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  1. Star Wars Edge of the Empire (2 replies)
  2. AD&D 1st Ed some question about how combat works (1 replies)
  3. AD&D 1st Ed some question about how combat works (14 replies)
  4. Marvel Heroic Roleplaying Game - Mobs? (3 replies)
  5. Scion: Help and Suggestions (19 replies)
  6. Has any1 played Open Legend. (3 replies)
  7. Sci-Fi Numenera: Encountering some meshing issues between my character and the story. (3 replies)
  8. FATE : Venture City - Why with these powers I could be a SUPERHERO (1 replies)
  9. [PTU v1.05] Pokemon Contests? (1 replies)
  10. I got an idea, do you think I can make a short adventure out of it? (22 replies)
  11. AD&D 1st Ed character creation l ist ed (36 replies)
  12. AD&D 1st Ed Ideas/Tips for Running Ravenloft (0 replies)
  13. WH40K Deathwatch character questions (6 replies)
  14. WoD (oWoD Mage) Character Design Help (15 replies)
  15. Against Lathander (3 replies)
  16. Outbreak Undead PbP- Looking for opinions and input (0 replies)
  17. Building a slightly different magic system. (I would like your opinions) (2 replies)
  18. 7th Sea 2nd Ed Character Share (0 replies)
  19. First time edge player (2 replies)
  20. Scion: How do Virtues actually play out in game? (4 replies)
  21. [7th Sea] Destiny Spread vs free building (2 replies)
  22. question about xp in either 1st or 2nd edition dnd (10 replies)
  23. Sci-Fi Savage Worlds Sci Fi questions (2 replies)
  24. Anima Beyond Fantasy Thread: Bring out your d10s! (91 replies)
  25. Sci-Fi Black Crusade Campaign Questions (2 replies)
  26. Shadowrun Shadowrun: Anarchy or FATE for Shadowrun game? (11 replies)
  27. WoD Help me flesh out PC's backgrounds for them to investigate (2 replies)
  28. $1 Adventure Frameworks (11 replies)
  29. Star Wars FFG first time player Jedi build help (45 replies)
  30. Cyberpunk 2020 combat questions (0 replies)
  31. Has Anyone played Dragonstrike ? (3 replies)
  32. WoD disregard (0 replies)
  33. WoD How do I get my PC's to investigate their pasts? (26 replies)
  34. AD&D 1st Ed & Magazine Issue 13 free download! (0 replies)
  35. Call of Cthulhu Scenario Ideas (1 replies)
  36. New to edge (15 replies)
  37. Nobilis (3e) (3 replies)
  38. AD&D 1st Ed Druid/Magic-User? (12 replies)
  39. WarMachines and Hordes of the Iron Kingdoms (2 replies)
  40. How to be a necromancer/technomancer in rifts? (7 replies)
  41. Name my Magic Sword! (42 replies)
  42. Superhero Looking for a good city campaign setting (4 replies)
  43. Shadowrun Making my 1st Shadowrun character at long last. Anyone around to discuss ideas? (6 replies)
  44. Would You Play This? (24 replies)
  45. Star Wars Sensing force sensitives. Edge of the Empire/Force and Destiny/Age of Rebellion. (6 replies)
  46. Fantasy Age / Titansgrave (1 replies)
  47. What do you need to play Legend of the Five Rings? (11 replies)
  48. Mutants & Masterminds: tiring and regeneration (7 replies)
  49. Superhero M&M 3e: Pocket Tanks Armaments? (5 replies)
  50. Superhero Creation and Volume M&M 3e (14 replies)
  51. [PTU] What do badges do? (5 replies)
  52. Werewolf and will I have to power game question. (16 replies)
  53. WoD Looking for Werewolf: the Apocalypse Sneak Attack (8 replies)
  54. Mouse guard: box set or just rulebook? (5 replies)
  55. Old School Making great modules (9 replies)
  56. Sci-Fi Star Trek Powered By The Apocalypse (6 replies)
  57. Saga Edition new player help (12 replies)
  58. Superhero Satellite Senses in M&M 3e (3 replies)
  59. Dark Heresy (6 replies)
  60. Superhero Does a Teleported Object Carry Passengers? (11 replies)
  61. Superhero Area Regeneration (M&M 3e) (11 replies)
  62. Victory Through (Teleporting) Superior Firepower! (12 replies)
  63. WoD Backstabbery and skullduggery help (15 replies)
  64. Superhero M&M 3e: Deflect while Vulnerable? (5 replies)
  65. Cryptomancer-has anyone tried it? (2 replies)
  66. [Fate] The Mists of Avalon (Help please) (12 replies)
  67. Star Wars Ithorian Bellow Optimization (SWSE) (3 replies)
  68. Old School Adventuring on giant trees? (26 replies)
  69. D&D and RPG changes, please tell me what you've noticed! (56 replies)
  70. Pendragon 5th edition! Online Character sheets? (3 replies)
  71. Apes Victorious! (1 replies)
  72. WotC Al-Qadim Email List archive (0 replies)
  73. Blood Bowl RPG (WH FRP 2nd Edition) (0 replies)
  74. Dungeon World (14 replies)
  75. LFG Basic Fantasy or any other fantasy game on maptool or mote! I will learn new ones (0 replies)
  76. Big Eyes Small Mouth verses OVA (7 replies)
  77. AD&D 1st Ed Running G1-3 & D1-3 should I use D1-2? (0 replies)
  78. WoD Dark Ages games in Modern era (2 replies)
  79. Vampire the Masquerade - see generation? (11 replies)
  80. Old School Let's say I wanted to try out "old school"... (46 replies)
  81. Star Wars Edge of the Empire: 1st Game Suggestions (5 replies)
  82. Lamentations of the Flame Princess (14 replies)
  83. How to do large-scale combat without being a drag? (7 replies)
  84. [early D&D] how awesome was Ranger class? (30 replies)
  85. Star Wars [advice] Star wars saga: jedi builds (3 replies)
  86. Old School Playing OSR soon. Is there any optimization? (24 replies)
  87. Superhero Mutants and Masterminds 2e Enhanced Abilities (2 replies)
  88. Old School Wandering Monster, Reaction Rolls, and Morale Checks as worldbuilding guidelines (22 replies)
  89. AD&D 1st Ed Caves of Chaos Solo (7 replies)
  90. SavageRun (4 replies)
  91. Dreamscarred Press Announces - Dawnborn RPG Open Alpha! (10 replies)
  92. Mutants and Masterminds 3e; unlimited power? (12 replies)
  93. Main Roleplaying "Activities" (12 replies)
  94. Anima help with artifacts (0 replies)
  95. 1e rule proficiencies (8 replies)
  96. AD&D Treasure Maps (15 replies)
  97. Old School Giving XP in a campaign not about treasure hunting. (17 replies)
  98. Multi Group campaigns, PvP, kingdom building, and play by post. Need DM advice (0 replies)
  99. Superhero Fortifying a crime lord's Mansion against Super-Heroic assault (7 replies)
  100. Old School E9 for AD&D/BECMI: Would it make a real difference? (24 replies)
  101. Star Wars [Saga] Starships and power differences. (3 replies)
  102. How do I build an Item of Power in Dresden Fate? (4 replies)
  103. Old School Calculating XP at the end of the adventure (6 replies)
  104. Why do almost all editions of D&D fall apart around 10th level (296 replies)
  105. Achtung Cthulhu (5 replies)
  106. Old School Labyrinth Lord vs Swords & Wizardry (4 replies)
  107. WoD Recommendations for getting into Mage: The Awakening? (12 replies)
  108. WoD Tips for running Vampire: the Requiem? (15 replies)
  109. A better D&D/Swords & Sorcery game for me? (21 replies)
  110. Old School AD&D/BECMI/Retroclones: Favorite weird monsters to populate a setting (9 replies)
  111. Old School Money in Old School D&D (47 replies)
  112. Putting Monsters in My Pockets (3 replies)
  113. Need probability help on dice system (5 replies)
  114. Star Wars FFG Star Wars: Building a Jedi (11 replies)
  115. Savage Worlds: Savage Rifts (22 replies)
  116. Superhero Mutants and Masterminds math check (15 replies)
  117. Superhero Looking for GM to run a My Hero Academia-like Superhero Game (1 replies)
  118. Exalted 3e-- Anything I should know? (59 replies)
  119. GURPS Claymore Mine Help (0 replies)
  120. Druidity qnd other advice (2 replies)
  121. AD&D 2nd Ed Running Al-Qadim (12 replies)
  122. [Deadlands Reloaded] Kung Fu question (1 replies)
  123. Shadowrun Campaign Help (6 replies)
  124. Dual wielding 1e (13 replies)
  125. [VtM] What if some ghouls got a hold of an Antediluvian... (4 replies)
  126. Wrong subforum (1 replies)
  127. Star Wars Force and Destiny: Saber Throw (5 replies)
  128. Mistake, please delete (0 replies)
  129. Superhero Plot ideas for a low-powered Mutants and Masterminds first mission (5 replies)
  130. AD&D 2nd Ed High Level Spells Resources? (9 replies)
  131. Questions on Campaign Conversion from Pathfinder to Dungeon World (0 replies)
  132. (FATE: DFRPG) Need help to feel relevant (30 replies)
  133. Old School D&D with Boyscouts: A quick session report: (2 replies)
  134. Sci-Fi Sci-Fi Systems Difference (11 replies)
  135. Shadowrun [5th Edition] Behold, the Mighty Cheese-Deck! (1 replies)
  136. Exalted Can Immaculate monks Exalt? and other setting questions (16 replies)
  137. Star Wars Star Wars: Force and Destiny and Force Rating (9 replies)
  138. Star Wars DMing Edge of the Empire with a player who has a 10 year lead in EU/background infos (10 replies)
  139. L5R, 4E, Mortal Combat! (0 replies)
  140. AD&D 2nd Ed Half-Orc Wizard? (8 replies)
  141. Sci-Fi [W40K]Looking for tips for cross-over campaign (Deathwatch/Dark Heresy/Rogue Trader) (1 replies)
  142. AD&D 2nd Ed Is a "Great Galley" really worth twice the coin? (16 replies)
  143. FATE vs FUDGE vs BRD vs GURPS vs Savage Worlds (18 replies)
  144. Star Wars Edge of the Empire and Advantage (4 replies)
  145. Looking for Fantasy AGE support (3 replies)
  146. New M&M 3e player seeking help (2 replies)
  147. 2e D&D Druid Help (3 replies)
  148. Superhero [M&M 2e] Energy Controller (Electricity) + Martial Artist character mix (1 replies)
  149. AD&D 2nd Ed Spelljammer Planetary Tracker (0 replies)
  150. any d&d\ pathfinder products covering african monsters? (10 replies)
  151. WoD Mage the Awakening character question (Orders/Legacys) (1 replies)
  152. Old School What do you most look for in Supplements as a GM/Ref? (6 replies)
  153. Superhero Hero System 6E - Basic Help Needed (8 replies)
  154. Adventure Ideas (7 replies)
  155. Early Edition Barbarians (11 replies)
  156. Star Wars Star wars saga: before/starting of IV. (may be in the wrong thread) (13 replies)
  157. Why I am now interested in Runequest and looking for other players. (7 replies)
  158. AD&D 2nd Ed Organizing/Generating Encounters (8 replies)
  159. Deadlands Classic: new player help (0 replies)
  160. A Red & Pleasant Land? (1 replies)
  161. Traveller Clement Sector adventure advice (1 replies)
  162. Looking for Skill-Based rpg (32 replies)
  163. Shadow of the demon lord Two weapon fighting (1 replies)
  164. [Fate] How to make travel matter? (12 replies)
  165. MLP question (1 replies)
  166. AD&D 2nd Ed Who uses arquebuses? (26 replies)
  167. Best system for a post-alien invasion style game, ala Falling Skies? (5 replies)
  168. AD&D 2nd Ed 2E Subabilities (10 replies)
  169. Superhero MnM 3e Should Powes (X per Rank) and their Extra/s (1 per Rank) always equal? (6 replies)
  170. BECMI Natural healing? (4 replies)
  171. Any D6 Star Wars love left? (39 replies)
  172. 2e help with my orc (9 replies)
  173. [M&Ms3E] Questions for First campaign (3 replies)
  174. Where to find Faith: RPG core set (0 replies)
  175. 1st Edition Cleric Spell casting question (4 replies)
  176. LotFP: One skill point per level for all characters? (2 replies)
  177. 2nd Ed. AD&D Questions about an enchanted sword. (4 replies)
  178. AD&D 1st Ed Aging Bonuses (11 replies)
  179. Advice on running an ASOIF RPG campaign (9 replies)
  180. Smallville RPG : Is there some player of this one here ? (2 replies)
  181. Call of Cthulhu: The Print Delays (3 replies)
  182. Exalted Advice on character building (6 replies)
  183. Interesting Deities for Clerics (19 replies)
  184. (L5R 4th ed) Ninube shugenja technique question. (4 replies)
  185. Victorian-era rpg (11 replies)
  186. AD&D 2nd Ed Tripping with Polearms (8 replies)
  187. Review of the new Delta Green book (5 replies)
  188. Star Wars GM looking for some suggestions. (9 replies)
  189. WoD By Night (1 replies)
  190. WoD Mage: The Awakening: Extra attribute point, don't know what to do with it. (2 replies)
  191. D&D 2E elven chain help. (4 replies)
  192. Star Wars D6 star wars first edition revised (0 replies)
  193. Bronze Age magic items (17 replies)
  194. WoD Luckiest Mage Alive [Classic WoD] (2 replies)
  195. Mutants and Masterminds 2e power help (1 replies)
  196. 7th Sea 2nd Ed (2 replies)
  197. L5R NPC Advice (2 replies)
  198. Anima: Beyond Fantasy; anyone played this? (9 replies)
  199. Star Wars (Saga) Taser droid mod. How does it work? (0 replies)
  200. [Savage Worlds] Replacing the Wild Die (5 replies)
  201. AD&D 2nd Ed Regarding Multi/Dual-Classing and THAC0/Saving Throws (20 replies)
  202. Star Wars D6 - Pinwheel - A Gambling Game For PCs (16 replies)
  203. Am I interpreting these things wrong? (60 replies)
  204. Mutants and Masterminds, Reliably Surpassing PL (1 replies)
  205. Children of the Sun (2 replies)
  206. DFRPG (Un)Seelie Magic (23 replies)
  207. WoD custom discipline opinions (3 replies)
  208. Old School Does tracking time matter? (12 replies)
  209. Old School Gathering a posse instead of hiring mercenaries (13 replies)
  210. WoD PtC Question: Unfleshed Sublimati (0 replies)
  211. Star Wars New GM looking for story advice (3 replies)
  212. Dresden Files Game (12 replies)
  213. Old School In the land of level 0 NPCs, the 9th level Fighter is king. (14 replies)
  214. [GURPS] Help reaching a good spot with death, damage, and action (4 replies)
  215. Favorite Discontinued AD&D Spells (18 replies)
  216. AD&D 1st Ed How big a deal is magic resistance? (8 replies)
  217. M&M Character help needed! (36 replies)
  218. Don't Rest Your Head (3 replies)
  219. Pokemon Tabletop United Team Suggestions (3 replies)
  220. Star Wars Saga Edition: Building a tanky droid, need insight (0 replies)
  221. AD&D 2nd Ed Is there a way to make polearms as main weapon in AD&D game? (43 replies)
  222. Traditional D&D spells that make planning adventures difficult (43 replies)
  223. Superhero [M&M 3e] Consolidated Rulings on Vague Mechanics (2 replies)
  224. AD&D 2nd Ed ToEE Meets Doom of Daggerdale (looking for Advice) (2 replies)
  225. Does the "Take that you Fiend!" spell break Tunnels and Trolls? (1 replies)
  226. Star Wars Would like some help with Star Wars D20 Revised character idea, question of powers (1 replies)
  227. AD&D 1st Ed AD&D Class Explanation (22 replies)
  228. Star Wars Fantasy Flight Star Wars (23 replies)
  229. Old School Looking for an alternative magic system for BECMI/AD&D (15 replies)
  230. Macross II (Palladium) and Mental Stats (7 replies)
  231. Call of Cthulhu(6e) Do the rules cover Investigators cooperating on rolls? (3 replies)
  232. Does anyone still play Rifts? (56 replies)
  233. Old D&D Improvisation? (75 replies)
  234. Shadowrun A question for the (Dumpshock) boards..... (2 replies)
  235. Star Wars SW:SE Jedi build advice (18 replies)
  236. Superhero [M&M 2nd ed] Alternate Form power question (2 replies)
  237. Superhero M&M/DC Adventures: Basic Rules Questions (13 replies)
  238. Mutants and Masterminds 3e Attack extra on powers (4 replies)
  239. Things you miss and things you don't (23 replies)
  240. Vicissitude: Vampire, Dark Ages (22 replies)
  241. AD&D 2nd Ed Confusion on Helm of Teleportation (1 replies)
  242. Superhero M&M 3e help (6 replies)
  243. Superhero One Punch:Unlimited (6 replies)
  244. Superhero Figuring out two powers in M&M (6 replies)
  245. Superhero Super Villain Campaign: Stories (1 replies)
  246. Sci-Fi Advice on homebrewing a traveller setting (5 replies)
  247. making a ad&d 2e supplement need help please (3 replies)
  248. Nobles Discussing Noble Things - A Nobilis Thread (12 replies)
  249. OpenQuest: anyone know much about it? (0 replies)
  250. Star Wars [Saga Edition] Rebuke vs Dark Side Score (5 replies)