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Thread: GiP Regulars as Wondrous Items
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2015-06-25, 11:08 AM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-06-25, 11:21 AM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: GiP Regulars as Wondrous Items
Specifically Erinyes alone puts it at epic levels before you complete FoP, though erinyes paladin 2/FoP 2 is possible pre-epic.
See, he's ignoring me! Why don't you love me and my bees, Zaydos? D:Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 11:43 AM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
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2015-06-25, 12:00 PM (ISO 8601)
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- Aug 2009
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Re: GiP Regulars as Wondrous Items
I know, if you don't regularly feed it souls it whines and whines and whines. That's actually canonical to the stories. The whole telepathy thing makes it extra annoying.
Wait I'm supposed to be making things... someone post so I can make an item without double posting.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 12:05 PM (ISO 8601)
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If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-06-25, 12:06 PM (ISO 8601)
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- Feb 2014
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- Sovereign State of Denial
Re: GiP Regulars as Wondrous Items
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2015-06-25, 12:11 PM (ISO 8601)
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- Aug 2009
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Re: GiP Regulars as Wondrous Items
Socratov's Stein of Poetry
Price: 8,000 GP
Body Slot: - (held)
Caster Level: 5th.
Aura: Weak; DC 18 Enchantment.
Activation: Standard (manipulation)
Weight: 1-1/2 lb.
This metal beer stein is engraved with runes about its lip, a small poem praising a god, or gods, of art and inspiration. When mead is drunk from it the stein grants its imbiber a competence bonus on Craft (Poetry) and Perform (Oratory) checks until the next midnight based upon the number of creatures to have drunk from it since the last midnight, reducing the bonus of all previous imbibers. The bonus for number of imbibers is listed on the table below.
Imbibers Bonus 1 +6 2 +4 3 +3 4-5 +2 6-10 +1
Prerequisites: Craft Wondrous Item, Glibness, creator must have 6 ranks of Craft (Poetry) and Perform (Oratory).
Cost to Create: 4,000 GP and 320 XP.
What item did you think I was talking about, LP?Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 12:51 PM (ISO 8601)
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- Sep 2011
Re: GiP Regulars as Wondrous Items
Uh huh.
There's actually a goof guide for the class here.
Not got any good bee ideas right now. Instead I've got a mostly complete Lord Vader Vestige, which led to talk of an Elric of Vestige, which became Stormbringer the Black Vestige, which became a class that beat me enough I posted it unfinished () and is demanding too much of my brain space for much else. And at some point I need to stat out magic eating bats.
Well, when you have a moment, I made a skirmisher bee and drew a beeseecher.Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-06-25, 02:22 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
Because I should actually contribute once and a while, I might try building an item for someone. Who hasn't received an item yet?
Spoiler: Mini-rant on GitP's Opinion of MonksI put this in spoilers as to keep it out of the way for those who don't want to see me rant about people having a lack of faith in monks. I'll be talking mainly about Pathfinder (both regular and unchained), as people tend to assume that pathfinder monks are as bad, and sometimes even worse, than 3.5 monks. I don't want to derail this thread into a 10 page long argument on why monks are the worst/not the worst and what the best class is or whatever, because that's no fun for anyone. So I'd like to ask that if you wish to continue to talk about this, please keep it in spoilers and actually respond to the thread at hand before you go off and respond to this.
The first thing I'd like to mention about monks is the fact the people all too often attribute ability scores in the wrong order to monks, thinking Wisdom is the highest priority, as well as reducing the impact of their MAD. That's completely false. I'm not accusing anyone specific of doing it, but I feel enough people think like that that I should mention it. Strength should be your first priority, if you actually want to hit things. Now, there are ways to get Dexterity to replace Strength (and to a lesser extent Wisdom), which actually quite improve your monk, but not everyone has those options or thinks about them, so I actually want to mention them. The first way to do so, and is completely first party, requires three feats. First, you need Boar Style, which makes your Unarmed Strikes do Slashing Damage. Next you grab slashing grace, and seeing as how your Unarmed Strikes count as One-Handed, they're applicable as One-Handed Slashing Weapons. Then you obviously get Weapon Finesse, for Dex to-hit. The next one costs two feats, but requires 3rd party content, albeit good 3rd party conflict. If DSP is available, simply get Deadly Agility and Weapon Finesse. Easy. The last way, which for some people mileage may vary, requires putting a three level dip into Unchained Rogue, giving you Dexterity to hit and damage with one weapon (your unarmed strikes, of course). There's also a way or two to get Wisdom to hit/possibly damage, but I don't know the feats well enough. If you can get one of these ways to work, you now have reduced your Ability dependency to three, with two dumpable stats (intelligence being iffy, and dumping Charisma and Strength hard), much like ranger or paladin, and have increased your AC significantly, by placing more priority on Dexterity.
Next I'd like to note that monks have one of the best set of class features for scouting, and a generally pretty good skill list. They honestly get the best skill lists outside of Ranger and Paladin for any martial character, with the second or third most useful knowledge (Religion), Perception, Stealth, and Sense Motive, as well as some other goodies. They also get a decent amount of SP/level.
I'm running short on time, so I'll just cut this here, and add more stuff when I can.Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-25, 02:45 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2015-06-25, 02:58 PM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: GiP Regulars as Wondrous Items
Inuyasha's Robe of the Fire Rat
Price: 123,000 GP
Body Slot: Body
Caster Level: 15th.
Aura: Strong; DC 18 Abjuration.
Activation: -
Weight: 1 lb.
This red outfit was woven from the hair of the fire rat and imbued with the powerful ki of youkai making it harder than iron but light as a breeze. While worn it grants the wearer a +8 armor bonus to AC (but is not in itself armor), DR 3/-, and fire resistance 30. Non-masterwork weapons which strike the Robe of the Fire Rat must make a Reflex save (DC 20) or be destroyed. The robe itself is immune to fire, has a hardness of 40, 120 hit point, and heals 5 hit points per round.
Oh wait.. not that Inuyasha.
Inuyasha's Glasses of the Jinx
Price: 10,800 GP
Body Slot: Face
Caster Level: 5th.
Aura: Weak; DC 18 Enchantment.
Activation: Standard (command word)
Weight: -.
These glasses have frames made of strangely dark blue material, a result of their sorcerous construction, and lenses of red quartz. When worn three times per day you may utter a command word and glance towards a single creature that can see you. That creature must make a DC 15 Will save or on its next turn be compelled to make a melee or ranged attack against its nearest ally with whatever weapon it holds (or unarmed if it carries no weapon).
Prerequisites: Craft Wondrous Item, Command
Cost to Create: 5,400 GP and 4,360 XP.
Check ye olde list, I keep it fairly up to date.
Spoiler: Current Permissions/Items
Perma Permissions (I know of):
Snowbluff
Threadnaught
LoyalPaladin
Zaydos
Socratov
Red Fel
WhamBamSam
Atemu1234
Permissions
Snowbluff
Threadnaught
Emperor Tippy
Zaydos
atemu1234
khadgar567
IZ42
Red Fel
Extra Anchovies
Masterkerfuffle
Afgncaap5
unseenmage
Ashtagon
Elricaltovilla
eggynack
Blackhawk748
PsyBomb
WhamBamSam
Milo v3
NeoPhoenix0
Lord_Gareth
Bad Wolf
LoyalPaladin
Somensjev
Vaz
prufock
Marlowe
Xuldarinar
Invader
Segev
Stack
dysprosium
inuyasha
Karl Aegis
Jormengand
illyahr
Wondrous Items by Slot
Arms
Elric's Bracers of Initiation (Elricaltovilla)
Body
Inuyasha's Robe of the Fire Rat (Inuyasha)
Face
Snowbluff's Mask of Sublime Wrath (Snowbluff)
Mask of the Master (Masterkerfuffle)
Inuyasha's Glasses of the Jinx (Inuyasha)
Feet
Prufock's Boots of the Longrider (prufock)
Boots of the Frozen City (Karl Aegis)
Hands
Glove of the Snowy Bluff (Snowbluff)
Gauntlets of Xuldarinar (Xuldarinar)
Lord Gareth's Gauntlets of the Sublime Craftsman (Lord Gareth)
Head
Afgn's Cap of Wilderness Survival (Afgncaap5)
Shard of the Fractured Mind (Marlowe)Milo's Wonder Com (Milo v3)
Zaydos' Wonderous Witchcap (Zaydos)
NeoPheonix's Helm of Erratic Teleportation (NeoPheonix, cursed)
Shoulders
Throat
WhamBam's Gorget of Draconic Command (WhamBamSam)
Bad Wolf's Collar (Bad Wolf)
Eggynack's Collar of Bestial Eloquence (Eggynack)
Torso
Anchovies' Vest of Bones (Extra Anchovies)
Blackhawk's Blood Repelling Tabbard (BlackHawk748)
Lord Gareth's Fur Mantle of Beast-Slaying (Lord_Gareth)
Marlowe's Fuku of Fiery Purification (Marlowe)
Vest of Stacking (Stack)
PsyGrenade (Psybomb)
NeoPheonix's Quill of Forgery (NeoPheonix0)
Waist
IZ's Sash of Annoy Monster (IZ42)
Vaz' Belt of Calming Presence (Vaz)
Tiefling Tail of Balance (Marlowe)
Slotless
Threadnaught's Bag of Mundane Objects (Threadnaught)
Red Fel's Kitten Cage (Red Fel)
Powder of Obsession (Snowbluff)
Sashimono of Paladinic Loyalty (LoyalPaladin)
Eggynack's Feather Token: Druid (eggynack)
Fel's Tome of Fiends (Red Fel)
Somensjev's Bottle of Transformation (Somensjev)
Atemu's Cup (Atemu)
Unseenmage's Copper Monkey (unseenmage)
Living Peanut Statue (Zaydos)
Socratov's Stein of Poetry (Socratov)
Powder of Dysprosium (Dysprosium)
Spoiler: WaitingZ indicates I've done one for them, which is mostly for my own use.
Perma Permissions (I know of):
SnowbluffZ
ThreadnaughtZ
LoyalPaladinZ
ZaydosZ
SocratovZ
Red FelZ
WhamBamSamZ
Atemu1234Z
Permissions
SnowbluffZ
ThreadnaughtZ
Emperor Tippy
ZaydosZ
atemu1234
khadgar567
IZ42ZZ
Red FelZ
Extra AnchoviesZ
Masterkerfuffle
Afgncaap5
unseenmage
Ashtagon
ElricaltovillaZZ
eggynackZ
Blackhawk748Z
PsyBombZ
WhamBamSamZ
Milo v3Z
NeoPhoenix0Z
Lord_GarethZ
Bad Wolf
LoyalPaladinZ
Somensjev
Vaz
prufockZ
MarloweZ
Xuldarinar
Invader
Segev
StackZ
dysprosiumZ
inuyashaZ
Karl Aegis
Jormengand
illyahr
Last edited by Zaydos; 2015-06-25 at 04:44 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 03:24 PM (ISO 8601)
- Join Date
- Feb 2014
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- Sovereign State of Denial
Re: GiP Regulars as Wondrous Items
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2015-06-25, 03:31 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: GiP Regulars as Wondrous Items
hey, giants respects the paladins ability to become slightly closer to a wizard with some munchkining. They also view the paladin in general similarish to the ranger in general, only capable of turning coal into diamonds. I just wish i understood giants love affair with the wizard. I guess they love spending hours of real life preparing for each in game day. Otherwise i see no reason to like the wizard.
Last edited by NeoPhoenix0; 2015-06-25 at 03:31 PM.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
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2015-06-25, 03:37 PM (ISO 8601)
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- May 2014
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Re: GiP Regulars as Wondrous Items
The joke at my table, is that Paladin is the only tier 0 class. That is because, it's Code of Conduct makes him dependable and he tends to garner allies because of it.
Seriously. My Paladin got in a fight with our Cleric (note: the cleric started it.), our other cleric and our party wizard decided to back up the Paladin because they trusted him and cared about him.If purple is evil, bold gray is lawful good.
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2015-06-25, 03:42 PM (ISO 8601)
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- Aug 2009
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Re: GiP Regulars as Wondrous Items
Lord Gareth's Gauntlets of the Sublime Craftsman
Price: 50,000 GP (empty, bad maneuvers may decrease value)
Body Slot: Hands
Caster Level: 12th.
Aura: Strong; DC 21 Transmutation.
Activation: 10 minutes, see below.
Weight: 1 lb.
These metal and leather gauntlets look like what would be worn by a moderately armored melee pugilist. Each pair of gauntlets of the sublime craftsman can store 4 special martial strikes created by a wearer. These maneuvers have two options of those listed on the table below based upon their level. A wearer cannot create martial strikes with a level higher than they can initiate. A wearer can ready maneuvers in these gauntlets of a level they can learn as if they were among their maneuvers known. You may choose an ability from a lower level of the table than the maneuver's level, but may not choose more than one ability each from any given column. DC for all effects is 10 + Maneuver level + the wearer's highest mental ability modifier. All strikes made with these gauntlets are standard actions, include at least one melee attack (tactical may increase this), and debuff effects only apply to targets that were hit.
Crafting a maneuver for the gauntlets requires 10 minutes of work, and once the maneuver has been crafted it cannot be changed.
Level Damage (1) Damage (2) Debuff Tactical 1 +1d4 +1d4 Reflex save or be dazzled for 1 round. Roll twice on attack, forfeit damage bonus or debuff effect to take higher roll. 2 +1d6 +1d6 Fortitude save or be sickened for 1 round. Attack 2 targets within melee reach. 3 +2d6 +1d6 Will save or be shaken for 1 round. Move up to 1/2 your speed before and 1/2 after the attack, without provoking attacks of opportunity from the target. 4 +4d4 +3d4 Fortitude save or lose move action for 1 round. Roll twice on attack, use better result. 5 +3d6 +3d6 Reflex save or be knocked prone. Re-roll 1 save against an effect affecting you which allowed a save to negate. 6 +4d6 +4d6 Fortitude save or be blinded for 1 round. Apply attack against all enemies within 5 ft. 7 +6d6 +6d6 Fortitude save or lose Standard action for 1 round. If hit target must make a Fortitude save or be moved 10-ft in any direction of your choice. 8 +9d6 +8d6 Fortitude save or be Stunned for 1 round. Allies gain a +4 to hit and +8 damage against target for 1 round. 9 +12d6 +12d6 Fortitude save or be Dazed for 2 rounds. Activate a boost as a free action.
Prerequisites: Craft Wondrous Item, Tenser's Transformation, creator must have Martial Lore 15 ranks, creator must be able to initiate Lv 6 maneuvers.
Cost to Create: 25,000 GP and 2,000 XP.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 03:43 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
The code of conduct is the only real issue I have with the paladin. I just think it's generally poorly written and leaves itself open to abuse and misuse.
They could stand to have a couple more buffs (more Lay on Hands, better smite mechanics, more skill points), but they're hard to kill, good in a fight and usually pretty dependable.
I feel similarly about monks, they just need stuff that works together better.
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2015-06-25, 03:46 PM (ISO 8601)
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- Aug 2014
Re: GiP Regulars as Wondrous Items
Eh. Wizard is too complicated if you pay attention to downtime spells (which isn't a necessity for a wizard to be strong). I restrict my self to PHB + SC (or CRB + APG) for spell selection so I'm not tempted to dig through obscure campaign books for OP spells.
Also, Paladin is cool. I like the paladin. It's a bad class, but that's WotC's fault, and built right they can be decent.Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-06-25, 03:49 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
I just play my wizards like bad sorcerers. I almost never change my spells prepared except on level up. I just love being the bookworm who gains great power by READING!
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 03:58 PM (ISO 8601)
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- Sep 2011
Re: GiP Regulars as Wondrous Items
Yeah paladins are okay.
I feel similarly about monks, they just need stuff that works together better.
No spells or maneuvers, either. Nothing was done to make the class mechanically engaging. The most you can get out of it is a dip for builds much more dependent on other class levels, like Shadow Sun Ninja or Tashalatora.
Phooey on monks, and phooey on attempts to fix rather than replace.
Hahaha... I do this to.
I usually play wizards over sorcerers because the casting progression is faster.Last edited by Snowbluff; 2015-06-25 at 04:03 PM.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2015-06-25, 04:05 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
No they're not. They're the best reason to reach level 9 in BECMI. I think that makes them (conceptually) more than okay. Paladin might be my favorite concept other than Wizard or Gish.
Monks are not. They don't even belong in the setting, and not even their Mary Sue "I don't need mechanical advantage to hit things" powers will not save them from being buried a hundred miles under Tartarus.
Hahaha... I do this to.
I usually play wizards over sorcerers because the casting progression is faster.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 04:28 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
It could have been executed a lot better. I'm one of the few people who think they should allow any alignment, but restrict Paladins
worshiping Tormto having to share an alignment with a patron deity. We have Crusader for that dedication to an ideal thing.
I'm all for buffing smite. Remove disease is pretty bad and they could stand to gain mettle or something...
This is why I like mundanes.
Respect. *gangsta fist bump*
Yeah. They feel very... imported. No jokes, fun prodding, or judgement intended.If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
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2015-06-25, 04:33 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: GiP Regulars as Wondrous Items
I like sorcerers because they are Cha based, you can make a ton of different builds just on using Cha effectively. The only advantage Int has over Cha is it is your skill point base, otherwise Cha can be thrown around everywhere. I also use sorcerers because they provide the raw torque i enjoy a lot of the time. I run out of spell slots way more than i should, then again i have used spells in a horrible inefficient way in the past, usually on purpose. Also there is metamagic, if i am doing metamagic it had better be a DMM cleric or a sorcerer. Seeing as the cleric list is my least favorite list of any base class that DMM cleric isn't happening except as an accessory to another gish.
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2015-06-25, 04:43 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
Powder of Dysprosium
Price: 200 GP
Body Slot: - (Held)
Caster Level: 3rd.
Aura: Weak; DC 16 Transmutation.
Activation: Standard.
Weight: 3 lb.
This silvery powder is normally contained in a small clothe bag. Thrown, as a standard action, it functions as a grenade-like weapon aimed at a square intersection. Striking a hard object the bag will split open spilling its contents in the 4 squares around the intersection covering them in this powder. This powder is extremely flammable and if fire or electricity damage is dealt to anything covered in the powder it immediately sets ablaze, igniting all powder in contiguous squares. This powder burns for 5 rounds, dealing fire damage as normal for being on fire (1d6 damage/round), and while it can be extinguished normally by rolling on non-flaming ground, water does nothing to extinguish its fires, the powder instead converting water into flammable hydrogen gas.
Prerequisites: Craft Wondrous Object, creator must have 5 ranks in Craft (Alchemy).
Cost to Create: 100 GP and 80 XP.Last edited by Zaydos; 2015-06-25 at 04:52 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 05:05 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
I'm currently working on an item(s) for Illyahr. This will either turn out trash or turn out wonderfully.
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-25, 05:49 PM (ISO 8601)
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- In the Playground, duh.
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2015-06-25, 06:02 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
I also give permission again ; )
Last edited by Invader; 2015-06-25 at 06:03 PM.
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-06-25, 08:35 PM (ISO 8601)
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2015-06-25, 10:23 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
Jormengand's Mantle of Curse Reflection
Price: 50,000 GP
Body Slot: Shoulders
Caster Level: 13th.
Aura: Strong; DC 22 Abjuration.
Activation: -.
Weight: 1 lb.
This patched up, sleeveless, hooded, brown cloak is worn over the wearer's shoulders. While it may look ratty and worn, it bears powerful protective enchantments. Whenever you would be targeted by a spell with Curse in its name or the [Curse] descriptor which could be reflected by Spell Turning it is reflected as if by spell turning.
Prerequisites: Craft Wondrous Item, Bestow Curse, Remove Curse, Spell Turning
Cost to Create: 25,000 GP and 2000 XP.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2015-06-25, 10:51 PM (ISO 8601)
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Re: GiP Regulars as Wondrous Items
This is something I have to disagree with.
Little John was totally a monk, running around with no armor or nothing whacking people with a quarterstaff.
Scatha, who gave the Gae Bulg to Cuchulainn was noted to be a master of fighting with or without a weapon, and led a kingdom/monastery of female warriors.
Savate is a french martial arts style developed by sailors that primarily relies on kicks because it was illegal to throw a punch in many cities in France, but technically kicking was OK.
Brazil's Capoeira was developed by slaves in secret so that they could rebel against their masters without weapons.
There's plenty of cases in western literature and history where unarmed fighters were a thing. Less so than in eastern cultures for sure, due to the geography making metal more abundant and generally of better quality.
Historical and mythological arguments aside, not every story takes place in "Generic Medieval Europe" a monk certainly wouldn't be out of place in a Warriors and Wuxia game, and there should absolutely be support for these kinds of stories in the core books as it encourages people to branch out into characters and stories that are new or atypical for western fantasy.
Moving even further away from real world evidence, all of these games take place in fictional world entirely divorced from our own. The worlds of Aebir-Toril, Greyhawk, Golarion, Athas and Eberron all make it pretty clear that enclaves of ascetic individuals who train their bodies and minds to achieve oneness with the universe are a thing that happens in these worlds, and to be honest, the ability to run faster, jump higher, and hit harder with just your body sounds pretty darn appealing. Not to mention the immunity to diseases, poisons and the ability to communicate with all living things. No wonder people in those fantasy worlds want to be monks, it sounds like a pretty sweet deal.
That of course is the actual problem with the monk, they sound great but their abilities just lack the raw math to really function compared to other classes. But that has nothing to do with whether or not the monk deserves it's spot based on fluff.
Guy who fights as good barehanded as the guy with the greatsword is a perfectly valid mechanical character concept, and deserves its place in D&D and Pathfinder. The monk needs our love and support, not our derision.
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2015-06-25, 11:23 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Sovereign State of Denial
Re: GiP Regulars as Wondrous Items
I always preferred to think of Scáthach as a Swordsage or Warblade.
Last edited by atemu1234; 2015-06-25 at 11:25 PM.