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Thread: CHA Boosting Items? (3.5)
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2009-03-30, 10:42 AM (ISO 8601)
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CHA Boosting Items? (3.5)
I'm looking for items to boost my charisma skill checks that are not one of the following:
- Cloak of Charisma. With this character's compulsive multi-classing, I need my cloak of resistance +4 to have good saves.
- Circlet of Persuasion. Need the headband of intellect more for the psion levels. (Wheee telepathic spymaster)
- The ioun stone that boosts my CHA. I know it exists, and if it's my only option I'll probably suck it up and buy it, but it's really not worth the money, imo, not to mention I don't much like the idea of my character having a little rock orbiting her head from a purely fluff standpoint.
So! What other delightful items are in existence? Pretty much anything is open at this point, as far as books go-- my DM will allow damn near anything, so long as it isn't horrifically broken. Thanks in advance!"Experience is a good thing. You should hit it." - Lathandar to his Paladin, in response to her prayers for advice on what to do about a Holy Liberator
"Strahd turns into mist." - DM
"And I turn into a hepa filter." - Lumieras
Quote of the Week:
"If you go down south, you'll hear of Arthur Bartholomew Bartholomew, a man who changed a town." - Foster
"Into dust?" - Owen
Characters: Kalinda Gray, Lawful Good Thief
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2009-03-30, 10:55 AM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Cloak of Charisma and Resistance.
Circlet of Persuasion and Intellect.
See the back of the Magic Item Compendium, pages 233-234 I think. You don't even have to pay extra for the combination since these are "basic" enhancements. You do have to pay for each ability, but there's no surcharge just for combining them on one item.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2009-03-30, 11:16 AM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
You can craft an item that gives +x to a given skill check. A one-use Elixir would follow the costs and guidelines of an Elixir of Sneaking; an item with Competence bonuses would follow the Cloak of Elvenkind.
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2009-03-30, 12:32 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Luck Stone.
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2009-03-30, 01:44 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Any item can potentially be made slotless; that's what Ioun Stones are, just with fluff. Instead of a floating stone, make it a belt buckle or an earring or a strip of cloth you wrap around your arm. Costs (bonus^2)*2 to make it slotless, or you could just make it a weird slot (look at my leggings of charisma!) for 50% base rather than double.
The best thing though would just to get a cloak of resistance and charisma or the like.Proudly without a signature for 5 years. Wait... crap.
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2009-03-30, 05:01 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Another alternative here is to grab a vest of resistance (found in both Complete Arcane and Magic Item Compendium) to free up the cloak slot for a cloak of Charisma.
Another item not mentioned, at least when I first loaded this thread, is a tome of leadership and influence.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2009-03-30, 05:31 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-03-30, 05:44 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
The Rod of Splendour gives +4 to Charisma.
Thanks to Veera for the avatar.
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2009-03-30, 05:59 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
There's also the Belt of Magnificence, which boosts all of your ability scores at once. It's a bargain if you genuinely need all of them, but probably overpriced for just 2 or 3 scores. It's the same bonus type as most other ability score boosters (competence), so it'd replace your circlet of intellect.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-30, 06:08 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Most ability score boosters, whether they're items or spells, are enhancement, not competence.
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2009-03-30, 06:22 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Assuming I remember right and it's 200,000 for the belt, it's only worth it if you need all six, since five of them separately would be cheaper (180,000 for 5; 216,000 for 6), and with MIC rules for simple enchantments, body slots aren't an issue, so it's only good for really MAD characters. Also, it's an enhancement bonus, although that was already mentioned.
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2009-03-30, 07:09 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Yeah, my mistake on the bonus type; it's skills that are almost always competence. The Belt and the Headband are both enhancement.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-30, 08:24 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
SpoilerI Am A: Lawful Good Human Ranger (3rd Level)Ability ScoresStrength: 15Dexterity: 18Constitution: 16Intelligence: 16Wisdom: 16Charisma: 14Find yours here: http://www.easydamus.com/character.html
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2009-03-30, 08:55 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Miniatures Handbook, and probably also Magic Item Compendium.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2009-03-30, 09:29 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
We're pretty well into the game, so rules changes aren't going to be an option. My character is a N human rogue1/fighter4/spymaster6, with plans to go into psion next level. Optimized? Hell no, but the best damn roleplay character I've ever made. The CHA booster is mostly in pursuit of that end; INT and CHA skills are very important for this character, and as I'm picking up a headband of INT +4, CHA is the one I still need.
As far as some suggestions: combining things as per the magic item compendium strikes me as more than a little broken. I might run it past my DM, but I have a feeling he's going to veto that.
I saw the vest of resistance, but my DM ruled that since I have magic armor (+2 mithral breastplate with light fortification), I can't wear a magic item in the torso slot.
The Belt of Magnificence is so incredibly beyond my price range, sadly. I'll go and look up the Luck Stone and Rod of Splendor to see if they're within range; I really don't want to spend too much on a CHA boosting item.
Thanks for all the suggestions so far everyone!"Experience is a good thing. You should hit it." - Lathandar to his Paladin, in response to her prayers for advice on what to do about a Holy Liberator
"Strahd turns into mist." - DM
"And I turn into a hepa filter." - Lumieras
Quote of the Week:
"If you go down south, you'll hear of Arthur Bartholomew Bartholomew, a man who changed a town." - Foster
"Into dust?" - Owen
Characters: Kalinda Gray, Lawful Good Thief
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2009-03-30, 09:44 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Armor doesn't use the Torso slot. It uses the Body slot (as in your whole body). They don't conflict. You can wear the vest under the armor.
EDIT: Of course, what the DM says is what happens. I just posted this in case your DM misunderstood the official rules on equipping magic items. Listen to your DMs, kids!Last edited by KillianHawkeye; 2009-03-30 at 09:45 PM.
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2009-03-30, 10:22 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Thank you for helping me find that item.
As for listening to your DM. LOL "listen to your DM," then twist the rules in your favor. No one say's you can not put a resistance bonus for save's on your armor.
SpoilerI Am A: Lawful Good Human Ranger (3rd Level)Ability ScoresStrength: 15Dexterity: 18Constitution: 16Intelligence: 16Wisdom: 16Charisma: 14Find yours here: http://www.easydamus.com/character.html
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2009-03-30, 11:47 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
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2009-03-31, 12:01 AM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
On the contrary, I consider it absolutely necessary for game balance and therefore a fix, not broken. The situation without combining things like this is what's broken. Game balance, such as it is in 3.5, expects you to have a certain amount of EVERY standard numeric bonus from equipment all at once. Without combining items, this makes using most actual interesting magic items nearly impossible due to slot conflicts and, in some cases, even has slot conflicts between the items you're "supposed" to have. With MIC rules you can actually meet those expectations.
Even if your DM disagrees with that, though, the pre-MIC rules still allow combining items, they just charge a 50% markup on every item but the most expensive in each combination. See adding new abilities.
Have you pointed out to your DM that "One vest, vestment, or shirt on the torso" is quite explicitly a separate and independent slot from "One robe or suit of armor on the body (over a vest, vestment, or shirt)" according to the list of body slots?Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-03-31, 12:39 AM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Take a look at a melee cleric, for example. You need Wis for spellcasting, and Con for not dying, but they both use the throat slot using only the base items. With MIC, this becomes more of what it's supposed to (although it's strong even without that, it's the principle that matters).
Have you pointed out to your DM that "One vest, vestment, or shirt on the torso" is quite explicitly a separate and independent slot from "One robe or suit of armor on the body (over a vest, vestment, or shirt)" according to the list of body slots?
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2009-03-31, 01:43 AM (ISO 8601)
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2009-03-31, 09:27 AM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
If you're going to be on the front line, you need Con. Casting won't save you in every situation and the things you really don't want to hit you are probably going to hit your AC anyway. And remember, the difference on average between a d4 and a d8 is 2 hp, so Con matters a lot there.
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2009-03-31, 04:16 PM (ISO 8601)
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SpoilerI Am A: Lawful Good Human Ranger (3rd Level)Ability ScoresStrength: 15Dexterity: 18Constitution: 16Intelligence: 16Wisdom: 16Charisma: 14Find yours here: http://www.easydamus.com/character.html
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2009-03-31, 04:24 PM (ISO 8601)
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2009-03-31, 05:08 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
Honestly, I'm fine with making it easier to combine items since it means that people might actually use some of the quirkier stuff out there and not be sub-optimal because they're missing out on some +Strength.
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2009-03-31, 05:43 PM (ISO 8601)
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Re: CHA Boosting Items? (3.5)
I'll talk to my DM... I might be able to sell him on the idea of a headband of intellect +4 of persuasion, as my math tells me such an item would cost about 23,000 gp. And since the rules for it are in the DMG, rather than the MiC, it might be an easier pitch. Now I just have to wait for him to get online... and figure out how I'm going to scrape together the cash for this, if he approves.
EDIT: And if that fails, I'll have to go for the Vest of Resistance, as it costs the same amount and I should be able to wear one. Thanks to those who pointed out that armor and vests are clearly compatible. That would actually be much, much easier for me in the long run... and probably somewhat less expensive.Last edited by Rhiannon87; 2009-03-31 at 05:49 PM.
"Experience is a good thing. You should hit it." - Lathandar to his Paladin, in response to her prayers for advice on what to do about a Holy Liberator
"Strahd turns into mist." - DM
"And I turn into a hepa filter." - Lumieras
Quote of the Week:
"If you go down south, you'll hear of Arthur Bartholomew Bartholomew, a man who changed a town." - Foster
"Into dust?" - Owen
Characters: Kalinda Gray, Lawful Good Thief
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2009-03-31, 06:14 PM (ISO 8601)
- Join Date
- Jan 2009
Re: CHA Boosting Items? (3.5)
You're a cleric; having a competing item slot for constitution and wisdom isn't an issue. At least any sort of balance issue that makes a cleric less playable.
I guess what I'm saying is, I find your argument "the rules should have been like this in the first place, since the new rules makes the cleric more powerful," less than convincing.Last edited by Myrmex; 2009-03-31 at 06:26 PM.