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  1. - Top - End - #121
    Pixie in the Playground
    Join Date
    Aug 2006
    Location
    Wichta, Kansas ICT

    Default Re: Characters of the Town (OOC)

    [Stats and Description]

    Name: Archon Pheonixtear
    Race: Human(Augmented)
    Class: Paladin 3/ Favored soul 20/ Divine Oracle 10
    Alignment and Temprament: Lawful Good. Honorable and Kind, Gentle yet fierce.
    Age: 22
    Height: 6 feet, 1 inches
    Weight: 210 lbs
    Hair colour and length: Well kept hair that almost appears like fire.
    Eye colour: Deep fire
    Weapons: Weapon of Legacy (Merikel). 2D6

    [Backstory]
    Archon is the reincarnation of the first true human king from over Two-thousand years ago. Sharing the heart with the phoenix and ruling over all the human nations he died on the death of the phoenix’s 500th year of living. Twenty-two years ago in the main city of the dwarves the herald of Moradin found a child in his forge wrapped in a red blanket in the middle of the fire. Taking him out he raised the child up in the ways of Moradin and fighting and divine magic.
    [Common Knowledge]
    Archon seems to know a lot about the past in ancient times more than most sages and bards. More strange yet is this human follows Moradin and was raised by Moradins herald himself since he was a child.


    [Ongoing Storyline]
    Arriving in town and enlisting the aid of Gwen the druid he was shown around town. He came to town by request for a young child had contracted a magical disease and it needed cured. Not only that but Archon used his Divination to detect where the disease came from and went out to destroy the beast that was spreading it. Now Archon lives in town in the Inn till he can find a more stable home.

    {Description) Charisma is a 42 via items, levels etc
    This man looks more suited to a court of royalty than a man of arms but you see an astonishingly attractive and striking human standing around six feet tall and around two-hundred pounds but just as lofty is an enormous buster sword wrapped in fabric that is tied to his back along with his Hewards Handy Haverdsack. Ornate armor of full plate, with a head of hair and well-trimmed beard that looked rather like...well, fire. When the man turns, his eyes are shown to have a similar quality and tan skin. Most notably are his red eyes that share a warmth and noble prestige about them united with the looks of a nymph. Archon has taken up the talents of a Divine Oracle in his travels using both his powers in divinity and his strengths in combat together. Little is known that Archon Phoenixtear shares a heart with the phoenix itself.

    I love and honor my deity but he is only a guide to help me to what is in my soul. Follow your own path and make your own choices.Town Character is Khelendros

  2. - Top - End - #122
    Pixie in the Playground
    Join Date
    Aug 2006
    Location
    New Carlisle, Indiana

    Default Re: Characters of the Town (OOC)

    Name: Marcus Demthien
    Race: Human
    Class: Fighter(15)/Ranger(15)
    Alignment and Temperament: Lawful Neutral, Easy going but likes to keep to himself
    Age: 18 though he is in reality over 180 years old
    Height: 6ft 2in
    Weight: 230 lbs
    Hair color and length: Brown, cut short but if he lets it grow it’s very curly.
    Eye color: Hazel
    Weapons:
    Battle Axe - Strapped to Belt
    Shortspear - Slung across back
    Greatsword - Slung across back in sheathe
    Dagger - Left boot
    Throwing Knives - Everywhere else

    [Backstory]
    None as of yet, but it'll get updated I promise.

    [Common Knowledge]
    - Marcus is an easy going person that is generally not prone to violent outbursts.
    - The great sword strapped to his back is either heavily enchanted or more likely cursed.
    - Marcus has a soft spot for women who see more in men than just their looks.
    - Marcus is an honorable man who will almost never strike a foe that is at a disadvantage.
    - Marcus is rumored to have spent a great deal of time living in solitude among animals.
    - Marcus is a crackshot when it comes to throwing knives.
    - He is quite the linguist. Speaking over six languages fluently. (Common, Elven, Dwarven, Gnomish, Halfling, Orcish, Giant, and Undercommon)

    [Notes]
    - (OOC Info)The great sword bears a curse that causes Marcus to age one year for every ten, however, if the great sword is ever taken from Marcus with his permission, and he does not obtain it within a week, he immediately ages to his actual age. If the great sword is taken without permission it immediately appears at Marcus’ feet as soon as whoever took it isn’t looking. If it is forcefully kept away from its carrier for a week it instantly winks out of existence and reappears at Marcus’ feet.
    Marcus (Male Lawful Neutral Human Fighter(15)/Ranger(15))

  3. - Top - End - #123
    Barbarian in the Playground
     
    Yarram's Avatar

    Join Date
    Aug 2006
    Location
    ~/uniStuff/fun
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name:
    Yarram Fearcry

    Class:
    Barbarian 21 Barbarian 1, Monk 2, Ranger 1, Fighter 1, Frenzied bezerker 10
    ((good god I wish I'd propperly read the monster characters part of the DMG Properly earlier...
    And yes, that is alot of classes. But I do get alot of Strength and resistances to different stuff))
    Race:
    Minatour Half-dragon(red)

    Description:
    Yarram has possibly the biggest muscles anyone has ever seen. Even so though, Yarram is one of the gental happy and prone to conpulsive acts of stupidity, giants of the world though he is prone to large violent explosions that come from his minatour heritage. With him he carries various magical items including the intelligent Blade Azamath, a chaotic good greatsword he found after fighting off the adventurer Marshall. He has large redish wings which he generally covers with his cloak of etherealness.
    A large belt on his waist obviously gives him some of his strength and his gloves and amulate constitution and dexterity

    Backstory:
    As a child Yarram was part of a regular minatour family, except for the fact that he was draconic. Bscause he was different from his siblings/family he was often rejected and hated. Of course noone outrite attacked him as his halfdragon heritage gave him much more power than his oppressors could fight. Yarram Loathed this situation so he fled his community, full of anger with the world at an early age. For the next 6 years he created a small fortune by waylaying adventurers investing his strength and skill into becoming the most fearless-powerful creatre he could become.
    During one particular battle, he killed an adventurer named Marshal who he obtained his blade from.
    Azamath changed Yarram completely. Seeing the potential in him, Azamath turned Yarram to good. Yarram became a decent person under Azamaths instruction, and dispite him being of red dragon heratige, the blade slowly turned Yarram to good.
    He then went on to do propper adventuring. During his travels he met Narcille and he and Yarram worked together fr a long time, before Yarram split up with him to return to his family.
    When he arived to his old home, he found it destroyed. One of his old adventuring enemies had tracked them down and killed them a year before Yarram had come.
    Yarram greived for them but returned to search for Narcille. He couldn't find him. After a year of searching Yarram gave up. He went into the town thinking he would retire.
    There he met Narcille again...

    Current story arc
    Yarrams possesion....
    Yarram is being possessed by the sword Azamath which has turned evl after contact with the black half-dragon Moon-Dark.

    Azamath
    -Ego 56
    -18 int, 18 cha, 10 wis
    +5 adamant, brilliant energy, shock greatsword (huge)
    -Heal 3/day
    -Detect magic at will
    -Bless 3/day
    -Haste
    -invisibility purge 3/day

    Goal
    To fulfill the wishes of its creators closest descendant.
    special abilityies.
    -Wave of Exaustion

    Narsille
    Race
    Human

    Class
    SoulKnife 25

    Description
    A generous two blade fighter, Narcille has a mild and happy temperament.
    She has thick black hair and a lightly tanned skin.
    She generally wears a set of blue leather armour improved upon by a belt with a large green stone in its centre. She also wears a black cloak and deep blue leather boots.
    Her eyes have turned bright green by her psionic abilities.

    Backstory:
    Narcille was born in a small villiage of psions.
    Unfortunately for here she didn't have any propper psionic abilities for some reason. She just had the ability to create a small peice of pure psionics wich represented a blade.
    When she reached adult-hood she remained at the villiage for a long while defending it against bandits, Gizeraki, etc.
    After 7 years of defending her home though, she strove off to make money and create a name for herself.
    for 7 more years she went adventuring before meeting Yarram. They did stuff together for a few years before he left to meet his family again.
    She returned to the villiage for another year before the urge for something new overtook her again.
    She left home and found the town....

    A Small White Kitten
    What should I say? Its small, cute and bent on world domination.
    This text is yellow.
    Spoiler
    Show

    TUBATAR!

    Why? Because tuba is the awesomeness.

  4. - Top - End - #124
    Mahrilek_Thandeyn
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Mahrilek Thandeyn

    Stats and Description:
    Class: Fighter1, Wizard 5, Blood Magus 1
    Alignment: Lawful Neutral

    Mahrilek is a gray elf with amber-hued eyes, and silver hair kept in a long single braid. Standing five feet, eight inches tall and weighing around one hundred fifty pounds, he is lean and muscular and wears a hooded black cloak. Beneath his burgundy and black clothing can be seen a chain shirt of silvery, glistening metal. His forearms bear bracers of evident quality as well. The elf bears several weapons, including a dagger and twin rapiers of high quality at his belt, and a composite longbow, quiver, and morningstar on his back.

    Between the implements of war at his belt are three pouches, and when he is traveling he bears a leather backpack, upon which are strapped what appears to be a torch with a black leather cover, a coil of silk rope and grappling hook, and a bedroll on the pack's underside. A black velvet bag is also attached.

    Put your description here. If you have already done this for the book thread, I think it is reasonable to put a link. To keep from bulking the thread, please only include one standard avatar-sized picture that you feel is most representative of you.

    Backstory:
    Mahrilek is originally from the Free City of Greyhawk, recently come to a city by the name of Cauldron, where he has joined with a band of adventurers calling themselves Serenity.

    Common Knowledge:
    He is an elf who carries several weapons.

    Notes:
    Mahrilek is convinced that this "town" he sometimes finds himself in is a figment of his imagination which he apparently "visits" from time to time in his elven "reverie". No matter how much time appears to have been spent in this "town", when he comes out of his reverie, it is as though time has passed normally.

    Ongoing Storyline:
    n/a presently

  5. - Top - End - #125
    Pixie in the Playground
     
    Pollux's Avatar

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Characters of the Town (OOC)



    Name: Polydeuces "Pollux" Junoevich Traxyus
    Race: Human
    Class: Fighter
    Alignment: Neutral Good
    Age: 19
    Height: 6'6
    Weight: 215 lbs
    Hair Colour: Brown
    Eye Colour: Brown
    Weapons: Longsword, Kraznayan Legionaire Plate Mail, Shield, Dagger, Holy Hand Grenades (x2), The Holy Milk Carton.

    Description:

    Pollux dresses plainly, prefering to go about in the standard wear of his country: Light brown long sleeved shirt and breeches, worn under a darker brown tunic that extends halfway to his knees. In cold weather, he dons a fur greatcoat.

    Backstory:

    Pollux was born nineteen years ago, and, a mere fifteen seconds after he was born, due to a drunken obsertican, was dropped on his still bloody soft underdeveloped baby skull. Not unsuprisingly, he seems to be a bit...dotty...

    After drinking a single light beer watered down in fifteen gallons of water at Ye Grande Olde Pub when he was sixteen, he got completely and utterly drunk. He fell in a drainage ditch and soon believed that he was on a quest for the renowned Holy Milk Carton of Olde Times.

    His adventures took him far and wide, to the Castle of Virginly 18 to 18-and-a-half-years old girls, to the Realm of Breakfast Cereals, to the Street Corner Five Blocks Down from Jerry's Bait Shoppe.

    He believes the Holy Milk Carton to be somewhere in the Town, and is searching for it rabidly.

    After attempting to kill several patrons of Trog's Tavern, believing them to be hiding the Holy Milk Carton, and failing miserably, he made one last attempt and tried to cleave apart Cathrinidr and Cath. He was swallowed up by a strange portal that appeared out of nowhere.

    Several minutes later, he emerged, seemingly a complete opposite of his former self.

    The evil Pollux, in a stereotypically stereotyped fashion, proceeded to attack the Temple of Inari, and got his ass handed to him on a silver plater with encrusted rubies.

    Wounded, the evil Pollux swapped places with the regular once again. Strangely, the good Pollux now seems to be slightly more intelligent and competent, though he is still a complete idiot.

    It is theorized that every time the mirror version of Pollux swaps with him in this manner, personality traits are exchanged with each other on a progressively larger scale with each swap.

    Pollux finally managed to acquire the Carton, and returned to Kraznaya. There, the gods cured him of his abject stupidity.

    Powers of the Carton:

    A single drop of milk from the carton, once ingested or daubed on an affected area, may heal any wound, negate any poison, and cure any disease. It can even cure lycanthropism.

    A drop can also turn any liquid into another one. (water to healing potions, for example.) Those wishing to use this attribute must clearly state what they are turning it into five seconds or less before they deposit a drop of the liquid on the object. (Water to Wine!)

    In addition, drinking the milk also temporarily surrounds the drinker with a shield that effectively makes him invulnerable for about a minute. This shield manifests itself as a white sphere with black spots and the occasional large, pink udder.

    If the milk is spilled upon the ground, that patch of ground and everything in an area extending 400% around where the milk is absorbed by the ground is sanctified.

    The milk loses its magical properties if it is out of the carton for more than 10 seconds, and reverts to regular milk. The milk may only be ingested every 10 minutes, or else the creature drinking it will violently explode. The milk does not spoil no matter where the carton is carried, and it cannot be permanently destroyed - it can be disrupted, however, by smashing it. It appears to be constructed of mithril. It will regenerate after a week in another, random location.

    Refilling the carton is an arduous process, as it can only be done every 12 years at the summit of Mount Lh'owon, a treacherous mountain filled with deadly creatures, at the stroke of midnight.

    These are only the carton's known properties. It seems to have a mind of its own, and may manifest or lose some as time passes!

    Common Knowledge:

    Pollux was an idiot and is fairly incompetent. He still has a reputation as such in some places.


    Ongoing Storyline:

    Pollux has returned to the Town and is currently in possession of the Holy Milk Carton.


    Notes of... Note:

    Speaks fluent Kraznayan (Russian).

    -------------------------------------------

    Name: Castor Velavich Tycho
    Race: Human
    Class: Wizard
    Alignment: Lawful Evil
    Age: 16
    Height: 5'6
    Weight: 125 lbs
    Hair colour: Brown
    Eye colour: Black
    Weapons: Shortsword +1, Staff of Generic Magicks (+2 to Magic Missile, +3 to Magic Bolt* (and all variations thereof)), Knives.

    Description

    Castor, unlike his brother, dresses fairly richly, wearing a rather nice black robe with gold embroidery, and a leather belt. He often walks about with his hood up.

    Backstory

    Castor is Pollux's "older" brother, though he is a complete opposite of him.

    Little is known about him, since he hails from the far-off land of Kraznaya.

    What is known that he is supposed to be 23, but an unfortunate accident in a laboratory at the Kraznayan Academy of Magicks reverted him to the state of his body 7 years ago, as well as completely altering his alignment. He appears frozen in his current state.

    When he arrived in the Town, he brought several score Kraznayan Mafiosos with him. What purpose they are to serve is, like so much else about him, unknown.

    Common Knowledge:

    None.

    Ongoing Storyline:

    Castor's objectives and motivations are, like so much else about him, unknown.

    Notes of... Note:

    Speaks Fluent Kraznayan (Russian)

    --------------

    *Invented Spell
    Last edited by Pollux; 2007-06-03 at 05:26 PM. Reason: Picture.
    Spoiler
    Show
    My main Town character, Pollux, is depicted in my avatar.

    Pollux speaketh in RED.
    Castor speaketh in BLUE.
    Mafiosos speaketh in LIGHT BLUE.
    Any other Kraznayan speaketh in DARK RED.



    Stocks:

    80 DOOM: 880 gp
    30 OOTS: 360 gp

    Cash: 100 gp

    Total Worth: 1340 gp

  6. - Top - End - #126
    Ettin in the Playground
     
    Imp

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    [Stats]
    Name: Marrik G'Rakh
    Race: Half-Ogre Entomanthrope
    Age: 22
    Profession: Mercenary Archer
    Alignment: Chaotic Neutral

    [Appearance]
    In his natural state, Marrik is a hulking 8'3" tall and almost 6' across the shoulders in pure brawn. Upon closer inspection, a shrewd observer would notice that the musculature of his shoulders is, in fact, lopsided; the result of a lifetime of archery. Marriks size belies a lithe grace, his impressive frame taut as a whipcord, able to spring into action at a moments notice. His brown leathery skin is rough, with wiry hair. His facial features are craggy with a heavy brow and large tusks, even for a half-ogre, that protrude from his wide mouth. In short, he's not an attractive creature.

    Unlike most inflicted with the curse of changing form, Marrik prefers to spend most of his waking hours in his hybrid state, so it is relatively rare to see him looking like the above description. More likely, he will be encountered in his guise as a 9'6" tall, 7' wide, black chitinous-plate armoured creature with huge mandibles and glossy black insectile eyes. His curse is to assume the form of a giant stag beetle on the advent of the full moon. His blessing is the ability to assume the strength and impenetrable hide of that same creature.

    Marrik wears very little in the way of clothing, little more than a rough woollen kilt and leather sandals to protect him from the elements. Clearly visible, he carries his bow; a monstrous curve of bone and a large quiver on his back and a wicked looking club at his belt.

    [Abilities]
    Marrik possess a herculean strength that surpasses even that of many of his ogre forebears. In his hybrid form, this raw power is amplified even further, such that he can bend iron bars with ease, lift rocks the size of horses and pull entire trains of wagons single-handed. In combat, he is easily capable of crushing a mans skull with a single blow from his fist or tearing them in two with a single bite of his mandibles.

    The primary use that he puts this formidable strength to is, however, to use the gargantuan bow he carries with him everywhere. The draw on the bow is such that even he, in his natural form, struggles to fire it. Only in his hybrid form does he possess the strength to string and draw it properly. The spear-like arrows propelled from this bow often pass straight through their targets, leaving a gaping wound and hitting anything behind. Not only does Marrik posses the strength to use such a weapon, but he also possess the skill to make the most of it. A keen eye and steady hand, combined with endless hours of practise has gifted Marrik with an almost unparalleled marksmanship.

    To complement his archery skills Marrik, like many professional marksmen, is a fine bowyer and fletcher. His craftsmanship, whilst not decorative, is of the highest quality and he knows some techniques and methods that are considered almost mythological to the average village or town weaponsmith.

    [Personality]
    Marrik is a typical mercenary; he goes where the profit is and he always collects on debts due. Though not, by any means, particularly smart or persuasive, he knows his profession and knows the value of his services and it's a hard negotiator that can get a better price out of him.

    Marrik has a pragmatic outlook on life; he sees no gain in serving idealistic principles nor does he see the point in exploiting others for all they have. His only concern, really, is to make some money and reap the benefits of wealth. Power, prestige and the trappings of high society are far beyond Marriks idea of what is good in life. More to his liking is a hot bath, a full belly and the satisfaction of a game of dice.

    [Backstory]
    Raised, unusually, by his Ogre father, Marrik never learned who or what became of his mother. His childhood was spent among the brutish culture of his father, forced to fend off those that ridiculed his 'weak' human heritage. After years of being bullied, Marrik had become strong through necessity, but still didn't fit in. So as soon as he was able, he left the tribe of his father and went to find his fortune.

    Marriks fortune was apparently to be mauled by a giant black beetle only a few miles from his home. Scored by a dozen wounds and with a broken leg, Marrik could only wait for death at the jaws of the monstrous insect, when he was fortuitously saved by a small troop of mercenaries that was passing through the area. Before losing consciousness, Marrik pleaded with the men to let him join them, to which they agreed.

    (to be completed...)

    [Common Knowledge]


    [Notes]


    [Ongoing Storyline]
    Last edited by JellyPooga; 2008-09-06 at 11:07 AM.
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  7. - Top - End - #127
    Azaroth
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    [Stats and Description]

    Name: Azaroth
    Race: Human
    Class: Wizard
    Alignment and Temprament: Mischeivous, friendly, and an all around good guy. He's got a very small temper, but if you set him off, he gets bad.
    Age: He looks around 30. He's been around for a long time.
    Height: A square six feet. Exactly. It's eerie how exact it is.
    Weight: 160 LBS.
    Hair colour and length: Dark brown ponytail.
    Eye colour: An intensly deep green color.
    Weapons: Azaroth is a mage first, but he carries a very peculiar staff. It is as tall as he is, and has metal designs laid over the wood, it comes to a hollow metal diamond at the end, with a green and red gem in the middle. The "Staff of Ages" is very special to him, and he keeps it in hand at almost all times.

    [Backstory]
    Azaroth would like to say he's mysterious and a shadowy figure, and at one time he did. But now he knows better. He's been around for a long while and has quite the story to tell. So listen up kiddies, and have a seat, it's time for a story.

    Born in the western lands of Greyhawk, (OOC:Yes, I've ben playing for that long) to the west of the mountains. For a long time history itself wasn't recorded well, not until several hundred years after the great migration of the Suel people after the great war. It all started when the power of the gods became corrupt. I'm sure that most of you have heard the story, one god broke off of the rest, made his own creations and waged war against the humans, elves, dwarves and other good creatures. Eventually the evil god was beaten and imprisoned in a magical mithril cage. Anyway besides the history lesson, here's where Azaroth came into play. A group of powerful mages were assigned to banish the rest of the gods from this earthly world and leave the humans to themselves. Luckily the gods saw what there presence on the prime material plane had done, and left on there own, leaving only fragments of themselves behind. No, Azaroth will say, and outright refuse and deny any conception that he was one of them, but he does seem to know to much about what happened that day.

    After the great wars, Azaroth came into the knowing. He spent most of his time wandering the wilderness, living by himself, and beeing quite happy. Very a few times has he had to rely on his power to actually solve a dispute, as he has grown to wise and has an immense distaste for thoughtless violence. Well that's not true. At all. He doesn't mind it, and thinks it necessary, just doesn't voice it completely.

    Azaroth will never tell you his age either. Only what he is. He understands that it's not a valid answer, but a man's got to have some secrets. I mean, c'mon where's the fun in a man that lets himself hang out in the open about everything.

    A warning to those who interact with him. Azaroth is a lot wiser than he looks, and has eyes in many places. His familiars are very dear to him, and a special bond has grown between him and them over the years.

    [Common Knowledge]
    - He is a very calm, and almost never acts violently
    - He never lets his staff out of site
    - Yes, he is a wizard, and yes he will use spells to his benefit.
    - He was married several times. Although he only talks about the odd number marriages. He particularly likes regailing about his 5th and 7th.
    - He has 3 familiars, a chipmunk, a raven, and his shadow.

    [Notes]
    I'm a wizard. Plain and simple. And yes, I can fight, so don't try and boast that over me. I own a sword, and a good one to boot, and I know how to use it.

    [Ongoing Storyline]
    Currently, he's drinking in the Trog's Tavern.

    [NPCs]
    Not Applicable.

  8. - Top - End - #128
    Orc in the Playground
     
    Blood's Avatar

    Join Date
    Aug 2006
    Location
    Northeast USA
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    My Town Characters
    • Name: Blood (pronounced Blood as in the word "blood")
    • Race: Cat
    • Alignment: Chaotic Good
    • Age: 5 years
    • Gender: Female
    • Height, Fur Length and Weight: About Average for a cat
    • Fur Color: Black
    • Eyes: Black
    • Languages: Cat, Common
    • Image: Displayed avatar (by Ceika)
    • Home: Alarra's Gems
    ***************
    • Name: Rell (pronounced Rell as in "bell")
    • Race: Human
    • Alignment: Lawful Good
    • Age: 27 years
    • Gender: Male
    • Hair: Black
    • Eyes: Blue
    • Languages: Common
    • Height, Weight: About Average for a human
    • Gear: OmniShop uniform, with Police Station badge pinned to chest. A small watch, given to him by Gent, which cancels antimagic. A small, carved wooden door, given to him by Fydan, which teleports one a short distance when "Aryonalel" is whispered into it.
    • Other: Rell was once blind, and also has a superior command over all light. The magical light that he creates and manipulates is purely white.
    • Images: (by Vael)


    ***************

    • Name: Silem (pronounced Si as in psionic, lem as in lemming)
    • Race: Human
    • Alignment: Neutral Good
    • Age: 22 years
    • Gender: Female
    • Height, Weight: Slightly taller than average, slender
    • Hair, Eyes: Brown (shoulder-length, straight), Green
    • Languages: Common, Elven, Draconic
    • Description: A slight human girl with large, white feathery wings that are usually folded against her back. She has straight, shoulder-length brown hair and green eyes. She is slightly taller than your average human, and is extremely pretty. Silem wears casual traveling clothes with holes for her wings to come through. She seldom uses her minor-demigod-powers, preferring to cloak them under her beauty and gentle, often fearful outlook.
    Last edited by Blood; 2007-06-18 at 01:16 PM.
    Yup.

  9. - Top - End - #129
    Troll in the Playground
    Join Date
    Jan 2006

    Default Re: Characters of the Town (OOC)

    Mains

    Ekrath Wardric
    Spoiler
    Show


    Drow/Elf Paladin/Favored Soul
    [Stats and Description]
    Race: Drow/Elf *
    Class: Paladin 20/Favored Soul 20
    Age: 28 (in Drow years)
    Height: 5"7
    Weight: 132 lbs
    Name: Ekrath Wardric
    Alignment and Temperment: Lawful Good. He follows the paladin laws but he also is easy to get along with and generally lighthearted
    Hair Color: white (Now red)
    Eye Color: White (No longer white)

    [Backstory]
    Ekrath was left in the sunlit realms as a baby. He was found in a cave very young. He was raised by elves and believes he is a dark skinned elf. His elven family was slaughtered by drow, the only survivors being Ekrath and his brother Estone (a bard) Shortly after the attack Ekrath and Estone were separated and Ekrath devoted his life to pure good. Despite his loss he always maintained a positive outlook on life. During his time in the Town he discovered his real brothers, Scath and Bri'el. During this time a demon accidently summoned by Bri'el was slowly gaining power. After a while it had recieved divine status. As the three Wardric brothers set out to vanquish the demon they met a LN Kobold monk named Calwreith. He joined their party and then continued to press onward. As they came to the lair the fighting began. However, as the fighting continues Bri'el, Scath, Calwreith, and Ekrath began to unleash the elemental properties withing them. Scath became as a living wind, Bri'el as a flame, Calwreith as the earth, and Ekrath as water. They mustered their powers and overcame the demon. However, mortal bodies can't control powers like these. Bri'el, Scath, and Calwreith all began to die. Ekrath was saved only by the intervention of the diety Saito Jaishan. The spirits of the others were also saved by sealing them in the gems on the demon's sword. When Ekrath awoke he was back in the town with just the sword. He had also lost the memories of everything he had. His drow body had also been changed into that of an elf. His soul had been saved, but his body and memories were the price. He struggles to remember and only 4 things are remembered. His home at Wardric manor, His name and abilities, the Omnishop, and Gongjin. He has since recovered his memory. He recently "snapped" and went Blackguard. He atoned and life is more or less normal again.

    [Reflection]
    Ekrath weilds a very powerful sword. It's name is Reflection and it can tune into a person's feelings and heart. When Ekrath is casually dueling or fighting, it is a skinny, golden longsword. When he is fighting really hard or under a lot of stress, it becomes a cleaver-like greatsword which he uses with suprising speed. When Ekrath was evil, it was a black rapier. Although it isn't sentient, it does have control over who can use it well. When a stranger is using it, it functions as a masterwork longsword. But when Ekrath or a close friend like Catherine or Gent is using it, it works normally. If Catherine or Gent were to use it, it would obviously change shape like it does for Ekrath, the change being affected by their feelings and heart as well.

    [Common Knowledge]
    He definantly has memory issues and is a skillful warrior.
    He is a demigod, capable of unheard of things.


    Chazz Gavin
    Spoiler
    Show


    Avian-Human Hybrid Wizard
    [Stats and Description]
    Age: 27
    Height: 5"10
    Weight: 110 lbs
    Alignment and Temperment: Neutral Good. He's a bit of a jerk sometimes, but he's a good guy.
    Hair Color: Brown
    Eye Color: N/A

    [Backstory]
    Chazz was a very carefree child. He was a normal human, but was very bright. He mastered many magics and even was creating his own spells by the age of 7. However, the town where he lived thought he could become their "secret weapon". They used a crazed mix of science and magic to implant bird DNA into his Genome. However, the science/wizards didn't think it all the way through. Bits and peices of the bird DNA got shoved into the middle of his Opsin genes. The scientists wanted the changes to become prominant right away, rather than waiting for a few years for Chazz's changes to gradually express themselves. They used magical components to make the changes instantanious. Chazz developed wings before their eyes and his hearing improved tenfold. However the bits of DNA that infiltrated his Opsin genes caused him to lose his sight. The scientists considered him a failure and he was cast out of the village. Many times, a wandering priest or druid tried to heal his eyes with a Cure Blindness spell, but because of the components, his eyes revert back to blind in a matter of nano-seconds.

    [Common Knowledge]
    His eyes look normal, and with his superhearing he is fairly good at navigating his way around. When he doesn't wear his cloth, it's hard to tell he's blind.

    ___________________________________
    Less important characters

    Laif
    Spoiler
    Show

    No avatar
    [Stats and Description]
    Race: Human
    Class: Bard
    Age: 23
    Height: 5''11
    Weight: 132 lbs
    Name: Nameless
    Alignment and Temperment: TN
    Hair Color: Long Black
    Eye Color: Green

    [Backstory]
    The nameless one lost his name long ago when he lost a lot of other things. He keeps to himself, not wanting to reveal his past. If anyone ever got past his defense, he'd open up to people and share his story with them. But until then, he has none. He has, since arriving in the town, renamed himself Laif, meaning Bladesong in his native lanuage.
    [Common Knowledge]
    He rarely speaks, but plays beautiful music. Gods are envious of his musical skill but he is very shy and secluded and doesn't like talking about his past.



    Karina
    Spoiler
    Show


    [Stats and Description]
    Race: Half-Red Dragon Drow Werewolf
    Class: Ranger
    Age: 21
    Height: 5''7
    Weight: 119 lbs
    Alignment and Temperment: TN
    Hair Color: Long white with a redish tinge
    Eye Color: Red
    [Backstory]
    Karina was "bred" for the sole perpose of being a war machine for Lloth. Her mother was a powerful cleric that had allowed herself to become afflicted with Lycanthropy. Her father was a powerful Red Dragon. She was to be the greatest fighter in the Underdark. However, when it became obvious that she prefered hunting and stealth to killing and war, she was exiled. She made her way to the town and lives there now.
    [Common Knowledge]
    She rarely speaks, partly because she doesn't know commen.She has a hatred for dragons and is a good stalker. She prefers to hide her nature, preffering to be cloaked or in wolf form.



    Deigrian
    Spoiler
    Show


    Race: Half-Fiend Mind Flayer
    Class: Sorcerer 30
    Alignment and Temprament: A passive NE but when he gets really angry his fiendish side comes out and he is a cold killer
    Age: About 30
    Height: About 5"6
    Weight: 140Lbs
    Hair colour and length: No hair
    Eye colour: Red. He only has 1, as the other was slashed out in a fight with Ekrath.
    Weapons: He carries a super sword capable of transforming into any weapon. It was created from purple dragon scales and when Deigrian becomes incredibly angry, the sword tunes in on that and glows with pure energy. Deigrian can then unleash bolts of pure energy of of the sword. However, due to not being proficiant in swords, he uses it as a short spear.



    Estone
    Spoiler
    Show


    Race: Human
    Class: Bard 20
    Alignment and Temprament: CN. He's a bit annoying but a good enough guy in the end. He has a crazed desire to sleep with everywoman in town
    Age: He's 19
    Height: 5"11
    Weight: 160
    Hair colour and length: Short brown hair
    Eye colour: Black
    Weapons: He has 2 enchanted shortswords but prefers to use his magic to fight.



    Holly
    Spoiler
    Show


    Race: Half-elf
    Class: Fighter 20/Duelist 10/
    Alignment and Temprament: NG. She's very nice and very mild. She gets exited easily. She gets along well with everyone other than orcs or half-orcs. She is a little shy around new people.
    Age: About 25
    Height: 5"7
    Weight: 120
    Hair colour and length: medium length dark red hair
    Eye colour: Black
    Weapons: She fights well with any weapons but her most used weapons are her rapier and her longbow. She doesn't wear any armor.



    Nymbryxion
    Spoiler
    Show


    Race: Bronze Dragon Wyrmling
    Class: None
    Alignment and temperment: LG. She's curious and friendly. She is in love with Mychasi, Baeleck's dragon.
    Age: Wyrmling
    Weapons: Claws and teeth.



    Rakil and Plendex
    Spoiler
    Show

    No avatars
    Races: Half-elf and Tiefling
    Classes: Rogue/Scar Enforcer and Rogue/Assassin
    Alignment and Temprament: NE. They are cold, but Rikil is a bit more sensetive to outcasts.
    Age: About 27 for humans
    Height: About 5"10
    Weight: 140
    Hair colour and length: Long brown and short black
    Eye colour: Green and blue
    Weapons: Rikil uses a shortsword and a dagger but also carries a variety of other weapons like a spiked chain, a whip, a shortbow, and a spear. Plendex carried a pair of poisen-coated daggers.


    Ozzy
    Spoiler
    Show


    Race: Elf
    Class: Fighter
    Alignment and Temprament: TN. He's a bit crazy and cold.
    Age: About 30 in Elf years
    Height: About 5"4
    Weight: 110Lbs
    Hair colour and length: short black
    Eye colour: Black
    Weapons: He weilds a long spear with great skill.


    Erin
    Spoiler
    Show


    Race: Human
    Classes: Knight
    Alignment and Temprament: LN. She's a stickler for rules and regulations.
    Age: 23
    Height: About 5"7
    Weight: 115
    Hair colour and length: Medium length blonde
    Eye colour: Blue
    Weapons: She uses a magical longsword, but doesn't like to fight very much and rarely uses it.


    Kilona
    Spoiler
    Show

    Race: Elven
    Class: Monk
    Alignment and Temperment: LG. She's pretty diciplined, but is a spoiled brat.
    Age: About 19 in Elf years.
    Faith: Aryn, Elven god of ice.
    Languages: Common, Elven, Draconic
    Height: Slightly shorter than regular elves.
    Hair: Dyed red , naturally brown
    Skin: Palid complexion.
    Weapons: Fists, feet.



    Alternate forms
    Spoiler
    Show



    Top to bottom, left to right: Goth/Emo Chazz, Ekrath: Drow Fighter, Ekrath: Drow Paladin, Ekrath: Elf Favored Soul, Ekrath: Elf Blackguard, Gender Bended Ekraths (all second line), Broken-Hearted Valentine's Ekrath, St. Patrick's day Ekrath, Llamarath, Ekrath: Elf Paladin (Pre-divinity), Ekrath: Half-Fiend Warlock, and Ekrath the Pirate.
    Last edited by Raistlin1040; 2007-07-25 at 09:20 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  10. - Top - End - #130
    Mervik_of_magic
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Name:Surnamed aka mervik
    Race:imp
    Class:18 wizard
    Alignment:chaotic good
    Age:unkown
    Height:0.4
    Weight:the same as a pencil
    Hair colour:none
    Eye colour: red
    Weapons:wand
    Description:He once was a a steady and well thought out wizard which loved to explore the land and beyond untill one day he explorying a dungeon was cursed by a figure most foul with a terrible curse which turned him into an imp and the cure was unkown and perhaps lost forever as he wanders on.
    Common Knowledge:he is easily angered and well spoken
    notes:has a pocket which contains a mini dimension that holds everything that he had at the time of transformation
    ongoing storyline:his curse.

  11. - Top - End - #131
    Orc in the Playground
    Join Date
    Feb 2006
    Location
    Koboldonia
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Stats and Description:

    Name: Chunklets
    Race: Kobold
    Class: TBD
    Alignment and Temperament: Chaotic Amiable. Chunklets is generally an easy-going sort, if a tad cynical sometimes.
    Age: 35 (kobold years)
    Height: short
    Weight: not much
    Hair Color and Length: hairless
    Eye Color: black
    Other Physical Features: The orange scales which are Chunklets' pride and joy.
    Equipment: The shirt on his back, and a bundle on a stick (and the stick).

    [glow=orange,1,300]Chunklets talking.[/glow]

    Backstory:

    Chunklets has led a vagabond existence, although he claims to have been, at one time, "First Citizen" of someplace called Koboldia. Whether this is true, where Koboldia is, and why Chunklets is no longer First Citizen, well, Chunklets is kind of vague on that. Anyway, he recently arrived in town in response to a mysterious summons, and is just getting his bearings.

    Chunklets is generally an amiable type of kobold, although he doesn't hesitate to use his shiv (it's in the bundle) if the occasion requires it. He is easily confused however, and when this happens, he tends to wander off to the pub until whatever it was that was confusing him has stopped. He also, for some reason, tends to twitch violently when the words "punt" or "football" are uttered in his hearing.

    Ongoing Storyline:

    TBD.


    Trophies and current avi by Lord Herman!

  12. - Top - End - #132
    Troll in the Playground
    Join Date
    Jun 2006
    Location
    Unfriend Zone

    Default Re: Characters of the Town (OOC)

    Some information for those wishing to write IStLY-'ship-fics involving Ghost Warlock:


    Ghost Warlock (OotS-style portrait)

    GW Facts/Plot-Hooks
    Spoiler
    Show
    • 'Ghost Warlock' is actually a title, though he typically treats 'Ghost' as if it were his given name. His 'real' name is Simeon, the former Tsar of Bulgaria and Peter's father.
    • He is an elan; having undergone a psionic ritual to shed his humanity for a 'psionically-energized' existance.
    • Ghost is quite tall (6'5"-tall), wiry, has dark eyes and pale skin. He is bald, though he wears a short goatee and a mustache.
    • He is a psion who specializes in psychometabolism powers, although he is apparently also fond of energy ray. Some of his prominant abilities include: healing others (although it causes him injury to do so), healing himself, teleporting short distances, creating globes of energy centered on himself, reading the surface emotions of others, anticipating others' actions seconds before they act, telekinesis, sending visions to others in their dreams, preventing others from remembering his presence so long as he doesn't attack them, and returning dead souls in the body of a living person.
    • Ghost is quite difficult to spy on via clairvoyance or other means of scrying.
    • Apparently, he spends a lot of time lurking around on rooftops and making snide comments when spying on people of interest.
    • Ghost has undergone training as a 'ghostbreaker', which gives him some degree of power over/defenses against undead.
    • He has little respect for Tsar Peter, or his reign, and may be harboring a vendetta against Peter for attempting to poison him to seize the throne.
    • Ghost cares deeply for his sister,Ina, who is currently serving as Peter's favored servant girl and confidante. Ghost will go to great lengths to see to her safety and is currently helping her devise and execute a plan to become a god (of disease). Recently, he gifted her the Unholy Grail; a powerful artifact through which she has become invulnerable to harm and possibly immortal.
    • He sees his niece, Rabbit, as a kindred spirit, although he fears growing too close as it may jeopardize his ability to assist Ina. He will be exceptionally cautious and on guard around her and recently burned down the paladin Mordokai's house and allowed himself to be temporarily destroyed in order to avoid a conflict with her.
    • Ghost will not hesitate to simply kill someone who has become physically aggressive with him or someone he cares about (usually Ina) or someone who tries to physically impede him. He cares nothing for the lives or well-being of anyone but Ina and Rabbit and will happily use or abuse others to see his agenda is completed.
    • He claims to 'suffer no masters;' mortal or otherwise; apparently a reference to his dis-avowal of his paladin oaths to Tyr.
    • He has a soft-spot for 'a pretty face;' he will be more easily manipulated by women than men (although he will not willingly betray Ina in any way). He is sometimes quite shy around aggressive women.
    • Although he strives to be light-hearted, Ghost quickly becomes frustrated with the ways of the world and is very secretive about his past. He often feels that Ina is the only person he can truly relax around and, as such, tends to go a bit overboard when around her; becoming downright silly or giddy.
    • Close to a year ago, Ghost's wife died as a result of a horrible disease. Ghost is unlikely to share anything about the situation and, although she knows what happened, neither is Ina.


    Reference Section/Reading Room (fics featuring gw):


    Associated Tropes (not at all exhaustive)


    Just-For-Fun: King of Swords Caricature
    Spoiler
    Show
    Physically he is usually tall and relatively slim. Sometimes bearded and with piercing eyes, either blue or black. He sometimes gives an austere appearance. He may look like he doesn't smile too often. He may not age well and could tend to look rather weathered or older than he actually is, even at a young age. Mostly he would have dark hair. Conservative in attire most of the time. Serious manner in appearance and clothing.

    Personality: Can be abrasive, tactless and have a harsh attitude towards life and his efforts for survival. He may have fought various battles, personal or in times of war, that have left him feeling empty and scarred. He may even have a physical scar on his face or hands. He tends to treat people abrubtly, as if they annoy him just by their presence. He is serious and often secretive. Often, what he doesn't say, says it all. His look can condemn. He likes to be in charge and in control of his life and his environment. He is generally in business suits or a uniform of some type. He appreciates the discipline of keeping up appearances and likes his boots polished very well. He may actually collect old relics or swords as a hobby and enjoy cleaning and polishing them and putting them on display in his home. He is generally tidy by nature, methodical and despising clutter and useless items. He believes that life is meant to involve hard work and he would not like to be unemployed at any time, as he likes the structures of time and discipline in his well-ordered life. He would appreciate a good steak. He dislikes waste and frivolity.

    He has the gift of intelligence, commonsense and foresight. He likes to have well-defined plans and goals. He is a stickler for rules and doing his duty. He is a born leader. He appreciates time. He is capable of being the instructor.

    Occupations suited to him would be the head of a company or large organisation. Also he would make a great surgeon, doctor, police officer, dentist or anything that involves the use of sharp items or weapons. He would make a good soldier, warrior, fighter or leader of a revolution.

    His future lies in being more open to others if he is to feel fulfilled at the end of his life. He could fall in love again, or renew his vows with his wife if already married. He is faithful though observant of the beauty of women. He especially admires women of grace and good manners. He is as vulnerable as the next man, but rarely shows it. He will have a relationship if she shows enough direct interest in him.

    Message to GW: Now is the time to make a clean break with what you have been doing up until now. Sever the past and start anew. You can heed the challenge. You are brave and can face anything the future holds. Just say yes!

    Message for Others: I suggest that you allow this person to be themself. Do not stand in this man's way, he will rollercoaster over you without even noticing you were stood there in the first place. He can be the most sincerest friend, only after you have proven your friendship to him, never before.


    Hosted character sheet
    Last edited by ghost_warlock; 2011-08-29 at 02:23 AM.

  13. - Top - End - #133
    Sariah_Le_Suna
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Sariah Le Suna Draco
    (Serenity under the sunlight dragon)



    [Stats and Description]
    Name: Sariah Le Suna Draco, most call her Sariah.
    Race: Human, draconic ancestry
    Class: cleric(bahamutte)10/vassage of bahamutte10
    Alignment and Temperament: Lawful good. Extremely patient, kind and quick witted. Sariah makes friends quickly, and enjoys the company of others, but she is a real stickler when it comes to rules.
    Age: 28
    Height: 5 feet, 5 inches
    Weight: 123 lbs
    Hair colour and length: Blond, down to the middle of her back, usually worn down.
    Eye colour: Emerald green
    Weapons: Double sided Holy dragons bane broadsword.
    Clothes: usually clad in white priests robes, but when battle time comes, the armor in above picture comes out.


    [Back story]
    Have been involved only in Temple of bahamutte until recently. She was orphaned when she was a small girl, as her entire people were destroyed. She was left on the door steps of a temple of Bahamutte, and raised as a priestess. She recently found out that she had a brother, another who survived the attempted Xenicide of her people, and made contact with him.
    More recently, she has found out that Mortia, who she believed to be her brother, is actually her father.

    [Common Knowledge]
    Sariah is Mortia's daughter
    Sariah is the head priestess at the temple of Bahamutte.
    Sariah is known for being able to talk with Bahamutte with great ease.
    Sariah spells words much better than her father... ;D

    [Notes]
    Currently Sariah has something trapped inside her, weather it be demon, or just MPS, no one yet know.
    She often talks about herself in the third person...

    [Ongoing Storyline]
    She is currently involved in the Dark Mortia saga, as he is starting to call it.
    She is interested is being in others, as people are willing to have her.

  14. - Top - End - #134
    Dwarf in the Playground
     
    Dragon_Rider's Avatar

    Join Date
    Feb 2005
    Location
    Pax Tharkas
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Cesium

    [Stats and Description]
    Name: Cesium
    Race: Gnome, now acquired the outsider template
    Class: Warlock
    Alignment and Temperament: Chaotic Neutral. Absolutely out of his freakin' mind. Not necessarily a "kill everybody" kind of crazy, but he is one very confused gnome.
    Motivation: Not even the gods know.
    Age: Actual age is 54, but he says he's 2546 years old.
    Height: 3 feet 10 inches
    Weight: 87 pounds
    Hair color and length: brown hair, cut short and styled in a sort of caeserish fashion.
    Eye color: Orange. The glow an even brighter orange on certain occasions
    Weapons: He carries a small sized mace on his belt that glows as if enchanted with a Light spell.

    [Backstory]
    Cesium's true past is unknown. Sure he remembers all of it but one can be sure anything he tells is made up and probably not even remotely true.
    Cesium's story begin back in his little gnome clan. He was born relatively normal with the name of Yammy Poppynoggin. He started off as a rather mundane gnome, going about his mundane gnomish buisness until he began to enter his teens (or at least what the gnomes consider to be the teens). This was the moment when he began to develop.... issues. At times he would have violent out bursts while other times he would be as peaceful as a kitten. His powers began to show themselves during these violent outbursts. Clay pots and wicker baskets had an odd trend of bursting when an angry Yammy Poppynoggin was around. Once he shot a ray of pure chaotic energy at a nearby hut, bursting it into flames. That was the day that his family disowned him and his gnomish clan exiled him. He simply did not fit in and they were simply afraid of his destructive potential. So the gnome wandered across Faerun until he came to know an odd group of people... a rogue, a ranger, a half-orc, and a dwarven cleric. He did what he calls 'adventuring' with them for awhile, almost getting squashed by a mean ogre, and chasing assassins down the streets of a shady town. Overall he got rather bored with it all and decided to leave. He felt these people were not good enough for Cesium, Mage Most Magnificent, as he called (and believed) himself to be.
    Unfortunately, he found that even The Mage Most Magnificent could not escape the vile plot he was embroiled in and through a series of events so lengthy it would take years to recount, Cesium met his untimely end at the hands of the ogre who had nearly squashed him many years before. Most would call it an untimely end, but for Cesium it was only the beginning. He died as a minor warlock of little power, but for some reason when his spirit left his body it found a crack in the weave of Magic that allowed him to slip through and wander the planes. No one knows what happened to Cesium, not how long he has been wandering the planes of the multiverse, but somewhere along the way he picked up what he refers to as "Ultimate Cosmic Power" though surely this is not the case. It is doubtful Cesium has any more power than when he left... he just might be even more unstable if that is at all possible.
    Finally, after however long of roaming the Cosmos, Cesium slipped through yet another whole in the Weave and he found himself somewhere strange... a town it seems. this could prove to be Interesting......

    [Common Knowledge]
    *Cesium appeared out of no where, absolutely flabbergasted
    *He seems odd, a few cards short of a deck.
    *For some reason, he doesn't know how to walk up stairs (or down them apparently)
    *His feet are bare, odd for anyone except a halfling (which he is not)

    [Notes]
    Nothing I can think of yet.

    [Ongoing Storyline]
    None as of yet, he just arrived!
    Verminaard avatar by drKarling

  15. - Top - End - #135
    Halfling in the Playground
     
    Hoseki's Avatar

    Join Date
    May 2005
    Location
    The ultraviolet spectrum
    Gender
    Female

    Default Re: Characters of the Town (OOC)

    Hoseki

    Pic thanks to Veera
    That's how she usually looks, anyway...

    [Stats and Description]

    Name:
    Hoseki Darketh-Shiryl
    Race: Dimension hopper
    Class: N/A
    Alignment and Temprament: TN. Don't mistake her for one of the wishy-washy indesicive TNs, though: She values freedom, but her word means everything to her. She is unlikely to be caught following regulations to the letter, but the spirit of the law is something she can respect.
    Age: Older than you
    Height: In her usual form, 6'6"
    Weight: 176 lbs in usual form
    Hair colour and length: Usually blonde, with her hair in a ponytail. Ponytail reaches mid-back.
    Eye colour: Usually blue
    Weapons: Whatever she wants to have. So don't tick her off.

    Hoseki defies all attempts to stat her. She can adjust her physical scores at will, give herself racial immunities to whatever she feels like, and has no natural form. She also has a 'hopper sense'. That's why she will never fight non-freeform. However, I have to seriously dum her down even then if I don't want to godmod. ('Hoseki whacks the other guy with her sword' 'Stop godmodding, Hoseki' 'No, seriously. Her weapon is +185 and she has a strength score of 90. She cleaves your guy's head off and does a happy dance.')

    [Backstory]
    Hoseki doesn't have much of a backstory. She travels the infinite dimensions, rarely settling down in one place for more than a syzygy. For personal reason, she has relationships with natives, something other hoppers find perverted and gross.

    [Common Knowledge]
    -Hoseki is the bouncer at Trog's Tavern
    -Hoseki was dating Kantur, a bartender at Trog's
    -Hoseki can grow any item, including magical ones

    [Notes]
    Hoseki has a 'hopper condition called breshwenn that makes her unable to take a hopper lifemate. She has a bit of a temper. If she attacks someone in Trog's she will throw herself out once she remembers to do so.

    [Ongoing Storyline]
    Hoseki is back. Yipee!

    Gatamu

    [Stats and Description]

    Name:
    Gatamu Darketh-Shiryl
    Race: Dimension hopper
    Class: N/A
    Alignment and Temprament: CN. Will eat you if you look tasty.
    Age: Older than you and Hoseki
    Height: In his usual form, 90 feet long and 50 feet tall.
    Weight: It's rude to ask that sort of question to people that size.
    Hair colour and length: Orange, black and creamy off-white
    Eye colour: Yellow
    Weapons: Claws, bite, crush, wing slap, tail sweep. Think dragon, only fluffly. He also has whatever weapons he wills himself to have.

    Gatamu's usual form it that of an Aswarian, which is best described as an unspeakably large tiger/roc hybrid. Is basically a tiger with wings, bird eyes, birdy back feet, and a beaky upper lip.
    He is as unstatable as Hoseki.

    [Backstory]
    Gatamu is the eldest child of Darketh and Shiryl, and continues the family trait of eccentricity and mental unusualness. He has a deep love for Aswaria, where he was born, and he usually takes Aswarian form even when not there. He cares little for keeping the existance of his race a secret, although he is perefctly capable of impersonating a native effectively.

    [Common Knowledge]
    -He is Hoseki's brother
    -A while ago, he filled in for Hoseki as bouncer while her brother was sick
    -Has sworn to eat Chaotik the Orange
    -Likes eating and threatening people. And threatening to eat people.

    [Notes]
    Gatamu does not presently have a lifemate. However, he does not have breshwenn. He is considerably smarter than he may at first seem.

    [Ongoing Storyline]
    Gatamu is wandering the Town, looking for nutty people to eat.

    Atani

    [Stats and Description]

    Name:
    Atani Darketh-Shiryl
    Race: Dimension hopper
    Class: N/A
    Alignment and Temprament: TN.
    Age: Older than you, younger then Gatamu and Hoseki.
    Height:5'3", usually.
    Weight:
    Hair colour and length: Blonde, shoulder length.
    Eye colour: Green
    Weapons: Whatever he wants.

    In the Town, Atani takes the form of an elf wearing generic green and brown clothes. Recently, the took the form of an Aswarian and is staying that way.
    Again, no stats.

    [Backstory]
    None to speak of.

    [Common Knowledge]
    -Gatamu and Hoseki's younger brother
    -Is normal

    [Notes]
    Has a lifemate, Elahizdon.

    [Ongoing Storyline]
    He's having a reunion with his lifemate.

    Yandaha
    Pic here.

    [Stats and Description]

    Name:
    Yandaha
    Race: Werefox Lion
    Class: N/A
    Alignment and Temprament: CN
    Age: 27 in kitty years
    Height: Lion-sized
    Weight: As heavy as she is.
    Hair colour and length: Her fur is tawny, and her twitching tufted tail is a good bit darker on the tuft.
    Eye colour: Brown
    Weapons: Claws and bite

    [Common Knowledge]
    -Once ate Atreyu the llama
    -Once attacked Kezo and Illuna
    -Might or might not have something going on with Brin, Alarra's snow leopard.

    [Notes]
    Yandaha once made a promise to her mother that she would never harm another cat. She was ashamed when she was forced to break this promise when Aramir and Rain attacked her because she ate Atreyu. She isn't aware that some might perceive her actions when she's around Brin as flirting: in her pride, such intimacy is commonplace.

    I originally made Yandaha because the other cats: Rain, Aramir, Sneak, and to a lesser extent Brin, Blood, Blackfox's cats, and Zalasta, seemed to me to me more 'humans on for legs with arrogant tendencies and a fondess for fish' than true cats. This isn't meant as an insult to their respective players, but I've personally always seen cats, paticularly the big ones, and a good deal more savage. A lioness raised in a pride wouldn't automatically thrive on pre-killed bamhacon.

    [Ongoing Storyline]
    Nothing, really.

    Valathe

    Pic thanks to Aikidu. That's her old look, though.

    [Stats and Description]

    Name:
    Valathe Janini Hyate
    Race: Halfling werefox
    Class: Wilder 20/ Favored Soul 7
    Alignment and Temprament: CN
    Age: 26 in halfling years
    Height: 3'2"
    Weight: 32 lbs.
    Hair colour and length: Waist length, fine red-gold slightly wavy hair
    Eye colour: Brown
    Weapons: Her brain. Also has some weapons stashed in her trench coat in case of an emergency.

    A common sight around the temple of Inari and sometimes at Trog's, Valathe is a distinctive person. She wears and enormous trench coat that used to be her father's and a perpetual scowl or glare.

    [Backstory]
    Extensive. If you want a list of the woes Valathe has had to endure, PM me.

    [Common Knowledge]
    -Valathe is a violent individual
    -She doesn't tolerate people who do nothing about their problems.

    [Notes]
    I was unbelieveably close to making Valathe Gatamu in disguise. I tossed the idea though, after Valathe complained. Does that make any sense?

    Valathe lost the ability to turn off her Charisma. It's on all the time now. Yes, she's hot. Deal.

    [Ongoing Storyline]
    Currently just hanging out in the Temple of inari and reflecting on the fact that no one ever tells her anything.

    NPCs:
    Einkil
    Coming SOON!:
    Darketh
    Shiryl
    Elahizdon
    Hoseki is a woman with a plan.
    Doll Hoseki by Sneak:

  16. - Top - End - #136
    Dwarf in the Playground
     
    Veg Sorbet's Avatar

    Join Date
    Mar 2006
    Location
    Devon, UK
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    [Stats and Description]
    Name: Valthreborn 'Val' Valthera
    Race: appears to be human - technically Kroizian (see backstory)
    Alignment and Temprament: some variant of 'good'. Determined, but not single-minded. Extremely loyal. often appears overly serious, but is surpressing an acute sense of fun.
    Age: 32
    Height: 6ft
    Hair colour and length: dark brown, shoulder-length.
    facial hair: smart, neatly trimmed beard, which is greying slightly.
    Eye colour: deep green.
    Weapons: 'magical' gauntlets known as The Cousins' Gauntlets, a rather nasty looking knife known as a Black Blade, a large, two-handed sword he created using energy absorbed by the gauntlets during an attack by The Masters; it is made of an unusual metallic blue substance.

    [Backstory]

    coming soon - i need to reduce it from being over five pages long!

    [Common Knowledge]
    [Notes]
    [Ongoing Storyline]
    Currently MIA

    [hr]
    [Stats and Description]
    Name[/b]: Anna Jiboveraque
    Race: appears to be human - technically Kroizian
    Alignment and Temprament: chaotic good. nervous, jittery and over-emotional. brave when she has to be, extremely stuborn.
    Age: either 30 or 32, depending on whether you count the two years she spent being dead or not.
    Height: 5ft 6ins
    Hair colour and length: thick, black, runs down to her hips.
    Eye colour: lime green.

    [Backstory]

    In life, she was Val's fiancee. since her death two years ago, she has been following him around constantly, trying to persuade him to still hold the wedding, despite there being a law in their homeland which specificly prohibits people from marrying ghosts.

    proper backstory coming soon...

    [Common Knowledge]
    [Notes]
    [Ongoing Storyline]
    Ended up on the Ethereal plane trying to escape from some other ghosts from her world. she is now stuck there, but doesn't seem particularly bothered about it.
    After Val died, they spend a very short while together, before asking Einkil to teach then to manifest on the material plane.
    When Anna manifested, she became disorientated, and Val asked Einkil to take her back up.
    When she had recovered, she waited for Val to return, but to no avail. Eventually, she realised that Val wasn't coming back, and is now trying to master the art of independant manifesting.
    {section missing}
    Resurrected by power from the portal Val created to get himself home, Anna woke up in Inari's, believing that Val's attempt to get home had been successful. She also immediately jumped to the conclusion that Inari had been the one to resurrect her,and made a very quick decision to devote her life to the Goddess.
    She is now the Secretaryat Inari's.

    Anna speaks in navy, or limegreen when 'spirit-morphed'*

    ((*I really need to find a better term for that...))
    [hr]
    [Stats and Description]
    Name: Quollar de Warbmiz
    Race: unknown
    Alignment and Temprament: lawful good, appears friendly.
    Age: unknown
    Height: 7ft 9ins
    Hair colour and length: silvery-white, reaches half-way down his back
    Eye colour: light grey
    Weapons: pretty much anything he wants, prefers machetes

    [Backstory]
    [Common Knowledge]
    [Notes]
    - mirror version of Zimbraw par Rallouq
    - the first known non-kroizian to be granted the ability to spirit-morph*
    [Ongoing Storyline]
    Appeared in town to continue monitoring his mirror, but ended up working with him instead, after Zimbraw managed to convince him that he was no longer evil.
    He befriended Val, Anna and Pelmurei Jureik during a trip to Jureik's plane, in which he was accidentally imbued with extra powers.
    Almost as soon as this ended, he helped fend off foul creatures that attacked Val's archway, but was wounded in the process.
    Currently, he's been stripped of his new powers by Val's old enemy, Xer Dzu, and is being kept as a prisoner in Zimbraw's cave.
    Last edited by Veg Sorbet; 2007-01-19 at 08:09 PM.
    Avatar by Mr Saturn.

    Formerly Seft Sirag, now an an unusual desert.

  17. - Top - End - #137
    Halfling in the Playground
     
    Silly_Bean's Avatar

    Join Date
    Aug 2006
    Location
    The Student Bar, Lampeter, Wales.
    Gender
    Female

    Default Re: Characters of the Town (OOC)

    Stats and description

    Name: Sillyphia Bean
    Race: Human
    Class: I have used the GURPS system but Sillyphia is a pirate. (407 points)
    Alignment: Chaotic Neutral - she is impulsive, a daredevil but also loyal to her crew.
    Age: 21

    Appearance: She is beautiful, slim and average height for a lady. Her hair is long and red, but usually tied up, and her eyes are green.
    She has an air of elegance about her, and when she speaks she is extremely well-spoken. In fact, it would not enter many peoples heads to even consider her to be a pirate.

    Personality: Sillyphia can fit into most social situations and is comfortable in any company. Her travels have taken her to many weird and wonderful places, which has consequently resulted in a nonchalant attitude towards things or situations that would usually scare or intimidate normal people. Although she desires adventure and treasure, she has a certain amount of honour and will not actively ruin people for personal gain. Most of the time. She can be reckless and will rarely back down from a challenge, but will rely heavily on fortune to get her through. She lives by the pirate’s code of honour, defending her crew and friends, avenging insults and honouring the duelist’s code.

    Weapons: A cutlass (her fathers) kept at her side and a set of throwing knives tucked in her belt.

    Back-story: Sillyphia’s mother, Alice Bean, was the youngest daughter of a wealthy merchant and had been kidnapped by a notorious pirate named Cut-throat Pete. However, the pirates plan backfired when he found himself falling for the young woman, and she expressed a desire to remain with him rather than return to her family. Sillyphia was born and raised in Port Demor, a merchant town famed for it’s links with pirates and smugglers, where she was educated in both the ways of elegant society and, well, not so elegant society. From an early age it was apparent she had inherited her father’s sense of adventure, razor wit and intelligence soon becoming a favourite of his and accompanying him on some of his adventures. Whilst other girls her age would be attending balls and searching for suitable husbands, Sillyphia was seeking treasure with her father, battling sea monsters trying to sink her ship or frequenting less reputable bars to learn if any merchant ships would be carrying precious cargo into open waters. She became his official eyes and ears in ports he was unable to enter for fear of capture; after all, who would suspect a well-spoken young lady with an air of elegance not commonly found even in the upper classes. She gained a reputation of being impulsive and daring – like her father - but at the same time she could be understanding and compassionate. At least to those who deserved it.

    One night, during a highly charged storm, she was washed over board. The next thing she knew, she was falling. Looking down she could see a town and the blue-green of the sea……….


    On going story

    She finds herself in the sea by the docks.

    A couple of days later, her ship and crew landed on a flop house in old town. She is now in the process of turning it into a 'legitimate' buisness.

    The above is now a hotel called the Slanty Shanty.




    Here is a link to the D&D version (for reference only - am playing GURPS as far as I can)

    http://www.sylnae.net/3eprofiler/view.php?id=38111





    Many thanks to Earin the Face Ninja and Ceika for the fantabulous avatars :)

  18. - Top - End - #138
    Troll in the Playground
     
    wxdruid's Avatar

    Join Date
    Apr 2006
    Location
    Jump Ring Heaven

    Default Re: Characters of the Town (OOC)



    Name: Thecla
    Race: Hound Archon
    Class: Cleric 6
    Alignment and Temprament: LN and enjoys wiping out evil by smashing their faces in
    Age: 20
    Height: 5 feet, 7 inches
    Weight: 135 lbs
    Eye colour: green
    Weapons: Mace called the Holy Devestator

    Thecla was human, she was killed by an assassin in the town of Cauldron and was reincarnated as a hound archon. She is deeply religious and has a close relationship with St Cuthbert. She strives to find the good in the world and destroy the evil. She is stayed at the Temple of Remus learning more about her wolf form. She also enjoys visiting the tavern and meeting new people by laying on their feet.

    They were away from Town experiencing new and exciting adventures with Mik. They have since come back. They are now married.
    Last edited by wxdruid; 2007-05-21 at 06:06 PM.
    Avi by Elder Tsofu
    Inner Circle

    Quote Originally Posted by Vaynor View Post
    Well you cheat, obviously. You're a druid, you can just cast Control Weather and call it a day.
    Chainmaille, Chainmail or is it Chain Mail?

  19. - Top - End - #139
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    Off in my own little demiplane

    Default Re: Characters of the Town (OOC)

    Stats and Description (Laurin):


    Name: Laurin Frostvale (Loren Ashbrand's mirror counterpart)
    Race: Tiefling, with Succubus heritage. Like Loren, it isn't enough to influence her appearance to any great extent.
    Class: Sorcerer 27/Exotic Weapon Master 3 (her exotic weapons of choice are, naturally, her whips)
    Alignment and Temperament: Chaotic Evil. Enjoys provoking people, seeing how much they can take before they fight back. Seems to automatically distrust any creature that doesn't look human enough for her, with the notable exception of her familiar.
    Age: 46
    Height: 5'7"
    Weight: 147 lbs
    Hair Color and Length: Pitch black, about to the base of her shoulder blades
    Eye Color: Icy blue
    Other Physical Features: A scar on her left cheek, left from her encounter with Loren.
    Equipment: Two whips; one made from silver dragonhide (it deals cold damage), the other made from black dragonhide (it deals acid damage). She prefers the silver one, because she loves the idea that she's beating people with the skin of a dragon that once stood for all that is good. She wears no armor, but she usually wears a long, black tunic with dark silver trim.
    Her character stats (which I am still working on) can be found here.

    Laurin talks like this

    Stats and Description (Sikthiv):


    Name: Sikthiv (Kivsith's mirror counterpart)
    Race: White persian cat
    Class: None
    Alignment and Temperament: Lawful evil. He is very intelligent, and disdains his 'lesser kin' (normal animals). He loves to plot and scheme, and often helps Laurin with strategy, one of her weak points.

    Sikthiv talks like this

    Backstory:

    Laurin was a typical tiefling, if any tiefling can ever be typical. Her father and step-mother tried to raise her in the ways of good, but she would have none of it. Her parents lived in fear of their own child and her inborn talent for magic, until finally they moved out while she was sleeping. She's never seen them since, but she doesn't care.

    She spent a good many years of her life as an adventurer, honing her talents, spreading evil throughout the land. It was during this time that she met Sikthiv, residing in the house of some rich family she murdered. He had already been a scheming, dastardly cat, even before his intelligence was added to the mix. He and Laurin soon became inseparable. He had his penchant for scheming and evil plans, and Laurin had her powerful magic and love of power and destruction. They were the ideal pair.

    There came a day when a powerful silver dragon by the name of Vaetheldion learned of Laurin's ways, and he went out to stop her. By this time, Laurin was an extremely powerful sorcerer, and the battle between them was long and fierce. By the end, both were weak, and Laurin finished off Vaetheldion with a Power Word Kill spell. It was then she had the insideous idea to construct a weapon from the dragon's flesh. A whip; the classic weapon of torture. How wonderfully ironic, she thought as the idea occured to her. She cut a strip from the dragon's underside, where the skin was more flexible, and cast Disintegrate on the rest of his body, making sure Vaetheldion's soul would have no place to rest save for the whip. At least, that was the idea.

    She worked for days getting her whip just right; curing it so it wouldn't rot, finding just the right spells and alchemical substances that would bring out its natural cold energy properties, and contructing a handle so she could hold it without those properties affecting her. Yes, it was the perfect weapon.

    Her black whip was aquired in a much less spectacular manner. She was in a fetid, dreary swamp, and saw a cave, in which she saw a wyrmling black dragon guarding a very small and rather pathetic pile of river pearls. Just the same, Laurin wanted them. And she wanted another whip, so there was no question about it. Laurin killed the dragon, and made her second whip, once again disintegrating the body.

    As time passed, Vaetheldion's spirit began to grow angry. As Laurin had hoped, he was indeed imprisoned within the sole surviving fragment of himself, and he was sickened with Laurin's evil ways. But he was powerless, all he could do was watch as his hide was used to strike down the innocent, and feel their pain alongside them. For years, he worked on preparing a spell that he would be able to cast in his present state, a spell to punish Laurin for all her misdeeds. Summoning up all his mental strength, Vaetheldion cast the spell, taking away the arcane powers that Laurin had used so recklessly. She was left without any magic at all, not even the smallest of cantrips, and there was no way to reverse what Vaetheldion had done. She was, naturally, furious, and beat the innocent all the harder.

    But there was an unforeseen flaw in Vaetheldion's plan. Laurin discovered it one day as she came upon what, at first glance, seemed to be an ordinary town. But this town had such a unique magical aura that it could supress Vaetheldion's spell. So, as long as she stayed within the Town, Laurin could cast her spells, and be as powerful as before. But she was effectively trapped by her own power, and seeks a way to permanently rid herself of Vaetheldion's curse.

    Common Knowledge (as provided by a Gather Information check; thanks again to Llama for the idea):

    DC 10: Laurin is a chaotic evil tiefling, who wields a pair of whips as her favored weapons
    DC 15: Laurin's whips are made from silver and black dragonhide, and have properties of cold and acid, respectively
    DC 30: The spirits of two dragons are imprisoned, one in each of Laurin's whips; one of these dragons is the legendary silver dragon Vaetheldion, who was killed by Laurin in an epic battle many years ago
    DC 40: Vaetheldion put a curse on Laurin for her wickedness, taking away her magic powers, and she has only recently found a way to regain her former power

    Ongoing Storyline:

    Laurin is searching for a way to reverse Vaetheldion's curse, but currently has come up with nothing.

    Laurin recently met her mirror counterpart, Loren, and they fought each other. Laurin came very close to killing Loren, but Kivsith came and turned the tables, and Laurin was forced to flee back through the mirror. Both of them bear scars from the encounter; Laurin has a scar on her left cheek from Loren's Xendrik boomerang, and Loren has a silvery-blue scar around her neck from Laurin's silver whip.

    Laurin recently joined the ranks of Mauron's Fezguls. She signed her name in blood, and currently holds the rank of "the sexy one."

    --------------------------------------------------------------------

    NPCs:

    Vaetheldion (the silver dragon from Laurin's backstory (deceased)):

    Vaetheldion is, like most silver dragons, Lawful Good. He was once proud, a noble knight of justice and protector of the innocent, but now he is but a shell of what he once was. He has grown cold and distant, and has often wondered why fate has been so cruel to him. The spell he cast on Laurin used much of his strength, so he's just barely clinging to his pitiful fragment of life. [glow=blue,2,300]Vaetheldion talks like this[/glow]
    Attaeim (the black dragon from Laurin's backstory (also deceased)):

    Attaeim still has the mind of the wyrmling dragon he was when he was slain. He, unlike many black dragons, is Chaotic Neutral. This may be in part because he was still very young, still innocent, not yet Evil. He tends to be slightly more friendly than Vaetheldion, but only with people he trusts, and he is never quick to trust anyone. [glow=black,2,300]Attaeim talks like this[/glow]


  20. - Top - End - #140
    Barbarian in the Playground
    Join Date
    Nov 2005
    Location
    Indianapolis, IN
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    ((Fenric, I'll delete this post later, but here's a healthy reminder to fix the links.....I'll try and help if you need any.))
    Spoiler
    Show
    Part of II.I.
    Legionary of Valor
    Inner Circle
    OOC Mafioso


    I'm back! Sorta. Not really. Kinda though.

  21. - Top - End - #141
    Pixie in the Playground
     
    Cain2005's Avatar

    Join Date
    Sep 2006
    Location
    Somewhere between here, but not so far as there.

    Default Re: Characters of the Town (OOC)

    Name: Cain
    Race: Changling (Perfers human form)
    Class: Fighter
    Age: 20
    Hair: Changes (but most of the time black)

    Backstory: Be a changling he is never in one place of too long. He does not remember is home town, nor much about his family, so to pass the time he works as a sword for hire.

    Alignment: CG

    NEW CHARACTER
    Name: Tai
    Race: Half-dragon (black)
    Class: Wizard
    Age: 25
    Skin- blackish scales

    Tai is CN

    Appearance: Tai is about six feet tall, large wings on his back, his face is more dragon then human.
    He is normally dressed in red-robes with the hood draw up.

    Background
    Being a half-dragon Tai has been shun from the world, but he continues to live, and takes comfort in his spellbooks, and in other magical studies. Also not evil he has developed a temper, but rarely does he lash out at people.
    Avatar created by Dispozition

    A Little Nonsense now and again, is valued by the wisest man. ~ W. Wonka

  22. - Top - End - #142
    Pixie in the Playground
    Join Date
    May 2006
    Location
    Cambridge, MA

    Default Re: Characters of the Town (OOC)

    Name: Daishi
    Race: Githerzia
    Age: 16
    Apperance: Like a Githerzai, with a long coat like Neo.
    Stats and Description:
    Very catlike (Racial +6 dex), but not all that smart. Takes long strides, and has a pessimistic outlook on things. Very cynical.
    Formerly The Pointless Button&&&&

  23. - Top - End - #143
    Pixie in the Playground
     
    Beholder

    Join Date
    Apr 2006
    Location
    [Insert Something Witty]
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    [Stats]
    Name: Murvana Leggo
    Nickname: "Mur" or "Spidery"
    Race: Common Giant Spider
    class: none
    Alignment: lawful neutral
    Age: 23
    Height: 1'4'
    Weight: 20 lb.
    Eye colour: y red
    Hair colour: Black
    Tattoo: A large skull
    Weapon: fangs, web, poisonous venom (only if he manages to bite you), and stubby legs
    Font Color for spider language: Brown
    Font Color for common language: Green
    Font for thoughts:Gray

    [Description]

    Murvana's short thick black hairs cover his body, has y red eyes, and a regular appearance of a large vicious spider (although he isn't vicious in nature). Tries to wander unnoticed, doesn't like attention, shy when confronted with large crowds. If faced in confrontation will try any means of escape before actually fighting. A bright spider, learned all his spiderish techniques and knowledge of the world from his mother. And also learned common knowledge about the world (like the different races, cultures, magic, a few common words, who to avoid, where babies came from, and his basic skills in science, math, and history) from a bandit wizard who keep him as a pet at a very young age. Made a picture below:



    [Backstory]

    When born, he hatched with two hundred bothers and sisters (all his lost contact with). His mother raised them for about one hour before they started to become increasingly annoying. When she finally reach her level of annoyance she began consuming them, that's when Murvana set out on his on life adventure. Few of his brother and sisters survived. They tried to stick together but soon became independent from one another. They each grew aggressive of their companions and finally decided it best to seperate. Murvana when south of his mother den, and separated only five miles from it. Alone, he realized he was nothing without someone as a companion and nearly died of wild attacks, starvation, and lack of shelter. In the darkest period of his life, when he knew he would probably die, he was saved by the unlikelyness of people. A caravan of bandits crossed him on an abandon forest road. The first response was a scream, followed by, "Kill it!", but that's not what happened. Instead a bandit wizard captured him in a straw basket and vowed to take him under his responsibilty. Murvana's love for the newly found friend was instant and concerte the moment the wizard(whom he only called "master") treated him to a freat of assortments (the mice that took over his wagon...his failed first pet). At last Murvana felt special and unique, and where ever his master went, he was sure to follow.

    It was from this bandit wizard that Murvana got a proper education. Also where he got his fierce skull tattoo. Although Master's spider language wasn't as good and native as Murvana, they still communacated very well. He learned all kinds of things, but the main things that caught his interest was the stories of the Town. A place of trade, life, and begining. Where you enter as nothing and come out as something. That's exactly what Murvana wanted to do, but it was left in the back of his mind. He didn't want to end a good friendship, but the smarter he got and the closer he grew to Master the more he understood how broken he would be to loose him.

    Sadly, good things even come to a horrible end. At the age of 16, children started to become missing. It was tragic, and everyone was considered a killer. But only Murvana was banished for being the monster that he was. Master was outraged and demanded Murvana . Sadly, when people started trying to turn evidense on him, he too knew the spider had to go. The Master and Murvana took their last walk together, they entered a clearing and the Master told his pet what needed to be done. Murvana, after loosing spirit to complain and argue, reluctantly agreed. The friendship was torn, and ever since Murvana felt alone.

    That's when he met a little . She lived in a tiny human settlement, without a father or a friend. She met Murvana while she was playing in her mothers garden, and on sight she did something so unexpected to Murvana that he was surprized even to this day. She didn't scream, she didn't freeze in place or automatically go in attack position. Instead she cried with joy, "Wooow! A Doggy! Play Play Play! Come ere doggy." Murvana was filled with joy and, kept secert from the rest of the town, played everyday with the little in the garden. She sometimes brought him food, but as kind as the offer would be, he'd refuse to eat it. Instead he kill cats, large rodents, birds, and other small prey. He was happy agian, and he knew, like before, it wouldn't last.

    One day, while commonly playing a game of fetch, he got a close scent of the little s leg. He didn't know why he felt the need to bite it, and even felt guilty afterward. But, nevertheless, he sank his fangs into her frail skin. The screamed, yelled, and cried in a combination of the three. The mother ran outside immedently and saw what was the most awful sight a parent might witness. A large monterous spider five feet away from her crying, bleeding daughter. Murvana fleed, and never looked back. He ran to the only placed that he though could accept him, the mysterious "Town".


    [Notes]
    New to the town (first character). Don't realy know the complex things about D&D, only know the basics.

    [Common Knowledge]
    Shy, vicious looking, and depressed.

    [On Going Storyline]
    Crossed the mountains and entered the streets of the town. Made a home and several Friends at the Beholder's Pub. Searched for the Lykan that kill the Beholder's kin. Discovered it was not the Lykan but the Lykan's mirror opposite. Joined the Beholder's attempt to destory the mirror world. Face his own opposite, Alaria. Was stopped and ran when Beholder was captured. Left the Town and went deep into the woods. Discovered the Hidden Elven Town.

    [Mirror Opposite]

    [Stats]
    Name: Alaria Cestia
    Nickname: "Mother Spider" or "Mama A"
    Race: Giant Spider
    class: none
    Alignment: lawful neutral
    Age: 69
    Height: 6'4'
    Weight: 322 lb.
    Eye colour: White
    Hair colour: Hairless, smooth Maroon Body
    Weapon: fangs, Thick webbing, poisonous venom,

    Font Color for spider language: Green
    Font Color for Telepathical speech: Blue

    [Description]

    Size of a wagon, a mean and yet beautiful looking spider. Eyes are seemingly unblinking. Uses Telepathical Powers regularly to communicate.
    My first Campaign:


  24. - Top - End - #144
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    Oxford

    Default Re: Characters of the Town (OOC)

    Drobo

    Stats and Description

    Name: Drobo
    Race: Draconic Halfling
    Class: High level Rogue, Shadowdancer, Hoardstealer, Epic Infiltrator, Perfect Wight and Agent Retriever
    Alignment: Chaotic Neutral
    Age:Drobo is 134 years old though he looks and runs like a 32 year old as he stopped his agig proces (by accident) at 32
    Height: 2'8"
    Weight: 30lb
    Physical Appearance: Drobo's physical appearance, even race and gender, change quite often but this is his 'true' appearance:-
    Drobo is very short, even for a halfling. He has slanted, copper eyes which always seem to be open. His fingers are long and slighlty scaled towards the tips which end in claws. His face is pointed with accented cheek bones and a scattering of copper scales. He is lithe and quite strong. He moves as very gracefully, he is a very accomplished dancer, and his reflexes are almost Jedi-like.
    Appearance: Drobo, when he appears as himself, is almost always dressed in expensive looking tunics and leggings of various shades of black, dark green and deep blue. He wears fingerless black gloves, a long dark green cloak that seems to change hues slighlty as he moves, Black boots and a hat, black obviously. Strapped around his body are two black bandoliers from which several dagger hilts poke. Finally at his waist is an innocous black bag that functions as a handy haversack.
    What you can't see are the daggers strapped to his wrists and inside both boots. The final piece of equipment is a small pouch strapped to his waist, under the clothes, which usually seems to blend into the skin. ll his equipment and money are in either the handy haversack pouch or in portable holes carried in the small pouch. The single most odd thing about theis stylish get up is that, although most of the gear is quite clearly magical, it gives off no aura. If someone were to take more notice they'd realise that he cannot be detected in anyway save by sight, and hearing if he chooses.
    More often than not Drobo appears to be wearing very expensive multi-coloured clothes. This is misleading as, in the blink of an eye, he can change tham completly.
    When he fights he uses daggers in both hands which he throws or uses in melee. His incredible reactions allow him to dodge attacks from larger, slower people and he often hides himself in shadows, tumbles, disappears and generally puts of his opponent until he can sneak attack them.
    Weapons Drobo has 28 daggers of varying powers and types. He seems to be able to make them appear in his hand and can juggle with all of them.

    Backstory
    Telling the whole history of Drobo's long and hectic life would take the space of several novels so here are the outlines:-
    Drobo was born to parents who were both sorcerers in a travelling show on a world with little remarkable about it. Drobo grew up juggling, dancing and generally everything that trains someone for the life of a petty thief. Which is what he became and, until the age of 32, he dreamed he would die of. He was, by this time, a respected member of the thieve's guild of the largest city on his homeworld with dreams of becoming the next guild leader. What changed his life however was the backlash of a magic trap which he didn't quite disable. The spell miscast and fired him into a limbo between the planes eventually he landed in the plane of shadow with a damaged mind and little memory of his former life. Here he learnt to conceal himself in shadows. He found that he could, quite literally, dance into the shadows. Eventually his sanity and memory returned although he can be quite unstable. He determined to go back to the real world which he eventually managed.
    Back on the material plane his career really kicked off. He became more than just a petty thief. He stole hoards from dragons, magic items from epic wizards and even an artifact from a God. In short he became one of the greatest thieves in his universe. Due to his time trapped in limbo he seemed never to age and for another 100 years he plagued the universe. He became known as a procurer of any item.
    Eventually the Gods became angry and even he couldn't hide from their combined wrath. He was almost caught but in the struggle managed to escape down a route which nobody expected. He moved universe and found himself battered on the road to the Town. He's come to have some fun...

    Common Knowledge
    Very little as he is completly unknown, even to the gods, in this universe. Talking to him for a while you get the sense that he isn't completly sane. He seems to know a lot about human nature but often finds the most obvious things or manners very strange. He also speaks any language that he ever hears or heard perfectly. He seems more than confident with his weapons.

    Notes
    Drobo is from an Epic level campaign i played a while ago. He died in the campaign and his soul was destryed-i've changed that here. I am copying his stats to Sylnae but very slowly.

    Storylines
    New guy in town, just drinking at the moment. ;D
    "...also, I can kill you with my brain..."

    "Be Afraid"

  25. - Top - End - #145
    Pixie in the Playground
    Join Date
    Aug 2006
    Location
    Canada
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name: Sovelliss
    Race: To all outward appearences unknown but in reality elf
    Alignment: Chao neut
    Class: 2 ranger 18 fighter
    Age: 135
    Height: 5'7
    Weight: 125
    Hair: black
    Eyes: green
    Weapons: +3 Holy Shortsword and +4 Rapier of wounding

    Description: Sovelliss is a hard character to miss. What stands out most about him is his black leather mask he ALWAYS wears. The mask covers three quarters of his face (both eyes and and left side) but has no noticable nose. He has long hair that is rather unkept and flows freely where it is not restrained by his mask. He is dressed all in black with black gloves and black boots with the exception of his cloak which has an odd camoflaging effect that blends into the background. Other than the mask, the most noticable thing about Sovelliss is the way he moves: He has an odd gliding aspect about him which is the result of his exceptional dexterity.
    Below his cloths Sovelliss wears a set of celestial armour although this is never seen and indeed it appears he has no armour at all.

    Backstory: Sovelliss was raised in a Traditional elven stronghold that still believed in the old ways of beauty and segragation from the outside world. Trained as a ranger, Sovelliss had the responsibity, as other with his training did, to protect the borders from the intrusions of other lesser races into his homeland.
    One day when out on patrol, Sovelliss and his troup came upon signs of a small group of trespassers. For Three day Sovelliss' group tracked the interlopers until cornering them against the banks of the river. During the battle that ensued, Sovelliss was gravelly wounded by an acid orb tossed at him which distroyed his face and nearly took his life.
    Sovelliss survived the battle but because of the ruin to his body which no amount of magic could remove (although his wounds were healed) the elves were disgusted. Equiped to the best of their ability, Sovelliss was expelled from his homeland by his kin and has since been wondering the realms seeking to find a place where he can be excepted. Sovelliss has never forgiven the spellcasters of the lesser races for what was taken from him and has always hated them, although he has occasionally learned to tolerate them when nessessary.

    Common Knowledge: Nothing. Sovelliss does not talk about his past so nothing is known about him so far.
    The greatest myth is the belief that common sense exists

  26. - Top - End - #146
    Rechard204
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Name: Iris Strider
    Race: Human/Dwarf
    Class: Fighter
    Alignment: Lawful Neutral, easily angryed and has a short temper.
    Age: 43
    Height: 5'6'
    Weight: 185lbs(muscle)
    Hair color: Blond, long beard and mustash.
    Eye color: Brown
    Weapons: Pistol, steel battle axe, iron hachet.
    Font: Navy

    [Description]
    5'3' human/dwarf with a muscular figure and long blond beard. Rough face, scarred and wheathered like worn leather. Although he has a brutish face, he has the eyes that seem to hold wisedom and knowlegde of battle. He also has a large bushy mustach and beard. Some have even made the comment of him being, "A tall Dwarf". He has a short temper and is angered easily to insults. Pic below:



    [Backstory]
    Iris was born in a human village, but he learned most of his teachings from a nearby dwarven settlement. He was fasinated by their race at a young age. His human peers would sometimes call him a "Tall Dwarf" or a "hybrid", this is where his aggresive behavior developed. Instead of releasing his anger, he bottled in up. Over time it built and swelled, but he always managed to show no signs. His mother was a Human Washwoman, who made a poor living. His father died when he was six, and although his mother says he was human Iris always secertly believed (almost hoping) otherwise. In a childhood without a father he seeked a male guardian to guide him. That guardian was a Dwarven Fighter by the name of RedBeard Widehammer. Redbeard taught him lessons of dwarven tradition and Iris couldn't have been more interested. He would sneak off after school to attend Redbeard's lesson. Fearing what his mother's reaction would be if she dicovered he spent more time with Dwarves than humans, he kept their meetings secert.

    When he was 13, a rebelious drunken dwarf happen to insult a human's mistress. The human pulled a knife and killed him for such an insult. Little did the man know the dwarf was the brother of the dwarven Elder. When the Elder demanded justice the humans offered none in the defense that the dwarf had always been crazy and stupid. Thus began the war between the once peaceful settlements. Swords clanged in the streets, houses burned, many men died, and all because of a disagreement.

    Iris was torn apart from his mentor, not by choice but by force. One day, while sneaking off in mid afternoon (even during the war he wished to rather be with his Guardian), he was caught by the human guards and forced under house arrest. His mother had a sixth sense of what he was doing, she had seen him slowly change from a human into a dwarf. She confronted him about the matter, and argued, and fought. No matter what she or Iris did nothing solved their different views. When he coldly stated he'd leave, she spilled the truth. She was married to a weathy human merchant and he died of sickness; but the man wasn't his father. His father was a dwarf in fact, but it was because she was raped by him. She never told anyone, not even her husband. Iris was crush, inside all that bottled up anger and haterd erupted, and he left his mother to live in the wilderness. He never trusted nore liked humans since...

    For 29 years he lived with a distant dwarven community, were he trained to be a fighter and taught other young dwarves the same lessons Redbeard taught him. He also fell in love with pistols and always keeps one handy on his belt (along with some form of a blunt weapon). No one questioned why he was taller, they merely accepted the fact. Iris never told anyone he was half human and dwarf. If you ever asked him today his answer would always be "Dwarf".

    He left the dwarven village and spent a year crossing dangerous environments to get to the Town. No one ever knew why he abrutly left his paradise...

    [Common Knowledge]
    A tall Dwarf, hates humans, and has anger problems

    [Notes]

    New, first guy.

    [Ongoing Storyline]

  27. - Top - End - #147
    Orc in the Playground
     
    Carrion_Humanoid's Avatar

    Join Date
    Nov 2005
    Location
    A house
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name: Samson O’Riely
    Race: Human
    Gender: Male
    Height: 5'9"
    Weight: 179
    Age: 17
    Class: Gunslinger 12
    Weapon: Revolver and 300 rounds, Black Time-Slow Pistol, Shotgun, bowie knife.
    Description: Samson is of average build, his short brown hair covered by his “Cowboy” Hat. His light-brown trench coat covers his charred, Gray Skin. On his belt is a Bowie Knife, sharpened to perfection. His leg is metallic, seemingly made from plumbing.

    Backstory: Samson was born in a town very far from The Town, called The West. He grew up, his father being a sheriff, learning how to use his revolver well. However, as children are, he grew up rebellious, and it never went away.

    [Common Knowledge]
    -New Guy In Town
    -Leader of the Order of Anarchy


    [Notes]
    -None

    [Ongoing Storyline]
    -In Jail

    Name: Xwell Hess
    Race: Breedling
    Gender: M
    Height: 2'3" standing.
    Weight: 19
    Age: 10
    Weapon: Light Repeating Carbine, Electro Dagger.

    Description: Xwell is a short, Gray skinned humanoid creature with four small, golden eyes with feline pupils aligned in a Spider-like fashion. His head is abnormally large for his size, which houses a super-computer like brain. His fingers are long with large bulbous ends to them, which are the ends of long spindly fingers. His chest is tightened, his spine easily seen from all sides, as it seems he has no organs in his abdomen. His legs are covered with black leather pants, which have small orange lines down the sides. Across his back is a large Rifle, which looks nothing like you have ever seen.

    Backstory: Born in a small cylinder of medical juices, Xwell was created from the DNA of many creatures. As he was ejected from his cylinder, his brain seemed to click on almost immediately, and realized that he was not a normal being. As the White-Coats wrote notes, he planned his escape. As they kneeled towards him, a needle in hand, he ripped off the metal of his clipboard and lunged it towards his head, and then he ran, far. He killed many people along his path, and for 6 years, he did so, Until he found a ship. Now armed with a Carbine and a Dagger, he killed to pilot and set a course for the nearest planet, “The Planet”.

    [Common Knowledge]
    -None

    [Notes]
    -None

    [Ongoing Storyline]
    -None
    Last edited by Carrion_Humanoid; 2007-07-25 at 09:20 PM.

  28. - Top - End - #148
    Pixie in the Playground
     
    Weebl's Avatar

    Join Date
    Jun 2006
    Location
    Hunting Immortal Pandas!
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name: Weebl
    Age: n/a
    Weight: In proportion
    Height: 7ft 7in
    Hair: Long Blonde
    Eye colour: Hazel
    Self Protection: Mainly magic sometimes fists.
    Backstory: His only event worth knowing is suddenly appearing in the town with no memory of where came from or his relatives.
    Criminal record: 1 arrest and 6 hours jail time.
    Common knowledge: Weebl owns a pet shop and has dragon called bob who is sarcastic as well as being six inches long. Weebl spends a lot of time in Trogs and has long sleeps after having a couple of DLBs.
    Proud owner of a Disatar!
    Winner of PGS Round 14!
    My Ceikatars & Evatar!
    I'm back guys! Don't get too excited!

    I have no life, only an existance.

  29. - Top - End - #149
    Heroes_of_Kalion
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Name: Arthimus Lancer
    Age: 26
    Race: Human (potentially)
    Height: 6'2"
    Weight: 124Ibs
    Class: Fighter
    Eyes: unknown
    Hair: unknown
    Alignment: Lawful Good

    Backstory
    Arthimus lancer was once the captain of the royal guard of a country named Croo. After discovering the threat of Gure against his homeland, he resigned so that he could quest across the world in search of Gure.

    Common Knowledge
    - Will help wherever possible
    - Is kind
    - Can easily fight with any weapon
    -Can take a lot of damage

    Notes
    Is an adopted Orphan from a small village after it was destroyed by his adopted families town. Doesn't like talking about this.

    Ongoing Storyline
    Has arrived in the town hoping to find Gure, or a lead.

    [hr]

    [glow=orange,2,300]Name: Hamus Gore
    Age: 24
    Race: Human
    Height: 8'6"
    Weight: 275Ibs
    Class: Fighter
    Eyes: blue
    Hair: Long, ginger
    Alignment: Chaotic Good

    Backstory
    Accompanies Arthimus as party member and best friend in search for Gure.

    Common Knowledge
    - Can out-eat and out-drink you.
    - is unimaginably strong.
    - nothing has ever survived a direct hit from his battleaxe.
    - has a Scottish Accent.

    Notes
    was raised in a country known as Rin. He was chosen to be the 'Chosen' one to stop the evil enemy, which Rin beleived was croo, but is in fact Gure. He was banished from his moeland after becomg friends with Arthimus.

    Ongoing Storyline
    Has arrived in the town with Arthimus hoping to find Gure, or a lead.[/glow]

    [hr]

    [glow=brown,2,300]Name: Zamatamunga (Zamu)
    Age: 25
    Race: Human
    Height: 5'11"
    Weight: 111Ibs
    Class: Fighter
    Eyes: brown
    Hair: black, dreadlocks
    Alignment: Neutrall Good

    Backstory
    Once first-mate on the ship of the pungent dwarf, captain Bile-Beard, Zamu and Hamus caused a Mutiny which left his as captain for a time. Later on he met Hamus again and eventually left the pirate ship to take up a life of adventure and cookie baking.

    Common Knowledge
    - Always has some kind of new wierd cookie with him and likes wearind fun clothes

    Notes
    now travels with the other heroes of Kalion to try and stop Gure.

    Ongoing Storyline
    Has arrived in the town hoping to find Gure, or a lead.
    [/glow]

    [hr]

    [glow=blue,2,300]?[/glow]

    [hr]

    [glow=green,2,300]?[/glow]

    [hr]

    [glow=yellow,2,300]?[/glow]

    [hr]

    [glow=red,2,300]?[/glow]

  30. - Top - End - #150
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    my Draconic Fortress

    Default Re: Characters of the Town (OOC)

    Name: Julian Bael, The Draconic Lord only for those who know his profecy.
    Race: Human
    Class: Fighter 3/Cleric 5
    Alignment and Temprament: Chaotic Good. Although Julian looks somewhat intimidating on the outside, those who know him understand he is one of the kindest man they ever met. His anger is only for the wicked.
    Age: 18
    Height: 85 Kg
    Weight: 1.90m
    Eye Colour: Black.
    Hair Colour: Black. Julian has short air and beard around his chin connected to his mustache. (It's exactly like Obi Wan Kenobi or Count Dooku)
    Weapons: One Handed War Axe customized for Julian. It's grip has a small dragon head with ruby for eyes. It's blade has small red runes all around the sharp point of the axe. Besides this, he also carries a one handed mace. His shield looks like it's made of bone and resembles the head of a Dragon.

    Background: Julian had a happy childhood. He was raised by a loving mother and father. Her mother was Jeska Darkstar, a waitress at one of the village's tavern, and his father was a retired adventurer. His father, Carth Bael, only gave up adventuring when he reached the small village where he met Jeska. Because of this, Julian was taught everything his father knew, but like he always said, only by fighting, one could improve.
    On the night of his 10th aniversary Julian had a vision: The Time of the Rogue Dragons was arriving. If they couldn't be stopped, their madness could destroy the World. The Chosen would be able to remove the Madness from any Dragon's mind, be it good or evil, because their purpose is to save Dragonkind from eternal madness.
    From that day forth, besides showing considerable talent with a blade, Julian felt a connection with the Gods. He joined the local Temple and began learning how to increase this connection.

    At the age 18, he said goodbye to his beloved family and friends, under the pretext he was going to improve his skills, adventure and do good. All this was true, but what he didn't tell, was that he had to search for a way to erradicate the comming madness.


    [Common Knowledge]
    - When in battle, Julian carries a very intimidating armor. All of it is black and red, silver runes are etched on his Black Cape, the shoulders resemble Dragon Skulls with with long spiky horns where human/humanoid skulls are empaled. Several chains also are "tied" to 2 of the horns, every one of them ending in a sharp looking talon. Those make a very enervating sound when he walks calmly heading for the fray. It is his way to say: "I am comming for your head."
    His helm resembles the skull of a Dragon aswell. In his chest 2 Dragons are carved.
    Just because he is all good, that does not mean he has to show it to his enemies.
    - When not in battle, he wears white pants, a green linen shirt and a pendant of his God on his neck.

    [Notes]
    - Julian will ALWAYS attemp to do the greater good.
    - He likes to hang around places with people to talk and gather information.
    - He loves to read.

    [Ongoing Storyline]
    His first stop on his quest was The Town. Surely a place like this holds information. He remembers his vision, where it was said he would know what he was close. That "tingling" sense leaded him here.
    Also known as The Draconic Lord&&&&&&HAVE A NICE DAY!&&Avatar by Neo|Phyte&&

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