of the damage output of a given weapon after a number of trials will be:

    <D> = h * <d>base + c * h * <d>crit
    = h * (<d>base + c*<d>crit)

    What the quantities are:
    <d>: Average damage. For dice rolls, the average is (1+s)/2, where s is the number of sides (e.g. 1d8 has an average of (1+8)/2 = 4.5). The "base" value is the weapon's normal damage, and the "crit" value is the damage that is compiled during the critical part of the damage roll (in most cases, "crit" damage is just the crit modifier times the "base" damage).

    h: The chance to hit the target, which depends on all bonuses (including BAB), the AC of the target and any penalties. For cases where only BAB and AC apply, the value of h is simple: (20 + BAB - AC)/20 (e.g. for a 1st level fighter with no bonuses against an unarmored opponent with no bonuses, this is (20 + 1 - 10)/20 = 11/20 = 0.55).

    c: The critical threat chance, which is (21 - r)/20. The value "r" is the lowest possible value for which a threat can actually become a critical. This value is either the lowest number in the listed range (e.g. for a weapon with 19-20/x2, r = 19) or the lowest number for which the character scores a hit, if this is higher than r would be (e.g., for a 17-20 weapon, if a character can only possibly hit on an 18 or better, r = 18). This is, of course, if the DM doesn't rule that threats are negated when attacking enemies which can only be hit by values landing within the threat range anyway.

    You can see that all but the simplest scenarios make this formula much more complicated. In principle one could construct a complete chart for any given set of expected AC, BAB, bonus, and penalty values for a given weapon. In practice this is a ridiculous undertaking, because even for basic weapons you have a list numbering the product of the number of AC, BAB, bonus, and penalties (in one point increments/decrements). For my fighter example, for example, calculating the chance over a range of 10 AC values (e.g. 11-20) and a range of 3 BAB, that's a list of 30 different expected damage numbers.

    Essentially, any analysis of a weapon has to be done on a per-case basis, factoring in "reasonable" assumptions for expected modifiers to the various rolls, and the result will be a "best guess."

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    Default Re: The theory of critical hits

    You don't need AC and BAB... all you need is net bonus. AC 20/+10 attack bonus is the same as AC 10/0 attack bonus. It is about a 40 point spread, from -19 to +19. Since a natural 1 always misses and a natural 20 always hits, net bonuses beyond those numbers won't change the statistics.

    Also you don't need a value for damage, just use the 'average damage' as a variable. This generates a table about 40 lines long (net attack bonus) with about 10 columns (various critical ranges/multipliers). I think they are: 20/x2, 20/x3, 20/x4, 19-20/x2, 19-20/x3, 19-20/x4, 18-20/x2, 18-20/x3, 15-20/x2, 15-20/x3. So you'll have a bunch of fractional multipliers in a table that will dictate what portion of your average damage you would do each round. Plug in the numbers for each weapon you have to figure out how to optimize your combat vs. certain ACs.

    I could see a warforged running these calculations, maybe... but for the typical adventurer, just use the weapon at hand.

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    Default Re: The theory of critical hits

    I think I have a question that migh have been solved by the math I read above. Unfortunately I am very scared by math, and I am not sure I understood the numbers correctly.

    This is the situation: 1 player uses the elven thinblade, so dmg is 1d8 and threat range for criticals is 18-20.

    What I know: if you roll a natural 20, you always hit AND threat a critical, no matter what the target AC is, even if it was 50.

    What I do not know: if the d20 roll falls within the threat range, is this always a hit? AND is it also a critical?
    This could be even worse if the player took "Improved Critical". Threat range becomes 15-20!!!

    If anyone could put this in a plain and simple way, perhaps with an example, I'd appreciate!

    Thanks a lot,

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    Default Re: The theory of critical hits

    Only a natural 20 is an automatic hit. If your attack roll isn't a hit, you can't score a threat, regardless of what your threat range is.
    Last edited by Jasdoif; 2007-10-06 at 04:40 AM.
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    Default Re: The theory of critical hits

    The below calculations should show you exactly how Critical Hits work from a basic math point of view:

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    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 5.5 = 1,980) + (1 x 5.5 = 5.5) + (19 x 22 = 418)] = 2,403.5
    1D12 20/x3 [(360 x 6.5 = 2,340) + (1 x 6.5 = 6.5) + (19 x 19.5 = 370.5)] = 2,717
    1D12 19-20/x2 [(340 x 6.5 = 2,210) + (2 x 6.5 = 13) + (38 x 13 = 494)] = 2,717
    1D10 18-20/x2 [(320 x 5.5 = 1,760) + (3 x 5.5 = 16.5) + (57 x 11 = 627)] = 2,403.5

    2.
    1D10 20/x4 [(360 x 5.5 = 1,980) + (1 x 5.5 = 5.5) + (19 x 22 = 418)] = 2,403.5
    1D12 20/x3 [(360 x 6.5 = 2,340) + (1 x 6.5 = 6.5) + (19 x 19.5 = 370.5)] = 2,717
    1D12 19-20/x2 [(340 x 6.5 = 2,210) + (2 x 6.5 = 13) + (38 x 13 = 494)] = 2,717
    1D10 18-20/x2 [(320 x 5.5 = 1,760) + (3 x 5.5 = 16.5) + (57 x 11 = 627)] = 2,403.5

    3.
    1D10 20/x4 [(340 x 5.5 = 1,870) + (2 x 5.5 = 11) + (18 x 22 = 396)] = 2,277
    1D12 20/x3 [(340 x 6.5 = 2,210) + (2 x 6.5 = 13) + (18 x 19.5 = 351)] = 2,574
    1D12 19-20/x2 [(320 x 6.5 = 2,080) + (4 x 6.5 = 26) + (36 x 13 = 468)] = 2,574
    1D10 18-20/x2 [(300 x 5.5 = 1,650) + (6 x 5.5 = 33) + (54 x 11 = 594)] = 2,277

    4.
    1D10 20/x4 [(320 x 5.5 = 1,760) + (3 x 5.5 = 16.5) + (17 x 22 = 374)] = 2,150.5
    1D12 20/x3 [(320 x 6.5 = 2,080) + (3 x 6.5 = 19.5) + (17 x 19.5 = 331.5)] = 2,431
    1D12 19-20/x2 [(300 x 6.5 = 1,950) + (6 x 6.5 = 39) + (34 x 13 = 442)] = 2,431
    1D10 18-20/x2 [(280 x 5.5 = 1,540) + (9 x 5.5 = 49.5) + (51 x 11 = 561)] = 2,150.5

    5.
    1D10 20/x4 [(300 x 5.5 = 1,650) + (4 x 5.5 = 22) + (16 x 22 = 352)] = 2,024
    1D12 20/x3 [(300 x 6.5 = 1,950) + (4 x 6.5 = 26) + (16 x 19.5 = 312)] = 2,288
    1D12 19-20/x2 [(280 x 6.5 = 1,820) + (8 x 6.5 = 52) + (32 x 13 = 416)] = 2,288
    1D10 18-20/x2 [(260 x 5.5 = 1,430) + (12 x 5.5 = 66) + (48 x 11 = 528)] = 2,024

    6.
    1D10 20/x4 [(280 x 5.5 = 1,540) + (5 x 5.5 = 27.5) + (15 x 22 = 330)] = 1,897.5
    1D12 20/x3 [(280 x 6.5 = 1,820) + (5 x 6.5 = 32.5) + (15 x 19.5 = 292.5)] = 2,145
    1D12 19-20/x2 [(260 x 6.5 = 1,690) + (10 x 6.5 = 65) + (30 x 13 = 390)] = 2,145
    1D10 18-20/x2 [(240 x 5.5 = 1,320) + (15 x 5.5 = 82.5) + (45 x 11 = 495)] = 1,897.5

    7.
    1D10 20/x4 [(260 x 5.5 = 1,430) + (6 x 5.5 = 33) + (14 x 22 = 308)] = 1,771
    1D12 20/x3 [(260 x 6.5 = 1,690) + (6 x 6.5 = 39) + (14 x 19.5 = 273)] = 2,002
    1D12 19-20/x2 [(240 x 6.5 = 1,560) + (12 x 6.5 = 78) + (28 x 13 = 364)] = 2,002
    1D10 18-20/x2 [(220 x 5.5 = 1,210) + (18 x 5.5 = 99) + (42 x 11 = 462)] = 1,771

    8.
    1D10 20/x4 [(240 x 5.5 = 1,320) + (7 x 5.5 = 38.5) + (13 x 22 = 286)] = 1644.5
    1D12 20/x3 [(240 x 6.5 = 1,560) + (7 x 6.5 = 45.5) + (13 x 19.5 = 253.5)] = 1,859
    1D12 19-20/x2 [(220 x 6.5 = 1,430) + (14 x 6.5 = 91) + (26 x 13 = 338)] = 1,859
    1D10 18-20/x2 [(200 x 5.5 = 1,100) + (21 x 5.5 = 115.5) + (39 x 11 = 429)] = 1,644.5

    9.
    1D10 20/x4 [(220 x 5.5 = 1,210) + (8 x 5.5 = 44) + (12 x 22 = 264)] = 1,518
    1D12 20/x3 [(220 x 6.5 = 1,430) + (8 x 6.5 = 52) + (12 x 19.5 = 234)] = 1,716
    1D12 19-20/x2 [(200 x 6.5 = 1,300) + (16 x 6.5 = 104) + (24 x 13 = 312)] = 1,716
    1D10 18-20/x2 [(180 x 5.5 = 990) + (24 x 5.5 = 132) + (36 x 11 = 396)] = 1,518

    10.
    1D10 20/x4 [(200 x 5.5 = 1,100) + (9 x 5.5 = 49.5) + (11 x 22 = 242)] = 1,391.5
    1D12 20/x3 [(200 x 6.5 = 1,300) + (9 x 6.5 = 58.5) + (11 x 19.5 = 214.5)] = 1,573
    1D12 19-20/x2 [(180 x 6.5 = 1,170) + (18 x 6.5 = 117) + (22 x 13 = 286)] = 1,573
    1D10 18-20/x2 [(160 x 5.5 = 880) + (27 x 5.5 = 148.5) + (33 x 11 = 363)] = 1,391.5

    11.
    1D10 20/x4 [(180 x 5.5 = 990) + (10 x 5.5 = 55) + (10 x 22 = 220)] = 1,265
    1D12 20/x3 [(180 x 6.5 = 1170) + (10 x 6.5 = 65) + (10 x 19.5 = 195)] = 1,430
    1D12 19-20/x2 [(160 x 6.5 = 1040) + (20 x 6.5 = 130) + (20 x 13 = 260)] = 1,430
    1D10 18-20/x2 [(140 x 5.5 = 770) + (30 x 5.5 = 165) + (30 x 11 = 330)] = 1,265

    12.
    1D10 20/x4 [(160 x 5.5 = 880) + (11 x 5.5 = 60.5) + (9 x 22 = 198)] = 1,138.5
    1D12 20/x3 [(160 x 6.5 = 1,040) + (11 x 6.5 = 71.5) + (9 x 19.5 = 175.5)] = 1,287
    1D12 19-20/x2 [(140 x 6.5 = 910) + (22 x 6.5 = 143) + (18 x 13 = 234)] = 1,287
    1D10 18-20/x2 [(120 x 5.5 = 660) + (33 x 5.5 = 181.5) + (27 x 11 = 297)] = 1138.5

    13.
    1D10 20/x4 [(140 x 5.5 = 770) + (12 x 5.5 = 66) + (8 x 22 = 176)] = 1,012
    1D12 20/x3 [(140 x 6.5 = 910) + (12 x 6.5 = 78) + (8 x 19.5 = 156)] = 1,144
    1D12 19-20/x2 [(120 x 6.5 = 780) + (24 x 6.5 = 156) + (16 x 13 = 208)] = 1,144
    1D10 18-20/x2 [(100 x 5.5 = 550) + (36 x 5.5 = 198) + (24 x 11 = 264)] = 1,012

    14.
    1D10 20/x4 [(120 x 5.5 = 660) + (13 x 5.5 = 71.5) + (7 x 22 = 154)] = 885.5
    1D12 20/x3 [(120 x 6.5 = 780) + (13 x 6.5 = 84.5) + (7 x 19.5 = 136.5)] = 1,001
    1D12 19-20/x2 [(100 x 6.5 = 650) + (26 x 6.5 = 169) + (14 x 13 = 182)] = 1,001
    1D10 18-20/x2 [(80 x 5.5 = 440) + (39 x 5.5 = 214.5) + (21 x 11 = 231)] = 885.5

    15.
    1D10 20/x4 [(100 x 5.5 = 550) + (14 x 5.5 = 77) + (6 x 22 = 132)] = 759
    1D12 20/x3 [(100 x 6.5 = 650) + (14 x 6.5 = 91) + (6 x 19.5 = 117)] = 858
    1D12 19-20/x2 [(80 x 6.5 = 520) + (28 x 6.5 = 182) + (12 x 13 = 156)] = 858
    1D10 18-20/x2 [(60 x 5.5 = 330) + (42 x 5.5 = 231) + (18 x 11 = 198)] = 759

    16.
    1D10 20/x4 [(80 x 5.5 = 440) + (15 x 5.5 = 82.5) + (5 x 22 = 110)] = 632.5
    1D12 20/x3 [(80 x 6.5 = 520) + (15 x 6.5 = 97.5) + (5 x 19.5 = 97.5)] = 715
    1D12 19-20/x2 [(60 x 6.5 = 390) + (30 x 6.5 = 195) + (10 x 13 = 130)] = 715
    1D10 18-20/x2 [(40 x 5.5 = 220) + (45 x 5.5 = 247.5) + (15 x 11 = 165)] = 632.5

    17.
    1D10 20/x4 [(60 x 5.5 = 330) + (16 x 5.5 = 88) + (4 x 22 = 88)] = 506
    1D12 20/x3 [(60 x 6.5 = 390) + (16 x 6.5 = 104) + (4 x 19.5 = 78)] = 572
    1D12 19-20/x2 [(40 x 6.5 = 260) + (32 x 6.5 = 208) + (8 x 13 = 104)] = 572
    1D10 18-20/x2 [(20 x 5.5 = 110) + (48 x 5.5 = 264) + (12 x 11 = 132)] = 506

    18.
    1D10 20/x4 [(40 x 5.5 = 220) + (17 x 5.5 = 93.5) + (3 x 22 = 66)] = 379.5
    1D12 20/x3 [(40 x 6.5 = 260) + (17 x 6.5 = 110.5) + (3 x 19.5 = 58.5)] = 429
    1D12 19-20/x2 [(20 x 6.5 = 130) + (34 x 6.5 = 221) + (6 x 13 = 78)] = 429
    1D10 18-20/x2 [(0 x 5.5 = 0) + (51 x 5.5 = 280.5) + (9 x 11 = 99)] = 379.5

    19.
    1D10 20/x4 [(20 x 5.5 = 110) + (18 x 5.5 = 99) + (2 x 22 = 44)] = 253
    1D12 20/x3 [(20 x 6.5 = 130) + (18 x 6.5 = 117) + (2 x 19.5 = 39)] = 286
    1D12 19-20/x2 [(0 x 6.5 = 0) + (36 x 6.5 = 234) + (4 x 13 = 52)] = 286
    1D10 18-20/x2 [(0 x 5.5 = 0) + (36 x 5.5 = 198) + (4 x 11 = 44)] = 242

    20.
    1D10 20/x4 [(0 x 5.5 = 0) + (19 x 5.5 = 104.5) + (1 x 22 = 22)] = 126.5
    1D12 20/x3 [(0 x 6.5 = 0) + (19 x 6.5 = 123.5) + (1 x 19.5 = 19.5)] = 143
    1D12 19-20/x2 [(0 x 6.5 = 0) + (19 x 6.5 = 123.5) + (1 x 13 = 13)] = 136.5
    1D10 18-20/x2 [(0 x 5.5 = 0) + (19 x 5.5 = 104.5) + (1 x 11 = 11)] = 115.5

    Average Damage = (126.5 x 209 =26,438.5) / (8,000) = 3.3048125
    Average Damage = (143 x 209 = 29,887) / (8,000) = 3.735875
    Average Damage = 136.5 + (143 x 208 =) / (8,000) = 3.7350625
    Average Damage = 115.5 + 242 + (126.5 x 206 = ) / 8,000 = 3.3020625


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    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 15.5 = 5580) + (0 x 15.5 = 0) + (20 x 62 = 1240)] = 6,820
    1D12 20/x3 [(360 x 16.5 = 5940) + (0 x 16.5 = 0) + (20 x 49.5 = 990)] = 6,930
    1D12 19-20/x2 [(340 x 16.5 = 5610) + (0 x 16.5 = 0) + (40 x 33 = 1320)] = 6,930
    1D10 18-20/x2 [(320 x 15.5 = 4960) + (0 x 15.5 = 0) + (60 x 31 = 1860)] = 6,820

    2.
    1D10 20/x4 [(360 x 15.5 = 5580) + (1 x 15.5 = 15.5) + (19 x 62 = 1178)] = 6,773.5
    1D12 20/x3 [(360 x 16.5 = 5940) + (1 x 16.5 = 16.5) + (19 x 49.5 = 940.5)] = 6,897
    1D12 19-20/x2 [(340 x 16.5 = 5610) + (2 x 16.5 = 33) + (38 x 33 = 1254)] = 6,897
    1D10 18-20/x2 [(320 x 15.5 = 4960) + (3 x 15.5 = 46.5) + (57 x 31 = 1767)] = 6,773.5

    3.
    1D10 20/x4 [(340 x 5.5 = ) + (2 x 5.5 = ) + (18 x 22 = )] =
    1D12 20/x3 [(340 x 6.5 = ) + (2 x 6.5 = ) + (18 x 19.5 = )] =
    1D12 19-20/x2 [(320 x 6.5 = ) + (4 x 6.5 = ) + (36 x 13 = )] =
    1D10 18-20/x2 [(300 x 5.5 = ) + (6 x 5.5 = ) + (54 x 11 = )] =

    4.
    1D10 20/x4 [(320 x 5.5 = ) + (3 x 5.5 = ) + (17 x 22 = )] =
    1D12 20/x3 [(320 x 6.5 = ) + (3 x 6.5 = ) + (17 x 19.5 = )] =
    1D12 19-20/x2 [(300 x 6.5 = ) + (6 x 6.5 = ) + (34 x 13 = )] =
    1D10 18-20/x2 [(280 x 5.5 = ) + (9 x 5.5 = ) + (51 x 11 = )] =

    5.
    1D10 20/x4 [(300 x 5.5 = ) + (4 x 5.5 = ) + (16 x 22 = )] =
    1D12 20/x3 [(300 x 6.5 = ) + (4 x 6.5 = ) + (16 x 19.5 = )] =
    1D12 19-20/x2 [(280 x 6.5 = ) + (8 x 6.5 = ) + (32 x 13 = )] =
    1D10 18-20/x2 [(260 x 5.5 = ) + (12 x 5.5 = ) + (48 x 11 = )] =

    6.
    1D10 20/x4 [(280 x 15.5 = 4340) + (5 x 15.5 = 77.5) + (15 x 62 = 930)] = 5,347.5
    1D12 20/x3 [(280 x 16.5 = 4620) + (5 x 16.5 = 82.5) + (15 x 49.5 = 742.5)] = 5,445
    1D12 19-20/x2 [(260 x 16.5 = 4290) + (10 x 16.5 = 165) + (30 x 33 = 990)] = 5,445
    1D10 18-20/x2 [(240 x 15.5 = 3720) + (15 x 15.5 = 232.5) + (45 x 31 = 1395)] = 5,347.5

    7.
    1D10 20/x4 [(260 x 5.5 = ) + (6 x 5.5 = ) + (14 x 22 = )] =
    1D12 20/x3 [(260 x 6.5 = ) + (6 x 6.5 = ) + (14 x 19.5 = )] =
    1D12 19-20/x2 [(240 x 6.5 = ) + (12 x 6.5 = ) + (28 x 13 = )] =
    1D10 18-20/x2 [(220 x 5.5 = ) + (18 x 5.5 = ) + (42 x 11 = )] =

    8.
    1D10 20/x4 [(240 x 5.5 = ) + (7 x 5.5 = ) + (13 x 22 = )] =
    1D12 20/x3 [(240 x 6.5 = ) + (7 x 6.5 = ) + (13 x 19.5 = )] =
    1D12 19-20/x2 [(220 x 6.5 = ) + (14 x 6.5 = ) + (26 x 13 = )] =
    1D10 18-20/x2 [(200 x 5.5 = ) + (21 x 5.5 = ) + (39 x 11 = )] =

    9.
    1D10 20/x4 [(220 x 5.5 = ) + (8 x 5.5 = ) + (12 x 22 = )] =
    1D12 20/x3 [(220 x 6.5 = ) + (8 x 6.5 = ) + (12 x 19.5 = )] =
    1D12 19-20/x2 [(200 x 6.5 = ) + (16 x 6.5 = ) + (24 x 13 = )] =
    1D10 18-20/x2 [(180 x 5.5 = ) + (24 x 5.5 = ) + (36 x 11 = )] =

    10.
    1D10 20/x4 [(200 x 5.5 = ) + (9 x 5.5 = ) + (11 x 22 = )] =
    1D12 20/x3 [(200 x 6.5 = ) + (9 x 6.5 = ) + (11 x 19.5 = )] =
    1D12 19-20/x2 [(180 x 6.5 = ) + (18 x 6.5 = ) + (22 x 13 = )] =
    1D10 18-20/x2 [(160 x 5.5 = ) + (27 x 5.5 = ) + (33 x 11 = )] =

    11.

    1D10 20/x4 [(180 x 15.5 = 2790) + (10 x 15.5 = 155) + (10 x 62 = 620)] = 3,565
    1D12 20/x3 [(180 x 16.5 = 2970) + (10 x 16.5 = 165) + (10 x 49.5 = 495)] = 3,630
    1D12 19-20/x2 [(160 x 16.5 = 2640) + (20 x 16.5 = 330) + (20 x 33 = 660)] = 3,630
    1D10 18-20/x2 [(140 x 15.5 = 2170) + (30 x 15.5 = 465) + (30 x 31 = 930)] = 3,565

    12.
    1D10 20/x4 [(160 x 5.5 = ) + (11 x 5.5 = ) + (9 x 22 = )] =
    1D12 20/x3 [(160 x 6.5 = ) + (11 x 6.5 = ) + (9 x 19.5 = )] =
    1D12 19-20/x2 [(140 x 6.5 = ) + (22 x 6.5 = ) + (18 x 13 = )] =
    1D10 18-20/x2 [(120 x 5.5 = ) + (33 x 5.5 = ) + (27 x 11 = )] =

    13.
    1D10 20/x4 [(140 x 5.5 = ) + (12 x 5.5 = ) + (8 x 22 = )] =
    1D12 20/x3 [(140 x 6.5 = ) + (12 x 6.5 = ) + (8 x 19.5 = )] =
    1D12 19-20/x2 [(120 x 6.5 = ) + (24 x 6.5 = ) + (16 x 13 = )] =
    1D10 18-20/x2 [(100 x 5.5 = ) + (36 x 5.5 = ) + (24 x 11 = )] =

    14.
    1D10 20/x4 [(120 x 5.5 = ) + (13 x 5.5 = ) + (7 x 22 = )] =
    1D12 20/x3 [(120 x 6.5 = ) + (13 x 6.5 = ) + (7 x 19.5 = )] =
    1D12 19-20/x2 [(100 x 6.5 = ) + (26 x 6.5 = ) + (14 x 13 = )] =
    1D10 18-20/x2 [(80 x 5.5 = ) + (39 x 5.5 = ) + (21 x 11 = )] =

    15.
    1D10 20/x4 [(100 x 5.5 = ) + (14 x 5.5 = ) + (6 x 22 = )] =
    1D12 20/x3 [(100 x 6.5 = ) + (14 x 6.5 = ) + (6 x 19.5 = )] =
    1D12 19-20/x2 [(80 x 6.5 = ) + (28 x 6.5 = ) + (12 x 13 = )] =
    1D10 18-20/x2 [(60 x 5.5 = ) + (42 x 5.5 = ) + (18 x 11 = )] =

    16.
    1D10 20/x4 [(80 x 15.5 = 1240) + (15 x 15.5 = 232.5) + (5 x 62 = 310)] = 1,782.5
    1D12 20/x3 [(80 x 16.5 = 1320) + (15 x 16.5 = 247.5) + (5 x 49.5 = 247.5)] = 1,815
    1D12 19-20/x2 [(60 x 16.5 = 990) + (30 x 16.5 = 495) + (10 x 33 = 330)] = 1,815
    1D10 18-20/x2 [(40 x 15.5 = 620) + (45 x 15.5 = 697.5) + (15 x 31 = 465)] = 1,782.5

    17.
    1D10 20/x4 [(60 x 5.5 = ) + (16 x 5.5 = ) + (4 x 22 = )] =
    1D12 20/x3 [(60 x 6.5 = ) + (16 x 6.5 = ) + (4 x 19.5 = )] =
    1D12 19-20/x2 [(40 x 6.5 = ) + (32 x 6.5 = ) + (8 x 13 = )] =
    1D10 18-20/x2 [(20 x 5.5 = ) + (48 x 5.5 = ) + (12 x 11 = )] =

    18.
    1D10 20/x4 [(40 x 5.5 = ) + (17 x 5.5 = ) + (6 x 22 = )] =
    1D12 20/x3 [(40 x 6.5 = ) + (17 x 6.5 = ) + (6 x 19.5 = )] =
    1D12 19-20/x2 [(20 x 6.5 = ) + (34 x 6.5 = ) + (12 x 13 = )] =
    1D10 18-20/x2 [(0 x 5.5 = ) + (51 x 5.5 = ) + (9 x 11 = )] =

    19.
    1D10 20/x4 [(20 x 5.5 = ) + (18 x 5.5 = ) + (2 x 22 = )] =
    1D12 20/x3 [(20 x 6.5 = ) + (18 x 6.5 = ) + (2 x 19.5 = )] =
    1D12 19-20/x2 [(0 x 6.5 = ) + (36 x 6.5 = ) + (4 x 13 = )] =
    1D10 18-20/x2 [(0 x 5.5 = ) + (36 x 5.5 = ) + (4 x 11 = )] =

    20.
    1D10 20/x4 [(0 x 15.5 = 0) + (19 x 15.5 = 294.5) + (1 x 62 = 62)] = 356.5
    1D12 20/x3 [(0 x 16.5 = 0) + (19 x 16.5 = 313.5) + (1 x 49.5 = 49.5)] = 363
    1D12 19-20/x2 [(0 x 16.5 = 0) + (19 x 16.5 = 313.5) + (1 x 33 = 33)] = 346.5
    1D10 18-20/x2 [(0 x 15.5 = 0) + (19 x 15.5 = 294.5) + (1 x 31 = 31)] = 325.5

    (356.5 x 209 = ) / (8,000) =
    (363 x 209 = ) / (8,000) =
    346.5 + (363 x 208 = ) / (8,000) =
    325.5 + X + (356.5 x 206 = ) / 8,000 =


    +20 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 25.5 = 9180) + (0 x 25.5 = 0) + (20 x 102 = 2040)] = 11,220
    1D12 20/x3 [(360 x 26.5 = 9540) + (0 x 26.5 = 0) + (20 x 79.5 = 1590)] = 11,130
    1D12 19-20/x2 [(340 x 26.5 = 9010) + (0 x 26.5 = 0) + (40 x 53 = 2120)] = 11,130
    1D10 18-20/x2 [(320 x 25.5 = 8160) + (0 x 25.5 = 0) + (60 x 51 = 3060)] = 11,220

    2.
    1D10 20/x4 [(360 x 25.5 = 9180) + (1 x 25.5 = 25.5) + (19 x 102 = 1938)] = 11,143.5
    1D12 20/x3 [(360 x 26.5 = 9540) + (1 x 26.5 = 26.5) + (19 x 79.5 = 1510.5)] = 11,077
    1D12 19-20/x2 [(340 x 26.5 = 9010) + (2 x 26.5 = 53) + (38 x 53 = 2014)] = 11,077
    1D10 18-20/x2 [(320 x 25.5 = 8160) + (3 x 25.5 = 76.5) + (57 x 51 = 2907)] = 11,143.5

    6.
    1D10 20/x4 [(280 x 25.5 = 7140) + (5 x 25.5 = 127.5) + (15 x 102 = 1530)] = 8,797.5
    1D12 20/x3 [(280 x 26.5 = 7420) + (5 x 26.5 = 132.5) + (15 x 79.5 = 1192.5)] = 8,745
    1D12 19-20/x2 [(260 x 26.5 = 6890) + (10 x 26.5 = 265) + (30 x 53 = 1590)] = 8,745
    1D10 18-20/x2 [(240 x 25.5 = 6120) + (15 x 25.5 = 382.5) + (45 x 51 = 2295)] = 8,797.5

    11.
    2D4 20/x4 [(180 x 25 = 4500) + (10 x 25 = 250) + (10 x 100 = 1000)] = 5,750
    1D10 20/x4 [(180 x 25.5 = 4590) + (10 x 25.5 = 255) + (10 x 102 = 1020)] = 5,865
    1D12 20/x3 [(180 x 26.5 = 4770) + (10 x 26.5 = 265) + (10 x 79.5 = 795)] = 5,830
    1D12 19-20/x2 [(160 x 26.5 = 4240) + (20 x 26.5 = 530) + (20 x 53 = 1060)] = 5,830
    1D10 18-20/x2 [(140 x 25.5 = 3570) + (30 x 25.5 = 765) + (30 x 51 = 1530)] = 5,865
    2D4 18-20/x2 [(140 x 25 = 3500) + (30 x 25 = 750) + (30 x 50 = 1500)] = 5,750

    16.
    1D10 20/x4 [(80 x 25.5 = 2040) + (15 x 25.5 = 382.5) + (5 x 102 = 510)] = 2,932.5
    1D12 20/x3 [(80 x 26.5 = 2120) + (15 x 26.5 = 397.5) + (5 x 79.5 = 397.5)] = 2,915
    1D12 19-20/x2 [(60 x 26.5 = 1590) + (30 x 26.5 = 795) + (10 x 53 = 530)] = 2,915
    1D10 18-20/x2 [(40 x 25.5 = 1020) + (45 x 25.5 = 1147.5) + (15 x 51 = 765)] = 2,932.5

    20.
    1D10 20/x4 [(0 x 25.5 = 0) + (19 x 25.5 = 484.5) + (1 x 102 = 102)] = 586.5
    1D12 20/x3 [(0 x 26.5 = 0) + (19 x 26.5 = 503.5) + (1 x 79.5 = 79.5)] = 583
    1D12 19-20/x2 [(0 x 26.5 = 0) + (19 x 26.5 = 503.5) + (1 x 53 = 53)] = 556.5
    1D10 18-20/x2 [(0 x 25.5 = 0) + (19 x 25.5 = 484.5) + (1 x 51 = 51)] = 535.5


    +30 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 35.5 = 12,780) + (0 x 35.5 = 0) + (20 x 142 = 2,840)] = 15,620
    1D12 20/x3 [(360 x 36.5 = 13,140) + (0 x 36.5 = 0) + (20 x 109.5 = 2,190)] = 15,330
    1D12 19-20/x2 [(340 x 36.5 = 12,410) + (0 x 36.5 = 0) + (40 x 73 = 2,920)] = 15,330
    1D10 18-20/x2 [(320 x 35.5 = 11,360) + (0 x 35.5 = 0) + (60 x 71 = 4,260)] = 15,620

    2.
    1D10 20/x4 [(360 x 35.5 = 12,780) + (1 x 35.5 = 35.5) + (19 x 142 = 2,698)] = 15,513.5
    1D12 20/x3 [(360 x 36.5 = 13,140) + (1 x 36.5 = 36.5) + (19 x 109.5 = 2,080.5)] = 15,257
    1D12 19-20/x2 [(340 x 36.5 = 12,410) + (2 x 36.5 = 73) + (38 x 73 = 2,774)] = 15,257
    1D10 18-20/x2 [(320 x 35.5 = 11,360) + (3 x 35.5 = 106.5) + (57 x 71 = 4,047)] = 15,513.5

    6.
    1D10 20/x4 [(280 x 35.5 = 9,940) + (5 x 35.5 = 177.5) + (15 x 142 = 2,130)] = 12,247.5
    1D12 20/x3 [(280 x 36.5 = 10,220) + (5 x 36.5 = 182.5) + (15 x 109.5 = 1,642.5)] = 12,045
    1D12 19-20/x2 [(260 x 36.5 = 9,490) + (10 x 36.5 = 365) + (30 x 73 = 2,190)] = 12,045
    1D10 18-20/x2 [(240 x 35.5 = 8,520) + (15 x 35.5 = 532.5) + (45 x 71 = 3,195)] = 12,247.5

    11.
    2D4 20/x4 [(180 x 35 = 6,300) + (10 x 35 = 350) + (10 x 140 = 1,400)] = 8,050
    1D10 20/x4 [(180 x 35.5 = 6,390) + (10 x 35.5 = 355) + (10 x 142 = 1,420)] = 8,165
    1D12 20/x3 [(180 x 36.5 = 6,570) + (10 x 36.5 = 365) + (10 x 109.5 = 1,095)] = 8030
    1D12 19-20/x2 [(160 x 36.5 = 5,840) + (20 x 36.5 = 730) + (20 x 73 = 1,460)] = 8030
    1D10 18-20/x2 [(140 x 35.5 = 4,970) + (30 x 35.5 = 1065) + (30 x 71 = 2,130)] = 8,165
    2D4 18-20/x2 [(140 x 35 = 4,900) + (30 x 35 = 1050) + (30 x 70 = 2,100)] = 8,050

    16.
    1D10 20/x4 [(80 x 35.5 = 2,840) + (15 x 35.5 = 532.5) + (5 x 142 = 710)] = 4,082.5
    1D12 20/x3 [(80 x 36.5 = 2,920) + (15 x 36.5 = 547.5) + (5 x 109.5 = 547.5)] = 4,015
    1D12 19-20/x2 [(60 x 36.5 = 2,190) + (30 x 36.5 = 1095) + (10 x 73 = 730)] = 4,015
    1D10 18-20/x2 [(40 x 35.5 = 1,420) + (45 x 35.5 = 1,597.5) + (15 x 71 = 1,065)] = 4,082.5

    20.
    1D10 20/x4 [(0 x 35.5 = 0) + (19 x 35.5 = 674.5) + (1 x 142 = 142)] = 816.5
    1D12 20/x3 [(0 x 36.5 = 0) + (19 x 36.5 = 693.5) + (1 x 109.5 = 109.5)] = 803
    1D12 19-20/x2 [(0 x 36.5 = 0) + (19 x 36.5 = 693.5) + (1 x 73 = 73)] = 766.5
    1D10 18-20/x2 [(0 x 35.5 = 0) + (19 x 35.5 = 674.5) + (1 x 71 = 71)] = 745.5


    (816.5 x 209 = ) / (8,000) = 21.3310625
    (803 x 209 = ) / (8,000) = 20.978375
    766.5 + (803 x 208 = ) / (8,000) = 20.9738125
    745.5 + X + (816.5 x 206 = ) / 8,000 =


    +40 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 45.5 = 16,380) + (0 x 45.5 = 0) + (20 x 182 = 3,640)] = 20,020
    1D12 20/x3 [(360 x 46.5 = 16,740) + (0 x 46.5 = 0) + (20 x 139.5 = 2,790)] = 19,530
    1D12 19-20/x2 [(340 x 46.5 = 15,810) + (0 x 46.5 = 0) + (40 x 93 = 3,720)] = 19,530
    1D10 18-20/x2 [(320 x 45.5 = 14,560) + (0 x 45.5 = 0) + (60 x 91 = 5,460)] = 20,020

    2.
    1D10 20/x4 [(360 x 45.5 = 16,380) + (1 x 45.5 = 45.5) + (19 x 182 = 3,458)] = 19,883.5
    1D12 20/x3 [(360 x 46.5 = 16,740) + (1 x 46.5 = 46.5) + (19 x 139.5 = 2,650.5)] = 19,437
    1D12 19-20/x2 [(340 x 46.5 = 15,810) + (2 x 46.5 = 93) + (38 x 93 = 3,534)] = 19,437
    1D10 18-20/x2 [(320 x 45.5 = 14,560) + (3 x 45.5 = 136.5) + (57 x 91 = 5,187)] = 19,883.5

    6.
    1D10 20/x4 [(280 x 45.5 = 12,740) + (5 x 45.5 = 227.5) + (15 x 182 = 2,730)] = 15,697.5
    1D12 20/x3 [(280 x 46.5 = 13,020) + (5 x 46.5 = 232.5) + (15 x 139.5 = 2.092.5)] = 15,345
    1D12 19-20/x2 [(260 x 46.5 = 12,090) + (10 x 46.5 = 465) + (30 x 93 = 2,790)] = 15,345
    1D10 18-20/x2 [(240 x 45.5 = 10,920) + (15 x 45.5 = 682.5) + (45 x 91 = 4,095)] = 15,697.5

    11.
    1D10 20/x4 [(180 x 45.5 = 8,190) + (10 x 45.5 = 455) + (10 x 182 = 1,820)] = 10,465
    1D12 20/x3 [(180 x 46.5 = 8,370) + (10 x 46.5 = 465) + (10 x 139.5 = 1,395)] = 10,230
    1D12 19-20/x2 [(160 x 46.5 = 7,440) + (20 x 46.5 = 930) + (20 x 93 = 1,860)] = 10,230
    1D10 18-20/x2 [(140 x 45.5 = 6,370) + (30 x 45.5 = 1,365) + (30 x 91 = 2,730)] = 10,465

    16.
    1D10 20/x4 [(80 x 45.5 = 3,640) + (15 x 45.5 = 682.5) + (5 x 182 = 910)] = 5,232.5
    1D12 20/x3 [(80 x 46.5 = 3,720) + (15 x 46.5 = 697.5) + (5 x 139.5 = 697.5)] = 5,115
    1D12 19-20/x2 [(60 x 46.5 = 2,790) + (30 x 46.5 = 1,395) + (10 x 93 = 930)] = 5,115
    1D10 18-20/x2 [(40 x 45.5 = 1,820) + (45 x 45.5 = 2047.5) + (15 x 91 = 1,365)] = 5,232.5

    20.
    1D10 20/x4 [(0 x 45.5 = 0) + (19 x 45.5 = 864.5) + (1 x 182 = 182)] = 1,046.5
    1D12 20/x3 [(0 x 46.5 = 0) + (19 x 46.5 = 883.5) + (1 x 139.5 = 139.5)] = 1,023
    1D12 19-20/x2 [(0 x 46.5 = 0) + (19 x 46.5 = 883.5) + (1 x 93 = 93)] = 976.5
    1D10 18-20/x2 [(0 x 45.5 = 0) + (19 x 45.5 = 864.5) + (1 x 91 = 91)] = 955.5


    +50 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 55.5 = 19,980) + (0 x 55.5 = 0) + (20 x 222 = 4,440)] = 24,420
    1D12 20/x3 [(360 x 56.5 = 20,340) + (0 x 56.5 = 0) + (20 x 169.5 = 3,390)] = 23,730
    1D12 19-20/x2 [(340 x 56.5 = 19,210) + (0 x 56.5 = 0) + (40 x 113 = 4,520)] = 23,730
    1D10 18-20/x2 [(320 x 55.5 = 17,760) + (0 x 55.5 = 0) + (60 x 111 = 6,660)] = 24,420

    2.
    1D10 20/x4 [(360 x 55.5 = 19,980) + (1 x 55.5 = 55.5) + (19 x 222 = 4,218)] = 24,253.5
    1D12 20/x3 [(360 x 56.5 = 20,340) + (1 x 56.5 = 56.5) + (19 x 169.5 = 3,220.5)] = 23,617
    1D12 19-20/x2 [(340 x 56.5 = 19,210) + (2 x 56.5 = 113) + (38 x 113 = 4,294)] = 23,617
    1D10 18-20/x2 [(320 x 55.5 = 17,760) + (3 x 55.5 = 166.5) + (57 x 111 = 6,327)] = 24,253.5

    6.
    1D10 20/x4 [(280 x 55.5 = 15,540) + (5 x 55.5 = 277.5) + (15 x 222 = 3,330)] = 19,147.5
    1D12 20/x3 [(280 x 56.5 = 15,820) + (5 x 56.5 = 282.5) + (15 x 169.5 = 2,542.5)] = 18,645
    1D12 19-20/x2 [(260 x 56.5 = 14,690) + (10 x 56.5 = 565.0) + (30 x 113 = 3,390)] = 18,645
    1D10 18-20/x2 [(240 x 55.5 = 13,320) + (15 x 55.5 = 832.5) + (45 x 111 = 4,995)] = 19,147.5

    11.
    1D10 20/x4 [(180 x 55.5 = 9,990) + (10 x 55.5 = 555) + (10 x 222 = 2,220)] = 12,765
    1D12 20/x3 [(180 x 56.5 = 10,170) + (10 x 56.5 = 565) + (10 x 169.5 = 1,695)] = 12,430
    1D12 19-20/x2 [(160 x 56.5 = 9,040) + (20 x 56.5 = 1,130) + (20 x 113 = 2,260)] = 12,430
    1D10 18-20/x2 [(140 x 55.5 = 7,770) + (30 x 55.5 = 1,665) + (30 x 111 = 3,330)] = 12.765

    16.
    1D10 20/x4 [(80 x 55.5 = 4,440) + (15 x 55.5 = 832.5) + (5 x 222 = 1,110)] = 6,382.5
    1D12 20/x3 [(80 x 56.5 = 4,520) + (15 x 56.5 = 847.5) + (5 x 169.5 = 847.5)] = 6,215
    1D12 19-20/x2 [(60 x 56.5 = 3,390) + (30 x 56.5 = 1,695) + (10 x 113 = 1,130)] = 6,215
    1D10 18-20/x2 [(40 x 55.5 = 2,220) + (45 x 55.5 = 2,497.5) + (15 x 111 = 1,665)] = 6,382.5

    20.
    1D10 20/x4 [(0 x 55.5 = 0) + (19 x 55.5 = 2004.5) + (1 x 222 = 222)] = 2,226.5
    1D12 20/x3 [(0 x 56.5 = 0) + (19 x 56.5 = 2023.5) + (1 x 169.5 = 169.5)] = 2,193
    1D12 19-20/x2 [(0 x 56.5 = 0) + (19 x 56.5 = 2023.5) + (1 x 113 = 113)] = 2,136.5
    1D10 18-20/x2 [(0 x 55.5 = 0) + (19 x 55.5 = 2004.5) + (1 x 111 = 111)] = 2,115.5



    +100 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    1D10 20/x4 [(360 x 105.5 = 37,980) + (0 x 25.5 = 0) + (20 x 422 = 8,440)] = 46,420
    1D12 20/x3 [(360 x 106.5 = 38,340) + (0 x 26.5 = 0) + (20 x 319.5 = 6,390)] = 44,730
    1D12 19-20/x2 [(340 x 106.5 = 36,210) + (0 x 26.5 = 0) + (40 x 213 = 8,520)] = 44,730
    1D10 18-20/x2 [(320 x 105.5 = 33,760) + (0 x 25.5 = 0) + (60 x 211 = 12,660)] = 46,420

    2.
    1D10 20/x4 [(360 x 105.5 = 37,980) + (1 x 105.5 = 105.5) + (19 x 422 = 8,018)] = 46,103.5
    1D12 20/x3 [(360 x 106.5 = 38,340) + (1 x 106.5 = 106.5) + (19 x 319.5 = 6,070.5)] = 44,517
    1D12 19-20/x2 [(340 x 106.5 = 36,210) + (2 x 106.5 = 213) + (38 x 213 = 8,094)] = 44,517
    1D10 18-20/x2 [(320 x 105.5 = 33,760) + (3 x 105.5 = 316.5) + (57 x 211 = 12,027)] = 46,103.5

    6.
    1D10 20/x4 [(280 x 105.5 = 29,540) + (5 x 105.5 = 527.5) + (15 x 422 = 6,330)] = 36,397.5
    1D12 20/x3 [(280 x 106.5 = 29,820) + (5 x 106.5 = 532.5) + (15 x 319.5 = 4,792.5)] = 35,145
    1D12 19-20/x2 [(260 x 106.5 = 27,690) + (10 x 106.5 = 1,065) + (30 x 213 = 6,390)] = 35,145
    1D10 18-20/x2 [(240 x 105.5 = 25,320) + (15 x 105.5 = 1,582.5) + (45 x 211 = 9,495)] = 36,397.5

    11.
    1D10 20/x4 [(180 x 105.5 = 18,990) + (10 x 105.5 = 1,055) + (10 x 422 = 4,220)] = 24,265
    1D12 20/x3 [(180 x 106.5 = 19,170) + (10 x 106.5 = 1,065) + (10 x 319.5 = 3,195)] = 23,430
    1D12 19-20/x2 [(160 x 106.5 = 17,040) + (20 x 106.5 = 2,130) + (20 x 213 = 4,260)] = 23,430
    1D10 18-20/x2 [(140 x 105.5 = 14,770) + (30 x 105.5 = 3,165) + (30 x 211 = 6,330)] = 24,265

    16.
    1D10 20/x4 [(80 x 105.5 = 8,440) + (15 x 105.5 = 1,582.5) + (5 x 422 = 2,110)] = 12,132.5
    1D12 20/x3 [(80 x 106.5 = 8,520) + (15 x 106.5 = 1,597.5) + (5 x 319.5 = 1,597.5)] = 11,715
    1D12 19-20/x2 [(60 x 106.5 = 6,390) + (30 x 106.5 = 3,195) + (10 x 213 = 2,130)] = 11,715
    1D10 18-20/x2 [(40 x 105.5 = 4,220) + (45 x 105.5 = 4,747.5) + (15 x 211 = 3,165)] = 12,132.5

    20.
    1D10 20/x4 [(0 x 105.5 = 0) + (19 x 105.5 = 2004.5) + (1 x 422 = 422)] = 2,426.5
    1D12 20/x3 [(0 x 106.5 = 0) + (19 x 106.5 = 2023.5) + (1 x 319.5 = 319.5)] = 2,343
    1D12 19-20/x2 [(0 x 106.5 = 0) + (19 x 106.5 = 2023.5) + (1 x 213 = 213)] = 2,236.5
    1D10 18-20/x2 [(0 x 105.5 = 0) + (19 x 105.5 = 2004.5) + (1 x 211 = 211)] = 2,215.5

    63.3923125
    61.210875
    61.1975625


    +0 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    2D4 20/x4 [(360 x 5 = 1,800) + (1 x 5 = 5) + (19 x 20 = 380)] = 2,185
    2D6 20/x3 [(360 x 7 = 2,520) + (1 x 7 = 7) + (19 x 21 = 399)] = 2,926
    2D6 19-20/x2 [(340 x 7 = 2,380) + (2 x 7 = 14) + (38 x 14 = 532)] = 2,926
    2D4 18-20/x2 [(320 x 5 = 1,600) + (3 x 5 = 15) + (57 x 10 = 570)] = 2,185

    2.
    2D4 20/x4 [(360 x 5 = 1,800) + (1 x 5 = 5) + (19 x 20 = 380)] = 2,185
    2D6 20/x3 [(360 x 7 = 2,520) + (1 x 7 = 7) + (19 x 21 = 399)] = 2,926
    2D6 19-20/x2 [(340 x 7 = 2,380) + (2 x 7 = 14) + (38 x 14 = 532)] = 2,926
    2D4 18-20/x2 [(320 x 5 = 1,600) + (3 x 5 = 15) + (57 x 10 = 570)] = 2,185

    3.
    2D4 20/x4 [(340 x 5 = 1,700) + (2 x 5 = 10) + (18 x 20 = 360)] = 2,070
    2D6 20/x3 [(340 x 7 = 2,380) + (2 x 7 = 14) + (18 x 21 = 378)] = 2,772
    2D6 19-20/x2 [(320 x 7 = 2,240) + (4 x 7 = 28) + (36 x 14 = 504)] = 2,772
    2D4 18-20/x2 [(300 x 5 = 1,500) + (6 x 5 = 30) + (54 x 10 = 540)] = 2,070

    4.
    2D4 20/x4 [(320 x 5 = 1,600) + (3 x 5 = 15) + (17 x 20 = 340)] = 1,955
    2D6 20/x3 [(320 x 7 = 2,240) + (3 x 7 = 21) + (17 x 21 = 357)] = 2,618
    2D6 19-20/x2 [(300 x 7 = 2,100) + (6 x 7 = 42) + (34 x 14 = 476)] = 2,618
    2D4 18-20/x2 [(280 x 5 = 1,400) + (9 x 5 = 45) + (51 x 10 = 510)] = 1,955

    5.
    2D4 20/x4 [(300 x 5 = 1,500) + (4 x 5 = 20) + (16 x 20 = 320)] = 1,840
    2D6 20/x3 [(300 x 7 = 2,100) + (4 x 7 = 28) + (16 x 21 = 336)] = 2,464
    2D6 19-20/x2 [(280 x 7 = 1,960) + (8 x 7 = 56) + (32 x 14 = 448)] = 2,464
    2D4 18-20/x2 [(260 x 5 = 1,300) + (12 x 5 = 60) + (48 x 10 = 480)] = 1,840

    6.
    2D4 20/x4 [(280 x 5 = 1,400) + (5 x 5 = 25) + (15 x 20 = 300)] = 1,725
    2D6 20/x3 [(280 x 7 = 1,960) + (5 x 7 = 35) + (15 x 21 = 315)] = 2,310
    2D6 19-20/x2 [(260 x 7 = 1,820) + (10 x 7 = 70) + (30 x 14 = 420)] = 2,310
    2D4 18-20/x2 [(240 x 5 = 1,200) + (15 x 5 = 75) + (45 x 10 = 450)] = 1,725

    7.
    2D4 20/x4 [(260 x 5 = 1,300) + (6 x 5 = 30) + (14 x 20 = 280)] = 1,610
    2D6 20/x3 [(260 x 7 = 1,820) + (6 x 7 = 42) + (14 x 21 = 294)] = 2,156
    2D6 19-20/x2 [(240 x 7 = 1,680) + (12 x 7 = 84) + (28 x 14 = 392)] = 2,156
    2D4 18-20/x2 [(220 x 5 = 1,100) + (18 x 5 = 90) + (42 x 10 = 420)] = 1,610

    8.
    2D4 20/x4 [(240 x 5 = 1,200) + (7 x 5 = 35) + (13 x 20 = 260)] = 1,495
    2D6 20/x3 [(240 x 7 = 1,680) + (7 x 7 = 49) + (13 x 21 = 273)] = 2,002
    2D6 19-20/x2 [(220 x 7 = 1,540) + (14 x 7 = 98) + (26 x 14 = 364)] = 2,002
    2D4 18-20/x2 [(200 x 5 = 1,000) + (21 x 5 = 105) + (39 x 10 = 390)] = 1,495

    9.
    2D4 20/x4 [(220 x 5 = 1,100) + (8 x 5 = 40) + (12 x 20 = 240)] = 1,380
    2D6 20/x3 [(220 x 7 = 1,540) + (8 x 7 = 56) + (12 x 21 = 252)] = 1,848
    2D6 19-20/x2 [(200 x 7 = 1,400) + (16 x 7 = 112) + (24 x 14 = 336)] = 1,848
    2D4 18-20/x2 [(180 x 5 = 900) + (24 x 5 = 120) + (36 x 10 = 360)] = 1,380

    10.
    2D4 20/x4 [(200 x 5 = 1,000) + (9 x 5 = 45) + (11 x 20 = 220)] = 1,265
    2D6 20/x3 [(200 x 7 = 1,400) + (9 x 7 = 63) + (11 x 21 = 231)] = 1,694
    2D6 19-20/x2 [(180 x 7 = 1,260) + (18 x 7 = 126) + (22 x 14 = 308)] = 1,694
    2D4 18-20/x2 [(160 x 5 = 800) + (27 x 5 = 135) + (33 x 10 = 330)] = 1,265

    11.
    2D4 20/x4 [(180 x 5 = 900) + (10 x 5 = 50) + (10 x 20 = 200)] = 1,150
    2D6 20/x3 [(180 x 7 = 1,260) + (10 x 7 = 70) + (10 x 21 = 210)] = 1,540
    2D6 19-20/x2 [(160 x 7 = 1,120) + (20 x 7 = 140) + (20 x 14 = 280)] = 1,540
    2D4 18-20/x2 [(140 x 5 = 700) + (30 x 5 = 150) + (30 x 10 = 300)] = 1,150

    12.
    2D4 20/x4 [(160 x 5 = 800) + (11 x 5 = 55) + (9 x 20 = 180)] = 1,035
    2D6 20/x3 [(160 x 7 = 1,120) + (11 x 7 = 77) + (9 x 21 = 189)] = 1,386
    2D6 19-20/x2 [(140 x 7 = 980) + (22 x 7 = 154) + (18 x 14 = 252)] = 1,386
    2D4 18-20/x2 [(120 x 5 = 600) + (33 x 5 = 165) + (27 x 10 = 270)] = 1,035

    13.
    2D4 20/x4 [(140 x 5 = 700) + (12 x 5 = 60) + (8 x 20 = 160)] = 920
    2D6 20/x3 [(140 x 7 = 980) + (12 x 7 = 84) + (8 x 21 = 168)] = 1,232
    2D6 19-20/x2 [(120 x 7 = 840) + (24 x 7 = 168) + (16 x 14 = 224)] = 1,232
    2D4 18-20/x2 [(100 x 5 = 500) + (36 x 5 = 180) + (24 x 10 = 240)] = 920

    14.
    2D4 20/x4 [(120 x 5 = 600) + (13 x 5 = 65) + (7 x 20 = 140)] = 805
    2D6 20/x3 [(120 x 7 = 840) + (13 x 7 = 91) + (7 x 21 = 147)] = 1,078
    2D6 19-20/x2 [(100 x 7 = 700) + (26 x 7 = 182) + (14 x 14 = 196)] = 1,078
    2D4 18-20/x2 [(80 x 5 = 400) + (39 x 5 = 195) + (21 x 10 = 210)] = 805

    15.
    2D4 20/x4 [(100 x 5 = 500) + (14 x 5 = 70) + (6 x 20 = 120)] = 690
    2D6 20/x3 [(100 x 7 = 700) + (14 x 7 = 98) + (6 x 21 = 126)] = 924
    2D6 19-20/x2 [(80 x 7 = 560) + (28 x 7 = 196) + (12 x 14 = 168)] = 924
    2D4 18-20/x2 [(60 x 5 = 300) + (42 x 5 = 210) + (18 x 10 = 180)] = 690

    16.
    2D4 20/x4 [(80 x 5 = 400) + (15 x 5 = 75) + (5 x 20 = 100)] = 575
    2D6 20/x3 [(80 x 7 = 560) + (15 x 7 = 105) + (5 x 21 = 105)] = 770
    2D6 19-20/x2 [(60 x 7 = 420) + (30 x 7 = 210) + (10 x 14 = 140)] = 770
    2D4 18-20/x2 [(40 x 5 = 200) + (45 x 5 = 225) + (15 x 10 = 150)] = 575

    17.
    2D4 20/x4 [(60 x 5 = 300) + (16 x 5 = 80) + (4 x 20 = 80)] = 460
    2D6 20/x3 [(60 x 7 = 420) + (16 x 7 = 112) + (4 x 21 = 84)] = 616
    2D6 19-20/x2 [(40 x 7 = 280) + (32 x 7 = 224) + (8 x 14 = 112)] = 616
    2D4 18-20/x2 [(20 x 5 = 100) + (48 x 5 = 240) + (12 x 10 = 120)] = 460

    18.
    2D4 20/x4 [(40 x 5 = 200) + (17 x 5 = 85) + (3 x 20 = 60)] = 345
    2D6 20/x3 [(40 x 7 = 280) + (17 x 7 = 119) + (3 x 21 = 63)] = 462
    2D6 19-20/x2 [(20 x 7 = 140) + (34 x 7 = 238) + (6 x 14 = 84)] = 462
    2D4 18-20/x2 [(0 x 5 = 0) + (51 x 5 = 255) + (9 x 10 = 90)] = 345

    19.
    2D4 20/x4 [(20 x 5 = 100) + (18 x 5 = 90) + (2 x 20 = 40)] = 230
    2D6 20/x3 [(20 x 7 = 140) + (18 x 7 = 126) + (2 x 21 = 42)] = 308
    2D6 19-20/x2 [(0 x 7 = 0) + (36 x 7 = 252) + (4 x 14 = 56)] = 308
    2D4 18-20/x2 [(0 x 5 = 0) + (36 x 5 = 180) + (4 x 10 = 40)] = 220

    20.
    2D4 20/x4 [(0 x 5 = 0) + (19 x 5 = 95) + (1 x 20 = 20)] = 115
    2D6 20/x3 [(0 x 7 = 0) + (19 x 7 = 133) + (1 x 21 = 21)] = 154
    2D6 19-20/x2 [(0 x 7 = 0) + (19 x 7 = 133) + (1 x 14 = 14)] = 147
    2D4 18-20/x2 [(0 x 5 = 0) + (19 x 5 = 95) + (1 x 10 = 10)] = 105

    (209 x 115 = 24,035) / (20 x 400 = 8,000) = 3.004375
    (209 x 154 = 32,186) / (20 x 400 = 8,000) = 4.02325


    +10 Damage Bonus

    Spoiler
    Show

    [Normal Number of Hits x Average Damage] + [Unconfirmed Critical Hits x Average Damage] + [Confirmed Critical Hits x (Average Damage x Multiplier)

    1.
    2D4 20/x4 [(360 x 5 = ) + (1 x 5 = ) + (19 x 20 = )] =
    2D6 20/x3 [(360 x 7 = ) + (1 x 7 = ) + (19 x 21 = )] =
    2D6 19-20/x2 [(340 x 7 = ) + (2 x 7 = ) + (38 x 14 = )] =
    2D4 18-20/x2 [(320 x 5 = ) + (3 x 5 = ) + (57 x 10 = )] =

    2.
    2D4 20/x4 [(360 x 5 = ) + (1 x 5 = ) + (19 x 20 = )] =
    2D6 20/x3 [(360 x 7 = ) + (1 x 7 = ) + (19 x 21 = )] =
    2D6 19-20/x2 [(340 x 7 = ) + (2 x 7 = ) + (38 x 14 = )] =
    2D4 18-20/x2 [(320 x 5 = ) + (3 x 5 = ) + (57 x 10 = )] =

    3.
    2D4 20/x4 [(340 x 5 = ) + (2 x 5 = ) + (18 x 20 = )] =
    2D6 20/x3 [(340 x 7 = ) + (2 x 7 = ) + (18 x 21 = )] =
    2D6 19-20/x2 [(320 x 7 = ) + (4 x 7 = ) + (36 x 14 = )] =
    2D4 18-20/x2 [(300 x 5 = ) + (6 x 5 = ) + (54 x 10 = )] =

    4.
    2D4 20/x4 [(320 x 5 = ) + (3 x 5 = ) + (17 x 20 = )] =
    2D6 20/x3 [(320 x 7 = ) + (3 x 7 = ) + (17 x 21 = )] =
    2D6 19-20/x2 [(300 x 7 = ) + (6 x 7 = ) + (34 x 14 = )] =
    2D4 18-20/x2 [(280 x 5 = ) + (9 x 5 = ) + (51 x 10 = )] =

    5.
    2D4 20/x4 [(300 x 5 = ) + (4 x 5 = ) + (16 x 20 = )] =
    2D6 20/x3 [(300 x 7 = ) + (4 x 7 = ) + (16 x 21 = )] =
    2D6 19-20/x2 [(280 x 7 = ) + (8 x 7 = ) + (32 x 14 = )] =
    2D4 18-20/x2 [(260 x 5 = ) + (12 x 5 = ) + (48 x 10 = )] =

    6.
    2D4 20/x4 [(280 x 5 = ) + (5 x 5 = ) + (15 x 20 = )] =
    2D6 20/x3 [(280 x 7 = ) + (5 x 7 = ) + (15 x 21 = )] =
    2D6 19-20/x2 [(260 x 7 = ) + (10 x 7 = ) + (30 x 14 = )] =
    2D4 18-20/x2 [(240 x 5 = ) + (15 x 5 = ) + (45 x 10 = )] =

    7.
    2D4 20/x4 [(260 x 5 = ) + (6 x 5 = ) + (14 x 20 = )] =
    2D6 20/x3 [(260 x 7 = ) + (6 x 7 = ) + (14 x 21 = )] =
    2D6 19-20/x2 [(240 x 7 = ) + (12 x 7 = ) + (28 x 14 = )] =
    2D4 18-20/x2 [(220 x 5 = ) + (18 x 5 = ) + (42 x 10 = )] =

    8.
    2D4 20/x4 [(240 x 5 = ) + (7 x 5 = ) + (13 x 20 = )] =
    2D6 20/x3 [(240 x 7 = ) + (7 x 7 = ) + (13 x 21 = )] =
    2D6 19-20/x2 [(220 x 7 = ) + (14 x 7 = ) + (26 x 14 = )] =
    2D4 18-20/x2 [(200 x 5 = ) + (21 x 5 = ) + (39 x 10 = )] =

    9.
    2D4 20/x4 [(220 x 5 = ) + (8 x 5 = ) + (12 x 20 = )] =
    2D6 20/x3 [(220 x 7 = ) + (8 x 7 = ) + (12 x 21 = )] =
    2D6 19-20/x2 [(200 x 7 = ) + (16 x 7 = ) + (24 x 14 = )] =
    2D4 18-20/x2 [(180 x 5 = ) + (24 x 5 = ) + (36 x 10 = )] =

    10.
    2D4 20/x4 [(200 x 5 = ) + (9 x 5 = ) + (11 x 20 = )] =
    2D6 20/x3 [(200 x 7 = ) + (9 x 7 = ) + (11 x 21 = )] =
    2D6 19-20/x2 [(180 x 7 = ) + (18 x 7 = ) + (22 x 14 = )] =
    2D4 18-20/x2 [(160 x 5 = ) + (27 x 5 = ) + (33 x 10 = )] =

    11.
    2D4 20/x4 [(180 x 5 = ) + (10 x 5 = ) + (10 x 20 = )] =
    2D6 20/x3 [(180 x 7 = ) + (10 x 7 = ) + (10 x 21 = )] =
    2D6 19-20/x2 [(160 x 7 = ) + (20 x 7 = ) + (20 x 14 = )] =
    2D4 18-20/x2 [(140 x 5 = ) + (30 x 5 = ) + (30 x 10 = )] =

    12.
    2D4 20/x4 [(160 x 5 = ) + (11 x 5 = ) + (9 x 20 = )] =
    2D6 20/x3 [(160 x 7 = ) + (11 x 7 = ) + (9 x 21 = )] =
    2D6 19-20/x2 [(140 x 7 = ) + (22 x 7 = ) + (18 x 14 = )] =
    2D4 18-20/x2 [(120 x 5 = ) + (33 x 5 = ) + (27 x 10 = )] =

    13.
    2D4 20/x4 [(140 x 5 = ) + (12 x 5 = ) + (8 x 20 = )] =
    2D6 20/x3 [(140 x 7 = ) + (12 x 7 = ) + (8 x 21 = )] =
    2D6 19-20/x2 [(120 x 7 = ) + (24 x 7 = ) + (16 x 14 = )] =
    2D4 18-20/x2 [(100 x 5 = ) + (36 x 5 = ) + (24 x 10 = )] =

    14.
    2D4 20/x4 [(120 x 5 = ) + (13 x 5 = ) + (7 x 20 = )] =
    2D6 20/x3 [(120 x 7 = ) + (13 x 7 = ) + (7 x 21 = )] =
    2D6 19-20/x2 [(100 x 7 = ) + (26 x 7 = ) + (14 x 14 = )] =
    2D4 18-20/x2 [(80 x 5 = ) + (39 x 5 = ) + (21 x 10 = )] =

    15.
    2D4 20/x4 [(100 x 5 = ) + (14 x 5 = ) + (6 x 20 = )] =
    2D6 20/x3 [(100 x 7 = ) + (14 x 7 = ) + (6 x 21 = )] =
    2D6 19-20/x2 [(80 x 7 = ) + (28 x 7 = ) + (12 x 14 = )] =
    2D4 18-20/x2 [(60 x 5 = ) + (42 x 5 = ) + (18 x 10 = )] =

    16.
    2D4 20/x4 [(80 x 5 = ) + (15 x 5 = ) + (5 x 20 = )] =
    2D6 20/x3 [(80 x 7 = ) + (15 x 7 = ) + (5 x 21 = )] =
    2D6 19-20/x2 [(60 x 7 = ) + (30 x 7 = ) + (10 x 14 = )] =
    2D4 18-20/x2 [(40 x 5 = ) + (45 x 5 = ) + (15 x 10 = )] =

    17.
    2D4 20/x4 [(60 x 5 = ) + (16 x 5 = ) + (4 x 20 = )] =
    2D6 20/x3 [(60 x 7 = ) + (16 x 7 = ) + (4 x 21 = )] =
    2D6 19-20/x2 [(40 x 7 = ) + (32 x 7 = ) + (8 x 14 = )] =
    2D4 18-20/x2 [(20 x 5 = ) + (48 x 5 = ) + (12 x 10 = )] =

    18.
    2D4 20/x4 [(40 x 5 = ) + (17 x 5 = ) + (3 x 20 = )] =
    2D6 20/x3 [(40 x 7 = ) + (17 x 7 = ) + (3 x 21 = )] =
    2D6 19-20/x2 [(20 x 7 = ) + (34 x 7 = ) + (6 x 14 = )] =
    2D4 18-20/x2 [(0 x 5 = 0) + (51 x 5 = ) + (9 x 10 = )] =

    19.
    2D4 20/x4 [(20 x 5 = ) + (18 x 5 = ) + (2 x 20 = )] =
    2D6 20/x3 [(20 x 7 = ) + (18 x 7 = ) + (2 x 21 = )] =
    2D6 19-20/x2 [(0 x 7 = 0) + (36 x 7 = ) + (4 x 14 = )] =
    2D4 18-20/x2 [(0 x 5 = 0) + (36 x 5 = ) + (4 x 10 = )] =

    20.
    2D4 20/x4 [(0 x 5 = 0) + (19 x 5 = ) + (1 x 20 = )] =
    2D6 20/x3 [(0 x 7 = 0) + (19 x 7 = ) + (1 x 21 = )] =
    2D6 19-20/x2 [(0 x 7 = 0) + (19 x 7 = ) + (1 x 14 = )] =
    2D4 18-20/x2 [(0 x 5 = 0) + (19 x 5 = ) + (1 x 10 = )] =


    It should just confirm what Journey was saying.
    Last edited by Matthew; 2007-10-06 at 06:29 AM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  18. - Top - End - #18
    Dwarf in the Playground
     
    Zaggab's Avatar

    Join Date
    Jun 2006

    Default Re: The theory of critical hits

    Quote Originally Posted by Matthew View Post
    A lot of numbers
    Please tell me that you cheated on that post and used some kind of computer program to type that out automagically. Otherwise, I'm scared...
    Yay!

  19. - Top - End - #19
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
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    Male

    Default Re: The theory of critical hits

    Be scared, I did as much as I could in my head with a word document before resorting to a calculator to double check... it was a good mental excercise

    To be fair, I did it a long while ago and the formula for finding the next iteration is actually pretty simple and consistant. This is probably the third time I have had cause to post it here.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  20. - Top - End - #20
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: The theory of critical hits

    Yep. A way to think about this is "crit pips".

    19x2 has "2 crit pips" -- on a 19 or 20, you threaten an extra x1 damage.
    18x3 has "3 crit pips".
    20x3 has "2 crit pips".

    etc.

    The advantage of broad crits is that they boost variance less than narrow criticals, and in a game where players have an advantage over their opponents, lower variance is good. The advantage of narrow crits is that they work even when you can barely hit the target.

    Each crit pip is worth +5% to the non-crit damage that gets multiplied by critical multipliers.

    The impact of either keen or imp. crits is doubling the number of crit pips. Mechanically, an ability that boosted crit multiplier as follows:
    x2 -> x3
    x3 -> x5
    x4 -> x7
    would have the same impact on average damage as keen/imp crit. One would have to be careful to avoid letting it stack with keen/imp crit.

    ...

    A boost from 2 to 3 crit pips usually comes at the cost of 1 to 2 less average swing damage. Assuming keen/imp. crit, that 1 pip is worth +10% damage.

    For this to be a wash, you need to do somewhere between 10 and 20 average damage per swing (depending on the weapon).

    Going from: non-keen low-crit weapon with +2 damage
    to keen high-crit weapon:
    (X-2)*1.3 = (X)*1.1
    .2X = 2.6
    X = 13
    which is pretty low, but doesn't take into account the cost of getting imp. crit or keen. Feats and +1 enchantments aren't free!

    If the keen/imp crit is "worth" +3 damage
    (X-5)*1.3 = X*(1.1)
    .2 X = 6.5
    X = 32.5

    Getting keen all by itself is worth it at:
    (X-3)*1.2 = X*1.1
    .1X = 3.6
    X = 36

    Now, a more generous analysis (longsword->scimitar) and (a feat/+1 enchantment is worth 2 damage):
    (X-3)*1.3 = X*1.1
    .2 X = 3.9
    X = 19.5

    Lastly, not using imp. crit/keen, when is it worth swapping to a high-crit weapon?
    2 damage cost for 1 pip:
    (X-2)*1.15 = X*1.1
    .05 X = 2.3
    X = 46

    1 damage cost for 1 pip:
    (X-1)*1.15 = X*1.1
    0.05 X = 1.15
    X = 23

    Conclusion:
    Your average damage has to be above 20 for it to be worth it, on average, to go for imp. crit/keen effects. Two hand weapons (where you typically give up 2 damage) require an average damage of 30 or higher for it to be worth it.

    Generally it is best to get both a crit-monkey weapon (with 3 pips) at the same time as you get keen/imp. crit.

    In effect, imp. crit/keen sucks at low levels, as do crit monkey weapons. At high levels, they are worth it.

    In my opinion, this is sup-par and an indication of mechanics that need tuning.

    Fun, eh?

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