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2013-10-28, 03:50 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Oh, hey, another dysfunction. Apparently you can take iterative attacks with a gaze attack.
Gaze Attacks
While the medusa’s gaze is well known, gaze attacks can also charm, curse, or even kill. Gaze attacks not produced by a spell are supernatural.
Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn.
An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. The creature with the gaze attack gains concealment relative to the opponent. An opponent can shut his eyes, turn his back on the creature, or wear a blindfold. In these cases, the opponent does not need to make a saving throw. The creature with the gaze attack gains total concealment relative to the opponent.
A creature with a gaze attack can actively attempt to use its gaze as an attack action. The creature simply chooses a target within range, and that opponent must attempt a saving throw. If the target has chosen to defend against the gaze as discussed above, the opponent gets a chance to avoid the saving throw (either 50% chance for averting eyes or 100% chance for shutting eyes). It is possible for an opponent to save against a creature’s gaze twice during the same round, once before its own action and once during the creature’s action.
Looking at the creature’s image (such as in a mirror or as part of an illusion) does not subject the viewer to a gaze attack.
A creature is immune to its own gaze attack.
If visibility is limited (by dim lighting, a fog, or the like) so that it results in concealment, there is a percentage chance equal to the normal miss chance for that degree of concealment that a character won’t need to make a saving throw in a given round. This chance is not cumulative with the chance for averting your eyes, but is rolled separately.
Invisible creatures cannot use gaze attacks. Gaze attacks can affect ethereal opponents.
Characters using darkvision in complete darkness are affected by a gaze attack normally.
Unless specified otherwise, a creature with a gaze attack can control its gaze attack and “turn it off ” when so desired. Allies of a creature with a gaze attack might be affected. All the creature’s allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-10-28, 05:00 PM (ISO 8601)
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- May 2011
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
When a substitution level changes the Hit Die or
class skill list of the base class, the change applies
only to the specific substitution class level, not to
any other class levels.
Races of the Dragon was the most recent printing of the RSL rules as far as I know, and it uses the same exact wording.
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2013-10-28, 05:05 PM (ISO 8601)
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- Aug 2010
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- 127.0.0.1
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2013-10-28, 05:08 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-10-28, 05:19 PM (ISO 8601)
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- Feb 2005
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Well, since it was just brought up elsewhere, Zceryll is even more screwy by RAW than previously suspected: it references Summon Monster only for determining what monsters you can summon, not for duration or range or anything like that. As such, the monsters by RAW last until you stop binding Zceryll, and can be summoned anywhere. Have fun with your giant army!
JaronK
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2013-10-28, 05:24 PM (ISO 8601)
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- Mar 2012
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2013-10-28, 05:40 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-10-28, 05:54 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
No an AoO is an attack but not an attack action. It is most definitely a non-action. There are only six types of actions: Standard, Full Round, Move, Free, Swift and Immediate.
Tripping and other combat options replace attacks, not attack actions:
Originally Posted by SRD on Trip
Originally Posted by SRD on OverrunLast edited by Andezzar; 2013-10-28 at 05:54 PM.
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2013-10-28, 06:19 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The party goes through the adventure at 2nd level, where they realize that there are doors they can't get through. They convince themselves that great treasures await them behind the doors. They make it their goal to get through. Years go by, adventuring far and wide, until one day they gain enough power to cast a spell to circumvent the defenses present. They return to the dungeon, excited by what they might find. The party gathers around the spell caster as he mutters a mystic incantation. Suddenly, the wall gives way and a passageway opens, revealing... a stash of 17 gold pieces and a rusty dagger.
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2013-10-28, 06:51 PM (ISO 8601)
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- Sep 2011
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Would using Prestidigitation on a key to change its color work?
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2013-10-28, 07:14 PM (ISO 8601)
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- Jun 2006
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-10-28, 08:33 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
This is a dysfunction. The term "attack action" is used, but never defined, in the D&D rules. It could be any of the following:
- a standard action attack
- a full attack action (the only option using the exact phrase)
- an attack of opportunity (despite it being "no action")
- a bonus attack, such as afforded by Improved Trip
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2013-10-28, 11:34 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-10-29, 12:20 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
As if it's not broken enough, it gets even worse when you realize it qualifies for DMM: Chain Spell through the trickery domain for easy metamagic.
One Lock of Solar hair? Check.
Arbitrarily high caster level? Check.
Instant army of Solars WITHOUT invoking the wrath of the heavens? Priceless...
This is, of course, assuming the subject of PAO gets all the special abilities, qualities, EX's, spell likes, and SU's of the new creature.Last edited by Lanson; 2013-10-29 at 12:21 AM.
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2013-10-29, 12:20 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-10-29, 12:35 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Not sure how dysfunctional it is, but...
A master of many forms can wild shape into humanoids. What attributes do they get when they turn into a human? just 10s and 11s? Which ones are 10s and which ones are 11s? I don't think there is a standard attribute setup for humans.
If an Elf MoMF wild shapes into an Elf do his attributes suddenly become 13, 13, 10 regardless of his own scores despite the fact the he is already an elf?
The last one is more weird than dysfunctional, but for human, they don't have a standard array for them that I can find.
Edit:
Not that PAO needed a blow up the world button in addition to everything else it does.Last edited by NeoPhoenix0; 2013-10-29 at 12:43 AM.
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2013-10-29, 07:03 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
This doesn't work for (at least) two reasons. First, PaO grants the target a limited amount of its new forms special abilities. It's based on Polymorph, and so it grants physical qualities (natural armor, natural weapons, movement speed, etc.) and extraordinary special attacks (of which a Solar has none). You explicitly do not get extraordinary special qualities, spell-like abilities, or supernatural abilities. Second, PaO doesn't change Polymorph's HD limit (which caps at 15 HD), so you couldn't PaO something into a Solar anyway, barring Reserves of Strength-esque shenanigans.
Last edited by Karnith; 2013-10-29 at 07:06 AM.
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2013-10-29, 08:18 AM (ISO 8601)
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2013-10-29, 08:33 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The other issue with a chained PAO is that it wouldn't turn one thing into many things; it would turn many things into many things. So even if you could turn a lock of angel hair into a solar, you'd still need one lock per solar.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-10-29, 08:54 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
How any locks of angel hair does a solar have?
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2013-10-29, 08:58 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Karnith; 2013-10-29 at 09:00 AM.
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2013-10-29, 10:10 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-10-29, 10:20 AM (ISO 8601)
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2013-10-29, 10:22 AM (ISO 8601)
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2013-10-29, 10:40 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by NeoPhoenix0; 2013-10-29 at 10:42 AM.
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2013-10-29, 10:51 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-10-29, 10:54 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Excellent point. Let's say we're using eyelashes.
Humans don't have a standard array, though I suppose which are 10s and which are 11s matters almost never. As for the changing scores for an elf, yeah you just have to eat the penalty. MoMF is weird.Kolyarut Avatar by Potatocubed.
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2013-10-29, 11:01 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
While searching for where it says that the HD of the created undead has to be equal to that of the corpse (I haven't found that yet, though I found that yes, the polymorphed corpse has no HD, as long as the thing you are polymorphing from doesn't), I found a dysfunction: Animating Zombies and Skeletons doesn't work. You see, Skeleton and Zombie are templates applied to any corporeal creatures with skeletal systems. If I remember correctly, a corpse is defined as an object (Can someone back me up on/disprove this? SRD does not hold anything for me), not a creature. Thus corpses are ineligble for becoming skeletons and zombies.
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2013-10-29, 11:10 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-10-29, 11:15 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Namfuak; 2013-10-29 at 11:21 AM.